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* RunningGag: [=SpongeBob=] getting goo all over him at the end of every boss level (before dealing with Globulous Maximus).
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** The tone is much [[DarkerAndEdgier darker and more ominous]], with less humor overall, muted colors and an orchestral score. Later games are much lighter, more comedic and feature more distinct music tracks.
** There was a set team of four characters ([=SpongeBob=], Danny, Timmy and Jimmy). Later games feature more characters.
** Both Timmy and Jimmy used different weapons. Cosmo forms a star blaster for Timmy instead of a hammer and Jimmy uses a tornado gun instead of his tennis racket.

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** The tone is much [[DarkerAndEdgier darker and more ominous]], with less humor overall, muted colors and an orchestral score. Later games are much lighter, more comedic and feature more distinct music tracks.
music.
** There was a set team of four characters ([=SpongeBob=], Danny, Timmy and Jimmy).Jimmy) throughout the entire game. Later games feature more characters.
** Both Timmy and Jimmy used different weapons. Cosmo forms a star blaster for Timmy instead of a hammer and Jimmy uses a tornado gun instead of his tennis racket.

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* DeathIsASlapOnTheWrist: In every game after ''Unite'', if you die, you'll simply respawn a safe distance away and are allowed to continue on.



* TomboyAndGirlyGirl: Jenny (Girly Girl) and Sam (Tomboy) share this dynamic in the console version of ''Attack of the Toybots''.



* WeaksauceWeakness: [[spoiler:The Doomsday Device needs to be plugged into an outlet to function. Calamitous intended on there being a backup source, but he didn't finish it.]]

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* WeaksauceWeakness: [[spoiler:The Doomsday Device needs to be plugged into an outlet to function. Calamitous intended on there being to make a backup source, but he didn't forgot to finish it.]]



* GoofyPrintUnderwear: Knock off the skirtlike casing of one particular type of robotic enemy in the console version, and they'll be revealed to be wearing what looks like polka-dot underwear.

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* GoofyPrintUnderwear: Knock off the skirtlike skirt-like casing of one particular type of robotic enemy in the console version, and they'll be revealed to be wearing what looks like polka-dot underwear.


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* TomboyAndGirlyGirl: Jenny (Girly Girl) and Sam (Tomboy) share this dynamic in the console version of ''Attack of the Toybots''.

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** The tone is much [[DarkerAndEdgier darker and more ominous]], with less humor overall, muted colors and an orchestral score. Later games are much lighter, more comedic and feature more distinct music tracks.



** Both Timmy and Jimmy use different weapons. Cosmo is a star blaster instead of a hammer and Jimmy uses a Tornado Blaster instead of his tennis racket.

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** Both Timmy and Jimmy use used different weapons. Cosmo is forms a star blaster for Timmy instead of a hammer and Jimmy uses a Tornado Blaster tornado gun instead of his tennis racket.



** Each character had several exclusive abilities that had to be unlocked through the story first.

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** Each character had several exclusive abilities that had to be unlocked through the story first.abilities. In later games, most characters play identically or only have minor differences.
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** Timmy and Jimmy mainly attack through projectiles and had to unlock melee attacks later on.

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** Both Timmy and Jimmy mainly attack through projectiles use different weapons. Cosmo is a star blaster instead of a hammer and had to unlock melee attacks later on.Jimmy uses a Tornado Blaster instead of his tennis racket.

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* HoistByHisOwnPetard: [[spoiler:Calamitous' fleabot, which he snuck onto Goddard and used to track the heroes' movements, turns out to be his undoing when they defeat it and use its parts to track his secret base.]]



* GameplayAndStorySegregation: Goddard can be encountered in every level, where he allows you to save your game and purchase upgrades. For some reason, he can also be encountered in The Fantastic Voyage of Goddard, a level that takes place [[MacroZone inside him]] and which he logically shouldn't be able to access.



* HoistByHisOwnPetard: [[spoiler:Calamitous' fleabot, which he snuck onto Goddard and used to track the heroes' movements, turns out to be his undoing when they defeat it and use its parts to track his secret base.]]



* MakeMyMonsterGrow: Plankton in the GBA gets accidentally caught up in a growth ray. He is consequently fought as a boss who has a sprite bigger than the player characters'.

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* MakeMyMonsterGrow: Plankton in the GBA gets accidentally caught up in a growth ray. He is consequently fought as a boss who has a sprite bigger than the player characters'.characters.



* OhCrap: All four heroes are pretty terrified of the [[spoiler:giant fleabot inside Goddard]] and scream when they encounter it.

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* OhCrap: All four heroes are pretty terrified of the [[spoiler:giant fleabot inside Goddard]] and scream in terror when they encounter it.the giant fleabot inside Goddard.
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* OhCrap: All four heroes are pretty terrified of the [[spoiler:giant fleabot inside Goddard]] and scream when they encounter it.

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* AchievementSystem: ''Volcano Island'' and ''Toybots'' both have unlockable trophies for completing in-game tasks, ranging from defeating a certain amount of enemies to finding all of a specific collectable.



* AdvertisedExtra:
** Timmy Turner appears on the front cover of ''Volcano Island'', but he's recruited about halfway through the game and is only playable in one story level and a bonus level.
** Despite appearing on the cover, the giant Nicktoon robots in ''Toybots'' don't have any plot relevance and are relegated to generic {{mook}}s during the two mech suit stages. Averted in the GBA and DS versions, where each of them gets a full boss fight dedicated to them.



* AscendedExtra:
** Patrick, Sandy and Sam got bumped up to playable characters in ''Volcano Island'' after initially appearing as [=NPCs=] in ''Unite!''.
** After the former appeared as a SecretCharacter in the DS version of ''Attack of the Toybots'' and the latter a master model in the GBA version, [[WesternAnimation/InvaderZim Zim and Dib]] got promoted to fully playable, plot-relevant characters in all versions of ''Globs of Doom''.
* BadassBookworm: Jimmy Neutron, especially in the first game.

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* AscendedExtra:
** Patrick, Sandy and Sam got bumped up to playable characters in ''Volcano Island'' after initially appearing as [=NPCs=] in ''Unite!''.
** After the former appeared as a SecretCharacter in the DS version of ''Attack of the Toybots'' and the latter a master model in the GBA version, [[WesternAnimation/InvaderZim Zim and Dib]] got promoted to fully playable, plot-relevant characters in all versions of ''Globs of Doom''.
*
%%* BadassBookworm: Jimmy Neutron, especially in the first game.



* BossOnlyLevel:
** In the console and GBA versions of ''Unite!'', the last stage of each world is only a boss fight against the world's villain. The DS version instead has them at the end of a world's final stage.
** In ''Globs of Doom'', the third stage for each world exclusively features a battle against said world's boss: the Krusty Krab for [[WesternAnimation/SpongeBobSquarePants Bubble Bass]], Zim's house for [[WesternAnimation/InvaderZim GIR]], the Fenton Underground for [[WesternAnimation/DannyPhantom Cujo the Ghost Dog]] and Retroville Mall for the [[WesternAnimation/TheAdventuresOfJimmyNeutronBoyGenius girl-eating plant]]. The sole exception is [[WesternAnimation/TakAndThePowerOfJuju Pupununu Village]], which lacks a third stage and thus has its boss faced at the end of the second stage.



* CharacterSelectForcing:
** Six heroes are playable in the console version of ''Volcano Island'', but the characters you use are pre-determined for each level. While some exclusions are justified (no using heroes in levels set before they've been met in the story), others don't make much sense. Timmy in particular gets screwed over badly by this, as it renders him only usable in one story level and his bonus stage.
** There are ten playable characters in both versions of ''Globs of Doom'', but the player is unable to choose who they want to use. In the console version, they are forced into using arbitrary and seemingly-random combinations pre-selected by the game for each individual level, even the boss ones. The DS version, being a TeamworkPuzzleGame, has a set pair for each world which has levels designed around their abilities; only for the final boss battle can one of the five pairs chosen.
* ChuckCunninghamSyndrome:
** Despite being one of the main characters in the first three games, Timmy, Cosmo, and Wanda are completely absent from the fourth game without a mention.
** Sam and Sandy are promoted to playable characters in ''Volcano Island'', but Sandy is completely absent from ''Attack of the Toybots'' and ''Globs of Doom'', with Sam also being absent in the latter. Notably, neither of them even get an [=NPC=] appearance in the latter game like Patrick does.

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* CharacterSelectForcing:
** Six heroes are playable in the console version of ''Volcano Island'', but the characters you use are pre-determined for each level. While some exclusions are justified (no using heroes in levels set before they've been met in the story), others don't make much sense. Timmy in particular gets screwed over badly by this, as it renders him only usable in one story level and his bonus stage.
** There are ten playable characters in both versions of ''Globs of Doom'', but the player is unable to choose who they want to use. In the console version, they are forced into using arbitrary and seemingly-random combinations pre-selected by the game for each individual level, even the boss ones. The DS version, being a TeamworkPuzzleGame, has a set pair for each world which has levels designed around their abilities; only for the final boss battle can one of the five pairs chosen.
* ChuckCunninghamSyndrome:
** Despite being one of the main characters in the first three games, Timmy, Cosmo, and Wanda are completely absent from the fourth game without a mention.
**
ChuckCunninghamSyndrome: Sam and Sandy are promoted to playable characters in ''Volcano Island'', but Sandy is completely absent from ''Attack of the Toybots'' and ''Globs of Doom'', with Sam also being absent in the latter. Notably, neither of them even get an [=NPC=] appearance in the latter game like Patrick does.



** ''Globs of Doom'' features a boss fight with Bubble Bass, a ''[=SpongeBob=]'' character not seen since the first season, though he would [[TheBusCameBack eventually reappear]] on the show several years after the game was released.
** [=DoodleBob=], a one-time villain from the ''[=SpongeBob=]'' episode, "[=Frankendoodle=]" appears as one of [=SpongeBob's=] attacks in the first game.
** Plankton's crab robot from the first game appears in the background of the tutorial level of ''Volcano Island''. [=SpongeBob=] and Danny talk about how they defeated Plankton upon seeing it.
** [=SpongeBob=] mentions his uncle Sherm from the episode "Krab-Borg" at one point in Ancient's Peak in ''Battle for Volcano Island''.
-->'''[=SpongeBob=]''': ''[laughs]'' Oh, that looks just like my uncle Sherm.\\
'''Danny''': Yeah, I bet it's older than he is.
** Several of [=GIR=]'s quotes in ''Attack of the Toybots'' reference lines from his series:
*** "Yay, we're doomed!": GIR upon encountering a vengeful Dib in a battle suit in "Bad, Bad Rubber Piggy".
*** "Why is my head soooo big?!": GIR commenting on Dib's large head in "Door to Door".
*** "I hunger... for yummy waffles! Let's make some!" and "Threat level increased! Eat waffles!" both reference GIR's love for waffles seen in "Zim Eats Waffles".
*** "We're on TV! We're on TV! I'm a serious actor!" references GIR's "I'm on TV!" exclamation from "Mysterious Mysteries".
*** "I must have them or I'll explode. That happens to me sometimes." A cut line that was supposed to play upon encountering a master model, referencing a line from the episode "Invasion of the Idiot Dog Brain", where he forced Zim to buy him tacos after becoming his house's AI.



* CutTheJuice: In ''Unite'', [[spoiler:[=SpongeBob=] thwarts the Evil Syndicate's evil plan by simply unplugging the Doomsday Device.]]
* DarkerAndEdgier:
** ''Nicktoons Unite!'' (the first game) is this. Compared to the sequels and especially the other games featuring the {{Franchise/Nicktoons}}, this one is considerably darker and more serious. It certainly doesn't help the fact that the humor is toned down here, and all the antagonists of the shows [[BigBadDuumvirate have formed an alliance]] to have total dominance and be unstoppable. Even the game's art style is noticeably less cartoonish and more realistic than the other Nicktoons games. Muted colors and a dramatic orchestral score predominate here, which is quite rare coming from the lighthearted nature of the Nicktoons. The sequels, however, are considerably [[LighterAndSofter more cartoonish and focused on comedy]].
** When compared to the lighthearted ''Volcano Island'' and ''Attack of the Toybots'', ''Globs of Doom'' is more somber, with the toons' worlds actively being at stake to the point where the [[EnemyMine heroes and villains are forced to team up]] and a moody ambient soundtrack in the console version. However, it's still less dark than ''Unite!'', as it still continues to retain the cartoonish nature of the previous games.
* DemotedToExtra:
** Jimmy goes from a playable character in ''Nicktoons Unite'' to non-playable MissionControl in ''Volcano Island'', before becoming playable again for the rest of the series.
** Patrick goes from a playable character in ''Volcano Island'' and ''Attack of the Toybots''[[labelnote:*]]except in the GBA version of ''Toybots'', where Patrick is relegated to being one of a number of hidden cameos[[/labelnote]] to background character that spouts nonsense in ''Globs of Doom.''
** The Mawgu goes from the BigBad of ''Volcano Island'' to a brief cameo in the intro of ''Attack of the Toybots''.
** Timmy is only playable in one level in ''Volcano Island'' and is absent entirely in ''Globs of Doom''.
** GIR starts off as an unlockable playable character in both the console and [=DS=] versions of ''Attack of the Toybots'', but becomes a non-playable boss (or in the case of the DS version, a cameo) in ''Globs of Doom''.
** [[WesternAnimation/DannyPhantom Vlad Plasmius]] in ''Nicktoons Unite!'' was one of the main antagonists of the game and had dialogue and screentime to match. He reappears as a one-off boss with no dialogue in the DS version of ''Globs of Doom'' and is never mentioned again after he's defeated.



* EternalEngine:
** The near-entirety of the console and DS versions of ''Attack of the Toybots'' takes place in one. The GBA version instead has each stage divided into an outdoor first half and a factory second half.
** Plankton's Jellyfish Factory in the console version of ''Nicktoons Unite'' is set in a massive factory in Jellyfish Fields owned by Plankton that harnesses the power of the jellyfish.



* GameplayAndStorySegregation:
** Due to not being able to choose which characters you use in ''Volcano Island'', some cutscenes have different teams present than what is seen in gameplay: Fetid Forest has you use a team of [=SpongeBob=], Danny, Patrick and Sandy, but the cutscenes at the end of the level have Sam instead of Patrick, despite Sam not participating in the level. Similarly, Ancient's Peak has a team of [=SpongeBob=], Danny, Sam and Sandy, but Patrick replaces Sam in the end-of-level cutscene.
** Two examples with Bikini Bottom in ''Globs of Doom'':
*** The starting cutscene has [=SpongeBob=] and Beautiful Gorgeous chasing after Bubble Bass, who's heading to the Krusty Krab (which acts as the boss level of the area). After travelling through most of Bikini Bottom, the two end up at the Chum Bucket, which is right across the street from the Krusty Krab. Instead of just going across the street, however, the game makes the player go through another level which starts off in a completely different location altogether before ''then'' facing Bubble Bass at the Krusty Krab.
*** Upon completing the first Bikini Bottom level, the following cutscene has Plankton mention that the Chum Bucket is in danger, even though it's the last location visited in the aforementioned level and the player's likely already cleared most, if not all the enemies out of it already.



* ImprobableWeaponUser:
** Throughout the whole series, Spongebob consistently uses bubbles in some form as one of his main weapons.
** ''Attack of the Toybots'':
*** In the console versions, Jimmy uses a modified tennis racket (which returns in ''Globs of Doom''), while Stimpy wields a giant, purple toothbrush.
*** In the DS version, Mr. Blik uses windup mice, pillows, and giant wedges of cheese while GIR tosses tacos, muffins, and rubber pigs.
** ''Globs of Doom'' (console):
*** On the hero's side, Spongebob's bubble blower, Jimmy's tennis racket, and Zim's infamous plunger of doom.
*** On the villain's side, Beautiful Gorgeous's megaphone and Dib's balloon launcher. Of course, many of these get [[LampshadeHanging Lampshaded]].
* KingMook:
** The giant fleabot, the penultimate boss of the console version of ''Nicktoons Unite'', which leads the flea robots populating the stage you find it in.
** There's also The Great Carapace and King Gorge in ''Battle for Volcano Island''. The former of which is this to the sand monsters and the latter of which is this to the Florian guards, although the latter has a HeelFaceTurn after defeating him.

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* ImprobableWeaponUser:
**
ImprobableWeaponUser: Throughout the whole series, Spongebob [=SpongeBob=] consistently uses bubbles in some form as one of his main weapons.
** ''Attack of the Toybots'':
*** In the console versions, Jimmy uses a modified tennis racket (which returns in ''Globs of Doom''), while Stimpy wields a giant, purple toothbrush.
*** In the DS version, Mr. Blik uses windup mice, pillows, and giant wedges of cheese while GIR tosses tacos, muffins, and rubber pigs.
** ''Globs of Doom'' (console):
*** On the hero's side, Spongebob's bubble blower, Jimmy's tennis racket, and Zim's infamous plunger of doom.
*** On the villain's side, Beautiful Gorgeous's megaphone and Dib's balloon launcher. Of course, many of these get [[LampshadeHanging Lampshaded]].
* KingMook:
** The giant fleabot, the penultimate boss of the console version of ''Nicktoons Unite'', which leads the flea robots populating the stage you find it in.
** There's also The Great Carapace and King Gorge in ''Battle for Volcano Island''. The former of which is this to the sand monsters and the latter of which is this to the Florian guards, although the latter has a HeelFaceTurn after defeating him.
weapons.



* MechanicallyUnusualFighter:
** Patrick in ''Volcano Island'': while everyone else has a projectile attack which uses up energy, Patrick's energy attack is a close-range cartwheel which propels him forward instead, most likely as a MythologyGag to his cartwheel move from ''VideoGame/TheSpongeBobMovieGame''.
** Danny Phantom in ''Globs of Doom'': while everyone else has a projectile attack which stuns enemies, Danny instead creates a [[MesACrowd clone of himself]] which attacks nearby enemies and absorbs damage.
** Mr. Blik and GIR in ''Toybots DS'': The former throws short-ranged projectiles and lobs three of them of varying height for his combo attack in an arc so narrow that it nearly defeats the purpose of him being a ranged character, but they pack a serious punch. The latter is a fairly standard ranged character but has a special attack that can hit multiple enemies like a rock skipping on water and will stun ''all'' of them.
* MythologyGag:
** Patrick does a close-ranged cartwheel for his energy attack in the console version of ''Volcano Island'', referencing his cartwheel move from ''VideoGame/TheSpongeBobMovieGame''. It returns in the DS version of ''Attack of the Toybots''.
** The ''WesternAnimation/InvaderZim'' episode "Zim Eats Waffles" had a scene where Zim threatened one of his experiments with a plunger. In ''Globs of Doom'', Zim uses a plunger ([[LargeHam OF DOOM]]!) as his main weapon.
** Similarly, Dib's balloon launcher in ''Globs of Doom'' appears to be based on the balloon launcher he built in "The Wettening".



* PromotedToPlayable:
** [[WesternAnimation/SpongeBobSquarePants Patrick, Sandy]], and [[WesternAnimation/DannyPhantom Sam]] go from [=NPCs=] in ''Unite!'' to playable characters in ''Battle For Volcano Island'' and ''Attack of the Toybots'' (though Sandy gets excluded in the latter and both her and Sam are excluded from ''Globs of Doom'', with Patrick reverting to an [=NPC=] in that game).
** [[WesternAnimation/SpongeBobSquarePants Plankton]] goes from being a member of the BigBadDuumvirate in ''Unite!'' to playable in ''Globs of Doom'', notably being the only member of the first game's Evil Syndicate to make the cut.
** [[WesternAnimation/InvaderZim Dib]] first appeared as a master model in the [=DS=] version of ''Attack of the Toybots'' before appearing alongside his nemesis Zim as a playable character in ''Globs of Doom''.

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* PromotedToPlayable:
**
PromotedToPlayable: [[WesternAnimation/SpongeBobSquarePants Patrick, Sandy]], and [[WesternAnimation/DannyPhantom Sam]] go from [=NPCs=] in ''Unite!'' to playable characters in ''Battle For Volcano Island'' and ''Attack of the Toybots'' (though Sandy gets excluded in the latter and both her and Sam are excluded from ''Globs of Doom'', with Patrick reverting to an [=NPC=] in that game).
** [[WesternAnimation/SpongeBobSquarePants Plankton]] goes from being a member of the BigBadDuumvirate in ''Unite!'' to playable in ''Globs of Doom'', notably being the only member of the first game's Evil Syndicate to make the cut.
** [[WesternAnimation/InvaderZim Dib]] first appeared as a master model in the [=DS=] version of ''Attack of the Toybots'' before appearing alongside his nemesis Zim as a playable character in ''Globs of Doom''.
game).



* BossOnlyLevel: In the console and GBA versions of ''Unite!'', the last stage of each world is only a boss fight against the world's villain. The DS version instead has them at the end of a world's final stage.
* ContinuityNod: [=DoodleBob=], a one-time villain from the ''[=SpongeBob=]'' episode, "[=Frankendoodle=]" appears as one of [=SpongeBob's=] attacks in the first game.
* CutTheJuice: In ''Unite'', [[spoiler:[=SpongeBob=] thwarts the Evil Syndicate's evil plan by simply unplugging the Doomsday Device.]]
* DarkerAndEdgier: ''Nicktoons Unite!'' (the first game) is this. Compared to the sequels and especially the other games featuring the {{Franchise/Nicktoons}}, this one is considerably darker and more serious. It certainly doesn't help the fact that the humor is toned down here, and all the antagonists of the shows [[BigBadDuumvirate have formed an alliance]] to have total dominance and be unstoppable. Even the game's art style is noticeably less cartoonish and more realistic than the other Nicktoons games. Muted colors and a dramatic orchestral score predominate here, which is quite rare coming from the lighthearted nature of the Nicktoons. The sequels, however, are considerably [[LighterAndSofter more cartoonish and focused on comedy]].



