History VideoGame / NavalOps

19th Jan '16 6:19:55 PM Winter
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Finishing the thought
* HotSubOnSubAction: submarines became playable in ''Warship Gunner 2'', with several covert missions requiring a submarine. It was inevitable that enemy submarines would appear in these missions. Point defense weapons cannot be fired underwater
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* HotSubOnSubAction: submarines became playable in ''Warship Gunner 2'', with several covert missions requiring a submarine. It was inevitable that enemy submarines would appear in these missions. Point Since submarines rely on torpedoes and missiles as their primary armaments and point defense weapons cannot be fired underwaterunderwater, these engagements can be a difficult on a first run.
19th Jan '16 4:56:28 PM Winter
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* HotSubOnSubAction: Only possible in ''Warship Gunner 2''; subs are not playable in previous games.
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* HotSubOnSubAction: Only possible submarines became playable in ''Warship Gunner 2''; subs are not playable 2'', with several covert missions requiring a submarine. It was inevitable that enemy submarines would appear in previous games.these missions. Point defense weapons cannot be fired underwater
19th Sep '15 9:18:20 AM Talyneral
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* ThisIsADrill: Drillships, the only way for the player to [[RammingAlwaysWorks deal damage by ramming the enemy]]. Also the Drill Missile in Warship Gunner 2, which has absurdly long range and can target all types of enemies (air, surface/land, and submarine) but inflicts pathetic damage.
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* ThisIsADrill: Drillships, the only way for the player to [[RammingAlwaysWorks deal damage by ramming the enemy]]. Also the Drill Missile in Warship Gunner 2, which has absurdly long range and can target all types of enemies (air, surface/land, and submarine) but inflicts pathetic damage.damage-but disables the targets engines for about 30 seconds or so per missile, making them incredibly vulnerable to attack
4th Jun '15 8:34:50 PM phoenix
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Removed Naval Weapons, which is a Useful Note.
* NavalWeapons: Just about everything on that list, from guns to torpedoes.
14th May '15 1:04:18 AM WildGoose
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* BoringButPractical: In a game with homing lasers, plasma cannons and railguns, a deck full of plain ol' mid-sized artillery manages to strike a happy medium between range, raw damage, ammo capacity and firing rate.
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* BoringButPractical: BoringButPractical: ** In a game with homing lasers, plasma cannons and railguns, a deck full of plain ol' mid-sized artillery manages to strike a happy medium between range, raw damage, ammo capacity and firing rate. rate. ** The Chaff Grenade does no damage whatsoever to the enemy, by is very effective at decoying enemy antiship missiles.

* BoringButPractical: In a game with homing lasers, plasma cannons ** It's quite possible to be on both the giving and railguns, a deck full receiving end of plain ol' mid-sized artillery manages this if you enter Engagement Mode: watch as your ship spams surface to strike a happy medium between range, raw damage, ammo capacity and firing rate. air missiles to intercept the antiship missiles being fired at you.

** It's considerably slower in ''Warship Gunner'' - generally meaning the best AA weapon is to just use [[MoreDakka a lot of machine guns/CIWs]].
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** It's considerably slower in ''Warship Gunner'' - generally meaning the best AA weapon is to just use [[MoreDakka a lot of machine guns/CIWs]].guns/CIWS]].

** It's considerably slower The Auto Reload Gamma system in ''Warship Gunner'' - generally meaning Gunner 2'' turns your naval guns into machineguns. Yes, even the best AA weapon is to just use [[MoreDakka a lot of machine guns/CIWs]].[[BFG 100cm guns]]!

* PointDefenseless: Averted. You can shoot down enemy missiles and torpedoes, but they can shoot down yours as well. That said, even the best AA suite can be overwhelmed by enough aircraft and missiles/torpedoes.
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* PointDefenseless: Averted. You can shoot down enemy missiles and torpedoes, but they can shoot down yours as well. That said, even the best AA suite can be overwhelmed [[TruthInTelevision]]overwhelmed by enough aircraft and missiles/torpedoes.
9th Dec '14 5:48:36 AM Winter
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Don't remember any airships. UF Os, a giant plane, no blimp-types. BFG is only for guns used by one person. Also, no potholed or spoilered trope titles
* AKA47: Pops up with the more modern aircraft; for instance, the F/A-18 Hornet is called the F-63 Wasp.
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* AKA47: AKA47: ** Pops up with the more modern aircraft; for instance, the F/A-18 Hornet is called the F-63 Wasp.

* BackFromTheBrink
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* BackFromTheBrinkBackFromTheBrink: Each game begins with the player's nation facing overwhelming enemy forces and on the verge of defeat. In ''Warship Gunner 2'', they're exiles fleeing a coup d'etat.

* {{BFG}}: A lot of weapons qualify for this.

* {{Cap}}: 100 parts per ship, 7 different weapons, 64.6 knots cruising speed without Enigmatech systems, and 99999 rounds of ammunition per weapon system in ''Warship Gunner 2.''
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* {{Cap}}: {{Cap}}: ** 100 parts per ship, 7 different weapons, 64.6 knots cruising speed without Enigmatech systems, and 99999 rounds of ammunition per weapon system in ''Warship Gunner 2.''

