History VideoGame / NavalOps

21st May '16 1:00:04 AM Ecthel
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* ArtificialStupidity: Anti-aircraft guns will fire at incoming missiles and enemy aircraft in intercept mode...... sucks to be your own aircraft returning from the same direction to land.
* BackFromTheBrink: Each game begins with the player's nation facing overwhelming enemy forces and on the verge of defeat. In ''Warship Gunner 2'', they're exiles fleeing a coup d'etat.

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* ArtificialStupidity: Anti-aircraft guns will fire at incoming missiles and enemy aircraft in intercept mode......mode... sucks to be your own aircraft returning from the same direction to land.
* BackFromTheBrink: Each game begins with the player's nation facing overwhelming enemy forces and on the verge of defeat. In ''Warship Gunner 2'', they're exiles fleeing a coup d'etat.



* BlackBox: The superweapons in-game, at least in ''Warship Gunner 2''.

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* BlackBox: The superweapons in-game, in-universe, at least in ''Warship Gunner 2''.



** The Chaff Grenade does no damage whatsoever to the enemy, by is very effective at decoying enemy antiship missiles.

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** The Chaff Grenade in ''Warship Gunner 2'' does no damage whatsoever to the enemy, by but is very effective at decoying enemy antiship missiles.



* CutscenePowerToTheMax: [[spoiler: The Druna Skass cuts an island in half with its Wave Gun in ''Warship Gunner 2''. In gameplay, both the Druna Skass and the player's Wave Guns won't affect the terrain at all.]]



* DeflectorShields: Available in anti-beam and anti-shell varieties, though a unique late-game shield may provide protection against both.

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* DeflectorShields: Available in anti-beam and anti-shell varieties, varieties (''Warship Gunner'' only has the former), though a unique late-game shield may provide protection against both.



** On a smallish scale, you can research and build advanced destroyers fairly early on in the first two games and then chop them up for parts that can't be obtained normally until much later. Like anti-sub missiles for you battleship that can't use depth charges.

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** On a smallish scale, you can research and build advanced destroyers fairly early on in the first two games and then chop them up for parts that can't be obtained normally until much later. Like anti-sub missiles for you your battleship that can't use depth charges.



** The reward for sinking 100 transports in all the games is a double-hulled cruiser. In the first and third game, the mission right before the first boss requires you to sink as many transports as you can...

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** The reward for sinking 100 transports in all the games ''Warship Gunner'' is a double-hulled cruiser. In An early mission in the first and third game, the mission right before the first boss area requires you to sink as many transports as you can...



* TheEmpire: The, well, Empire. Also, Virshia from the second game and Wilkia from the third.

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* TheEmpire: The, well, Empire. Also, Virshia from the second game and the Empire of Wilkia from the third.



* ForWantOfANail: the requirements for getting on the XO routes in Warship Gunner 2:
** If you delay your escape to destroy all enemy ships in the first mission, you'll pick up Werner, whose ship is damaged by prolonged combat.
** In the second mission, if you want for Tsukuba's ship to catch up to you, instead of going ahead, he transfers to you instead of ramming into a blockading force.

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* ForWantOfANail: the The requirements for getting on the XO routes in Warship ''Warship Gunner 2:
2'':
** If you delay your escape to destroy all enemy ships in the first mission, you'll pick up Werner, whose ship is damaged by prolonged combat.
combat. If you don't, he'll join the FF off-screen with his ship in better shape, so he doesn't become part of your crew.
** In the second mission, if you want wait for Tsukuba's ship to catch up to you, instead of going ahead, you before withdrawing, he transfers to you instead of ramming into a blockading force.



* GameplayAndStorySegregation: [[spoiler: The Druna Skass cut the island of Shikoku in half with its Wave Gun and it just can sink your ship as any enemy ship in the game.]]
* GatlingGood:
** Gatling miniguns are available.
** Along with the 8 and 16 inch Gatling guns for use on the larger ship hulls.
** [[MoreDakka Granted, I'd hardly call 57mm a "mini" gun]]...
* GoingDownWithTheShip: Amagi, the last time you fight him. [[spoiler: And Tsukuba, too, if you fight him.]]

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* GameplayAndStorySegregation: [[spoiler: The Druna Skass cut the island of Shikoku in half with its Wave Gun GatlingGood: CIWS and it just can sink your ship as any enemy ship in the game.]]
* GatlingGood:
** Gatling miniguns are available.
** Along with the 8 and 16 inch
larger caliber Gatling guns for use on are available, with the larger ship hulls.
** [[MoreDakka Granted, I'd hardly call 57mm a "mini" gun]]...
latter going all the way up to 406mm/16-inch.
* GoingDownWithTheShip: Amagi, the last time you fight him. [[spoiler: And Tsukuba, too, if you fight him.don't have him as your XO.]]



