History VideoGame / Myth

24th Aug '16 9:20:53 PM nombretomado
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Heavily inspired by the ''BlackCompany'' novels and battle scenes from ''Film/{{Braveheart}}'', the games tell the story of an epic war between the living and TheUndead, led by the eponymous Fallen Lords. They represent one of the first attempts to create a strategy game with no base building, instead giving each side a fixed number of units per level. What also sets this game apart from many others is its highly realistic and revolutionary for its time physics engine. Almost everything is potentially a projectile and everything is affected by its surroundings. This creates a certain unpredictability on the battlefield and can lead to horrible/funny outcomes.

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Heavily inspired by the ''BlackCompany'' ''Literature/TheBlackCompany'' novels and battle scenes from ''Film/{{Braveheart}}'', the games tell the story of an epic war between the living and TheUndead, led by the eponymous Fallen Lords. They represent one of the first attempts to create a strategy game with no base building, instead giving each side a fixed number of units per level. What also sets this game apart from many others is its highly realistic and revolutionary for its time physics engine. Almost everything is potentially a projectile and everything is affected by its surroundings. This creates a certain unpredictability on the battlefield and can lead to horrible/funny outcomes.



** The whole tale is told from the view of low ranking soldiers, as inspired by the ''BlackCompany'' books.

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** The whole tale is told from the view of low ranking soldiers, as inspired by the ''BlackCompany'' ''Literature/TheBlackCompany'' books.
14th Jul '16 8:55:38 PM ImpudentInfidel
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* YouHaveOutlivedYourUsefulness: Soulblighter attempts to do this to Shiver by blowing up a dam, that would wash over both the Legion and her army. Possibly justified, since she had the only major force left between him and Alric and it was completely smashed on it's own. Still, you'd think he'd show her some mercy, considering they were married and had a son back in the Wolf Age.

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* YouHaveOutlivedYourUsefulness: Soulblighter attempts to do this to Shiver by blowing up a dam, that would wash over both the Legion and her army. Possibly justified, since she had the only major force left between him and Alric and it was completely smashed on it's own. Still, you'd think he'd show her some mercy, considering they were married and had a son back in the Wolf Age. Of course, it is only speculation on the part of the narrator that she would perish from this; it takes a ''lot'' to permanently put down a Fallen Lord.
14th Jul '16 8:37:42 PM ImpudentInfidel
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* GreatBigBookOfEverything: The Total Codex - a biography on every person who will ever live. It gives more or less arbitrary information every time it's opened. Only the most skillful of mages can open it on a page that is actually relevant to their fate. ''Myth III'' retcons this somewhat by claiming that several important events were not written in the Codex.

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* GreatBigBookOfEverything: The Total Codex - a biography on every person who will ever live. It gives more or less arbitrary information every time it's opened. Only the most skillful of mages can open it on a page that is actually relevant to their fate. ''Myth III'' retcons this somewhat by claiming that several important events were not written in the Codex.Codex; specifically, anything that could be used to avert destiny has critical details missing that will thwart the attempt.
14th Jul '16 8:29:42 PM ImpudentInfidel
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Added DiffLines:

** The third game (the canon status of which is disputed) establishes that ''every'' leveler is ultimately defeated, but each comes closer to a final victory. What alternates is what happens between levelers; for instance Moagim ended the Age of Reason and summoned the first Myrkridia into the world just before being cornered and defeated, and they slowly chipped away at civilization over centuries until they were defeated by the champion of the next cycle when only one city remained. In Balor's cycle the Leveler was defeated by literally the last army of the Light still standing after their homelands had already been conquered, and even then only barely; Soulblighter had similar success.
14th Jul '16 8:15:36 PM ImpudentInfidel
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* {{Rewrite}}: Alric died on-screen at the end of the first game, but returns as the main character of the sequel with no explanation.



** This is played straighter as the series progresses, with every magic-user except evil bosses being complete pansies compared to non-magic-users of equivalent plot value.