* CoolAirship: There are a few.

* DeflectorShields * DesignItYourselfEquipment: The trilogy's trademark [=HLG61=] Ship Editor.
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* DeflectorShields DeflectorShields: Available in anti-beam and anti-shell varieties, though a unique late-game shield may provide protection against both. * DesignItYourselfEquipment: The trilogy's trademark [=HLG61=] Ship Editor.Editor allows the player to design completely customized ships, from superstructure to weapons.

* [[spoiler: EldritchAbomination: Ragnarök could be defined as one of this.]]
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* [[spoiler: EldritchAbomination: [[spoiler: Ragnarök could be defined as one of this.]]

* EveryBulletIsATracer * [[EverythingFades Everything Sinks]]: Good thing, too, otherwise you wouldn't be able to move because of all the wrecks around you.
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* EveryBulletIsATracer EveryBulletIsATracer: Whether you're shooting a battleship's main guns or spraying flak against bombers, you'll see every bullet. * [[EverythingFades Everything Sinks]]: EverythingFades: Good thing, too, otherwise you wouldn't be able to move because of all the wrecks around you.

* HeadsUpDisplay
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* HeadsUpDisplayHeadsUpDisplay: A transparent short-range radar display takes up most of the screen, with speed, heading, and other information around it. A

* HotSubOnSubAction: Only possible in ''Warship Gunner 2''.
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* HotSubOnSubAction: Only possible in ''Warship Gunner 2''.2''; subs are not playable in previous games.

* LethalJokeItem: The Shark Submarine hull [[ExactlyWhatItSaysOnTheTin makes your sub look like a giant shark]]... and has over twice the durability and weight capacity of conventional sub hulls at the cost of two special system slots.
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* LethalJokeItem: LethalJokeItem: ** The Shark Submarine hull [[ExactlyWhatItSaysOnTheTin makes your sub look like a giant shark]]... and has over twice the durability and weight capacity of conventional sub hulls at the cost of two special system slots.

* MagneticWeapons: Railguns. * MediumAwareness: In ''Warship Gunner 2's'' special missions. * MissileLockOn: Pretty fast, and an AEGIS system allows you to lock on to multiple targets.
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* MagneticWeapons: Railguns. Railguns are powerful, but tend to be fixed to the deck with limited firing arcs. * MedKit: Using one forces you to stop for a while and prevents you from using your weapons, so it'd be a bad idea to use it in the middle of combat. * MediumAwareness: In ''Warship Gunner 2's'' special missions.missions characters start commenting on the conventions of the game. * MissileLockOn: MissileLockOn: ** Pretty fast, and an AEGIS system allows you to lock on to multiple targets.

* MissionBriefing * [[spoiler: TheMole: Werner when he's your XO.]] * {{Mooks}}: The seemingly endless flotillas of warships you will inevitably sink. ** The EliteMooks are of course the bigger, badder battleships you will also encounter as well.
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* MissionBriefing MissionBriefing: Every mission starts with a briefing laying out objectives and suggested weapons. * TheMole: [[spoiler: TheMole: Werner when he's your XO.]] * {{Mooks}}: The seemingly endless flotillas of warships you will inevitably sink. ** The EliteMooks are of course the bigger, badder sink. Bigger, better armed battleships you will also encounter appear as well.EliteMooks.

* NavalWeapons: Just about everything on that list.
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* NavalWeapons: Just about everything on that list.list, from guns to torpedoes.

* NukeEm: You can arm your ships with nuclear missiles. ** And nuclear ''torpedoes''. ** And nuclear ''sea mines''.
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* NukeEm: You can arm your ships with nuclear missiles. ** And nuclear ''torpedoes''. ** And nuclear ''sea mines''.missiles, torpedoes, or sea mines. It's fairly easy to sink yourself with them.

* [[OneManArmy One Ship Navy]]: You have to be this in the Warship Gunner games, as you're often the only ship deployed on the mission.
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* [[OneManArmy One Ship Navy]]: OneManArmy: You have to be this in the Warship Gunner games, as you're often the only ship deployed on the mission.

* RandomlyDrops * [[MedKit Repair Kit]]: Forces you to stop for a while and prevents you from using your weapons, so it'd be a bad idea to use it in the middle of combat.
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* RandomlyDrops * [[MedKit Repair Kit]]: Forces you to stop for a while and prevents you RandomlyDrops: Many parts are only available via drops from using your weapons, so it'd be sunken ships. Similarly, certain lines of research require a bad idea piece of captured equipment to use it in the middle of combat.reverse-engineer.

* SeaMine: They come in nuclear flavors too.
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* SeaMine: Smaller ship classes can carry mine dispensers, though it's not easy to get the enemy to hit them. They come in nuclear flavors too.too. The player also has to navigate enemy minefields in several missions.