* GuideDangIt: Some 'Treasure' drops from Warship Gunner 2 have rather arcane conditions. Others, on the other hand, are liable to be found accidentally.

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* GuideDangIt: Some 'Treasure' drops from Warship ''Warship Gunner 2 2'' have rather arcane conditions. Others, on the other hand, are liable to be found accidentally.



* HeadsUpDisplay: A transparent short-range radar display takes up most of the screen, with speed, heading, and other information around it. A

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* HeadsUpDisplay: A transparent short-range radar display takes up most of the screen, with speed, heading, and other information around it. A



* HotSubOnSubAction: submarines became playable in ''Warship Gunner 2'', with several covert missions requiring a submarine. It was inevitable that enemy submarines would appear in these missions. Since submarines rely on torpedoes and missiles as their primary armaments and point defense weapons cannot be fired underwater, these engagements can be a difficult on a first run.

to:

* HotSubOnSubAction: submarines Submarines became playable in ''Warship Gunner 2'', with several covert missions requiring a submarine. It was inevitable that submarine, quite a few of which have enemy submarines would appear in these missions.them. Since submarines rely on torpedoes and missiles as their primary armaments and point defense weapons cannot be fired underwater, these engagements can be a difficult on a first run.



* JustifiedTutorial: The first few stages of ''Warship Gunner 2'' are a flashback to the player character's basic training, which he has after running for his life from maneuvers that turned deadly. Braun later runs him through commanding a submarine.

to:

* JustifiedTutorial: The first few stages of ''Warship Gunner 2'' are a flashback to the player character's basic training, which he has after running for his life from maneuvers that turned deadly. Braun later runs him through commanding a submarine.submarine, as his training didn't cover that.



** And the Duck aircraft, which are highly durable and carry impressive weapon loads. To put this in perspective, a single Duck bomber has HP and damage capability equal to that of some cruisers. Duck aircraft also have ''vastly'' superior range to other types of aircraft, to the point that it's possible on some maps for an Aircraft Carrier loaded with them to win simply by giving the order to launch, then waiting until they destroy everything.

to:

** And the The Duck aircraft, which are highly durable and carry impressive weapon loads. To put this in perspective, a single Duck bomber has HP and damage capability equal to that of some cruisers. Duck aircraft also have ''vastly'' superior range to other types of aircraft, to the point that it's possible on some maps for an Aircraft Carrier loaded with them to win simply by giving the order to launch, then waiting until they destroy everything.



* MediumAwareness: In ''Warship Gunner 2's'' special missions characters start commenting on the conventions of the game.

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* MediumAwareness: In ''Warship Gunner 2's'' special missions Special missions, characters start commenting on the conventions of the game.



** The Auto Reload Gamma system in ''Warship Gunner 2'' turns your naval guns into machineguns. Yes, even the [[BFG 100cm guns]]!

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** The High-end Auto Reload Gamma system in ''Warship Gunner 2'' turns systems can turn your naval guns into machineguns. Yes, even the [[BFG 100cm guns]]! guns]]!



* NoGearLevel: One mission on Werner's path in ''Warship Gunner 2'' has your ship start with no ammunition; you must capture an enemy supply depot to rearm. Of course, this can be averted if your vessel has the [[GameBreaker ammo assembler]] as an auxiliary system.

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* NoGearLevel: One mission on Werner's path in ''Warship Gunner 2'' has your ship start with no ammunition; you must capture an enemy supply depot to rearm. Of course, this can be averted if your vessel has the [[GameBreaker ammo assembler]] Ammo Assembler]] as an auxiliary system.



* NuclearWeaponsTaboo: They're referred as "High-Explosive Missiles". To be fair, history has proven nukes to actually be worthless anti-ship weapons save for all but up close with an underwater explosion.

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* NuclearWeaponsTaboo: They're referred as "High-Explosive Missiles"."High Explosive". To be fair, history has proven nukes to actually be worthless anti-ship weapons save for all but up close with an underwater explosion.



* SeaMine: Smaller ship classes can carry mine dispensers, though it's not easy to get the enemy to hit them. They come in nuclear flavors too. The player also has to navigate enemy minefields in several missions.

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* SeaMine: Smaller SeaMine:
** The player has to navigate enemy minefields in several missions in all the games. They can be destroyed with MG fire or anti-mine torpedoes.
** In ''Warship Gunner 2'', smaller
ship classes can carry mine dispensers, though it's not easy to get the enemy to hit them. They come in nuclear flavors too. The player also has to navigate enemy minefields in several missions.



