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Available for purchase [[https://store.steampowered.com/app/2381590/Only_Up/?curator_clanid=34815366 here]]. See also ''VideoGame/GettingOverItWithBennettFoddy'', which is basically a spiritual precursor to this game, but in 2D.

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Available Sadly, the game reportedly caused its creator a great deal of stress and so, on September 7, 2023, the game was delisted from Steam at [=SCKR's=] request, making it unavailable for purchase [[https://store.steampowered.com/app/2381590/Only_Up/?curator_clanid=34815366 here]]. or download. Statements made from SCKR indicate that they want to put the game behind them and are not planning on releasing it again for a long time, if ever.

See also ''VideoGame/GettingOverItWithBennettFoddy'', which is basically a spiritual precursor to this game, but in 2D.
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* VictoryFakeout: A few platforms are designed to look like players have reached the end, including one inside a Tower of Babel asset, and one early platform that sprays confetti and is decorated with text congratulating the player. Of course, then one steps onto the next platform, which then rises... and reveals there's ''still more'' objects to scale.

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* VictoryFakeout: A few platforms are designed to look like players have reached the end, including one inside a Tower of Babel asset, and one early platform that sprays confetti and is decorated with text congratulating the player. Of course, then one steps onto the next platform, which then rises... and reveals there's ''still more'' objects to scale.scale.
* VisualInnuendo: In the area near the giant girl (prior to her removal), which includes going under her skirt, the objects to climb on include flowers, strawberries, a tentacle, a showerhead, an eggplant, a fish, a tongue, a bottle of wine, and, just in case the game was being too subtle about it, a condom.
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* GiantWoman: In the original release, a model of an {{Animesque}} young woman many times larger than the player character was one of the required landmarks they have to traverse. They'd need to climb various objects surrounding her, then jump onto her arm, and navigate across the cloth she's holding behind her to reach the next part of the course. [[https://www.downtimebros.com/only-up-anime-girl-removed-from-viral-climbing-game/ A later update removed the model]] and provided a bed-skip in its place, as it hadn't been intended for commercial use. Probably didn't help that this area is rife with sexual innuendo with varying levels of subtlety in an otherwise safe for work game.

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* GiantWoman: In the original release, a model of an {{Animesque}} young woman many times larger than the player character was one of the required landmarks they have to traverse. They'd need to climb various objects surrounding her, then jump onto her arm, and navigate across the cloth she's holding behind her to reach the next part of the course. [[https://www.downtimebros.com/only-up-anime-girl-removed-from-viral-climbing-game/ A later update removed the model]] and provided a bed-skip in its place, as it hadn't been intended for commercial use. Probably didn't help that this area is rife with sexual innuendo with varying levels of subtlety in an otherwise safe for work game. That said, the developer has confirmed that the creator of the model has now allowed him to use it, with him clarifying that an altered version of it will be added back into the game in the near future.
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* SyntheticVoiceActor: Jackie speaks entirely through text-to-speech.
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-->Have you ever wanted to walk up to the clouds? Embark on an exciting journey in Only UP! Exploring a huge world full of secrets and mysteries, you have to get as high as possible, and the most interesting starts above the clouds...

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-->Have ->''"Have you ever wanted to walk up to the clouds? Embark on an exciting journey in Only UP! Exploring a huge world full of secrets and mysteries, you have to get as high as possible, and the most interesting starts above the clouds...
clouds..."''
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* GiantWoman: In the original release, a model of an {{Animesque}} young woman many times larger than the player character was one of the required landmarks they have to traverse. They'd need to climb various objects surrounding her, then jump onto her arm, and navigate across the cloth she's holding behind her to reach the next part of the course. [[https://www.downtimebros.com/only-up-anime-girl-removed-from-viral-climbing-game/ A later update removed the model]] and provided a bed-skip in its place, as it hadn't been intended for commercial use.

