History VideoGame / Pac-Man

6th Sep '13 7:20:42 AM EarlOfSandvich
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[[quoteright:350:[[ShapedLikeItself http://static.tvtropes.org/pmwiki/pub/images/pacmancharthumor.jpg]]]]
->''"Computer games don't affect kids. If Pac-Man affected us as kids, we'd all be running around in dark rooms, munching pills and listening to repetitive music."''
-->--'''Marcus Brigstocke'''

A well-known game developed by Namco (now NamcoBandai) from TheGoldenAgeOfVideoGames, and one of the most popular games ever, ''Pac-Man'' was the first really successful MazeGame, and one of the first games to be popular with both sexes. It sparked a pop-culture phenomenon, and helped drive the early-1980s video game craze. Ironically, its [[PortingDisaster poorly implemented]] [[AtariTwentySixHundred Atari 2600]] port helped turn [[PacManFever Pac-Man Fever]] into [[TheGreatVideoGameCrashOf1983 Pac-Man Cancer]]. It also was the first video game to get an AnimatedAdaptation, with a reluctant Marty Ingels in the lead role.

The game depicts an abstract round yellow character vaguely reminiscent of a head with a mouth opening and closing [[ExtremeOmnivore to gobble up nearby objects]]. The player must steer the character around a maze and "eat" all of the dots and four special [[PowerUpFood power pellets]]. Four ghosts pursue the character, and their touch is fatal unless Pac-Man recently ate a power pellet.

The original game famously had no random number generator: The ghosts moved through the maze in a completely predictable pattern. It is said that the ghosts were given [[UndergroundMonkey different colors]] to enable the programmers to give each a different "personality" or movement pattern. Top players could develop and memorize specific patterns to clear levels without losing lives. However, the ghosts prove an equal challenge if run on a random AI.

A sequel, ''[[TertiarySexualCharacteristics Ms.]] Pac-Man'', was even more popular than the original, and featured more complex mazes and randomized play. However, it wasn't actually an authorized sequel. It started life as a bootleg hack of the original ''Pac-Man'' called ''Crazy Otto'', which featured the player character as a Pac-Man head with legs. GCC, who created that hack, thought this game could be successful and brought the game to Creator/BallyMidway, Namco's American distributor. Midway was impressed and, together with the hackers, edited the sprites back into Pac-Man–style sprites and released it without the permission of Namco because Midway wanted a ''Pac-Man'' game out while Namco was readying ''Pac-Man'''s true sequel, ''Super Pac-Man''. This made ''Ms. Pac-Man'' the most popular bootleg video game ever.

''Pac-Man'' and ''Ms. Pac-Man'' were known for having lots of bootleg versions, many with altered mazes and graphics. They also had unofficial "speed-up kits" that, added to a legitimate machine, made the game faster and presumably harder.

The franchise continued through an endless array of sequels, including two {{Pinball}} machines (''Mr. and Mrs. Pac-Man'' and ''Pinball/BabyPacMan'') and lots of console adaptations. One of the most notable of these is ''Pac-Man Championship Edition'', released for the XboxLiveArcade and iPhone — notable because it is the only sequel to have been designed by Pac-Man's original creator, Tōru Iwatani. It is also a much faster, more intense game than the original ''Pac-Man'', and was heralded as being "actually a video game now" by several gaming sites.

There's also a special version of the game, ''Pac-Man VS.'' for the GameCube, designed by ShigeruMiyamoto and bundled with the GameBoyAdvance link cable (as well as several other Namco games, and it was even given away for free at stores!). One of the few multiplayer entries in the series, the game allows up to three players to take control of the ghosts on the TV screen, while a fourth player controls Pac-Man himself on a linked GameBoyAdvance, passing systems and controllers among one another between rounds. It also features [[SuperMarioBros Mario]] as an announcer, for some reason, and makes a great party game.

Another notable sequel is ''Pac-Man 2: The New Adventures'', for the SegaGenesis and SuperNintendoEntertainmentSystem. This game was an adventure game, except instead of controlling Pac-Man, you were an off-screen helper who suggested things to Pac (who had a mind of his own and was prone to moods which affected how he would respond), either by directing him to look in a general direction or by shooting things with a slingshot. You could also give him power pellets, of which you had only three but could find more around the levels. This game also included a full version of the original ''Pac-Man'', and either ''Ms. Pac-Man'' (SNES) or the exclusive ''Pac-Man Jr.'' (Genesis). ''Pac-Man 2'' was largely forgotten but still has a cult following.

Fun fact: It is one of the few games from the Golden Age to still make money in arcades in some form. ''Ms. Pac-Man'', ''{{Galaga}}'' and ''Pac-Man'' were released as a multiple game arcade machine in 2001, with Pac-Man being hidden or not depending on the version of the machine. There is also a "Penny Falls" gambling machine called ''Pac-Man Ball'' that's notable for featuring a screen with a video game mechanic reminiscent of ''[[VideoGame/BubbleBobble Puzzle Bobble]]''. It actually pays out rather generously, so play it if you find one.

The game was originally released in Japan as "Puck-Man". It was changed for the North American release when marketing noticed how easy and tempting it would be to blot out a bit of the P to [[TrollingCreator undesirably retitle]] the game. Either version of the name is based on the Japanese sound "paku-paku", for eating.

For the series' [[MilestoneCelebration 30th anniversary]], Google made a new version of the game using a custom map with their name on it. No, really, the map ''is'' their name. It's [[http://www.google.com/pacman awesome to play]], by the way (and the mechanics are ''[[CrowningMomentOfAwesome scarily]]'' [[CrowningMomentOfAwesome accurate to the arcade game]], [[TheDevTeamThinksOfEverything right down to the freaking]] KillScreen).

