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Follow the Knight and their disembodied voice companion A Voice Beyond as they travel throughout a walled city and fight hordes of machines to carve their way to the core and find answers, both to the world around you and your own identity.

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Follow the Knight and their disembodied voice companion companion, A Voice Beyond Beyond, as they travel throughout a walled city and fight hordes of machines to carve their way to the core and find answers, both to the world around you and your own identity.
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[[quoteright:768:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2024_01_13_174836.png]]
[[caption-width-right:768:[[{{Tagline}} The walls speak your name]].]]

->''"What will you say? Knight?"''

''[[https://www.roblox.com/games/6552369796/neon-Knights-BETA neonā¯–Knights]]'' is an ActionRPG {{Roguelike}} made on the ''Platform/{{Roblox}}'' platform by the studio Blockage.

Follow the Knight and their disembodied voice companion A Voice Beyond as they travel throughout a walled city and fight hordes of machines to carve their way to the core and find answers, both to the world around you and your own identity.

Run and gun your way through ruined Korean streets to military controlled train stations to polluted high-rises with an arsenal of ranged and melee weapons against a variety of killer machines in a mad bid to reach the end.
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!!The Tropes call for a Knight.

* AchievementSystem: Like most Roblox games, Badges can be obtained by clearing stages.
* ActionBomb: [[ExaggeratedTrope Exaggerated]] with the Tempered status, which can turn EVERY enemy into one.
* BoobyTrap: A variety of environmental obstacles exist throughout the walls, such as laser turrets, spike pits and fireballs.
* ChooseAHandicap: Downplayed. Pillars offer a variety of handicaps in exchange for better rewards once the run is over, but they are completely optional.
* CriticalStatusBuff: Many Quirks' effects will only be triggered by taking damage.
* ConvectionSchmonvection: [[EternalEngine D5 Junction]] is a factory filled with molten metal with Knights often having to walk right above pots of boiling liquid. Subverted in the Boiler gamemode, where the heat will eventually get intense enough to start damaging Knights.
* CosmeticAward: Clearing Regions results in souvenirs from their being place in your apartment, unlocking some dialogue with A Voice Beyond. They also serve to relay how often the Regions have been cleared.
* DevelopersForesight: Beating the game, quitting during a run or otherwise disconnecting and not dying will respawn you in your apartment rather than the hospital, as you were not injured and willing chose to return.
* EldritchLocation: The Walls are continually shifting to impair any Knights venturing through them.
* EquipmentUpgrade: The Forge allows one to converse with Holiday and use Flux to increase and rearrange the stats on your weapons, as well as add Quirks to them.
* EverybodyLives: Aside from vaguely implied offscreen deaths, nobody truly dies, as the robots can be rebuilt.
* FishingMinigame: The Lure Quirk allows melee weapons to act as fishing rods and fish up water born robots for FIZ oil. Simply cast the Lure into an area with a highlighted circle and click when a hazard symbol appears on the liquid. ''Where'' you can fish can get truly ridiculous, as you can even fish in D5 Junction, i.e. in containers of liquid iron.
* FlunkyBoss: The boss of D2 Yaramo Transit, the King, can summon three Pawns or one Queen to aid in the battle. Justified, because the King is clearly a troop transport vessel, and enforced because it is a DamageSpongeBoss and thus the mobs can be used as a source of ammo.
* FriendlyFireproof: You can neither damage yourself nor your allies with your attacks.
* HealingSpring: The hot springs in D4 Midnight Lounge restore Knights to full health.
* InMediasRes: The story begins during Cyphus' escort of the Knight and Kokoro to Diamond City.
* KillEnemiesToOpen: Doors are locked until all enemies are destroyed, upon which a cube is released that unlocks the door.
* OneHitPolykill: Bullets with the Piercing Quirk can penetrate two targets.
* PostDefeatExplosionChain: When bosses have their health reduced to 0, the camera will pan to them and they will perform an animation that generally depicts them drooping or curling up before they explode into blackened shrapnel.
* StuffBlowingUp: The Bombing Quirk causes enemies killed by the weapon in question to explode, which can trigger a chain reaction as the effect can also be applied by the enemies detonating, resulting in enough explosions to even make Michael Bay blush.

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