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Up To Eleven is a defunct trope


* SequelEscalation: The machine gun was [[TheScrappy really wimpy]] in the first game, firing only two shots immediately above you and it had a crappy fire rate. This increased to four shots in a wider range and with a better fire rate in ''Super Pang''. By ''Pang! 3'' and ''Mighty! Pang'', it is taken UpToEleven: it will vaporize the largest balloons so fast that '''the sound effects can't keep up'''. The only disadvantage to using the machine gun is that it can't break destructible blocks (see RewardingVandalism above).

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* SequelEscalation: The machine gun was [[TheScrappy really wimpy]] in the first game, firing only two shots immediately above you and it had a crappy fire rate. This increased to four shots in a wider range and with a better fire rate in ''Super Pang''. By ''Pang! 3'' and ''Mighty! Pang'', it is taken UpToEleven: up to eleven: it will vaporize the largest balloons so fast that '''the sound effects can't keep up'''. The only disadvantage to using the machine gun is that it can't break destructible blocks (see RewardingVandalism above).
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Fixing and Adding


Ports of the first game were published for numerous computers by Ocean Software, and for the UsefulNotes/GameBoy and [[UsefulNotes/TurboGrafx16 Turbo-Grafx CD]] by Creator/HudsonSoft. (Perhaps not coincidentally, Hudson had produced a rather similar game titled ''Cannon Ball'' in their early years.) A [[UsefulNotes/NintendoEntertainmentSystem NES]] version of the first game was cancelled, but [[https://gonintendo.com/system/file_uploads/uploads/000/034/835/original/hudson_stuff.jpg the box art can be seen in this image]] (it's the same artwork used for the Game Boy port). The notorious Taiwanese bootleg game company Sachen published unlicensed ports of the first game for the Famicom and UsefulNotes/{{Supervision}} titled ''Super Pang''. Capcom published a UsefulNotes/SuperNintendoEntertainmentSystem port of the second game, and a UsefulNotes/PlayStation CompilationRerelease of the first three games titled ''Super Pang Collection''.

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Ports of the first game were published for numerous computers by Ocean Software, and for the UsefulNotes/GameBoy and [[UsefulNotes/TurboGrafx16 Turbo-Grafx CD]] by Creator/HudsonSoft. (Perhaps Creator/HudsonSoft (perhaps not coincidentally, Hudson had produced a rather similar game titled ''Cannon Ball'' in their early years.) years). A [[UsefulNotes/NintendoEntertainmentSystem NES]] version of the first game was cancelled, but [[https://gonintendo.com/system/file_uploads/uploads/000/034/835/original/hudson_stuff.jpg the box art can be seen in this image]] (it's the same artwork used for the Game Boy port). The notorious Taiwanese bootleg game company Sachen published unlicensed ports of the first game for the Famicom and UsefulNotes/{{Supervision}} titled ''Super Pang''. Capcom published a UsefulNotes/SuperNintendoEntertainmentSystem [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] port of the second game, and a UsefulNotes/PlayStation CompilationRerelease of the first three games titled ''Super Pang Collection''.
Collection'' (released as ''Buster Bros. Collection'' in North America).

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Not a separate example.


* GameGourmet: Things like corn, apples, coffee, donuts, and pineapples. Collecting these just nets you some points (though [[EveryTenThousandPoints points do lead to extra lives]]), except for in the [=SNES=] version of ''Super Buster Bros.'', where you can earn a continue for every ten you collect without losing any continues.
** The food in the final stage of the arcade version of ''Super Pang''/''Super Buster Bros.'' is a piece of egg sushi worth a OneUp instead of points (if not shot with a harpoon to collect).

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* GameGourmet: Things like corn, apples, coffee, donuts, and pineapples. Collecting these just nets you some points (though [[EveryTenThousandPoints points do lead to extra lives]]), except for in the [=SNES=] version of ''Super Buster Bros.'', where you can earn a continue for every ten you collect without losing any continues.
**
continues. The food in the final stage of the arcade version of ''Super Pang''/''Super Buster Bros.'' is a piece of egg sushi worth a OneUp instead of points (if not shot with a harpoon to collect).
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* ''Pang[=/=]Buster Bros.'' (1989)

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* ''Pang[=/=]Buster ''Pomping World[=/=]Pang[=/=]Buster Bros.'' (1989)
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Ports of the first game were published for numerous computers by Ocean Software, and for the UsefulNotes/GameBoy and [[UsefulNotes/TurboGrafx16 Turbo-Grafx CD]] by Creator/HudsonSoft. (Perhaps not coincidentally, Hudson had produced a rather similar game titled ''Cannon Ball'' in their early years.) The notorious Taiwanese bootleg game company Sachen published unlicensed ports of the first game for the Famicom and UsefulNotes/{{Supervision}} titled ''Super Pang''. Capcom published a UsefulNotes/SuperNintendoEntertainmentSystem port of the second game, and a UsefulNotes/PlayStation CompilationRerelease of the first three games titled ''Super Pang Collection''.