Pac-Man received a second AnimatedAdaptation called ''WesternAnimation/{{Pac-Man And The Ghostly Adventures}}''. It airs June 2013 on DisneyXD.

[[http://home.comcast.net/~jpittman2/pacman/pacmandossier.html This page]] should have anything you ever wanted to know about the gameplay.

See also PacManFever. For the trilogy of platform games based on Pac-Man, see ''{{Pac-Man World}}''.
----
!!Game tropes include:
* AdrenalineTime: In ''Championship Edition DX'', it's something to help you so the time slows down when you're in a dangerous situation.
* AlertnessBlink: When sleeping ghosts are woken up in ''Championship Edition DX'', they'll do this with the '''!''' thing over their head and a chirp sound effect.
* ArtificialBrilliance: For the time, at least. Because the game doesn't have a random number generator, the ghosts' moves were deterministic, but they were each given different tendencies. In "Chase" mode, Red targets Pac-Man, Pink targets 4 spaces ahead of Pac-Man[[note]]-unless Pac-Man is moving up, then it looks four spaces up and four spaces to the left, due to a bug-[[/note]], Orange targets Pac-Man when far away and the lower-left corner when close, and Blue... wow. Draw a line from Red to two spaces in front of Pac-Man[[note]]-or if Pac-Man is moving up, then two up and two left[[/note]]. Now keep drawing this line past this space until it's twice as long. The end of the line is where Blue targets. Detailed [[http://home.comcast.net/~jpittman2/pacman/pacmandossier.html#Inky here]].
** ''Ms. Pac-Man'' mixed things up by making the ghosts move pseudo-randomly for the first seven seconds. The upside is that you can't memorize paths this time around, the downside is that finishing a level quickly (or "perfectly") now relies on luck.
* AnimatedAdaptation: Creator/HannaBarbera produced one [[WesternAnimation/{{Pac-Man}} in the early 1980s]].
** And now there's [[WesternAnimation/{{Pac-ManAndTheGhostlyAdventures}} a second one]] on DisneyXD.
* BedsheetGhost: Although the intermissions in the original game suggest they have some kind of body under there. The arcade game calls them "monsters". See FanNickname below for more information.
* ArtEvolution: Pac-Man has changed a lot in design over the years; from [[http://images.wikia.com/pacman/images/a/a6/Pacoriginal.png this]] to [[http://images.wikia.com/pacman/images/f/fa/JapanesePacMan.png this]] and now [[http://images1.wikia.nocookie.net/__cb20100925112354/pacman/images/9/90/Pacman.jpg this]]. Recently, he and his friends got a complete design overall for ''Pac-Man Party'', and Namco has plans to redesign him again.
* BigEater: '''''Guess who.'''''
* BlueWithShock:
** The monsters/ghosts, when an energizer/power pellet is eaten.
** In the first game, due to a bug, getting killed by a ghost under certain (very rare) circumstances '('right'' as their vulnerability time wears off) causes all four ghosts to turn bright orange.
** In ''Pac-Man Battle Royale'', a player's Pac-Man becomes this if an opponent has eaten a Power Pill but the player hasn't.
%% I actually saw the above happen once, having previously read about it in the first issue of British /Computer And Video Games/ magazine, but I can't remember the details; could someone add them?
* CartoonBomb: The SmartBomb counter icons in ''Championship Edition DX'' certainly look like these.
* CatchingSomeZs: Sleeping ghosts in ''Pac Man: Championship Edition DX''.
* ConfusionFu: Inky's behavior is somewhat unpredictable. It's based on the relative positions of both Pac-Man and Blinky, and there's a bug involved as well (normally "ahead of Pac-Man" means two tiles ahead in the direction he's moving, but when Pac-Man is moving up, the game thinks that ahead is two tiles up ''and'' two tiles left.
* {{Cutscene}}s: Speaking of which, are therefore OlderThanTheyThink.
* DifficultyByAcceleration: Until the game eventually crashes.
* DistaffCounterpart: Ms. Pac-Man
* DubNameChange: An interesting version, as not only were the original Japanese names for the ghosts (understandably) changed for the American market, but so were the descriptors cluing in the player to each ghost's particular movement style. They were:
** Akabei/Blinky - Chaser/"Shadow"
** Pinky - Ambusher/"Speedy"
** Aosuke/Inky - Whimsical/"Bashful"
** Guzuta/Clyde/Sue/Tim - Playing dumb/"Pokey"
** This could potentially be considered a little bit of a DubInducedPlotHole due to the fact that the new descriptors for the latter three ghosts don't really match their movements. In fact, despite Pinky being called "Speedy" in the localized version, it's actually Blinky who is the quickest of the ghosts, increasing his chase speed at various stages of progress through the maze.
* EndlessGame: As planned, but there's an unintentional KillScreen after 256 screens. However, every level past 20 is exactly the same.
* EveryTenThousandPoints: Despite the trope name, only the first 10,000 points nets an extra life.
* ExtremeOmnivore: Besides pellets, power pellets and ghosts, Pac-Man can eat fruit, ''{{Galaxian}}'' flagships, bells, keys, and much more. The port for Atari8BitComputers substitutes an Atari logo for the ''Galaxian'' ship.
* FanNickname: "Ghosts" for the enemies chasing after Pac-Man; Namco has always simply referred to them as "monsters." The Atari 2600 version does call them ghosts [[AllThereInTheManual in the manual]], however. The TV show confusingly combines both names, calling them "ghost-monsters".
