History VideoGame / NintendoWars

27th Feb '16 7:09:08 AM Kazmahu
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** In the European script, the factories are completely automated, it's soldiers they need. Surviving officers have been training able-bodied refugees to bolster their fighting numbers.
8th Feb '16 4:26:39 PM RaustBD
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* SaveTheVillain: When the heroes find Lash and Hawke [[spoiler:getting surrounded by Oozium because [[YouHaveOutlivedYourUsefulness Von Bolt wants to dispose of them]]]] in ''Dual Strike'', Jake immediately decides to save them. When his allies protest that they're the bad guys, Jake points out that either they save them, or [[spoiler:[[{{Squick}} watch them get eaten alive by disgusting, all-consuming blob monsters]]]].

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* SaveTheVillain: When the heroes find Lash and Hawke [[spoiler:getting surrounded by Oozium because [[YouHaveOutlivedYourUsefulness Von Bolt wants to dispose of them]]]] in ''Dual Strike'', Jake immediately decides to save them. When his allies protest that they're the bad guys, Jake points out that they either they save them, or [[spoiler:[[{{Squick}} watch them get eaten alive by disgusting, all-consuming blob monsters]]]].
10th Jan '16 12:07:53 PM morenohijazo
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* MookCommander: This is how the "CO Zone" mechanic works in ''Advance Wars: Days Of Ruin''. It's only excepted by Tabitha, who needs to rack up some damage before she can expand her Zone beyond the lone unit she's in.
23rd Dec '15 9:13:06 PM RaustBD
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** Several times in ''Dual Strike'', you meet up with allied [=COs=] who demand that you fight them to prove your own worth. Though these could be handwaved as friendly practice wargames, it's possible that the characters treat their soldiers as chess pieces. Which is about as well as players treat their units. One of the worst examples is Mission 12, where you fight two friendly [=COs=] because one of them wants to test you a bit. What makes this case noteworthy is that it's also the mission that introduces [[WeaponsOfMassDestruction Missile Silos]].

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** Several times in ''Dual Strike'', you meet up with allied [=COs=] who demand that you fight them to prove your own worth. Though these could be handwaved as friendly practice wargames, it's possible the battle animations are completely and totally unchanged, creating the disturbing possibility that the characters treat their soldiers as chess pieces. Which is about as well as players treat their units. One of the worst examples is Mission 12, where you fight two friendly [=COs=] because one of them wants to test you a bit. What makes this case noteworthy is that it's also the mission that introduces [[WeaponsOfMassDestruction Missile Silos]].


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* TrapIsTheOnlyOption: Kanbei believes Sonja's warnings in one mission of ''Black Hole Rising'' that Black Hole's holding several strategically insignificant Yellow Comet cities hostage is a trap. He goes anyway, because as far as he's concerned, ignoring the trap and letting the cities be occupied by Black Hole would be unacceptable. He is a CO, and COs protect their people no matter what.
22nd Dec '15 1:03:06 PM RaustBD
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* VillainBall: Caulder mocks Greyfield ''relentlessly'' for his policy to execute those who are infected with the creeper rather than quarantine them, not for the cruelty, but for the fact that it causes those who are infected to not come forward and thus allows the virus to spread unimpeded through his army.
21st Dec '15 4:51:01 PM RaustBD
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* BraidsOfAction: All three known Lazurian [=COs=] in ''Days of Ruin / Dark Conflict'' have a very thin braided ponytail. It's unclear if this is something all Lazurians do, something all Lazurian army members do, or something all Lazurian [=COs=] do, but regardless, none of those three are people you want to mess with.

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* BraidsOfAction: All three known Lazurian [=COs=] in ''Days of Ruin / Dark Conflict'' have a very thin braided ponytail. It's unclear if this is something all Lazurians do, something all ponytail, and judging by the fact that the generic Lazurian army members do, or something all soldier portrait doesn't have one, this seems to be a cultural mark of status exclusively for commanding officers in the Lazurian [=COs=] do, but regardless, none of those three are people you want to mess with.army.
21st Dec '15 4:49:07 PM RaustBD
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* BraidsOfAction: All three known Lazurian COs in ''Days of Ruin / Dark Conflict'' have a very thin braided ponytail. It's unclear if this is something all Lazurians do, something all Lazurian army members do, or something all Lazurian COs do, but regardless, none of those three are people you want to mess with.

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* BraidsOfAction: All three known Lazurian COs [=COs=] in ''Days of Ruin / Dark Conflict'' have a very thin braided ponytail. It's unclear if this is something all Lazurians do, something all Lazurian army members do, or something all Lazurian COs [=COs=] do, but regardless, none of those three are people you want to mess with.
21st Dec '15 4:48:39 PM RaustBD
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* BraidsOfAction: All three known Lazurian COs in ''Days of Ruin / Dark Conflict'' have a very thin braided ponytail. It's unclear if this is something all Lazurians do, something all Lazurian army members do, or something all Lazurian COs do, but regardless, none of those three are people you want to mess with.
17th Dec '15 4:42:39 PM RaustBD
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** In Days of Ruin, the dissonance is removed. The bad [=COs=] treat soldiers like expendables and toys. The good [=COs=] agonize over the losses, recognizing the sheer pointlessness of several conflicts.

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** In Days of Ruin, the dissonance is removed. The bad [=COs=] treat soldiers like expendables and toys. The good [=COs=] agonize over the losses, recognizing the sheer pointlessness of several conflicts. Furthermore, it's all but explicitly stated that all units but infantry are remotely controlled unmanned vehicles built in automated factories.
17th Dec '15 4:26:54 PM RaustBD
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** Done a bit more logically in ''Days of Ruin'', which features arcs of electricity (referred to as plasma) between meteor chunks, which units cannot pass through or over. Unlike pipes, though, plasma arcs can be erased by destroying the meteors emitting them.

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** Done a bit more logically in ''Days of Ruin'', which features arcs of electricity (referred to as plasma) between meteor chunks, which units cannot pass through or over, and at least in this case it's plausible that a raging storm of plasma ''might'' be dangerous to fly over. Unlike pipes, though, plasma arcs can be erased by destroying the meteors emitting them.
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