History VideoGame / Nehrim

2nd Jul '16 10:50:04 AM Morgenthaler
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* TheObiWan: You actually get ''two''.
1st May '16 12:00:01 AM darthveyda
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[[http://www.nehrim.de/indexEV.html Nehrim: At Fate’s Edge]] is a total conversion [[GameMod mod]] for [[VideoGame/TheElderScrollsIVOblivion Oblivion]]. The colossal four-year project by [[http://www.sureai.de/ SureAI]] (Also creators of two more Total Conversions, Arktwend and Myar Aranath, which are prequels) was a remarkable undertaking. The standard Oblivion mechanics were revamped playing more like a combination of ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' and ''VideoGame/{{Gothic}}'' than its base game (StatGrinding is possible, but skills are mainly raised through experience points that are spent at trainers ala ''VideoGame/{{Gothic}}''. There is no level scaling or respawning dungeons.) and an entirely new world was created, complete with lore and quest lines. The mod features a hand-crafted "continent-sized" map and a core storyline that could last over forty hours. The voice-acting is in German, but there are English subtitles and all the quest text has been translated into English. Additionally, the mod boasts impressive hand-designed dungeons and loot in place of Oblivion's randomly generated dungeons [[note]]while the same in every game, Oblivion's dungeons were initially created by Bethesda via random generator[[/note]] and spread sheet generated loot.

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[[http://www.nehrim.de/indexEV.html [[http://sureai.net/games/nehrim/?lang=en Nehrim: At Fate’s Edge]] is a total conversion [[GameMod mod]] for [[VideoGame/TheElderScrollsIVOblivion Oblivion]]. The colossal four-year project by [[http://www.sureai.de/ SureAI]] (Also creators of two more Total Conversions, Arktwend and Myar Aranath, which are prequels) was a remarkable undertaking. The standard Oblivion mechanics were revamped playing more like a combination of ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' and ''VideoGame/{{Gothic}}'' than its base game (StatGrinding is possible, but skills are mainly raised through experience points that are spent at trainers ala ''VideoGame/{{Gothic}}''. There is no level scaling or respawning dungeons.) and an entirely new world was created, complete with lore and quest lines. The mod features a hand-crafted "continent-sized" map and a core storyline that could last over forty hours. The voice-acting is in German, but there are English subtitles and all the quest text has been translated into English. Additionally, the mod boasts impressive hand-designed dungeons and loot in place of Oblivion's randomly generated dungeons [[note]]while the same in every game, Oblivion's dungeons were initially created by Bethesda via random generator[[/note]] and spread sheet generated loot.
7th Dec '15 12:16:23 PM Dimensio
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* SequelHook: A sidequest ends with the discovery that Vyn (the planet on which the game takes place) may collide with another planet in a thousand years.
7th Dec '15 11:05:06 AM Dimensio
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* TakenForGranite: A lengthy quest to find the previous owner of a vacant house in Erothin ends with finding him (and his family members, whom he was trying to track down) suffering this fate thanks to a cursed treasure.
7th Dec '15 11:00:47 AM Dimensio
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** The PlayableEpilogue includes one of these also, where the player must avoid detection by the undead mages while attempting to retrieve a MacGuffin.
7th Dec '15 10:40:58 AM Dimensio
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* YourSoulIsMine: Anyone who is cut by the Soul Flayer sword will have their soul drawn into the sword, stored permanently, upon their death.

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* YourSoulIsMine: Anyone who is cut by the Soul Flayer sword will have their soul drawn into the sword, stored permanently, upon their death. [[spoiler:You learn a bit later that this also applies to anyone who ''wields'' it.]]
7th Dec '15 10:15:51 AM Dimensio
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* BlindIdiotTranslation: Downplayed; it's not actually terrible, but the English translation (particularly of in-game documents) of the quest chain that serves as a PlayableEpilogue is of notably lower quality than the translation used in the rest of the game.
6th Dec '15 2:24:44 AM Dimensio
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* YourSoulIsMine: Anyone who is cut by the Soul Flayer sword will have their soul drawn into the sword, stored permanently, upon their death.
** In the PlayableEpilogue [[spoiler:you have the option of [[VideoGameCaringPotential destroying the sword and freeing the souls inside]].]]
6th Dec '15 1:50:20 AM Dimensio
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* ZombieApocalypse: A quest during the PlayableEpilogue features one of these befalling [[spoiler:Erothin -- or rather an artifical construct of it created specifically to wear down your character.]]
5th Dec '15 10:42:49 AM Dimensio
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* ViciousCycle: Information found late in-game reveals that almost everything that has happened in the main story has happened before.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Nehrim