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Trope was cut/disambiguated due to cleanup


* TranslationConvention: At first any alien speech or writing you encounter is not translated for you, simply written as-is into the encounter description. As you successfully get through RandomEncounters or alien conversations, the game awards you a translated word and saves it into a PersonalDictionary. The later partial translations tend to imply EitherWorldDominationOrSomethingAboutBananas. The words themselves are randomly generated [[LawOfAlienNames letter salads]] and their meanings randomly assigned on each playthrough, making any translations you collect useless in the next game.

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* TranslationConvention: At first any alien speech or writing you encounter is not translated for you, simply written as-is into the encounter description. As you successfully get through RandomEncounters or alien conversations, the game awards you a translated word and saves it into a PersonalDictionary. The later partial translations tend to imply EitherWorldDominationOrSomethingAboutBananas. The words themselves are randomly generated [[LawOfAlienNames letter salads]] salads and their meanings randomly assigned on each playthrough, making any translations you collect useless in the next game.



** If you pursue [[spoiler: the blue ending, the "death people" will declare that you are their new god]].

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** If you pursue [[spoiler: the [[spoiler:the blue ending, the "death people" will declare that you are their new god]].
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A second UpdatedRerelease featuring even more content, a new escort mechanic and yet another ending was released for the Platform/NintendoSwitch on Apr 9, 2019. The content from this version, titled ''Out There: Omega The Alliance'' has yet to show up on other versions of the game, but has been promised by the developers to do so eventually.

to:

A second UpdatedRerelease UpdatedRerelease, titled ''Out There: Omega The Alliance'', featuring even more content, a new escort mechanic and yet another ending was released for the Platform/NintendoSwitch on Apr 9, 2019. The content from this version, titled ''Out There: Omega The Alliance'' has yet to show up on version eventually made it into other versions of the game, but has been promised by the developers to do so eventually.
game as well.
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A second UpdatedRerelease featuring even more content, a new escort mechanic and yet another ending was released for the UsefulNotes/NintendoSwitch on Apr 9, 2019. The content from this version, titled ''Out There: Omega The Alliance'' has yet to show up on other versions of the game, but has been promised by the developers to do so eventually.

to:

A second UpdatedRerelease featuring even more content, a new escort mechanic and yet another ending was released for the UsefulNotes/NintendoSwitch Platform/NintendoSwitch on Apr 9, 2019. The content from this version, titled ''Out There: Omega The Alliance'' has yet to show up on other versions of the game, but has been promised by the developers to do so eventually.
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''Out There'' is a self-styled "dark and melancholic adventure in deep space", initially released in 2014 for {{UsefulNotes/Android|Games}} and [[UsefulNotes/IOSGames iOS]] by mi-clos studio. An UpdatedRerelease with extra content (including a fourth ending), titled ''Out There: Omega Edition'' was released on [[UsefulNotes/IBMPersonalComputer PC]] via UsefulNotes/{{Steam}} on April 2nd 2015, with the expanded content being simultaneously added to the mobile versions as well.

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''Out There'' is a self-styled "dark and melancholic adventure in deep space", initially released in 2014 for {{UsefulNotes/Android|Games}} {{Platform/Android|Games}} and [[UsefulNotes/IOSGames [[Platform/IOSGames iOS]] by mi-clos studio. An UpdatedRerelease with extra content (including a fourth ending), titled ''Out There: Omega Edition'' was released on [[UsefulNotes/IBMPersonalComputer [[Platform/IBMPersonalComputer PC]] via UsefulNotes/{{Steam}} Platform/{{Steam}} on April 2nd 2015, with the expanded content being simultaneously added to the mobile versions as well.
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There's an official release date for the sequel.


Followed by a sequel, ''Out There: Oceans of Time''.

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Followed by a A sequel, ''Out There: Oceans of Time''.
Time'', was released on May 26th, 2022 on Steam.
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* [[spoiler:HumansAreTheRealMonsters: The random alien races on garden worlds are peaceful and the Judge-Architects are something like AboveGoodAndEvil, but the evil and warlike "death people" are the offspring of humankind. In one ending you end up leading them, and in another you are instrumental in their creation (see DownerEnding[=/=]EarnYourBadEnding). It has been commented that from the rest of the galaxy's point of view, the "best" ending is the one where you just die from lack of fuel or oxygen or hull damage, let humankind become extinct and leave the nice alien races alone.]]

