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[[quoteright:616:https://static.tvtropes.org/pmwiki/pub/images/capsule_616x353_1_59.jpg]]

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Trope retooled


-->''It was supposed to be a normal work trip.''

to:

-->''It ->''It was supposed to be a normal work trip.''



* CameraScrew: The game uses old-school fixed camera angles, just like old 2000s-era survival horror games.

Changed: 179

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-->''It had already become routine: Another small town, a long work day, sleeping the night there and coming back home the next day.''

-->''Nothing too extraordinary.''

-->''A meeting today ran longer than expected, and when I finally got to the inn I had booked for the night I discovered there were no vacancies.''

-->''Apparently, there was an event happening in town - something I'd figured I wouldn't have to worry about since I had made a reservation.''

-->''The woman at the front desk simply shrugged when I brought this up.''

-->''After hearing her repeatedly say that 'she just couldn't do anything', it seemed I would have to find another place to stay the night.''

-->''I asked her about another inn, but she would only answer 'This is the best and most trustworthy inn in town'. She seemed determined to not give me a straight answer.''

-->''It was then that an old lady sitting behind the counter spoke up - I wasn't sure if she worked there or not, she had been staring at the small [=TV=] in front of her ever since I arrived here.''

-->''"There's a nice inn over at Bom Joao Road," she said in a light tone. "I used to stay there a lot."''

-->''At first I didn't think she was talking to us, with the way she kept her mostly vacant gaze directed at the [=TV=] still.''

-->''The old lady didn't offer any more information after that, choosing instead to keep muttering something unintelligible to herself in a low voice.''

-->''The woman at the front desk just shrugged again, ending the conversation with a 'why don't you go check' suspiciously sarcastic.''

-->''I can't say I'm looking forward to returning to this town anytime soon.''

-->''Without the name of said inn, I had to go walking through Bom Joao Road until I stumbled across the right place.''

-->''It was pretty deserted on that road, which made it easy to spot things but also worried me - I don't want to be walking around here alone when it gets dark.''

-->''Fortunately, it didn't take long to find...''
--->'''Opening Narration'''

to:

\n-->''It had already become routine: Another small town, a long work day, sleeping -->--'''Beginning of the night there and coming back home the next day.''

-->''Nothing too extraordinary.''

-->''A meeting today ran longer than expected, and when I finally got to the inn I had booked for the night I discovered there were no vacancies.''

-->''Apparently, there was an event happening in town - something I'd figured I wouldn't have to worry about since I had made a reservation.''

-->''The woman at the front desk simply shrugged when I brought this up.''

-->''After hearing her repeatedly say that 'she just couldn't do anything', it seemed I would have to find another place to stay the night.''

-->''I asked her about another inn, but she would only answer 'This is the best and most trustworthy inn in town'. She seemed determined to not give me a straight answer.''

-->''It was then that an old lady sitting behind the counter spoke up - I wasn't sure if she worked there or not, she had been staring at the small [=TV=] in front of her ever since I arrived here.''

-->''"There's a nice inn over at Bom Joao Road," she said in a light tone. "I used to stay there a lot."''

-->''At first I didn't think she was talking to us, with the way she kept her mostly vacant gaze directed at the [=TV=] still.''

-->''The old lady didn't offer any more information after that, choosing instead to keep muttering something unintelligible to herself in a low voice.''

-->''The woman at the front desk just shrugged again, ending the conversation with a 'why don't you go check' suspiciously sarcastic.''

-->''I can't say I'm looking forward to returning to this town anytime soon.''

-->''Without the name of said inn, I had to go walking through Bom Joao Road until I stumbled across the right place.''

-->''It was pretty deserted on that road, which made it easy to spot things but also worried me - I don't want to be walking around here alone when it gets dark.''

-->''Fortunately, it didn't take long to find...''
--->'''Opening
Opening Narration'''
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* BodyHorror: The monsters in the game all look like two bodies fused together, like the frozen corpse at the start of ''Film/THeThing1982''.

to:

* BodyHorror: The monsters in the game all look like two bodies fused together, like the frozen corpse at the start of ''Film/THeThing1982''.''Film/TheThing1982''.
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None

Added DiffLines:

* BodyHorror: The monsters in the game all look like two bodies fused together, like the frozen corpse at the start of ''Film/THeThing1982''.
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None

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* ApocalypticLog: Strewn throughout the hotel in the form of notes from employees.


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* LifeMeter: Located in the pause menu, it's an [=EKG=] meter like the ''Franchise/ResidentEvil'' games pre ''VideoGame/ResidentEvil4''.