** Interestingly enough, one of the cutscenes shows Inky having his fur torn off by a nail, showing skin underneath, implying, yes, he's a ''monster''.
** Similarly, the big round dots that Pac-Man eats to turn the tables on the monsters/ghosts/ghost-monsters? "Energizers" in the arcade. The LP record "The Amazing Adventures of Pac-Man" expands on this by calling them "energizer dots". They are "Power Pills" in the Atari versions, "Power Pellets" in the cartoon, which is actually closer to their official Japanese name: "Power Esa" (lit. "Power Food"). Moreover, Super Pac-Man officially refers to them as "POWER" pellets.
** AscendedMeme: In the 3D games, they're now ghosts. It's sometimes implied that they're not ghosts, but living and made of flesh.
** When Pac-Man has eaten enough dots, Blinky goes faster. Fans call this "Cruise Elroy", but no one seems to know why.
* FanRemake: These do exist, whenever they be in small or large numbers. ''Champ Pac-Em'' is one of the earliest known.
* GraphicsInducedSuperDeformed: Rather radical example. In the cabinet art, Pac Man is drawn with legs and eyes. In-game, he's very stylized so only a pie chart remains. This image soon stuck with the audience.
* HitboxDissonance: Pac-Man's hitbox is usually smaller than it looks, allowing him to dodge the ghosts more easily.In rare cases, Pac-Man can even pass right through a ghost (if he and the ghost "switch tiles" at the same time).
* TheHunterBecomesTheHunted: What happens to the ghosts when Pac-Man eats a power pill.
* InvincibilityPowerUp: Power pellets.
* KillScreen: ...not completely endless.
* MarathonLevel: [[http://worldsbiggestpacman.com/play World's Biggest Pac-Man]], which strings ''thousands'' of different user-generated mazes into one gi-freaking-gantic mega-maze. Good luck completing it in your lifetime.
* NintendoHard: ''Jr. Pac-Man''. Double-width scrolling mazes, bonus items will mutate dots into larger dots that slow you down, long corridors...
** HarderThanHard: ''Pinball/BabyPacMan'', with more aggressive ghosts, laser-guided AI, and ''no power pellets.''
* NonIndicativeName: As said above, Pac-Man is known as "Puck-Man", but nonetheless is almost always depicted with a spherical body.
* OddNameOut: For the orange ghost. Names of the ghosts were: Inky, Blinky, Pinky, and... Clyde.
** The orange ghost's name varies depending on the protagonist -- in ''Ms. Pac-Man'', it's "Sue", and in ''Jr. Pac-Man'', it's "Tim".
** The original Japanese names of the ghosts were always "Akabei" (from "Akai", Japanese for "Red"), Pinky (the only one who never went through a DubNameChange), "Aosuke" (from "Aoi", Japanese for "Blue"), and Guzuta (from "guzuguzu", an onomatopoeia for sluggishness, and [[MeaningfulName referencing]] the fact that he's always the last one to leave the ghost pen at the start of each level). Even here, Guzuta is ''still'' the OddNameOut due to breaking the ColorfulThemeNaming of the three others.
* OlderThanTheNES
* OurGhostsAreDifferent: or possibly not ghosts at all.
* PieEyed: When shown with arms, legs and a face, Pac-Man and Ms. Pac-Man have eyes like these. Appropriate since their pupils are shaped like they are.
* PinballSpinoff: Most notably ''Pinball/BabyPacMan'', which combined a Pac-Man video game with a pinball table.
** Prior to that, there was ''Mr. and Mrs. Pac-Man''. It was a more conventional {{Pinball}} game, with a five-by-five bank of lights in the playfield. During the game, the player could move Pac-Man (represented by a yellow light) by tapping flipper buttons for direction[=/=]movement to avoid the ghost (represented by a red light).
* PowerUpFood
* PowerUpMotif
* RuleOfFunny: ''Pac-Man 2: The New Adventures'' lives on this.
* SmartBomb: You can use these in ''Championship Edition DX'' at the cost of an opportunity to score higher.
* SomethingPerson: Pac-Man, natch.
* ScoringPoints
* SturgeonsLaw: In full effect with ''World's Biggest Pac-Man''; for every genuinely good maze you come across, there are 20 that either go [[UpToEleven above and beyond]] FakeDifficulty or are just someone's name spelled out in walls and/or dots.
* SuperEmpowering: In ''Pac-Man Arrangement'' from ''Namco Classics Collection Volume 2'', a fifth ghost named [[AccidentalInnuendo Kinky]] who could [[FusionDance fuse]] with one of the four other ghosts to give them special powers fitting their personalities: Blinky gains a [[UseYourHead dashing headbutt]], Pinky gains the ability to jump to and from any location in the maze, Inky gains a DoppelgangerAttack and Clyde gains the ability lay down Pac dots in empty portions of the maze (forcing you to revisit those sections). Initially, the ghost house will only spawn one Kinky, but later levels will have it spawn more copies, allowing multiple ghosts to get special powers.
* TimedMission: The ''Championship Edition'' games.
* TitleConfusion: To clarify, the arcade game is ''Junior Pac-Man''; the unlockable game in the [[SegaGenesis Genesis]] version of ''Pac-Man 2: The New Adventures'' is ''Pac-Man, Jr.'' They are not the same game.
* TurnsRed:
** Well... Blinky is already red to begin with, but when a certain number of dots remain (20 in the first level, up to ''120'' in later levels), he moves faster and becomes even more of a {{Determinator}}. And once you've eaten half that number of dots, he'll speed up even '''more'''. Fans have dubbed this behaviour "Cruise Elroy".
** In ''Namco Classics Collection Volume 2'''s version of ''Pac-Man Arrangement'', the player is given a visual indication when Blinky goes "Cruise Elroy" (unless he is in his fused form). [[http://static.tvtropes.org/pmwiki/pub/images/pacman_arr_cruiseelroy_547.jpg He raises his arms and gains angry eyes]].
* VideoGameCrueltyPotential: ''Pac-Man 2'' gives you many ways to abuse the main character and others.
* VideoGameRemake: ''Pac-Man Arrangement'' in ''Namco Classics Collection Volume 2'' featured two-player co-op play, new power-ups, new stage elements, such as dash arrows and jump panels, and introduced a fifth ghost that could give the other four ghosts [[SuperEmpowering special powers]]. This game, in turn, got remade again for ''Namco Museum Battle Collection''.
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to:

