Follow TV Tropes

Following

History VideoGame / NBAPlaygrounds

Go To

OR

Is there an issue? Send a MessageReason:
None


* {{Microtransactions}}: The second game added these with the player able to use real money to purchase in-game "Baller Bucks" for the purchase of in-game player packs. They can be avoided, however since winning a game in nay mode also unlocks Baller Bucks.

to:

* {{Microtransactions}}: The second game added these with the player able to use real money to purchase in-game "Baller Bucks" for the purchase of in-game player packs. They can be avoided, however since winning a game in nay any mode also unlocks Baller Bucks.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LimitBreak: The move meter in the second game allows your team to perform an advantage-gaining move once it becomes filled.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AwesomenessMeter: The second game adds a meter that fills when a player performs certain moves, and filling it allows the use of a special ability.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/nba_playgrounds.jpg]]

Added: 99

Changed: 77

Is there an issue? Send a MessageReason:
None


* ArtisticLicensePhysics: Similar to ''VideoGame/NBAJam'', players can make unrealistically high jumps and hover in the air for slam dunks.

to:

* ArtisticLicensePhysics: Similar to ''VideoGame/NBAJam'', players can make unrealistically high jumps and hover in the air for slam dunks. In addition, the ball is able to slow down during its descent into the hoop.



* {{Microtransactions}}: The second game added these with the player able to use real money to purchase in-game "Baller Bucks" for the purchase of in-game player packs. They can be avoided, however since winning a game in nay mode also unlocks Baller Bucks.

to:

* {{Microtransactions}}: The second game added these with the player able to use real money to purchase in-game "Baller Bucks" for the purchase of in-game player packs. They can be avoided, however since winning a game in nay mode also unlocks Baller Bucks.Bucks.
* WreakingHavok: An arcade-style basketball game ''with'' ragdoll physics for the ball and players.
Is there an issue? Send a MessageReason:
None


* ArtsiticLicensePhysics: Similar to ''VideoGame/NBAJam'', players can make unrealistically high jumps and hover in the air for slam dunks.

to:

* ArtsiticLicensePhysics: ArtisticLicensePhysics: Similar to ''VideoGame/NBAJam'', players can make unrealistically high jumps and hover in the air for slam dunks.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''NBA Playgrounds'' is a basketball arcade-style game developed by Saber Interactive and published by Mad Dog Games and released in 2017.

In the game the player is able to use a roster of NBA players from the past and present to form a fictional team and play an arcade-style 2-on-2 basketball game. Winning a game unlocks card packs that offer more players.

In 2018, Creator/TakeTwoInteractive released ''NBA 2K Playgrounds 2'' which added updated rosters, a more story-based "NBA Season Mode" to replace the first game's Tournament Mode, and, {{Microtransactions}}.

----
! The following tropes are featured among both games:
* ArtsiticLicensePhysics: Similar to ''VideoGame/NBAJam'', players can make unrealistically high jumps and hover in the air for slam dunks.
* InvisibleWall: The ball will always remain in-bounds even if it becomes loose.
* {{Microtransactions}}: The second game added these with the player able to use real money to purchase in-game "Baller Bucks" for the purchase of in-game player packs. They can be avoided, however since winning a game in nay mode also unlocks Baller Bucks.

Top