History VideoGame / PaperMario64

25th Apr '18 9:18:02 PM MegaMarioMan
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* TheNoseKnows: A downplayed example. Kammy Koopa is able to discern that Peach is disguised as a Clubba because she smells nice.



* PeninsulaOfPowerLeveling: You can get yourself into a fight with some Bzzaps! (bee-like enemies) in Chapter 3, though they're Chapter 6 enemies. Thanks to the game's usage of AntiGrinding and the Bzzap's GlassCannon status, you can use them to reap plenty of experience.

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* PeninsulaOfPowerLeveling: You can get yourself into a fight with some Bzzaps! (bee-like enemies) in Chapter 3, though they're Chapter 6 enemies.enemies, which is particularly nice as you get the Super Boots (which let you deal 4 damage with a basic jump) in Chapter 3 as well. Thanks to the game's usage of AntiGrinding and the Bzzap's GlassCannon status, you can use them to reap plenty of experience.



** In the Japanese version, it was possible to be unable to get full completion of the recipes because there was a limited number of Ultra Shrooms in the game. The Gold Li'l Oinks who drop Ultra Shrooms in the international versions dropped Jelly Shrooms--a technically better item, but one that can't be used in cooking.

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** In the Japanese version, it was possible to be unable to get full completion of the recipes because there was a limited number of Ultra Shrooms in the game. The Gold Li'l Oinks who drop Ultra Shrooms in the international versions dropped Jelly Shrooms--a technically better item, item (heals 50 health and 50 FP), but one that can't be used in cooking.
27th Mar '18 11:50:58 AM Pichu-kun
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* CanonImmigrant: The Koopa Bros. first appeared in ''Super Mario-Kun'' issue #2, several years before ''Paper Mario''.

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* CanonImmigrant: The Koopa Bros. first appeared in ''Super Mario-Kun'' ''Manga/SuperMarioKun'' issue #2, several years before ''Paper Mario''.
17th Mar '18 12:18:30 AM Sammettik
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** The credits music for ''VideoGame/SuperMarioWorld'' [[http://www.youtube.com/watch?v=_32KA98keSU plays on a radio in Koopa Village.]]


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* MusicalNod: The credits music for ''VideoGame/SuperMarioWorld'' [[http://www.youtube.com/watch?v=_32KA98keSU plays on a radio in Koopa Village.]]
1st Mar '18 12:54:31 PM Luigifan
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* AstralFinale: The final battle takes place on the platform in the skies above Peach’s castle.

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* AstralFinale: The final battle takes place on the a platform in the skies above Peach’s castle.



* BigFancyCastle: Peach's Castle, also Bowser's Castle if you emphasize BIG and replace "fancy" with "Gothic".

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* BigFancyCastle: Peach's Castle, also Bowser's Castle if you emphasize BIG [[MarathonLevel BIG]] and replace "fancy" with "Gothic".



** In Chapter 4, the Anti Guy guards a chest with a powerful badge; you can either beat him or bribe him with his TrademarkFavoriteFood (it must be cooked, and although the ingredients are easy to obtain, ''[[GuideDangIt no recipe for]] [[spoiler:[[GuideDangIt Lemon Candy]]]] [[GuideDangIt is ever given]]''). He has no special abilities - just high HP and extremely high attack power.
*** The Anti Guy appears again in the final chapter. In the second room where you run into a Bowser head door you take a seven question quiz, and getting 3 wrong answers before getting 5 right results in a brutal brawl with ''three'' Anti Guys at once. This fight isn't impossible, but it's hard to survive unless you have prepared for it in advance (meaning you've already anticipated the questions and answered wrong on purpose).

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** In Chapter 4, the Anti Guy guards a chest with a powerful badge; you can either beat him or bribe him with his TrademarkFavoriteFood (it must be cooked, and although the ingredients are easy to obtain, ''[[GuideDangIt no recipe for]] [[spoiler:[[GuideDangIt Lemon Candy]]]] [[GuideDangIt is ever given]]''). He has no special abilities - just high HP and extremely high attack power.
*** The Anti Guy appears again in the final chapter. In the second room where you run into a Bowser head door door, you take a seven question quiz, and getting 3 wrong answers before getting 5 right results in a brutal brawl with ''three'' Anti Guys at once. This fight isn't impossible, but it's hard to survive unless you have prepared for it in advance (meaning you've already anticipated the questions and answered wrong on purpose).



