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* MenAreTheExpendableGender: You're more likely to find corpses of men then you will of women. Partially justified by the fact that there are more male characters than female.
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* DisposablePilot: [[spoiler: Poor bastard doesn't last long enough for us to learn his name.]]
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** There's also the fact that your camera records ''something'' during the school sequences that does not match with reality.

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** While explanations can be dug up, some matters remain firmly unexplained. There's also the fact that your camera records ''something'' during the school sequences that does not match with reality.reality, but why they shouldn't is unclear. In another example, Laird's "Gospel of the Scalled Christ", which would appear to be written after Blake's arrival, nonetheless contains details Laird shouldn't know, such as his virginal status.
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Moving to YMMV


* SequelDifficultySpike: You no longer regenerate health on your own. Instead, you have to [[HealThyself collect and use bandages]] (which take a while to use) to restore your health. It's also a lot harder to find places to hide, as the place has wider space and enemies can use their flashlights to search for you in the dark. The newly added SprintMeter doesn't help either. Expect to die a lot more while trying to figure out how to progress.
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"Trans woman" is two words


** [[spoiler:Datamining of the models reveals the breasts are fake and made of mud and there's a small hint of a Penis under the mud vagina, implying Val is a transwoman.]]

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** [[spoiler:Datamining of the models reveals the breasts are fake and made of mud and there's a small hint of a Penis under the mud vagina, implying Val is a transwoman.trans woman.]]
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* CuttingBackToReality: Blake's harrowing journey through Temple Gate is periodically interrupted by flashbacks to his childhood, forcing him to wander his deserted school while being pursued by ghostly phenomena. Often, he will cut or transition back from his hallucinations to find that he's travelled for quite some distance without even realizing it, and often, his activities in the flashback will correspond in some way to what he was doing in the real world: for example, Blake will be shimmying through the vents at the school, only for a seamless transition to reveal that he was actually crawling through a tunnel or a hollow log.
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''Outlast II'' is a SurvivalHorror game developed by Red Barrels released on April 25, 2017. The game takes place in the VideoGame/{{Outlast}} universe, a highly acclaimed first-person horror game known for its stealth mechanics, unforgettable characters, and excessive {{Gorn}}. Its JustForFun/XMeetsY in ''VideoGame/ResidentEvil4'' meets ''VideoGame/SilentHillHomecoming''.

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''Outlast II'' is a SurvivalHorror game developed by Red Barrels released on April 25, 2017. The game takes place in the VideoGame/{{Outlast}} ''VideoGame/{{Outlast}}'' universe, a highly acclaimed first-person horror game known for its stealth mechanics, unforgettable characters, and excessive {{Gorn}}. Its JustForFun/XMeetsY in ''VideoGame/ResidentEvil4'' meets ''VideoGame/SilentHillHomecoming''.
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''Outlast II'' is a SurvivalHorror game developed by Red Barrels released on April 25, 2017. The game takes place in the VideoGame/{{Outlast}} universe, a highly acclaimed first-person horror game known for its stealth mechanics, unforgettable characters, and excessive {{Gorn}}. Its JustForFun/XMeetsY in VideoGame/ResidentEvil4 meets VideoGame/SilentHillHomecoming.

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''Outlast II'' is a SurvivalHorror game developed by Red Barrels released on April 25, 2017. The game takes place in the VideoGame/{{Outlast}} universe, a highly acclaimed first-person horror game known for its stealth mechanics, unforgettable characters, and excessive {{Gorn}}. Its JustForFun/XMeetsY in VideoGame/ResidentEvil4 ''VideoGame/ResidentEvil4'' meets VideoGame/SilentHillHomecoming.
''VideoGame/SilentHillHomecoming''.
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* GuideDangIt: The game is far more involved with outside spaces than the first one, which took place almost exclusively within the walls of Mount Massive Asylum. As such it's a lot less linear and it's more difficult to figure out where to go or what to look for, which could already be a confusing issue in the first game. [[UpToEleven Taking this to the extreme]] are the school segments, where there is no set "goal", and the single highly dangerous enemy does not obey normal enemy logic (i.e. occupying a single space and chasing from there, needing to be aggro'd before a chase starts, being fooled by hiding spots) that remains constant with all other encounters. TrialAndErrorGameplay are pretty much enforced unless you take the easy way out and flick through a walkthrough.

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''Outlast II'' is a SurvivalHorror game developed by Red Barrels released on April 25, 2017. The game takes place in the VideoGame/{{Outlast}} universe, a highly acclaimed first-person horror game known for its stealth mechanics, unforgettable characters, and excessive {{Gorn}}. Its JustForFun/XMeetsY is VideoGame/ResidentEvil4 meets VideoGame/SilentHillHomecoming.

