History VideoGame / PaperMario64

28th Jun '16 7:38:42 PM Thespian101
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** All eight of Mario's partners qualify as well, having super cute designs and being capable of kicking butt alongside Mario.
28th Jun '16 9:46:35 AM Shadoboy
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28th Jun '16 9:46:28 AM Shadoboy
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* AdultFear: The Yoshis of Lavalava Island go into a panicked frenzy when their children get lost in the dangerous jungle. A letter from Watt's mother implys her family suffered from this too after she went missing.

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* AdultFear: The Yoshis of Lavalava Island go into a panicked frenzy when their children get lost in the dangerous jungle. A letter from Watt's mother implys implies her family suffered from this too after she went missing.
16th Jun '16 5:00:41 AM MinisterOfSinister
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* AdultFear: The Yoshis of Lavalava Island go into a panicked frenzy when their children get lost in the dangerous jungle.

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* AdultFear: The Yoshis of Lavalava Island go into a panicked frenzy when their children get lost in the dangerous jungle. A letter from Watt's mother implys her family suffered from this too after she went missing.
* AlwaysChaoticEvil: Subverted in a big way with several races who would normally be nothing but EvilMinions to Bowser or some other BigBad. Most of them have a MonsterTown whose inhabitants live ordinary lives and have families, even pursuing real-life jobs (Kolorado, for example, is an archaeologist). Whether these people are the exception or the rule is not expanded on, but it's something. Even Mario's eight partners come from amongst these races.
** Particularly notable are the Shy Guys. They have a reputation amongst the Toads of Toad Town as pranksters, but apparently are otherwise on good terms with their neighbours. Some Toads even admit they didn't mind the Shy Guys' pranks before they escalated to theft and public menacing in Chapter 4. Yes, they work for Bowser, but it's not hard to imagine that they only started doing so under General Guy and forswore their allegiance to him after the general's defeat. Watt even goes to live with them after Bowser is defeated. And unlike the genuinely bad guys such as the Goomba King and the Koopa Bros., who live in giant ominous castles, they live in a toy box. A ''[[ToyTime toy box]]!''



* CloudCuckooLander: The entire penguin population of Shiver City, with the exception of Herringway, has a loose grip on reality and a really excitable nature. Mix this in with a serious penchant for gossip, and the slightest rumor can make them all go completely nuts.

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* CloudCuckooLander: {{Cloudcuckoolander}}: The entire penguin population of Shiver City, with the exception of Herringway, has a loose grip on reality and a really excitable nature. Mix this in with a serious penchant for gossip, and the slightest rumor can make them all go completely nuts.



** Also, the Goomba Bros. They ask to be Goombario's friend through a letter.

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** Also, the Red and Blue Goomba Bros. They ask to be Goombario's friend through a letter.



* GetARoom: In Toad Town there's a pair of Toad lovers who, if talked to, can be overheard talking about their love for each other (as well as other current events). Goombario states in his tattle that he's not a fan of public displays of affection and wishes they'd stop.



* HopelessBossFight: Bowser at the beginning of the game, and Tubba Blubba when he catches you.

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* HopelessBossFight: Bowser at the beginning of the game, and Tubba Blubba when he catches you.before you discover the secret of his invincibility.


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* MonsterAllies: All of Mario's partners are members of the various enemy races he fights in his other games -- to wit, a [[TheGoomba Goomba]], a [[TurtlePower Koopa]], a [[ActionBomb Bob-omb]], a [[WingedHumanoid Paratroopa]], a [[OurGhostsAreDifferent Boo]], a [[ShockAndAwe Li'l Sparky]], a [[FishPeople Cheep-Cheep]] and a [[AirborneMook Lakitu]]. Some non-playable members of these races are friendly and helpful to Mario as well.
6th Jun '16 10:17:00 AM MegaMarioMan
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* ActionCommands: Nearly every action has one.