[[quoteright:350:[[ShapedLikeItself http://static.tvtropes.org/pmwiki/pub/images/pacmancharthumor.jpg]]]]
->''"Computer games don't affect kids. If Pac-Man affected us as kids, we'd all be running around in dark rooms, munching pills and listening to repetitive music."''
-->--'''Marcus Brigstocke'''

A well-known game developed by Namco (now NamcoBandai) from TheGoldenAgeOfVideoGames, and one of the most popular games ever, ''Pac-Man'' was the first really successful MazeGame, and one of the first games to be popular with both sexes. It sparked a pop-culture phenomenon, and helped drive the early-1980s video game craze. Ironically, its [[PortingDisaster poorly implemented]] [[AtariTwentySixHundred Atari 2600]] port helped turn [[PacManFever Pac-Man Fever]] into [[TheGreatVideoGameCrashOf1983 Pac-Man Cancer]]. It also was the first video game to get an AnimatedAdaptation, with a reluctant Marty Ingels in the lead role.

The game depicts an abstract round yellow character vaguely reminiscent of a head with a mouth opening and closing [[ExtremeOmnivore to gobble up nearby objects]]. The player must steer the character around a maze and "eat" all of the dots and four special [[PowerUpFood power pellets]]. Four ghosts pursue the character, and their touch is fatal unless Pac-Man recently ate a power pellet.

The original game famously had no random number generator: The ghosts moved through the maze in a completely predictable pattern. It is said that the ghosts were given [[UndergroundMonkey different colors]] to enable the programmers to give each a different "personality" or movement pattern. Top players could develop and memorize specific patterns to clear levels without losing lives. However, the ghosts prove an equal challenge if run on a random AI.

A sequel, ''[[TertiarySexualCharacteristics Ms.]] Pac-Man'', was even more popular than the original, and featured more complex mazes and randomized play. However, it wasn't actually an authorized sequel. It started life as a bootleg hack of the original ''Pac-Man'' called ''Crazy Otto'', which featured the player character as a Pac-Man head with legs. GCC, who created that hack, thought this game could be successful and brought the game to Creator/BallyMidway, Namco's American distributor. Midway was impressed and, together with the hackers, edited the sprites back into Pac-Man–style sprites and released it without the permission of Namco because Midway wanted a ''Pac-Man'' game out while Namco was readying ''Pac-Man'''s true sequel, ''Super Pac-Man''. This made ''Ms. Pac-Man'' the most popular bootleg video game ever.

''Pac-Man'' and ''Ms. Pac-Man'' were known for having lots of bootleg versions, many with altered mazes and graphics. They also had unofficial "speed-up kits" that, added to a legitimate machine, made the game faster and presumably harder.

The franchise continued through an endless array of sequels, including two {{Pinball}} machines (''Mr. and Mrs. Pac-Man'' and ''Pinball/BabyPacMan'') and lots of console adaptations. One of the most notable of these is ''Pac-Man Championship Edition'', released for the XboxLiveArcade and iPhone — notable because it is the only sequel to have been designed by Pac-Man's original creator, Tōru Iwatani. It is also a much faster, more intense game than the original ''Pac-Man'', and was heralded as being "actually a video game now" by several gaming sites.

There's also a special version of the game, ''Pac-Man VS.'' for the GameCube, designed by ShigeruMiyamoto and bundled with the GameBoyAdvance link cable (as well as several other Namco games, and it was even given away for free at stores!). One of the few multiplayer entries in the series, the game allows up to three players to take control of the ghosts on the TV screen, while a fourth player controls Pac-Man himself on a linked GameBoyAdvance, passing systems and controllers among one another between rounds. It also features [[SuperMarioBros Mario]] as an announcer, for some reason, and makes a great party game.

Another notable sequel is ''Pac-Man 2: The New Adventures'', for the SegaGenesis and SuperNintendoEntertainmentSystem. This game was an adventure game, except instead of controlling Pac-Man, you were an off-screen helper who suggested things to Pac (who had a mind of his own and was prone to moods which affected how he would respond), either by directing him to look in a general direction or by shooting things with a slingshot. You could also give him power pellets, of which you had only three but could find more around the levels. This game also included a full version of the original ''Pac-Man'', and either ''Ms. Pac-Man'' (SNES) or the exclusive ''Pac-Man Jr.'' (Genesis). ''Pac-Man 2'' was largely forgotten but still has a cult following.

Fun fact: It is one of the few games from the Golden Age to still make money in arcades in some form. ''Ms. Pac-Man'', ''{{Galaga}}'' and ''Pac-Man'' were released as a multiple game arcade machine in 2001, with Pac-Man being hidden or not depending on the version of the machine. There is also a "Penny Falls" gambling machine called ''Pac-Man Ball'' that's notable for featuring a screen with a video game mechanic reminiscent of ''[[VideoGame/BubbleBobble Puzzle Bobble]]''. It actually pays out rather generously, so play it if you find one.

The game was originally released in Japan as "Puck-Man". It was changed for the North American release when marketing noticed how easy and tempting it would be to blot out a bit of the P to [[TrollingCreator undesirably retitle]] the game. Either version of the name is based on the Japanese sound "paku-paku", for eating.

