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Released for UsefulNotes/PlayStation and UsefulNotes/MicrosoftWindows, ''II'' expanded on the car selection of the original with several contemporary concept cars, like the Ford Indigo and Ford [=GT90=]. The [=McLaren=] F1, then the world's fastest production car and still the fastest naturally-aspirated car, made its first franchise appearance in this game. The game abandoned open road courses for arcade circuits themed on countries from North America, Europe, Asia, and Australia. ''II'' also had a special edition release for the PC, which added seven new cars, a new track, a "wild" driving style, and 3Dfx Glide support.

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Released for UsefulNotes/PlayStation Platform/PlayStation and UsefulNotes/MicrosoftWindows, Platform/MicrosoftWindows, ''II'' expanded on the car selection of the original with several contemporary concept cars, like the Ford Indigo and Ford [=GT90=]. The [=McLaren=] F1, then the world's fastest production car and still the fastest naturally-aspirated car, made its first franchise appearance in this game. The game abandoned open road courses for arcade circuits themed on countries from North America, Europe, Asia, and Australia. ''II'' also had a special edition release for the PC, which added seven new cars, a new track, a "wild" driving style, and 3Dfx Glide support.
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JustForFun/TheOneWith very [[TheNineties 90s]] supercars and concepts racing around the world. And the most nostalgically charming menu music.

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JustForFun/TheOneWith [[JustForFun/TheOneWith The one]] where very [[TheNineties 90s]] supercars and concepts racing [[WorldTour around the world. And world]]. Alternatively, the one with the most nostalgically charming memorable menu music.
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* MarathonLevel: Tournaments in the ''Special Edition'' of the game have you race on all of the tracks in the respective games (excluding the unlockable Monolith Studios) with four laps ''per race'', meaning on some of the later advanced tracks such as Mystic Peaks or Summit, this can take upwards of over ''ten minutes'', doubly so with Class C vehicles.

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* MarathonLevel: Tournaments in the ''Special Edition'' of the game have you race on all of the tracks in the respective games (excluding the unlockable Monolith Studios) with four laps ''per race'', meaning on some of the later advanced tracks such as Mystic Peaks or Summit, Peaks, this can take upwards of over ''ten minutes'', doubly so with Class C vehicles.minutes''.

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* MakeMeWannaShout: Enter "roadrage", and you will be able to send cars flying by honking your car's horn.


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* SuperScream: Enter "roadrage", and you will be able to send cars flying by honking your car's horn.
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JustForFun/TheOneWith very [[TheNineties 90s]] supercars and concepts racing around the world. And has the most nostalgically charming menu music.

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JustForFun/TheOneWith very [[TheNineties 90s]] supercars and concepts racing around the world. And has the most nostalgically charming menu music.
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JustForFun/TheOneWith the most nostalgically charming menu music.

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JustForFun/TheOneWith very [[TheNineties 90s]] supercars and concepts racing around the world. And has the most nostalgically charming menu music.
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* AmusementPark: The game's secret track, Monolithic Studios.

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* AmusementPark: The game's secret track, Monolithic Studios.Studios, is a mix of this and HollywoodCalifornia seemingly inspired by Ride/UniversalStudios Hollywood, with the race starting at the entrance gate and then going through film sets based on TheWildWest, ''Franchise/StarWars'', ''Film/BladeRunner'', and ''Film/JurassicPark'' (complete with a life-sized ''[[UsefulNotes/TyrannosaurusRex T. rex]]'' prop in the middle of the track) while the trams from the Ride/StudioTour serve as the traffic.
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Dewicked trope


* EverythingsBetterWithDinosaurs: The game has an unlockable Hollywood track, with movie sets and dinosaurs. Indeed, a cheat code allowed you to turn your car ''into'' a dinosaur, as well as other silly things like a log.
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* RareVehicles: In the most prominent case in the series, only ''half'' the non-bonus cars available in the ''Special Edition'' actually went into production. The Ford [=GT90=] and Indigo in particular are so rare that their showcase videos only depict them as computer-generated models, and the Isdera Commendatore does not even have a showcase video to speak of due to its sheer rarity.
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JustForFun/TheOneWith the most nostalgically charming menu music.\\\