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* ActionCommands: Nearly every action has one. Commands range from "press A with good timing" to "hold the Control Stick for a certain time" to [[ButtonMashing "mash buttons"]].



* BaitAndSwitchBoss: The [[spoiler: Koopa Brothers reappear]] at the very end of Bowser's castle to fight you... before being [[CurbStompBattle curb stomped]] by [[spoiler:the ''actual'' RecurringBoss, Jr. Troopa]], causing the last Bowser Door to be perpetually confused.

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* BaitAndSwitchBoss: The [[spoiler: [[spoiler:The Koopa Brothers reappear]] Bros.]] reappear at the very end of Bowser's castle to fight you... before being [[CurbStompBattle curb stomped]] by [[spoiler:the ''actual'' RecurringBoss, Jr. Troopa]], causing the last Bowser Door to be perpetually confused.



** In Chapter 4, the Anti-Guy guards a chest with a powerful badge; you can either beat him or bribe him with his TrademarkFavoriteFood (it must be cooked, and although the ingredients are easy to obtain, ''[[GuideDangIt no recipe for]] [[spoiler:[[GuideDangIt Lemon Candy is ever given]]]]''). He has no special abilities - just high hp and extremely high attack power.

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** In Chapter 4, the Anti-Guy guards a chest with a powerful badge; you can either beat him or bribe him with his TrademarkFavoriteFood (it must be cooked, and although the ingredients are easy to obtain, ''[[GuideDangIt no recipe for]] [[spoiler:[[GuideDangIt Lemon Candy Candy]]]] [[GuideDangIt is ever given]]]]''). given]]''). He has no special abilities - just high hp HP and extremely high attack power.



* BossCorridor: A handful of the chapter bosses have some sort of straight corridor before their rooms. The first example is the battlement in the Koopa Bros. fortress where they fire Bullet Bills at you. The second is the underground hallways in Gusty Gulch, which is three hallways with Hyper Goombas in them that lead to Tubba Blubba's heart. There's also the rock walkway to the Lava Piranha and the cloud pathway to Huff N. Puff, and at the end of Bowser's Castle, you enter a hall with Peach supposedly waiting for you (she's a fake; it's four Duplighost enemies you need to kill to get past this room.) After this hall is the third and last Bowser head room in the castle, where [[spoiler: Mario has the final encounter with Jr. Troopa after he takes care of the Koopa Bros. for you.]] Finally, the upper halls of Peach's Castle, which are explorable in the game's prologue, lead to Bowser himself.

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* BossCorridor: A handful of the chapter bosses have some sort of straight corridor before their rooms. The first example is the battlement in the Koopa Bros. fortress where they fire Bullet Bills at you. The second is the underground hallways in Gusty Gulch, which is three hallways with Hyper Goombas in them that lead to Tubba Blubba's heart. There's also the rock walkway to the Lava Piranha and the cloud pathway to Huff N. Puff, and at the end of Bowser's Castle, you enter a hall with Peach supposedly waiting for you (she's a fake; it's four Duplighost enemies you need to kill to get past this room.) After this hall is the third and last Bowser head room in the castle, where [[spoiler: Mario [[spoiler:Mario has the final encounter with Jr. Troopa after he takes care of the Koopa Bros. for you.]] Finally, the upper halls of Peach's Castle, which are explorable in the game's prologue, lead to Bowser himself.



* DarkIsEvil: Big Lantern Ghost and Anti Guy[[spoiler:s]]. [[spoiler: Subverted with the Anti Guy in Shy Guy's Toy Box if Mario talks to him with Lemon Candy in his inventory.]]

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* DarkIsEvil: Big Lantern Ghost and Anti Guy[[spoiler:s]]. [[spoiler: Subverted [[spoiler:Subverted with the Anti Guy in Shy Guy's Toy Box if Mario talks to him with Lemon Candy in his inventory.]]



