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The game has received an anime adaptation aired on April 2019, making it part of the Spring2019Anime season.

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The game has received an anime adaptation produced by DMM pictures and aired on April 2019, making it part of the Spring2019Anime season.
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* TheRuntAtTheEnd: Limited Buddhas are a fancy lineup of golds… and Bonten, who is silver.
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* OfficiallyShortenedTitle: ''[=NamuAmi=]'' or ''[=NamuAmi=] UTENA''.

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* OfficiallyShortenedTitle: ''[=NamuAmi=]'' or ''[=NamuAmi=]'', ''[=NamuAmi=] UTENA''.UTENA'' or ''nmam''. The 2016 game was also called ''hotoke13''.
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* CultureChopSuey: The game is set in Japan, the characters are imported figures from an Indian religion, many weapons and outfit designs are vaguely ''Chinese''.

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* CultureChopSuey: The game is set in Japan, the characters are imported figures from an Indian religion, Indian cuisine like ''soma'' makes an appearance, the characters celebrate Japanese holidays, many weapons and outfit designs are vaguely ''Chinese''.

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* LiteralSplitPersonality: The cast not infrequently contains these, as different names for a single mythological figure in real life get made into separate characters:
** Tamonten and Bishamonten.
** Agyō and Ungyō of Kongō Rikishi.
** Jizō Bosatsu and Enmaten.
** Satan and Iblis.

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* LiteralSplitPersonality: The cast not infrequently contains these, as different names for a single mythological figure in real life get made into separate characters:
** Tamonten and Bishamonten.
** Agyō and Ungyō of Kongō Rikishi.
** Jizō Bosatsu and Enmaten.
** Satan and Iblis.
characters.
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* WidgetSeries: It's a game about Japanese Buddhism, what do you expect?
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* HeartIsAnAwesomePower: Void is a neutral element, which is exactly the key to its effectiveness. There are no elements it's strong against, but there are no elements it's ''weak'' against either, meaning there is no need for worrying about weakened attacks, while those having this element is relatively tankier than other ones as they take all hits from all elements equally. This trope applies to ''all'' elemental attributes in the 2016 game, as they are all relatively wackier-sounding than most examples of ElementalPowers (''Flower, Star, Moon'' and ''Nothingness'', really?).

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* ElementalRockPaperScissors: Certain elements hit certain elements harder: Wind beats Earth, Earth beats Water, Water beats Fire, Fire beats Wind, Void has no weakness elements or elements it's strong against.

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* ElementalPowers: In ''-UTENA-'', there are Fire, Wind, Earth, Water and Void. In the 2016 game, it was Flower, Star, Moon and Nothingness. ''-UTENA-'' assigns fixed elements to characters, meaning each character is always associated with one element no matter what skill they equip, while in the 2016 game it's the ''cards'' that were assigned elements, meaning each character's element changed depending on the card.
* ElementalRockPaperScissors: Certain elements hit certain elements harder: Wind beats Earth, Earth beats Water, Water beats Fire, Fire beats Wind, Void has no weakness elements or elements it's strong against.is a neutral element.
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** Skill names are also not exempt from this; many skills at higher rarities have names reaching up to ''eight'' characters, not to mention skill names that are ''full sentences''.
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[[AC:Tropes about the 2016 game should be noted as such. Page under construction.]]

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[[AC:Tropes listed here are about the ''-UTENA-'' game by default, and tropes related to the 2016 game should be noted as such. Page under construction.]]
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** Limited Buddha gacha are in 10 steps, and getting the Buddha in question is ''guaranteed'' on step 10 regardless of whether you already got them in previous steps, provided you have that many gems to progress that far in the first place.
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[[AC:Page under construction.]]

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[[AC:Page [[AC:Tropes about the 2016 game should be noted as such. Page under construction.]]
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''Namu Amida Butsu! -UTENA-'' is the 2019 reboot by DMM Games of a little-known defunct 2016 online visual novel entitled ''Namu Amida Butsu!'' developed by Visualworks, in which the player assumes the role of the ''[[NonEntityGeneral dōmori]]'' (堂守, roughly "guardian") of fictitious Bonnō Temple (梵納寺) who summons, trains and sends [[CastFullOfPrettyBoys good-looking]] Buddhas into battle against ''kleśas'' and unlocks stories as the game progresses. Not related to ''Anime/RevolutionaryGirlUtena''.