* EternalEngine: Plankton's Jellyfish Factory in the console version of ''Nicktoons Unite'' is set in a massive factory in Jellyfish Fields owned by Plankton that harnesses the power of the jellyfish.



* KingMook: The giant fleabot, the penultimate boss of the console version of ''Nicktoons Unite'', which leads the flea robots populating the stage you find it in.



* AchievementSystem: ''Volcano Island'' has medals for performing specific tasks. Blue medals are obtained for collecting specific objects, green for collecting all of a character's salvage items and red for destroying monster generators.



* AdvertisedExtra: Timmy Turner appears on the front cover of ''Volcano Island'', but he's recruited about halfway through the game and is only playable in one story level and a bonus level.
* AscendedExtra: Patrick, Sandy and Sam got bumped up to playable characters in ''Volcano Island'' after initially appearing as [=NPCs=] in ''Unite!''.
* CharacterSelectForcing: Six heroes are playable in the console version of ''Volcano Island'', but the characters you use are pre-determined for each level. While some exclusions are justified (no using heroes in levels set before they've been met in the story), others don't make much sense. Timmy in particular gets screwed over badly by this, as it renders him only usable in one story level and his bonus stage.
* ContinuityNod:
** Plankton's crab robot from the first game appears in the background of the tutorial level of ''Volcano Island''. [=SpongeBob=] and Danny talk about how they defeated Plankton upon seeing it.
** [=SpongeBob=] mentions his uncle Sherm from the episode "Krab-Borg" at one point in Ancient's Peak in ''Battle for Volcano Island''.
-->'''[=SpongeBob=]''': ''[laughs]'' Oh, that looks just like my uncle Sherm.\\
'''Danny''': Yeah, I bet it's older than he is.



* DemotedToExtra:
** Jimmy goes from a playable character in ''Nicktoons Unite'' to non-playable MissionControl in ''Volcano Island'', before becoming playable again for the rest of the series.
** Timmy is only playable in one level in ''Volcano Island'' and is absent entirely in ''Globs of Doom''.



* GameplayAndStorySegregation: Due to not being able to choose which characters you use in ''Volcano Island'', some cutscenes have different teams present than what is seen in gameplay: Fetid Forest has you use a team of [=SpongeBob=], Danny, Patrick and Sandy, but the cutscenes at the end of the level have Sam instead of Patrick, despite Sam not participating in the level. Similarly, Ancient's Peak has a team of [=SpongeBob=], Danny, Sam and Sandy, but Patrick replaces Sam in the end-of-level cutscene.



* KingMook: There's The Great Carapace and King Gorge in ''Battle for Volcano Island''. The former of which is this to the sand monsters and the latter of which is this to the Florian guards, although the latter has a HeelFaceTurn after defeating him.



* MechanicallyUnusualFighter: Patrick in ''Volcano Island'': while everyone else has a projectile attack which uses up energy, Patrick's energy attack is a close-range cartwheel which propels him forward instead, most likely as a MythologyGag to his cartwheel move from ''VideoGame/TheSpongeBobMovieGame''.



* MythologyGag: Patrick does a close-ranged cartwheel for his energy attack in the console version of ''Volcano Island'', referencing his cartwheel move from ''VideoGame/TheSpongeBobMovieGame''. It returns in the DS version of ''Attack of the Toybots''.



* AchievementSystem: You can obtain trophies for performing specific tasks, such as destroying enough enemies, pairing certain characters together or rescuing fairies.
* AdvertisedExtra: Despite appearing on the cover, the giant Nicktoon robots in ''Toybots'' don't have any plot relevance and are relegated to generic {{mook}}s during the two mech suit stages. Averted in the GBA and DS versions, where each of them gets a full boss fight dedicated to them.



* DemotedToExtra: The Mawgu goes from the BigBad of ''Volcano Island'' to a brief cameo in the intro of ''Attack of the Toybots''.
* EternalEngine: The near-entirety of the console and DS versions of ''Attack of the Toybots'' takes place in one. The GBA version instead has each stage divided into an outdoor first half and a factory second half.



* ImprobableWeaponUser:
** In the console versions, Jimmy uses a modified tennis racket (which returns in ''Globs of Doom''), while Stimpy wields a giant, purple toothbrush.
** In the DS version, Mr. Blik uses windup mice, pillows, and giant wedges of cheese while GIR tosses tacos, muffins, and rubber pigs.



* MechanicallyUnusualFighter: Mr. Blik and GIR in ''Toybots DS'': The former throws short-ranged projectiles and lobs three of them of varying height for his combo attack in an arc so narrow that it nearly defeats the purpose of him being a ranged character, but they pack a serious punch. The latter is a fairly standard ranged character but has a special attack that can hit multiple enemies like a rock skipping on water and will stun ''all'' of them.



* MythologyGag: Several of [=GIR=]'s quotes in ''Attack of the Toybots'' reference lines from his series:
** "Yay, we're doomed!": GIR upon encountering a vengeful Dib in a battle suit in "Bad, Bad Rubber Piggy".
** "Why is my head soooo big?!": GIR commenting on Dib's large head in "Door to Door".
** "I hunger... for yummy waffles! Let's make some!" and "Threat level increased! Eat waffles!" both reference GIR's love for waffles seen in "Zim Eats Waffles".
** "We're on TV! We're on TV! I'm a serious actor!" references GIR's "I'm on TV!" exclamation from "Mysterious Mysteries".
** "I must have them or I'll explode. That happens to me sometimes." A cut line that was supposed to play upon encountering a master model, referencing a line from the episode "Invasion of the Idiot Dog Brain", where he forced Zim to buy him tacos after becoming his house's AI.



* TheArtifact: In ''Volcano Island'', ''Attack of the Toybots'' and ''Globs of Doom'', touching a deadly object or falling off a platform simply teleports the player to a safer area, with a "Poof!" effect lifted straight from ''WesternAnimation/TheFairlyOddparents''. This was {{Hand Wave}}d in the former two games as Cosmo and Wanda using their power to protect the player, but it's harder to justify in ''Globs of Doom'' since Timmy, Cosmo and Wanda [[ChuckCunninghamSyndrome aren't present]].[[note]]Although the effect in the aforementioned game appears to be a darker shade of purple and has added crystal effects, seeming to imply the protection is thanks to the Mawgu technology.[[/note]]

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* TheArtifact: In ''Volcano Island'', ''Attack of the Toybots'' and ''Globs of Doom'', previous games, touching a deadly object or falling off a platform simply teleports the player to a safer area, with a "Poof!" effect lifted straight from ''WesternAnimation/TheFairlyOddparents''. This was {{Hand Wave}}d in the former two games as Cosmo and Wanda using their power to protect the player, but it's harder to justify in ''Globs of Doom'' since Timmy, Cosmo and Wanda [[ChuckCunninghamSyndrome aren't present]].[[note]]Although the effect in the aforementioned game appears to be a darker shade of purple and has added crystal effects, seeming to imply the protection is thanks to the Mawgu technology.[[/note]][[/note]]
* AscendedExtra: After the former appeared as a SecretCharacter in the DS version of ''Attack of the Toybots'' and the latter a master model in the GBA version, [[WesternAnimation/InvaderZim Zim and Dib]] got promoted to fully playable, plot-relevant characters in all versions of ''Globs of Doom''.


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* BossOnlyLevel: In ''Globs of Doom'', the third stage for each world exclusively features a battle against said world's boss: the Krusty Krab for [[WesternAnimation/SpongeBobSquarePants Bubble Bass]], Zim's house for [[WesternAnimation/InvaderZim GIR]], the Fenton Underground for [[WesternAnimation/DannyPhantom Cujo the Ghost Dog]] and Retroville Mall for the [[WesternAnimation/TheAdventuresOfJimmyNeutronBoyGenius girl-eating plant]]. The sole exception is [[WesternAnimation/TakAndThePowerOfJuju Pupununu Village]], which lacks a third stage and thus has its boss faced at the end of the second stage.


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* CharacterSelectForcing: There are ten playable characters in both versions of ''Globs of Doom'', but the player is unable to choose who they want to use. In the console version, they are forced into using arbitrary and seemingly-random combinations pre-selected by the game for each individual level, even the boss ones. The DS version, being a TeamworkPuzzleGame, has a set pair for each world which has levels designed around their abilities; only for the final boss battle can one of the five pairs chosen.
* ChuckCunninghamSyndrome: Despite being one of the main characters in the first three games, Timmy, Cosmo, and Wanda are completely absent from the fourth game without a mention.


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* ContinuityNod: ''Globs of Doom'' features a boss fight with Bubble Bass, a ''[=SpongeBob=]'' character not seen since the first season, though he would [[TheBusCameBack eventually reappear]] on the show several years after the game was released.
* DarkerAndEdgier: When compared to the lighthearted ''Volcano Island'' and ''Attack of the Toybots'', ''Globs of Doom'' is more somber, with the toons' worlds actively being at stake to the point where the [[EnemyMine heroes and villains are forced to team up]] and a moody ambient soundtrack in the console version. However, it's still less dark than ''Unite!'', as it still continues to retain the cartoonish nature of the previous games.
* DemotedToExtra:
** Patrick goes from a playable character in ''Volcano Island'' and ''Attack of the Toybots''[[labelnote:*]]except in the GBA version of ''Toybots'', where Patrick is relegated to being one of a number of hidden cameos[[/labelnote]] to background character that spouts nonsense in ''Globs of Doom.''
** GIR starts off as an unlockable playable character in both the console and [=DS=] versions of ''Attack of the Toybots'', but becomes a non-playable boss (or in the case of the DS version, a cameo) in ''Globs of Doom''.
** [[WesternAnimation/DannyPhantom Vlad Plasmius]] in ''Nicktoons Unite!'' was one of the main antagonists of the game and had dialogue and screentime to match. He reappears as a one-off boss with no dialogue in the DS version of ''Globs of Doom'' and is never mentioned again after he's defeated.


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* GameplayAndStorySegregation: Two examples with Bikini Bottom:
** The starting cutscene has [=SpongeBob=] and Beautiful Gorgeous chasing after Bubble Bass, who's heading to the Krusty Krab (which acts as the boss level of the area). After travelling through most of Bikini Bottom, the two end up at the Chum Bucket, which is right across the street from the Krusty Krab. Instead of just going across the street, however, the game makes the player go through another level which starts off in a completely different location altogether before ''then'' facing Bubble Bass at the Krusty Krab.
** Upon completing the first Bikini Bottom level, the following cutscene has Plankton mention that the Chum Bucket is in danger, even though it's the last location visited in the aforementioned level and the player's likely already cleared most, if not all the enemies out of it already.


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* ImprobableWeaponUser:
** On the hero's side, Spongebob's bubble blower, Jimmy's tennis racket, and Zim's infamous plunger of doom.
** On the villain's side, Beautiful Gorgeous's megaphone and Dib's balloon launcher. Of course, many of these get [[LampshadeHanging Lampshaded]].


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* MechanicallyUnusualFighter: Danny Phantom in ''Globs of Doom'': while everyone else has a projectile attack which stuns enemies, Danny instead creates a [[MesACrowd clone of himself]] which attacks nearby enemies and absorbs damage.


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* MythologyGag:
** The ''WesternAnimation/InvaderZim'' episode "Zim Eats Waffles" had a scene where Zim threatened one of his experiments with a plunger. In ''Globs of Doom'', Zim uses a plunger ([[LargeHam OF DOOM]]!) as his main weapon.
** Similarly, Dib's balloon launcher in ''Globs of Doom'' appears to be based on the balloon launcher he built in "The Wettening".


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* PromotedToPlayable:
** [[WesternAnimation/SpongeBobSquarePants Plankton]] goes from being a member of the BigBadDuumvirate in ''Unite!'' to playable in ''Globs of Doom'', notably being the only member of the first game's Evil Syndicate to make the cut.
** [[WesternAnimation/InvaderZim Dib]] first appeared as a master model in the [=DS=] version of ''Attack of the Toybots'' before appearing alongside his nemesis Zim as a playable character in ''Globs of Doom''.
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* SpotlightStealingCrossover:

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* SpotlightStealingCrossover:SpotlightStealingCrossover: In general, ''WesternAnimation/SpongeBobSquarePants'' and ''WesternAnimation/DannyPhantom'' get the most focus out of all the series represented. [=SpongeBob=] and Danny are the only two Nicktoons to be playable in all four games, and only four (alongside Jimmy and [=SpongeBob=]'s friend Patrick) to appear in each game. Both series also got multiple playable characters in ''Volcano Island'' and ''Toybots'' (Patrick, Sandy and Sam) and had a playable villain in ''Globs of Doom''.



** To a lesser extent, Danny is usually second to [=SpongeBob=] in terms of plot importance, though that may be a tad bit justified due to being one of the few Nicktoons who regularly fights and beats up super powered baddies in his own home series. Not coincidentally, [=SpongeBob=] and Danny are the only two Nicktoons to be playable in all four games.

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** To a lesser extent, Danny is usually second to [=SpongeBob=] in terms of plot importance, though that may be a tad bit justified due to being one of the few Nicktoons who regularly fights and beats up super powered baddies in his own home series. Not coincidentally, [=SpongeBob=] and Danny are the only two Nicktoons to be playable in all four games.



** Timmy can actually wish that whatever problems the team is facing to be solved, but Da Rules doesn't allows any changes in any universes other than Dimmsdale. And when they do get to Dimmsdale or Fairy World, the antagonist has drained enough power from the latter to weaken all fairies.

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** Timmy can actually wish that whatever problems the team is facing to be solved, but Da Rules doesn't allows allow any changes in any universes other than Dimmsdale. And when they do get to Dimmsdale or Fairy World, the antagonist has drained enough power from the latter to weaken all fairies.

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* EarlyInstallmentWeirdness: The first game has a number of differences from the following games: there was a set team of four characters ([=SpongeBob=], Danny, Timmy and Jimmy), Timmy and Jimmy mainly attack through projectiles and had to unlock melee attacks later on, no one could DoubleJump, and each character had several exclusive abilities that had to be unlocked through the story first. From the later games onwards, the team number varies[[note]]''Volcano Island'' has two-to-four characters out of the six available and the games after that stick to teams of two[[/note]], characters play much more similarly and everyone uses melee attacks, and there are no upgrades for individual characters[[note]] ''Globs of Doom'' allows you to upgrade elements like health and gadget meter gain, albeit on a team-wide basis[[/note]].

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* EarlyInstallmentWeirdness: The first game has a number of differences from the following games: there games:
** There
was a set team of four characters ([=SpongeBob=], Danny, Timmy and Jimmy), Jimmy). Later games feature more characters.
**
Timmy and Jimmy mainly attack through projectiles and had to unlock melee attacks later on, no on.
** No
one could DoubleJump, and each DoubleJump.
** Each
character had several exclusive abilities that had to be unlocked through the story first. From the later games onwards, the team first.
** This game has a [[ExtraLives Recall]] system where you can only die a limited
number varies[[note]]''Volcano Island'' has two-to-four characters out of times before having to restart the six available and the level. Later games after that stick to teams of two[[/note]], characters play much more similarly feature [[DeathIsASlapOnTheWrist very little punishment for dying]] and everyone uses melee attacks, and there are no upgrades for individual characters[[note]] ''Globs of Doom'' allows allow you to upgrade elements like health and gadget meter gain, albeit on a team-wide basis[[/note]].revive as many times as you need to.



* GameBreakingBug: In the console version, for some reason fully maxing out all playable characters' abilities renders the final boss battle {{Unwinnable}} as all attacks no longer register on any of the villains.

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* GameBreakingBug: GameBreakingBug:
**
In the console version, for some reason fully maxing out all playable characters' abilities renders the final boss battle {{Unwinnable}} as all attacks no longer register on any of the villains.villains.
** The [[ExtraLives recall]] system is extremely broken and inconsistent. It's entirely possible for a character to get hit by an attack from a boss and use up multiple recalls at once before finally reviving, which can cause you to burn through lives and get a GameOver when you're not supposed to.

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* HoistByHisOwnPetard: [[spoiler:Calamitous' fleabot, which he snuck onto Goddard and used to track the heroes' movements, turns out to be his undoing when they defeat it and use its parts to track his secret base.]]



* WeaksauceWeakness: [[spoiler:The Doomsday Device needs to be plugged into an outlet to function.]]

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* WeaksauceWeakness: [[spoiler:The Doomsday Device needs to be plugged into an outlet to function. Calamitous intended on there being a backup source, but he didn't finish it.]]

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* BigBadDuumvirate: The original game has the [[LegionOfDoom Evil Syndicate]], a group of Nickelodeon villains respective to each main character in the games, though Professor Calamitous is undoubtedly their leader. [[spoiler:The new Legion reprises this role in ''Globs of Doom'', seemingly helping the heroes while planning to kidnap [[DiscOneFinalBoss Globulous]] and use them for themselves and hijacking the Vessel of Porpentia to become the FinalBoss]].



* BigBadDuumvirate: The original game has the [[LegionOfDoom Evil Syndicate]], a group of Nickelodeon villains respective to each main character in the games, though Professor Calamitous is undoubtedly their leader. [[spoiler:The new Legion reprises this role in ''Globs of Doom'', seemingly helping the heroes while planning to kidnap [[DiscOneFinalBoss Globulous]] and use them for themselves and hijacking the Vessel of Porpentia to become the FinalBoss]].
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** This is the only game where [=SpongeBob=] doesn't wear his karate gloves when attacking.

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** This is the only game where [=SpongeBob=] doesn't wear his karate gloves when attacking.while attacking. The gloves instead appear as a power-up that buffs the player's attack power for a short time.
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* LaterInstallmentWeirdness: ''Globs of Doom'' is treated more as a ''[=SpongeBob=]'' game that happens to feature other Nicktoon characters and places a heavier emphasis on the ''[=SpongeBob=]'' characters themselves.

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* LaterInstallmentWeirdness: LaterInstallmentWeirdness:
**
''Globs of Doom'' is treated more as a ''[=SpongeBob=]'' game that happens to feature other Nicktoon characters and places a heavier emphasis on the ''[=SpongeBob=]'' characters themselves.themselves.
** This is the only game where [=SpongeBob=] doesn't wear his karate gloves when attacking.
** ''Globs of Doom'' is also the only game in the series not to feature any content from ''WesternAnimation/TheFairlyOddParents''.

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* BalefulPolymorph: Several characters in ''Globs of Doom'' can turn Morphoids into harmless objects that can be defeated in one hit: [=SpongeBob=] - bubbles, Jimmy - atoms, Tak - sheep and Dib - balloons.


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* ForcedTransformation: Several characters can turn Morphoids into harmless objects that can be defeated in one hit: [=SpongeBob=] - bubbles, Jimmy - atoms, Tak - sheep and Dib - balloons.
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* VideoGameCrueltyPotential: Over the course of the game, you'll encounter several characters trapped in Morphoid goo. Most of these characters have to be freed to open the portal at the end of each level, but some are entirely optional. So, if you're feeling cruel, you can leave the likes of Squidward, Dash Baxter or Ms. Bitters trapped in the goo.

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* VideoGameCrueltyPotential: Over the course of the game, you'll encounter several characters trapped in Morphoid goo. Most of these characters have to be freed to open the portal at the end of each level, but some are entirely optional. So, if you're feeling cruel, you can leave the likes of Squidward, Ms. Bitters, Dash Baxter or Ms. Bitters Sheen trapped in the goo.
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* VideoGameCrueltyPotential: Over the course of the game, you'll encounter several characters trapped in Morphoid goo. Most of these characters have to be freed to open the portal at the end of each level, but some are entirely optional. So, if you're feeling cruel, you can leave the likes of Squidward, Dash Baxter or Ms. Bitters trapped in the goo.

