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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/onehouronelife.jpg]]



Official Website: http://onehouronelife.com/

to:

Official Website: http://onehouronelife.com/Website [[http://onehouronelife.com/ here]].

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More accurate?


* FinalDeath: Once you die, you can only start a new life. The only way to return to where you were is to be born to the same family again or to stumble upon your old town.


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* {{Permadeath}}: Once you die, you can only start a new life. The only way to return to where you were is to be born to the same family again or to stumble upon your old town.

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* ProportionalAging: The characters have a life expectancy of only 60 years, so they age faster than a normal human. A 14-year-old character is considered young adult, a 25-year-old character is considered a middle-aged man, and a 40-year-old character is considered an old man.



* YoungerThanTheyLook: The characters have a life expectancy of only 60 years, so they age faster than a normal human. A 14-year-old character looks like a young adult, a 25-year-old character looks like a middle-aged man, and a 40-year-old character looks like an old man.
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* YoungerThanTheyLook: The characters have a life expectancy of only 60 years, so they age faster than a normal human. A 14-year-old character looks like a young adult, a 25-year-old character looks like a middle-aged man, and a 40-year-old character looks like an old man.
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* BrokenBase: after every large update, expect to see a large argument over whether a new change will help or harm the game.
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* AbusiveParents - You can kill, starve or outright abandon your child.
* AerithAndBob - The names on the name list range from Star and Lazer to more mundane names such as Bob and Ann.
* AfterTheEnd - The cross-generational goal is to rebuild civilisation. This also happens when an apocalypse is triggered by a cross-generational, easily stoppable ritual.
* AllDesertsHaveCacti - Barrel cacti spawn in deserts naturally and provide cactus fruit.
* AntiFrustrationFeature - The crafting hint system displays markers as to where items needed for the next crafting step is. You get a notification every time a child related to you is born and can find experts by holding an unlearned tool.

to:

* AbusiveParents - AbusiveParents: You can kill, starve or outright abandon your child.
* AerithAndBob - AerithAndBob: The names on the name list range from Star and Lazer to more mundane names such as Bob and Ann.
* AfterTheEnd - AfterTheEnd: The cross-generational goal is to rebuild civilisation. This also happens when an apocalypse is triggered by a cross-generational, easily stoppable ritual.
* AllDesertsHaveCacti - AllDesertsHaveCacti: Barrel cacti spawn in deserts naturally and provide cactus fruit.
* AntiFrustrationFeature - AntiFrustrationFeature: The crafting hint system displays markers as to where items needed for the next crafting step is. You get a notification every time a child related to you is born and can find experts by holding an unlearned tool.



* AutomatonHorses - Horses only need a carrot to be tamed. After that they can move at one constant speed without needing food or rest.
* AwesomeButImpractical - Cars and planes. While they are a fast method of travel, they use up kerosene, an essential resource to get water late-game.
* BambooTechnology - Bootstrapping a Newcomen engine, which kickstarts the industrial age.
* BattleTrophy

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* AutomatonHorses - AutomatonHorses: Horses only need a carrot to be tamed. After that they can move at one constant speed without needing food or rest.
* AwesomeButImpractical - Cars AwesomeButImpractical: ars and planes. While they are a fast method of travel, they use up kerosene, an essential resource to get water late-game.
* BambooTechnology - BambooTechnology: Bootstrapping a Newcomen engine, which kickstarts the industrial age.
* BattleTrophyBattleTrophy:



* BoringButPractical - Subsisting on pie. Pies are very good foods, restoring a lot of hunger, and are easy to make with byproducts of the composting process, which is essential to town life.
* BrokenBase - after every large update, expect to see a large argument over whether a new change will help or harm the game.
* DeadCharacterWalking - Any player who is injured without access to healing. You get around 1 minute to get your affairs in order or say any last words before you die.
* DeathOfAChild - Any character, even if they've just been born, can die. Invoked with SIDS, a game mechanic allowing penalty-free escape from a life you dislike.
* DevelopersForesight - The naming system uses a preset list of names to prevent silly or demeaning names.
* DifficultButAwesome - Being Eve for many players. Although being one is considered one of the hardest lives, if you pull it off you get to see your family name flourish, with the added boon of being able to be born back into it!
* DiscOneNuke - Weaponry, without healing present in town. Bows and arrows, in particular, can be made within a life.
* EarlyGameHell - Eve (first generation) camps are considered some of the hardest lives to pull off as you juggle laying the foundations for future generations, taking care of children and finding food after randomly spawning someplace in the wild.
* EasterEgg - At the centre of the map you may find a shrine which reads "UNLESS". This is a reference to a prominent player in the game, Tarr.
* EndlessGame - One Hour One life has no 'objective' beyond seeing how long your family can survive.