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''Namu Amida Butsu! -UTENA-'' is the 2019 reboot by DMM Games of a little-known defunct 2016 online visual novel game entitled ''Namu Amida Butsu!'' developed by Visualworks, in which the player assumes the role of the ''[[NonEntityGeneral dōmori]]'' (堂守, roughly "guardian") of fictitious Bonnō Temple (梵納寺) who summons, trains and sends [[CastFullOfPrettyBoys good-looking]] Buddhas into battle against ''kleśas'' and unlocks stories as the game progresses. Not related to ''Anime/RevolutionaryGirlUtena''.
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* PowerTrio: Any and all trinities (a central Buddha with two servants, one servant of the left and one of the right).
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* {{Novelization}}: A light novel adaptation of the 2016 game entitled ''Namu Amida Butsu! Shunkashūtō Shiki Musubi'', written by Nashio Tsukimoto, published by KADOKAWA in ''B's-LOG Bunko Alice''. There has yet to be an ''-UTENA-'' light novel though.

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!!The game(s) and its anime adaptation provide examples of:

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!!The game(s) and its anime adaptation adaptations provide examples of:


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* ComicBookAdaptation: Both the original game and ''-UTENA-'' have manga adaptations published by Ichijinsha, the former running in ''Gene'' and the latter in ''ZERO-SUM''.
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* MissingEpisode: The reason why the 2016 ''Namu Amida Butsu!'' doesn't get its own trope page and anything tropable about it will be listed on this page, the same one for the ''-UTENA-'' remake. Thanks to its obscurity, it has very few screenshots and even less gameplay footage online, and whatever videos there are doesn't cover its entirety or even its main parts. While the original game's PR site can be viewed via the [[https://web.archive.org/web/20161029221536/http://hotoke13.jp/ Internet Archive]], even that won't solve the problem of ''the actual game's being unplayable'', making information about it too scarce to trope.

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* LostEpisode: The reason why the 2016 ''Namu Amida Butsu!'' doesn't get its own trope page and anything tropable about it will be listed on this page, the same one for the ''-UTENA-'' remake. Thanks to its obscurity, it has very few screenshots and even less gameplay footage online, and whatever videos there are doesn't cover its entirety or even its main parts. While the original game's PR site can be viewed via the [[https://web.archive.org/web/20161029221536/http://hotoke13.jp/ Internet Archive]], even that won't solve the problem of ''the actual game's being unplayable'', making information about it too scarce to trope.


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* MissingEpisode: The reason why the 2016 ''Namu Amida Butsu!'' doesn't get its own trope page and anything tropable about it will be listed on this page, the same one for the ''-UTENA-'' remake. Thanks to its obscurity, it has very few screenshots and even less gameplay footage online, and whatever videos there are doesn't cover its entirety or even its main parts. While the original game's PR site can be viewed via the [[https://web.archive.org/web/20161029221536/http://hotoke13.jp/ Internet Archive]], even that won't solve the problem of ''the actual game's being unplayable'', making information about it too scarce to trope.

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!!The game and its anime adaptation provide examples of:

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!!The game game(s) and its anime adaptation provide examples of:


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* LostEpisode: The reason why the 2016 ''Namu Amida Butsu!'' doesn't get its own trope page and anything tropable about it will be listed on this page, the same one for the ''-UTENA-'' remake. Thanks to its obscurity, it has very few screenshots and even less gameplay footage online, and whatever videos there are doesn't cover its entirety or even its main parts. While the original game's PR site can be viewed via the [[https://web.archive.org/web/20161029221536/http://hotoke13.jp/ Internet Archive]], even that won't solve the problem of ''the actual game's being unplayable'', making information about it too scarce to trope.
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* EarlyInstallmentCharacterDesignDifference: In addition to having a noticeably different art style in the 2016 game, characters who were in that game have some wildly different designs from their ''-UTENA-'' counterparts: for one, Dainichi dressed [[AdaptationalModesty more revealingly]], Kannon and Seishi dressed ''[[AdaptationalSkimpiness less]]'' revealingly, Yakushi's outfit had a hood, Ashuku wore a short skirt with a longer sheer garment underneath rather than one tapered frilled skirt, plus she wore high-heels instead of ''geta'', Miroku wore a mere buttoned shirt instead of a ''tángzhuāng'', Karura didn't have a human form, and no one had internal affairs clothing because internal affairs wasn't a thing back then.

