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* NintendoHard: The more challenging ''Nazo Puyo'' puzzles delve into gameplay quirks that casual ''Puyo Puyo'' players rarely encounter in normal gameplay, such as the "ghost" 13th row, climbing up stacks by rotating, and wedging in Puyo by exploiting the Puyo's "pivot". Once Compile began to run low on puzzles using the standard ''VideoGame/PuyoPuyo1992'' ruleset, they added new exclusive mechanics with gravity-defying Blocks and unclearable Iron Puyo, the former adding a dexterity challenge on top of the planning aspect of the game.
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* ''Nazo Puyo'' (UsefulNotes/GameGear, 1993): Released exclusively in a bundle with the Game Gear itself, this game takes the Game Gear port of ''VideoGame/PuyoPuyo1992'' and replaces the CPU and Endless modes with 100 Mission mode puzzles.

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* ''Nazo Puyo'' (UsefulNotes/GameGear, (Platform/GameGear, 1993): Released exclusively in a bundle with the Game Gear itself, this game takes the Game Gear port of ''VideoGame/PuyoPuyo1992'' and replaces the CPU and Endless modes with 100 Mission mode puzzles.



* ''Nazo Puyo'' (UsefulNotes/PC98, 1994): An expansion of the Nazo Puyo mode from the PC-98 port of ''VideoGame/PuyoPuyo1992''. The game contains 200 puzzles, split between a mode with a loose narrative and a mode without it.
* ''Super Nazo Puyo: Rulue no Roux'' ([[UsefulNotes/SuperNintendoEntertainmentSystem Super Famicom]], 1995): The first Super Famicom ''Nazo Puyo'' features a variety of game modes, including a loose remake of ''Arle no Roux'', a new scenario involving Arle Nadja's rival Rulue, a plot-less "Road to Chains" mode, and an Endless mode.

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* ''Nazo Puyo'' (UsefulNotes/PC98, (Platform/PC98, 1994): An expansion of the Nazo Puyo mode from the PC-98 port of ''VideoGame/PuyoPuyo1992''. The game contains 200 puzzles, split between a mode with a loose narrative and a mode without it.
* ''Super Nazo Puyo: Rulue no Roux'' ([[UsefulNotes/SuperNintendoEntertainmentSystem ([[Platform/SuperNintendoEntertainmentSystem Super Famicom]], 1995): The first Super Famicom ''Nazo Puyo'' features a variety of game modes, including a loose remake of ''Arle no Roux'', a new scenario involving Arle Nadja's rival Rulue, a plot-less "Road to Chains" mode, and an Endless mode.

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* ShaggyDogStory: PlayedForLaughs in both ''Arle no Roux'' and ''Rulue no Roux''. After both protagonists go through all the trouble in getting their curry ingredients, [[spoiler:Carbuncle steals Arle's plate, making her quest AllForNothing. Rulue, on the other hand, sucks at cooking, and her attempt at cooking ends in failure and can't serve the dish to the Dark Prince. At least Minotauros (probably) likes it!]]

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* ShaggyDogStory: PlayedForLaughs in both ''Arle no Roux'' Roux'', ''Rulue no Roux'', and ''Rulue no Roux''. Tetsuwan Hanjouki''.
**
After both protagonists go through all the trouble in getting their curry ingredients, ingredients in ''Arle no Roux'' and ''Rulue no Roux'', [[spoiler:Carbuncle steals Arle's plate, making her quest AllForNothing. Rulue, on the other hand, sucks at cooking, and her attempt at cooking ends in failure and can't serve the dish to the Dark Prince. At least Minotauros (probably) likes it!]]it!]]
** In ''Rulue no Tetsuwan Hanjouki'', Rulue makes it all the way to the top of the tower [[spoiler:...to find a legendary broom. It has nothing to do with her quest to become the Puyo Puzzle Master, and Witch led her on with a fake prophecy so she doesn't have to do the work. Rulue and Schezo are ''not'' happy about this and take out their rage on Witch, sending her into the skies above.]]
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''Nazo Puyo'' is a series of puzzle games by Creator/{{Compile}}, spun-off from the Mission mode of the [[VideoGame/PuyoPuyo1991 first entry]] in the ''VideoGame/PuyoPuyo'' series. ''Nazo Puyo'' still utilizes the FallingBlocks gameplay from ''Puyo Puyo'', but the goal is to solve preset puzzles instead of battling AI opponents or playing for a high score.

