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* EasterEgg: Carrot has a number of extra interactions that are completely superfluous while he's in Sam's inventory. You use him on the trees outside the garden you find him in and on the pot in the kitchen, and he'll also pop out after using a few spells in the lab in Darkness's basement.
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* GameWithinAGame: The mines have a Remote Mining Terminal with a minigame known as 'Nuggets'', which is a clone of ''VideoGame/{{Snake}}'' that uses a minecart train with gems.

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* GameWithinAGame: The mines have a Remote Mining Terminal with a minigame known as 'Nuggets'', ''Nuggets'', which is a clone of ''VideoGame/{{Snake}}'' that uses a minecart train with gems.
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* AllJustADream: The entire adventure is heavily implied to be the product of Sam's imagination. The Land of Darkness is accessed from his closest, many toys and clothes one would expect to find in a closet aee inextricably be strewn about the place, and Darkness's own bedroom is extremely similar to Sam's.

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* AllJustADream: The entire adventure is heavily implied to be the product of Sam's imagination. The Land of Darkness is accessed from his closest, many toys and clothes one would expect to find in a closet aee are inextricably be strewn about the place, and Darkness's own bedroom is extremely similar to Sam's.
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* GameWithinAGame: The mines have a Remote Mining Terminal with a minigame known as 'Nuggets'', which is a clone of ''VideoGame/{{Snake}}'' that uses a minecart train with gems.
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* MadScientistLab: Hidden within the deepest bowels of Darkness's house and hidden behind a BookcasePassage is a lab. It contains a lot of science equipment, a BrainInAJar, and a book of weird potions. Sam can actually make the potions, which are mostly just fun {{Easter Eggs}} but are also the key to getting his mask in one of the randomized paths.

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* MadScientistLab: MadScientistLaboratory: Hidden within the deepest bowels of Darkness's house and hidden behind a BookcasePassage is a lab. It contains a lot of science equipment, a BrainInAJar, and a book of weird potions. Sam can actually make the potions, which are mostly just fun {{Easter Eggs}} but are also the key to getting his mask in one of the randomized paths.
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* MadScientistLab: Hidden within the deepest bowels of Darkness's house and hidden behind a BookcasePassage is a lab. It contains a lot of science equipment, a BrainInAJar, and a book of weird potions. Sam can actually make the potions, which are mostly just fun {{Easter Eggs}} but are also the key to getting his mask in one of the randomized paths.
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* BookcasePassage: A small library in Darkness's house has a rotating bookcase that flips around after pushing in books of a specific color. (They change every playthrough.) Behind the bookcase is a secret passage that leads to a MadScientistLaboratory and an exit to the mines.


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* GravityScrew: The hallway of doors randomly has a different orientation of gravity compared to the rest of the Land of Darkness, being rotated about 90 degrees.
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* RhymesOnADime: All of the dialogue in Darkness's kitchen is spoken or sung in rhyme. [[RuleOfFunny No real reason why there specifically, it just happens.]]
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* PopQuiz: Inside Darkness's treehouse is a set of purple doors known as Wink and Blink that host a quiz show called the Brain Tickler, which has questions about several random categories (e.g. cooking, animals) and one about the Land of Darkness. Completing the Brain Tickler is necessary to gain access to the lower levels of the treehouse.

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* PopQuiz: Inside Darkness's treehouse is a set of purple doors known as Wink and Blink that host a quiz show called the Brain Tickler, which has questions about several random RealLife categories (e.g. cooking, animals) (cooking, animals, etc.) and one about the Land of Darkness. Completing the Brain Tickler is necessary to gain access to the lower levels of the treehouse.
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* WhatTheHellHero: You can use Carrot on the stove in the kitchen to have Sam think about cooking him. Carrot will immediately chastise Sam for this.
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* ConvectionSchmonvection: The mines in the Land of Darkness are full of open lava pits that don't seem to have any negative effect on anything around them, like the wooden scaffolding for the mine track and the water meter that seems to be meant for the plumbing of Darkness's house.
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* ParentalBonus: Some of the game's writing and humor will very likely go over the target demographic's heads. For example, the reason Sam loses his items at the beginning of the game is because they are confiscated during a customs inspection.

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* ParentalBonus: Some of the game's writing and humor will very likely go over the target demographic's heads. For example, the reason Sam loses his items at the beginning of the game is because they are confiscated during a customs inspection.inspection, the living bridge has some dialogue about the basics of supply and demand, and Carrot is written like an antiestablishment hippie.
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This is notably the first Humongous game to fully implement randomized elements that would become a staple in their Junior Adventure series. Each of Sam's items can end up in one of two locations completely independent of one another, with each location involving its own puzzle to retrieve it. The items can also be obtained in any order, enabling for a great deal of player freedom while still providing replay value.

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This is notably the first Humongous game to fully implement randomized elements that elements, which would become a staple in their Junior Adventure series. series from here on. Each of Sam's items can end up in one of two locations completely independent of one each another, with each location involving its own puzzle or puzzles to retrieve it. The items can also be obtained in any order, enabling allowing for a great deal of player freedom while still also providing further replay value.



