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* AggressivePlayIncentive: Not only does the game not have RegeneratingHealth, but executions refund a portion of recently lost health rather than healing you a set amount. This strongly incentivizes a very aggressive playstyle, as you get much more health back by quickly executing enemies after taking damage than you do hanging back and waiting for an opening.
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* LightningBruiser: The Mercenary you play as is this, thanks to his extensive cybernetic augmentations (and the game's gameplay influences from ''VideoGame/DoomEternal'' and ''VideoGame/EYEDivineCybermancy''). Once you spend some money on decent upgrades you'll be zooming around the map insta-killing hordes of enemies left and right. Even fully upgraded [[FragileSpeedster you can't take a lot of damage]], though, so that speed and killing efficiency is vital for your survival.

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* PetTheDog: The Bounty Hunter might be a ruthless, self-interested ProfessionalKiller but they are quite fond of their Cyber-Mastiff. In fact if you approach the dog in the hub area you can literally pet him or throw him treats.

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* PetTheDog: PetTheDog:
**
The Bounty Hunter might be a ruthless, self-interested ProfessionalKiller but they are quite fond of their Cyber-Mastiff. In fact if you approach the dog in the hub area you can literally pet him or throw him treats.treats.
** You can choose to free a gang leader held captive by your targets instead of doing the typical Warhammer thing by putting lead in his face.

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* GameplayAndStorySegregation: The Silver Talon's 250,000 credit bounty is frequently described as a life changing potential profit. It ''is'' a pretty hefty amount of money, but chances are, you've run enough missions that you've easily gotten triple that amount.
* GiantMook: The Goliath feudal house on Necromunda employs a genetically-engineered workforce, which is why you have quite a lot of 7-to-8 foot tall characters hanging around who aren't Ogryn or Space Marines. You also fight a fair share of Ogryn, who in this game behave like ''Doom''‘s Hell Knights, throwing flaming boulders and being able to tank about 50-60 rounds of assault rifle fire before dropping.
* GiantSpaceFleaFromNowhere: Upon visiting [[IDontLikeTheSoundOfThatPlace the Cold Black]] the bounty hunter [[spoiler: encounters a Genestealer cult including a large number of pure-breed Genestealers. They are not involved with the Silver Talon plot and nothing in the Cold Black advances the plot, it's just a strange thing the bounty hunter has to deal with.]]
* ImprobableAimingSkills: Invoked with the ''Perfect aim'' power, which makes your gun auto-aim at anything in a broad area in the center of the screen.

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* GameplayAndStorySegregation: The Silver Talon's 250,000 credit bounty is frequently described as a life changing potential profit. It ''is'' a pretty hefty amount of money, but chances are, you've run enough missions that you've easily gotten triple that amount. Heck, there's even an achievement -- specifically, "Banker" -- for getting 100,000 credits in missions, just under half that amount.
* GiantMook: The Goliath feudal house on Necromunda employs a genetically-engineered workforce, which is why you have quite a lot of 7-to-8 foot tall characters hanging around who aren't either Ogryn or Space Marines. You also fight a fair share of Ogryn, who in this game [[AlternateCompanyEquivalent behave like ''Doom''‘s like]] the Hell Knights, Knights of ''VideoGame/Doom2016'', throwing flaming boulders and being able to tank about 50-60 rounds of assault rifle fire before dropping.
* GiantSpaceFleaFromNowhere: Upon visiting [[IDontLikeTheSoundOfThatPlace the Cold Black]] the bounty hunter [[spoiler: encounters Bounty Hunter [[spoiler:encounters a Genestealer cult including a large number of pure-breed Genestealers. They are not involved with the Silver Talon plot and nothing in the Cold Black advances the plot, it's just a strange thing the bounty hunter has to deal with.]]
* HubLevel: "Martyr's End" is the main hub of the game, being an InUniverse TruceZone established between the various underhive gangs around the ruins of an Imperial Shrine. Here, the Bounty Hunter can upgrade the bionics of both themselves and their Cyber-Mastiff, upgrade and/or sell their weapons, armor and other consumables, test out their weapons at both a firing range and Gladitorium, alter their clothing options, and select missions (both those that are part of the main storyline and "side missions" that the Bounty Hunter can undertake for various factions so as to level up their various skills).
* ImprobableAimingSkills: Invoked with the ''Perfect aim'' Aim'' power, which makes your gun auto-aim at anything in a broad area in the center of the screen.