** Commander takes this further by dividing the ship into Port, Starboard, Bow, and Stern sectors. If any one sector takes too much damage, the ship sinks.

to:

** Commander ''Commander'' takes this further by dividing the ship into Port, Starboard, Bow, and Stern sectors. If any one sector takes too much damage, the ship sinks.



** ''Warship Gunner 2'' has multiple trees (one for torpedoes, one for engines, and so on) and research takes "turns" that pass as the player completes missions.
* ThisIsADrill: Drillships, the only way for the player to [[RammingAlwaysWorks deal damage is by ramming the enemy]]. Also the Drill Missile in ''Warship Gunner 2'', which has absurdly long range and can target all types of enemies (air, surface/land, and submarine) but inflicts pathetic damage-but disables the targets engines for about 30 seconds or so per missile, making them incredibly vulnerable to attack
* TimedMission: Every mission has a timer, but the time allotted is very generous.
* TypesOfNavalShips: The games are pretty serious about this. DD for destroyers, CC for cruisers, BB for battleships, CV for aircraft carriers, etc.
* UnderwaterBossBattle: One of the recurring bosses in the series is a giant ''submarine'', which you have to force to the surface with depth charges to fight.

to:

** ''Warship Gunner 2'' has multiple trees (one for torpedoes, one for engines, and so on) and research takes "turns" that pass as the player completes missions.
missions. Also, some items require parts to be captured during missions before they're unlocked for research.
* ThisIsADrill: ThisIsADrill:
**
Drillships, the only way for the player to [[RammingAlwaysWorks deal damage is by ramming the enemy]]. Also the The Arahabaki boss is a superweapon-scale version.
** The
Drill Missile in ''Warship Gunner 2'', which has absurdly long range and can target all types of enemies (air, surface/land, and submarine) but inflicts pathetic damage-but disables the targets engines for about 30 seconds or so per missile, making them incredibly vulnerable to attack
attack.
* TimedMission: Every mission has a timer, but the Some missions require you to kill specific targets before time allotted is very generous.
runs out or survive/protect friendlies for a certain amount of time.
* TypesOfNavalShips: The games are pretty serious about this. DD for destroyers, CC CA for cruisers, BB for battleships, CV for aircraft carriers, etc.
* UnderwaterBossBattle: One of the recurring bosses in the series is a giant ''submarine'', ''submarine'' called Dreadnought, which you have to force to the surface with depth charges anti-submarine weapons to fight.fight with your regular weapons.
8th May '16 9:26:37 AM TheOneWhoTropes
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* ChainsawGood: There is a type of ship hull that can be unlocked called the Drillship Hull which, in addition to a colossal Anime/TengenToppaGurrenLagann-style drill bit mounted on the prow, ''has giant, colossal saw blades'' sticking out of the sides.

to:

* ChainsawGood: There is a type of ship hull that can be unlocked called the Drillship Hull which, in addition to a colossal Anime/TengenToppaGurrenLagann-style ''Anime/TengenToppaGurrenLagann''-style drill bit mounted on the prow, ''has giant, colossal saw blades'' sticking out of the sides.
8th May '16 9:26:17 AM TheOneWhoTropes
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* ChainsawGood: There is a type of ship hull that can be unlocked called the Drillship Hull which, in addition to a colossal {{Tengen Toppa Gurren Lagann}}-style drill bit mounted on the prow, ''has giant, colossal saw blades'' sticking out of the sides.

to:

* ChainsawGood: There is a type of ship hull that can be unlocked called the Drillship Hull which, in addition to a colossal {{Tengen Toppa Gurren Lagann}}-style Anime/TengenToppaGurrenLagann-style drill bit mounted on the prow, ''has giant, colossal saw blades'' sticking out of the sides.
2nd May '16 5:55:06 PM Ecthel
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** Somewhat ZigZagged in Warship Gunner 2; while most of the real world aircraft keep their names, some have semi-fake names like the F-12 Blackbird ([[http://en.wikipedia.org/wiki/Lockheed_YF-12 which is not far off from the aircraft it's based on]]), and some aircraft have fictionalized variants like the Wendig for the Go 222.

to:

** Somewhat ZigZagged in Warship ''Warship Gunner 2; 2''; while most of the real world aircraft keep their names, some have semi-fake names like the F-12 Blackbird ([[http://en.wikipedia.org/wiki/Lockheed_YF-12 which is not far off from the aircraft it's based on]]), and some aircraft have fictionalized variants like the Wendig for the Go 222.