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''Nazo Puyo'' is a series subseries of the ''VideoGame/PuyoPuyo'' puzzle games game franchise by Creator/{{Compile}}, spun-off from the Mission mode of the very [[VideoGame/PuyoPuyo1991 first entry]] in the ''VideoGame/PuyoPuyo'' series. ''Nazo Puyo'' still utilizes the FallingBlocks gameplay from ''Puyo Puyo'', but the goal is to solve preset puzzles instead of battling AI opponents or playing for a high score.
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* ShaggyDogStory: PlayedForLaughs in both ''Arle no Roux'' and ''Rulue no Roux''. After both protagonists go through all the trouble in getting their curry ingredients [[spoiler:Carbuncle steals her plate, making her quest AllForNothing. Rulue, on the other hand, sucks at cooking, and her attempt at cooking ends in failure and can't serve the dish to the Dark Prince. At least Minotauros (probably) likes it!]]

to:

* ShaggyDogStory: PlayedForLaughs in both ''Arle no Roux'' and ''Rulue no Roux''. After both protagonists go through all the trouble in getting their curry ingredients ingredients, [[spoiler:Carbuncle steals her Arle's plate, making her quest AllForNothing. Rulue, on the other hand, sucks at cooking, and her attempt at cooking ends in failure and can't serve the dish to the Dark Prince. At least Minotauros (probably) likes it!]]
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* ShaggyDogStory: PlayedForLaughs in both ''Arle no Roux'' and ''Rulue no Roux''. After both protagonists go through all the trouble in getting their curry ingredients [[spoiler:Carbuncle steals her plate, making her quest AllForNothing. Rulue, on the other hand, sucks at cooking, and her attempt at cooking ends in failure and can't serve the dish to the Dark Prince. At least Minotauros (probably) likes it!]]
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* ''Nazo Puyo: Arle no Roux'' (Game Gear, 1994): The third Game Gear ''Nazo Puyo'' features updated graphics, more varied challenges thanks to the introduction of gravity-defying Wall Blocks, an extremely loose narrative, and a health system that limits how many times the player can retry a puzzle. ''Arle no Roux'' also reintroduces the Endless mode from traditional ''Puyo Puyo'' games.

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* ''Nazo Puyo: Arle no Roux'' (Game Gear, 1994): The third Game Gear ''Nazo Puyo'' features updated graphics, more varied challenges thanks to the introduction of gravity-defying Wall Blocks, an extremely loose narrative, and a health system that limits how many times the player can retry a puzzle. ''Arle no Roux'' also reintroduces the Endless mode from traditional ''Puyo Puyo'' games. The game was re-relased in 2020 for the Japan-exclusive Game Gear Micro line, rounding out the "yellow" version of the handheld that otherwise consists of three ''[[VideoGame/ShiningSeries Shining Force]]'' games.
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* MissionPackSequel The first two ''Nazo Puyo'' games for the Game Gear are basically the first Game Gear ''Puyo Puyo'' minus Scenario and Endless Modes. The only major distinction between the two ''Nazo Puyo'' games are their title screens, music, and Continue options. (The first uses passwords while the second has battery-backed storage.) The third GG Nazo Puyo game, ''Arle no Roux'', averts this by adding light RPG mechanics and an aesthetic refresh.

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* MissionPackSequel MissionPackSequel: The first two ''Nazo Puyo'' games for the Game Gear are basically the first Game Gear ''Puyo Puyo'' minus Scenario and Endless Modes. The only major distinction between the two ''Nazo Puyo'' games are their title screens, music, and Continue options. (The first uses passwords while the second has battery-backed storage.) The third GG Nazo Puyo game, ''Arle no Roux'', averts this by adding light RPG mechanics and an aesthetic refresh.
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* VagueAge: Arle Nadja is frequently stated to be 16 years old, but the PC-98 ''Nazo Puyo'' has Arle in junior high school which would imply that she's younger.