* DangerouslyGenreSavvy: [[HypercompetentSidekick Kammy]] [[TheDragon Koopa]] proves to be this, investigating leads about Mario's progress throughout the game, and hindering him however she can. This comes to a head when [[spoiler: she anticipates the possibility of Mario rescuing all seven Star Spirits, and ''prepares for it.'']] The only reason Mario comes out okay is because of a DeusExMachina.

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* DangerouslyGenreSavvy: [[HypercompetentSidekick Kammy]] [[TheDragon Koopa]] proves to be this, investigating leads about Mario's progress throughout the game, and hindering him however she can. This comes to a head when [[spoiler: she [[spoiler:she anticipates the possibility of Mario rescuing all seven Star Spirits, and ''prepares for it.'']] The only reason Mario comes out okay is because of a DeusExMachina.



** Monstar is immune to the powers of the Star Spirits and the Shooting Star item. [[spoiler: He's actually an amalgamation of Star Kids]].

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** Monstar is immune to the powers of the Star Spirits and the Shooting Star item. [[spoiler: He's [[spoiler:He's actually an amalgamation of Star Kids]].



** To meet Moustafa in Dry Dry Outpost, you have to buy a Dried Shroom and Dusty Hammer in the shop. You're supposed to learn this by giving a Lemon to another mouse, but if you buy the items beforehand, Moustafa lampshades how "lucky" you are to have stumbled into the correct solution. Similarly, the Boo painting in the mansion has unique dialog if you bring him the relevant quest item without having spoken to him.
** In the scene following the Fuzzipede battle, your partner mentions remembering Twink saying where the next Star Spirit is. Since the battle takes place in darkness, you normally can't damage Fuzzipede without having Watt out, but if you use a Volt Shroom at the right time, you can end the battle with a different partner out, and all of the partners actually have unique dialogue for this scene.
* DisadvantageousDisintegration: Bow's Spook and the last Star Spirit power, Up & Away, have a chance of removing enemies from the battlefield, though you don't get Star Points for it.

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** To meet Moustafa in Dry Dry Outpost, you have to buy a Dried Shroom and Dusty Hammer in the shop. You're supposed to learn this by giving a Lemon to another mouse, Sheek, but if you buy the items beforehand, Moustafa the shopkeeper lampshades how "lucky" you are to have stumbled into the correct solution. Similarly, the Boo painting in the mansion has unique dialog if you bring him the relevant quest item without having spoken to him.
** In the scene following the Fuzzipede battle, your partner mentions remembering Twink saying where the next Star Spirit is. Since the battle takes place in darkness, you normally can't damage Fuzzipede without having Watt out, but if you wear the Zap Tap badge or use a Volt Shroom at the right time, you can end the battle with a different partner out, and all of the partners actually have unique dialogue for this scene.
* DisadvantageousDisintegration: Bow's Spook Spook, Parakarry's Air Lift and the last Star Spirit power, Up & Away, have a chance of removing enemies from the battlefield, though you don't get Star Points for it.anyone removed.



** [[spoiler: Tubba Blubba after reuniting with his heart also applies. He deals a fairly high amount of damage for an early boss, but only has ''10 HP'', meaning two attacks from Mario and Bow will finish him.]]

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** [[spoiler: Tubba [[spoiler:Tubba Blubba after reuniting with his heart also applies. He deals a fairly high amount of damage for an early boss, but only has ''10 HP'', meaning two attacks from Mario and Bow will finish him.]]



* LemonyNarrator: "Who stuck that weird thing into the story?" (referring to the picture of Kammy taped into the picture of the Star Spirits in the intro)
** [[spoiler: Bowser: Oh, that's right. I did!]]

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* LemonyNarrator: "Who stuck that weird thing into the story?" (referring to the picture of Kammy taped into the picture of the Star Spirits in the intro)
** [[spoiler: Bowser:
intro.)
-->'''Bowser:'''
Oh, that's right. I did!]]did!