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** When compared to the lighthearted ''Volcano Island'' and ''Attack of the Toybots'', ''Globs of Doom'' is more somber, with the toons' worlds actively being at stake to the point where the [[EnemyMine heroes and villains are forced to team up]] and a moody ambient soundtrack in the console version. However, it's still

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** When compared to the lighthearted ''Volcano Island'' and ''Attack of the Toybots'', ''Globs of Doom'' is more somber, with the toons' worlds actively being at stake to the point where the [[EnemyMine heroes and villains are forced to team up]] and a moody ambient soundtrack in the console version. However, it's stillstill less dark than ''Unite!'', as it still continues to retain the cartoonish nature of the previous games.
* DemotedToExtra:
** Jimmy goes from a playable character in ''Nicktoons Unite'' to non-playable MissionControl in ''Volcano Island'', before becoming playable again for the rest of the series.
** Patrick goes from a playable character in ''Volcano Island'' and ''Attack of the Toybots''[[labelnote:*]]except in the GBA version of ''Toybots'', where Patrick is relegated to being one of a number of hidden cameos[[/labelnote]] to background character that spouts nonsense in ''Globs of Doom.''
** The Mawgu goes from the BigBad of ''Volcano Island'' to a brief cameo in the intro of ''Attack of the Toybots''.
** Timmy is only playable in one level in ''Volcano Island'' and is absent entirely in ''Globs of Doom''.
** GIR starts off as an unlockable playable character in both the console and [=DS=] versions of ''Attack of the Toybots'', but becomes a non-playable boss (or in the case of the DS version, a cameo) in ''Globs of Doom''.
** [[WesternAnimation/DannyPhantom Vlad Plasmius]] in ''Nicktoons Unite!'' was one of the main antagonists of the game and had dialogue and screentime to match. He reappears as a one-off boss with no dialogue in the DS version of ''Globs of Doom'' and is never mentioned again after he's defeated.
* EasterEgg:
** In ''Nicktoons: Attack of the Toybots'', the boxes for the evil teddy bears [[https://tcrf.net/Nicktoons:_Attack_of_the_Toybots_(Wii) have secret messages on their boxes that can only be found by digging in the game files]]. They say that the toys are for ages [[WhatDoYouMeanItsNotForKids 18 and up]], and were made by "[[EvilInc EvilToysCo]]". They also have extremely unnerving messages saying "[[KillerRabbit I'LL HUG YOU AND KILL YOU]]. [[NightmareFuel YOU'LL NEVER SLEEP AGAIN]]. [[AndYourLittleDogToo I'LL KILL YOUR PARENTS]]."
** The console versions of ''Globs of Doom'' have an [[spoiler: alternate ending where TheBadGuysWin. To get this ending, it has to be on a save file where the final boss hasn't been defeated. For the first part of the battle, multiplayer must be activated, so that when the phase where the player controls Globulous against the giant robot begins, the second player will be in control of the robot. The player in control of the robot must then defeat Globulous for the [[EarnYourBadEnding villain ending]]. Considering the GameBreakingBug that affects the console version's save files, getting this ending is easier said than done]].
* EternalEngine:
** The near-entirety of the console and DS versions of ''Attack of the Toybots'' takes place in one. The GBA version instead has each stage divided into an outdoor first half and a factory second half.
** Plankton's Jellyfish Factory in the console version of ''Nicktoons Unite'' is set in a massive factory in Jellyfish Fields owned by Plankton that harnesses the power of the jellyfish.
* ExpressiveHealthBar: A recurring feature across all four games; if a character is at low health, the icon of their face will change from smiling to worried and freaking out.
* FantasticVoyagePlot:
** The final level of the console version of ''Nicktoons Unite'' is outright called "Fantastic Voyage of Goddard"; there, the party shrink themselves to hunt down a giant fleabot inside Goddard that spies for and holds the coordinates to Calamitous' secret hideout (which is a BossOnlyLevel).
** The battle against the Girl-Eating Plant in ''Globs of Doom'' has you trying find a way to get swallowed by it so that you can beat up its innards (which you accomplish by entering the clothing store aisles and [[DisguisedInDrag dressing up like women]]).
* FinalBoss:
** ''Nicktoons Unite!'' has Professor Calamitous as the final boss (with the other Evil Syndicate members Plankton, Vlad Plasmius and Mr. Crocker assisting him in the console and Game Boy Advance versions).
** The Mawgu serves as the final opponent to fight in ''Nicktoons: Battle for Volcano Island'', with the Game Boy Advance version having the final battle against him being the ''only'' boss fight in the game (albeit the objective is to dodge his attacks in addition to the usual obstacles and hazards of the level rather than directly fighting him).
** The console versions of ''Nicktoons: Attack of the Toybots'' lacks boss fights, but has Professor Calamitous as the last boss fought in the handheld versions.
** In ''[=SpongeBob=] [=SquarePants=] featuring Nicktoons: Globs of Doom'', the console version has the final battle consist of the now reformed Globulous Maximus take on the form of [=SpongeGlob=] to fight the Evil Syndicate piloting the Vessel of Portentia. The DS version has the final confrontation with Globulous Maximus being the real final battle and ends the story without the Evil Syndicate betraying the Nicktoons heroes once Globulous is defeated and convinced to beome good.
* FlunkyBoss: Everyone in the console version of ''Nicktoons Unite'', and everyone but the final boss in the console version of ''Globs of Doom'', have regular enemies accompanying their boss fights. Crocker even shouts out for mooks to appear in the former game.
* GameplayAndStorySegregation:
** Due to not being able to choose which characters you use in ''Volcano Island'', some cutscenes have different teams present than what is seen in gameplay: Fetid Forest has you use a team of [=SpongeBob=], Danny, Patrick and Sandy, but the cutscenes at the end of the level have Sam instead of Patrick, despite Sam not participating in the level. Similarly, Ancient's Peak has a team of [=SpongeBob=], Danny, Sam and Sandy, but Patrick replaces Sam in the end-of-level cutscene.
** Two examples with Bikini Bottom in ''Globs of Doom'':
*** The starting cutscene has [=SpongeBob=] and Beautiful Gorgeous chasing after Bubble Bass, who's heading to the Krusty Krab (which acts as the boss level of the area). After travelling through most of Bikini Bottom, the two end up at the Chum Bucket, which is right across the street from the Krusty Krab. Instead of just going across the street, however, the game makes the player go through another level which starts off in a completely different location altogether before ''then'' facing Bubble Bass at the Krusty Krab.
*** Upon completing the first Bikini Bottom level, the following cutscene has Plankton mention that the Chum Bucket is in danger, even though it's the last location visited in the aforementioned level and the player's likely already cleared most, if not all the enemies out of it already.
* GreenHillZone: Jellyfish Fields in all versions of ''Nicktoons Unite'' and the second Zim's Town stage in the console version of ''Globs of Doom''.
* HubLevel: Jimmy's Lab in ''Nicktoons Unite'', Camp Castaway in ''Battle for Volcano Island''[[note]]finding trinkets throughout the levels will improve everyone's homes, allowing access to bonus levels[[/note]] and the Mawgu Lair in ''Globs of Doom''[[note]]which gradually fills up with characters rescued upon finding them in each level[[/note]]. ''Attack of the Toybots'' is the only game that's devoid of a hub level and instead has a simple level select screen.
* ImprobableWeaponUser:
** Throughout the whole series, Spongebob consistently uses bubbles in some form as one of his main weapons.
** ''Attack of the Toybots'':
*** In the console versions, Jimmy uses a modified tennis racket (which returns in ''Globs of Doom''), while Stimpy wields a giant, purple toothbrush.
*** In the DS version, Mr. Blik uses windup mice, pillows, and giant wedges of cheese while GIR tosses tacos, muffins, and rubber pigs.
** ''Globs of Doom'' (console):
*** On the hero's side, Spongebob's bubble blower, Jimmy's tennis racket, and Zim's infamous plunger of doom.
*** On the villain's side, Beautiful Gorgeous's megaphone and Dib's balloon launcher. Of course, many of these get [[LampshadeHanging Lampshaded]].
* KingMook:
** The giant fleabot, the penultimate boss of the console version of ''Nicktoons Unite'', which leads the flea robots populating the stage you find it in.
** There's also The Great Carapace and King Gorge in ''Battle for Volcano Island''. The former of which is this to the sand monsters and the latter of which is this to the Florian guards, although the latter has a HeelFaceTurn after defeating him.
* LegionOfDoom: The Evil Syndicate is made up of villains from various Nickelodeon shows, though the exact lineup varies between ''Unite!'' and ''Globs of Doom'':
** ''Unite!'': [[WesternAnimation/SpongeBobSquarePants Plankton]], [[WesternAnimation/TheAdventuresOfJimmyNeutronBoyGenius Professor Calamitous]], [[WesternAnimation/TheFairlyOddParents Mr. Crocker]] and [[WesternAnimation/DannyPhantom Vlad Plasimus]].
** ''Globs of Doom'': Plankton (the only member from ''Unite!''), [[WesternAnimation/TheAdventuresOfJimmyNeutronBoyGenius Beautiful Gorgeous]], [[WesternAnimation/DannyPhantom Technus]], [[WesternAnimation/TakAndThePowerOfJuju Traloc]] and [[WesternAnimation/InvaderZim Dib Membrane]].
* LevelInTheClouds: Fairy World in the console and DS versions of ''Nicktoons Unite'', and the console and GBA versions of ''Attack of the Toybots''.
* LighterAndSofter: The first game is DarkerAndEdgier than the series it's crossing over, both in music and threats, and with less cartoonish and comedic moments. ''Volcano Island'' and ''Toybots'', however, are much lighter and more comedic, while ''Globs of Doom'' is sort of a middle ground between the two extremes.
* MassiveMultiplayerCrossover: Between several {{Franchise/Nicktoons}} series, with ''WesternAnimation/SpongeBobSquarePants'', ''WesternAnimation/DannyPhantom'' and ''WesternAnimation/TheAdventuresOfJimmyNeutronBoyGenius'' being the most prominent. The series provides the page quote.
* MechanicallyUnusualFighter:
** Patrick in ''Volcano Island'': while everyone else has a projectile attack which uses up energy, Patrick's energy attack is a close-range cartwheel which propels him forward instead, most likely as a MythologyGag to his cartwheel move from ''VideoGame/TheSpongeBobMovieGame''.
** Danny Phantom in ''Globs of Doom'': while everyone else has a projectile attack which stuns enemies, Danny instead creates a [[MesACrowd clone of himself]] which attacks nearby enemies and absorbs damage.
** Mr. Blik and GIR in ''Toybots DS'': The former throws short-ranged projectiles and lobs three of them of varying height for his combo attack in an arc so narrow that it nearly defeats the purpose of him being a ranged character, but they pack a serious punch. The latter is a fairly standard ranged character but has a special attack that can hit multiple enemies like a rock skipping on water and will stun ''all'' of them.
* MythologyGag:
** Patrick does a close-ranged cartwheel for his energy attack in the console version of ''Volcano Island'', referencing his cartwheel move from ''VideoGame/TheSpongeBobMovieGame''. It returns in the DS version of ''Attack of the Toybots''.
** The ''WesternAnimation/InvaderZim'' episode "Zim Eats Waffles" had a scene where Zim threatened one of his experiments with a plunger. In ''Globs of Doom'', Zim uses a plunger ([[LargeHam OF DOOM]]!) as his main weapon.
** Similarly, Dib's balloon launcher in ''Globs of Doom'' appears to be based on the balloon launcher he built in "The Wettening".
* OriginalGeneration: Every NPC except for Tucker, Squidward and Jimmy in ''Battle for Volcano Island'', every NPC except for Professor Calamitous in ''Toybots'', and Globulous (as well as the bosses for Bikini Bottom and Retroville in the DS version) in ''Globs of Doom''.
* PowerCreepPowerSeep: Not only does Danny get screwed big time by this trope but Calamitous, normally an ineffectual ''Jimmy Neutron'' villain, gets bumped on the SortingAlgorithmOfVillainThreat to a Multiuniversal Threat (at first with his Evil Syndicate, and then by himself with an army of living toys).
* PromotedToPlayable:
** [[WesternAnimation/SpongeBobSquarePants Patrick, Sandy]], and [[WesternAnimation/DannyPhantom Sam]] go from [=NPCs=] in ''Unite!'' to playable characters in ''Battle For Volcano Island'' and ''Attack of the Toybots'' (though Sandy gets excluded in the latter and both her and Sam are excluded from ''Globs of Doom'', with Patrick reverting to an [=NPC=] in that game).
** [[WesternAnimation/SpongeBobSquarePants Plankton]] goes from being a member of the BigBadDuumvirate in ''Unite!'' to playable in ''Globs of Doom'', notably being the only member of the first game's Evil Syndicate to make the cut.
** [[WesternAnimation/InvaderZim Dib]] first appeared as a master model in the [=DS=] version of ''Attack of the Toybots'' before appearing alongside his nemesis Zim as a playable character in ''Globs of Doom''.
* TheProtagonist: Despite the series primarily being an ensemble {{crossover}}, [=SpongeBob=], being Nickelodeon's {{Mascot}}, is the closest thing to a main character: he has a major role in every game, he's one of the first playable characters in each, he's front and centre on every game's box art, and he and [[{{Deuteragonist}} Danny]] are the only members to be playable in every game. It's most prominent in ''Globs of Doom'', where he's used by the BigBad to communicate, he's playable in the most levels, and he's the one who [[spoiler:convinces Globulous to make a HeelFaceTurn, with Globulous then proceeding to become a [=SpongeBob=] copy named [=SpongeGlob=].]]
* PuzzleBoss:
%%** Calamitous and his pseudo-BossRush in the console version of ''Nicktoons Unite''.
%%** The Tak robot in the DS version of ''Attack of the Toybots''.
** Several of the bosses in the console versions of ''Globs of Doom'' require unconventional strategies:
** Bubble Bass has to be fed Krabby Patties, which require interacting with the grills in the center of the Krusty Krab and flipping the patties over to him at the right time.
** GIR has an impromptu platforming section in Zim's yard before you're allowed into Zim's house, and can't be attacked until after he completes his main attack and becomes vulnerable.
** Cujo the Ghost Dog has to be tricked into running into pillars that lower to reveal buttons. Once all the buttons are pressed, lasers will appear around the arena that damage him on contact.
** The mutated Girl-Eating Plant can't be damaged normally. Instead, you have to find clothing shops scattered around the arena to trick it into eating you, at which point you can attack its insides.
%%** Vendor Juju in the DS version of ''Globs''.
* ReformulatedGame: While the console versions are 3D platformers, the handheld versions are 2D sidescrolling platformers with some extra differences from the console versions. Some of the handheld versions even take on different new genres entirely; the GBA version of ''Battle for Volcano Island'' becomes a collectathon puzzle-platformer while the DS version of ''Attack of the Toybots'' becomes a ''VideoGame/FinalFight''-esque 2D-sidescrolling beat-em-up.
* ShoutOut:
** ''Volcano Island'' features two references to ''WesternAnimation/InvaderZim'' before the series took a more active role in later games: Zim's ship appears in Fort Crabclaw while his house appears in the background of The Summit Storm.
** ''Attack of the Toybots'' contains "off-screen" cameo appearances by characters from almost all Nicktoons that were made at that point, including those that no longer air regularly.
** GIR has this quote in the console version of ''Attack of the Toybots'': "[[VideoGame/ZeroWing All your data are belong to MEEEEEEEEEEE!!!!!!!]]"
** In the console version of ''Attack of the Toybots'', Rocko may randomly express "[[WesternAnimation/{{Rugrats}} A wallaby's gotta do what a wallaby's gotta do]]... Whatever that is."
** Timmy compares Volcano Island to ''Series/{{Lost}}'' at one point.
** Among Zim's quotes for using his tractor beam in the console version of ''Globs of Doom'' are "[[VideoGame/AlteredBeast Welcome to your doom!]]" and "[[Franchise/MortalKombat Get over here!]]"
** One of [=SpongeBob=]'s lines upon breaking an object in ''Globs of Doom'' is "[[Series/FamilyMatters Oops, did I do that?]]"
* SixthRanger: Tak from ''VideoGame/TakAndThePowerOfJuju'', in spite of his game series predating this game series, doesn't join the other Nicktoons heroes until ''Attack of the Toybots'', with his presence there mainly being to promote [[WesternAnimation/TakAndThePowerOfJuju2007 the cartoon based on his game series]]. In spite of his late arrival, Tak noticeably resurfaced in the final game ''Globs of Doom'' when Timmy Turner was left out and replaced by Zim.
* TheSmurfettePrinciple:
** [[WesternAnimation/MyLifeAsATeenageRobot Jenny]] is the only playable female character in the DS version of ''Attack of the Toybots''. Averted in the console versions, where [[WesternAnimation/DannyPhantom Sam]] is playable as well.
** [[WesternAnimation/TheAdventuresOfJimmyNeutronBoyGenius Beautiful Gorgeous]] is the only female member of the Evil Syndicate (and consequently the only playable female character) in ''Globs of Doom''.
* SpiritualSuccessor: The series can be considered one to the early 2000's Nicktoons crossover games such as ''VideoGame/NicktoonsRacing'' (which features [=SpongeBob=], Patrick[[note]] Plankton also shows up as the [[SecretCharacter Mystery Racer]].[[/note]], [[WesternAnimation/{{Rugrats}} Tommy and Angelica Pickles]], WesternAnimation/{{CatDog}}, Stimpy, [[WesternAnimation/TheWildThornberrys Eliza Thornberry, Darwin]], [[WesternAnimation/HeyArnold Arnold, Helga]], [[WesternAnimation/TheAngryBeavers Daggett, Norbert]], and [[WesternAnimation/AaahhRealMonsters Ickis]]) and ''VideoGame/NickelodeonPartyBlast'' (which features [=SpongeBob=], Jimmy, ZIM, Tommy, Angelica, Eliza, and [[WesternAnimation/RocketPower Otto and Reggie Rocket]]).[[note]] [=CatDog=] also appears as the announcer.[[/note]]
* SpotlightStealingCrossover:
** [=SpongeBob=] gets top billing for ''Globs of Doom'', which is justified by him being a focal point of the game's story rather than a part of an ensemble cast. He's also playable in the most levels of any character, being used in a whopping ''five''[[note]]more than a third of the game's 14[[/note]] levels when no other character has more than three.
** To a lesser extent, Danny is usually second to [=SpongeBob=] in terms of plot importance, though that may be a tad bit justified due to being one of the few Nicktoons who regularly fights and beats up super powered baddies in his own home series. Not coincidentally, [=SpongeBob=] and Danny are the only two Nicktoons to be playable in all four games.
* SpotlightStealingTitle: The series is titled ''WesternAnimation/SpongeBobSquarePants and Friends'' in Europe, and the last game is outright called ''[=SpongeBob=] [=SquarePants=] featuring Nicktoons: Globs of Doom'' worldwide.
* SuperDrowningSkills: Most apparent in ''Battle for Volcano Island'' as the characters will immediately fall through the water that isn't shallow. [[LampshadeHanging Lampshaded]] by the Wise Old Crab.
* TeamworkPuzzleGame: Each version of ''Unite'' is one in its own different way. Also, the GBA version of ''Battle for Volcano Island'' and the DS version of ''Globs of Doom''.
* TempleOfDoom: Crystal Ruins in ''Battle for Volcano Island'' and the second Pupununu stage in ''Globs of Doom''.
* TokenAdult: [=SpongeBob=] is the only member of the main team in ''Unite!'' to be an adult rather than a teen (Danny) or child (Timmy and Jimmy), though he makes up for it by being ''by far'' the most childish of the group.
* TokenEvilTeammate:
** Zim in ''Globs of Doom'' allies himself with the heroes under the guise of being curious, despite being a VillainProtagonist who's tried to take over Earth numerous times in his [[WesternAnimation/InvaderZim home series]].
** An interesting variation of this occurs in ''Attack of the Toybots''. An unlockable costume (console)/cheat code character (DS) allows you to play as [[WesternAnimation/TheUltimateEnemy Dark Danny (Dan Phantom)]]. Yes, ''that'' [[AxCrazy Dark]] [[FutureMeScaresMe Danny]].
* TomboyAndGirlyGirl: Jenny (Girly Girl) and Sam (Tomboy) share this dynamic in the console version of ''Attack of the Toybots''.
* TwoGirlsToATeam: Sam and Sandy are the only two playable girls in the console version of ''Volcano Island'', as well as Sam and Jenny in the console versions of ''Toybots''. The latter game seems to {{Lampshade|Hanging}} this, as one of the awards is obtained by pairing them up. Notably, none of them return for ''Globs of Doom''.
* UnderTheSea: The Bikini Bottom levels in general in any game sans ''Battle for Volcano Island''.
* TheVeryDefinitelyFinalDungeon: The Summit Storm in ''Battle for Volcano Island'' and Calamitous' Lair in ''Attack of the Toybots''.
* TheWorfEffect:
** Having actual powers, Danny is easily be the most powerful member, but is nerfed down for gameplay purposes. The games often explain that he's unable to use his full power due to various reasons, such as Professor Calamitous interfering with the Ghost Zone in ''Attack of the Toybots''.
** Timmy can actually wish that whatever problems the team is facing to be solved, but Da Rules doesn't allows any changes in any universes other than Dimmsdale. And when they do get to Dimmsdale or Fairy World, the antagonist has drained enough power from the latter to weaken all fairies.
* YourSizeMayVary: In his home series, [=SpongeBob=] and his friends are around the size of their real-life sea counterparts - that is, small enough that a normal-sized human could easily hold one of them in their hand. In the ''Unite!'' series, all of them are scaled up to be comparable to said normal humans so as to actually be visible in normal gameplay, or while at Bikini Bottom, other characters scaled down.
[[/folder]]