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* GiantWoman: In the original release, a model of an {{Animesque}} young woman many times larger than the player character was one of the required landmarks they have to traverse. They'd need to climb various objects surrounding her, then jump onto her arm, and navigate across the cloth she's holding behind her to reach the next part of the course. [[https://www.downtimebros.com/only-up-anime-girl-removed-from-viral-climbing-game/ A later update removed the model]] and provided a bed-skip in its place, as it hadn't been intended for commercial use. Probably didn't help that this area is rife with sexual innuendo with varying levels of subtlety in an otherwise safe for work game.
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* PantyShot: You'd have to literally go right between the legs of the GiantWoman to progress [[DummiedOut when the model was still in the game]]. If you angled the camera up while doing so, you could get a nice shot of her panties in the process.
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* ShipOutOfWater: One auto-scrolling segment has a giant ship in a bottle whose bottle is broken; getting on board the ship itself causes it to start sailing over an actual floating body of water to the next segment, but for all intents and purposes, it's basically ''airborne''. Getting the ship to move the right way, however, can be a surprisingly touch-and-go business, as [[Characters/NijisanjiENLuxiem Vox Akuma]] [[https://www.youtube.com/watch?v=8TZWueYkf4Y&t=7102s discovered]].

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* ShipOutOfWater: One auto-scrolling segment has a giant ship in a bottle whose bottle is broken; getting on board the ship itself causes it to start sailing over an actual floating body of water to the next segment, but for all intents and purposes, it's basically ''airborne''. Getting the ship to move the right way, however, can be a surprisingly touch-and-go business, as [[Characters/NijisanjiENLuxiem Vox Akuma]] [[https://www.youtube.com/watch?v=8TZWueYkf4Y&t=7102s discovered]].business.

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* GameBreakingBug: It's possible through getting knocked by certain objects to get [[https://www.youtube.com/watch?v=DZkroKAkA5o warped to an out-of-bounds area at the bottom of the map that's impossible to escape]]. All the player can do is quit and start over.



** At the end of the rainbow bridge halfway through the game, there's a platform that looks like a circular picnic table with a few GiantFood items on it. Jumping onto any part of the table causes it to collapse, potentially leading to the poor player descending ''all the way down to the beginning of the game''. There's a bunch of floating platforms that form a pathway around it and an eerie noise as you approach it can potentially alert you to what's coming, but that hasn't stopped many streamers of this game from accidentally springing the trap and losing ''hours'' of progress.

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** At the end of the rainbow bridge halfway through the game, there's a platform that looks like a circular picnic table with a few GiantFood items on it. Jumping onto any part of the table causes it to collapse, potentially leading to the poor player descending ''all the way down to the beginning of the game''. And just to add insult to injury, if they fall down from there the game specifically forces the player away from anything they could potentially land on until they reach the ground. There's a bunch of floating platforms that form a pathway around it and an eerie noise as you approach it can potentially alert you to what's coming, but that hasn't stopped many streamers of this game from accidentally springing the trap and losing ''hours'' of progress.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/header_248.jpg]]
[[caption-width-right:350:Upwards. Onwards.]]
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** And above the aforementioned camper van, in the middle of the construction site area - is a [[WesternAnimation/{{Up}} flying house being kept airborne by a bunch of balloons]].
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''Only Up!'' is a platform game by [=SCKR=] Games. Built out of various recycled assets, its premise is deceptively simple: you control a teenager who wants to get out of the slums and find a brighter future. To do that, all the teen has to do is find a way to climb higher... and higher... and higher...

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''Only Up!'' is a platform game by [=SCKR=] Games. Built out of various recycled assets, its premise is deceptively simple: you control Jackie, a teenager who wants to get out of the slums and find a brighter future. To do that, all the teen has to do is find a way to climb higher... and higher... and higher...



* ContinuingIsPainful: The player is literally incapable of taking any damage at all. It's still not recommended to mess up, however, because they can plummet straight down to the beginning ''at any point in the game.''

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* ContinuingIsPainful: The player Jackie is literally incapable of taking any damage at all. It's still not recommended to mess up, however, because they can plummet straight down to the beginning ''at any point in the game.''



* GiantWoman: A model of an {{Animesque}} young woman many times larger than the player character is one of the required landmarks they have to traverse. They need to climb various objects surrounding her, then jump onto her arm, and navigate across the cloth she's holding behind her to reach the next part of the course.

to:

* GiantWoman: A In the original release, a model of an {{Animesque}} young woman many times larger than the player character is was one of the required landmarks they have to traverse. They They'd need to climb various objects surrounding her, then jump onto her arm, and navigate across the cloth she's holding behind her to reach the next part of the course.course. [[https://www.downtimebros.com/only-up-anime-girl-removed-from-viral-climbing-game/ A later update removed the model]] and provided a bed-skip in its place, as it hadn't been intended for commercial use.



* PantyShot: You have to literally go right between the legs of the GiantWoman to progress. If you angle the camera up while doing so, you can get a nice shot of her panties in the process.

