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* OneHitKill: Projectile and thrown weapons, as well as certain skills like Freezing Point and Deep Impact, all kill one [[OneHitPolykill or more]] enemies in one hit regardless of their type.

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* OneHitKill: Projectile and thrown weapons, as well as certain skills like Freezing Point and Deep Impact, all kill one [[OneHitPolykill or more]] enemies in one hit regardless of their type. There's also the Grey Out skill, which temporarily turns all enemies into basic grey OneHitPointWonder enemies.
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* OneHitKill: Projectile and thrown weapons, as well as certain skills like Freezing Point and Deep Impact, all kill one [[OneHitPolykill or more]] enemies in one hit regardless of their type.


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** Certain levels in Level Mode stick the player with only one HP regardless of the round type.
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* {{Gorn}}: As much as this trope can apply to stick figures, at least, but occasionally the game will slow down and zoom in on a particularly gruesome kill.
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** The description of the Iron Fist skill explains that when it's triggered, your next target is killed so horrifically that everyone backs off in fear.
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* BonusStage: The Light Sword and Nunchaku rounds serve as this during Endless mode. The player takes no actual damage during these segments (instead getting 5 hits before they're knocked out of it and back into the normal game,) some of the enemies are colored white and heal the player when killed, and all kills count towards the player's total score (not to mention all enemies being {{One Hit Point Wonder}}s is still in effect.)

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* AntiFrustrationFeatures: As fast-paced as the game gets, it will occasionally break out BulletTime to give the player more time to think, such as when they grab a weapon or get hit.



* BreakablePowerUp: Getting hit while wielding a weapon will make the protagonist instantly drop it (unless it's the [[CriticalStatusBuff Golden Sword]] or you have a [[SkillScoresAndPerks specific passive skill]] for the current weapon).
* ButtonMashing: The game explicitly makes it a point that trying to do this will get you killed even on the earliest levels: pressing either attack button when you have no valid target to hit or weapon to grab will cause you to miss, both impacting your score negatively and leaving you open for enemy attacks. That being said, towards the end of the game when you're up against multiple enemies that take several hits to kill, you still need to mash the respective attack button sufficiently quickly before the enemies reach you.



* BreakablePowerUp: Getting hit while wielding a weapon will make the protagonist instantly drop it (unless it's the [[CriticalStatusBuff Golden Sword]] or you have a [[SkillScoresAndPerks specific passive skill]] for the current weapon).



* ButtonMashing: The game explicitly warns the player ''not'' to do this, as attacking one too many times can cause the player to whiff, which not only hurts their score (as medals are calculated by the number of misses,) but leaves them wide open to attack.

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* ButtonMashing: The game explicitly warns the player ''not'' makes it a point that trying to do this, as attacking one too many times can this will get you killed even on the earliest levels: pressing either attack button when you have no valid target to hit or weapon to grab will cause the player you to whiff, which not only hurts their miss, both impacting your score (as medals are calculated by the number of misses,) but leaves them wide negatively and leaving you open for enemy attacks. That being said, towards the end of the game when you're up against multiple enemies that take several hits to attack.kill, you still need to mash the respective attack button sufficiently quickly before the enemies reach you.


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* ShoutOut: [[spoiler: The final unlockable survival mode is a wholesale reference to the infamous [[https://www.youtube.com/watch?v=7Z0wV2xsx1o No Luca No]], a previous game by Silver Dollar.]]
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* ButtonMashing: The game explicitly warns the player ''not'' to do this, as attacking one too many times can cause the player to whiff, which not only hurts their score (as medals are calculated by the number of misses,) but leaves them wide open to attack.
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* TheWarSequence: The Epic Bonus Level pits you against '''''2323''''' enemies, with the only breaks you're awarded being a result of abilities.
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** Said word-for-word by the demon in the sequel, on harder levels.


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* PrepareToDie: The demon wants the player dead on hard levels in the sequel.


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* YouFool: The demon says this in hopes of the player not completing the harder levels, in the sequel.
--> '''"YOU [[ButtonMashing BUTTON MASHING]] FOOL!"'''
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[[https://www.ofdp2.com/ A sequel,]] ''One Finger Death Punch 2'', will be released on PC, Xbox One, Playstation 4, and Nintendo Switch in Spring 2019.

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[[https://www.ofdp2.com/ A sequel,]] ''One Finger Death Punch 2'', will be was released on PC, Xbox One, Playstation 4, and Nintendo Switch in Spring 2019.
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* HealThyself: The Heal skill restores one hit point for every 99 enemies you kill.