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* EarlyInstallmentCharacterDesignDifference: In addition to having a noticeably different art style in the 2016 game, characters who were in that game have had some wildly different designs from their ''-UTENA-'' counterparts: for one, Dainichi dressed [[AdaptationalModesty more revealingly]], Kannon and Seishi dressed ''[[AdaptationalSkimpiness less]]'' revealingly, Yakushi's outfit had a hood, Ashuku wore a short skirt with a longer sheer garment underneath rather than one tapered frilled skirt, plus she wore high-heels instead of ''geta'', Miroku wore a mere buttoned shirt instead of a ''tángzhuāng'', Karura didn't have a human form, and no one had internal affairs clothing because internal affairs wasn't a thing back then.
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* EarlyInstallmentCharacterDesignDifference: In addition to having a noticeably different art style in the 2016 game, characters who were in that game have some wildly different designs from their ''-UTENA-'' counterparts: Dainichi dressed [[AdaptationalModesty more revealingly]], Kannon and Seishi dressed ''[[AdaptationalSkimpiness less]]'' revealingly, Yakushi's outfit had a hood, Ashuku wore a short skirt with a longer sheer garment underneath rather than one tapered frilled skirt, plus she wore high-heels instead of ''geta'', Miroku wore a mere buttoned shirt instead of a ''tángzhuāng'', Karura didn't have a human form, and no one had internal affairs clothing because internal affairs wasn't a thing back then.

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* EarlyInstallmentCharacterDesignDifference: In addition to having a noticeably different art style in the 2016 game, characters who were in that game have some wildly different designs from their ''-UTENA-'' counterparts: for one, Dainichi dressed [[AdaptationalModesty more revealingly]], Kannon and Seishi dressed ''[[AdaptationalSkimpiness less]]'' revealingly, Yakushi's outfit had a hood, Ashuku wore a short skirt with a longer sheer garment underneath rather than one tapered frilled skirt, plus she wore high-heels instead of ''geta'', Miroku wore a mere buttoned shirt instead of a ''tángzhuāng'', Karura didn't have a human form, and no one had internal affairs clothing because internal affairs wasn't a thing back then.
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* EarlyInstallmentCharacterDesignDifference: In addition to having a noticeably different art style in the 2016 game, characters who were in that game have some wildly different designs from their ''-UTENA-'' counterparts: Dainichi dressed [[AdaptationalModesty more revealingly]], Kannon and Seishi dressed ''[[AdaptationalSkimpiness less]]'' revealingly, Yakushi's outfit had a hood, Ashuku wore a short skirt with a longer sheer garment underneath rather than one tapered frilled skirt, plus she wore high-heels instead of ''geta'', Miroku wore a mere buttoned shirt instead of a ''tángzhuāng'', Karuraten didn't have a human form, and no one had internal affairs clothing because internal affairs wasn't a thing back then.

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* EarlyInstallmentCharacterDesignDifference: In addition to having a noticeably different art style in the 2016 game, characters who were in that game have some wildly different designs from their ''-UTENA-'' counterparts: Dainichi dressed [[AdaptationalModesty more revealingly]], Kannon and Seishi dressed ''[[AdaptationalSkimpiness less]]'' revealingly, Yakushi's outfit had a hood, Ashuku wore a short skirt with a longer sheer garment underneath rather than one tapered frilled skirt, plus she wore high-heels instead of ''geta'', Miroku wore a mere buttoned shirt instead of a ''tángzhuāng'', Karuraten Karura didn't have a human form, and no one had internal affairs clothing because internal affairs wasn't a thing back then.
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* EarlyInstallmentCharacterDesignDifference: In addition to having a noticeably different art style in the 2016 game, characters who were in that game have some wildly different designs from their ''-UTENA-'' counterparts: Dainichi dressed [[AdaptationalModesty more revealingly]], Kannon and Seishi dressed ''[[AdaptationalSkimpiness less]]'' revealingly, Yakushi's outfit had a hood, Ashuku wore a short skirt with a longer sheer garment underneath rather than one tapered frilled skirt, plus she wore high-heels instead of ''geta'', Miroku wore a mere buttoned shirt instead of a ''tángzhuāng'', Karuraten didn't have a human form, and no one had internal affairs clothing because internal affairs wasn't a thing back then.
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* LowFantasy: There are Buddhas and divine magic, but the game is set in Heisei-Reiwa Japan where human life isn't very different from that in the contemporary real world if at all, divine beings live like humans and use of magic is almost entirely limited to combat.