* MobWar: In your search for the Silver Talon, you regularly find yourself in the middle of two warring gangs. Often times it's one gang attacking another that you are ALSO attacking, but there's no such thing as "the enemy of my enemy"...
* NominalHero: Given this is TabletopGame/Warhammer40K nobody was expecting a saint as a main character and the bounty hunter doesn't break any such assumptions. The massive capacity for violence is to be expected in the Underhive but, depending on player choice, they may also be ruthless enough to take secondary work from Chaos worshippers and Genestealer Cults.

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* MobWar: In your search for the Silver Talon, you regularly find yourself in the middle of two warring gangs. Often times it's one gang attacking another that you are ALSO ''also'' attacking, but as there's no such thing as "the enemy of my enemy"...
enemy" here, it will become a MeleeATrois as soon as you arrive.
* NominalHero: Given this is TabletopGame/Warhammer40K ''TabletopGame/Warhammer40K'', nobody was expecting a saint as a main character and the bounty hunter doesn't break any such assumptions. The massive capacity for violence is to be expected in the Underhive but, depending on player choice, they may also be ruthless enough to take secondary work from Chaos worshippers and Genestealer Cults.



* OOCIsSeriousBusiness: The bounty hunter is generally impossible to scare, only getting angry when ambushed or threated. After they [[spoiler:encounter the Genestealers]] they are notably subdued, needed to buy the good booze to help them forget.

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* OOCIsSeriousBusiness: The bounty hunter Bounty Hunter is generally impossible to scare, only getting angry when ambushed or threated. After However, after they [[spoiler:encounter the Genestealers]] they are notably subdued, needed [[INeedAFreakingDrink needing to buy the good booze at the bar in Martyr's End to help them forget.forget]].



* PetTheDog: The bounty hunter might be a ruthless, self-interested ProfessionalKiller but they are found of their Cyber-Mastiff. In fact if you approach the dog in the hub area you can literally pet him.
* PoweredArmor: MiniMecha-type suits appear as a mini-boss type of enemy; they're heavily armed, can leap long distances, and require over 150 rounds of assault rifle fire to bring down. Taking moderate damage does cause their guns to explode, forcing them into melee combat. They're most likely repurposed mining gear being used by the gangs. They're actually Ambots, mining robots using the brain of a giant burrowing bipedal beetle, which the gangs have stolen and repurposed for gang warfare.

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* PetTheDog: The bounty hunter Bounty Hunter might be a ruthless, self-interested ProfessionalKiller but they are found quite fond of their Cyber-Mastiff. In fact if you approach the dog in the hub area you can literally pet him.
him or throw him treats.
* PoweredArmor: MiniMecha-type suits appear as a mini-boss type of enemy; they're heavily armed, can leap long distances, and require over 150 rounds of assault rifle fire to bring down. Taking moderate damage does cause their guns to explode, forcing them into melee combat. They're most likely repurposed mining gear being used by the gangs. They're actually Ambots, mining robots using the brain of the deadly omnivorous Ambull for a giant burrowing bipedal beetle, WetwareCPU, which the gangs have stolen and repurposed for gang warfare.



* RenegadeSplinterFaction: The local Orlocks, Escher and Goliaths have gone rather off the reservation from the main house, working with the outlaw Silver Talon. It's likely for this reason that constantly slaughtering them does no damage to your reputation with their Houses. [[spoiler: Although eventually the bounty hunter disrupts the main House Orlock's operations enough that they set a bounty on them.]]

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* RenegadeSplinterFaction: The local Orlocks, Escher and Goliaths have gone rather off the reservation from the main house, working with the outlaw Silver Talon. It's likely for this reason that constantly slaughtering them does no damage to your reputation with their Houses. [[spoiler: Although eventually the bounty hunter Bounty Hunter disrupts the main House Orlock's operations enough that they set a bounty on them.]]



* WetwareCPU: Because [=CPUs=], let alone A.I., are banned in the ''40k'' universe (punishable by torture then death), people who have been reduced to a torso and have wires jammed into their skull are used to operate all mechanical devices, including doors and barges. Also, the MiniMecha Ambots use the brain of an Umber Hulk-like beetle as a control mechanism.

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* WetwareCPU: Because [=CPUs=], let alone A.I., are banned in the ''40k'' universe (punishable by torture then death), people who have been reduced to a torso and have wires jammed into their skull are used to operate all mechanical devices, including doors and barges. Also, the MiniMecha Ambots use the brain of an Umber Hulk-like beetle (a.k.a. an "Ambull") as a control mechanism.