to:

* BoringButPractical - BoringButPractical: Subsisting on pie. Pies are very good foods, restoring a lot of hunger, and are easy to make with byproducts of the composting process, which is essential to town life.
* BrokenBase - BrokenBase: after every large update, expect to see a large argument over whether a new change will help or harm the game.
* DeadCharacterWalking - DeadCharacterWalking: Any player who is injured without access to healing. You get around 1 minute to get your affairs in order or say any last words before you die.
* DeathOfAChild - DeathOfAChild: Any character, even if they've just been born, can die. Invoked with SIDS, a game mechanic allowing penalty-free escape from a life you dislike.
* DevelopersForesight - DevelopersForesight: The naming system uses a preset list of names to prevent silly or demeaning names.
* DifficultButAwesome - DifficultButAwesome: Being Eve for many players. Although being one is considered one of the hardest lives, if you pull it off you get to see your family name flourish, with the added boon of being able to be born back into it!
* DiscOneNuke - DiscOneNuke: Weaponry, without healing present in town. Bows and arrows, in particular, can be made within a life.
* EarlyGameHell - EarlyGameHell: Eve (first generation) camps are considered some of the hardest lives to pull off as you juggle laying the foundations for future generations, taking care of children and finding food after randomly spawning someplace in the wild.
* EasterEgg - EasterEgg: At the centre of the map you may find a shrine which reads "UNLESS". This is a reference to a prominent player in the game, Tarr.
* EndlessGame - EndlessGame: One Hour One life has no 'objective' beyond seeing how long your family can survive.



* ExplosiveBreeder - Mouflon/unshorn sheep, boars/pigs, bison. They produce baby versions of themselves (or their domestic variant) at random intervals. However, if you don't feed the babies, they die.
* FinalDeath - Once you die, you can only start a new life. The only way to return to where you were is to be born to the same family again or to stumble upon your old town.
* FishingForSole - it is possible to fish up old boots from ice holes.
* FlatWorld - No mountains or features of water exist apart from ponds and springs.

to:

* ExplosiveBreeder - ExplosiveBreeder: Mouflon/unshorn sheep, boars/pigs, bison. They produce baby versions of themselves (or their domestic variant) at random intervals. However, if you don't feed the babies, they die.
* FinalDeath - FinalDeath: Once you die, you can only start a new life. The only way to return to where you were is to be born to the same family again or to stumble upon your old town.
* FishingForSole - FishingForSole: it is possible to fish up old boots from ice holes.
* FlatWorld - FlatWorld: No mountains or features of water exist apart from ponds and springs.



* GoodParents - What players are supposed to be and encouraged to be. A good way to cement yourself as this is to teach children who are new to the game.
* GuideDangIt - The recipes in game involve many steps - this game has a very steep learning curve. Notable examples include the diesel engine and the newcomen attachments.
* HoistByHisOwnPetard - Any example of a griefer being killed by the same bear they summoned.

to:

* GoodParents - GoodParents: What players are supposed to be and encouraged to be. A good way to cement yourself as this is to teach children who are new to the game.
* GuideDangIt - GuideDangIt: The recipes in game involve many steps - this game has a very steep learning curve. Notable examples include the diesel engine and the newcomen attachments.
* HoistByHisOwnPetard - HoistByHisOwnPetard: Any example of a griefer being killed by the same bear they summoned.



* OhCrap - Finding out that you don't have any fertile girls left, or that you've run out of a key resource like water or iron. Also seen in the emote your character plays when targetted for a kill by someone (or even many someones)
* ParentalAbandonment - Common if parents can't feed their kids.

to:

* OhCrap - OhCrap: Finding out that you don't have any fertile girls left, or that you've run out of a key resource like water or iron. Also seen in the emote your character plays when targetted for a kill by someone (or even many someones)
* ParentalAbandonment - ParentalAbandonment: Common if parents can't feed their kids.