For the series' [[MilestoneCelebration 30th anniversary]], Google made a new version of the game using a custom map with their name on it. No, really, the map ''is'' their name. It's [[http://www.google.com/pacman awesome to play]], by the way (and the mechanics are ''[[CrowningMomentOfAwesome scarily]]'' [[CrowningMomentOfAwesome accurate to the arcade game]], [[TheDevTeamThinksOfEverything right down to the freaking]] KillScreen).

Pac-Man received a second AnimatedAdaptation called ''WesternAnimation/{{Pac-Man And The Ghostly Adventures}}''. It airs June 2013 on DisneyXD.

[[http://home.comcast.net/~jpittman2/pacman/pacmandossier.html This page]] should have anything you ever wanted to know about the gameplay.

See also PacManFever. For the trilogy of platform games based on Pac-Man, see ''{{Pac-Man World}}''.
----
!!Game tropes include:
* AdrenalineTime: In ''Championship Edition DX'', it's something to help you so the time slows down when you're in a dangerous situation.
* AlertnessBlink: When sleeping ghosts are woken up in ''Championship Edition DX'', they'll do this with the '''!''' thing over their head and a chirp sound effect.
* ArtificialBrilliance: For the time, at least. Because the game doesn't have a random number generator, the ghosts' moves were deterministic, but they were each given different tendencies. In "Chase" mode, Red targets Pac-Man, Pink targets 4 spaces ahead of Pac-Man[[note]]-unless Pac-Man is moving up, then it looks four spaces up and four spaces to the left, due to a bug-[[/note]], Orange targets Pac-Man when far away and the lower-left corner when close, and Blue... wow. Draw a line from Red to two spaces in front of Pac-Man[[note]]-or if Pac-Man is moving up, then two up and two left[[/note]]. Now keep drawing this line past this space until it's twice as long. The end of the line is where Blue targets. Detailed [[http://home.comcast.net/~jpittman2/pacman/pacmandossier.html#Inky here]].
** ''Ms. Pac-Man'' mixed things up by making the ghosts move pseudo-randomly for the first seven seconds. The upside is that you can't memorize paths this time around, the downside is that finishing a level quickly (or "perfectly") now relies on luck.
* AnimatedAdaptation: Creator/HannaBarbera produced one [[WesternAnimation/{{Pac-Man}} in the early 1980s]].
** And now there's [[WesternAnimation/{{Pac-ManAndTheGhostlyAdventures}} a second one]] on DisneyXD.
* BedsheetGhost: Although the intermissions in the original game suggest they have some kind of body under there. The arcade game calls them "monsters". See FanNickname below for more information.
* ArtEvolution: Pac-Man has changed a lot in design over the years; from [[http://images.wikia.com/pacman/images/a/a6/Pacoriginal.png this]] to [[http://images.wikia.com/pacman/images/f/fa/JapanesePacMan.png this]] and now [[http://images1.wikia.nocookie.net/__cb20100925112354/pacman/images/9/90/Pacman.jpg this]]. Recently, he and his friends got a complete design overall for ''Pac-Man Party'', and Namco has plans to redesign him again.
* BigEater: '''''Guess who.'''''
* BlueWithShock:
** The monsters/ghosts, when an energizer/power pellet is eaten.
** In the first game, due to a bug, getting killed by a ghost under certain (very rare) circumstances '('right'' as their vulnerability time wears off) causes all four ghosts to turn bright orange.
** In ''Pac-Man Battle Royale'', a player's Pac-Man becomes this if an opponent has eaten a Power Pill but the player hasn't.
%% I actually saw the above happen once, having previously read about it in the first issue of British /Computer And Video Games/ magazine, but I can't remember the details; could someone add them?
* CartoonBomb: The SmartBomb counter icons in ''Championship Edition DX'' certainly look like these.
* CatchingSomeZs: Sleeping ghosts in ''Pac Man: Championship Edition DX''.
* ConfusionFu: Inky's behavior is somewhat unpredictable. It's based on the relative positions of both Pac-Man and Blinky, and there's a bug involved as well (normally "ahead of Pac-Man" means two tiles ahead in the direction he's moving, but when Pac-Man is moving up, the game thinks that ahead is two tiles up ''and'' two tiles left.
* {{Cutscene}}s: Speaking of which, are therefore OlderThanTheyThink.
* DifficultyByAcceleration: Until the game eventually crashes.
* DistaffCounterpart: Ms. Pac-Man
* DubNameChange: An interesting version, as not only were the original Japanese names for the ghosts (understandably) changed for the American market, but so were the descriptors cluing in the player to each ghost's particular movement style. They were:
** Akabei/Blinky - Chaser/"Shadow"
** Pinky - Ambusher/"Speedy"
** Aosuke/Inky - Whimsical/"Bashful"
** Guzuta/Clyde/Sue/Tim - Playing dumb/"Pokey"
** This could potentially be considered a little bit of a DubInducedPlotHole due to the fact that the new descriptors for the latter three ghosts don't really match their movements. In fact, despite Pinky being called "Speedy" in the localized version, it's actually Blinky who is the quickest of the ghosts, increasing his chase speed at various stages of progress through the maze.
* EndlessGame: As planned, but there's an unintentional KillScreen after 256 screens. However, every level past 20 is exactly the same.
* EveryTenThousandPoints: Despite the trope name, only the first 10,000 points nets an extra life.
* ExtremeOmnivore: Besides pellets, power pellets and ghosts, Pac-Man can eat fruit, ''{{Galaxian}}'' flagships, bells, keys, and much more. The port for Atari8BitComputers substitutes an Atari logo for the ''Galaxian'' ship.
* FanNickname: "Ghosts" for the enemies chasing after Pac-Man; Namco has always simply referred to them as "monsters." The Atari 2600 version does call them ghosts [[AllThereInTheManual in the manual]], however. The TV show confusingly combines both names, calling them "ghost-monsters".