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* [[spoiler:HumansAreTheRealMonsters: The HumansAreTheRealMonsters: [[spoiler:The random alien races on garden worlds are peaceful and the Judge-Architects are something like AboveGoodAndEvil, but the evil and warlike "death people" are the offspring of humankind. In one ending you end up leading them, and in another you are instrumental in their creation (see DownerEnding[=/=]EarnYourBadEnding). It has been commented that from the rest of the galaxy's point of view, the "best" ending is the one where you just die from lack of fuel or oxygen or hull damage, let humankind become extinct and leave the nice alien races alone.]]



* [[spoiler:TomatoInTheMirror: Over the course of the game the CaptainsLog entries will include descriptions of the side-effects of extended space travel: extreme weight loss from lack of gravity, face tanned almost black from cosmic rays, eyes bleached white by same, teeth and hair completely eradicated by radiation. The PlayerCharacter is mentally unbalanced and can use only alien languages to talk, think, or dream. In the endgame he finally sees the total effect of all these changes, and realizes he's become an alien himself. Cue the WhatHaveIBecome speech.]]

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* [[spoiler:TomatoInTheMirror: Over TomatoInTheMirror: [[spoiler:Over the course of the game the CaptainsLog entries will include descriptions of the side-effects of extended space travel: extreme weight loss from lack of gravity, face tanned almost black from cosmic rays, eyes bleached white by same, teeth and hair completely eradicated by radiation. The PlayerCharacter is mentally unbalanced and can use only alien languages to talk, think, or dream. In the endgame he finally sees the total effect of all these changes, and realizes he's become an alien himself. Cue the WhatHaveIBecome speech.]]
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More accurate.


The game contains no fighting element. You just explore space systems, contact alien races, discover new technologies, and do your best to survive the dangers of space and keep the levels of fuel, oxygen and hull above zero. As with other {{Roguelike}}s, [[FinalDeath death is permanent]] and your survival is a LuckBasedMission subject to the whims of the RandomNumberGod.

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The game contains no fighting element. You just explore space systems, contact alien races, discover new technologies, and do your best to survive the dangers of space and keep the levels of fuel, oxygen and hull above zero. As with other {{Roguelike}}s, [[FinalDeath death is permanent]] {{Permadeath}} and your survival is a LuckBasedMission subject to the whims of the RandomNumberGod.
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Followed by a sequel, ''Out There: Oceans of Time''.


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''Out There'' is a self-styled "dark and melancholic adventure in deep space", initially released in 2014 for [[AndroidGames Android]] and [[UsefulNotes/IOSGames iOS]] by mi-clos studio. An UpdatedRerelease with extra content (including a fourth ending), titled ''Out There: Omega Edition'' was released on [[UsefulNotes/IBMPersonalComputer PC]] via UsefulNotes/{{Steam}} on April 2nd 2015, with the expanded content being simultaneously added to the mobile versions as well.

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''Out There'' is a self-styled "dark and melancholic adventure in deep space", initially released in 2014 for [[AndroidGames Android]] {{UsefulNotes/Android|Games}} and [[UsefulNotes/IOSGames iOS]] by mi-clos studio. An UpdatedRerelease with extra content (including a fourth ending), titled ''Out There: Omega Edition'' was released on [[UsefulNotes/IBMPersonalComputer PC]] via UsefulNotes/{{Steam}} on April 2nd 2015, with the expanded content being simultaneously added to the mobile versions as well.

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* DownerEnding[=/=]EarnYourBadEnding: [[spoiler:The game has four endings of increasing difficulty, and none of them are happy. The easiest ending is the Green one, in which you discover that you're the last human being alive, with no home to return to. In the Red ending, you must first travel to the red galaxy destination, then retrace your steps to destroy the Judges-Architects' homeworld, only to return to Earth and help humanity evolve into the warlike, alien People Death race. In the Blue ending you defeat the People Death race by destroying their homeworld, only to have them make you their leader. The new Yellow Ending in the Omega Edition where you rescue mankind is arguably a happy ending, but is also the hardest to achieve. You can save only a very few of the humans you find, thousands more are already dead when you find them, and the mission ultimately costs you your own humanity and requires you to destroy at least one innocent star system along the way.]]