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* VagueAge: Arle Nadja is frequently stated to be 16 years old, but the PC-98 ''Nazo Puyo'' has Arle in junior high school which would imply that she's younger.
younger.[[note]]Junior high-aged students in Japan is within the age range of 12-15.[[/note]]
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* EarlyGameHell: Unlike most ''Nazo Puyo'' games, which typically ease players into the game with puzzles simple enough for total ''Puyo Puyo'', ''Arle no Roux'' throws some incredibly fiendish puzzles the player's way right from the start. In particular, one puzzle ''[[http://i.imgur.com/TuMBmct.png in the first area]]'' demands knowledge of exactly how piece rotation is programmed, as the Puyo pair will get stuck if the player rotates the wrong way.

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* EarlyGameHell: Unlike most ''Nazo Puyo'' games, which typically ease players into the game with puzzles simple enough for total ''Puyo Puyo'', Puyo'' beginners, ''Arle no Roux'' throws some incredibly fiendish puzzles the player's way right from the start. In particular, one puzzle ''[[http://i.imgur.com/TuMBmct.png in the first area]]'' demands knowledge of exactly how piece rotation is programmed, as the Puyo pair will get stuck if the player rotates the wrong way.
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[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/nazopuyopc98.jpg]]
[[caption-width-right:250:Trading fierce competitive gameplay for fiendish preset puzzles.]]
''Nazo Puyo'' is a series of puzzle games by Creator/{{Compile}}, spun-off from the Mission mode of the [[VideoGame/PuyoPuyo1991 first entry]] in the ''VideoGame/PuyoPuyo'' series. ''Nazo Puyo'' still utilizes the FallingBlocks gameplay from ''Puyo Puyo'', but the goal is to solve preset puzzles instead of battling AI opponents or playing for a high score.

Games in the ''Nazo Puyo'' subseries include:

* ''Nazo Puyo'' (UsefulNotes/GameGear, 1993): Released exclusively in a bundle with the Game Gear itself, this game takes the Game Gear port of ''VideoGame/PuyoPuyo1992'' and replaces the CPU and Endless modes with 100 Mission mode puzzles.
* ''Nazo Puyo 2'' (Game Gear, 1993): A MissionPackSequel to the first Game Gear ''Nazo Puyo''. The puzzles are new, the music is new, and the game no longer uses a PasswordSave system, but everything else is identical.
* ''Nazo Puyo: Arle no Roux'' (Game Gear, 1994): The third Game Gear ''Nazo Puyo'' features updated graphics, more varied challenges thanks to the introduction of gravity-defying Wall Blocks, an extremely loose narrative, and a health system that limits how many times the player can retry a puzzle. ''Arle no Roux'' also reintroduces the Endless mode from traditional ''Puyo Puyo'' games.
* ''Nazo Puyo'' (UsefulNotes/PC98, 1994): An expansion of the Nazo Puyo mode from the PC-98 port of ''VideoGame/PuyoPuyo1992''. The game contains 200 puzzles, split between a mode with a loose narrative and a mode without it.
* ''Super Nazo Puyo: Rulue no Roux'' ([[UsefulNotes/SuperNintendoEntertainmentSystem Super Famicom]], 1995): The first Super Famicom ''Nazo Puyo'' features a variety of game modes, including a loose remake of ''Arle no Roux'', a new scenario involving Arle Nadja's rival Rulue, a plot-less "Road to Chains" mode, and an Endless mode.
* ''Super Nazo Puyo Tsu: Rulue no Tetsuwan Hanjouki'' (Super Famicom, 1996): The sequel to ''Rulue no Roux'', and final dedicated ''Nazo Puyo'' game. Rulue gets the game all to herself this time, with slightly more emphasis on the RPG elements and even more puzzles.

''Nazo Puyo'' was also a staple of Compile's disk magazine ''Disc Station'', with the PC-98 and Windows '95 incarnations often featuring a few puzzles for players to solve in each volume.