to:

Ports of the first game were published for numerous computers by Ocean Software, and for the UsefulNotes/GameBoy and [[UsefulNotes/TurboGrafx16 Turbo-Grafx CD]] by Creator/HudsonSoft. (Perhaps not coincidentally, Hudson had produced a rather similar game titled ''Cannon Ball'' in their early years.) A [[UsefulNotes/NintendoEntertainmentSystem NES]] version of the first game was cancelled, but [[https://gonintendo.com/system/file_uploads/uploads/000/034/835/original/hudson_stuff.jpg the box art can be seen in this image]] (it's the same artwork used for the Game Boy port). The notorious Taiwanese bootleg game company Sachen published unlicensed ports of the first game for the Famicom and UsefulNotes/{{Supervision}} titled ''Super Pang''. Capcom published a UsefulNotes/SuperNintendoEntertainmentSystem port of the second game, and a UsefulNotes/PlayStation CompilationRerelease of the first three games titled ''Super Pang Collection''.

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Added some tropes


* BalancePowerSkillGimmick: In ''Pang! 3'', the four main characters are these; Don Tacos is balance with his [[BoringButPractical mundane but handy double harpoons]], Captain Hog is power with his [[CaptainObvious longer-lasting power wire]], Shiela the Thief is skill with her slightly-tricky-to-use V-shaped harpoons, and Pink Leopard is gimmick as he has no special weapon, but resistance to dynamite, ice, and enemies.
* {{Bandito}}: Don Tacos is an obvious one with his fancy sombrero and [[BadassBandolier bandolier.]] Also fitting that he's a thief as well!



* DigitizedSprites: ''Pang! 3'' has its characters rendered this way.



* SpellMyNameWithAnS: In the North American and European releases of ''Pang! 3/Buster Buddies'' via ''Super Pang Collection/Buster Bros. Collection'', Don Tacos' and Pink Leopard's names are changed to Don Pacos and Pink Leopold, respectively. While the former is [[UnfortunateImplications more understandable]], Pink Leopard's name change doesn't make much sense.



* SuspiciouslySimilarSubstitute: The [[WesternAnimation/ThePinkPanther Pink Leopard]].

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* SuspiciouslySimilarSubstitute: The [[WesternAnimation/ThePinkPanther Pink Leopard]].


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* VillainProtagonist: ''Pang! 3'' has you play as one of four thieves aiming to steal art for their personal gallery.
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** In the same game the [[https://en.wikipedia.org/wiki/Alcazar_of_Segovia Alcázar de Segovia]] appears alone, not in the city of Segovia.

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** In the same game the [[https://en.wikipedia.org/wiki/Alcazar_of_Segovia Alcázar de Segovia]] appears alone, not in without the city of Segovia.Segovia unlike RealLife.

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* ArtisticLicenseGeography: ''Super Pang'' puts Tower Bridge somewhere in Lancashire.

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* ArtisticLicenseGeography: ArtisticLicenseGeography:
**
''Super Pang'' puts Tower Bridge somewhere in Lancashire.Lancashire.
** In the same game the [[https://en.wikipedia.org/wiki/Alcazar_of_Segovia Alcázar de Segovia]] appears alone, not in the city of Segovia.
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* GameGourmet: Things like corn, apples, coffee, donuts, and pineapples. Collecting these just nets you some points, except for in the [=SNES=] version of ''Super Buster Bros.'', where you can earn a continue for every ten you collect without losing any continues.

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* GameGourmet: Things like corn, apples, coffee, donuts, and pineapples. Collecting these just nets you some points, points (though [[EveryTenThousandPoints points do lead to extra lives]]), except for in the [=SNES=] version of ''Super Buster Bros.'', where you can earn a continue for every ten you collect without losing any continues.
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* HyperDestructiveBouncingBall: Trying to take over the world and being able to kill you in one hit is pretty destructive.

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* HyperDestructiveBouncingBall: Trying to take over the world and being able to kill you in one hit is pretty destructive. Not to mention even the tiniest of them [[OneHitPointWonder killing a player in one hit]] unless shielded.
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** During Panic Mode in ''Pang! 3'', the music speeds up one notch whenever a certain number of balloons are on the screen, or two notches as soon as you reach the last level in each set of 10.

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** During Panic Mode in ''Pang! 3'', 3'' features both the "Warning" and "Nearing-the-End" varieties. The music speeds up one notch and goes up two semitones whenever a certain number of balloons are on the screen, or two notches and five semitones as soon as you reach the last level in each set of 10.
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** Panic Mode in ''Super Pang'' features the "Warning" variety, with the music speeding up and adding more instruments when the screen gets particularly crowded.
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None

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* SingleUseShield
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None

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** Holding the joystick downward in Panic Mode makes bubbles spawn more quickly. However, in Super Pang, if done for too long, the speed of the bubbles will suddenly greatly accelerate to the point where it is practically a KillScreen. The speed will reset on the player's next life though.
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* MercyInvincibility: A few seconds' worth after losing a shield.