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* DownerEnding[=/=]EarnYourBadEnding: [[spoiler:The game has four five endings of increasing varying difficulty, and none of them are happy. The easiest ending is the Green one, in which you discover that you're the last human being alive, with no home to return to. In the Red ending, you must first travel to the red galaxy destination, then retrace your steps to destroy the Judges-Architects' homeworld, only to return to Earth and help humanity evolve into the warlike, alien People Death race. In the Blue ending you defeat the People Death race by destroying their homeworld, only to have them make you their leader. The new Yellow Ending in the Omega Edition where you rescue mankind is arguably a happy ending, but is also the hardest to achieve. You can save only a very few of the humans you find, thousands more are already dead when you find them, and the mission ultimately costs you your own humanity and requires you to destroy at least one innocent star system along the way. The Alliance Edition adds the Orange Ending, where you and four alien races forge an alliance to fight back against the "People Death," but the game ends before we see how that turns out.]]



* EscortMission: Added in the Alliance edition. On random rocky (read: non-garden) planets you can encounter a lone alien who wants a ride back to their homeworld. On arrival you'll receive some Omega. [[spoiler:Alternatively, you can take four of them to the Star Iron space station and form an alliance against the "People Death" to get the orange ending.]]



* MultipleEndings: The game features three endings, with a fourth added in the Omega Edition. They are usually named after the colour of the target destination displayed on the galaxy map.

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* MultipleEndings: The original game features three endings, with a fourth added in the Omega Edition and a fifth added in the Alliance Edition. They are usually named after the colour of the target destination displayed on the galaxy map.


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** Orange Ending (Alliance Edition): [[spoiler:By bringing four different aliens found on random rocky (non-garden) planets and bringing them to the Star Iron station, you have founded an alliance to push back against the "People Death." You also hold out hope that your allies may one day help you find your people again.]]
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''Out There'' is a self-styled "dark and melancholic adventure in deep space", initially released in 2014 for [[AndroidGames Android]] and [[IOSGames iOS]] by mi-clos studio. An UpdatedRerelease with extra content (including a fourth ending), titled ''Out There: Omega Edition'' was released on [[UsefulNotes/IBMPersonalComputer PC]] via UsefulNotes/{{Steam}} on April 2nd 2015, with the expanded content being simultaneously added to the mobile versions as well.

to:

''Out There'' is a self-styled "dark and melancholic adventure in deep space", initially released in 2014 for [[AndroidGames Android]] and [[IOSGames [[UsefulNotes/IOSGames iOS]] by mi-clos studio. An UpdatedRerelease with extra content (including a fourth ending), titled ''Out There: Omega Edition'' was released on [[UsefulNotes/IBMPersonalComputer PC]] via UsefulNotes/{{Steam}} on April 2nd 2015, with the expanded content being simultaneously added to the mobile versions as well.
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None

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A second UpdatedRerelease featuring even more content, a new escort mechanic and yet another ending was released for the UsefulNotes/NintendoSwitch on Apr 9, 2019. The content from this version, titled ''Out There: Omega The Alliance'' has yet to show up on other versions of the game, but has been promised by the developers to do so eventually.

A [[VisualNovel Interactive Graphic novel]] based on the game named ''Out There Chronicles'' has also been made by the developers, the first chapter available for free on booth IOS and Android.


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* DifficultButAwesome: The Firefly ship. It has the highest base stats in the game with no other ship matching it even fully upgraded. The downside? It has only 4 equipment slots by default which is only really enough to install the stuff you need to move around the map with no cargo or extra fuel/oxygen. Using the Symbiotic extension module you can increase the available slots to 10, which while still small gives you a least some wiggle room for cargo.

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''Out There'' is a video game for Android and iOS by mi-clos studio.

It is described as "a dark and melancholic adventure in deep space".

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''Out There'' is a video game for Android and iOS by mi-clos studio.

It is described as "a dark
self-styled "dark and melancholic adventure in deep space".
space", initially released in 2014 for [[AndroidGames Android]] and [[IOSGames iOS]] by mi-clos studio. An UpdatedRerelease with extra content (including a fourth ending), titled ''Out There: Omega Edition'' was released on [[UsefulNotes/IBMPersonalComputer PC]] via UsefulNotes/{{Steam}} on April 2nd 2015, with the expanded content being simultaneously added to the mobile versions as well.