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* PantyShot: You You'd have to literally go right between the legs of the GiantWoman to progress. progress [[DummiedOut when the model was still in the game]]. If you angle angled the camera up while doing so, you can could get a nice shot of her panties in the process.
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* VictoryFakeout: A few platforms are designed to look like players have reached the end, including in inside a Tower of Babel asset, and one early platform that sprays confetti and is decorated with text congratulating the player. Of course, then one steps onto the next platform, which then rises... and reveals there's ''still more'' objects to scale.

to:

* VictoryFakeout: A few platforms are designed to look like players have reached the end, including in one inside a Tower of Babel asset, and one early platform that sprays confetti and is decorated with text congratulating the player. Of course, then one steps onto the next platform, which then rises... and reveals there's ''still more'' objects to scale.
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** One of the assets used by the game is a desert area, with a [[ Series/BreakingBadcamper van and a pair of lawn chairs laid out next to it]].

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** One of the assets used by the game is a desert area, with a [[ Series/BreakingBadcamper [[Series/BreakingBad camper van and a pair of lawn chairs laid out next to it]].
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* InterfaceScrew: Some sections mess with player's perception just to make the jumping trickier. One series of narrow paths have the screen brightness turned up, as if the player is staring straight at the sun, while another turns the screen monochrome.

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* InterfaceScrew: Some sections mess with player's perception just to make the jumping trickier. One series of narrow paths have has the screen brightness turned up, as if the player is staring straight at the sun, while another turns the screen monochrome.
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* InterfaceScrew: Some sections mess with player's perception just to make the jumping trickier. One series of narrow paths have the screen brightness turned up, as if the player is staring straight at the sun, while another turns the screen monochrome.

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* BulletTime: Players can slow down the speed of the game at will, allowing them to correct a long jump mid-trajectory... or watch their imminent miss with futility.



* SchmuckBait: At the end of the rainbow bridge halfway through the game, there's a platform that looks like a circular picnic table with a few GiantFood items on it. Jumping onto any part of the table causes it to collapse, potentially leading to the poor player descending ''all the way down to the beginning of the game''. There's a bunch of floating platforms that form a pathway around it and an eerie noise as you approach it can potentially alert you to what's coming, but that hasn't stopped many streamers of this game from accidentally springing the trap and losing ''hours'' of progress.

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* SchmuckBait: PlatformHell: Like ''VideoGame/GettingOverItWithBennettFoddy'', ''Only Up'' challenges players to scale a series of awkwardly placed, completely arbitrarily shaped platforms with no way to save progress, but plenty of intentionally frustrating design choices and traps to impede the way.
* SchmuckBait:
**
At the end of the rainbow bridge halfway through the game, there's a platform that looks like a circular picnic table with a few GiantFood items on it. Jumping onto any part of the table causes it to collapse, potentially leading to the poor player descending ''all the way down to the beginning of the game''. There's a bunch of floating platforms that form a pathway around it and an eerie noise as you approach it can potentially alert you to what's coming, but that hasn't stopped many streamers of this game from accidentally springing the trap and losing ''hours'' of progress.progress.
** In the department store of the city section, an elevator will open up, inviting you inside. Taking the bait will have the floor break off, sending you plummeting.



** One of the assets used by the game is a desert area, with a [[ Series/BreakingBadcamper van and a pair of lawn chairs laid out next to it]].



* SteppingStonesInTheSky: Every single platform from the second segment upward is basically this. These platforms include such things as trucks, train cars, ladders, shelves, boxes, entire broken segments of buildings, giant skeletons, paper lanterns, a pirate ship, a killer whale with swords stuck in it, food boxes, giant floating flowers, and other weirder stuff.

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* SteppingStonesInTheSky: Every single platform from the second segment upward is basically this. These platforms include such things as trucks, train cars, ladders, shelves, boxes, entire broken segments of buildings, giant skeletons, paper lanterns, a pirate ship, a killer whale with swords stuck in it, food boxes, giant floating flowers, and other weirder stuff.stuff.
* VictoryFakeout: A few platforms are designed to look like players have reached the end, including in inside a Tower of Babel asset, and one early platform that sprays confetti and is decorated with text congratulating the player. Of course, then one steps onto the next platform, which then rises... and reveals there's ''still more'' objects to scale.
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* SequenceBreaking: If you know where to look, you'll find several bouncy beds or trampolines that propel you a fair distance up. Speedrunners use them to jet past several stages of the game.
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* JourneyToTheSky: True to its name and premise, the game revolves around the protagonist climbing several floating or suspended objects (such as trains, rocky platforms or even a ''factory'') to leave the ruined city in the ground and reach the skies.
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** The penultimate segment includes assets based on the long-. At the end of this segment, the player enters a black hole that looks very much like the one seen in the climax of ''Film/{{Interstellar}}''.

