History VideoGame / PaperMario64

28th Apr '16 1:50:31 PM MathematicalVoid
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28th Apr '16 1:50:27 PM MathematicalVoid
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* InvisibleSubtleDifference: When examining Peach's dress in the Chapter 1 interlude, she insists that they're all different. To both Twink and the player, they're identical.
11th Apr '16 1:09:16 PM Tavernier
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** Hitting the Whacka. Hit the Whacka eight times, and he disappears for good, though he simply flees or downright dies isn't stated.

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** Hitting the Whacka. Hit the Whacka eight times, and he disappears for good, good with the standard "enemy defeated" animation, though whether he simply flees or downright dies isn't stated.
11th Apr '16 1:07:31 PM Tavernier
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* ShiftingSandLand: Dry Dry Desert.

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* ShiftingSandLand: Dry Dry Desert.Desert, which is currently the [=TvTropes=] page image for the trope. It should be noted this desert had become a recurring location by this point in the franchise -- it first appeared as the eigth stage of ''Mario & Wario'', and again in ''Mario Kart 64'' under the name "Kalamari Desert" (the Dry Dry Railroad uses the Kalamari Desert theme).
4th Apr '16 6:44:40 PM speyeker
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* {{Foreshadowing}}: Luigi mentions in his diary that [[VideoGame/LuigisMansion he really hates ghosts]].
29th Feb '16 7:22:15 PM PeppermintTwist
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** In the Japanese version, it was possible to be unable to get full completion of the recipes because there was a limited number of Ultra Shrooms in the game. The Gold Li'l Oinks who drop Ultra Shrooms in the international versions dropped Jelly Shrooms--a technically better item, but one that can't be used in cooking.
23rd Feb '16 2:06:02 AM Blue_Ninjakoopa
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*ColourCodedForYourConvenience: For the most part:
**Enemies tend to share their species with non-enemies in this game, so all enemy Koopa Troopas are red-orange while all friendly ones sans the Green Ninjakoopa are green. Bob-omb enemies are indigo in color, while friendly Bob-ombs come in blue, green, red, and pink.
**Enemies are color-coded to show which abilities they have. The Magikoopas most notably come in 6 colors: red (can raise their comrades' attack), yellow (can electrify their comrades), green (can raise comrades' defense), gray (can make their comrades' invisible), white (can replenish their comrades' health), and blue (can perform any of the aforementioned assists).
**Enemies are color-coded to show how strong they are. Regular Fuzzies are black, the more powerful Forest Fuzzies are green, and the most powerful Jungle Fuzzies are yellow. Dark Koopas are more powerful than regular Koopa Troopas and are purple, White Clubbas are more powerful than the regular green Clubbas, and the more powerful Monty Moles in Flower Fields are green while their weaker Mt. Rugged counterparts are brown.


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*GiantMook: Each Blooper fought in the Toad Town Tunnels is bigger than the last, with the final Blooper (technically a Blooper Nanny) being extremely large.


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*MonsterIsAMommy: The Super Blooper in Toad Town Tunnels can produce Blooper Babies.
23rd Feb '16 1:40:00 AM Blue_Ninjakoopa
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*TheDogBitesBack: Tutankoopa's pet Chain Chomp, Chompy, turns on him when Mario defeats him in battle, probably because Tutankoopa would repeatedly summon Chompy to battle after Mario defeated it without letting it rest. Chompy is even seen chasing its master at the end of the game.
18th Feb '16 4:07:46 PM totoofze47
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** Hitting the Whacka. Hit the Whacka eight times, and he dies for good. And if you talk to him in between the whacks leading up, he apparently becomes [[SanitySlippage more and more incoherent and confused.]] So not only do you kill him, but you give him brain damage leading up to it as well.

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** Hitting the Whacka. Hit the Whacka eight times, and he disappears for good, though he simply flees or downright dies for good. And if you talk to him in between the whacks leading up, he apparently becomes [[SanitySlippage more and more incoherent and confused.]] So not only do you kill him, but you give him brain damage leading up to it as well.isn't stated.
5th Feb '16 5:27:46 AM MegaMarioMan
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** The credits music for Super Mario World plays on a radio in Koopa Village.

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** The credits music for Super Mario World for''VideoGame/SuperMarioWorld'' [[http://www.youtube.com/watch?v=_32KA98keSU plays on a radio in Koopa Village.]]
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.PaperMario64