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* HealThyself: The Heal skill restores one hit point for every 99 enemies you kill. The sequel instead has Medic enemies that heal you when killed. You can use skills to make them appear more frequently.
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** The sequel has a few of these as well. The Horrorshow Rounds are similar to the Smash Rounds from the first game, except you have to knock the enemies into death traps rather than objects. The Deadly Target Rounds are especially bad about this. You have to hit enemies with throwing weapons or projectiles, but only ''certain'' enemies. And most of the time you won't have a projectile when they show up.

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** The sequel has a few of these as well. The Horrorshow Rounds are similar to the Smash Rounds from the first game, except you have to knock the enemies into death traps rather than objects. This is a bit easier since the death traps will give you credit if they hit already dead enemies. The Deadly Target Rounds are especially bad about this. You have to hit enemies with throwing weapons or projectiles, but only ''certain'' enemies. And most of the time you won't have a projectile when they show up.



** The first and most obvious, later on more so, are the bosses themselves. Not only do they require combinations of attacks, but they also require several of these in order to defeat them. Another one may even show up.

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** The first and most obvious, later on more so, are the bosses themselves. Not only do they require combinations of attacks, but they also require several of these in order to defeat them. Another one may even show up. They return in the sequel, and while they usually don't take as long to defeat this time around, they make up for it with the ability to appear in ''any'' stage.
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** The sequel has Ghost Rounds, which turn you invisible. Your attack zones that show you your range remain, but they no longer light up when enemies are in range, forcing you to watch the enemies instead.
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** The sequel has a few of these as well. The Horrorshow Rounds are similar to the Smash Rounds from the first game, except you have to knock the enemies into death traps rather than objects. The Deadly Target Rounds are especially bad about this. You have to hit enemies with throwing weapons or projectiles, but only ''certain'' enemies. And most of the time you won't have a projectile when they show up.
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* CallingYourAttacks: Your character doesn't talk much, but the OldMaster voice announces your special abilities when they trigger. "[[GroundPunch Deep Impact!]]" "[[KillItWithIce Freezing Point!]]" The sequel subverts this, however, as your character will very frequently call out attacks, particularly if one of your skills is activated.

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* CallingYourAttacks: Your character doesn't talk much, but the OldMaster voice announces your special abilities when they trigger. "[[GroundPunch Deep Impact!]]" "[[KillItWithIce Freezing Point!]]" The sequel subverts this, plays this stright, however, as your character will very frequently call out attacks, particularly if one of your skills is activated.


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** This is actually a type of round you can find in the sequel. It causes your attack zone to move back and forth repeatedly, increasing the range of one side of attacks while decreasing the range of the other side.
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* CallingYourAttacks: Your character doesn't talk much, but the OldMaster voice announces your special abilities when they trigger. "[[GroundPunch Deep Impact!]]" "[[KillItWithIce Freezing Point!]]"

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* CallingYourAttacks: Your character doesn't talk much, but the OldMaster voice announces your special abilities when they trigger. "[[GroundPunch Deep Impact!]]" "[[KillItWithIce Freezing Point!]]"Point!]]" The sequel subverts this, however, as your character will very frequently call out attacks, particularly if one of your skills is activated.
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** In the sequel, a Brawler can rarely become a Nemesis, with a special thunderstorm background going on during the fight. These take ''far'' more hits to defeat than the usual Brawler. This is especially painful when the speed is high, as it's not uncommon to take multiple hits when dealing with one.

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-->''"I do kung-fu...\\
I do kung-fu...\\
(as a golden sword descends from the heavens) [[MadLaugh Hahahaha!]]"''
-->-- ''[[https://www.youtube.com/watch?v=R1j0VE6d-xE "One Finger Death Punch - PC Trailer"]]''

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-->''"I do kung-fu...-->''"[[SimpleYetAwesome Simplicity to perfection.]]\\
To be played in bursts.
\\
I do kung-fu...\\
(as a golden sword descends from the heavens) [[MadLaugh Hahahaha!]]"''
[[NoPlotNoProblem By design, there is no story.]]\\
[[EverybodyWasKungFuFighting Only crazy kung-fu.]]"''
-->-- ''[[https://www.youtube.com/watch?v=R1j0VE6d-xE "One ''One Finger Death Punch - PC Trailer"]]''
2 Intro''


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* DenserAndWackier: The second game adds a lot more over the top graphics as well as goofier weapons such as sniper rifles and pistols to chainsaws and even background elements like walls. There are also more absurd execution animations such as [[EyeLaser eye lasers]] and [[ShockAndAwe lighting shooting out of your hands]].
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* DecadeThemedFilter: The "Retro Film Rounds", which come with an extra challenge of special enemies not being ColourCodedforYourConvenience; instead, everything is sepia-colored to invoke old Hong Kong martial arts movies.
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This game is available on PC, through the Steam platform. It was also available on Xbox 360 until it, along with all other indie games on Xbox Live, got removed in 2017.