An UpdatedRerelease titled ''Out There: Omega Edition'' was released on PC via Steam on April 2nd 2015. New content is available in this version, including new storylines and a fourth ending. This new content was added to the mobile versions in a free update.
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An UpdatedRerelease titled ''Out There: Omega Edition'' was released on PC via Steam on April 2nd 2015. New content is available in this version, including new storylines and a fourth ending. This new content was added [[SimilarlyNamedWorks Not to the mobile versions in be confused]] with ''VideoGame/OutThereSomewhere'', a free update.
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light-hearted PuzzlePlatformer from 2012.
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* OminousLatinChanting: A deep, ethereal voice intones "''Oh-meh-ga''" when you're given a unit of the Omega element.

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* OminousLatinChanting: A deep, ethereal voice intones "''Oh-meh-ga''" "[[AC: Oh-meh-ga]]" when you're given a unit of the Omega element.
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You play the pilot and sole crewmember of a small transport spaceship bringing minerals mined on one of UsefulNotes/{{Jupiter}}'s moons back to earth. During one trip, the ship malfunctions. Instead of arriving near Jupiter, you wake up from your cryogenic stasis centuries later, very, very, ''very'' far from home in another star system. An alien intelligence contacts you, giving you the Space Folder, a technology that allows FasterThanLightTravel between stars. It asks you to meet them in a space station in another system way across the galaxy. There's nothing for it but to use your new gift to pilot your ship from star system to star system until you reach them.

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You play the pilot and sole crewmember of a small transport spaceship bringing minerals mined supplies to mining stations on one of UsefulNotes/{{Jupiter}}'s moons back to earth. During one trip, the ship malfunctions. Instead of arriving near Jupiter, you wake up from your cryogenic stasis centuries later, very, very, ''very'' far from home in another star system. An alien intelligence contacts you, giving you the Space Folder, a technology that allows FasterThanLightTravel between stars. It asks you to meet them in a space station in another system way across the galaxy. There's nothing for it but to use your new gift to pilot your ship from star system to star system until you reach them.

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* FishOutofTemporalWater: The PlayerCharacter begins the game as a HumanPopsicle whose cryogenic-stasis has kept him preserved for millennia. Later on he muses that each time he uses the Space Folder, he is jumping long distances not only in space, but in time, leading him to wonder what he will find when he gets home. Depending on the ending you reach, he may ultimately become a ParadoxPerson.

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* FishOutofTemporalWater: The PlayerCharacter begins the game as a HumanPopsicle whose cryogenic-stasis cryogenic suspension has kept him preserved for millennia. Later on he muses that each time he uses the Space Folder, he is jumping long distances not only in space, but in time, leading him to wonder what he will find when he gets home. Depending on the ending you reach, he may ultimately become a ParadoxPerson.


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* GoMadFromTheIsolation: In some of the random log entries, the protagonist says he is recording his voice and listening to it, to prevent forgetting how to talk to humans.


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* OminousLatinChanting: A deep, ethereal voice intones "''Oh-meh-ga''" when you're given a unit of the Omega element.
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* IndoEuropeanAlienLanguage: Alien language has an extremely crude syntax and a very poor vocabulary only consisting of 1-1 equivalents of English words. Or at least, the aliens are talking in their languages and you're guessing what it means, which accounts for the crudeness and equivalences. You can't figure out the nuances, but can just about make out "We are Hvsnu. 'Death People' are Death. Hvsnu fear Death. Are you 'Death People'?" If you blindly guess "Yes", it's understandable that they don't want to deal with you any further.

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* IndoEuropeanAlienLanguage: Alien language has an extremely crude syntax and a very poor vocabulary only consisting of 1-1 equivalents of English words. Or at least, the aliens are talking in their languages and you're guessing what it means, which accounts for the crudeness and equivalences. You can't figure out the nuances, but can just about make out "We are Hvsnu. 'Death People' [alien name]. [untranslated] are Death. Hvsnu [alien name] fear Death. Are you 'Death People'?" [untranslated]?" If you blindly guess "Yes", it's understandable that they don't want to deal with you any further.
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* IndoEuropeanAlienLanguage: Alien language has an extremely crude syntax and a very poor vocabulary only consisting of 1-1 equivalents of English words. Strangely, those are the same aliens that occasionally provide you with incredibly advanced technology.