* SchmuckBait - Clicking a bear cave twice. Clicking once provides a low growling sound and twice unleashes a bear.
* VideoGameCaringPotential - The whole game runs on this trope. Every new player is reliant on an unknown mother to get them through infancy.
* VideoGameCrueltyPotential - You can abandon your children, lure wild animals into the town, stab people you find alone and kill all the sheep.
* VideoGameCrueltyPunishment - If you grief you may find yourself killed by other players very quickly. There's also the curse system, which prevents you from being born to players you curse for a preset time. Anger enough people and you'll quickly find yourself playing exclusively with other griefers. There's also the genetic score, which is more of a reward for keeping your family alive, however it ties into things such as hunger levels as you get older, so it actively disadvantages those who don't play nice.
* WideOpenSandbox - The OHOL world is several times larger than Earth.
* WizardNeedsFoodBadly - The hunger bar. It drains at different rates and has different capacities depending on your age and environment.

to:

* SchmuckBait - SchmuckBait: Clicking a bear cave twice. Clicking once provides a low growling sound and twice unleashes a bear.
* VideoGameCaringPotential - VideoGameCaringPotential: The whole game runs on this trope. Every new player is reliant on an unknown mother to get them through infancy.
* VideoGameCrueltyPotential - VideoGameCrueltyPotential: You can abandon your children, lure wild animals into the town, stab people you find alone and kill all the sheep.
* VideoGameCrueltyPunishment - VideoGameCrueltyPunishment: If you grief you may find yourself killed by other players very quickly. There's also the curse system, which prevents you from being born to players you curse for a preset time. Anger enough people and you'll quickly find yourself playing exclusively with other griefers. There's also the genetic score, which is more of a reward for keeping your family alive, however it ties into things such as hunger levels as you get older, so it actively disadvantages those who don't play nice.
* WideOpenSandbox - WideOpenSandbox: The OHOL world is several times larger than Earth.
* WizardNeedsFoodBadly - WizardNeedsFoodBadly: The hunger bar. It drains at different rates and has different capacities depending on your age and environment.
Is there an issue? Send a MessageReason:
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* Disc-One Nuke - Weaponry, without healing present in town. Bows and arrows, in particular, can be made within a life.

to:

* Disc-One Nuke DiscOneNuke - Weaponry, without healing present in town. Bows and arrows, in particular, can be made within a life.

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Changed: 647

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*AutomatonHorses - Horses only need a carrot to be tamed. After that they can move at one constant speed without needing food or rest.



*BambooTechnology - Bootstrapping a Newcomen engine, which kickstarts the industrial age.
*BattleTrophy
** Bears and wolves can be skinned for their fur, used to make carpets and hats respectively.
**Players drop their stuff upon dying, so it is common for players to get spoils off of a thwarted raiding party or a successful takeover of a village.



*BizarreAlienReproduction - if you are born as a girl you can have kids at any time from 14 until 40 with no warning and no male character involved.



* DevelopersForesight - The naming system uses a preset list of names to prevent silly or demeaning names. It still doesn't stop you from naming your kid "Swallow", though!
* EarlyGameHell - Eve (first generation) camps are considered some of the hardest lives to pull off as you juggle laying the foundations for future generations, taking care of children and finding food.

to:

*DeadCharacterWalking - Any player who is injured without access to healing. You get around 1 minute to get your affairs in order or say any last words before you die.
*DeathOfAChild - Any character, even if they've just been born, can die. Invoked with SIDS, a game mechanic allowing penalty-free escape from a life you dislike.
* DevelopersForesight - The naming system uses a preset list of names to prevent silly or demeaning names. It still doesn't stop
*DifficultButAwesome - Being Eve for many players. Although being one is considered one of the hardest lives, if
you from naming pull it off you get to see your kid "Swallow", though!
family name flourish, with the added boon of being able to be born back into it!
*Disc-One Nuke - Weaponry, without healing present in town. Bows and arrows, in particular, can be made within a life.
* EarlyGameHell - Eve (first generation) camps are considered some of the hardest lives to pull off as you juggle laying the foundations for future generations, taking care of children and finding food.
food after randomly spawning someplace in the wild.
*EasterEgg - At the centre of the map you may find a shrine which reads "UNLESS". This is a reference to a prominent player in the game, Tarr.
*EndlessGame - One Hour One life has no 'objective' beyond seeing how long your family can survive.
*ExactlyWhatItSaysOnTheTin - It's a game where you get one hour in each life.
*ExplosiveBreeder - Mouflon/unshorn sheep, boars/pigs, bison. They produce baby versions of themselves (or their domestic variant) at random intervals. However, if you don't feed the babies, they die.
*FinalDeath - Once you die, you can only start a new life. The only way to return to where you were is to be born to the same family again or to stumble upon your old town.
*FishingForSole - it is possible to fish up old boots from ice holes.
*FlatWorld - No mountains or features of water exist apart from ponds and springs.