** Interestingly enough, one of the cutscenes shows Inky having his fur torn off by a nail, showing skin underneath, implying, yes, he's a ''monster''.
** Similarly, the big round dots that Pac-Man eats to turn the tables on the monsters/ghosts/ghost-monsters? "Energizers" in the arcade. The LP record "The Amazing Adventures of Pac-Man" expands on this by calling them "energizer dots". They are "Power Pills" in the Atari versions, "Power Pellets" in the cartoon, which is actually closer to their official Japanese name: "Power Esa" (lit. "Power Food"). Moreover, Super Pac-Man officially refers to them as "POWER" pellets.
** AscendedMeme: In the 3D games, they're now ghosts. It's sometimes implied that they're not ghosts, but living and made of flesh.
** When Pac-Man has eaten enough dots, Blinky goes faster. Fans call this "Cruise Elroy", but no one seems to know why.
* FanRemake: These do exist, whenever they be in small or large numbers. ''Champ Pac-Em'' is one of the earliest known.
* GraphicsInducedSuperDeformed: Rather radical example. In the cabinet art, Pac Man is drawn with legs and eyes. In-game, he's very stylized so only a pie chart remains. This image soon stuck with the audience.
* HitboxDissonance: Pac-Man's hitbox is usually smaller than it looks, allowing him to dodge the ghosts more easily.In rare cases, Pac-Man can even pass right through a ghost (if he and the ghost "switch tiles" at the same time).
* TheHunterBecomesTheHunted: What happens to the ghosts when Pac-Man eats a power pill.
* InvincibilityPowerUp: Power pellets.
* KillScreen: ...not completely endless.
* MarathonLevel: [[http://worldsbiggestpacman.com/play World's Biggest Pac-Man]], which strings ''thousands'' of different user-generated mazes into one gi-freaking-gantic mega-maze. Good luck completing it in your lifetime.
* NintendoHard: ''Jr. Pac-Man''. Double-width scrolling mazes, bonus items will mutate dots into larger dots that slow you down, long corridors...
** HarderThanHard: ''Pinball/BabyPacMan'', with more aggressive ghosts, laser-guided AI, and ''no power pellets.''
* NonIndicativeName: As said above, Pac-Man is known as "Puck-Man", but nonetheless is almost always depicted with a spherical body.
* OddNameOut: For the orange ghost. Names of the ghosts were: Inky, Blinky, Pinky, and... Clyde.
** The orange ghost's name varies depending on the protagonist -- in ''Ms. Pac-Man'', it's "Sue", and in ''Jr. Pac-Man'', it's "Tim".
** The original Japanese names of the ghosts were always "Akabei" (from "Akai", Japanese for "Red"), Pinky (the only one who never went through a DubNameChange), "Aosuke" (from "Aoi", Japanese for "Blue"), and Guzuta (from "guzuguzu", an onomatopoeia for sluggishness, and [[MeaningfulName referencing]] the fact that he's always the last one to leave the ghost pen at the start of each level). Even here, Guzuta is ''still'' the OddNameOut due to breaking the ColorfulThemeNaming of the three others.
* OlderThanTheNES
* OurGhostsAreDifferent: or possibly not ghosts at all.
* PieEyed: When shown with arms, legs and a face, Pac-Man and Ms. Pac-Man have eyes like these. Appropriate since their pupils are shaped like they are.
* PinballSpinoff: Most notably ''Pinball/BabyPacMan'', which combined a Pac-Man video game with a pinball table.
** Prior to that, there was ''Mr. and Mrs. Pac-Man''. It was a more conventional {{Pinball}} game, with a five-by-five bank of lights in the playfield. During the game, the player could move Pac-Man (represented by a yellow light) by tapping flipper buttons for direction[=/=]movement to avoid the ghost (represented by a red light).
* PowerUpFood
* PowerUpMotif
* RuleOfFunny: ''Pac-Man 2: The New Adventures'' lives on this.
* SmartBomb: You can use these in ''Championship Edition DX'' at the cost of an opportunity to score higher.
* SomethingPerson: Pac-Man, natch.
* ScoringPoints
* SturgeonsLaw: In full effect with ''World's Biggest Pac-Man''; for every genuinely good maze you come across, there are 20 that either go [[UpToEleven above and beyond]] FakeDifficulty or are just someone's name spelled out in walls and/or dots.
* SuperEmpowering: In ''Pac-Man Arrangement'' from ''Namco Classics Collection Volume 2'', a fifth ghost named [[AccidentalInnuendo Kinky]] who could [[FusionDance fuse]] with one of the four other ghosts to give them special powers fitting their personalities: Blinky gains a [[UseYourHead dashing headbutt]], Pinky gains the ability to jump to and from any location in the maze, Inky gains a DoppelgangerAttack and Clyde gains the ability lay down Pac dots in empty portions of the maze (forcing you to revisit those sections). Initially, the ghost house will only spawn one Kinky, but later levels will have it spawn more copies, allowing multiple ghosts to get special powers.
* TimedMission: The ''Championship Edition'' games.
* TitleConfusion: To clarify, the arcade game is ''Junior Pac-Man''; the unlockable game in the [[SegaGenesis Genesis]] version of ''Pac-Man 2: The New Adventures'' is ''Pac-Man, Jr.'' They are not the same game.
* TurnsRed:
** Well... Blinky is already red to begin with, but when a certain number of dots remain (20 in the first level, up to ''120'' in later levels), he moves faster and becomes even more of a {{Determinator}}. And once you've eaten half that number of dots, he'll speed up even '''more'''. Fans have dubbed this behaviour "Cruise Elroy".
** In ''Namco Classics Collection Volume 2'''s version of ''Pac-Man Arrangement'', the player is given a visual indication when Blinky goes "Cruise Elroy" (unless he is in his fused form). [[http://static.tvtropes.org/pmwiki/pub/images/pacman_arr_cruiseelroy_547.jpg He raises his arms and gains angry eyes]].
* VideoGameCrueltyPotential: ''Pac-Man 2'' gives you many ways to abuse the main character and others.
* VideoGameRemake: ''Pac-Man Arrangement'' in ''Namco Classics Collection Volume 2'' featured two-player co-op play, new power-ups, new stage elements, such as dash arrows and jump panels, and introduced a fifth ghost that could give the other four ghosts [[SuperEmpowering special powers]]. This game, in turn, got remade again for ''Namco Museum Battle Collection''.
----
[[redirect:VideoGame/PacMan]]
29th Aug '13 12:28:17 PM IAmATropist
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Pac Man received a second AnimatedAdaptation called ''WesternAnimation/{{Pac-Man And The Ghostly Adventures}}''. It airs June 2013 on DisneyXD