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* IndoEuropeanAlienLanguage: Alien language has an extremely crude syntax and a very poor vocabulary only consisting of 1-1 equivalents of English words. Strangely, those are Or at least, the same aliens are talking in their languages and you're guessing what it means, which accounts for the crudeness and equivalences. You can't figure out the nuances, but can just about make out "We are Hvsnu. 'Death People' are Death. Hvsnu fear Death. Are you 'Death People'?" If you blindly guess "Yes", it's understandable that occasionally provide you they don't want to deal with incredibly advanced technology.you any further.
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* FirstContactMath: Not with the actual alien races you encounter, who just have a word-based cipher, but certain random encounters, which require you to understand basic math or geometry to get the best result.

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* ComebackMechanic: If you attempt a jump without enough fuel you're alerted to the prospect of a "Desperate Action", and given a last chance to check your fuel supply before jumping. If you jump as a Desperate Action, there's a chance that you'll succeed through pure luck. Otherwise you die.


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* HeroicSecondWind: If you attempt a jump without enough fuel you're alerted to the prospect of a "Desperate Action", and given a last chance to check your fuel supply before jumping. If you jump as a Desperate Action, there's a chance that you'll succeed through pure luck. Otherwise you die.
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* [[spoiler:TomatoInTheMirror: Over the course of the game the CaptainsLog entries will include descriptions of the side-effects of extended space travel: extreme weight loss from lack of gravity, face tanned almost black from cosmic rays, eyes bleached white by same, teeth and hair completely eradicated by radiation. The PlayerCharacter is mentally unbalanced, unable to talk, think, or dream except only in alien languages. In the endgame he finally sees the total effect of all these changes, and realizes he's become an alien himself. Cue the WhatHaveIBecome speech.]]

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* [[spoiler:TomatoInTheMirror: Over the course of the game the CaptainsLog entries will include descriptions of the side-effects of extended space travel: extreme weight loss from lack of gravity, face tanned almost black from cosmic rays, eyes bleached white by same, teeth and hair completely eradicated by radiation. The PlayerCharacter is mentally unbalanced, unable unbalanced and can use only alien languages to talk, think, or dream except only in alien languages.dream. In the endgame he finally sees the total effect of all these changes, and realizes he's become an alien himself. Cue the WhatHaveIBecome speech.]]
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* [[spoiler:TomatoInTheMirror: Over the course of the game the CaptainsLog entries will include descriptions of the side-effects of extended space travel: extreme weight loss from lack of gravity, face tanned almost black from cosmic rays, eyes bleached white by same, teeth and hair completely eradicated by radiation. The PlayerCharacter is mentally unbalanced, unable to talk, think, and dream except only in alien languages. In the endgame he finally ses the total effect of all these changes, and realizes he's become an alien himself. Cue the WhatHaveIBecome speech.]]
* TranslationConvention: At first any alien speech or writing you encounter is not translated for you, simply written as-is into the encounter description. As you successfully get through RandomEncounters or alien conversations, the game awards you a translated word and saves it into a PersonalDictionary. The later partial translations can imply EitherWorldDominationOrSomethingAboutBananas. The words themselves are randomly generated [[LawOfAlienNames letter salads]] and their meanings randomly assigned on each playthrough, making any translations you collect useless in the next game.

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* [[spoiler:TomatoInTheMirror: Over the course of the game the CaptainsLog entries will include descriptions of the side-effects of extended space travel: extreme weight loss from lack of gravity, face tanned almost black from cosmic rays, eyes bleached white by same, teeth and hair completely eradicated by radiation. The PlayerCharacter is mentally unbalanced, unable to talk, think, and or dream except only in alien languages. In the endgame he finally ses sees the total effect of all these changes, and realizes he's become an alien himself. Cue the WhatHaveIBecome speech.]]
* TranslationConvention: At first any alien speech or writing you encounter is not translated for you, simply written as-is into the encounter description. As you successfully get through RandomEncounters or alien conversations, the game awards you a translated word and saves it into a PersonalDictionary. The later partial translations can tend to imply EitherWorldDominationOrSomethingAboutBananas. The words themselves are randomly generated [[LawOfAlienNames letter salads]] and their meanings randomly assigned on each playthrough, making any translations you collect useless in the next game.