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''Outlast II'' is a SurvivalHorror game developed by Red Barrels released on April 25, 2017. The game takes place in the VideoGame/{{Outlast}} universe, a highly acclaimed first-person horror game known for its stealth mechanics, unforgettable characters, and excessive {{Gorn}}. Its JustForFun/XMeetsY is in VideoGame/ResidentEvil4 meets VideoGame/SilentHillHomecoming.



* AllForNothing: [[spoiler:Lynn dies at the end of the game, rendering everything Blake has been through to save her completely meaningless.]]

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* AllForNothing: [[spoiler:Lynn dies at the end of the game, rendering everything Blake has been through to save her completely meaningless. Though he can still save the child.]]
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* UnusableEnemyEquipment: There's a whole lot of flashlights scattered around the village, and Blake can't use any of them. At best, he can pick up the batteries near them to use in his camcorder.

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* UnusableEnemyEquipment: There's a whole lot of flashlights scattered around the village, and Blake can't use any of them. At best, he can pick up the batteries near them to use in his camcorder. Justified, when you take into account that a flashlight would attract attention to Blake, thus making use of his camera's nightvision mode a much more logical and inconspicuous option.



** The night vision was imperative in the original game, as being able to see in the dark was a key advantage you had over the enemies who couldn't. Here though, your enemies can use flashlights, depriving you of that advantage for added terror...for the first third of the game. After you enter the Scalled camp, enemies never use flashlights again and their ability to see is again suitably unreliable.

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** The night vision was imperative in the original game, as being able to see in the dark was a key advantage you had over the enemies who couldn't. Here though, your enemies can use flashlights, depriving you of that advantage for added terror... for the first third of the game. After you enter the Scalled camp, enemies never use flashlights again and their ability to see is again suitably unreliable.
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* NonSequiturEnvironment: In between exploring Temple Gate and dodging attacks by frenzied cultists, Blake experiences hallucinatory episodes where he finds himself back in the fourth grade at school - and most of the time, the transition between the real and the imaginary is almost imperceptible: Blake can be yanked down a well, only to find himself in the school's ventilation system; doors open randomly between the school and the homes and cultists; he can crawl through a narrow gap between houses and end up in a locker; at one point, he's knocked off a raft and into a lake - only to wind up in the school swimming pool.
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Crosswicking

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* MentalMonster: The game has sections set in the protagonist's childhood Catholic school, and is haunted by a Freudian creature resembling a [[FullFrontalAssault nude]], blood-soaked man, with [[FacialHorror no lips, nose, or lower jaw]], a pulsating OverlyLongTongue, and [[MultiArmedAndDangerous a dozen groping arms]]. As the story progresses, you come to find that [[spoiler: it represents Blake's guilt for not seeing the signs of his childhood friend Jessica's sexual abuse. The monster's image is drawn from her abuser, Father Loutermilch, a PedophilePriest who [[AccidentalMurder eventually killed her by accident]]]].
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* GoodBadBugs: It is possible for the villagers to not appear in some places where they are supposed to show up to chase you, such as where you leave from the chapel in episode one after witnessing the couple´s torture, allowing you to reach your new destination at your own leisure.
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* WackyWaysideTribe: The Scalled. They don't play any role in the Heretics vs. New Ezekiel conflict, and they neither show up or are mentioned again after Blake encounters them.

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* WackyWaysideTribe: The Scalled. They While they are nominally aligned with Knoth, they don't play any role in the Heretics vs. New Ezekiel conflict, and they neither show up or are mentioned again after Blake encounters them.

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* AmbiguousSituation: [[spoiler:A lot of the final moments of the ending are unclear. Is Lynn's child really the Antichrist? Was the final shot really the apocalypse beginning and/or the Murkoff building exploding? Did Blake really die if either is the case? That is, if the baby was real to begin with.]]

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* AmbiguousSituation: [[spoiler:A lot of the final moments of the ending are unclear. Is Lynn's child really the Antichrist? Was the final shot really the apocalypse beginning and/or the Murkoff building exploding? Did Blake really die if either is the case? That is, if the baby was real to begin with.]]



* TheAntichrist: What with Knoth's cult being based around The Book of Revelation-style teachings on the [[TheEndOfTheWorldAsWeKnowIt End Times]], it makes sense that this would be a subject of the story as well. [[spoiler: In a dark twist, it turns out that Lynn and Blake's child is the Antichrist -- or at least, the cult BELIEVES it is -- and the game ends with her cries literally signaling the end of the world... or at least the destruction of Knoth's compound and the death of Blake and his daughter. [[ThroughTheEyesOfMadness Assuming any of that even happened at all, let alone Blake's "daughter"]].]]