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* MercyInvincibility: A few seconds' worth after losing a shield. Can be put to very good use by ButtonMashing after a dynamite was collected.
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* MercyInvincibility: A few seconds' worth after losing a shield.
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None


** The final food in the arcade version of ''Super Pang''/''Super Buster Bros.'' is a piece of egg sushi worth a OneUp instead of points (if not shot with a harpoon to collect).

to:

** The final food in the final stage of the arcade version of ''Super Pang''/''Super Buster Bros.'' is a piece of egg sushi worth a OneUp instead of points (if not shot with a harpoon to collect).
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None

Added DiffLines:

** The final food in the arcade version of ''Super Pang''/''Super Buster Bros.'' is a piece of egg sushi worth a OneUp instead of points (if not shot with a harpoon to collect).
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None


* HarpoonGun: Your basic weapon, shooting one harpoon at a time. A balloon will pop if it hits the harpoon or rope.

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* HarpoonGun: Your basic weapon, shooting one harpoon at a time. A balloon will pop if it hits the harpoon or rope. The Power Wire (standard weapon for Captain Hog, available power-up for all other characters) will stick to any non-breakable block for a few seconds.
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GameGourmet: Things like corn, apples, coffee, donuts, and pineapples. Collecting these just nets you some points, except for in the [=SNES=] version of ''Super Buster Bros.'', where you can earn a continue for every ten you collect without losing any continues.

to:

* GameGourmet: Things like corn, apples, coffee, donuts, and pineapples. Collecting these just nets you some points, except for in the [=SNES=] version of ''Super Buster Bros.'', where you can earn a continue for every ten you collect without losing any continues.

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* EdibleCollectible/GameGourmet: The major bonus-point items are fruit, cakes, pizza, sushi, etc.

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* EdibleCollectible/GameGourmet: EdibleCollectible: The major bonus-point items are fruit, cakes, pizza, sushi, etc.


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GameGourmet: Things like corn, apples, coffee, donuts, and pineapples. Collecting these just nets you some points, except for in the [=SNES=] version of ''Super Buster Bros.'', where you can earn a continue for every ten you collect without losing any continues.
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None


* EdibleCollectible: The major bonus-point items are fruit, cakes, pizza, sushi, etc.

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* EdibleCollectible: EdibleCollectible/GameGourmet: The major bonus-point items are fruit, cakes, pizza, sushi, etc.
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* RougeAnglesOfSatin: In the original Pang, scene 16 (stages 46-48) is "Antartica" instead of Antarctica,

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* RougeAnglesOfSatin: In the original Pang, scene 16 (stages 46-48) is "Antartica" instead of Antarctica,Antarctica.
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* LighterAndSofter: ''Mighty! Pang'' is much more [[{{Kawaisa}} Japanese-style "cute"]] than the other games in the series.

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* LighterAndSofter: ''Mighty! Pang'' is much more [[{{Kawaisa}} [[{{UsefulNotes/Kawaisa}} Japanese-style "cute"]] than the other games in the series.
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None

Added DiffLines:

* SuspiciouslySimilarSubstitute: The [[WesternAnimation/ThePinkPanther Pink Leopard]].
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In 2010, Mitchell released ''Pang: Magical Michael'' exclusively for the NintendoDS. In 2016, ''Pang Adventures'' was published on Steam, UsefulNotes/PlayStation4 and UsefulNotes/XboxOne.

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In 2010, Mitchell released ''Pang: Magical Michael'' exclusively for the NintendoDS.UsefulNotes/NintendoDS. In 2016, ''Pang Adventures'' was published on Steam, UsefulNotes/PlayStation4 and UsefulNotes/XboxOne.
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In 2010, Mitchell released ''Pang: Magical Michael'' exclusively for the NintendoDS.

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In 2010, Mitchell released ''Pang: Magical Michael'' exclusively for the NintendoDS. In 2016, ''Pang Adventures'' was published on Steam, UsefulNotes/PlayStation4 and UsefulNotes/XboxOne.
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* EndlessGame: Depending on the game, Panic Mode will either end at level 99 or go on forever.

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* EndlessGame: Depending on the game, Panic Mode will either end at upon reaching level 99 and clearing the screen or go on forever.
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* HyperDestructiveBouncingBall: Trying to take over the world and being able to kill you in one hit is pretty destructive, I'd say.

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* HyperDestructiveBouncingBall: Trying to take over the world and being able to kill you in one hit is pretty destructive, I'd say.destructive.
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None

Added DiffLines:

* EndlessGame: Depending on the game, Panic Mode will either end at level 99 or go on forever.

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