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* NotCompletelyUseless: Life Seed technology. It instantly turns a dead rocky planet into a habitable garden world, but it's a RareRandomDrop that's hard to acquire, has significant building costs, and to use it you must spend one unit of the highly valuable Omega element. In the original version of ''Out There'', the in-game benefits were almost zero. It did not spawn an intelligent alien race or change the mineral content on a terraformed planet, and was never of any use in any mission or random event. Its only use was to quickly refill your oxygen meter to maximum, but you could use the same unit of Omega the Life Seed would spend to instantly gain 25 oxygen without using the Life Seed at all. The ''Omega Edition'' made the Life Seed less [[UselessItem useless]] by changing the planet's mineral content along with spawning an intelligent race from whom you can trade Omega or technology. [[spoiler:The Omega Edition also requires you to build and use the Life Seed to achieve the yellow ending.]]

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* NotCompletelyUseless: Life Seed technology. It instantly turns a dead rocky planet into a habitable garden world, but it's a RareRandomDrop that's hard to acquire, has significant building costs, and to use it you must spend one unit of the highly valuable Omega element. In the original version of ''Out There'', the in-game benefits were almost zero.zero, making the Life Seed AwesomeButImpractical. It did not spawn an intelligent alien race or change the mineral content on a terraformed planet, and was never of any use in any mission or random event. Its only use was to quickly refill your oxygen meter to maximum, but you could use the same unit of Omega the Life Seed would spend to instantly gain 25 oxygen without using the Life Seed at all. The ''Omega Edition'' made the Life Seed less [[UselessItem useless]] by changing the planet's mineral content along with spawning an intelligent race from whom you can trade Omega or technology. [[spoiler:The Omega Edition also requires you to build and use the Life Seed to achieve the yellow ending.]]



* {{Unobtainium}}: Element Omega can only be acquired through interaction with alien races and some rare random events. It can be spent to repair any equipment or to gain +25 of either fuel, oxygen or hull, and it is needed to activate the game's most advanced equipments (Death Seed, Life Seed and Wormhole Generator).


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* [[spoiler:TomatoInTheMirror: Over the course of the game the CaptainsLog entries will include descriptions of the side-effects of extended space travel: extreme weight loss from lack of gravity, face tanned almost black from cosmic rays, eyes bleached white by same, teeth and hair completely eradicated by radiation. The PlayerCharacter is mentally unbalanced, unable to talk, think, and dream except only in alien languages. In the endgame he finally ses the total effect of all these changes, and realizes he's become an alien himself. Cue the WhatHaveIBecome speech.]]


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* {{Unobtainium}}: Element Omega can only be acquired through interaction with alien races and some rare random events. It can be spent to repair any equipment or to gain +25 of either fuel, oxygen or hull, and it is needed to activate the game's most advanced equipments (Death Seed, Life Seed and Wormhole Generator).


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* {{Unwinnable}}: The combination of the maze-like star paths and intense ResourcesManagementGameplay can lead to situations where your ship is trapped and[=/=]or about to fall apart. The in-game menu helpfully supplies a "Give up" option.
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* EmergencyCargoDump: Every ship in the game has its cargo space arranged in a LimitedLoadout of a specific size. Piloting a smaller ship means you'll have to dump elements or dismantle space-wasting technology to cram in as much useful stuff as possible.

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* EmergencyCargoDump: Every ship in the game has its cargo space arranged in a LimitedLoadout of a specific size. Piloting a smaller ship means you'll have to dump elements or dismantle space-wasting technology to cram in as much useful stuff as possible. Also happens in RandomEncounters, but you won't get a choice as to which cargo gets dumped.
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* IfYouDieICallYourStuff: The Omega edition introduced "cemetary gates", a game mechanic similar to the bones files used in VideoGame/NetHack. When you die your ship remains in that location with all its cargo and technology intact, allowing you to return and loot it later.

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* IfYouDieICallYourStuff: The Omega edition introduced "cemetary "cemetery gates", a game mechanic similar to the bones files used in VideoGame/NetHack. When you die your ship remains in that location with all its cargo and technology intact, allowing you to return and loot it later.
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* CaptainsLog: Each time you jump to a new star system, the PlayerCharacter creates a new entry in his journal. Some of the entries are about random encounters with aliens--including a SpaceWhale--or alien technology. Other entries are more philosophical or nostalgic, with occasional drifts into SpaceMadness. [[spoiler:The log also documents his SlowTransformation into something other than human.]]