* SpiritualSuccessor: To the prior ''P.T.O.'' (''Pacific Theater of Operations'') games. Warship Gunner 1 uses the same engine as P.T.O. IV.

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* SpiritualSuccessor: To the prior ''P.T.O.'' (''Pacific Theater of Operations'') games. Warship ''Warship Gunner 1 1'' uses the same engine as P.''P.T.O. IV.IV''.



* ThisIsADrill: Drillships, the only way for the player to [[RammingAlwaysWorks deal damage by ramming the enemy]]. Also the Drill Missile in Warship Gunner 2, which has absurdly long range and can target all types of enemies (air, surface/land, and submarine) but inflicts pathetic damage-but disables the targets engines for about 30 seconds or so per missile, making them incredibly vulnerable to attack

to:

* ThisIsADrill: Drillships, the only way for the player to [[RammingAlwaysWorks deal damage is by ramming the enemy]]. Also the Drill Missile in Warship ''Warship Gunner 2, 2'', which has absurdly long range and can target all types of enemies (air, surface/land, and submarine) but inflicts pathetic damage-but disables the targets engines for about 30 seconds or so per missile, making them incredibly vulnerable to attack


Added DiffLines:

* UniqueEnemy: In ''Warship Gunner'', enemy battlecarriers only show up in one mission, C-02.
11th Apr '16 2:34:39 PM TheOneWhoTropes
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* HeyItsThatVoice:
** In Japan, we get the late [[Anime/MobileSuitGundam Degwin Zabi]], [[Creator/EijiTakemoto Miles]] [[VisualNovel/AceAttorney Edgeworth]] and [[VideoGame/{{Xenosaga}} KOS-MOS]] voicing some of the cast members.
** You may also recognize [[VideoGame/ValkyriaChronicles Welkin Gunther's]] (Creator/DaveWittenberg) voice in English releases - "MINOR DAMAGE!"
12th Feb '16 7:26:28 PM nombretomado
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The ''Naval Ops'' series is a trilogy of games released for the PlayStation2 by {{Creator/Koei}} and Microcabin primarily focused on ship to ship combat. In Japan, the series is known as ''Kurogane no Houkou'' and includes PC-exclusive titles that offer enhanced sophisticated gameplay and downloadable content. [[NoExportForYou These titles were never released outside Japan, however]].

to:

The ''Naval Ops'' series is a trilogy of games released for the PlayStation2 UsefulNotes/PlayStation2 by {{Creator/Koei}} and Microcabin primarily focused on ship to ship combat. In Japan, the series is known as ''Kurogane no Houkou'' and includes PC-exclusive titles that offer enhanced sophisticated gameplay and downloadable content. [[NoExportForYou These titles were never released outside Japan, however]].
19th Jan '16 6:19:55 PM Winter
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* HotSubOnSubAction: submarines became playable in ''Warship Gunner 2'', with several covert missions requiring a submarine. It was inevitable that enemy submarines would appear in these missions. Point defense weapons cannot be fired underwater

to:

* HotSubOnSubAction: submarines became playable in ''Warship Gunner 2'', with several covert missions requiring a submarine. It was inevitable that enemy submarines would appear in these missions. Point Since submarines rely on torpedoes and missiles as their primary armaments and point defense weapons cannot be fired underwaterunderwater, these engagements can be a difficult on a first run.
19th Jan '16 4:56:28 PM Winter
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* HotSubOnSubAction: Only possible in ''Warship Gunner 2''; subs are not playable in previous games.

to:

* HotSubOnSubAction: Only possible submarines became playable in ''Warship Gunner 2''; subs are not playable 2'', with several covert missions requiring a submarine. It was inevitable that enemy submarines would appear in previous games.these missions. Point defense weapons cannot be fired underwater
19th Sep '15 9:18:20 AM Talyneral
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* ThisIsADrill: Drillships, the only way for the player to [[RammingAlwaysWorks deal damage by ramming the enemy]]. Also the Drill Missile in Warship Gunner 2, which has absurdly long range and can target all types of enemies (air, surface/land, and submarine) but inflicts pathetic damage.

to:

* ThisIsADrill: Drillships, the only way for the player to [[RammingAlwaysWorks deal damage by ramming the enemy]]. Also the Drill Missile in Warship Gunner 2, which has absurdly long range and can target all types of enemies (air, surface/land, and submarine) but inflicts pathetic damage.damage-but disables the targets engines for about 30 seconds or so per missile, making them incredibly vulnerable to attack
4th Jun '15 8:34:50 PM phoenix
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* NavalWeapons: Just about everything on that list, from guns to torpedoes.
This list shows the last 10 events of 33. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.NavalOps