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JustForFun/TheOneWith the most nostalgically charming menu music.\\\music.
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[[JustForFun/TheOneWith]] the most nostalgically charming menu music.\\\

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[[JustForFun/TheOneWith]] JustForFun/TheOneWith the most nostalgically charming menu music.\\\
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[[JustForFun/TheOneWith The one]] where ''NFS'' goes arcade-y... and on magic mushrooms.\\\

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[[JustForFun/TheOneWith The one]] where ''NFS'' goes arcade-y... and on magic mushrooms.[[JustForFun/TheOneWith]] the most nostalgically charming menu music.\\\
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[[JustForFun/TheOneWith The one]] where ''NFS'' goes arcade-y.\\\

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[[JustForFun/TheOneWith The one]] where ''NFS'' goes arcade-y.arcade-y... and on magic mushrooms.\\\
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[[JustForFun/TheOneWith The one]] where ''NFS'' goes arcade-y.

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[[JustForFun/TheOneWith The one]] where ''NFS'' goes arcade-y.\\\
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[[JustForFun/TheOneWith The one]] where ''NFS'' goes arcade-y.
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* PurposelyOverpowered: The FZR 2000 is a bonus car that is unlocked upon finishing first in Tournament Mode in the ''Special Edition'', and is by far the fastest car in the game; it has a higher top speed and has better acceleration than the [=F1=] and better handling than the Lotus Elise [=GT1=], and can pretty much make the rest of the game a complete cakewalk.

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* PurposelyOverpowered: The FZR 2000 is a bonus car that is unlocked upon finishing first in Tournament Mode in the ''Special Edition'', and is by far the fastest car in the game; it has a higher top speed and has better acceleration than the [=F1=] and better handling than the Lotus Elise [=GT1=], and but since it's a bonus car it can pretty much make the rest of the game a complete cakewalk.only be used in Single Race mode.

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* NoobCave: Proving Grounds is, rather fittingly, the first track in the game and is a bean-shaped oval with heavily banked corners.

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* NoobCave: Proving Grounds is, rather fittingly, the first track in the game and is a bean-shaped oval with heavily banked corners.corners set in a top-secret testing facility in Norway.



* PurposelyOverpowered: The FZR 2000 is a bonus car that is unlocked upon finishing first in Tournament Mode in the ''Special Edition'', and is by far the fastest car in the game; it has a higher top speed and has better acceleration than the [=F1=] and better handling than the Lotus Elise [=GT1=], and can pretty much make the rest of the game a complete cakewalk.



* RareVehicles: In the most prominent case in the series, only ''half'' the non-bonus cars available in the ''Special Edition'' actually went into production. The Ford [=GT90=] and Indigo in particular are so rare that their showcase videos only depict them as computer-generated models.

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* RareVehicles: In the most prominent case in the series, only ''half'' the non-bonus cars available in the ''Special Edition'' actually went into production. The Ford [=GT90=] and Indigo in particular are so rare that their showcase videos only depict them as computer-generated models.models, and the Isdera Commendatore does not even have a showcase video to speak of due to its sheer rarity.



* ShiftingSandLand: ''Need for Speed II'' had [[LandDownUnder the Outback]].

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* ShiftingSandLand: ''Need for Speed II'' had [[LandDownUnder the Outback]].Outback]] as the second track.
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* ImprobablyCoolCar: While in later games it would become commonplace to feature supercars whose production numbers were single-digit, ''Need for Speed II'' was perhaps even worse, with Ford [=GT90s=], Indigos, Mustang Mach [=IIIs=], Isdera Commendatores, Italdesign (BMW) Nazca C2's and (Lamborghini) Calas, all of which, for those who are confused, ''never went into production''!