Added DiffLines:

*WizardNeedsFoodBadly - The hunger bar. It drains at different rates and has different capacities depending on your age and environment.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

One Hour One Life is a multiplayer game created by Jason Rohrer, in which you start as a helpless child and eventually become elderly. The goal is to advance through the tech tree to rebuild civilisation over many generations and make sure that your future generations and town can survive. It was originally released in 2018, with near-weekly updates since.
Official Website: http://onehouronelife.com/
----
!!One Hour One Life contains examples of:

[[foldercontrol]]

[[folder: Tropes A To F]]
*AbusiveParents - You can kill, starve or outright abandon your child.
*AerithAndBob - The names on the name list range from Star and Lazer to more mundane names such as Bob and Ann.
*AfterTheEnd - The cross-generational goal is to rebuild civilisation. This also happens when an apocalypse is triggered by a cross-generational, easily stoppable ritual.
*AllDesertsHaveCacti - Barrel cacti spawn in deserts naturally and provide cactus fruit.
*AntiFrustrationFeature - The crafting hint system displays markers as to where items needed for the next crafting step is. You get a notification every time a child related to you is born and can find experts by holding an unlearned tool.
*ArtStyleDissonance
*AwesomeButImpractical - Cars and planes. While they are a fast method of travel, they use up kerosene, an essential resource to get water late-game.
*BearsAreBadNews - The most dangerous wild enemy in the game is the bear, which takes 3 shots from a bow and arrow to kill.
*BoringButPractical - Subsisting on pie. Pies are very good foods, restoring a lot of hunger, and are easy to make with byproducts of the composting process, which is essential to town life.
*BrokenBase - after every large update, expect to see a large argument over whether a new change will help or harm the game.
*DevelopersForesight - The naming system uses a preset list of names to prevent silly or demeaning names. It still doesn't stop you from naming your kid "Swallow", though!
*EarlyGameHell - Eve (first generation) camps are considered some of the hardest lives to pull off as you juggle laying the foundations for future generations, taking care of children and finding food.

[[/folder]]
[[folder: Tropes G To L]]
*GoodParents - What players are supposed to be and encouraged to be. A good way to cement yourself as this is to teach children who are new to the game.
*GuideDangIt - The recipes in game involve many steps - this game has a very steep learning curve. Notable examples include the diesel engine and the newcomen attachments.
*HoistByHisOwnPetard - Any example of a griefer being killed by the same bear they summoned.
[[/folder]]
[[folder: Tropes M To R]]
*OhCrap - Finding out that you don't have any fertile girls left, or that you've run out of a key resource like water or iron. Also seen in the emote your character plays when targetted for a kill by someone (or even many someones)
*ParentalAbandonment - Common if parents can't feed their kids.

[[/folder]]
[[folder: Tropes S To Z]]
*SchmuckBait - Clicking a bear cave twice. Clicking once provides a low growling sound and twice unleashes a bear.

*VideoGameCaringPotential - The whole game runs on this trope. Every new player is reliant on an unknown mother to get them through infancy.
*VideoGameCrueltyPotential - You can abandon your children, lure wild animals into the town, stab people you find alone and kill all the sheep.
*VideoGameCrueltyPunishment - If you grief you may find yourself killed by other players very quickly. There's also the curse system, which prevents you from being born to players you curse for a preset time. Anger enough people and you'll quickly find yourself playing exclusively with other griefers. There's also the genetic score, which is more of a reward for keeping your family alive, however it ties into things such as hunger levels as you get older, so it actively disadvantages those who don't play nice.
*WideOpenSandbox - The OHOL world is several times larger than Earth.
[[/folder]]

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