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* LowFantasy: There are Buddhas and divine magic, but the game is set in Heisei-Reiwa Japan where human life isn't very different from that in the contemporary real world if at all, divine beings live like humans (they even ''engage in commerce'' and ''use information technology'') and use of magic is almost entirely limited to combat.
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* LowFantasy: There are Buddhas and divine magic, but the game is set in Heisei-Reiwa Japan where human life isn't very different from that in the contemporary real world if at all, divine beings live like humans and use of magic is limited to combat.

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* LowFantasy: There are Buddhas and divine magic, but the game is set in Heisei-Reiwa Japan where human life isn't very different from that in the contemporary real world if at all, divine beings live like humans and use of magic is almost entirely limited to combat.
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Added DiffLines:

* LowFantasy: There are Buddhas and divine magic, but the game is set in Heisei-Reiwa Japan where human life isn't very different from that in the contemporary real world if at all, divine beings live like humans and use of magic is limited to combat.
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* MrFanservice: Everyone [[TheSmurfettePrinciple except Ashuku]].
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* OrphanedSeries: The Buddha introduction series on [=YouTube=], despite promising an episode on Hōshō Nyorai in its latest episode uploaded in Sep 2018, has never been updated since.
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''Namu Amida Butsu! -UTENA-'' is the 2019 renewal by DMM Games of a little-known defunct 2016 game entitled ''Namu Amida Butsu!'' developed by Visualworks, in which the player assumes the role of the ''[[NonEntityGeneral dōmori]]'' (堂守, roughly "guardian") of fictitious Bonnō Temple (梵納寺) who summons, trains and sends [[CastFullOfPrettyBoys good-looking]] Buddhas into battle against ''kleśas'' and unlocks stories as the game progresses. Not related to ''Anime/RevolutionaryGirlUtena''.

to:

''Namu Amida Butsu! -UTENA-'' is the 2019 renewal reboot by DMM Games of a little-known defunct 2016 game online visual novel entitled ''Namu Amida Butsu!'' developed by Visualworks, in which the player assumes the role of the ''[[NonEntityGeneral dōmori]]'' (堂守, roughly "guardian") of fictitious Bonnō Temple (梵納寺) who summons, trains and sends [[CastFullOfPrettyBoys good-looking]] Buddhas into battle against ''kleśas'' and unlocks stories as the game progresses. Not related to ''Anime/RevolutionaryGirlUtena''.

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* CanonForeigner: All appearing characters who are not the Thirteen Buddhas [[MyFriendsAndZoidberg and Karuraten]], which include Taishakuten and Bonten who receive enough story appearance and billing to be prominent, are exclusive to ''-UTENA-''.

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* CanonForeigner: All appearing characters who are not the Thirteen Buddhas [[MyFriendsAndZoidberg and Karuraten]], which include Taishakuten and Bonten who receive enough story appearance and billing to be prominent, are exclusive to ''-UTENA-''. That includes the ''dōmori''.



* LoadsAndLoadsOfCharacters: The original game only had 13 Buddhas, but ''-UTENA-'' introduces new characters by the truckload.
* MobilePhoneGame: ''-UTENA-'' is released for Android and [=iOS=] first.

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* LoadsAndLoadsOfCharacters: The original game only had 13 Buddhas, the Thirteen Buddhas and Karuraten, but ''-UTENA-'' introduces new characters by the truckload.
* MobilePhoneGame: ''-UTENA-'' is released for Android and [=iOS=] first.
truckload.

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