* BossCorridor: A handful of the chapter bosses have some sort of straight corridor before their rooms. The first example is the battlement in the Koopa Bros. fortress where they fire Bullet Bills at you. The second is the underground hallways in Gusty Gulch, which is three hallways with Hyper Goombas in them that lead to Tubba Blubba's heart. There's also the rock walkway to the Lava Piranha and the cloud pathway to Huff N. Puff, and at the end of Bowser's Castle, you enter a hall with Peach supposedly waiting for you (she's a fake; it's four Duplighost enemies you need to kill to get past this room.) After this hall is the third and last Bowser head room in the castle, where [[spoiler:Mario has the final encounter with Jr. Troopa after he takes care of the Koopa Bros. for you.]] Finally, the upper halls of Peach's Castle, which are explorable in the game's prologue, lead to Bowser himself.

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* BossCorridor: A handful of the chapter bosses have some sort of straight corridor before their rooms. The first example is the battlement in the Koopa Bros. fortress where they fire Bullet Bills at you. The second is the underground hallways in Gusty Gulch, which is three hallways with Hyper Goombas in them that lead to Tubba Blubba's heart. There's also the rock walkway to the Lava Piranha and the cloud pathway to Huff N. Puff, and at the end of Bowser's Castle, you enter a hall with Peach supposedly waiting for you (she's a fake; it's four Duplighost enemies you need to kill to get past this room.) room). After this hall is the third and last Bowser head room in the castle, where [[spoiler:Mario has the final encounter with Jr. Troopa after he takes care of the Koopa Bros. for you.]] Finally, the upper halls of Peach's Castle, which are explorable in the game's prologue, lead to Bowser himself.



** Raphael the Raven, a boss from Yoshi's Island, appears as an oddly helpful character on Lavalava Island...where the Yoshi tribe lives. Furthermore, the boss of this same chapter, Lava Piranha, resembles the boss Naval Piranha from Yoshi's Island. And the background music for the Yoshi Village is the title screen music from Yoshi's Island.

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** Raphael the Raven, a boss from Yoshi's Island, ''Yoshi's Island'', appears as an oddly helpful character on Lavalava Island...Island... where the Yoshi tribe lives. Furthermore, the boss of this same chapter, Lava Piranha, resembles the boss Naval Piranha from Yoshi's Island. And the background music for the Yoshi Village is the title screen music from Yoshi's Island.



* CanonImmigrant: The Koopa Bros. first appeared in ''Super Mario-Kun'' issue #2. Several years before ''Paper Mario''.

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* CanonImmigrant: The Koopa Bros. first appeared in ''Super Mario-Kun'' issue #2. Several #2, several years before ''Paper Mario''.



* ChainOfDeals: The letter quest, which had you shuttling all over the Mushroom Kingdom delivering everybody's mail. Although it's worth it for a badge that dramatically boosts your evasion stat. It's much simpler if you have unlocked [[HubLevel the pipes in the sewers]], but if you haven't, get ready for lots of walking.

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* ChainOfDeals: The letter quest, which had you shuttling all over the Mushroom Kingdom delivering everybody's mail. Although mail, although it's worth it for a badge that dramatically boosts your evasion stat. It's much simpler if you have unlocked [[HubLevel the pipes in the sewers]], but if you haven't, get ready for lots of walking.



* ChimneyEntry: In Shiver City, Mario needs to find Herringway for part of a quest at the start of Chapter 7. Entering his house reveals a seemingly empty room, but if he goes onto the roof of the house and fall down the chimney, he enters Herringway's secret home area where he can speak with him. Poor Mario also ends up coated in soot.

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* ChimneyEntry: In Shiver City, Mario needs to find Herringway for part of a quest at the start of Chapter 7. Entering his house reveals a seemingly empty room, but if he goes onto the roof of the house and fall falls down the chimney, he enters Herringway's secret home area where he can speak with him. Poor Mario also ends up coated in soot.