* XRayVision: Your cyber-mastiff can highlight the position of enemies through walls and other obstacles for you.

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* XRayVision: Your cyber-mastiff Cyber-Mastiff can highlight the position of enemies through walls and other obstacles for you.

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* BraggingRightsReward: Maxing out your cybernetics gives your Blast and Crush abilities a OneHitKill status against anything not bosses or elites. By then, you'll likely already be capable of stabbing enemies through their shields or spamming slo-mo to wipe out entire rooms.



* EliteMooks: Champions and Leaders are equipped with refractor fields that can absorb decent damage and also make them immune to your melee executions (though the Shock upgrade lets you damage them with executions), as well as jump jets that let them leap long distances. They're also armed with plasma weapons, with Leaders often having lingering elemental damage effects on their guns.

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* EliteMooks: EliteMooks:
**
Champions and Leaders are equipped with refractor fields that can absorb decent damage and also make them immune to your melee executions (though the Shock upgrade lets you damage them with executions), as well as jump jets that let them leap long distances. They're also armed with plasma weapons, with Leaders often having lingering elemental damage effects on their guns.
** Ambots and Ogyrns soak up all kinds of damage, even from armor-piercing rounds, and are tough and fast. Later, electricity-spewing Ogryns show up in the endgame, which give the already hard-hitting Ogryns a ranged attack for the formerly melee-only enemy.



* FragileSpeedster: [[spoiler: Genestealers]] aren't much more durable than basic mooks, but they're by far the fastest enemies in the game, able to easily outrun you even if your cybernetic legs are fully upgraded.
* GameplayAndStorySegregation: The Silver Talon's 250,000 credit bounty is frequently described as a life changing potential profit. It ''is'' a pretty heft amount of money however by the end of the game chances are you'll have many times this amount.

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* FragileSpeedster: [[spoiler: Genestealers]] aren't much more durable than basic mooks, but they're by far the fastest enemies in the game, able to easily outrun you even if your cybernetic legs are fully upgraded.
upgraded. On top of this, they almost always spawn very close to you.
* GameplayAndStorySegregation: The Silver Talon's 250,000 credit bounty is frequently described as a life changing potential profit. It ''is'' a pretty heft hefty amount of money however by the end of the game money, but chances are you'll have many times this are, you've run enough missions that you've easily gotten triple that amount.
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* OOCIsSeriousBuiness: The bounty hunter is generally impossible to scare, only getting angry when ambushed or threated. After they [[spoiler:encounter the Genestealers]] they are notably subdued, needed to buy the good booze to help them forget.

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* OOCIsSeriousBuiness: OOCIsSeriousBusiness: The bounty hunter is generally impossible to scare, only getting angry when ambushed or threated. After they [[spoiler:encounter the Genestealers]] they are notably subdued, needed to buy the good booze to help them forget.
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* OOHIsSeriousBuiness: The bounty hunter is generally impossible to scare, only getting angry when ambushed or threated. After they [[spoiler: encounter the Genestealers]] they are notably subdued, needed to buy the good booze t help them forget.

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* OOHIsSeriousBuiness: OOCIsSeriousBuiness: The bounty hunter is generally impossible to scare, only getting angry when ambushed or threated. After they [[spoiler: encounter [[spoiler:encounter the Genestealers]] they are notably subdued, needed to buy the good booze t to help them forget.



* YouHaveOutlivedYourUsefulness: [[spoiler:The ending of the game has the Bounty Hunter find out that Kal Jericho put out a bounty for them]].

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* YouHaveOutlivedYourUsefulness: [[spoiler:The ending of the game has the Bounty Hunter find out that Kal Jericho put out a bounty for them]].them]].
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Fixed an erroneous spoiler and a spelling mistake.


* GiantSpaceFleaFromNowhere: Upon visiting [[IDontLikeTheSoundOfThatPlace the Cold Black]] the bounty hunter [[spoilers: encounters a Genestealer cult including a large number of pure-breed Genestealers. They are not involved with the Silver Talon plot and nothing in the Cold Black advances the plot, it's just a strange thing the biunty hunter has to deal with.]]

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* GiantSpaceFleaFromNowhere: Upon visiting [[IDontLikeTheSoundOfThatPlace the Cold Black]] the bounty hunter [[spoilers: [[spoiler: encounters a Genestealer cult including a large number of pure-breed Genestealers. They are not involved with the Silver Talon plot and nothing in the Cold Black advances the plot, it's just a strange thing the biunty bounty hunter has to deal with.]]