* PointOfNoReturn: The final Peach stealth segment is the last chance to drop stuff into the magic chest for Mario before approaching [[spoiler:Kammy, who will expose Peach and end the segment]] (there's no stealth segment after releasing the final Star Spirit, just a cutscene.)

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* PointOfNoReturn: The final Peach stealth segment is the last chance to drop stuff into the magic chest for Mario before approaching [[spoiler:Kammy, who will expose Peach and end the segment]] (there's no stealth segment after releasing the final Star Spirit, just a cutscene.)cutscene).



* SequentialBoss: General Guy. [[spoiler: You start with a Shy Guy mob, then two Stilt Guys, and then two Shy Stacks, then you get a crack at the General.]]

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* SequentialBoss: General Guy. [[spoiler: You [[spoiler:You start with a Shy Guy mob, then two Stilt Guys, and then two Shy Stacks, then you get a crack at the General.]]



** [[spoiler: If you want to get the Power Plus badge the [[BonusBoss Anti Guy]] is guarding without fighting him, you can bribe him with a Lemon Candy.]]

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** [[spoiler: If [[spoiler:If you want to get the Power Plus badge the [[BonusBoss Anti Guy]] is guarding without fighting him, you can bribe him with a Lemon Candy.]]



* YouCantThwartStageOne: [[spoiler: No matter how badly you curbstomp Bowser in the first fight at the end of the game, he still escapes to the 2nd arena; you have no choice but to follow him and get trapped inside Kammy's device that negates the power of the Star Beam.]]

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* YouCantThwartStageOne: [[spoiler: No [[spoiler:No matter how badly you curbstomp Bowser in the first fight at the end of the game, he still escapes to the 2nd arena; you have no choice but to follow him and get trapped inside Kammy's device that negates the power of the Star Beam.]]
29th May '16 3:18:52 AM ZombieAladdin
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** ContinuityCavalcade: The end credits brings back nearly every character of importance, including bosses and other villains, for a big parade down a street near Toad Town. Where appropriate, characters good and bad will put on a show as they pass by the screen, such as Chanterelle's singing and a comedy routine between Tubba Blubba and his heart.
18th May '16 7:20:41 AM Boober
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* PointOfNoReturn: The final Peach stealth segment is the last chance to drop stuff into the magic chest for Mario before approaching [[spoiler:Kammy, who will expose Peach and end the segment]] (there's no stealth segment after releasing the final Star Spirit, just a cutscene.) You find out for yourself what [[spoiler:Kammy was working on]] once you make it that far as Mario; at the very top of the castle is [[spoiler:an amplifier arena]] which is the Point of No Return for the game as a whole. Once Mario [[spoiler:crosses the bridge and steps onto the arena, Bowser and Kammy collapse the bridge]] and start the final boss fight of the game.

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* PointOfNoReturn: The final Peach stealth segment is the last chance to drop stuff into the magic chest for Mario before approaching [[spoiler:Kammy, who will expose Peach and end the segment]] (there's no stealth segment after releasing the final Star Spirit, just a cutscene.) You find out for yourself what [[spoiler:Kammy was working on]] once you make it that far as Mario; at the very top of the castle is [[spoiler:an amplifier arena]] which is the Point of No Return for the game as a whole. Once Mario [[spoiler:crosses the bridge and steps onto the arena, Bowser and Kammy collapse the bridge]] and start the final boss fight of the game.)
1st May '16 1:19:33 PM Totema
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* MookHorrorShow: When Mario storms Bowser's castle late in the game, he encounters a group of Koopatrols, who upon seeing him begin to completely freak out and pathetically forget their orders (until a Magikoopa tells them to snap out of it). Even when they approach to fight, they really need to suck up their courage.
28th Apr '16 1:50:31 PM MathematicalVoid
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28th Apr '16 1:50:27 PM MathematicalVoid
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* InvisibleSubtleDifference: When examining Peach's dress in the Chapter 1 interlude, she insists that they're all different. To both Twink and the player, they're identical.
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