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* ImprobablyCoolCar: While in later games it would become commonplace to feature supercars whose production numbers were single-digit, ''Need for Speed II'' was perhaps even worse, with Ford [=GT90s=], Indigos, Mustang Mach [=IIIs=], Isdera Commendatores, Italdesign (BMW) Nazca C2's and (Lamborghini) Calas, all of which, for those who are confused, ''never went into production''!production''.
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* ImprobablyCoolCar: While in later games it would become commonplace to feature supercars whose production numbers were single-digit, ''Need for Speed II'' was perhaps even worse, with Ford [=GT90=]'s, Indigos, Mustang Mach III's, Italdesign (BMW) Nazca C2's and (Lamborghini) Calas, all of which, for those who are confused, ''never went into production!''

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* ImprobablyCoolCar: While in later games it would become commonplace to feature supercars whose production numbers were single-digit, ''Need for Speed II'' was perhaps even worse, with Ford [=GT90=]'s, [=GT90s=], Indigos, Mustang Mach III's, [=IIIs=], Isdera Commendatores, Italdesign (BMW) Nazca C2's and (Lamborghini) Calas, all of which, for those who are confused, ''never went into production!''production''!



* RareVehicles: The game featured concept cars that never went into production, like the Ford [=GT90=], Indigo and Mustang Mach III, Lamborghini/Italdesign Calà, BMW/Italdesign Nazca C2, and the super-rare Isdera Commendatore 112i.

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* RareVehicles: The game featured concept In the most prominent case in the series, only ''half'' the non-bonus cars that never available in the ''Special Edition'' actually went into production, like the production. The Ford [=GT90=], [=GT90=] and Indigo and Mustang Mach III, Lamborghini/Italdesign Calà, BMW/Italdesign Nazca C2, and the super-rare Isdera Commendatore 112i.in particular are so rare that their showcase videos only depict them as computer-generated models.



* UpdatedRerelease: The first two ''Need for Speed'' games both had "Special Editions" released roughly six months to a year after the originals. In the case for the Special Edition for ''Need for Speed II'', it had one new track, six new cars, the "Wild" mode, and support for 3D graphics cards.

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* UpdatedRerelease: The first two Much like [[VideoGame/TheNeedForSpeed its predecessor]], ''Need for Speed'' games both Speed II'' had a "Special Editions" Edition" released roughly six months to a year after the originals. In the case for the Special Edition for ''Need for Speed II'', it had originals, including one new track, track ("Last Resort"), six new cars, cars (the Ferrari 355 F1, Ford Mustang Mach III and Italdesign (BMW) Nazca C2, as well as the bonus cars Bomber, Tombstone and FZR 2000; it additionally makes the Ford Indigo available from the start), the "Wild" mode, Reversed and Mirrored tracks, and support for 3D graphics cards.
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* CoolCar: The intro sequence of the game shows a bunch of exotic cars racing along at fast speeds... except for the [=McLaren=] F1, which calmly strolls by a road past the screen, a bunch of fallen leaves flying in its wake. In the words of a [=YouTube=] commenter, the F1 is so alpha it doesn't even need to go fast to show off how awesome it is.

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* CoolCar: The intro sequence of the game shows a bunch of exotic cars racing along at fast speeds... except for the [=McLaren=] F1, which calmly slowly strolls by a road past the screen, a bunch of fallen leaves flying in its wake. In the words of a [=YouTube=] commenter, the F1 is so alpha it doesn't even need to go fast to show off how awesome it is.
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clear poster


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/need_for_speed_ii.jpg]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/need_for_speed_ii.jpg]]org/pmwiki/pub/images/need_for_speed_ii_box_art.jpg]]
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* CoolCar: The intro sequence of the game shows a bunch of exotic cars racing along at fast speeds... except for the [=McLaren=] F1, which calmly strolls by a road past the screen, a bunch of fallen leaves flying in its wake. All in slow motion. In the words of a [=YouTube=] commenter, the F1 is so alpha it doesn't even need to go fast to show off how awesome it is.