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! Tropes that appear in the ''Nazo Puyo'' series:

* AntiFrustrationFeatures: ''Nazo Puyo: Arle no Roux'' lets the player take a (larger-than-normal) health penalty to give up on the current puzzle and receive a new one. ''Rulue no Roux'', on the other hand, cruelly subverts this by making the puzzles that you passed on earlier in the game reappear near the end.
* CreatorCameo: Masamitsu "MOO" Niitani, president of Compile, appears in ''Super Nazo Puyo Tsu'' [[spoiler:as the TrueFinalBoss]].
* ADayInTheLimelight: Both ''Super Nazo Puyo'' games give Rulue her own scenarios, with ''Rulue no Tetsuwan Hanjouki'' completely demoting Arle.
* EarlyGameHell: Unlike most ''Nazo Puyo'' games, which typically ease players into the game with puzzles simple enough for total ''Puyo Puyo'', ''Arle no Roux'' throws some incredibly fiendish puzzles the player's way right from the start. In particular, one puzzle ''[[http://i.imgur.com/TuMBmct.png in the first area]]'' demands knowledge of exactly how piece rotation is programmed, as the Puyo pair will get stuck if the player rotates the wrong way.
* EmbeddedPrecursor: ''Super Nazo Puyo: Rulue no Roux'' has two main scenarios, one of which is a remake of ''Nazo Puyo: Arle no Roux''.
* ExcusePlot:
** ''Arle no Roux'' and ''Rulue no Roux'' are essentially shopping trips to cook up some curry. Arle's got an ingredient shortage and Rulue is trying to impress Dark Prince.
** The PC-98 ''Nazo Puyo'' sees Arle passing through Magical Junior High.
* FailureIsTheOnlyOption: The first two Game Gear ''Nazo Puyo'' games do not explicitly tell the player that they've failed a mission; after the player has used all of their alotted Puyo, the games will endlessly provide pairs that are completely irrelevant to the current puzzle. This changes in ''Arle no Roux'', where the player is given a hard limit on the number of pairs that they will receive for a given puzzle.
* FakeDifficulty: In the early ''Nazo Puyo'' games, the player only gets to preview a single pair of Puyo, while the puzzles often require multiple Puyo placed in a specific sequence. This basically means restarting the puzzle over and over until the player memorizes the order in which the Puyo pairs fall.
* LevelEditor: Many ''Nazo Puyo'' games allow players to create their own puzzles.
* MissionPackSequel The first two ''Nazo Puyo'' games for the Game Gear are basically the first Game Gear ''Puyo Puyo'' minus Scenario and Endless Modes. The only major distinction between the two ''Nazo Puyo'' games are their title screens, music, and Continue options. (The first uses passwords while the second has battery-backed storage.) The third GG Nazo Puyo game, ''Arle no Roux'', averts this by adding light RPG mechanics and an aesthetic refresh.
* NoPlotNoProblem: The first two Game Gear ''Nazo Puyo'' games don't bother with a plot. The PC-98 game and ''Rulue no Roux'' have {{Excuse Plot}}s, but also separate modes with no narrative attached.
* NintendoHard: The more challenging ''Nazo Puyo'' puzzles delve into gameplay quirks that casual ''Puyo Puyo'' players rarely encounter in normal gameplay, such as the "ghost" 13th row, climbing up stacks by rotating, and wedging in Puyo by exploiting the Puyo's "pivot". Once Compile began to run low on puzzles using the standard ''VideoGame/PuyoPuyo1992'' ruleset, they added new exclusive mechanics with gravity-defying Blocks and unclearable Iron Puyo, the former adding a dexterity challenge on top of the planning aspect of the game.
* MythologyGag: ''Nazo Puyo: Arle no Roux'' and its sequels inherit the "experience orb" and "facial expression as health indicator" mechanics from ''[[VideoGame/MadouMonogatari Madou Monogatari 1-2-3]]''.
* VagueAge: Arle Nadja is frequently stated to be 16 years old, but the PC-98 ''Nazo Puyo'' has Arle in junior high school which would imply that she's younger.

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