[[folder:''Nicktoons Unite!'']]
* AnIcePerson: Timmy's second ability in the console versions is the Freeze Glove, needed to freeze bodies of water to traverse further.
* AssistCharacter: [=DoodleBob=] appears as [=SpongeBob=]'s third ability in the console versions. The ability is primarily used to lure enemies to [=DoodleBob's=] location, whether to be used as a distraction or to get enemies to press certain switches.
* BigBoosHaunt: The Ghost Zone Prison, which is the console game's first level. Overlaps with TheAlcatraz.
* BigFancyCastle: Vlad's Castle in all versions and Crocker's Fortress in the console version.
* BleakLevel: Haunted Amity Park, where the citizens are possessed by ghosts and need to be exorcised by Danny.
* BlowYouAway: Jimmy's main weapon in the console version is the Tornado Blaster, which shoots bursts of air.
* EarlyInstallmentWeirdness: The first game has a number of differences from the following games: there was a set team of four characters ([=SpongeBob=], Danny, Timmy and Jimmy), Timmy and Jimmy mainly attack through projectiles and had to unlock melee attacks later on, no one could DoubleJump, and each character had several exclusive abilities that had to be unlocked through the story first. From the later games onwards, the team number varies[[note]]''Volcano Island'' has two-to-four characters out of the six available and the games after that stick to teams of two[[/note]], characters play much more similarly and everyone uses melee attacks, and there are no upgrades for individual characters[[note]] ''Globs of Doom'' allows you to upgrade elements like health and gadget meter gain, albeit on a team-wide basis[[/note]].
* GameBreakingBug: In the console version, for some reason fully maxing out all playable characters' abilities renders the final boss battle {{Unwinnable}} as all attacks no longer register on any of the villains.
* GiantEnemyCrab: Plankton's mecha in the console version.
* GuestStarPartyMember: The first level in Bikini Bottom has Sandy guiding the heroes to the Krusty Krab.
* MacroZone:
** The Fantastic Voyage of Goddard in the console, since it takes place inside Goddard.
** The Chum Bucket has the heroes shrinking themselves to infiltrate it. At the end of it, they revert to normal with a growth ray, which leads to...
* MakeMyMonsterGrow: Plankton in the GBA gets accidentally caught up in a growth ray. He is consequently fought as a boss who has a sprite bigger than the player characters'.
* TheMedic: Timmy's final ability (and by extension, the absolute last ability unlocked in the game) in the console versions is a first-aid kit that slowly heals the team. Unlike every other ability in the game, there are no puzzles that require it.
* OldSaveBonus: [[VersionExclusiveContent Exclusive to the PS2 version]], having save files of ''VideoGame/TakTheGreatJujuChallenge'', ''VideoGame/SpongeBobSquarePantsLightsCameraPants'' and ''VideoGame/{{Barnyard}}'' unlocks several bonus features for ''Unite!'': one file unlocks [[AndYourRewardIsClothes bonus costumes]] for each of the main four, two files unlock concept art and all three together unlock optional cheats. Oddly enough, the [=GameCube=] version lacks this feature despite all 4 games being released on that system as well.
* ShrinkRay: Jimmy's second ability in the console version is obtained in the Fenton's lab. It can be used to shrink larger objects to be used as platforms or against enemies to make combat easier.
* StuffBlowingUp: [=SpongeBob's=] last power is a Bubble Bomb obtained in the Chum Bucket Lab. It can be charged to create bigger and stronger bombs, and it's needed to blow up cracked structures and defeat Plankton's crab robot.
* TakeYourTime: The Evil Syndicate starts up their Doomsday Machine in the pre-boss cutscene, but no timer is ever present during the fight that follows. Averted in the DS version, where the final boss is not only on a time limit, but then you have to actually disarm the device. Take too long and [[NonStandardGameOver the Doomsday Device explodes.]]
* WeaksauceWeakness: [[spoiler:The Doomsday Device needs to be plugged into an outlet to function.]]
* VersionExclusiveContent: The [=PS2=] version of the first game has an OldSaveBonus: having save files of ''[[VideoGame/TakAndThePowerOfJuju Tak: The Great Juju Challenge]]'', ''VideoGame/SpongeBobSquarePantsLightsCameraPants'' and ''VideoGame/{{Barnyard}}'' unlocks bonus in-game features for ''Unite!''. Interestingly, this feature was not present in the UsefulNotes/NintendoGameCube version despite all of these games being released on that system as well.
* YouDontLookLikeYou: Crocker's boss fight in the GBA version features "Nega Timmy" as an obstacle. Instead of being a goth vampire-esque evil version of Timmy, this Nega Timmy is just a dark PaletteSwap. [[EnemyWithout Also, he's a separate entity from Timmy]].
[[/folder]]

[[folder:''Battle for Volcano Island'']]
* AdaptedOut: Sandy, Squidward, Sam, and Tucker are entirely absent (as either playable characters or [=NPCs=]) from the GBA version.
* CrystallineCreature: In the late game, enemies include scorpions made out of crystals, which attack by firing long-range ooze projectiles from their stinger tails. They're fragile, though, and go down in one hit.
%%* DerelictGraveyard: Shipwreck Cliff.
* GameBreakingBug: Not as bad as ''Globs of Doom'', but occasionally completing either the level where you rescue Sandy or the penultimate level prior to the final boss in the console versions will make the game boot right back to the main menu as if the ''entire'' game was completed. If you haven't saved your game at all and were doing a speedrun of the game, [[ThisIsGonnaSuck then its back to Summoner's Rock for you!]] What makes this not as bad as the later entry is that saves aren't corrupted, meaning you can reload where you left off and hope that you can make it to the next level.
* GuideDangIt: The console version has some in the case of Patrick and Sandy's unlockable costumes. While [=SpongeBob=], Danny, Sam and Timmy all have collectibles that can easily be found by just going though the levels normally, Patrick and Sandy's collectables are much more vague. Patrick requires tusks, which you can only collect by attacking shaking bushes and then attacking the boar that comes out, and Sandy requires feathers, which require you to attack similarly shaking palm trees and then keeping the camera focused on the bird that comes out. Neither of these are stated in the game itself.
* TheLostWoods: Fetid Forest starts out in a dark and dreary forest before eventually leading underground into an Ooze mine.
* MuseumLevel: The HubLevel has a zoo section where you can safely look at the enemies you face throughout the game.
* PalmtreePanic: Summoner's Rock and Calamity Cove.
* PoweredArmor: Sam wears the Fenton Ghost Peeler. Finding enough batteries will activate the suit, temporarily increasing the power of Sam's attacks.
* RemilitarizedZone: Fort Crabclaw.
* AWinnerIsYou: In the GBA version, your reward for obtaining all 23 Rip-Zipper pieces and 115 Gold Hearts (which requires a NoDamageRun on every level) is [[spoiler:a giant monolith that says "Congratulations! [[OneHundredPercentCompletion You've completed the game 100%!]] [[ThankingTheViewer Thank you for playing!]]"]].
[[/folder]]

[[folder:''Attack of the Toybots'']]
* AntiClimax: The ending of ''Attack of the Toybots''. [[spoiler:Unless you're playing the DS version, there is no FinalBoss like the previous games before it. Instead, the Nicktoons storm into Calamitous' room only to find out that the entire Toybot conflict was just part of a game show called "The Biggest Genius", which Calamitous seeks to win. Calamitous ultimately loses out the game show to his minion Chadbot who then proceeds to humiliate Calamitous by shaving his mustache off with a razor, and the cutscene just ends there, leaving the whole Toybot conflict unresolved.]]
* GoofyPrintUnderwear: Knock off the skirtlike casing of one particular type of robotic enemy in the console version, and they'll be revealed to be wearing what looks like polka-dot underwear.
* KillerTeddyBear: Mr. Huggles teddy bears are just one of the many killer toys the characters have to fight.
* LethalJokeCharacter: The unlockable Mr. Huggles in the console version can kill all enemies in one hit.
* LivingToys: These are the main antagonists of ''Attack of the Toybots''.
* MedalOfDishonor: Using any of the non-Mr. Huggles cheat codes in the console version grants the player the "Cheater!" award, which [[WhatTheHellPlayer essentially calls them out for cheating]].
* RedEyesTakeWarning: {{Discussed}}. An early cutscene in the console version has [=SpongeBob=] pointing out to Tak that red eyes are a good indication of evil. Sure enough, the titular toybots have them.
-->'''Tak''': I'm Tak of the Pupununu People. You are the good guys, aren't you?\\
'''[=SpongeBob=]''': Sure, it's the beady red eyes that are a dead giveaway for the evil fellows. I am [=SpongeBob=] [=SquarePants=], nice to meet you.
* SecretCharacter:
** ''Attack of the Toybots'' features certain characters who have to be rescued before they can become playable, depending on the version. The console versions get Stimpy and Rocko, the DS version gets Zim, Mr. Blik and El Tigre and both versions get [=GIR=] and Jenny Wakeman.
** The console and DS versions also feature cheat-code-exclusive characters. The console version has the Mr. Huggles and Exo-Huggles 3000 mooks, who can OneHitKill any enemy. The DS version gets [[Recap/SpongeBobSquarePantsS3E14Ugh SpongeGar]] and [[WesternAnimation/TheUltimateEnemy Dark Danny]], who play differently from their base characters.
* SidelinedProtagonistCrossover: The console versions of ''Attack of the Toybots'' feature BreakoutCharacter [=GIR=] from ''WesternAnimation/InvaderZim'' as a secret playable character, but [[VillainProtagonist Zim]] himself makes no such appearance. {{Averted}} in the [=DS=] version, which features both Zim and [=GIR=] as playable characters.
* SpinAttack: Rocko attacks by spinning.
* UnexpectedGameplayChange:
** [=SpongeBob=]'s master figure levels are 3D racing stages involving him using his tongue to slide through sewers.
** Danny's master figure levels are timed maze levels where Danny has full vertical movement.
** The final segment of the third factory zone features a brief turret section where the player has to shoot down [=UFOs=].
[[/folder]]

[[folder:''Globs of Doom'']]
* AbsurdlySpaciousSewer: The first stages of Bikini Bottom and Zim's Town in the console version have sections where you go inside sewer tunnels filled with Morphoid goo.
* AdaptationNameChange: ''Globs of Doom'' renames [[WesternAnimation/TakAndThePowerOfJuju Tlaloc]] to T'''r'''aloc.
* AmusementPark: The first Retroville stage in the console version, which takes place in Retroland.
* TheArtifact: In ''Volcano Island'', ''Attack of the Toybots'' and ''Globs of Doom'', touching a deadly object or falling off a platform simply teleports the player to a safer area, with a "Poof!" effect lifted straight from ''WesternAnimation/TheFairlyOddparents''. This was {{Hand Wave}}d in the former two games as Cosmo and Wanda using their power to protect the player, but it's harder to justify in ''Globs of Doom'' since Timmy, Cosmo and Wanda [[ChuckCunninghamSyndrome aren't present]].[[note]]Although the effect in the aforementioned game appears to be a darker shade of purple and has added crystal effects, seeming to imply the protection is thanks to the Mawgu technology.[[/note]]
* AttackOfTheFiftyFootWhatever: The goo causes this to many bosses in ''Globs of Doom''.
** [[WesternAnimation/SpongeBobSquarePants Bubble Bass]] eats some of the goo and grows large enough to lift the Krusty Krab into the air, setting up the first boss fight.
** In Retroville, the [[WesternAnimation/JimmyNeutronBoyGenius Girl-Eating Plant]] has grown to an enormous size, seemingly towering over the entirety of Retroland in the world's intro cutscene and is still large enough to cover nearly the entirety of a mall's height during its boss fight.
** In the DS version, [[WesternAnimation/TakAndThePowerOfJuju the Vendor Juju]] and [[WesternAnimation/InvaderZim Almighty Tallest]] are both extremely large, much larger than they are usually. In fact, an essential part of the former's boss fight is just getting high enough to reach his head.
* TheBadGuysWin: The [[MultipleEndings secret ending]] for ''Globs of Doom'' has [[spoiler:the Evil Syndicate defeat Globulous and the heroes. The villains are then seen gathered around a table after trapping Globulous in a jar]].
* BalefulPolymorph: Several characters in ''Globs of Doom'' can turn Morphoids into harmless objects that can be defeated in one hit: [=SpongeBob=] - bubbles, Jimmy - atoms, Tak - sheep and Dib - balloons.
* BeYourself: How [=SpongeBob=] got [[spoiler:Globulous]] to do a HeelFaceTurn. And then he shapeshifted into [[spoiler:a giant, slimy cyclops [=SpongeBob=]]].
* BigBadDuumvirate: The original game has the [[LegionOfDoom Evil Syndicate]], a group of Nickelodeon villains respective to each main character in the games, though Professor Calamitous is undoubtedly their leader. [[spoiler:The new Legion reprises this role in ''Globs of Doom'', seemingly helping the heroes while planning to kidnap [[DiscOneFinalBoss Globulous]] and use them for themselves and hijacking the Vessel of Porpentia to become the FinalBoss]].
* BigBadEnsemble: In ''Globs of Doom'', Globulous Maximus is the leader of the Morphoids, but [[spoiler:the Evil Syndicate turns out to be helping the heroes only to kidnap and use Globulous for themselves.]]
* BrickJoke: Near the start of the console version, [=SpongeBob=] can interact with Patrick's rock in Bikini Bottom to have Patrick come out, clinging onto it. Patrick returns in [[TheVeryDefinitelyFinalDungeon Pupununu Temple]], now clinging onto a boulder rolling down the temple steps.
* BullfightBoss: Cujo the Ghost Dog has to be tricked into charging into pillars scattered around the arena, which will then lower to reveal buttons. Once all the buttons are pressed, lasers will form around the arena that damage Cujo if he collides with them.
* ContinueYourMissionDammit: A subtle example in the console version: if left idle, your active characters will constantly go "Ahem!", as if urging the player to pay attention and continue playing.
* DisguisedInDrag: [[PuzzleBoss The boss battle]] against the [[WesternAnimation/JimmyNeutronBoyGenius Girl-Eating Plant]] in the console version invokes this: in order to damage it from the inside, [=SpongeBob=] and [[WesternAnimation/DannyPhantom Technus]] have to find several clothing stores and put on dresses, which fools the plant into thinking they're girls and [[EatenAlive eating them]].
* DownInTheDumps: The second Bikini Bottom stage in the console version.
* DualBoss: The DS version has the infected [[WesternAnimation/InvaderZim Almighty Tallest]] as the penultimate bosses.
* DuelingPlayerCharacters: The FinalBoss of the console version has [[spoiler:the Nicktoons heroes ([=SpongeBob=], Patrick, Danny, Jimmy, Tak and Zim) piloting [=SpongeGlob=] against the Evil Syndicate (Plankton, Technus, Beautiful Gorgeous, Traloc and Dib) piloting the Vessel of Portentia.]] In single-player, [[spoiler:the Nicktoons win by default]], but if there are two players, they can duke it out to determine who wins the matchup.
* EarnYourBadEnding: ''Globs of Doom'' has a secret ending only accessible through a rather oblique method: a second controller must be connected during the first phase of the final boss fight against [[BigBad Globulous Maximus]], which will allow a second player to control the [[LegionOfDoom Evil Syndicate]]'s robot in the subsequent battle between the heroes and the Evil Syndicate. The player-controlled Evil Syndicate (losing to the CPU-controlled Syndicate merely results in the battle restarting, and the first player will always play as the heroes) must then win the battle to get an alternate ending where they [[spoiler:succeed in capturing Globulous in a glass jar, and are implied to [[TheBadGuyWins use him in their evil schemes]]]]. In addition, the ending can only be achieved on a save file that hasn't already been completed, as completing the battle again will not play the ending a second time.
* EnemyMine: ''Globs of Doom'' features the heroes (consisting of [=SpongeBob=], Danny, Jimmy, Tak and [[TokenEvilTeammate Zim]]) teaming up with their enemies from the Evil Syndicate (consisting of Plankton, Technus, Beautiful Gorgeous, Traloc and [[TokenGoodTeammate Dib]]) to take down Globulous, who's a bigger threat than either side could ever be. [[spoiler:Until he is defeated, at which point the Evil Syndicate breaks the alliance in favor of their own plans.]]
* GameBreakingBug: The console versions of ''Globs of Doom'' have a particularly nasty one where if the game is exited through the main HubLevel, the save files may become corrupt and unplayable, essentially forcing the player to start the game all the way from the beginning. This has contributed to the [[FranchiseKiller death of the Nicktoons crossover series]].
* HijackedByGanon: [[spoiler:The console version has Globulous Maximus be the villain for most of the game, but after defeating him, the Evil Syndicate reveals their own agenda to use his power for their own evil plans. They ultimately become the real FinalBoss using the Vessel of Porpentia. {{Downplayed|Trope}} since of all the villains present, Plankton is the only returning one.]]
* HypocriticalHumor: Plankton can fall into this when defeating Morphoids in the console version.
-->'''Plankton:''' Take that, you one-eyed freak! [[LampshadeHanging Hey, wait!]]
* JungleJapes: Pupununu has its first console stage and the entirety of its DS world set in one.
* LargeHam: Globulous.
-->'''Zim:''' HEY! [[LampshadeHanging You will not imitate ME!]]
* LaterInstallmentWeirdness: ''Globs of Doom'' is treated more as a ''[=SpongeBob=]'' game that happens to feature other Nicktoon characters and places a heavier emphasis on the ''[=SpongeBob=]'' characters themselves.
* LimitBreak: Combo Attacks in the console version can only be performed once the combo gauge is full. When performed, it results in a special attack unique to the combination of characters you're using; this attack [[SmartBomb instantly kills all non-boss enemies on the screen]]. For instance: [=SpongeBob=] and Beautiful Gorgeous turn all enemies into bubble hearts, Dib and Tlaloc summon [=UFOs=] to abduct them etc.
* MarathonBoss: Globulus Maximus. In the DS version, his health bar is absolutely massive. In the console version, he has '''9''' phases, with only three of which where you're able to damage him. And if you die in either version, it's back to the very start.
* MarathonLevel: Both [[WesternAnimation/DannyPhantom Amity Park]] levels in the console version are ridiculously long when compared to the worlds before (Zim's Town) and after (Retroville) it.
* MsFanservice: Beautiful Gorgeous, [[http://3.bp.blogspot.com/_GKalpoRSdz4/SRebsIbdc5I/AAAAAAAAADU/P58ZeE06-JA/s1600-h/beaut_render.jpg as shown in this concept art]].
* MultipleEndings: The console version has two, as alongside the standard ending achieved by simply beating the final boss, there's a second ending so well hidden it may as well be an EasterEgg as described above. [[spoiler: After the villains defeat the heroes and Globulous, they sit at a table in their lair with Globulous trapped in a jar in the background]].
* OffModel: Everybody in the console version. Dib seems to just be permanently locked in a thousand-yard stare, Danny Phantom not only suffers from the same thousand-yard stare as Dib, but seems to be making a constant derp face throughout the game, Zim appears to have a huge overbite with how his model is rendered (in contrast to his model from ''VideoGame/NickelodeonPartyBlast''), and Jimmy Neutron looks like a walking corpse with no emotion whatsoever (in stark contrast to his models from previous games and his own show), or rather a CGI version of his ''Fairly [=OddParents=]'' style.
* PuppeteerParasite: The Morphoids in ''Globs of Doom'' can pull this; while they can fight on their own, the bosses (except for their leader Globulous Maximus and two of the bosses in the DS game who have instead integrated into the environment) are all infected characters with a head full of Morphoid goo.
* RememberTheNewGuy: [[WesternAnimation/InvaderZim Zim and Dib]] are introduced in ''Globs of Doom'' as if they already know the other Nicktoons. While Zim ''was'' playable in the DS version of ''Attack of the Toybots'', the canonicity of the handheld versions in comparison to the console versions (where GIR was playable but Zim wasn't) is highly debatable.
* RewardingVandalism: Lampshaded in the console version by the character you're controlling when you do such things.
* {{Roofhopping}}: The second Amity Park stage in the console version is set entirely atop roofs.
* TokenGoodTeammate: Dib is this to the Syndicate, as he allies himself with them solely on the basis that they're against [[ArchEnemy Zim]] despite Dib himself being a HeroAntagonist rather than an outright villain.
* VoicesAreMental: In the case of Globulous![=SpongeBob=], first averted and then played straight after Zim's Town.
[[/folder]]
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* ConceptArtGallery: Each game has a gallery that allows you to view unused concept art of things like level and enemy designs:
** ''Unite!'': The OldSaveBonus for having two other compatible games is an art gallery you can view from the main menu.
** ''Volcano Island'': Collecting all of Squidward's personal items unlocks his art gallery, which can be accessed from the HubLevel.
** ''Attack of the Toybots'': The art gallery can be accessed from the Chadbot's basement.
** ''Globs of Doom'' The gallery can be viewed from the computer in the Volcano Island HubLevel and fills up as you progress through the game.