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* CoolCar: The intro sequence of the game shows a bunch of exotic cars racing along at fast speeds... except for the [=McLaren=] F1, which calmly strolls by a road past the screen, a bunch of fallen leaves flying in its wake. All in slow motion. In the words of a [=YouTube=] commenter, the F1 is so alpha it doesn't even need to go fast to show off how awesome it is.
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* NoobCave: Proving Grounds is, rather fittingly, the first track in the game and is a bean-shaped oval with heavily banked corners.


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* PalmtreePanic: Mediterraneo, which is set along the Greek seaside. In a break of the SortingAlgorithmOfThreateningGeography, it is the ''penultimate'' track in the game discounting Monolithic Studios.
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* ScareChord: Sort of. Crashing your car would cause a short riff to play over whatever song was playing, depending on track and location.
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* EpilepticFlashingLights: There is a tunnel section in the Proving Grounds track where the lights flash and flicker.


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* LevelInReverse: The ''Special Edition'' offers tracks in reverse, and even mirrored variants.


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* {{Mayincatec}}: The ''Special Edition'' includes Last Resort, a Mexican course that takes you through a rural village and inside an ancient Mayan temple.


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* ProductPlacement: Brought to you by the official time keeper, Omega.
* PutOnABus: Police chases, which would be the franchise's staple are absent in this game and would be later re-introduced in ''III: Hot Pursuit''. To top it off, ''II'' is the only game in the Classic Era to ever omit cops.
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Minor edit.


''Need for Speed II'' is a {{racing game}} released in 1997. It is the second installment of the ''VideoGame/NeedForSpeed'' series, released three years after [[VideoGame/TheNeedForSpeed first one]].

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''Need for Speed II'' is a {{racing game}} released in 1997. It is the second installment of the ''VideoGame/NeedForSpeed'' series, released three years after [[VideoGame/TheNeedForSpeed the first one]].

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Added an image; etc.


''Need for Speed II'' is a {{racing game}} released in 1997. It is a part of the ''VideoGame/NeedForSpeed'' series, being the second installment.

Released for UsefulNotes/PlayStation and UsefulNotes/MicrosoftWindows, ''II'' expanded on the car selection of the original with several contemporary concept cars, like the Ford Indigo and Ford [=GT90=]. The [=McLaren=] F1, then the world's fastest production car and still the fastest naturally-aspirated car, made its first franchise appearance in this game. The game abandoned open road courses for arcade circuits themed on countries from North America, Europe, Asia and Australia. ''II'' also had a special edition release for the PC, which added seven new cars, a new track, a "wild" driving style, and 3Dfx Glide support.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/need_for_speed_ii.jpg]]
[[caption-width-right:350:[[InstrumentalThemeTune Cue]] [[https://www.youtube.com/watch?v=69-J2m_GyhI "Menu".]]]]
''Need for Speed II'' is a {{racing game}} released in 1997. It is a part the second installment of the ''VideoGame/NeedForSpeed'' series, being the second installment.

released three years after [[VideoGame/TheNeedForSpeed first one]].

Released for UsefulNotes/PlayStation and UsefulNotes/MicrosoftWindows, ''II'' expanded on the car selection of the original with several contemporary concept cars, like the Ford Indigo and Ford [=GT90=]. The [=McLaren=] F1, then the world's fastest production car and still the fastest naturally-aspirated car, made its first franchise appearance in this game. The game abandoned open road courses for arcade circuits themed on countries from North America, Europe, Asia Asia, and Australia. ''II'' also had a special edition release for the PC, which added seven new cars, a new track, a "wild" driving style, and 3Dfx Glide support.