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** The penultimate segment includes assets based on the long-. At long-legged elephants from the paintings of Creator/SalvadorDali. Also, at the end of this segment, the player enters a black hole that looks very much like the one seen in the climax of ''Film/{{Interstellar}}''.

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* SchmuckBait: At the end of the rainbow bridge halfway through the game, there's a platform that looks like a circular picnic table with a few GiantFood items on it. Jumping onto any part of the table causes it to collapse, potentially leading to the poor player descending ''all the way down to the beginning of the game''. There's a bunch of floating platforms that form a pathway around it and an eerie noise as you approach it can potentially alert you to what's coming, but that hasn't stopped many streamers of this game from accidentally springing the trap and losing ''hours'' of progress.



** The temple with the golden apple has a mannequin in a golden pot with a hammer, a direct reference to ''VideoGame/GettingOverItWithBennettFoddy''.

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** The rainbow bridge is a reference to the Bifrost of Myth/NorseMythology, but more specifically the version of it that appears in the Franchise/MarvelCinematicUniverse, particularly the first ''Film/{{Thor}}'' movie.
** The temple with the golden apple has a mannequin in a golden pot with a hammer, hammer - a direct reference to ''VideoGame/GettingOverItWithBennettFoddy''.''VideoGame/GettingOverItWithBennettFoddy'', which this game can be taken as a SpiritualSuccessor of.
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** At one point during the black-and-white segment where the dialogue talks about death, the player collects a coin, and then jumps onto a gondola that carries them to the next segment. Together, these add up to a reference to Charon of ClassicalMythology, TheFerryman who takes departed souls across the river Styx.

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** At one point during the black-and-white segment where the dialogue talks about death, the player collects a coin, and then jumps onto a gondola that carries them to the next segment. Together, these add up to a reference to Charon of ClassicalMythology, Myth/ClassicalMythology, TheFerryman who takes departed souls across the river Styx.
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* GiantWoman: A model of an {{Animeesque}} young woman many times larger than the player character is one of the required landmarks they have to traverse. They need to climb various objects surrounding her, then jump onto her arm, and navigate across the cloth she's holding behind her to reach the next part of the course.

to:

* GiantWoman: A model of an {{Animeesque}} {{Animesque}} young woman many times larger than the player character is one of the required landmarks they have to traverse. They need to climb various objects surrounding her, then jump onto her arm, and navigate across the cloth she's holding behind her to reach the next part of the course.



* ShipInABottle: One auto-scrolling segment has a giant one of these whose bottle is broken; getting on board the ship itself causes it to start sailing over an actual body of water to the next segment. Getting the ship to move the right way, however, can be a surprisingly touch-and-go business, as [[Characters/NijisanjiENLuxiem Vox Akuma]] [[https://www.youtube.com/watch?v=8TZWueYkf4Y&t=7102s discovered]].

to:

* ShipInABottle: ShipOutOfWater: One auto-scrolling segment has a giant one of these ship in a bottle whose bottle is broken; getting on board the ship itself causes it to start sailing over an actual floating body of water to the next segment.segment, but for all intents and purposes, it's basically ''airborne''. Getting the ship to move the right way, however, can be a surprisingly touch-and-go business, as [[Characters/NijisanjiENLuxiem Vox Akuma]] [[https://www.youtube.com/watch?v=8TZWueYkf4Y&t=7102s discovered]].

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* AbusiveParents: The player's narration at one point describes how their father would beat their wife
* Checkpoint Starvation: There are no checkpoints at all. If you make a mistake and fall, all you can do is climb back up again.
* Continuing is Painful: The player is literally incapable of taking any damage at all. It's still not recommended to mess up, however, because they can plummet straight down to the beginning ''at any point in the game.''

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* AbusiveParents: The player's narration at one point describes how their father would beat their wife
mother. When they arrive at a factory-like place, they describe how they hoped their father would one day not come back from work.
* Checkpoint Starvation: CheckpointStarvation: There are no checkpoints at all. If you make a mistake and fall, all you can do is climb back up again.
* Continuing is Painful: ContinuingIsPainful: The player is literally incapable of taking any damage at all. It's still not recommended to mess up, however, because they can plummet straight down to the beginning ''at any point in the game.''