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* BigGood: Bounty hunter Kal Jericho, a character from the tabletop game, serves as your character's benefactor in the game. The player character is extremely slow to trust him, however, because nothing in Necromunda ever comes for free.

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* BigGood: Bounty hunter Kal Jericho, a character from the tabletop game, serves as your character's benefactor in the game. The player character is extremely slow to trust him, however, because nothing in Necromunda ever comes for free. [[spoiler: [[SubvertedTrope Subverted]] in the end, as after the Silver Talon is taken down he leaves the bounty hunter to the Enforcers who place the same bounty on their head.]]


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* GameplayAndStorySegregation: The Silver Talon's 250,000 credit bounty is frequently described as a life changing potential profit. It ''is'' a pretty heft amount of money however by the end of the game chances are you'll have many times this amount.


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* GiantSpaceFleaFromNowhere: Upon visiting [[IDontLikeTheSoundOfThatPlace the Cold Black]] the bounty hunter [[spoilers: encounters a Genestealer cult including a large number of pure-breed Genestealers. They are not involved with the Silver Talon plot and nothing in the Cold Black advances the plot, it's just a strange thing the biunty hunter has to deal with.]]


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* OOHIsSeriousBuiness: The bounty hunter is generally impossible to scare, only getting angry when ambushed or threated. After they [[spoiler: encounter the Genestealers]] they are notably subdued, needed to buy the good booze t help them forget.
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* UglyCute: Once cybered the Mastiff is quite intimidating to look at but outside battle he's still an affectionate BigFriendlyDog always open to being petted by his beloved master.
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* PetTheDog: The bounty hunter might be a ruthless, self-interested ProfessionalKiller but they are found of their cyber mastiff. In fact if you approach the dog in the hub area you can literally pet him.

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* PetTheDog: The bounty hunter might be a ruthless, self-interested ProfessionalKiller but they are found of their cyber mastiff.Cyber-Mastiff. In fact if you approach the dog in the hub area you can literally pet him.



* UglyCute: Once cybered the mastiff is quite intimidating to look at but outside battle he's still an affectionate BigFriendlyDog always open to being petted by his beloved master.

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* UglyCute: Once cybered the mastiff Mastiff is quite intimidating to look at but outside battle he's still an affectionate BigFriendlyDog always open to being petted by his beloved master.
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* PetTheDog: The bounty hunter might be a ruthless, self-interested ProfessionalKiller but they are found of their cyber mastiff. In fact if you approach the dog in the hub area you can literally pet him.


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* UglyCute: Once cybered the mastiff is quite intimidating to look at but outside battle he's still an affectionate BigFriendlyDog always open to being petted by his beloved master.

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* ButtMonkey: The Orlocks. Most enemies in missions are drawn from Orlock, Escher or Goliath gangs but of the three the Orlocks get targeted far more often.



* RenegadeSplinterFaction: The local Orlocks, Escher and Goliaths have gone rather off the reservation from the main house, working with the outlaw Silver Talon. It's likely for this reason that constantly slaughtering them does no damage to your reputation with their Houses.

to:

* RenegadeSplinterFaction: The local Orlocks, Escher and Goliaths have gone rather off the reservation from the main house, working with the outlaw Silver Talon. It's likely for this reason that constantly slaughtering them does no damage to your reputation with their Houses. [[spoiler: Although eventually the bounty hunter disrupts the main House Orlock's operations enough that they set a bounty on them.]]
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* {{Kaiju}}: One mission takes place below a massive, multi-tentacled monster known as a Sump Horror. Thankfully it's too high up to attack and [[spoiler: you fry it with a power generator rather than having to [[DeathOfAThousandCuts plink it to death]] with your personal combat weaponry.]]

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* TheFaceless: Over 95% of the game's characters wear facemasks, leaving at most only their eyes and hair exposed.

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* TheFaceless: Over 95% of the game's characters wear facemasks, leaving at most only their eyes and hair exposed. This is a common fashion choice in [[TabletopGame/{{Necromunda}} the source material.]]



* NominalHero: Given this is TabletopGame/Warhammer40K nobody was expecting a saint as a main character and the bounty hunter doesn't break any such assumptions. The massive capacity for violence is to be expected in the Underhive but, depending on player choice, they may also be ruthless enough to take secondary work from Chaos worshippers and Genestealer Cults.
* NoNameGiven: The player character bounty hunter never gives or is referred to by their name.