** Enemies are color-coded to show which abilities they have. The Magikoopas most notably come in 6 colors: red (can raise their comrades' attack), yellow (can electrify their comrades), green (can raise comrades' defense), gray (can make their comrades' invisible), white (can replenish their comrades' health), and blue (can perform any of the aforementioned assists).

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** Enemies are color-coded to show which abilities they have. The Magikoopas most notably come in 6 colors: red (can raise their comrades' attack), yellow (can electrify their comrades), green (can raise comrades' defense), gray (can make their comrades' comrades invisible), white (can replenish their comrades' health), and blue (can perform any of the aforementioned assists).



* CombinedEnergyAttack: Used in the end of the game, and gets a power up with Peach.

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* CombinedEnergyAttack: Used in The [[SwordOfPlotAdvancement Star Beam]], which is used at the end of the game, game. It functions as a StatusBuffDispel, making it useful against some of the minor enemies in Bowser’s Castle (most notably the Magikoopas) and gets a power up with Peach.downright ''essential'' against Bowser himself... during the penultimate battle. In the final battle, he actually [[NoSell shrugs it off]] until Peach and Twink upgrade it into the Peach Beam.



** The Minister from ''VideoGame/SuperMarioRPG'' also appears, though since the English version of that game called him "The Chancellor" the reference is LostInTranslation.

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** The Minister from ''VideoGame/SuperMarioRPG'' also appears, though since the English version of that game called him "The Chancellor" Chancellor", the reference is LostInTranslation.



* ConvectionSchmonvection: Mt. Lavalava. Reaches its logical conclusion when [[spoiler:Misstar flies Mario and Kolorado out of it when it begins to erupt, and Kolorado's head is ''just grazing'' the surface of the lava as it shoots towards them.]]

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* ConvectionSchmonvection: Mt. Lavalava. Reaches its logical conclusion when [[spoiler:Misstar flies Mario and Kolorado out of it when it begins to erupt, and Kolorado's head is ''just grazing'' the surface of the lava as it shoots towards them.]]them]].



** Crazee Dayzees will often flee. Not a bad thing though as their lullaby attack can be a pain to defend against.
** During chapter 4, Mario eventually comes accross a squad of Shy Guys that will scream their lungs off and retreat once he breaks their barricade (their GirlyScream is also their BattleCry, oddly enough). Some enemies are also prone to running away mid-battle like the Crazee Dayzees from chapter 6.

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** Crazee Dayzees will often flee. Not a bad thing though thing, though, as their lullaby attack can be a pain to defend against.
** During chapter 4, Mario eventually comes accross a squad of Shy Guys that will scream their lungs off and retreat once he breaks their barricade (their GirlyScream is also their BattleCry, oddly enough). Some enemies are also prone to running away mid-battle mid-battle, like the Crazee Dayzees from chapter 6.



** Also, if you're coming into this game from its [[VideoGame/PaperMarioTheThousandYearDoor sequel]], sometimes you will be prompted to [[NoSell Superguard]] at any given enemy attack opportunity even though knowing full well that such a feature doesn't exist in this game. The timing for jumping attacks is also slightly different, which will likely result in many a failed action command until you get used to it.

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** Also, if you're coming into this game from its [[VideoGame/PaperMarioTheThousandYearDoor sequel]], sometimes you will be prompted to [[NoSell Superguard]] at any given enemy attack opportunity even though knowing you should know full well that such a feature doesn't exist in this game. The timing for jumping attacks is also slightly different, which will likely result in many a failed action command until you get used to it.



* DeathOfAThousandCuts: Lady Bow (succeeded by the Yoshi Kid in the second game) specializes in doing a lot of damage in a flurry of attacks that do one damage each. Because of this, she can't do any damage to monsters with defense. She gets an upgraded attack later that deals two damage per hit for a grand total of ''ten'' - higher damage than any of your other partners can pull off in a turn.