* CallBack: A track featured in the ''Spectial Edition'' is titled Last Resort. This is a reference to how the Coastal track of the original ''The Need for Speed'' had an area named "The Last Resort". It even has a color scheme similar to Coastal's map.
* CoolCar: The intro sequence of the game shows a bunch of exotic cars racing along at fast speeds... except for the [=McLaren=] F1, which calmly strolls by a road past the screen, a bunch of fallen leaves flying on its wake. All in slow motion. In the words of a [=YouTube=] commenter, the F1 is so alpha it doesn't even need to go fast to show off how awesome it is.
* DenserAndWackier: In comparison to the original ''The Need for Speed''. It starts with an intro video of two cars racing which then turns to light, and in the game itself, the music is more upbeat, most of the cars are {{Super Prototype}}s, and the tracks are more varied in design, from the racetrack Proving Grounds, the futuristic Outback, to the cross-country Mystic Peaks, to the point that one reviewer call it like "driving on magic mushrooms".

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* CallBack: A track featured in the ''Spectial ''Special Edition'' is titled Last Resort. This is a reference to how the Coastal track of the original ''The Need for Speed'' had an area named "The Last Resort". It even has a color scheme similar to Coastal's map.
* CoolCar: The intro sequence of the game shows a bunch of exotic cars racing along at fast speeds... except for the [=McLaren=] F1, which calmly strolls by a road past the screen, a bunch of fallen leaves flying on in its wake. All in slow motion. In the words of a [=YouTube=] commenter, the F1 is so alpha it doesn't even need to go fast to show off how awesome it is.
* DenserAndWackier: In comparison to the original ''The Need for Speed''. It starts with an intro video of two cars racing which then turns to light, and in the game itself, the music is more upbeat, most of the cars are {{Super Prototype}}s, and the tracks are more varied in design, from the racetrack Proving Grounds, the futuristic Outback, to the cross-country Mystic Peaks, to the point that one reviewer call calls it like "driving on magic mushrooms".
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''Need for Speed II'' is a {{racing game}} released in 1997. It is a part of the ''VideoGame/NeedForSpeed'' series, being the second installment.

Released for UsefulNotes/PlayStation and UsefulNotes/MicrosoftWindows, ''II'' expanded on the car selection of the original with several contemporary concept cars, like the Ford Indigo and Ford [=GT90=]. The [=McLaren=] F1, then the world's fastest production car and still the fastest naturally-aspirated car, made its first franchise appearance in this game. The game abandoned open road courses for arcade circuits themed on countries from North America, Europe, Asia and Australia. ''II'' also had a special edition release for the PC, which added seven new cars, a new track, a "wild" driving style, and 3Dfx Glide support.