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* CaptainsLog: Each time you jump to a new star system, the PlayerCharacter creates a new entry in his journal. Some of the entries are about random encounters RandomEncounters with aliens--including a SpaceWhale--or alien technology. Other entries are more philosophical or nostalgic, with occasional drifts into SpaceMadness. [[spoiler:The log also documents his SlowTransformation into something other than human.]]



* GiveMeYourInventoryItem: The aliens who aren't completely frightened of you will talk to you and ask you a question. If you give them an answer they like. the alien then will negotiate a trade, one unit of some element out of your supplies for either a new technology, or a unit of Omega. Since the alien dialog may not be translated, you'll have to guess which element will work. Either way you lose whatever you offer.

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* GiveMeYourInventoryItem: The aliens who aren't completely frightened of you will talk to you and ask you a question. If you give them an answer they like. like, the alien then will negotiate a trade, one unit of some element out of your supplies for either a new technology, or a unit of Omega. Since the alien dialog may not be translated, you'll have to guess which element will work. Either way you lose whatever you offer.

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* SufficientlyAdvancedAlien: The Judges-Architects

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* SufficientlyAdvancedAlien: The Judges-ArchitectsJudges-Architects.


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* TranslationConvention: At first any alien speech or writing you encounter is not translated for you, simply written as-is into the encounter description. As you successfully get through RandomEncounters or alien conversations, the game awards you a translated word and saves it into a PersonalDictionary. The later partial translations can imply EitherWorldDominationOrSomethingAboutBananas. The words themselves are randomly generated [[LawOfAlienNames letter salads]] and their meanings randomly assigned on each playthrough, making any translations you collect useless in the next game.

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* FasterThanLightTravel: The Space Folder allows just that, and the PlayerCharacter often comments on how wonderful and groundbreaking a technology it is

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* FasterThanLightTravel: The Space Folder allows just that, and the PlayerCharacter often comments on how wonderful and groundbreaking a technology it isis.
* FishOutofTemporalWater: The PlayerCharacter begins the game as a HumanPopsicle whose cryogenic-stasis has kept him preserved for millennia. Later on he muses that each time he uses the Space Folder, he is jumping long distances not only in space, but in time, leading him to wonder what he will find when he gets home. Depending on the ending you reach, he may ultimately become a ParadoxPerson.
* GiveMeYourInventoryItem: The aliens who aren't completely frightened of you will talk to you and ask you a question. If you give them an answer they like. the alien then will negotiate a trade, one unit of some element out of your supplies for either a new technology, or a unit of Omega. Since the alien dialog may not be translated, you'll have to guess which element will work. Either way you lose whatever you offer.



* IfYouDieICallYourStuff: The Omega edition introduced "cemetary gates", a game mechanic similar to the bones files used in VideoGame/NetHack. When you die your ship remains in that location with all its cargo and technology intact, allowing you to return and loot it later.



* RagnarokProofing: You sometimes find new ships waiting for you in some star systems, supposedly abandonded by their previous users an undetermined length of time ago. They are all completely functional, have a hull in perfect condition and full oxygen and fuel tanks, and many come with advanced technological modules.

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* RagnarokProofing: You sometimes find new ships waiting for you in some star systems, supposedly abandonded abandoned by their previous users an undetermined length of time ago. They are all completely functional, have a hull in perfect condition and full oxygen and fuel tanks, and many come with advanced technological modules. However, often the cargo space will have areas that will need to be repaired before you can use them.
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* EmergencyCargoDump: Every ship in the game has its cargo space arranged in a LimitedLoadout of a specific size. Piloting a smaller ship means you'll have to dump elements or dismantle space-wasting technology to cram in as much useful stuff as possible.
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* CaptainsLog: Each time you jump to a new star system, the PlayerCharacter creates a new entry in his journal. Some of the entries are about random encounters with aliens--including a SpaceWhale--or alien technology. Other entries are more philosophical or nostalgic, with occasional drifts into SpaceMadness. [[spoiler:The log also documents his SlowTransformation into something other than human.]]
* CasualInterplanetaryTravel: The Interplanetary Reactor technology allows you to move quickly from planet to planet within a star system.
* CasualInterstellarTravel: Courtesy of the Space Folder.
* ComebackMechanic: If you attempt a jump without enough fuel you're alerted to the prospect of a "Desperate Action", and given a last chance to check your fuel supply before jumping. If you jump as a Desperate Action, there's a chance that you'll succeed through pure luck. Otherwise you die.

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