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* DeathOfAThousandCuts: Lady Bow (succeeded by the Yoshi Kid in the second game) specializes in doing a lot of damage in a flurry of attacks that do one damage each. Because of this, she can't do any damage to monsters with defense. She gets an upgraded attack later that deals two damage per hit for a grand total of ''ten'' - higher damage than any of your other partners can pull off in a turn.



* {{Determinator}}: Jr. Troopa traverses through a mazelike forest, swims across the ocean twice, travels to barren icy lands and [[spoiler:''follows you into space'']] to fight you. [[FelonyMisdemeanor Just because you stepped foot in his playground once.]]

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* {{Determinator}}: Jr. Troopa traverses through a mazelike forest, swims across the ocean twice, travels to barren icy lands lands, and [[spoiler:''follows you into space'']] to fight you. [[FelonyMisdemeanor Just because you stepped foot in his playground once.]]



** Monstar is immune to the powers of the Star Spirits and the Shooting Star item. [[spoiler:He's actually an amalgamation of Star Kids]].
** One of your party members is recruited when you break open a lantern she is being held hostage inside. Most players just whack the lantern with the hammer but if you break the lantern by blowing it up with Bombette she complains that it wasn't necessary to use that much force.

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** Monstar is immune to the powers of the Star Spirits and the Shooting Star item. [[spoiler:He's actually an amalgamation of Star Kids]].
Kids.]]
** One of your party members is recruited when you break open a lantern she is being held hostage inside. Most players just whack the lantern with the hammer hammer, but if you break the lantern by blowing it up with Bombette Bombette, she complains that it wasn't necessary to use that much force.



* DisadvantageousDisintegration: Bow's Spook, Parakarry's Air Lift and the last Star Spirit power, Up & Away, have a chance of removing enemies from the battlefield, though you don't get Star Points for anyone removed.

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* DisadvantageousDisintegration: Bow's Spook, Parakarry's Air Lift Lift, and the last Star Spirit power, Up & Away, have a chance of removing enemies from the battlefield, though you don't get Star Points for anyone removed.



** You acquire the Power Bounce badge in the Koopa Fortress, which can strike any given (non-ceiling, non spiked, non-burning, although exceptions can be made to those last two) enemy a maximum of ''101 times''. If your timing is good enough, this badge can be almost game-breaking.

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** You acquire the Power Bounce badge in the Koopa Fortress, which can strike any given (non-ceiling, non spiked, non-spiked, non-burning, although exceptions can be made to those last two) enemy a maximum of ''101 times''. If your timing is good enough, this badge can be almost game-breaking.



* DropTheHammer: Several enemies use hammers, but the Hammer Bros. do it best. Mario also uses a hammer for one of his basic attacks, the other being the classic Goomba Stomp.

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* DropTheHammer: Several enemies use hammers, but the Hammer Bros. do it best. Mario also uses a hammer for one of his basic attacks, the other being the classic Goomba Stomp.GoombaStomp.



* ExactEavesDropping: This happens several times per game, and all of them are done by Peach.

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* ExactEavesDropping: ExactEavesdropping: This happens several times per game, and all of them are done by Peach.



* FakeWeakness: You can have Peach tell Bowser that Mario is vulnerable to healing items; Kammy will then scatter them throughout the next game area. He will believe that Mario hates mushrooms after decades of rivalry. Gets [[LampshadeHanging lampshaded]] by Kammy when she wonders if the healing items and power ups are really things Mario fears after she conjures them up.

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* FakeWeakness: You can have Peach tell Bowser that Mario is vulnerable to healing items; Kammy will then scatter them throughout the next game area. He will believe that Mario hates mushrooms after decades of rivalry. Gets [[LampshadeHanging lampshaded]] by Kammy when she wonders if the healing items and power ups power-ups are really things Mario fears after she conjures them up.



* ForgotAboutHisPowers: Humorously Jr. Troopa swims all the way to Lavalava Island (and back!) in order to fight Mario. Once he finally catches up with the plumber his hp is depleted from exhaustion. After the battle the dazed Jr. Troopa realizes that he has wings and could've simply flew to the island and wouldn't have exhausted his health.