** When compared to the lighthearted ''Volcano Island'' and ''Attack of the Toybots'', ''Globs of Doom'' is more somber, with the toons' worlds actively being at stake to the point where the [[EnemyMine heroes and villains are forced to team up]] and a moody ambient soundtrack in the console version. However, it's still less dark than ''Unite!'', as it still continues to retain the cartoonish nature of the previous games.
* DemotedToExtra:
** Jimmy goes from a playable character in ''Nicktoons Unite'' to non-playable MissionControl in ''Volcano Island'', before becoming playable again for the rest of the series.
** Patrick goes from a playable character in ''Volcano Island'' and ''Attack of the Toybots''[[labelnote:*]]except in the GBA version of ''Toybots'', where Patrick is relegated to being one of a number of hidden cameos[[/labelnote]] to background character that spouts nonsense in ''Globs of Doom.''
** The Mawgu goes from the BigBad of ''Volcano Island'' to a brief cameo in the intro of ''Attack of the Toybots''.
** Timmy is only playable in one level in ''Volcano Island'' and is absent entirely in ''Globs of Doom''.
** GIR starts off as an unlockable playable character in both the console and [=DS=] versions of ''Attack of the Toybots'', but becomes a non-playable boss (or in the case of the DS version, a cameo) in ''Globs of Doom''.
** [[WesternAnimation/DannyPhantom Vlad Plasmius]] in ''Nicktoons Unite!'' was one of the main antagonists of the game and had dialogue and screentime to match. He reappears as a one-off boss with no dialogue in the DS version of ''Globs of Doom'' and is never mentioned again after he's defeated.
* EasterEgg:
** In ''Nicktoons: Attack of the Toybots'', the boxes for the evil teddy bears [[https://tcrf.net/Nicktoons:_Attack_of_the_Toybots_(Wii) have secret messages on their boxes that can only be found by digging in the game files]]. They say that the toys are for ages [[WhatDoYouMeanItsNotForKids 18 and up]], and were made by "[[EvilInc EvilToysCo]]". They also have extremely unnerving messages saying "[[KillerRabbit I'LL HUG YOU AND KILL YOU]]. [[NightmareFuel YOU'LL NEVER SLEEP AGAIN]]. [[AndYourLittleDogToo I'LL KILL YOUR PARENTS]]."
** The console versions of ''Globs of Doom'' have an [[spoiler: alternate ending where TheBadGuysWin. To get this ending, it has to be on a save file where the final boss hasn't been defeated. For the first part of the battle, multiplayer must be activated, so that when the phase where the player controls Globulous against the giant robot begins, the second player will be in control of the robot. The player in control of the robot must then defeat Globulous for the [[EarnYourBadEnding villain ending]]. Considering the GameBreakingBug that affects the console version's save files, getting this ending is easier said than done]].
* EternalEngine:
** The near-entirety of the console and DS versions of ''Attack of the Toybots'' takes place in one. The GBA version instead has each stage divided into an outdoor first half and a factory second half.
** Plankton's Jellyfish Factory in the console version of ''Nicktoons Unite'' is set in a massive factory in Jellyfish Fields owned by Plankton that harnesses the power of the jellyfish.
* ExpressiveHealthBar: A recurring feature across all four games; if a character is at low health, the icon of their face will change from smiling to worried and freaking out.
* FantasticVoyagePlot:
** The final level of the console version of ''Nicktoons Unite'' is outright called "Fantastic Voyage of Goddard"; there, the party shrink themselves to hunt down a giant fleabot inside Goddard that spies for and holds the coordinates to Calamitous' secret hideout (which is a BossOnlyLevel).
** The battle against the Girl-Eating Plant in ''Globs of Doom'' has you trying find a way to get swallowed by it so that you can beat up its innards (which you accomplish by entering the clothing store aisles and [[DisguisedInDrag dressing up like women]]).
* FinalBoss:
** ''Nicktoons Unite!'' has Professor Calamitous as the final boss (with the other Evil Syndicate members Plankton, Vlad Plasmius and Mr. Crocker assisting him in the console and Game Boy Advance versions).
** The Mawgu serves as the final opponent to fight in ''Nicktoons: Battle for Volcano Island'', with the Game Boy Advance version having the final battle against him being the ''only'' boss fight in the game (albeit the objective is to dodge his attacks in addition to the usual obstacles and hazards of the level rather than directly fighting him).
** The console versions of ''Nicktoons: Attack of the Toybots'' lacks boss fights, but has Professor Calamitous as the last boss fought in the handheld versions.
** In ''[=SpongeBob=] [=SquarePants=] featuring Nicktoons: Globs of Doom'', the console version has the final battle consist of the now reformed Globulous Maximus take on the form of [=SpongeGlob=] to fight the Evil Syndicate piloting the Vessel of Portentia. The DS version has the final confrontation with Globulous Maximus being the real final battle and ends the story without the Evil Syndicate betraying the Nicktoons heroes once Globulous is defeated and convinced to beome good.
* FlunkyBoss: Everyone in the console version of ''Nicktoons Unite'', and everyone but the final boss in the console version of ''Globs of Doom'', have regular enemies accompanying their boss fights. Crocker even shouts out for mooks to appear in the former game.
* GameplayAndStorySegregation:
** Due to not being able to choose which characters you use in ''Volcano Island'', some cutscenes have different teams present than what is seen in gameplay: Fetid Forest has you use a team of [=SpongeBob=], Danny, Patrick and Sandy, but the cutscenes at the end of the level have Sam instead of Patrick, despite Sam not participating in the level. Similarly, Ancient's Peak has a team of [=SpongeBob=], Danny, Sam and Sandy, but Patrick replaces Sam in the end-of-level cutscene.
** Two examples with Bikini Bottom in ''Globs of Doom'':
*** The starting cutscene has [=SpongeBob=] and Beautiful Gorgeous chasing after Bubble Bass, who's heading to the Krusty Krab (which acts as the boss level of the area). After travelling through most of Bikini Bottom, the two end up at the Chum Bucket, which is right across the street from the Krusty Krab. Instead of just going across the street, however, the game makes the player go through another level which starts off in a completely different location altogether before ''then'' facing Bubble Bass at the Krusty Krab.
*** Upon completing the first Bikini Bottom level, the following cutscene has Plankton mention that the Chum Bucket is in danger, even though it's the last location visited in the aforementioned level and the player's likely already cleared most, if not all the enemies out of it already.
* GreenHillZone: Jellyfish Fields in all versions of ''Nicktoons Unite'' and the second Zim's Town stage in the console version of ''Globs of Doom''.
* HubLevel: Jimmy's Lab in ''Nicktoons Unite'', Camp Castaway in ''Battle for Volcano Island''[[note]]finding trinkets throughout the levels will improve everyone's homes, allowing access to bonus levels[[/note]] and the Mawgu Lair in ''Globs of Doom''[[note]]which gradually fills up with characters rescued upon finding them in each level[[/note]]. ''Attack of the Toybots'' is the only game that's devoid of a hub level and instead has a simple level select screen.
* ImprobableWeaponUser:
** Throughout the whole series, Spongebob consistently uses bubbles in some form as one of his main weapons.
** ''Attack of the Toybots'':
*** In the console versions, Jimmy uses a modified tennis racket (which returns in ''Globs of Doom''), while Stimpy wields a giant, purple toothbrush.
*** In the DS version, Mr. Blik uses windup mice, pillows, and giant wedges of cheese while GIR tosses tacos, muffins, and rubber pigs.
** ''Globs of Doom'' (console):
*** On the hero's side, Spongebob's bubble blower, Jimmy's tennis racket, and Zim's infamous plunger of doom.
*** On the villain's side, Beautiful Gorgeous's megaphone and Dib's balloon launcher. Of course, many of these get [[LampshadeHanging Lampshaded]].
* KingMook:
** The giant fleabot, the penultimate boss of the console version of ''Nicktoons Unite'', which leads the flea robots populating the stage you find it in.
** There's also The Great Carapace and King Gorge in ''Battle for Volcano Island''. The former of which is this to the sand monsters and the latter of which is this to the Florian guards, although the latter has a HeelFaceTurn after defeating him.
* LegionOfDoom: The Evil Syndicate is made up of villains from various Nickelodeon shows, though the exact lineup varies between ''Unite!'' and ''Globs of Doom'':
** ''Unite!'': [[WesternAnimation/SpongeBobSquarePants Plankton]], [[WesternAnimation/TheAdventuresOfJimmyNeutronBoyGenius Professor Calamitous]], [[WesternAnimation/TheFairlyOddParents Mr. Crocker]] and [[WesternAnimation/DannyPhantom Vlad Plasimus]].
** ''Globs of Doom'': Plankton (the only member from ''Unite!''), [[WesternAnimation/TheAdventuresOfJimmyNeutronBoyGenius Beautiful Gorgeous]], [[WesternAnimation/DannyPhantom Technus]], [[WesternAnimation/TakAndThePowerOfJuju Traloc]] and [[WesternAnimation/InvaderZim Dib Membrane]].
* LevelInTheClouds: Fairy World in the console and DS versions of ''Nicktoons Unite'', and the console and GBA versions of ''Attack of the Toybots''.
* LighterAndSofter: The first game is DarkerAndEdgier than the series it's crossing over, both in music and threats, and with less cartoonish and comedic moments. ''Volcano Island'' and ''Toybots'', however, are much lighter and more comedic, while ''Globs of Doom'' is sort of a middle ground between the two extremes.
* MassiveMultiplayerCrossover: Between several {{Franchise/Nicktoons}} series, with ''WesternAnimation/SpongeBobSquarePants'', ''WesternAnimation/DannyPhantom'' and ''WesternAnimation/TheAdventuresOfJimmyNeutronBoyGenius'' being the most prominent. The series provides the page quote.
* MechanicallyUnusualFighter:
** Patrick in ''Volcano Island'': while everyone else has a projectile attack which uses up energy, Patrick's energy attack is a close-range cartwheel which propels him forward instead, most likely as a MythologyGag to his cartwheel move from ''VideoGame/TheSpongeBobMovieGame''.
** Danny Phantom in ''Globs of Doom'': while everyone else has a projectile attack which stuns enemies, Danny instead creates a [[MesACrowd clone of himself]] which attacks nearby enemies and absorbs damage.
** Mr. Blik and GIR in ''Toybots DS'': The former throws short-ranged projectiles and lobs three of them of varying height for his combo attack in an arc so narrow that it nearly defeats the purpose of him being a ranged character, but they pack a serious punch. The latter is a fairly standard ranged character but has a special attack that can hit multiple enemies like a rock skipping on water and will stun ''all'' of them.
* MythologyGag:
** Patrick does a close-ranged cartwheel for his energy attack in the console version of ''Volcano Island'', referencing his cartwheel move from ''VideoGame/TheSpongeBobMovieGame''. It returns in the DS version of ''Attack of the Toybots''.
** The ''WesternAnimation/InvaderZim'' episode "Zim Eats Waffles" had a scene where Zim threatened one of his experiments with a plunger. In ''Globs of Doom'', Zim uses a plunger ([[LargeHam OF DOOM]]!) as his main weapon.
** Similarly, Dib's balloon launcher in ''Globs of Doom'' appears to be based on the balloon launcher he built in "The Wettening".
* OriginalGeneration: Every NPC except for Tucker, Squidward and Jimmy in ''Battle for Volcano Island'', every NPC except for Professor Calamitous in ''Toybots'', and Globulous (as well as the bosses for Bikini Bottom and Retroville in the DS version) in ''Globs of Doom''.
* PowerCreepPowerSeep: Not only does Danny get screwed big time by this trope but Calamitous, normally an ineffectual ''Jimmy Neutron'' villain, gets bumped on the SortingAlgorithmOfVillainThreat to a Multiuniversal Threat (at first with his Evil Syndicate, and then by himself with an army of living toys).
* PromotedToPlayable:
** [[WesternAnimation/SpongeBobSquarePants Patrick, Sandy]], and [[WesternAnimation/DannyPhantom Sam]] go from [=NPCs=] in ''Unite!'' to playable characters in ''Battle For Volcano Island'' and ''Attack of the Toybots'' (though Sandy gets excluded in the latter and both her and Sam are excluded from ''Globs of Doom'', with Patrick reverting to an [=NPC=] in that game).
** [[WesternAnimation/SpongeBobSquarePants Plankton]] goes from being a member of the BigBadDuumvirate in ''Unite!'' to playable in ''Globs of Doom'', notably being the only member of the first game's Evil Syndicate to make the cut.
** [[WesternAnimation/InvaderZim Dib]] first appeared as a master model in the [=DS=] version of ''Attack of the Toybots'' before appearing alongside his nemesis Zim as a playable character in ''Globs of Doom''.
* TheProtagonist: Despite the series primarily being an ensemble {{crossover}}, [=SpongeBob=], being Nickelodeon's {{Mascot}}, is the closest thing to a main character: he has a major role in every game, he's one of the first playable characters in each, he's front and centre on every game's box art, and he and [[{{Deuteragonist}} Danny]] are the only members to be playable in every game. It's most prominent in ''Globs of Doom'', where he's used by the BigBad to communicate, he's playable in the most levels, and he's the one who [[spoiler:convinces Globulous to make a HeelFaceTurn, with Globulous then proceeding to become a [=SpongeBob=] copy named [=SpongeGlob=].]]
* PuzzleBoss:
%%** Calamitous and his pseudo-BossRush in the console version of ''Nicktoons Unite''.
%%** The Tak robot in the DS version of ''Attack of the Toybots''.
** Several of the bosses in the console versions of ''Globs of Doom'' require unconventional strategies:
** Bubble Bass has to be fed Krabby Patties, which require interacting with the grills in the center of the Krusty Krab and flipping the patties over to him at the right time.
** GIR has an impromptu platforming section in Zim's yard before you're allowed into Zim's house, and can't be attacked until after he completes his main attack and becomes vulnerable.
** Cujo the Ghost Dog has to be tricked into running into pillars that lower to reveal buttons. Once all the buttons are pressed, lasers will appear around the arena that damage him on contact.
** The mutated Girl-Eating Plant can't be damaged normally. Instead, you have to find clothing shops scattered around the arena to trick it into eating you, at which point you can attack its insides.
%%** Vendor Juju in the DS version of ''Globs''.
* ReformulatedGame: While the console versions are 3D platformers, the handheld versions are 2D sidescrolling platformers with some extra differences from the console versions. Some of the handheld versions even take on different new genres entirely; the GBA version of ''Battle for Volcano Island'' becomes a collectathon puzzle-platformer while the DS version of ''Attack of the Toybots'' becomes a ''VideoGame/FinalFight''-esque 2D-sidescrolling beat-em-up.
* ShoutOut:
** ''Volcano Island'' features two references to ''WesternAnimation/InvaderZim'' before the series took a more active role in later games: Zim's ship appears in Fort Crabclaw while his house appears in the background of The Summit Storm.
** ''Attack of the Toybots'' contains "off-screen" cameo appearances by characters from almost all Nicktoons that were made at that point, including those that no longer air regularly.
** GIR has this quote in the console version of ''Attack of the Toybots'': "[[VideoGame/ZeroWing All your data are belong to MEEEEEEEEEEE!!!!!!!]]"
** In the console version of ''Attack of the Toybots'', Rocko may randomly express "[[WesternAnimation/{{Rugrats}} A wallaby's gotta do what a wallaby's gotta do]]... Whatever that is."
** Timmy compares Volcano Island to ''Series/{{Lost}}'' at one point.
** Among Zim's quotes for using his tractor beam in the console version of ''Globs of Doom'' are "[[VideoGame/AlteredBeast Welcome to your doom!]]" and "[[Franchise/MortalKombat Get over here!]]"
** One of [=SpongeBob=]'s lines upon breaking an object in ''Globs of Doom'' is "[[Series/FamilyMatters Oops, did I do that?]]"
* SixthRanger: Tak from ''VideoGame/TakAndThePowerOfJuju'', in spite of his game series predating this game series, doesn't join the other Nicktoons heroes until ''Attack of the Toybots'', with his presence there mainly being to promote [[WesternAnimation/TakAndThePowerOfJuju2007 the cartoon based on his game series]]. In spite of his late arrival, Tak noticeably resurfaced in the final game ''Globs of Doom'' when Timmy Turner was left out and replaced by Zim.
* TheSmurfettePrinciple:
** [[WesternAnimation/MyLifeAsATeenageRobot Jenny]] is the only playable female character in the DS version of ''Attack of the Toybots''. Averted in the console versions, where [[WesternAnimation/DannyPhantom Sam]] is playable as well.
** [[WesternAnimation/TheAdventuresOfJimmyNeutronBoyGenius Beautiful Gorgeous]] is the only female member of the Evil Syndicate (and consequently the only playable female character) in ''Globs of Doom''.
* SpiritualSuccessor: The series can be considered one to the early 2000's Nicktoons crossover games such as ''VideoGame/NicktoonsRacing'' (which features [=SpongeBob=], Patrick[[note]] Plankton also shows up as the [[SecretCharacter Mystery Racer]].[[/note]], [[WesternAnimation/{{Rugrats}} Tommy and Angelica Pickles]], WesternAnimation/{{CatDog}}, Stimpy, [[WesternAnimation/TheWildThornberrys Eliza Thornberry, Darwin]], [[WesternAnimation/HeyArnold Arnold, Helga]], [[WesternAnimation/TheAngryBeavers Daggett, Norbert]], and [[WesternAnimation/AaahhRealMonsters Ickis]]) and ''VideoGame/NickelodeonPartyBlast'' (which features [=SpongeBob=], Jimmy, ZIM, Tommy, Angelica, Eliza, and [[WesternAnimation/RocketPower Otto and Reggie Rocket]]).[[note]] [=CatDog=] also appears as the announcer.[[/note]]
* SpotlightStealingCrossover:
** [=SpongeBob=] gets top billing for ''Globs of Doom'', which is justified by him being a focal point of the game's story rather than a part of an ensemble cast. He's also playable in the most levels of any character, being used in a whopping ''five''[[note]]more than a third of the game's 14[[/note]] levels when no other character has more than three.
** To a lesser extent, Danny is usually second to [=SpongeBob=] in terms of plot importance, though that may be a tad bit justified due to being one of the few Nicktoons who regularly fights and beats up super powered baddies in his own home series. Not coincidentally, [=SpongeBob=] and Danny are the only two Nicktoons to be playable in all four games.
* SpotlightStealingTitle: The series is titled ''WesternAnimation/SpongeBobSquarePants and Friends'' in Europe, and the last game is outright called ''[=SpongeBob=] [=SquarePants=] featuring Nicktoons: Globs of Doom'' worldwide.
* SuperDrowningSkills: Most apparent in ''Battle for Volcano Island'' as the characters will immediately fall through the water that isn't shallow. [[LampshadeHanging Lampshaded]] by the Wise Old Crab.
* TeamworkPuzzleGame: Each version of ''Unite'' is one in its own different way. Also, the GBA version of ''Battle for Volcano Island'' and the DS version of ''Globs of Doom''.
* TempleOfDoom: Crystal Ruins in ''Battle for Volcano Island'' and the second Pupununu stage in ''Globs of Doom''.
* TokenAdult: [=SpongeBob=] is the only member of the main team in ''Unite!'' to be an adult rather than a teen (Danny) or child (Timmy and Jimmy), though he makes up for it by being ''by far'' the most childish of the group.
* TokenEvilTeammate:
** Zim in ''Globs of Doom'' allies himself with the heroes under the guise of being curious, despite being a VillainProtagonist who's tried to take over Earth numerous times in his [[WesternAnimation/InvaderZim home series]].
** An interesting variation of this occurs in ''Attack of the Toybots''. An unlockable costume (console)/cheat code character (DS) allows you to play as [[WesternAnimation/TheUltimateEnemy Dark Danny (Dan Phantom)]]. Yes, ''that'' [[AxCrazy Dark]] [[FutureMeScaresMe Danny]].
* TomboyAndGirlyGirl: Jenny (Girly Girl) and Sam (Tomboy) share this dynamic in the console version of ''Attack of the Toybots''.
* TwoGirlsToATeam: Sam and Sandy are the only two playable girls in the console version of ''Volcano Island'', as well as Sam and Jenny in the console versions of ''Toybots''. The latter game seems to {{Lampshade|Hanging}} this, as one of the awards is obtained by pairing them up. Notably, none of them return for ''Globs of Doom''.
* UnderTheSea: The Bikini Bottom levels in general in any game sans ''Battle for Volcano Island''.
* TheVeryDefinitelyFinalDungeon: The Summit Storm in ''Battle for Volcano Island'' and Calamitous' Lair in ''Attack of the Toybots''.
* TheWorfEffect:
** Having actual powers, Danny is easily be the most powerful member, but is nerfed down for gameplay purposes. The games often explain that he's unable to use his full power due to various reasons, such as Professor Calamitous interfering with the Ghost Zone in ''Attack of the Toybots''.
** Timmy can actually wish that whatever problems the team is facing to be solved, but Da Rules doesn't allows any changes in any universes other than Dimmsdale. And when they do get to Dimmsdale or Fairy World, the antagonist has drained enough power from the latter to weaken all fairies.
* YourSizeMayVary: In his home series, [=SpongeBob=] and his friends are around the size of their real-life sea counterparts - that is, small enough that a normal-sized human could easily hold one of them in their hand. In the ''Unite!'' series, all of them are scaled up to be comparable to said normal humans so as to actually be visible in normal gameplay, or while at Bikini Bottom, other characters scaled down.
[[/folder]]

[[folder:''Nicktoons Unite!'']]
* AnIcePerson: Timmy's second ability in the console versions is the Freeze Glove, needed to freeze bodies of water to traverse further.
* AssistCharacter: [=DoodleBob=] appears as [=SpongeBob=]'s third ability in the console versions. The ability is primarily used to lure enemies to [=DoodleBob's=] location, whether to be used as a distraction or to get enemies to press certain switches.
* BigBoosHaunt: The Ghost Zone Prison, which is the console game's first level. Overlaps with TheAlcatraz.
* BigFancyCastle: Vlad's Castle in all versions and Crocker's Fortress in the console version.
* BleakLevel: Haunted Amity Park, where the citizens are possessed by ghosts and need to be exorcised by Danny.
* BlowYouAway: Jimmy's main weapon in the console version is the Tornado Blaster, which shoots bursts of air.
* EarlyInstallmentWeirdness: The first game has a number of differences from the following games: there was a set team of four characters ([=SpongeBob=], Danny, Timmy and Jimmy), Timmy and Jimmy mainly attack through projectiles and had to unlock melee attacks later on, no one could DoubleJump, and each character had several exclusive abilities that had to be unlocked through the story first. From the later games onwards, the team number varies[[note]]''Volcano Island'' has two-to-four characters out of the six available and the games after that stick to teams of two[[/note]], characters play much more similarly and everyone uses melee attacks, and there are no upgrades for individual characters[[note]] ''Globs of Doom'' allows you to upgrade elements like health and gadget meter gain, albeit on a team-wide basis[[/note]].
* GameBreakingBug: In the console version, for some reason fully maxing out all playable characters' abilities renders the final boss battle {{Unwinnable}} as all attacks no longer register on any of the villains.
* GiantEnemyCrab: Plankton's mecha in the console version.
* GuestStarPartyMember: The first level in Bikini Bottom has Sandy guiding the heroes to the Krusty Krab.
* MacroZone:
** The Fantastic Voyage of Goddard in the console, since it takes place inside Goddard.
** The Chum Bucket has the heroes shrinking themselves to infiltrate it. At the end of it, they revert to normal with a growth ray, which leads to...
* MakeMyMonsterGrow: Plankton in the GBA gets accidentally caught up in a growth ray. He is consequently fought as a boss who has a sprite bigger than the player characters'.
* TheMedic: Timmy's final ability (and by extension, the absolute last ability unlocked in the game) in the console versions is a first-aid kit that slowly heals the team. Unlike every other ability in the game, there are no puzzles that require it.
* OldSaveBonus: [[VersionExclusiveContent Exclusive to the PS2 version]], having save files of ''VideoGame/TakTheGreatJujuChallenge'', ''VideoGame/SpongeBobSquarePantsLightsCameraPants'' and ''VideoGame/{{Barnyard}}'' unlocks several bonus features for ''Unite!'': one file unlocks [[AndYourRewardIsClothes bonus costumes]] for each of the main four, two files unlock concept art and all three together unlock optional cheats. Oddly enough, the [=GameCube=] version lacks this feature despite all 4 games being released on that system as well.
* ShrinkRay: Jimmy's second ability in the console version is obtained in the Fenton's lab. It can be used to shrink larger objects to be used as platforms or against enemies to make combat easier.
* StuffBlowingUp: [=SpongeBob's=] last power is a Bubble Bomb obtained in the Chum Bucket Lab. It can be charged to create bigger and stronger bombs, and it's needed to blow up cracked structures and defeat Plankton's crab robot.
* TakeYourTime: The Evil Syndicate starts up their Doomsday Machine in the pre-boss cutscene, but no timer is ever present during the fight that follows. Averted in the DS version, where the final boss is not only on a time limit, but then you have to actually disarm the device. Take too long and [[NonStandardGameOver the Doomsday Device explodes.]]
* WeaksauceWeakness: [[spoiler:The Doomsday Device needs to be plugged into an outlet to function.]]
* VersionExclusiveContent: The [=PS2=] version of the first game has an OldSaveBonus: having save files of ''[[VideoGame/TakAndThePowerOfJuju Tak: The Great Juju Challenge]]'', ''VideoGame/SpongeBobSquarePantsLightsCameraPants'' and ''VideoGame/{{Barnyard}}'' unlocks bonus in-game features for ''Unite!''. Interestingly, this feature was not present in the UsefulNotes/NintendoGameCube version despite all of these games being released on that system as well.
* YouDontLookLikeYou: Crocker's boss fight in the GBA version features "Nega Timmy" as an obstacle. Instead of being a goth vampire-esque evil version of Timmy, this Nega Timmy is just a dark PaletteSwap. [[EnemyWithout Also, he's a separate entity from Timmy]].
[[/folder]]