to:

Pac Man Pac-Man received a second AnimatedAdaptation called ''WesternAnimation/{{Pac-Man And The Ghostly Adventures}}''. It airs June 2013 on DisneyXD
DisneyXD.
29th Aug '13 12:23:44 PM IAmATropist
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** When Pac Man has eaten enough dots, Blinky goes faster. Fans call this "Cruise Elroy", but no one seems to know why.
* FanRemake, These do exist, whenever they be in small or large numbers. ''Champ Pac-Em'' is one of the earliest known.

to:

** When Pac Man Pac-Man has eaten enough dots, Blinky goes faster. Fans call this "Cruise Elroy", but no one seems to know why.
* FanRemake, FanRemake: These do exist, whenever they be in small or large numbers. ''Champ Pac-Em'' is one of the earliest known.
29th Aug '13 12:21:02 PM IAmATropist
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* BedsheetGhost: Although the intermissions in the original game suggest they have some kind of body under there.. The arcade game calls them "monsters". See FanNickname below for more information.

to:

* BedsheetGhost: Although the intermissions in the original game suggest they have some kind of body under there..there. The arcade game calls them "monsters". See FanNickname below for more information.
21st Aug '13 5:51:44 PM Rotpar
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* ArtificialBrilliance: For the time, at least. Because the game doesn't have a random number generator, the ghosts' moves were deterministic, but they were each given different tendencies. In "Chase" mode, Red targets Pac-Man, Pink targets 4 spaces ahead of Pac-Man[[hottip:*:unless Pac-Man is moving up, then it looks four spaces up and four spaces to the left, due to a bug]], Orange targets Pac-Man when far away and the lower-left corner when close, and Blue... wow. Draw a line from Red to two spaces in front of Pac-Man[[hottip:*:or if Pac-Man is moving up, then two up and two left]]. Now keep drawing this line past this space until it's twice as long. The end of the line is where Blue targets. Detailed [[http://home.comcast.net/~jpittman2/pacman/pacmandossier.html#Inky here]].

to:

* ArtificialBrilliance: For the time, at least. Because the game doesn't have a random number generator, the ghosts' moves were deterministic, but they were each given different tendencies. In "Chase" mode, Red targets Pac-Man, Pink targets 4 spaces ahead of Pac-Man[[hottip:*:unless Pac-Man[[note]]-unless Pac-Man is moving up, then it looks four spaces up and four spaces to the left, due to a bug]], bug-[[/note]], Orange targets Pac-Man when far away and the lower-left corner when close, and Blue... wow. Draw a line from Red to two spaces in front of Pac-Man[[hottip:*:or Pac-Man[[note]]-or if Pac-Man is moving up, then two up and two left]].left[[/note]]. Now keep drawing this line past this space until it's twice as long. The end of the line is where Blue targets. Detailed [[http://home.comcast.net/~jpittman2/pacman/pacmandossier.html#Inky here]].



* BedsheetGhost: Although the intermissions in the original game suggest they have some kind of body under there . . .
** The arcade game calls them "monsters". See FanNickname below for more information.

to:

* BedsheetGhost: Although the intermissions in the original game suggest they have some kind of body under there . . .
**
there.. The arcade game calls them "monsters". See FanNickname below for more information.



*** This could potentially be considered a little bit of a DubInducedPlotHole due to the fact that the new descriptors for the latter three ghosts don't really match their movements. In fact, despite Pinky being called "Speedy" in the localized version, it's actually Blinky who is the quickest of the ghosts, increasing his chase speed at various stages of progress through the maze.

to:

*** ** This could potentially be considered a little bit of a DubInducedPlotHole due to the fact that the new descriptors for the latter three ghosts don't really match their movements. In fact, despite Pinky being called "Speedy" in the localized version, it's actually Blinky who is the quickest of the ghosts, increasing his chase speed at various stages of progress through the maze.



** Similarly, the big round dots that Pac-Man eats to turn the tables on the monsters/ghosts/ghost-monsters? "Energizers" in the arcade[[hottip:*:The LP record "The Amazing Adventures of Pac-Man" expands on this by calling them "energizer dots"]], "Power Pills" in the Atari versions, "Power Pellets" in the cartoon, which is actually closer to their official Japanese name: "Power Esa" (lit. "Power Food").[[hottip:*:Moreover, Super Pac-Man officially refers to them as "POWER" pellets.]]

to:

** Similarly, the big round dots that Pac-Man eats to turn the tables on the monsters/ghosts/ghost-monsters? "Energizers" in the arcade[[hottip:*:The arcade. The LP record "The Amazing Adventures of Pac-Man" expands on this by calling them "energizer dots"]], dots". They are "Power Pills" in the Atari versions, "Power Pellets" in the cartoon, which is actually closer to their official Japanese name: "Power Esa" (lit. "Power Food").[[hottip:*:Moreover, Moreover, Super Pac-Man officially refers to them as "POWER" pellets.]]