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* ForgotAboutHisPowers: Humorously Humorously, Jr. Troopa swims all the way to Lavalava Island (and back!) in order to fight Mario. Once he finally catches up with the plumber plumber, his hp is depleted from exhaustion. After the battle the dazed Jr. Troopa realizes that he has wings and could've simply flew to the island and wouldn't have exhausted his health.



* FlunkyBoss: King Goomba, Tutankoopa, General Guy, the Lava Piranha, Huff n' Puff and the Crystal King.

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* FlunkyBoss: King Goomba, Tutankoopa, General Guy, the Lava Piranha, Huff n' Puff Puff, and the Crystal King.



* GetARoom: In Toad Town there's a pair of Toad lovers who, if talked to, can be overheard talking about their love for each other (as well as other current events). Goombario states in his tattle that he's not a fan of public displays of affection and wishes they'd stop.

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* GetARoom: In Toad Town Town, there's a pair of Toad lovers who, if talked to, can be overheard talking about their love for each other (as well as other current events). Goombario states in his tattle that he's not a fan of public displays of affection and wishes they'd stop.



* GiantSpaceFleaFromNowhere: The Blooper, Electro Blooper, and Super Blooper, who all appear out of nowhere screaming "BLOOPER!" in huge text while you're exploring the sewers below Toad Town. Although, by the time you see the Super Blooper, the shock has all but worn off.

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* GiantSpaceFleaFromNowhere: The Blooper, Electro Blooper, and Super Blooper, who all appear out of nowhere [[JumpScare screaming "BLOOPER!" in huge text text]] while you're exploring the sewers below Toad Town. Although, by the time you see the Super Blooper, the shock has all but worn off.



* GuideDangIt: Some puzzles, recipes, and other optional things. Also, no one ever tells you that the Star Beam can cancel out every positive status effect on enemies. Most people end up never using it until the very end.

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* GuideDangIt: Some puzzles, recipes, and other optional things. Also, no one ever tells you that the Star Beam [[StatusBuffDispel can cancel out every positive status effect on enemies.enemies]]. Most people end up never using it until the very end.



* HeroicMime: Mario does not talk at all, though his partners and everyone else do. Later games have him speak though not through speech bubbles.

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* HeroicMime: Mario does not talk at all, though his partners and everyone else do. Later games have him speak speak, though not through speech bubbles.



* HypercompetentSidekick: [[TheDragon Kammy Koopa]] proves to be this, investigating leads about Mario's progress throughout the game, and hindering him however she can. This comes to a head when [[spoiler:she anticipates the possibility of Mario rescuing all seven Star Spirits, and ''prepares for it.'']] The only reason Mario comes out okay is because of a DeusExMachina.

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* HypercompetentSidekick: [[TheDragon Kammy Koopa]] proves to be this, investigating leads about Mario's progress throughout the game, and hindering him however she can. This comes to a head when [[spoiler:she anticipates the possibility of Mario rescuing all seven Star Spirits, and ''prepares for it.'']] it'']]. The only reason Mario comes out okay is because of a DeusExMachina.



* ItemCrafting: Cooking, which initially improves one item, [[spoiler:but after finding Tayce T.'s cookbook, she can combine two items for a greater effect.]]

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* ItemCrafting: Cooking, which initially improves one item, [[spoiler:but after finding Tayce T.'s cookbook, she can combine two items for a greater effect.]]effect]].



*** Jr. Troopa technically counts, though he's a miniboss example; by the end of the game he has powers that far outshine the average koopa.

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*** Jr. Troopa technically counts, though he's a miniboss example; by the end of the game game, he has powers that far outshine the average koopa.



* LimitBreak: Mario's "Special Moves" are powered by limit break points [[CallAHitPointASmeerp called "Star Power"]]. Mario gets eight of these special moves over the course of the first game and each uses a different amount of Star Power.

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* LimitBreak: Mario's "Special Moves" are powered by limit break points [[CallAHitPointASmeerp called "Star Power"]].Power"]], which slowly replenish themselves during battle and are replenished in a greater amount if Mario (or his partner, with a certain badge) uses a certain action. Mario gets eight of these special moves over the course of the first game and each uses a different amount of Star Power.



