History VideoGame / Myth

17th Jun '18 6:48:01 AM costanton11
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* NothingButSkulls: The myrkridia totem platforms. Described in-universe as NightmareFuel.

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* NothingButSkulls: The myrkridia totem platforms. Described in-universe InUniverse as NightmareFuel.



* TrueNeutral: The Trow [[{{In-universe}} are described]] in the [[AllThereInTheManual GURPS sourcebook]] as being the closest thing the setting has to a True Neutral race. [[SuperiorSpecies They simply look down on anything non-Trow]].

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* TrueNeutral: The Trow [[{{In-universe}} Trow, InUniverse, are described]] described in the [[AllThereInTheManual GURPS sourcebook]] as being the closest thing the setting has to a True Neutral race. [[SuperiorSpecies They simply look down on anything non-Trow]].
2nd Jun '18 7:45:32 PM kikiandlala
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* HealingHerb: Mandrake root in this world will recover most of a unit's health if used by a Journeyman or Heron Guard. It'll also kill undead as well.
30th May '18 9:15:58 AM Atelm_Goldsmith
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->''"In a time long past, the armies of the Dark came again into the lands of men. Their leaders became known as The Fallen Lords, and their terrible sorcery was without equal in the west. For sixty years, they reduced the civilized nations to carrion and ash, until the free city of Madrigal alone defied them. An army gathered there, and a desperate battle was joined against the Fallen. Heroes were born in the fire and bloodshed of the wars which followed, and their names and deeds will never be forgotten."''

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->''"In a time long past, the armies of the Dark came again into the lands of men. Their leaders became known as The Fallen Lords, and their terrible sorcery was without equal in the west. For sixty In thirty years, they reduced the civilized nations to carrion and ash, until the free city of Madrigal alone defied them. An army gathered there, and a desperate battle was joined against the Fallen. Heroes were born in the fire and bloodshed of the wars which followed, and their names and deeds will never be forgotten."''
19th May '18 7:54:05 AM cynicalcylon
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* GameBreakingBug: A notorious one, found in ''Soulblighter.'' The initial production run of the game shipped with a defect built into the game's code which, when a user attempted to uninstall the game from the root folder of their hard drive, the game would proceed to [[FromBadToWorse eat the user's hard drive alive.]]; as a result, Bungie decided to do a recall of all ''Myth II'' CDs and redistribute an updated version, eliminating most of the sequel's profits in the process.

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* GameBreakingBug: A notorious one, found in ''Soulblighter.'' The initial production run of the game shipped with a defect built into the game's code which, when a user attempted to uninstall the game from the root folder of their hard drive, the game would proceed to [[FromBadToWorse eat the user's hard drive alive.]]; as a result, Bungie decided to do a recall of all ''Myth II'' CDs CD-Roms and redistribute an updated version, eliminating most of the sequel's profits in the process.
4th May '18 1:32:20 AM ImpudentInfidel
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* {{Expy}}: The Fallen Lords are pretty blatantly the Taken from ''Literature/TheBlackCompany''. The individual members have their traits broken up and reshuffled, though.
24th Apr '18 2:46:41 PM cynicalcylon
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* GameBreakingBug: A notorious one, found in ''Soulblighter.'' The initial production run of the game shipped with a defect built into the game's code which, when one attempted to uninstall the game from the root folder of their hard drive, the game would proceed to [[FromBadToWorse ''eat the person's hard drive alive.'']]; as a result, Bungie decided to do a recall of all ''Myth II'' CDs and redistribute an updated version, eliminating most of the sequel's profits in the process.

to:

* GameBreakingBug: A notorious one, found in ''Soulblighter.'' The initial production run of the game shipped with a defect built into the game's code which, when one a user attempted to uninstall the game from the root folder of their hard drive, the game would proceed to [[FromBadToWorse ''eat eat the person's user's hard drive alive.'']]; ]]; as a result, Bungie decided to do a recall of all ''Myth II'' CDs and redistribute an updated version, eliminating most of the sequel's profits in the process.
24th Apr '18 2:45:42 PM cynicalcylon
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Added DiffLines:

*GameBreakingBug: A notorious one, found in ''Soulblighter.'' The initial production run of the game shipped with a defect built into the game's code which, when one attempted to uninstall the game from the root folder of their hard drive, the game would proceed to [[FromBadToWorse ''eat the person's hard drive alive.'']]; as a result, Bungie decided to do a recall of all ''Myth II'' CDs and redistribute an updated version, eliminating most of the sequel's profits in the process.
19th Nov '17 1:42:12 PM Kadorhal
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** The AI is generally good with one exception - ranged units don't check that their target is clear of nearby friendly units, resulting in lots of friendly fire. That's not a bug, it's a feature. Seriously, it was listed as one.

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** The AI is generally good with one exception - ranged units don't check that their target is clear of nearby friendly units, resulting in lots of friendly fire. That's The fun thing? It's not actually a bug, it's a feature. Seriously, bug - it was actually listed as one.a feature.



'''Dwarf:''' sorry about that.

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'''Dwarf:''' sorry Sorry about that.