* SillinessSwitch: The Special missions of ''Warship Gunner 2'' and the Area G missions in ''Commander''.
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* SillinessSwitch: The Special missions of ''Warship Gunner 2'' and the Area G missions in ''Commander''.''Commander'' where silver swans, dragonfly fighters, and an enormous dried squid appear in missions with very silly descriptions. Like a shopping trip, or stopping someone's drunken karaoke.

* SpiritualSuccessor: To the prior ''P.T.O.'' games. Warship Gunner 1 uses the same engine as P.T.O. IV. * SubsystemDamage: Deck, Engine, and Rudder Damage status each have negative effects, though Deck damage only matters if you use aircraft.
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* SpiritualSuccessor: To the prior ''P.T.O.'' (''Pacific Theater of Operations'') games. Warship Gunner 1 uses the same engine as P.T.O. IV. * SubsystemDamage: SubsystemDamage: ** Deck, Engine, and Rudder Damage status each have negative effects, though Deck damage only matters if you use aircraft.

* SuckingInLines: Wave Guns
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* SuckingInLines: Wave GunsGuns do this while charging.

* TechTree
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* TechTreeTechTree: **The first two games have several categories of technology the player can invest in that unlock things as they go up. Certain parts have multiple prerequisites. ** ''Warship Gunner 2'' has multiple trees (one for torpedoes, one for engines, and so on) and research takes "turns" that pass as the player completes missions.

* TimedMission
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* TimedMissionTimedMission: Every mission has a timer, but the time allotted is very generous.

* VideogameFlamethrowersSuck: Short range, low damage. They are, however, extra effective against the iceberg carrier Habbakkuk in the first game. ** No longer true in ''Warship Gunner 2''. Because they fire a wall of damaging flame, they can form an effective anti-missile screen, and the damage they deal isn't reduced by shielding. They can also [[MadeOfExplodium detonate ammunition]]. Problem is, [[AwesomeButImpractical you need a large ship that's covered with them to make them worthwhile.]] * WaterLevel: Every level.
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* VideogameFlamethrowersSuck: Short range, low damage. They are, however, extra effective against the iceberg carrier Habbakkuk in the first game. ** No longer true in ''Warship Gunner 2''. Because they fire game. On the other hand, a wall of damaging flame, they flame can form an effective anti-missile screen, missile screen and the setting enemies on fire causes damage they deal isn't reduced by shielding. They can also [[MadeOfExplodium detonate ammunition]]. Problem is, [[AwesomeButImpractical you need over time and may even cause a large ship that's covered with them to make them worthwhile.]] devastating magazine explosion. * WaterLevel: Every level.level takes place at sea.

* WithGreatPowerComesGreatInsanity : Karl Weisenberg
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* WithGreatPowerComesGreatInsanity : Karl WeisenbergWeisenberg becomes increasingly megalomaniacal over the course of ''Warship Gunner 2''.
8th Dec '14 7:46:05 PM WildGoose
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* FogOfWar
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* FogOfWarFogOfWar: Enemy units will not show up on your minimap if they are outside radar and sonar range. * ForWantOfANail: the requirements for getting on the XO routes in Warship Gunner 2: ** If you delay your escape to destroy all enemy ships in the first mission, you'll pick up Werner, whose ship is damaged by prolonged combat. ** In the second mission, if you want for Tsukuba's ship to catch up to you, instead of going ahead, he transfers to you instead of ramming into a blockading force. ** In the third mission, if you do not have Werner or Tsukuba as your XO, Braun will then fulfill that role.
25th Oct '14 4:02:08 PM Therapsid
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** And the Duck aircraft, which are highly durable and carry impressive weapon loads.
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** And the Duck aircraft, which are highly durable and carry impressive weapon loads. To put this in perspective, a single Duck bomber has HP and damage capability equal to that of some cruisers. Duck aircraft also have ''vastly'' superior range to other types of aircraft, to the point that it's possible on some maps for an Aircraft Carrier loaded with them to win simply by giving the order to launch, then waiting until they destroy everything.

* ThisIsADrill: Drillships, the only way for the player to [[RammingAlwaysWorks deal damage by ramming the enemy]].
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* ThisIsADrill: Drillships, the only way for the player to [[RammingAlwaysWorks deal damage by ramming the enemy]]. Also the Drill Missile in Warship Gunner 2, which has absurdly long range and can target all types of enemies (air, surface/land, and submarine) but inflicts pathetic damage.
11th Oct '14 9:01:19 PM dy031101
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* ArtificialStupidity: Some anti-aircraft guns can be set to automatically fire at incoming missiles and enemy aircraft and won't stop if you have your own aircraft returning from the same direction to land.
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* ArtificialStupidity: Some anti-aircraft Anti-aircraft guns can be set to automatically will fire at incoming missiles and enemy aircraft and won't stop if you have in intercept mode...... sucks to be your own aircraft returning from the same direction to land.
2nd Sep '14 3:38:00 PM dy031101
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Added DiffLines:
* ArtificialStupidity: Some anti-aircraft guns can be set to automatically fire at incoming missiles and enemy aircraft and won't stop if you have your own aircraft returning from the same direction to land.
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