* RPGElements: You upgrade your character's stats with cybernetic implants, and also get stat bonuses from equipment. Equipment is also randomly generated loot, using the classic Grey-Blue-Purple-Orange rarity system.

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* RenegadeSplinterFaction: The local Orlocks, Escher and Goliaths have gone rather off the reservation from the main house, working with the outlaw Silver Talon. It's likely for this reason that constantly slaughtering them does no damage to your reputation with their Houses.
* RPGElements: You upgrade your character's stats with cybernetic implants, and also get stat bonuses from equipment. Equipment is also randomly generated loot, using the classic Grey-Blue-Purple-Orange rarity system.system, and can be customised to some degree.
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Added Train.

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* CoolTrain: One of the early levels takes place on the Koloss, a Titan-class transport. The giant engine and carriages are all closer in size to a cargo ship than a cargo train.
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* BigBad: The Silver Talon. Aka [[spoiler: Yelena Catallus, who seems to be an {{Expy}} of Yolanda Catallus, Kal Jericho's partner, from the tabletop game]].

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* BigBad: The Silver Talon. Aka [[spoiler: Yelena Catallus, who seems to be an {{Expy}} of Yolanda Catallus, Kal Jericho's partner, from the tabletop game]].game. Oddly, Jericho himself actually mentions Yolanda separately in some ambient dialogue]].
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* PreFinalBoss: You have a DuelBoss fight against the Shadow just immediately prior to your final confrontation with the Silver Talon.
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* WetwareCPU: Because CPUs, let alone A.I., are banned in the ''40k'' universe (punishable by torture then death), the MiniMecha Ambots use the brain of an Umber Hulk-like beetle as a control mechanism.

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* WetwareCPU: Because CPUs, [=CPUs=], let alone A.I., are banned in the ''40k'' universe (punishable by torture then death), people who have been reduced to a torso and have wires jammed into their skull are used to operate all mechanical devices, including doors and barges. Also, the MiniMecha Ambots use the brain of an Umber Hulk-like beetle as a control mechanism.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WetwareCPU: Because CPUs, let alone A.I., are banned in the ''40k'' universe (punishable by torture then death), the MiniMecha Ambots use the brain of an Umber Hulk-like beetle as a control mechanism.
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Adding the Rogue Doc.

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* BackAlleyDoctor: The cybernetics surgeon in the hub area is competent. He just makes no effort to hide that his stock seems to come from RobbingTheDead.
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* DuelBoss: While most of the game's boss fights are FlunkyBoss fights, your ClimaxBoss duel with The Shadow is a straight one-on-one fight (which can actually increase the difficulty of the fight, since you can't restore health by executing mooks). Your final fight against the Silver Talon is also one-vs-one for the first two phases, although in the 3rd phase multiple minions and EliteMooks will swarm in to fight you alongside the boss.


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* PurelyAestheticGender: Your character's gender does affect the pronouns enemies use when calling out your position in combat, but otherwise has no other effect on the game. Notably, the game's intro movie and opening cutscene uses the default female player character while the box art and marketing use the default male player character.
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* DeflectorShields: Refractor fields are worn by yourself and the EliteMooks. They're pretty standard energy shields, but don't recharge by themselves (you need to pick up energy cells to refill your shield).

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* DeflectorShields: Refractor fields are worn by yourself and the EliteMooks. They're pretty standard energy shields, but don't recharge by themselves (you need to pick up energy cells to refill your shield). Psykers have a psychic shield that gives them some damage resistance, though it doesn't protect them from melee executions.



* GiantMook: The Goliath feudal house on Necromunda employs a genetically-engineered workforce, which is why you have quite a lot of 7-to-8 foot tall characters hanging around who aren't Ogryn or Space Marines. You also fight a fair share of Ogryn, who in this game behave like ''Doom''‘s Hell Knights, throwing flaming boulders and being able to tank almost 60 rounds of assault rifle fire before dropping.

to:

* GiantMook: The Goliath feudal house on Necromunda employs a genetically-engineered workforce, which is why you have quite a lot of 7-to-8 foot tall characters hanging around who aren't Ogryn or Space Marines. You also fight a fair share of Ogryn, who in this game behave like ''Doom''‘s Hell Knights, throwing flaming boulders and being able to tank almost 60 about 50-60 rounds of assault rifle fire before dropping.

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