* StairwayToHeaven: One segment invokes the trope with a FluffyCloudHeaven-like, temple-filled aesthetic, with multiple stairways taking the player upward.

to:

** At the very end, [[spoiler:when the player takes off into space]], the narration states, "[[Franchise/StarWars May the Force be with you]]."
* StairwayToHeaven: One segment invokes the trope with a FluffyCloudHeaven-like, temple-filled aesthetic, with multiple stairways taking the player upward.upward.
* SteppingStonesInTheSky: Every single platform from the second segment upward is basically this. These platforms include such things as trucks, train cars, ladders, shelves, boxes, entire broken segments of buildings, giant skeletons, paper lanterns, a pirate ship, a killer whale with swords stuck in it, food boxes, giant floating flowers, and other weirder stuff.
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-->Have you ever wanted to walk up to the clouds? Embark on an exciting journey in Only UP! Exploring a huge world full of secrets and mysteries, you have to get as high as possible, and the most interesting starts above the clouds...

''Only Up!'' is a platform game by [=SCKR=] Games. Built out of various recycled assets, its premise is deceptively simple: you control a teenager who wants to get out of the slums and find a brighter future. To do that, all the teen has to do is find a way to climb higher... and higher... and higher...

Available for purchase [[https://store.steampowered.com/app/2381590/Only_Up/?curator_clanid=34815366 here]]. See also ''VideoGame/GettingOverItWithBennettFoddy'', which is basically a spiritual precursor to this game, but in 2D.

!!This VideoGame contains examples of:
* AbusiveParents: The player's narration at one point describes how their father would beat their wife
* Checkpoint Starvation: There are no checkpoints at all. If you make a mistake and fall, all you can do is climb back up again.
* Continuing is Painful: The player is literally incapable of taking any damage at all. It's still not recommended to mess up, however, because they can plummet straight down to the beginning ''at any point in the game.''
* GettingEatenIsHarmless: One route has the player travel into the mouth of a gigantic orca, through its gut, [[ToiletHumor and out the other end]]. The player is completely unharmed (nothing in this game can damage them, in fact), but they do pass by a skeleton in a boat while inside the orca's stomach.
* GiantWoman: A model of an {{Animeesque}} young woman many times larger than the player character is one of the required landmarks they have to traverse. They need to climb various objects surrounding her, then jump onto her arm, and navigate across the cloth she's holding behind her to reach the next part of the course.
* OurDragonsAreDifferent: A giant two-legged, two-winged dragon serves as a moving obstacle in the beanstalk segment, being able to knock the player off their platforms upon contact. Amusingly, a number of speedrunners have figured out that if they jump onto the dragon's back and then bounce off its wings as it raises them, [[https://www.youtube.com/watch?v=Ckh1bptXMec they can skip the entire beanstalk and potentially even the penultimate segment afterward]]!
* PantyShot: You have to literally go right between the legs of the GiantWoman to progress. If you angle the camera up while doing so, you can get a nice shot of her panties in the process.
* ShipInABottle: One auto-scrolling segment has a giant one of these whose bottle is broken; getting on board the ship itself causes it to start sailing over an actual body of water to the next segment. Getting the ship to move the right way, however, can be a surprisingly touch-and-go business, as [[Characters/NijisanjiENLuxiem Vox Akuma]] [[https://www.youtube.com/watch?v=8TZWueYkf4Y&t=7102s discovered]].
* ShoutOut:
** At one point during the black-and-white segment where the dialogue talks about death, the player collects a coin, and then jumps onto a gondola that carries them to the next segment. Together, these add up to a reference to Charon of ClassicalMythology, TheFerryman who takes departed souls across the river Styx.
** The temple with the golden apple has a mannequin in a golden pot with a hammer, a direct reference to ''VideoGame/GettingOverItWithBennettFoddy''.
** The beanstalk segment as a whole references ''Literature/JackAndTheBeanstalk''. Late in that segment, assets that can be seen include a TV set with [[Franchise/SonicTheHedgehog Green Hill Zone]] and several chests from ''VideoGame/{{Minecraft}}''.
** The penultimate segment includes assets based on the long-. At the end of this segment, the player enters a black hole that looks very much like the one seen in the climax of ''Film/{{Interstellar}}''.
* StairwayToHeaven: One segment invokes the trope with a FluffyCloudHeaven-like, temple-filled aesthetic, with multiple stairways taking the player upward.

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