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* PipePain: The first weapon Edgar can use against monsters is a pipe. It'll take a few swings to put them down.
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None

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* OminousFog: A fog covers the hotel after the power goes out.


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* SavePoint: Desks, like the one in Room 9 (Edgar's Room) or the lost and found.

Added: 334

Removed: 81

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* CameraScrew: The game uses old-school fixed camera angles, just like old 2000s-era survival horror games.



* OminousFog: The hotel is surrounded by a grey fog, likely to help set the mood.


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* {{Retraux}}: The game has Generation 5 graphics, and fixed camera angles like the games from that era.
* TenSecondFlashlight: Edgar finds one by the fuse box. It only stays on so long as Edgar keeps pressing the button on it.

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''Observo'' is a SurvivalHorror VideoGame by [=SpaceZeta=] Games.

You play as Edgar, a man who was in town on business for the day, and who lost his reservation at the local hotel when his meeting ran too long. Needing a new place to spend the night, he's directed to another inn, which looks more run-down than the previous one, but is able to set him up for the night.

to:

''Observo'' is a SurvivalHorror VideoGame by [=SpaceZeta=] Games.

Games. It's intended as a love letter to the survival horror video games of the early 2000s.

You play as Edgar, a man who was in town on business for the day, and who lost his reservation at the local hotel when his meeting ran too long. Needing a new place to spend the night, he's directed to another inn, which looks more run-down than the previous one, but is able to set him up for the night.night.

As soon as he's settled in, loud thumping noises start coming from the room next to his. He goes to complain about it, but the manager says no one's in that room. Then the power goes out. The manager goes to check out the fuse box, but is absent for far longer than Edgar reasons he ought to be. When he goes looking for him, thus begins the longest and scariest night of Edgar's life.

The game was released on October 21st, 2022.

----
!!''Observo'' contains examples of:
* LockAndKeyPuzzle: There are a number of locked doors around the hotel, and Edgar will need to find the right keys to unlock them.
* OminousFog: The hotel is surrounded by a grey fog, likely to help set the mood.
* OneWordTitle: Observo, of course.
----
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None


--->'''Opening Narration'''

to:

--->'''Opening Narration'''Narration'''

''Observo'' is a SurvivalHorror VideoGame by [=SpaceZeta=] Games.

You play as Edgar, a man who was in town on business for the day, and who lost his reservation at the local hotel when his meeting ran too long. Needing a new place to spend the night, he's directed to another inn, which looks more run-down than the previous one, but is able to set him up for the night.
Is there an issue? Send a MessageReason:
None


-->''At first I didn't think she was talking to us, with the way she kept her mostly vacant gaze directed at the [=TV=] still.''

to:

-->''At first I didn't think she was talking to us, with the way she kept her mostly vacant gaze directed at the [=TV=] still.''''

-->''The old lady didn't offer any more information after that, choosing instead to keep muttering something unintelligible to herself in a low voice.''

-->''The woman at the front desk just shrugged again, ending the conversation with a 'why don't you go check' suspiciously sarcastic.''

-->''I can't say I'm looking forward to returning to this town anytime soon.''

-->''Without the name of said inn, I had to go walking through Bom Joao Road until I stumbled across the right place.''

-->''It was pretty deserted on that road, which made it easy to spot things but also worried me - I don't want to be walking around here alone when it gets dark.''

-->''Fortunately, it didn't take long to find...''
--->'''Opening Narration'''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

-->''It was supposed to be a normal work trip.''

-->''It had already become routine: Another small town, a long work day, sleeping the night there and coming back home the next day.''

-->''Nothing too extraordinary.''

-->''A meeting today ran longer than expected, and when I finally got to the inn I had booked for the night I discovered there were no vacancies.''

-->''Apparently, there was an event happening in town - something I'd figured I wouldn't have to worry about since I had made a reservation.''

-->''The woman at the front desk simply shrugged when I brought this up.''

-->''After hearing her repeatedly say that 'she just couldn't do anything', it seemed I would have to find another place to stay the night.''

-->''I asked her about another inn, but she would only answer 'This is the best and most trustworthy inn in town'. She seemed determined to not give me a straight answer.''

-->''It was then that an old lady sitting behind the counter spoke up - I wasn't sure if she worked there or not, she had been staring at the small [=TV=] in front of her ever since I arrived here.''

-->''"There's a nice inn over at Bom Joao Road," she said in a light tone. "I used to stay there a lot."''

-->''At first I didn't think she was talking to us, with the way she kept her mostly vacant gaze directed at the [=TV=] still.''

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