* AllJustADream: The entire adventure is heavily implied to be the product of Sam's imagination. Items from his closest can inextricably be found strewn about the Land of Darkness -- most notably his socks -- and Darkness's bedroom is extremely similar to Sam's.

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* AllJustADream: The entire adventure is heavily implied to be the product of Sam's imagination. Items The Land of Darkness is accessed from his closest can closest, many toys and clothes one would expect to find in a closet aee inextricably be found strewn about the Land of Darkness -- most notably his socks -- place, and Darkness's own bedroom is extremely similar to Sam's.

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* MinecartMadness: The minecart tracks in the Land of Darkness are laid out as if they're for a roller coaster, with loops, sharp turns and drops, and even jumps. You actually have to make quick decisions on where to go in the gold mine section before King the minecart decides for you.



* ParentalBonus: Some of the game's writing and humor will very likely go over the target demographic's heads. For example, the reason Sam loses his items at the beginning of the game is because they are confiscated during a customs inspection. Later on,

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* ParentalBonus: Some of the game's writing and humor will very likely go over the target demographic's heads. For example, the reason Sam loses his items at the beginning of the game is because they are confiscated during a customs inspection. Later on,
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* PermanentlyMissableContent: One of the socks needed for the CollectionSidequest is in Sam's bedroom at the beginning of the game. You cannot reenter the room once Sam lands in the Land of Darkness, so missing that sock makes completing the collection impossible.

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* PermanentlyMissableContent: One of the socks needed for the CollectionSidequest is can spawn in Sam's bedroom at the beginning of the game. You cannot reenter the room once Sam lands in the Land of Darkness, so missing that sock makes completing the collection impossible.
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* {{Bookends}}: The game both begins and ends in a bedroom. It start offs in Sam's room and ends in Darkness's bedroom, which looks eerily similar to Sam's.

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* {{Bookends}}: The game both begins and ends in a bedroom. It start offs starts off in Sam's room and ends in Darkness's bedroom, which looks eerily similar to Sam's.
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* TheLastOfTheseIsNotLikeTheOthers: One of the Brain Tickler questions in the Ancient Egypt category asks what the Egyptians called their sun god. The first three answers are Egyptian-sound names, while the last one is just "Bob".
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* DetachableDoorknob: The hall of doors in Darkness' House has a door with a loose doorknob, which comes off if you click on it. The loose doorknob then becomes an item in Sam's inventory, and he can use it to open the door of the riverside shack, where he can find his flashlight in the path where it's there or a hammer in the paths where the flashlight is in the mines or his mask is in Darkness' living room.

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* {{Irony}}: Otto the boat is afraid of the water. He thinks wood sinks in water due to being told so by a friend, and as a wooden boat he'll immediately be pulled down under the logic of that inaccuracy. Sam helps him get over his fear by demonstrating that wood does indeed float.


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* {{Irony}}: Otto the boat is afraid of the water. He thinks wood sinks in water due to being told so by a friend, and as a wooden boat he'll immediately be pulled down under the logic of that inaccuracy. Sam helps him get over his fear by demonstrating that wood does indeed float.
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* HiddenObjectGame: The socks you need to find for the CollectionSidequest are hidden in the backgrounds of various areas. You need to identify and click on the socks to retrieve them.
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* VoidBetweenTheWorlds: The game starts with Pajama Sam plummeting into a swirling vortex into the Land of Darkness.
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* {{Railroading}}: One of the categories for the Brain Tickler is always about the Land of Darkness, and the question either asks about the reading of a water meter in the mines or the color of a flower on the river. You ''have'' to go find and interact with the meter or flower to be able to answer the question, as otherwise Sam's options are all some variation of "I don't know".

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* {{Railroading}}: One of the categories for the Brain Tickler is always about the Land of Darkness, and the question either asks about the reading of a water meter in the mines or the color of a flower on the river. You While the Brain Tickler is a multiple choice quiz and you should be allowed to guess, you ''have'' to go find and interact with the meter or flower to be able to answer the question, as otherwise Sam's options are all some variation of "I don't know".
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* {{Railroading}}: One of the categories for the Brain Tickler is always about the Land of Darkness, and the question either asks about the reading of a water meter in the mines or the color of a flower on the river. You ''have'' to go find and interact with the meter or flower to be able to answer the question, as otherwise Sam's options are all some variation of "I don't know".
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None

Added DiffLines:

* PopQuiz: Inside Darkness's treehouse is a set of purple doors known as Wink and Blink that host a quiz show called the Brain Tickler, which has questions about several random categories (e.g. cooking, animals) and one about the Land of Darkness. Completing the Brain Tickler is necessary to gain access to the lower levels of the treehouse.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pajama_sam_box_art_2831792780.png]]
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* WishingWell: Sam meets an anthropomorphic wishing well in Darkness' garden. When he tosses in a penny and tries to make a wish, the Wishing Well wishes for him. When Sam asks why he did that, the Wishing Well says, "Who's the Wishing Well here, you or me?"
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''Pajama Sam in No Need To Hide When It's Dark Outside'' (also known as ''Pajama Sam 1'' for brevity) a PC AdventureGame and the first game in the ''VideoGame/PajamaSam'' franchise. It was made by Creator/HumongousEntertainment and released in 1996.