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* TheAntichrist: What with Knoth's cult being based around The Book of Revelation-style teachings on the [[TheEndOfTheWorldAsWeKnowIt End Times]], it makes sense that this would be a subject of the story as well. [[spoiler: In a dark twist, it turns out that Lynn and Blake's child is the Antichrist -- or at least, the cult BELIEVES it is -- and the game ends with her cries literally signaling the end of the world... or at least the destruction of Knoth's compound and the death of Blake and his daughter. [[ThroughTheEyesOfMadness Assuming any of that even happened at all, let alone Blake's "daughter"]].is.]]



* DownerEnding: [[spoiler: Lynn dies giving birth to (apparently) TheAntichrist, Knoth fails to kill the child and instead slits his own throat, and Blake may have been eradicated by some kind of explosion -- either the end times being upon the world, or the Murkoff facility across the town exploding violently. Either way, the entire cast, with the possible exception of Blake, is dead. Worse, it is suggested that neither the end of the world the cult fears, nor Lynn's baby, are actually real. Everyone, protagonists included, has been driven insane by the corrupted microwaves from Murkoff's towers, and the first game/tie-in materials state that exposure to the experiments have given female patients psychosomatic or "phantom" pregnancies. This is hinted at by Lynn's final words, "There's nothing there," even after Blake shows her the baby, the fact that she went through the entire pregnancy over the course of about a ''day'', and the fact that the baby casts no shadow even though Blake does]].

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* DownerEnding: [[spoiler: Lynn dies giving birth to (apparently) TheAntichrist, Knoth fails to kill the child and instead slits his own throat, and Blake may have been eradicated by some kind of explosion -- either the end times being upon the world, or the Murkoff facility across the town exploding violently. Either way, the throat. The entire cast, with the possible exception of Blake, is dead. Worse, it is suggested that neither the end of the world the cult fears, nor Lynn's baby, are actually real. Everyone, protagonists included, has been driven insane by the corrupted microwaves from Murkoff's towers, and the first game/tie-in materials state that exposure to the experiments have given female patients psychosomatic or "phantom" pregnancies. This is hinted at by Lynn's final words, "There's nothing there," even after Blake shows her the baby, the fact that she went through the entire pregnancy over the course of about a ''day'', and the fact that the baby casts no shadow even though Blake does]].



%%* IdiotBall: It never once occurs to Blake (or Lynn, apparently) to pick up any of the flashlights, or weapons scattered throughout the game. It made sense that Miles never did that because 1) he didn't find that many and 2) going toe-to-toe with the Variants is certain death. Blake doesn't have that excuse because most of his foes are diseased, delirious rednecks.
%%** In spite of the life-threatening peril he's in, Blake obstinately holds onto his camera and keeps filming stuff with it. Outside of the night vision mode, it's not particularly useful and it means he only has one hand free. Miles was deliberately trying to document Murkoff's atrocities, but there's no urgency for Blake to be recording the cultists. A flashlight would be less unwieldy, provide better illumination, and double as [[EmergencyWeapon a make-shift club]]. Blake happens across multiple flashlights, so either the thought didn't cross his mind or [[SkewedPriorities shooting his documentary is a higher priority than rescuing Lynn]].
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* SharedMassHallucination: Wouldn't you know it, this is [[spoiler:actually the explanation behind the entire plot of the game, thanks to Murkoff's brainwashing microwaves.]]
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* UselessUsefulStealth: Both night vision and the new microphone feature.
** The night vision was imperative in the original game, as being able to see in the dark was a key advantage you had over the enemies who couldn't. Here though, your enemies can use flashlights, depriving you of that advantage for added terror...for the first third of the game. After you enter the Scalled camp, enemies never use flashlights again and their ability to see is again suitably unreliable.
** The new microphone feature is useful for being able to tell where enemies are, which is great and all, but what it doesn't tell you is ''how close they are''. An enemy right next to you will produce the same volume as one twenty feet away provided you have the mic trained on them. This drags down what would otherwise be an excellent way to navigate, since a lot of your time spent evading cultists will be in tall grass and corn fields that render you effectively blind as to where both your enemies and goals are.
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* AnnoyingArrows: Averted. You can take, at most, two hits from Laird's crossbow before dying. To further play up the realism (and add insult to injury), they aren't even huge bolts, as they have to fit into a small crossbow that someone as tiny as Laird can wield.
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''Outlast II'' is a SurvivalHorror game developed by Red Barrels released on April 25, 2017. The game takes place in the VideoGame/{{Outlast}} universe, a highly acclaimed first-person horror game known for its stealth mechanics, unforgettable characters, and excessive {{Gorn}}.