* HitboxDissonance: Pac-Man's hitbox is usually smaller than it looks, allowing him to dodge the ghosts more easily.
** In rare cases, Pac-Man can even pass right through a ghost (if he and the ghost "switch tiles" at the same time).

to:

* HitboxDissonance: Pac-Man's hitbox is usually smaller than it looks, allowing him to dodge the ghosts more easily.
**
easily.In rare cases, Pac-Man can even pass right through a ghost (if he and the ghost "switch tiles" at the same time).
13th Aug '13 3:51:54 PM IAmATropist
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A sequel, ''[[TertiarySexualCharacteristics Ms.]] Pac-Man'', was even more popular than the original, and featured more complex mazes and randomized play. However, it wasn't actually an authorized sequel. It started life as a bootleg hack of the original ''Pac-Man'' called ''Crazy Otto'', which feature the player character as a Pac-Man head with legs. GCC, who created that hack, thought this game could be successful and brought the game to Creator/BallyMidway, Namco's American distributor. Midway was impressed and, together with the hackers, edited the sprites back into Pac-Man–style sprites and released it without the permission of Namco because Midway wanted a ''Pac-Man'' game out while Namco was readying ''Pac-Man'''s true sequel, ''Super Pac-Man''. This made ''Ms. Pac-Man'' the most popular bootleg video game ever.

to:

A sequel, ''[[TertiarySexualCharacteristics Ms.]] Pac-Man'', was even more popular than the original, and featured more complex mazes and randomized play. However, it wasn't actually an authorized sequel. It started life as a bootleg hack of the original ''Pac-Man'' called ''Crazy Otto'', which feature featured the player character as a Pac-Man head with legs. GCC, who created that hack, thought this game could be successful and brought the game to Creator/BallyMidway, Namco's American distributor. Midway was impressed and, together with the hackers, edited the sprites back into Pac-Man–style sprites and released it without the permission of Namco because Midway wanted a ''Pac-Man'' game out while Namco was readying ''Pac-Man'''s true sequel, ''Super Pac-Man''. This made ''Ms. Pac-Man'' the most popular bootleg video game ever.
9th Aug '13 10:01:30 PM rjung
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A sequel, ''[[TertiarySexualCharacteristics Ms.]] Pac-Man'', was even more popular than the original, and featured more complex mazes and randomized play. However, it wasn't actually an authorized sequel. It started life as a bootleg hack of the original ''Pac-Man'' called ''Crazy Otto'', which feature the player character as a Pac-Man head with legs. GCC, who created that hack, thought this game could be successful and brought the game to Midway, Namco's American distributor. Midway was impressed and, together with the hackers, edited the sprites back into Pac-Man–style sprites and released it without the permission of Namco because Midway wanted a ''Pac-Man'' game out while Namco was readying ''Pac-Man'''s true sequel, ''Super Pac-Man''. This made ''Ms. Pac-Man'' the most popular bootleg video game ever.

to:

A sequel, ''[[TertiarySexualCharacteristics Ms.]] Pac-Man'', was even more popular than the original, and featured more complex mazes and randomized play. However, it wasn't actually an authorized sequel. It started life as a bootleg hack of the original ''Pac-Man'' called ''Crazy Otto'', which feature the player character as a Pac-Man head with legs. GCC, who created that hack, thought this game could be successful and brought the game to Midway, Creator/BallyMidway, Namco's American distributor. Midway was impressed and, together with the hackers, edited the sprites back into Pac-Man–style sprites and released it without the permission of Namco because Midway wanted a ''Pac-Man'' game out while Namco was readying ''Pac-Man'''s true sequel, ''Super Pac-Man''. This made ''Ms. Pac-Man'' the most popular bootleg video game ever.
9th Aug '13 10:01:30 PM rjung
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24th Jul '13 10:38:52 PM rjung
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The franchise continued through an endless array of sequels, including two {{Pinball}} machines and lots of console adaptations. One of the most notable of these is ''Pac-Man Championship Edition'', released for the XboxLiveArcade and iPhone — notable because it is the only sequel to have been designed by Pac-Man's original creator, Tōru Iwatani. It is also a much faster, more intense game than the original ''Pac-Man'', and was heralded as being "actually a video game now" by several gaming sites.

to:

The franchise continued through an endless array of sequels, including two {{Pinball}} machines (''Mr. and Mrs. Pac-Man'' and ''Pinball/BabyPacMan'') and lots of console adaptations. One of the most notable of these is ''Pac-Man Championship Edition'', released for the XboxLiveArcade and iPhone — notable because it is the only sequel to have been designed by Pac-Man's original creator, Tōru Iwatani. It is also a much faster, more intense game than the original ''Pac-Man'', and was heralded as being "actually a video game now" by several gaming sites.
24th Jul '13 10:37:23 PM rjung
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** HarderThanHard: ''Pinball/BabyPacMan'', with more aggressive ghosts, laser-guided AI, and ''no power pellets.''



* PinballSpinoff: Most notably ''Baby Pac-Man'', which combined a Pac-Man video game (albeit a very cheap-looking and poorly-coded one) with a pinball table.

to:

* PinballSpinoff: Most notably ''Baby Pac-Man'', ''Pinball/BabyPacMan'', which combined a Pac-Man video game (albeit a very cheap-looking and poorly-coded one) with a pinball table.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Pac-Man