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''Pajama Sam in No Need To Hide When It's Dark Outside'' (also known as ''Pajama Sam 1'' for brevity) is a PC AdventureGame and the first game installment in the ''VideoGame/PajamaSam'' franchise. It was made by Creator/HumongousEntertainment and released in 1996.
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* AnimatedInanimateObject: The Land of Darkness is full of living objects, such as Otto the boat, Carrot the carrot, and King the minecart.

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* AnimatedInanimateObject: AnimateInanimateObject: The Land of Darkness is full of living objects, such as Otto the boat, Carrot the carrot, and King the minecart.
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''Pajama Sam in No Need To Hide When It's Dark Outside'' (also known as ''Pajama Sam 1'' for brevity) a PC AdventureGame and the first game in the ''VideoGame/PajamaSam'' franchise. It was made by Creator/HumongousEntertainment and released in 1996.

The eponymous Sam is enjoying an issue of his favorite comic book hero, Pajama Man, when his mother comes in and tells the AmbiguouslyHuman young lad that it's time for bed. However, it's the first night where Sam is to go without any sort of night light, and the comic book he was just reading involved Pajama Man taking on the evil AnthropomorphicPersonification of it aptly known as Darkness. Too scared to sleep without a light and inspired by his hero, Sam decides to don his Pajama Man gear to become Pajama Sam so he many venture forth into the Land of Darkness, find and capture his nighttime foe in a lunchbox, and finally be able to sleep in peace. However, things quickly go awry when his items are confiscated, and he must recover them before he can confront Darkness once and for all.

This is notably the first Humongous game to fully implement randomized elements that would become a staple in their Junior Adventure series. Each of Sam's items can end up in one of two locations completely independent of one another, with each location involving its own puzzle to retrieve it. The items can also be obtained in any order, enabling for a great deal of player freedom while still providing replay value.

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!!Tropes:
* AllJustADream: The entire adventure is heavily implied to be the product of Sam's imagination. Items from his closest can inextricably be found strewn about the Land of Darkness -- most notably his socks -- and Darkness's bedroom is extremely similar to Sam's.
* AnAesop: The point of the game is to teach kids that the dark is nothing to be afraid of. Sam initially intends to conquer Darkness (the AnthropomorphicPersonification of the dark) since he's no longer allowed to sleep with a night light, but finds out that Darkness is a chill and lonely dude who just wants to play games and have friends.
* AnimatedInanimateObject: The Land of Darkness is full of living objects, such as Otto the boat, Carrot the carrot, and King the minecart.
* AntiFrustrationFeatures: The randomized categories for the Brain Tickler PopQuiz all have one question where all the multiple choice answers are correct. It's designed so that a kid that gets stuck on it ''will'' eventually muscle their way through.
* {{Bookends}}: The game both begins and ends in a bedroom. It start offs in Sam's room and ends in Darkness's bedroom, which looks eerily similar to Sam's.
* CollectionSidequest: Some of Sam's socks are littered throughout the Land of Darkness, and he needs to collect them all because his mom told him to get organized. There isn't any reward for finding them all, it's just there for fun.
* ExactWords: When talked to, the Wishing Well may say Sam is allowed to call him a randomized gibberish name. When Sam asks about how he got the name, the Well states that he never said it was actually his name, just that he can be called that.
* {{Irony}}: Otto the boat is afraid of the water. He thinks wood sinks in water due to being told so by a friend, and as a wooden boat he'll immediately be pulled down under the logic of that inaccuracy. Sam helps him get over his fear by demonstrating that wood does indeed float.
* FantasticRacism: A trio of trees by the wishing well do not permit anyone to pass through their road unless they are also a tree. Why? Because they're jerks.
* PaperThinDisguise: Sam is able to disguise himself as a tree to trick some [[FantasticRacism racist trees]] just by putting a hollow log on his head.
* ParentalBonus: Some of the game's writing and humor will very likely go over the target demographic's heads. For example, the reason Sam loses his items at the beginning of the game is because they are confiscated during a customs inspection. Later on,
* PermanentlyMissableContent: One of the socks needed for the CollectionSidequest is in Sam's bedroom at the beginning of the game. You cannot reenter the room once Sam lands in the Land of Darkness, so missing that sock makes completing the collection impossible.
* SecurityBlanket: Unlike his lunchbox and flashlight, Sam doesn't actually need his Pajama Man mask for his plan to capture Darkness to work. However, it helps him feel brave enough to do so by finishing the ensemble that allows him to fully emulate Pajama Man.
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