* MetalSlime: Amazy Dayzees, which could qualify as BossesInMookClothing if they ever bothered to stay and fight. When they do stay to attack, they can cause a whopping 20 HP damaging attack which also can put you to sleep.

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* MetalSlime: Amazy Dayzees, which could qualify as BossesInMookClothing [[BossInMookClothing Bosses In Mook Clothing]] if they ever bothered to stay and fight. When they do stay to attack, they can cause use a whopping 20 HP damaging attack which also can put you to sleep.



* MonsterAllies: All of Mario's partners are members of the various enemy races he fights in his other games -- to wit, a [[TheGoomba Goomba]], a [[TurtlePower Koopa]], a [[ActionBomb Bob-omb]], a [[WingedHumanoid Paratroopa]], a [[OurGhostsAreDifferent Boo]], a [[ShockAndAwe Li'l Sparky]], a [[FishPeople Cheep-Cheep]] and a [[AirborneMook Lakitu]]. Some non-playable members of these races are friendly and helpful to Mario as well.

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* MonsterAllies: All of Mario's partners are members of the various enemy races he fights in his other games -- to wit, a [[TheGoomba Goomba]], a [[TurtlePower Koopa]], a [[ActionBomb Bob-omb]], a [[WingedHumanoid Paratroopa]], a [[OurGhostsAreDifferent Boo]], a [[ShockAndAwe Li'l Sparky]], a [[FishPeople Cheep-Cheep]] Cheep-Cheep]], and a [[AirborneMook Lakitu]]. Some non-playable members of these races are friendly and helpful to Mario as well.



* MonsterMunch: Stanley and his brethren in Chapter 3. Bow explains they loved scaring Tubba so they kind of deserved it, but it's what they do best.

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* MonsterMunch: Stanley and his brethren in Chapter 3. Bow explains that they loved scaring Tubba Tubba, so they kind of deserved it, but it's what they do best.



* MookHorrorShow: When Mario storms Bowser's Castle late in the game, he encounters a group of Koopatrols, who upon seeing him begin to completely freak out and pathetically forget their orders (until a Magikoopa tells them to snap out of it). Even when they approach to fight, they really need to suck up their courage.

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* MookHorrorShow: When Mario storms Bowser's Castle late in the game, he encounters a group of Koopatrols, who who, upon seeing him him, begin to [[OhCrap completely freak out out]] and pathetically forget their orders (until a Magikoopa tells them to snap out of it). Even when they approach to fight, they really need to suck up their courage.
13th Feb '18 4:24:55 PM Heartlesswithaheart
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** The fight against [[spoiler:Kammy Koopa at the finale, when you use Twink and Peach.]] It's purely scripted, so not only can you not lose, you can't even select options that aren't related to winning. The only thing that keeps it from being a cutscene is that you need to do the inputs yourself.
6th Jan '18 11:42:27 AM Jubileus57
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* ChimneyEntry: In Shiver City, Mario needs to find Herringway for part of a quest at the start of Chapter 7. Entering his house reveals a seemingly empty room, but if he goes onto the roof of the house and fall down the chimney, he enters Herringway's secret home area where he can speak with him. Poor Mario also ends up coated in soot.
5th Jan '18 12:17:06 PM TrendingToon1
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* AstralFinale: The final battle takes place on the platform in the skies above Peach’s castle.
25th Dec '17 5:09:59 PM Piotrusp98
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[[caption-width-right:250:[[TagLine Thinner Mario, Bigger Adventure!]]]]
6th Nov '17 1:17:23 PM Jubileus57
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* BinarySuns: When in Dry Dry Desert, take a close look at the background during a battle: the Sun is crossing it slowly, but before it goes down on the right, ''another one'' is already rising of the left, meaning two suns can be seen in the sky ''simultaneously''.
26th Oct '17 3:39:48 AM Jubileus57
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* SizableSnowflakes: Big starry snowflakes fall gently from the sky in the Shiver Snowfields and its surrounding.
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