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''Outlast II'' is a SurvivalHorror game developed by Red Barrels released on April 25, 2017. The game takes place in the VideoGame/{{Outlast}} universe, a highly acclaimed first-person horror game known for its stealth mechanics, unforgettable characters, and excessive {{Gorn}}.
{{Gorn}}. Its JustForFun/XMeetsY is VideoGame/ResidentEvil4 meets VideoGame/SilentHillHomecoming.
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* RealityInsues: [[Blake gets crucified incorrectly by the usual depiction of Jesus having nails through the palms of his hands. The nails should have been driven into the wrists since the skin, tissue, and muscles of the center of the hands are too soft to support a body. This is how Blake is able to free himself, albeit very painfully.]]

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* RealityInsues: [[Blake RealityEnsues: [[spoiler:Blake gets crucified incorrectly by the usual depiction of Jesus having nails through the palms of his hands. The nails should have been driven into the wrists since the skin, tissue, and muscles of the center of the hands are too soft to support a body. This is how Blake is able to free himself, albeit very painfully.]]
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** [[spoiler:Datamining of the models reveals the breasts are fake and made of mud and there's a small hint of a Penis under the mud vagina, implying Val is a male pretending to be a female.]]

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** [[spoiler:Datamining of the models reveals the breasts are fake and made of mud and there's a small hint of a Penis under the mud vagina, implying Val is a male pretending to be a female.transwoman.]]
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%%* IdiotBall: It never once occurs to Blake (or Lynn, apparently) to pick up any of the flashlights, or weapons scattered throughout the game. It made sense that Miles never did that because 1) he didn't find that many and 2) going toe-to-toe with the Variants is certain death. Blake doesn't have that excuse because most of his foes are diseased, delirious rednecks.
%%** In spite of the life-threatening peril he's in, Blake obstinately holds onto his camera and keeps filming stuff with it. Outside of the night vision mode, it's not particularly useful and it means he only has one hand free. Miles was deliberately trying to document Murkoff's atrocities, but there's no urgency for Blake to be recording the cultists. A flashlight would be less unwieldy, provide better illumination, and double as [[EmergencyWeapon a make-shift club]]. Blake happens across multiple flashlights, so either the thought didn't cross his mind or [[SkewedPriorities shooting his documentary is a higher priority than rescuing Lynn]].
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* ImAHumanitarian: The belief from Laird and the Scalled is that Blake is some sort of messiah and that consuming him will cure their illness.


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* RealityInsues: [[Blake gets crucified incorrectly by the usual depiction of Jesus having nails through the palms of his hands. The nails should have been driven into the wrists since the skin, tissue, and muscles of the center of the hands are too soft to support a body. This is how Blake is able to free himself, albeit very painfully.]]
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** Laird and Nick are a reference to [[Film/MadMaxBeyondThunderdome Master and Blaster]].
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** [[spoiler:Datamining of the models reveals the breasts are fake and made of mud and there's a small hint of a Penis under the mud vagina, implying Val is a male pretending to be a female.]]
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[[caption-width-right:350:Horror rises from desperation and blind faith.]]

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[[caption-width-right:350:Horror [[caption-width-right:350:You think the first time was bad? This time, horror rises from desperation and blind faith.]]
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* WackyWaysideTribe: The Scalled. They don't play any role in the Heretics vs. New Ezekiel conflict, and they neither show up or are mentioned again Blake encounters them.

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* WackyWaysideTribe: The Scalled. They don't play any role in the Heretics vs. New Ezekiel conflict, and they neither show up or are mentioned again after Blake encounters them.

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* MindScrew: The protagonist constantly teleports between a mountain village and a Catholic school. [[spoiler:[[ThroughTheEyesOfMadness It's all hallucinations, though.]] ]]

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* MindScrew: The protagonist constantly teleports between a mountain village and a Catholic school. [[spoiler:[[ThroughTheEyesOfMadness [[spoiler: [[ThroughTheEyesOfMadness It's all hallucinations, though.]] ]]
* MultipleEndings: A very minor example, but [[spoiler: Jessica’s appearance in the ending cutscene depends on what you do when you hear her being attacked. If you turn around and run back for her immediately after hearing her scream, she’ll appear healthy and uninjured. If you take too long, she’ll have sickly pale skin and rope burns around her neck.
]]
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* TrialAndErrorGameplay: It is very difficult to hide from enemies and the environment can sometimes make it difficult to evade them. You will end up dying alot until you find the correct route or exit.

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