[[folder:''Battle for Volcano Island'']]
* AdaptedOut: Sandy, Squidward, Sam, and Tucker are entirely absent (as either playable characters or [=NPCs=]) from the GBA version.
* CrystallineCreature: In the late game, enemies include scorpions made out of crystals, which attack by firing long-range ooze projectiles from their stinger tails. They're fragile, though, and go down in one hit.
%%* DerelictGraveyard: Shipwreck Cliff.
* GameBreakingBug: Not as bad as ''Globs of Doom'', but occasionally completing either the level where you rescue Sandy or the penultimate level prior to the final boss in the console versions will make the game boot right back to the main menu as if the ''entire'' game was completed. If you haven't saved your game at all and were doing a speedrun of the game, [[ThisIsGonnaSuck then its back to Summoner's Rock for you!]] What makes this not as bad as the later entry is that saves aren't corrupted, meaning you can reload where you left off and hope that you can make it to the next level.
* GuideDangIt: The console version has some in the case of Patrick and Sandy's unlockable costumes. While [=SpongeBob=], Danny, Sam and Timmy all have collectibles that can easily be found by just going though the levels normally, Patrick and Sandy's collectables are much more vague. Patrick requires tusks, which you can only collect by attacking shaking bushes and then attacking the boar that comes out, and Sandy requires feathers, which require you to attack similarly shaking palm trees and then keeping the camera focused on the bird that comes out. Neither of these are stated in the game itself.
* TheLostWoods: Fetid Forest starts out in a dark and dreary forest before eventually leading underground into an Ooze mine.
* MuseumLevel: The HubLevel has a zoo section where you can safely look at the enemies you face throughout the game.
* PalmtreePanic: Summoner's Rock and Calamity Cove.
* PoweredArmor: Sam wears the Fenton Ghost Peeler. Finding enough batteries will activate the suit, temporarily increasing the power of Sam's attacks.
* RemilitarizedZone: Fort Crabclaw.
* AWinnerIsYou: In the GBA version, your reward for obtaining all 23 Rip-Zipper pieces and 115 Gold Hearts (which requires a NoDamageRun on every level) is [[spoiler:a giant monolith that says "Congratulations! [[OneHundredPercentCompletion You've completed the game 100%!]] [[ThankingTheViewer Thank you for playing!]]"]].
[[/folder]]

[[folder:''Attack of the Toybots'']]
* AntiClimax: The ending of ''Attack of the Toybots''. [[spoiler:Unless you're playing the DS version, there is no FinalBoss like the previous games before it. Instead, the Nicktoons storm into Calamitous' room only to find out that the entire Toybot conflict was just part of a game show called "The Biggest Genius", which Calamitous seeks to win. Calamitous ultimately loses out the game show to his minion Chadbot who then proceeds to humiliate Calamitous by shaving his mustache off with a razor, and the cutscene just ends there, leaving the whole Toybot conflict unresolved.]]
* GoofyPrintUnderwear: Knock off the skirtlike casing of one particular type of robotic enemy in the console version, and they'll be revealed to be wearing what looks like polka-dot underwear.
* KillerTeddyBear: Mr. Huggles teddy bears are just one of the many killer toys the characters have to fight.
* LethalJokeCharacter: The unlockable Mr. Huggles in the console version can kill all enemies in one hit.
* LivingToys: These are the main antagonists of ''Attack of the Toybots''.
* MedalOfDishonor: Using any of the non-Mr. Huggles cheat codes in the console version grants the player the "Cheater!" award, which [[WhatTheHellPlayer essentially calls them out for cheating]].
* RedEyesTakeWarning: {{Discussed}}. An early cutscene in the console version has [=SpongeBob=] pointing out to Tak that red eyes are a good indication of evil. Sure enough, the titular toybots have them.
-->'''Tak''': I'm Tak of the Pupununu People. You are the good guys, aren't you?\\
'''[=SpongeBob=]''': Sure, it's the beady red eyes that are a dead giveaway for the evil fellows. I am [=SpongeBob=] [=SquarePants=], nice to meet you.
* SecretCharacter:
** ''Attack of the Toybots'' features certain characters who have to be rescued before they can become playable, depending on the version. The console versions get Stimpy and Rocko, the DS version gets Zim, Mr. Blik and El Tigre and both versions get [=GIR=] and Jenny Wakeman.
** The console and DS versions also feature cheat-code-exclusive characters. The console version has the Mr. Huggles and Exo-Huggles 3000 mooks, who can OneHitKill any enemy. The DS version gets [[Recap/SpongeBobSquarePantsS3E14Ugh SpongeGar]] and [[WesternAnimation/TheUltimateEnemy Dark Danny]], who play differently from their base characters.
* SidelinedProtagonistCrossover: The console versions of ''Attack of the Toybots'' feature BreakoutCharacter [=GIR=] from ''WesternAnimation/InvaderZim'' as a secret playable character, but [[VillainProtagonist Zim]] himself makes no such appearance. {{Averted}} in the [=DS=] version, which features both Zim and [=GIR=] as playable characters.
* SpinAttack: Rocko attacks by spinning.
* UnexpectedGameplayChange:
** [=SpongeBob=]'s master figure levels are 3D racing stages involving him using his tongue to slide through sewers.
** Danny's master figure levels are timed maze levels where Danny has full vertical movement.
** The final segment of the third factory zone features a brief turret section where the player has to shoot down [=UFOs=].
[[/folder]]

[[folder:''Globs of Doom'']]
* AbsurdlySpaciousSewer: The first stages of Bikini Bottom and Zim's Town in the console version have sections where you go inside sewer tunnels filled with Morphoid goo.
* AdaptationNameChange: ''Globs of Doom'' renames [[WesternAnimation/TakAndThePowerOfJuju Tlaloc]] to T'''r'''aloc.
* AmusementPark: The first Retroville stage in the console version, which takes place in Retroland.
* TheArtifact: In ''Volcano Island'', ''Attack of the Toybots'' and ''Globs of Doom'', touching a deadly object or falling off a platform simply teleports the player to a safer area, with a "Poof!" effect lifted straight from ''WesternAnimation/TheFairlyOddparents''. This was {{Hand Wave}}d in the former two games as Cosmo and Wanda using their power to protect the player, but it's harder to justify in ''Globs of Doom'' since Timmy, Cosmo and Wanda [[ChuckCunninghamSyndrome aren't present]].[[note]]Although the effect in the aforementioned game appears to be a darker shade of purple and has added crystal effects, seeming to imply the protection is thanks to the Mawgu technology.[[/note]]
* AttackOfTheFiftyFootWhatever: The goo causes this to many bosses in ''Globs of Doom''.
** [[WesternAnimation/SpongeBobSquarePants Bubble Bass]] eats some of the goo and grows large enough to lift the Krusty Krab into the air, setting up the first boss fight.
** In Retroville, the [[WesternAnimation/JimmyNeutronBoyGenius Girl-Eating Plant]] has grown to an enormous size, seemingly towering over the entirety of Retroland in the world's intro cutscene and is still large enough to cover nearly the entirety of a mall's height during its boss fight.
** In the DS version, [[WesternAnimation/TakAndThePowerOfJuju the Vendor Juju]] and [[WesternAnimation/InvaderZim Almighty Tallest]] are both extremely large, much larger than they are usually. In fact, an essential part of the former's boss fight is just getting high enough to reach his head.
* TheBadGuysWin: The [[MultipleEndings secret ending]] for ''Globs of Doom'' has [[spoiler:the Evil Syndicate defeat Globulous and the heroes. The villains are then seen gathered around a table after trapping Globulous in a jar]].
* BalefulPolymorph: Several characters in ''Globs of Doom'' can turn Morphoids into harmless objects that can be defeated in one hit: [=SpongeBob=] - bubbles, Jimmy - atoms, Tak - sheep and Dib - balloons.
* BeYourself: How [=SpongeBob=] got [[spoiler:Globulous]] to do a HeelFaceTurn. And then he shapeshifted into [[spoiler:a giant, slimy cyclops [=SpongeBob=]]].
* BigBadDuumvirate: The original game has the [[LegionOfDoom Evil Syndicate]], a group of Nickelodeon villains respective to each main character in the games, though Professor Calamitous is undoubtedly their leader. [[spoiler:The new Legion reprises this role in ''Globs of Doom'', seemingly helping the heroes while planning to kidnap [[DiscOneFinalBoss Globulous]] and use them for themselves and hijacking the Vessel of Porpentia to become the FinalBoss]].
* BigBadEnsemble: In ''Globs of Doom'', Globulous Maximus is the leader of the Morphoids, but [[spoiler:the Evil Syndicate turns out to be helping the heroes only to kidnap and use Globulous for themselves.]]
* BrickJoke: Near the start of the console version, [=SpongeBob=] can interact with Patrick's rock in Bikini Bottom to have Patrick come out, clinging onto it. Patrick returns in [[TheVeryDefinitelyFinalDungeon Pupununu Temple]], now clinging onto a boulder rolling down the temple steps.
* BullfightBoss: Cujo the Ghost Dog has to be tricked into charging into pillars scattered around the arena, which will then lower to reveal buttons. Once all the buttons are pressed, lasers will form around the arena that damage Cujo if he collides with them.
* ContinueYourMissionDammit: A subtle example in the console version: if left idle, your active characters will constantly go "Ahem!", as if urging the player to pay attention and continue playing.
* DisguisedInDrag: [[PuzzleBoss The boss battle]] against the [[WesternAnimation/JimmyNeutronBoyGenius Girl-Eating Plant]] in the console version invokes this: in order to damage it from the inside, [=SpongeBob=] and [[WesternAnimation/DannyPhantom Technus]] have to find several clothing stores and put on dresses, which fools the plant into thinking they're girls and [[EatenAlive eating them]].
* DownInTheDumps: The second Bikini Bottom stage in the console version.
* DualBoss: The DS version has the infected [[WesternAnimation/InvaderZim Almighty Tallest]] as the penultimate bosses.
* DuelingPlayerCharacters: The FinalBoss of the console version has [[spoiler:the Nicktoons heroes ([=SpongeBob=], Patrick, Danny, Jimmy, Tak and Zim) piloting [=SpongeGlob=] against the Evil Syndicate (Plankton, Technus, Beautiful Gorgeous, Traloc and Dib) piloting the Vessel of Portentia.]] In single-player, [[spoiler:the Nicktoons win by default]], but if there are two players, they can duke it out to determine who wins the matchup.
* EarnYourBadEnding: ''Globs of Doom'' has a secret ending only accessible through a rather oblique method: a second controller must be connected during the first phase of the final boss fight against [[BigBad Globulous Maximus]], which will allow a second player to control the [[LegionOfDoom Evil Syndicate]]'s robot in the subsequent battle between the heroes and the Evil Syndicate. The player-controlled Evil Syndicate (losing to the CPU-controlled Syndicate merely results in the battle restarting, and the first player will always play as the heroes) must then win the battle to get an alternate ending where they [[spoiler:succeed in capturing Globulous in a glass jar, and are implied to [[TheBadGuyWins use him in their evil schemes]]]]. In addition, the ending can only be achieved on a save file that hasn't already been completed, as completing the battle again will not play the ending a second time.
* EnemyMine: ''Globs of Doom'' features the heroes (consisting of [=SpongeBob=], Danny, Jimmy, Tak and [[TokenEvilTeammate Zim]]) teaming up with their enemies from the Evil Syndicate (consisting of Plankton, Technus, Beautiful Gorgeous, Traloc and [[TokenGoodTeammate Dib]]) to take down Globulous, who's a bigger threat than either side could ever be. [[spoiler:Until he is defeated, at which point the Evil Syndicate breaks the alliance in favor of their own plans.]]
* GameBreakingBug: The console versions of ''Globs of Doom'' have a particularly nasty one where if the game is exited through the main HubLevel, the save files may become corrupt and unplayable, essentially forcing the player to start the game all the way from the beginning. This has contributed to the [[FranchiseKiller death of the Nicktoons crossover series]].
* HijackedByGanon: [[spoiler:The console version has Globulous Maximus be the villain for most of the game, but after defeating him, the Evil Syndicate reveals their own agenda to use his power for their own evil plans. They ultimately become the real FinalBoss using the Vessel of Porpentia. {{Downplayed|Trope}} since of all the villains present, Plankton is the only returning one.]]
* HypocriticalHumor: Plankton can fall into this when defeating Morphoids in the console version.
-->'''Plankton:''' Take that, you one-eyed freak! [[LampshadeHanging Hey, wait!]]
* JungleJapes: Pupununu has its first console stage and the entirety of its DS world set in one.
* LargeHam: Globulous.
-->'''Zim:''' HEY! [[LampshadeHanging You will not imitate ME!]]
* LaterInstallmentWeirdness: ''Globs of Doom'' is treated more as a ''[=SpongeBob=]'' game that happens to feature other Nicktoon characters and places a heavier emphasis on the ''[=SpongeBob=]'' characters themselves.
* LimitBreak: Combo Attacks in the console version can only be performed once the combo gauge is full. When performed, it results in a special attack unique to the combination of characters you're using; this attack [[SmartBomb instantly kills all non-boss enemies on the screen]]. For instance: [=SpongeBob=] and Beautiful Gorgeous turn all enemies into bubble hearts, Dib and Tlaloc summon [=UFOs=] to abduct them etc.
* MarathonBoss: Globulus Maximus. In the DS version, his health bar is absolutely massive. In the console version, he has '''9''' phases, with only three of which where you're able to damage him. And if you die in either version, it's back to the very start.
* MarathonLevel: Both [[WesternAnimation/DannyPhantom Amity Park]] levels in the console version are ridiculously long when compared to the worlds before (Zim's Town) and after (Retroville) it.
* MsFanservice: Beautiful Gorgeous, [[http://3.bp.blogspot.com/_GKalpoRSdz4/SRebsIbdc5I/AAAAAAAAADU/P58ZeE06-JA/s1600-h/beaut_render.jpg as shown in this concept art]].
* MultipleEndings: The console version has two, as alongside the standard ending achieved by simply beating the final boss, there's a second ending so well hidden it may as well be an EasterEgg as described above. [[spoiler: After the villains defeat the heroes and Globulous, they sit at a table in their lair with Globulous trapped in a jar in the background]].
* OffModel: Everybody in the console version. Dib seems to just be permanently locked in a thousand-yard stare, Danny Phantom not only suffers from the same thousand-yard stare as Dib, but seems to be making a constant derp face throughout the game, Zim appears to have a huge overbite with how his model is rendered (in contrast to his model from ''VideoGame/NickelodeonPartyBlast''), and Jimmy Neutron looks like a walking corpse with no emotion whatsoever (in stark contrast to his models from previous games and his own show), or rather a CGI version of his ''Fairly [=OddParents=]'' style.
* PuppeteerParasite: The Morphoids in ''Globs of Doom'' can pull this; while they can fight on their own, the bosses (except for their leader Globulous Maximus and two of the bosses in the DS game who have instead integrated into the environment) are all infected characters with a head full of Morphoid goo.
* RememberTheNewGuy: [[WesternAnimation/InvaderZim Zim and Dib]] are introduced in ''Globs of Doom'' as if they already know the other Nicktoons. While Zim ''was'' playable in the DS version of ''Attack of the Toybots'', the canonicity of the handheld versions in comparison to the console versions (where GIR was playable but Zim wasn't) is highly debatable.
* RewardingVandalism: Lampshaded in the console version by the character you're controlling when you do such things.
* {{Roofhopping}}: The second Amity Park stage in the console version is set entirely atop roofs.
* TokenGoodTeammate: Dib is this to the Syndicate, as he allies himself with them solely on the basis that they're against [[ArchEnemy Zim]] despite Dib himself being a HeroAntagonist rather than an outright villain.
* VoicesAreMental: In the case of Globulous![=SpongeBob=], first averted and then played straight after Zim's Town.
[[/folder]]
----

to:

** When compared to the lighthearted ''Volcano Island'' and ''Attack of the Toybots'', ''Globs of Doom'' is more somber, with the toons' worlds actively being at stake to the point where the [[EnemyMine heroes and villains are forced to team up]] and a moody ambient soundtrack in the console version. However, it's still less dark than ''Unite!'', as it still continues to retain the cartoonish nature of the previous games.
* DemotedToExtra:
** Jimmy goes from a playable character in ''Nicktoons Unite'' to non-playable MissionControl in ''Volcano Island'', before becoming playable again for the rest of the series.
** Patrick goes from a playable character in ''Volcano Island'' and ''Attack of the Toybots''[[labelnote:*]]except in the GBA version of ''Toybots'', where Patrick is relegated to being one of a number of hidden cameos[[/labelnote]] to background character that spouts nonsense in ''Globs of Doom.''
** The Mawgu goes from the BigBad of ''Volcano Island'' to a brief cameo in the intro of ''Attack of the Toybots''.
** Timmy is only playable in one level in ''Volcano Island'' and is absent entirely in ''Globs of Doom''.
** GIR starts off as an unlockable playable character in both the console and [=DS=] versions of ''Attack of the Toybots'', but becomes a non-playable boss (or in the case of the DS version, a cameo) in ''Globs of Doom''.
** [[WesternAnimation/DannyPhantom Vlad Plasmius]] in ''Nicktoons Unite!'' was one of the main antagonists of the game and had dialogue and screentime to match. He reappears as a one-off boss with no dialogue in the DS version of ''Globs of Doom'' and is never mentioned again after he's defeated.
* EasterEgg:
** In ''Nicktoons: Attack of the Toybots'', the boxes for the evil teddy bears [[https://tcrf.net/Nicktoons:_Attack_of_the_Toybots_(Wii) have secret messages on their boxes that can only be found by digging in the game files]]. They say that the toys are for ages [[WhatDoYouMeanItsNotForKids 18 and up]], and were made by "[[EvilInc EvilToysCo]]". They also have extremely unnerving messages saying "[[KillerRabbit I'LL HUG YOU AND KILL YOU]]. [[NightmareFuel YOU'LL NEVER SLEEP AGAIN]]. [[AndYourLittleDogToo I'LL KILL YOUR PARENTS]]."
** The console versions of ''Globs of Doom'' have an [[spoiler: alternate ending where TheBadGuysWin. To get this ending, it has to be on a save file where the final boss hasn't been defeated. For the first part of the battle, multiplayer must be activated, so that when the phase where the player controls Globulous against the giant robot begins, the second player will be in control of the robot. The player in control of the robot must then defeat Globulous for the [[EarnYourBadEnding villain ending]]. Considering the GameBreakingBug that affects the console version's save files, getting this ending is easier said than done]].
* EternalEngine:
** The near-entirety of the console and DS versions of ''Attack of the Toybots'' takes place in one. The GBA version instead has each stage divided into an outdoor first half and a factory second half.
** Plankton's Jellyfish Factory in the console version of ''Nicktoons Unite'' is set in a massive factory in Jellyfish Fields owned by Plankton that harnesses the power of the jellyfish.
* ExpressiveHealthBar: A recurring feature across all four games; if a character is at low health, the icon of their face will change from smiling to worried and freaking out.
* FantasticVoyagePlot:
** The final level of the console version of ''Nicktoons Unite'' is outright called "Fantastic Voyage of Goddard"; there, the party shrink themselves to hunt down a giant fleabot inside Goddard that spies for and holds the coordinates to Calamitous' secret hideout (which is a BossOnlyLevel).
** The battle against the Girl-Eating Plant in ''Globs of Doom'' has you trying find a way to get swallowed by it so that you can beat up its innards (which you accomplish by entering the clothing store aisles and [[DisguisedInDrag dressing up like women]]).
* FinalBoss:
** ''Nicktoons Unite!'' has Professor Calamitous as the final boss (with the other Evil Syndicate members Plankton, Vlad Plasmius and Mr. Crocker assisting him in the console and Game Boy Advance versions).
** The Mawgu serves as the final opponent to fight in ''Nicktoons: Battle for Volcano Island'', with the Game Boy Advance version having the final battle against him being the ''only'' boss fight in the game (albeit the objective is to dodge his attacks in addition to the usual obstacles and hazards of the level rather than directly fighting him).
** The console versions of ''Nicktoons: Attack of the Toybots'' lacks boss fights, but has Professor Calamitous as the last boss fought in the handheld versions.
** In ''[=SpongeBob=] [=SquarePants=] featuring Nicktoons: Globs of Doom'', the console version has the final battle consist of the now reformed Globulous Maximus take on the form of [=SpongeGlob=] to fight the Evil Syndicate piloting the Vessel of Portentia. The DS version has the final confrontation with Globulous Maximus being the real final battle and ends the story without the Evil Syndicate betraying the Nicktoons heroes once Globulous is defeated and convinced to beome good.
* FlunkyBoss: Everyone in the console version of ''Nicktoons Unite'', and everyone but the final boss in the console version of ''Globs of Doom'', have regular enemies accompanying their boss fights. Crocker even shouts out for mooks to appear in the former game.
* GameplayAndStorySegregation:
** Due to not being able to choose which characters you use in ''Volcano Island'', some cutscenes have different teams present than what is seen in gameplay: Fetid Forest has you use a team of [=SpongeBob=], Danny, Patrick and Sandy, but the cutscenes at the end of the level have Sam instead of Patrick, despite Sam not participating in the level. Similarly, Ancient's Peak has a team of [=SpongeBob=], Danny, Sam and Sandy, but Patrick replaces Sam in the end-of-level cutscene.
** Two examples with Bikini Bottom in ''Globs of Doom'':
*** The starting cutscene has [=SpongeBob=] and Beautiful Gorgeous chasing after Bubble Bass, who's heading to the Krusty Krab (which acts as the boss level of the area). After travelling through most of Bikini Bottom, the two end up at the Chum Bucket, which is right across the street from the Krusty Krab. Instead of just going across the street, however, the game makes the player go through another level which starts off in a completely different location altogether before ''then'' facing Bubble Bass at the Krusty Krab.
*** Upon completing the first Bikini Bottom level, the following cutscene has Plankton mention that the Chum Bucket is in danger, even though it's the last location visited in the aforementioned level and the player's likely already cleared most, if not all the enemies out of it already.
* GreenHillZone: Jellyfish Fields in all versions of ''Nicktoons Unite'' and the second Zim's Town stage in the console version of ''Globs of Doom''.
* HubLevel: Jimmy's Lab in ''Nicktoons Unite'', Camp Castaway in ''Battle for Volcano Island''[[note]]finding trinkets throughout the levels will improve everyone's homes, allowing access to bonus levels[[/note]] and the Mawgu Lair in ''Globs of Doom''[[note]]which gradually fills up with characters rescued upon finding them in each level[[/note]]. ''Attack of the Toybots'' is the only game that's devoid of a hub level and instead has a simple level select screen.
* ImprobableWeaponUser:
** Throughout the whole series, Spongebob consistently uses bubbles in some form as one of his main weapons.
** ''Attack of the Toybots'':
*** In the console versions, Jimmy uses a modified tennis racket (which returns in ''Globs of Doom''), while Stimpy wields a giant, purple toothbrush.
*** In the DS version, Mr. Blik uses windup mice, pillows, and giant wedges of cheese while GIR tosses tacos, muffins, and rubber pigs.
** ''Globs of Doom'' (console):
*** On the hero's side, Spongebob's bubble blower, Jimmy's tennis racket, and Zim's infamous plunger of doom.
*** On the villain's side, Beautiful Gorgeous's megaphone and Dib's balloon launcher. Of course, many of these get [[LampshadeHanging Lampshaded]].
* KingMook:
** The giant fleabot, the penultimate boss of the console version of ''Nicktoons Unite'', which leads the flea robots populating the stage you find it in.
** There's also The Great Carapace and King Gorge in ''Battle for Volcano Island''. The former of which is this to the sand monsters and the latter of which is this to the Florian guards, although the latter has a HeelFaceTurn after defeating him.
* LegionOfDoom: The Evil Syndicate is made up of villains from various Nickelodeon shows, though the exact lineup varies between ''Unite!'' and ''Globs of Doom'':
** ''Unite!'': [[WesternAnimation/SpongeBobSquarePants Plankton]], [[WesternAnimation/TheAdventuresOfJimmyNeutronBoyGenius Professor Calamitous]], [[WesternAnimation/TheFairlyOddParents Mr. Crocker]] and [[WesternAnimation/DannyPhantom Vlad Plasimus]].
** ''Globs of Doom'': Plankton (the only member from ''Unite!''), [[WesternAnimation/TheAdventuresOfJimmyNeutronBoyGenius Beautiful Gorgeous]], [[WesternAnimation/DannyPhantom Technus]], [[WesternAnimation/TakAndThePowerOfJuju Traloc]] and [[WesternAnimation/InvaderZim Dib Membrane]].
* LevelInTheClouds: Fairy World in the console and DS versions of ''Nicktoons Unite'', and the console and GBA versions of ''Attack of the Toybots''.
* LighterAndSofter: The first game is DarkerAndEdgier than the series it's crossing over, both in music and threats, and with less cartoonish and comedic moments. ''Volcano Island'' and ''Toybots'', however, are much lighter and more comedic, while ''Globs of Doom'' is sort of a middle ground between the two extremes.
* MassiveMultiplayerCrossover: Between several {{Franchise/Nicktoons}} series, with ''WesternAnimation/SpongeBobSquarePants'', ''WesternAnimation/DannyPhantom'' and ''WesternAnimation/TheAdventuresOfJimmyNeutronBoyGenius'' being the most prominent. The series provides the page quote.
* MechanicallyUnusualFighter:
** Patrick in ''Volcano Island'': while everyone else has a projectile attack which uses up energy, Patrick's energy attack is a close-range cartwheel which propels him forward instead, most likely as a MythologyGag to his cartwheel move from ''VideoGame/TheSpongeBobMovieGame''.
** Danny Phantom in ''Globs of Doom'': while everyone else has a projectile attack which stuns enemies, Danny instead creates a [[MesACrowd clone of himself]] which attacks nearby enemies and absorbs damage.
** Mr. Blik and GIR in ''Toybots DS'': The former throws short-ranged projectiles and lobs three of them of varying height for his combo attack in an arc so narrow that it nearly defeats the purpose of him being a ranged character, but they pack a serious punch. The latter is a fairly standard ranged character but has a special attack that can hit multiple enemies like a rock skipping on water and will stun ''all'' of them.
* MythologyGag:
** Patrick does a close-ranged cartwheel for his energy attack in the console version of ''Volcano Island'', referencing his cartwheel move from ''VideoGame/TheSpongeBobMovieGame''. It returns in the DS version of ''Attack of the Toybots''.
** The ''WesternAnimation/InvaderZim'' episode "Zim Eats Waffles" had a scene where Zim threatened one of his experiments with a plunger. In ''Globs of Doom'', Zim uses a plunger ([[LargeHam OF DOOM]]!) as his main weapon.
** Similarly, Dib's balloon launcher in ''Globs of Doom'' appears to be based on the balloon launcher he built in "The Wettening".
* OriginalGeneration: Every NPC except for Tucker, Squidward and Jimmy in ''Battle for Volcano Island'', every NPC except for Professor Calamitous in ''Toybots'', and Globulous (as well as the bosses for Bikini Bottom and Retroville in the DS version) in ''Globs of Doom''.
* PowerCreepPowerSeep: Not only does Danny get screwed big time by this trope but Calamitous, normally an ineffectual ''Jimmy Neutron'' villain, gets bumped on the SortingAlgorithmOfVillainThreat to a Multiuniversal Threat (at first with his Evil Syndicate, and then by himself with an army of living toys).
* PromotedToPlayable:
** [[WesternAnimation/SpongeBobSquarePants Patrick, Sandy]], and [[WesternAnimation/DannyPhantom Sam]] go from [=NPCs=] in ''Unite!'' to playable characters in ''Battle For Volcano Island'' and ''Attack of the Toybots'' (though Sandy gets excluded in the latter and both her and Sam are excluded from ''Globs of Doom'', with Patrick reverting to an [=NPC=] in that game).
** [[WesternAnimation/SpongeBobSquarePants Plankton]] goes from being a member of the BigBadDuumvirate in ''Unite!'' to playable in ''Globs of Doom'', notably being the only member of the first game's Evil Syndicate to make the cut.
** [[WesternAnimation/InvaderZim Dib]] first appeared as a master model in the [=DS=] version of ''Attack of the Toybots'' before appearing alongside his nemesis Zim as a playable character in ''Globs of Doom''.
* TheProtagonist: Despite the series primarily being an ensemble {{crossover}}, [=SpongeBob=], being Nickelodeon's {{Mascot}}, is the closest thing to a main character: he has a major role in every game, he's one of the first playable characters in each, he's front and centre on every game's box art, and he and [[{{Deuteragonist}} Danny]] are the only members to be playable in every game. It's most prominent in ''Globs of Doom'', where he's used by the BigBad to communicate, he's playable in the most levels, and he's the one who [[spoiler:convinces Globulous to make a HeelFaceTurn, with Globulous then proceeding to become a [=SpongeBob=] copy named [=SpongeGlob=].]]
* PuzzleBoss:
%%** Calamitous and his pseudo-BossRush in the console version of ''Nicktoons Unite''.
%%** The Tak robot in the DS version of ''Attack of the Toybots''.
** Several of the bosses in the console versions of ''Globs of Doom'' require unconventional strategies:
** Bubble Bass has to be fed Krabby Patties, which require interacting with the grills in the center of the Krusty Krab and flipping the patties over to him at the right time.
** GIR has an impromptu platforming section in Zim's yard before you're allowed into Zim's house, and can't be attacked until after he completes his main attack and becomes vulnerable.
** Cujo the Ghost Dog has to be tricked into running into pillars that lower to reveal buttons. Once all the buttons are pressed, lasers will appear around the arena that damage him on contact.
** The mutated Girl-Eating Plant can't be damaged normally. Instead, you have to find clothing shops scattered around the arena to trick it into eating you, at which point you can attack its insides.
%%** Vendor Juju in the DS version of ''Globs''.
* ReformulatedGame: While the console versions are 3D platformers, the handheld versions are 2D sidescrolling platformers with some extra differences from the console versions. Some of the handheld versions even take on different new genres entirely; the GBA version of ''Battle for Volcano Island'' becomes a collectathon puzzle-platformer while the DS version of ''Attack of the Toybots'' becomes a ''VideoGame/FinalFight''-esque 2D-sidescrolling beat-em-up.
* ShoutOut:
** ''Volcano Island'' features two references to ''WesternAnimation/InvaderZim'' before the series took a more active role in later games: Zim's ship appears in Fort Crabclaw while his house appears in the background of The Summit Storm.
** ''Attack of the Toybots'' contains "off-screen" cameo appearances by characters from almost all Nicktoons that were made at that point, including those that no longer air regularly.
** GIR has this quote in the console version of ''Attack of the Toybots'': "[[VideoGame/ZeroWing All your data are belong to MEEEEEEEEEEE!!!!!!!]]"
** In the console version of ''Attack of the Toybots'', Rocko may randomly express "[[WesternAnimation/{{Rugrats}} A wallaby's gotta do what a wallaby's gotta do]]... Whatever that is."
** Timmy compares Volcano Island to ''Series/{{Lost}}'' at one point.
** Among Zim's quotes for using his tractor beam in the console version of ''Globs of Doom'' are "[[VideoGame/AlteredBeast Welcome to your doom!]]" and "[[Franchise/MortalKombat Get over here!]]"
** One of [=SpongeBob=]'s lines upon breaking an object in ''Globs of Doom'' is "[[Series/FamilyMatters Oops, did I do that?]]"
* SixthRanger: Tak from ''VideoGame/TakAndThePowerOfJuju'', in spite of his game series predating this game series, doesn't join the other Nicktoons heroes until ''Attack of the Toybots'', with his presence there mainly being to promote [[WesternAnimation/TakAndThePowerOfJuju2007 the cartoon based on his game series]]. In spite of his late arrival, Tak noticeably resurfaced in the final game ''Globs of Doom'' when Timmy Turner was left out and replaced by Zim.
* TheSmurfettePrinciple:
** [[WesternAnimation/MyLifeAsATeenageRobot Jenny]] is the only playable female character in the DS version of ''Attack of the Toybots''. Averted in the console versions, where [[WesternAnimation/DannyPhantom Sam]] is playable as well.
** [[WesternAnimation/TheAdventuresOfJimmyNeutronBoyGenius Beautiful Gorgeous]] is the only female member of the Evil Syndicate (and consequently the only playable female character) in ''Globs of Doom''.
* SpiritualSuccessor: The series can be considered one to the early 2000's Nicktoons crossover games such as ''VideoGame/NicktoonsRacing'' (which features [=SpongeBob=], Patrick[[note]] Plankton also shows up as the [[SecretCharacter Mystery Racer]].[[/note]], [[WesternAnimation/{{Rugrats}} Tommy and Angelica Pickles]], WesternAnimation/{{CatDog}}, Stimpy, [[WesternAnimation/TheWildThornberrys Eliza Thornberry, Darwin]], [[WesternAnimation/HeyArnold Arnold, Helga]], [[WesternAnimation/TheAngryBeavers Daggett, Norbert]], and [[WesternAnimation/AaahhRealMonsters Ickis]]) and ''VideoGame/NickelodeonPartyBlast'' (which features [=SpongeBob=], Jimmy, ZIM, Tommy, Angelica, Eliza, and [[WesternAnimation/RocketPower Otto and Reggie Rocket]]).[[note]] [=CatDog=] also appears as the announcer.[[/note]]
* SpotlightStealingCrossover:
** [=SpongeBob=] gets top billing for ''Globs of Doom'', which is justified by him being a focal point of the game's story rather than a part of an ensemble cast. He's also playable in the most levels of any character, being used in a whopping ''five''[[note]]more than a third of the game's 14[[/note]] levels when no other character has more than three.
** To a lesser extent, Danny is usually second to [=SpongeBob=] in terms of plot importance, though that may be a tad bit justified due to being one of the few Nicktoons who regularly fights and beats up super powered baddies in his own home series. Not coincidentally, [=SpongeBob=] and Danny are the only two Nicktoons to be playable in all four games.
* SpotlightStealingTitle: The series is titled ''WesternAnimation/SpongeBobSquarePants and Friends'' in Europe, and the last game is outright called ''[=SpongeBob=] [=SquarePants=] featuring Nicktoons: Globs of Doom'' worldwide.
* SuperDrowningSkills: Most apparent in ''Battle for Volcano Island'' as the characters will immediately fall through the water that isn't shallow. [[LampshadeHanging Lampshaded]] by the Wise Old Crab.
* TeamworkPuzzleGame: Each version of ''Unite'' is one in its own different way. Also, the GBA version of ''Battle for Volcano Island'' and the DS version of ''Globs of Doom''.
* TempleOfDoom: Crystal Ruins in ''Battle for Volcano Island'' and the second Pupununu stage in ''Globs of Doom''.
* TokenAdult: [=SpongeBob=] is the only member of the main team in ''Unite!'' to be an adult rather than a teen (Danny) or child (Timmy and Jimmy), though he makes up for it by being ''by far'' the most childish of the group.
* TokenEvilTeammate:
** Zim in ''Globs of Doom'' allies himself with the heroes under the guise of being curious, despite being a VillainProtagonist who's tried to take over Earth numerous times in his [[WesternAnimation/InvaderZim home series]].
** An interesting variation of this occurs in ''Attack of the Toybots''. An unlockable costume (console)/cheat code character (DS) allows you to play as [[WesternAnimation/TheUltimateEnemy Dark Danny (Dan Phantom)]]. Yes, ''that'' [[AxCrazy Dark]] [[FutureMeScaresMe Danny]].
* TomboyAndGirlyGirl: Jenny (Girly Girl) and Sam (Tomboy) share this dynamic in the console version of ''Attack of the Toybots''.
* TwoGirlsToATeam: Sam and Sandy are the only two playable girls in the console version of ''Volcano Island'', as well as Sam and Jenny in the console versions of ''Toybots''. The latter game seems to {{Lampshade|Hanging}} this, as one of the awards is obtained by pairing them up. Notably, none of them return for ''Globs of Doom''.
* UnderTheSea: The Bikini Bottom levels in general in any game sans ''Battle for Volcano Island''.
* TheVeryDefinitelyFinalDungeon: The Summit Storm in ''Battle for Volcano Island'' and Calamitous' Lair in ''Attack of the Toybots''.
* TheWorfEffect:
** Having actual powers, Danny is easily be the most powerful member, but is nerfed down for gameplay purposes. The games often explain that he's unable to use his full power due to various reasons, such as Professor Calamitous interfering with the Ghost Zone in ''Attack of the Toybots''.
** Timmy can actually wish that whatever problems the team is facing to be solved, but Da Rules doesn't allows any changes in any universes other than Dimmsdale. And when they do get to Dimmsdale or Fairy World, the antagonist has drained enough power from the latter to weaken all fairies.
* YourSizeMayVary: In his home series, [=SpongeBob=] and his friends are around the size of their real-life sea counterparts - that is, small enough that a normal-sized human could easily hold one of them in their hand. In the ''Unite!'' series, all of them are scaled up to be comparable to said normal humans so as to actually be visible in normal gameplay, or while at Bikini Bottom, other characters scaled down.
[[/folder]]

[[folder:''Nicktoons Unite!'']]
* AnIcePerson: Timmy's second ability in the console versions is the Freeze Glove, needed to freeze bodies of water to traverse further.
* AssistCharacter: [=DoodleBob=] appears as [=SpongeBob=]'s third ability in the console versions. The ability is primarily used to lure enemies to [=DoodleBob's=] location, whether to be used as a distraction or to get enemies to press certain switches.
* BigBoosHaunt: The Ghost Zone Prison, which is the console game's first level. Overlaps with TheAlcatraz.
* BigFancyCastle: Vlad's Castle in all versions and Crocker's Fortress in the console version.
* BleakLevel: Haunted Amity Park, where the citizens are possessed by ghosts and need to be exorcised by Danny.
* BlowYouAway: Jimmy's main weapon in the console version is the Tornado Blaster, which shoots bursts of air.
* EarlyInstallmentWeirdness: The first game has a number of differences from the following games: there was a set team of four characters ([=SpongeBob=], Danny, Timmy and Jimmy), Timmy and Jimmy mainly attack through projectiles and had to unlock melee attacks later on, no one could DoubleJump, and each character had several exclusive abilities that had to be unlocked through the story first. From the later games onwards, the team number varies[[note]]''Volcano Island'' has two-to-four characters out of the six available and the games after that stick to teams of two[[/note]], characters play much more similarly and everyone uses melee attacks, and there are no upgrades for individual characters[[note]] ''Globs of Doom'' allows you to upgrade elements like health and gadget meter gain, albeit on a team-wide basis[[/note]].
* GameBreakingBug: In the console version, for some reason fully maxing out all playable characters' abilities renders the final boss battle {{Unwinnable}} as all attacks no longer register on any of the villains.
* GiantEnemyCrab: Plankton's mecha in the console version.
* GuestStarPartyMember: The first level in Bikini Bottom has Sandy guiding the heroes to the Krusty Krab.
* MacroZone:
** The Fantastic Voyage of Goddard in the console, since it takes place inside Goddard.
** The Chum Bucket has the heroes shrinking themselves to infiltrate it. At the end of it, they revert to normal with a growth ray, which leads to...
* MakeMyMonsterGrow: Plankton in the GBA gets accidentally caught up in a growth ray. He is consequently fought as a boss who has a sprite bigger than the player characters'.
* TheMedic: Timmy's final ability (and by extension, the absolute last ability unlocked in the game) in the console versions is a first-aid kit that slowly heals the team. Unlike every other ability in the game, there are no puzzles that require it.
* OldSaveBonus: [[VersionExclusiveContent Exclusive to the PS2 version]], having save files of ''VideoGame/TakTheGreatJujuChallenge'', ''VideoGame/SpongeBobSquarePantsLightsCameraPants'' and ''VideoGame/{{Barnyard}}'' unlocks several bonus features for ''Unite!'': one file unlocks [[AndYourRewardIsClothes bonus costumes]] for each of the main four, two files unlock concept art and all three together unlock optional cheats. Oddly enough, the [=GameCube=] version lacks this feature despite all 4 games being released on that system as well.
* ShrinkRay: Jimmy's second ability in the console version is obtained in the Fenton's lab. It can be used to shrink larger objects to be used as platforms or against enemies to make combat easier.
* StuffBlowingUp: [=SpongeBob's=] last power is a Bubble Bomb obtained in the Chum Bucket Lab. It can be charged to create bigger and stronger bombs, and it's needed to blow up cracked structures and defeat Plankton's crab robot.
* TakeYourTime: The Evil Syndicate starts up their Doomsday Machine in the pre-boss cutscene, but no timer is ever present during the fight that follows. Averted in the DS version, where the final boss is not only on a time limit, but then you have to actually disarm the device. Take too long and [[NonStandardGameOver the Doomsday Device explodes.]]
* WeaksauceWeakness: [[spoiler:The Doomsday Device needs to be plugged into an outlet to function.]]
* VersionExclusiveContent: The [=PS2=] version of the first game has an OldSaveBonus: having save files of ''[[VideoGame/TakAndThePowerOfJuju Tak: The Great Juju Challenge]]'', ''VideoGame/SpongeBobSquarePantsLightsCameraPants'' and ''VideoGame/{{Barnyard}}'' unlocks bonus in-game features for ''Unite!''. Interestingly, this feature was not present in the UsefulNotes/NintendoGameCube version despite all of these games being released on that system as well.
* YouDontLookLikeYou: Crocker's boss fight in the GBA version features "Nega Timmy" as an obstacle. Instead of being a goth vampire-esque evil version of Timmy, this Nega Timmy is just a dark PaletteSwap. [[EnemyWithout Also, he's a separate entity from Timmy]].
[[/folder]]