** The Avatara. [[AllThereInTheManual According to the]] TabletopGame/{{GURPS}} book for the setting, they are required by long standing tradition to be experts with weapon combat, in addition to being magical powerhouses.

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** The Avatara. [[AllThereInTheManual According to the]] to]] the TabletopGame/{{GURPS}} book for the setting, they are required by long standing tradition to be experts with weapon combat, in addition to being magical powerhouses.
9th Sep '17 3:09:52 PM Anorgil
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* CannotCrossRunningWater: Shades cannot cross water of any sort.
1st Sep '17 11:53:18 AM Anorgil
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** One human city remains unsacked at the start of the first game. [[spoiler: And then, toward the end of the game, [[FromBadToWorse it gets sacked]]]].

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** One Two human city remains cities (Madrigal and Tandem) remain unsacked at the start of the first game. [[spoiler: And then, toward the end of the game, [[FromBadToWorse it Madrigal gets sacked]]]].



** Their Dark counterparts, the Myrmidons, who Balor tricked into fighting for him with the promise of immortality, which he then provided by [[BeCarefulWhatYouWishFor turning them into]] [[{{Mummy}} mummies]].

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** Their Dark counterparts, the Myrmidons, who whom Balor tricked into fighting for him with the promise of immortality, which he then provided by [[BeCarefulWhatYouWishFor turning them into]] [[{{Mummy}} mummies]].



* RedEyesTakeWarning: The Head, as shown in the opening cinematic.



* RPGElements: Nearly non-existent in the original game, though units do improve a bit when they gain kills, but some mods have put more emphasis on this element. Particularly the "Mazzarins Demise" expansions, where your units will level up after a certain amount of kills and get significantly stronger.
* SchmuckBait: As pointed out in the first level of the first game, Undead don't need to breath. So going near water is a very bad idea. In any level with water it is a safe bet that Undead are waiting to pounce on you when crossing water.

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* RPGElements: Nearly non-existent in the original game, though units do improve a bit when they gain kills, kills and survive battles, but some mods have put more emphasis on this element. Particularly the "Mazzarins Demise" expansions, where your units will level up after a certain amount of kills and get significantly stronger.
* SchmuckBait: As pointed out in the first level of the first game, Undead don't need to breath.breathe. So going near water is a very bad idea. In any level with water it is a safe bet that Undead are waiting to pounce on you when crossing water.



* TacticalRockPaperScissors: Generally speaking this occurs with the most common units. Dwarves and Fetches will demolish clumps of melee units. Archers and Soulless out-range them and can pick them of from a distance fairly easily, but they lack the damage output to take out (or outrun, most of the time) clumps of melee units. All of this can be alleviated with very good micromanagement however.

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* TacticalRockPaperScissors: Generally speaking this occurs with the most common units. Dwarves Dwarves, Wights, and Fetches will demolish clumps of melee units. Archers and Soulless out-range them and can pick them of off from a distance fairly easily, but they lack the damage output to take out (or (and the speed to outrun, most of the time) clumps of melee units. All of this can be alleviated with very good micromanagement however.



* ViciousCycle: Apparently a basic law of the world - every 500 or 1000 years (it's [[http://carnage.bungie.org/myth/asylum/asylum.forum.pl?noframes;read=25097 hard to be sure]]), a new Leveler appears and human civilization is in turn destroyed and rebuild - an age of Darkness, followed by an age of Light. The earliest incarnations were just another warlord until the Watcher joined in with his necromancy. The Leveler gets more powerful every time, since he usually takes over the form of the one who beat him last, gaining all his knowledge in the process. Even so the Dark has never won a complete victory, likely because that would break the circle. [[note]]Whether the Leveler is defeated is not necessarily an indication of what age comes next. The first Moagim was throughly beaten and killed ''at the beginning'' of the Wind Age, but he had already unleashed the myrkridia on the world, [[PyrrhicVictory so it was still a Dark Age]] even without a Leveler to oversee the genocide. Also, there is some debate as to whether the 500/1000 years of Dark/Light mean a constant state or a gradual shift.[[/note]]

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* ViciousCycle: Apparently a basic law of the world - every 500 or 1000 years (it's [[http://carnage.bungie.org/myth/asylum/asylum.forum.pl?noframes;read=25097 hard to be sure]]), a new Leveler appears and human civilization is in turn destroyed and rebuild rebuilt - an age of Darkness, followed by an age of Light. The earliest incarnations were just another warlord until the Watcher joined in with his necromancy. The Leveler gets more powerful every time, since he usually takes over the form of the one who beat him last, gaining all his knowledge in the process. Even so the Dark has never won a complete victory, likely because that would break the circle. [[note]]Whether the Leveler is defeated is not necessarily an indication of what age comes next. The first Moagim was throughly beaten and killed ''at the beginning'' of the Wind Age, but he had already unleashed the myrkridia on the world, [[PyrrhicVictory so it was still a Dark Age]] even without a Leveler to oversee the genocide. Also, there is some debate as to whether the 500/1000 years of Dark/Light mean a constant state or a gradual shift.[[/note]]
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