The PC version was also the first ''Need for Speed'' game developed by then-second series developer EA Seattle, which started a trend of EA Canada developing the [=PS1=] versions and EA Seattle doing the PC versions.
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!!''Need for Speed II'' features examples of:
* AmusementPark: The game's secret track, Monolithic Studios.
* CallBack: A track featured in the ''Spectial Edition'' is titled Last Resort. This is a reference to how the Coastal track of the original ''The Need for Speed'' had an area named "The Last Resort". It even has a color scheme similar to Coastal's map.
* CoolCar: The intro sequence of the game shows a bunch of exotic cars racing along at fast speeds... except for the [=McLaren=] F1, which calmly strolls by a road past the screen, a bunch of fallen leaves flying on its wake. All in slow motion. In the words of a [=YouTube=] commenter, the F1 is so alpha it doesn't even need to go fast to show off how awesome it is.
* DenserAndWackier: In comparison to the original ''The Need for Speed''. It starts with an intro video of two cars racing which then turns to light, and in the game itself, the music is more upbeat, most of the cars are {{Super Prototype}}s, and the tracks are more varied in design, from the racetrack Proving Grounds, the futuristic Outback, to the cross-country Mystic Peaks, to the point that one reviewer call it like "driving on magic mushrooms".
* EverythingsBetterWithDinosaurs: The game has an unlockable Hollywood track, with movie sets and dinosaurs. Indeed, a cheat code allowed you to turn your car ''into'' a dinosaur, as well as other silly things like a log.
* EvilLaugh: [[Film/TheBrainFromPlanetArous Steve!Gor's]] iconic laugh can be heard in the track "Gore" for Monolithic Studios, U.S.A. in the ''Special Edition''.
* ImprobablyCoolCar: While in later games it would become commonplace to feature supercars whose production numbers were single-digit, ''Need for Speed II'' was perhaps even worse, with Ford [=GT90=]'s, Indigos, Mustang Mach III's, Italdesign (BMW) Nazca C2's and (Lamborghini) Calas, all of which, for those who are confused, ''never went into production!''
* JokeCharacter: Cheat codes allow you to drive civilian cars, including a limousine and a school bus which can [[CarFu punt opponents around]] [[RuleOfFunny like a cat playing with its toy]].
* LandDownUnder: The game features Australian tracks that run from Sydney to the outback and back again.
* MakeMeWannaShout: Enter "roadrage", and you will be able to send cars flying by honking your car's horn.
* MarathonLevel: Tournaments in the ''Special Edition'' of the game have you race on all of the tracks in the respective games (excluding the unlockable Monolith Studios) with four laps ''per race'', meaning on some of the later advanced tracks such as Mystic Peaks or Summit, this can take upwards of over ''ten minutes'', doubly so with Class C vehicles.
* NeverTrustATrailer: The print ads for ''Need for Speed II'' had vistas of empty desert roads on them, suggesting the game would keep the point-to-point races of the original but expanded to a WideOpenSandbox. In reality, ''II'' only featured circuit tracks and no open roads anything like the images. (That feature would begun in ''Porsche Unleashed'', ''Hot Pursuit 2'' and the ''Underground'' games.)
* OneGameForThePriceOfTwo: This game unusually [[InvertedTrope inverts]] this. It sports ''three'' different race behaviour modes, from [[WackyRacing the extremely arcade Wild]] (but only in the ''Special Edition''), the [[ExactlyWhatItSaysOnTheTin downplayed-but-still-arcade Arcade]], and [[SimulationGame Simulation]]. It's basically three games for the price of one. No other game in the series does that.
* RareVehicles: The game featured concept cars that never went into production, like the Ford [=GT90=], Indigo and Mustang Mach III, Lamborghini/Italdesign Calà, BMW/Italdesign Nazca C2, and the super-rare Isdera Commendatore 112i.
* SequelGoesForeign: ''Need for Speed II'' went on for a WorldTour aesthetic, contrasting with the first game.
* ShiftingSandLand: ''Need for Speed II'' had [[LandDownUnder the Outback]].
* SillinessSwitch: The game had cheat codes that would turn your car from civilian cars to any in-game prop, from a monorail, a box, an outhouse, and a T-Rex statue.
* SlippySlideyIceWorld: Mystic Peaks, the most difficult track in the game, takes place on the peak of a snow-capped mountain in Nepal with numerous tight corners and decreased grip on the roads.
* SuperPrototype: At least half of the (normally) playable cars, such as Ford [=GT90=], Ford Indigo, Italdesign Cala, and Isdera Commendatore.
* TheThemeParkVersion: ''Need for Speed II'' has tracks taking place in exotic locales such as [[LandDownUnder The Outback]] (depicted as a rocky desert cutting through UsefulNotes/{{Sydney}}), The Himalayas (snowy mountains and a small village), and Northern Europe (which contains the Autobahn, a Germanic village, and castles within the same driving distance. The soundtracks are also appropriately themed, with polka being heard in the Northern Europe rock track, guitar plunks in the techno track for Greece, [[OminousLatinChanting Ominous Indian Chanting]] (or throat singing) on Mystic Peaks and random quotes from old movies heard in either song for Monolith Studios set in Hollywood.
* UpdatedRerelease: The first two ''Need for Speed'' games both had "Special Editions" released roughly six months to a year after the originals. In the case for the Special Edition for ''Need for Speed II'', it had one new track, six new cars, the "Wild" mode, and support for 3D graphics cards.
* WorldTour: The biggest theme of the game, which had tracks set in eight different countries: Norway, Australia, Canada, Germany, Greece, Nepal, United States, and Mexico, though the latter only appears in the Special Edition.
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