[[https://www.ofdp2.com/ A sequel,]] ''One Finger Death Punch 2'', will be released on PC, Xbox One, Playstation 4, and Nintendo Switch in Spring 2019.
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* MarathonBoss: Two cases.
** The first and most obvious, later on more so, are the bosses themselves. Not only do they require combinations of attacks, but they also require several of these in order to defeat them. Another one may even show up.
** Brawlers can invoke this during normal play, including during Light Sword or Nunchaku Rounds. In a normal brawl, they require 3-10 hits to take down. On rare occasions, they can last up to 25 hits before getting killed.
--> Old Master: '' '''FIGHT!''' ''
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* {{Combos}}: See below.


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* IdiosyncraticComboLevels: Starts off as "Super Combo" as normal, then goes to Ultra, Master, Godly, and finally IMPOSSIBLE COMBO before looping around back to Super. Each Combo level has larger text than the previous.

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* MassOhCrap: The way the mooks frightfully back off as the player receives the golden sword speaks for itself.



* OhCrap: The way the mooks frightfully back off as the player receives the golden sword speaks for itself.

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* OhCrap: The way the mooks frightfully back off as the player receives the golden sword speaks for itself.



* OhCrap: The way the mooks frightfully back off as the player receives the golden sword speaks for itself.
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* OhCrap: The way the mooks frightfully back off as the player receives the golden sword speaks for itself.
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**They can happen against bosses too, so even after you've punched the guy's heart out, he can keep going depending on whether or not his health bar is empty.
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The game is made by Silver Dollar Games, an Xbox Live indie developer known for making many terrible games (to the point of being listed [[Horrible/VideoGamesOther here]]). It was featured by Creator/TheCynicalBrit and ''WebAnimation/ExtraCredits''. Most likely unrelated to the band Music/FiveFingerDeathPunch. After all, "[[ShoutOut the title has nothing to do with any bands, just kung-fu]]".

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The game is made by Silver Dollar Games, an Xbox Live indie developer known for making many terrible games (to the point of being listed [[Horrible/VideoGamesOther here]]).developer. It was featured by Creator/TheCynicalBrit and ''WebAnimation/ExtraCredits''. Most likely unrelated to the band Music/FiveFingerDeathPunch. After all, "[[ShoutOut the title has nothing to do with any bands, just kung-fu]]".
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* PowerUp: You can pick up weapons left behind by enemies and wield them for a few seconds to extend your reach. Ranged weapons guarantee one-shot kills but bring less points.

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* PowerUp: You can pick up weapons left behind by enemies and wield them for a few seconds to extend your reach. Ranged weapons guarantee one-shot kills but bring less fewer points.



* RubberBandAI: The less hits you miss and take, the faster the enemies become--and vice versa, though the speed never drops below the default and later stages increase it automatically.

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* RubberBandAI: The less fewer hits you miss and take, the faster the enemies become--and vice versa, though the speed never drops below the default and later stages increase it automatically.
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The game is made by Silver Dollar Games, an Xbox Live indie developer known for making many terrible games (to the point of being listed [[Horrible/VideoGamesOther here]]). It was featured by Creator/TheCynicalBrit and ''WebVideo/ExtraCredits''. Most likely unrelated to the band Music/FiveFingerDeathPunch. After all, "[[ShoutOut the title has nothing to do with any bands, just kung-fu]]".

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The game is made by Silver Dollar Games, an Xbox Live indie developer known for making many terrible games (to the point of being listed [[Horrible/VideoGamesOther here]]). It was featured by Creator/TheCynicalBrit and ''WebVideo/ExtraCredits''.''WebAnimation/ExtraCredits''. Most likely unrelated to the band Music/FiveFingerDeathPunch. After all, "[[ShoutOut the title has nothing to do with any bands, just kung-fu]]".

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* DrunkenMaster: Although your character's style changes with each area and is purely cosmetic, on Boss Rounds, you ''always'' use Drunken Boxing.



* FailureIsTheOnlyOption: In the Survival Rounds/Mode, the enemies keep coming infinitely, so the only challenge is how many of them you'll outlast.

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* FailureIsTheOnlyOption: In the Survival Rounds/Mode, the enemies keep coming infinitely, so the only challenge is how many of them you'll outlast. The game ''does'' keep track of your misses, however.

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