[[folder:''Battle for Volcano Island'']]
* AdaptedOut: Sandy, Squidward, Sam, and Tucker are entirely absent (as either playable characters or [=NPCs=]) from the GBA version.
* CrystallineCreature: In the late game, enemies include scorpions made out of crystals, which attack by firing long-range ooze projectiles from their stinger tails. They're fragile, though, and go down in one hit.
%%* DerelictGraveyard: Shipwreck Cliff.
* GameBreakingBug: Not as bad as ''Globs of Doom'', but occasionally completing either the level where you rescue Sandy or the penultimate level prior to the final boss in the console versions will make the game boot right back to the main menu as if the ''entire'' game was completed. If you haven't saved your game at all and were doing a speedrun of the game, [[ThisIsGonnaSuck then its back to Summoner's Rock for you!]] What makes this not as bad as the later entry is that saves aren't corrupted, meaning you can reload where you left off and hope that you can make it to the next level.
* GuideDangIt: The console version has some in the case of Patrick and Sandy's unlockable costumes. While [=SpongeBob=], Danny, Sam and Timmy all have collectibles that can easily be found by just going though the levels normally, Patrick and Sandy's collectables are much more vague. Patrick requires tusks, which you can only collect by attacking shaking bushes and then attacking the boar that comes out, and Sandy requires feathers, which require you to attack similarly shaking palm trees and then keeping the camera focused on the bird that comes out. Neither of these are stated in the game itself.
* TheLostWoods: Fetid Forest starts out in a dark and dreary forest before eventually leading underground into an Ooze mine.
* MuseumLevel: The HubLevel has a zoo section where you can safely look at the enemies you face throughout the game.
* PalmtreePanic: Summoner's Rock and Calamity Cove.
* PoweredArmor: Sam wears the Fenton Ghost Peeler. Finding enough batteries will activate the suit, temporarily increasing the power of Sam's attacks.
* RemilitarizedZone: Fort Crabclaw.
* AWinnerIsYou: In the GBA version, your reward for obtaining all 23 Rip-Zipper pieces and 115 Gold Hearts (which requires a NoDamageRun on every level) is [[spoiler:a giant monolith that says "Congratulations! [[OneHundredPercentCompletion You've completed the game 100%!]] [[ThankingTheViewer Thank you for playing!]]"]].
[[/folder]]

[[folder:''Attack of the Toybots'']]
* AntiClimax: The ending of ''Attack of the Toybots''. [[spoiler:Unless you're playing the DS version, there is no FinalBoss like the previous games before it. Instead, the Nicktoons storm into Calamitous' room only to find out that the entire Toybot conflict was just part of a game show called "The Biggest Genius", which Calamitous seeks to win. Calamitous ultimately loses out the game show to his minion Chadbot who then proceeds to humiliate Calamitous by shaving his mustache off with a razor, and the cutscene just ends there, leaving the whole Toybot conflict unresolved.]]
* GoofyPrintUnderwear: Knock off the skirtlike casing of one particular type of robotic enemy in the console version, and they'll be revealed to be wearing what looks like polka-dot underwear.
* KillerTeddyBear: Mr. Huggles teddy bears are just one of the many killer toys the characters have to fight.
* LethalJokeCharacter: The unlockable Mr. Huggles in the console version can kill all enemies in one hit.
* LivingToys: These are the main antagonists of ''Attack of the Toybots''.
* MedalOfDishonor: Using any of the non-Mr. Huggles cheat codes in the console version grants the player the "Cheater!" award, which [[WhatTheHellPlayer essentially calls them out for cheating]].
* RedEyesTakeWarning: {{Discussed}}. An early cutscene in the console version has [=SpongeBob=] pointing out to Tak that red eyes are a good indication of evil. Sure enough, the titular toybots have them.
-->'''Tak''': I'm Tak of the Pupununu People. You are the good guys, aren't you?\\
'''[=SpongeBob=]''': Sure, it's the beady red eyes that are a dead giveaway for the evil fellows. I am [=SpongeBob=] [=SquarePants=], nice to meet you.
* SecretCharacter:
** ''Attack of the Toybots'' features certain characters who have to be rescued before they can become playable, depending on the version. The console versions get Stimpy and Rocko, the DS version gets Zim, Mr. Blik and El Tigre and both versions get [=GIR=] and Jenny Wakeman.
** The console and DS versions also feature cheat-code-exclusive characters. The console version has the Mr. Huggles and Exo-Huggles 3000 mooks, who can OneHitKill any enemy. The DS version gets [[Recap/SpongeBobSquarePantsS3E14Ugh SpongeGar]] and [[WesternAnimation/TheUltimateEnemy Dark Danny]], who play differently from their base characters.
* SidelinedProtagonistCrossover: The console versions of ''Attack of the Toybots'' feature BreakoutCharacter [=GIR=] from ''WesternAnimation/InvaderZim'' as a secret playable character, but [[VillainProtagonist Zim]] himself makes no such appearance. {{Averted}} in the [=DS=] version, which features both Zim and [=GIR=] as playable characters.
* SpinAttack: Rocko attacks by spinning.
* UnexpectedGameplayChange:
** [=SpongeBob=]'s master figure levels are 3D racing stages involving him using his tongue to slide through sewers.
** Danny's master figure levels are timed maze levels where Danny has full vertical movement.
** The final segment of the third factory zone features a brief turret section where the player has to shoot down [=UFOs=].
[[/folder]]

[[folder:''Globs of Doom'']]
* AbsurdlySpaciousSewer: The first stages of Bikini Bottom and Zim's Town in the console version have sections where you go inside sewer tunnels filled with Morphoid goo.
* AdaptationNameChange: ''Globs of Doom'' renames [[WesternAnimation/TakAndThePowerOfJuju Tlaloc]] to T'''r'''aloc.
* AmusementPark: The first Retroville stage in the console version, which takes place in Retroland.
* TheArtifact: In ''Volcano Island'', ''Attack of the Toybots'' and ''Globs of Doom'', touching a deadly object or falling off a platform simply teleports the player to a safer area, with a "Poof!" effect lifted straight from ''WesternAnimation/TheFairlyOddparents''. This was {{Hand Wave}}d in the former two games as Cosmo and Wanda using their power to protect the player, but it's harder to justify in ''Globs of Doom'' since Timmy, Cosmo and Wanda [[ChuckCunninghamSyndrome aren't present]].[[note]]Although the effect in the aforementioned game appears to be a darker shade of purple and has added crystal effects, seeming to imply the protection is thanks to the Mawgu technology.[[/note]]
* AttackOfTheFiftyFootWhatever: The goo causes this to many bosses in ''Globs of Doom''.
** [[WesternAnimation/SpongeBobSquarePants Bubble Bass]] eats some of the goo and grows large enough to lift the Krusty Krab into the air, setting up the first boss fight.
** In Retroville, the [[WesternAnimation/JimmyNeutronBoyGenius Girl-Eating Plant]] has grown to an enormous size, seemingly towering over the entirety of Retroland in the world's intro cutscene and is still large enough to cover nearly the entirety of a mall's height during its boss fight.
** In the DS version, [[WesternAnimation/TakAndThePowerOfJuju the Vendor Juju]] and [[WesternAnimation/InvaderZim Almighty Tallest]] are both extremely large, much larger than they are usually. In fact, an essential part of the former's boss fight is just getting high enough to reach his head.
* TheBadGuysWin: The [[MultipleEndings secret ending]] for ''Globs of Doom'' has [[spoiler:the Evil Syndicate defeat Globulous and the heroes. The villains are then seen gathered around a table after trapping Globulous in a jar]].
* BalefulPolymorph: Several characters in ''Globs of Doom'' can turn Morphoids into harmless objects that can be defeated in one hit: [=SpongeBob=] - bubbles, Jimmy - atoms, Tak - sheep and Dib - balloons.
* BeYourself: How [=SpongeBob=] got [[spoiler:Globulous]] to do a HeelFaceTurn. And then he shapeshifted into [[spoiler:a giant, slimy cyclops [=SpongeBob=]]].
* BigBadDuumvirate: The original game has the [[LegionOfDoom Evil Syndicate]], a group of Nickelodeon villains respective to each main character in the games, though Professor Calamitous is undoubtedly their leader. [[spoiler:The new Legion reprises this role in ''Globs of Doom'', seemingly helping the heroes while planning to kidnap [[DiscOneFinalBoss Globulous]] and use them for themselves and hijacking the Vessel of Porpentia to become the FinalBoss]].
* BigBadEnsemble: In ''Globs of Doom'', Globulous Maximus is the leader of the Morphoids, but [[spoiler:the Evil Syndicate turns out to be helping the heroes only to kidnap and use Globulous for themselves.]]
* BrickJoke: Near the start of the console version, [=SpongeBob=] can interact with Patrick's rock in Bikini Bottom to have Patrick come out, clinging onto it. Patrick returns in [[TheVeryDefinitelyFinalDungeon Pupununu Temple]], now clinging onto a boulder rolling down the temple steps.
* BullfightBoss: Cujo the Ghost Dog has to be tricked into charging into pillars scattered around the arena, which will then lower to reveal buttons. Once all the buttons are pressed, lasers will form around the arena that damage Cujo if he collides with them.
* ContinueYourMissionDammit: A subtle example in the console version: if left idle, your active characters will constantly go "Ahem!", as if urging the player to pay attention and continue playing.
* DisguisedInDrag: [[PuzzleBoss The boss battle]] against the [[WesternAnimation/JimmyNeutronBoyGenius Girl-Eating Plant]] in the console version invokes this: in order to damage it from the inside, [=SpongeBob=] and [[WesternAnimation/DannyPhantom Technus]] have to find several clothing stores and put on dresses, which fools the plant into thinking they're girls and [[EatenAlive eating them]].
* DownInTheDumps: The second Bikini Bottom stage in the console version.
* DualBoss: The DS version has the infected [[WesternAnimation/InvaderZim Almighty Tallest]] as the penultimate bosses.
* DuelingPlayerCharacters: The FinalBoss of the console version has [[spoiler:the Nicktoons heroes ([=SpongeBob=], Patrick, Danny, Jimmy, Tak and Zim) piloting [=SpongeGlob=] against the Evil Syndicate (Plankton, Technus, Beautiful Gorgeous, Traloc and Dib) piloting the Vessel of Portentia.]] In single-player, [[spoiler:the Nicktoons win by default]], but if there are two players, they can duke it out to determine who wins the matchup.
* EarnYourBadEnding: ''Globs of Doom'' has a secret ending only accessible through a rather oblique method: a second controller must be connected during the first phase of the final boss fight against [[BigBad Globulous Maximus]], which will allow a second player to control the [[LegionOfDoom Evil Syndicate]]'s robot in the subsequent battle between the heroes and the Evil Syndicate. The player-controlled Evil Syndicate (losing to the CPU-controlled Syndicate merely results in the battle restarting, and the first player will always play as the heroes) must then win the battle to get an alternate ending where they [[spoiler:succeed in capturing Globulous in a glass jar, and are implied to [[TheBadGuyWins use him in their evil schemes]]]]. In addition, the ending can only be achieved on a save file that hasn't already been completed, as completing the battle again will not play the ending a second time.
* EnemyMine: ''Globs of Doom'' features the heroes (consisting of [=SpongeBob=], Danny, Jimmy, Tak and [[TokenEvilTeammate Zim]]) teaming up with their enemies from the Evil Syndicate (consisting of Plankton, Technus, Beautiful Gorgeous, Traloc and [[TokenGoodTeammate Dib]]) to take down Globulous, who's a bigger threat than either side could ever be. [[spoiler:Until he is defeated, at which point the Evil Syndicate breaks the alliance in favor of their own plans.]]
* GameBreakingBug: The console versions of ''Globs of Doom'' have a particularly nasty one where if the game is exited through the main HubLevel, the save files may become corrupt and unplayable, essentially forcing the player to start the game all the way from the beginning. This has contributed to the [[FranchiseKiller death of the Nicktoons crossover series]].
* HijackedByGanon: [[spoiler:The console version has Globulous Maximus be the villain for most of the game, but after defeating him, the Evil Syndicate reveals their own agenda to use his power for their own evil plans. They ultimately become the real FinalBoss using the Vessel of Porpentia. {{Downplayed|Trope}} since of all the villains present, Plankton is the only returning one.]]
* HypocriticalHumor: Plankton can fall into this when defeating Morphoids in the console version.
-->'''Plankton:''' Take that, you one-eyed freak! [[LampshadeHanging Hey, wait!]]
* JungleJapes: Pupununu has its first console stage and the entirety of its DS world set in one.
* LargeHam: Globulous.
-->'''Zim:''' HEY! [[LampshadeHanging You will not imitate ME!]]
* LaterInstallmentWeirdness: ''Globs of Doom'' is treated more as a ''[=SpongeBob=]'' game that happens to feature other Nicktoon characters and places a heavier emphasis on the ''[=SpongeBob=]'' characters themselves.
* LimitBreak: Combo Attacks in the console version can only be performed once the combo gauge is full. When performed, it results in a special attack unique to the combination of characters you're using; this attack [[SmartBomb instantly kills all non-boss enemies on the screen]]. For instance: [=SpongeBob=] and Beautiful Gorgeous turn all enemies into bubble hearts, Dib and Tlaloc summon [=UFOs=] to abduct them etc.
* MarathonBoss: Globulus Maximus. In the DS version, his health bar is absolutely massive. In the console version, he has '''9''' phases, with only three of which where you're able to damage him. And if you die in either version, it's back to the very start.
* MarathonLevel: Both [[WesternAnimation/DannyPhantom Amity Park]] levels in the console version are ridiculously long when compared to the worlds before (Zim's Town) and after (Retroville) it.
* MsFanservice: Beautiful Gorgeous, [[http://3.bp.blogspot.com/_GKalpoRSdz4/SRebsIbdc5I/AAAAAAAAADU/P58ZeE06-JA/s1600-h/beaut_render.jpg as shown in this concept art]].
* MultipleEndings: The console version has two, as alongside the standard ending achieved by simply beating the final boss, there's a second ending so well hidden it may as well be an EasterEgg as described above. [[spoiler: After the villains defeat the heroes and Globulous, they sit at a table in their lair with Globulous trapped in a jar in the background]].
* OffModel: Everybody in the console version. Dib seems to just be permanently locked in a thousand-yard stare, Danny Phantom not only suffers from the same thousand-yard stare as Dib, but seems to be making a constant derp face throughout the game, Zim appears to have a huge overbite with how his model is rendered (in contrast to his model from ''VideoGame/NickelodeonPartyBlast''), and Jimmy Neutron looks like a walking corpse with no emotion whatsoever (in stark contrast to his models from previous games and his own show), or rather a CGI version of his ''Fairly [=OddParents=]'' style.
* PuppeteerParasite: The Morphoids in ''Globs of Doom'' can pull this; while they can fight on their own, the bosses (except for their leader Globulous Maximus and two of the bosses in the DS game who have instead integrated into the environment) are all infected characters with a head full of Morphoid goo.
* RememberTheNewGuy: [[WesternAnimation/InvaderZim Zim and Dib]] are introduced in ''Globs of Doom'' as if they already know the other Nicktoons. While Zim ''was'' playable in the DS version of ''Attack of the Toybots'', the canonicity of the handheld versions in comparison to the console versions (where GIR was playable but Zim wasn't) is highly debatable.
* RewardingVandalism: Lampshaded in the console version by the character you're controlling when you do such things.
* {{Roofhopping}}: The second Amity Park stage in the console version is set entirely atop roofs.
* TokenGoodTeammate: Dib is this to the Syndicate, as he allies himself with them solely on the basis that they're against [[ArchEnemy Zim]] despite Dib himself being a HeroAntagonist rather than an outright villain.
* VoicesAreMental: In the case of Globulous![=SpongeBob=], first averted and then played straight after Zim's Town.
[[/folder]]
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There is a glitch in the second game that can boot you back to the main menu after certain levels were completed in the console versions.

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* GameBreakingBug: Not as bad as ''Globs of Doom'', but occasionally completing either the level where you rescue Sandy or the penultimate level prior to the final boss in the console versions will make the game boot right back to the main menu as if the ''entire'' game was completed. If you haven't saved your game at all and were doing a speedrun of the game, [[ThisIsGonnaSuck then its back to Summoner's Rock for you!]] What makes this not as bad as the later entry is that saves aren't corrupted, meaning you can reload where you left off and hope that you can make it to the next level.

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* AssistCharacter: [=DoodleBob=] appears as [=SpongeBob=]'s third ability in the console versions.

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* AssistCharacter: [=DoodleBob=] appears as [=SpongeBob=]'s third ability in the console versions. The ability is primarily used to lure enemies to [=DoodleBob's=] location, whether to be used as a distraction or to get enemies to press certain switches.



* GuestStarPartyMember: The first level in Bikini Bottom has Sandy guiding the heroes to the Krusty Krab.



* TheMedic: Timmy's final ability (and by extension, the absolute last ability unlocked in the game) in the console versions is a first-aid kit that slowly heals the team.

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* TheMedic: Timmy's final ability (and by extension, the absolute last ability unlocked in the game) in the console versions is a first-aid kit that slowly heals the team. Unlike every other ability in the game, there are no puzzles that require it.


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* StuffBlowingUp: [=SpongeBob's=] last power is a Bubble Bomb obtained in the Chum Bucket Lab. It can be charged to create bigger and stronger bombs, and it's needed to blow up cracked structures and defeat Plankton's crab robot.

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* AssistCharacter: DoodleBob appears as SpongeBob's third ability in the console versions.

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* AnIcePerson: Timmy's second ability in the console versions is the Freeze Glove, needed to freeze bodies of water to traverse further.
* AssistCharacter: DoodleBob [=DoodleBob=] appears as SpongeBob's [=SpongeBob=]'s third ability in the console versions.


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* ShrinkRay: Jimmy's second ability in the console version is obtained in the Fenton's lab. It can be used to shrink larger objects to be used as platforms or against enemies to make combat easier.
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* AssistCharacter: DoodleBob appears as SpongeBob's third ability in the console versions.


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* TheMedic: Timmy's final ability (and by extension, the absolute last ability unlocked in the game) in the console versions is a first-aid kit that slowly heals the team.

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** ''Nicktoons Unite!'' has Professor Calamitous as the final boss (with the other Evil Syndicate members Plantkon, Vlad Plasmius and Mr. Crocker assisting him in the console and Game Boy Advance versions).

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** ''Nicktoons Unite!'' has Professor Calamitous as the final boss (with the other Evil Syndicate members Plantkon, Plankton, Vlad Plasmius and Mr. Crocker assisting him in the console and Game Boy Advance versions).


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* GameBreakingBug: In the console version, for some reason fully maxing out all playable characters' abilities renders the final boss battle {{Unwinnable}} as all attacks no longer register on any of the villains.
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* UnexpectedGameplayChange:
** [=SpongeBob=]'s master figure levels are 3D racing stages involving him using his tongue to slide through sewers.
** Danny's master figure levels are timed maze levels where Danny has full vertical movement.
** The final segment of the third factory zone features a brief turret section where the player has to shoot down [=UFOs=].
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* MuseumLevel: The HubLevel has a zoo section where you can safely look at the enemies you face throughout the game.
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** ''Unite'': Mermaid Man [=SpongeBob=], Human Danny, Action Packed Timmy, Secret Agent Jimmy.
** ''Volcano Island'': Pirate [=SpongeBob=], Fenton Suit Danny, Tribal Patrick, Cheerleader Sandy, Prom Dress Sam, Crash Nebula Timmy.
** ''Attack of the Toybots'': [=SpongeGar=], Barnacle Boy Patrick, Chicken Suit Tak, Cowboy Timmy, Secret Agent Jimmy, Dark Danny, Plant Girl Sam, Kilted Yaksman Stimpy, Pilgrim Rocko, Flame Colored Jenny, Dog Disguise GIR.
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** Similarly, Dib's balloon launcher in ''Globs of Doom'' appears to be based on the balloon launcher he built in "The Wettening".

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* PuzzleBoss: Calamitous and his pseudo-BossRush in the console version of ''Nicktoons Unite'', the Tak robot in the DS version of ''Attack of the Toybots'', Cujo the Ghost Dog and the mutated Girl-Eating Plant in the console versions of ''Globs of Doom'', and Vendor Juju in the DS version of ''Globs''.

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* PuzzleBoss: PuzzleBoss:
%%**
Calamitous and his pseudo-BossRush in the console version of ''Nicktoons Unite'', the Unite''.
%%** The
Tak robot in the DS version of ''Attack of the Toybots'', Cujo Toybots''.
** Several of
the Ghost Dog and the mutated Girl-Eating Plant bosses in the console versions of ''Globs of Doom'', Doom'' require unconventional strategies:
** Bubble Bass has to be fed Krabby Patties, which require interacting with the grills in the center of the Krusty Krab
and flipping the patties over to him at the right time.
** GIR has an impromptu platforming section in Zim's yard before you're allowed into Zim's house, and can't be attacked until after he completes his main attack and becomes vulnerable.
** Cujo the Ghost Dog has to be tricked into running into pillars that lower to reveal buttons. Once all the buttons are pressed, lasers will appear around the arena that damage him on contact.
** The mutated Girl-Eating Plant can't be damaged normally. Instead, you have to find clothing shops scattered around the arena to trick it into eating you, at which point you can attack its insides.
%%**
Vendor Juju in the DS version of ''Globs''.


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* BullfightBoss: Cujo the Ghost Dog has to be tricked into charging into pillars scattered around the arena, which will then lower to reveal buttons. Once all the buttons are pressed, lasers will form around the arena that damage Cujo if he collides with them.

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