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** This is played straighter as the series progresses, with every magic-user except evil bosses being complete pansies compared to non-magic-users of equivalent plot value. Alric is also an exception; in the penultimate level he can pretty much take the entire enemy force alone.
15th Jan '16 5:20:16 PM Josef5678
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''Myth: The Fallen Lords'' and ''Myth 2: Soulblighter'' are a pair of classic Real Time Tactics games for PC and Mac produced by {{Bungie}}, the studio now famous for the ''Franchise/{{Halo}}'' series, which contains at least one ShoutOut to them.

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''Myth: The Fallen Lords'' and ''Myth 2: Soulblighter'' are a pair of classic Real Time Tactics games for PC and Mac produced by {{Bungie}}, Creator/{{Bungie}}, the studio now famous for the ''Franchise/{{Halo}}'' series, which contains at least one ShoutOut to them.



** To add,while the TabletopGame/{{GURPS}} sourcebook for ''Myth'' did draw from the official UniverseBible made by {{Bungie}}, it still served as a WordOfDante, admitting that it "extrapolates heavily" on some areas where the details of TheVerse are a little vague (such as how the magic system works, which it adapts to Gurps standard.) It encourages individual {{Game Master}}s to [[RuleZero use, discard, or modify]] any of its fill-in-the-gaps explanations as they see fit. ''Myth III'' effectively canonized its speculation.

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** To add,while the TabletopGame/{{GURPS}} sourcebook for ''Myth'' did draw from the official UniverseBible made by {{Bungie}}, Creator/{{Bungie}}, it still served as a WordOfDante, admitting that it "extrapolates heavily" on some areas where the details of TheVerse are a little vague (such as how the magic system works, which it adapts to Gurps standard.) It encourages individual {{Game Master}}s to [[RuleZero use, discard, or modify]] any of its fill-in-the-gaps explanations as they see fit. ''Myth III'' effectively canonized its speculation.
8th Aug '15 10:38:37 AM ImpudentInfidel
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Added DiffLines:

* BrickJoke: The narrator from the first game mentions a superstition that dark artifacts call out to evil men, which is why they are always discovered again. In the second game the new narrator, who has read his predecessor's journal, is rather amused that the Deceiver can find a Tain shard by following it's call.
17th Jul '15 11:30:54 PM ImpudentInfidel
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* WhatHappenedToTheMouse: The Nine spend most of ''Myth'' being manipulated by a disembodied head, which allegedly belonged to an old enemy of Balor. After it's treachery is discovered, it's never mentioned again, its ultimate fate unknown.

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* WhatHappenedToTheMouse: The Nine spend most of ''Myth'' being manipulated by a disembodied head, which allegedly belonged to an old enemy of Balor. After it's treachery is discovered, it's never mentioned again, its ultimate fate unknown. Lampshaded in the sequel when the narrator idly wonders that very thing.
17th Jul '15 11:27:24 PM ImpudentInfidel
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* ExactWords: The Head claims to be one of Balor's old enemies. This turns out to be true; in fact he was the previous Leveler incarnation that Balor defeated when he was still Connacht.



** To add,while the TabletopGame/{{GURPS}} sourcebook for ''Myth'' did draw from the official UniverseBible made by {{Bungie}}, it still served as a WordOfDante, admitting that it "extrapolates heavily" on some areas where the details of TheVerse are a little vague (such as how the magic system works.) It encourages individual {{Game Master}}s to [[RuleZero use, discard, or modify]] any of its fill-in-the-gaps explanations as they see fit. ''Myth III'' effectively canonized its speculation.

to:

** To add,while the TabletopGame/{{GURPS}} sourcebook for ''Myth'' did draw from the official UniverseBible made by {{Bungie}}, it still served as a WordOfDante, admitting that it "extrapolates heavily" on some areas where the details of TheVerse are a little vague (such as how the magic system works.works, which it adapts to Gurps standard.) It encourages individual {{Game Master}}s to [[RuleZero use, discard, or modify]] any of its fill-in-the-gaps explanations as they see fit. ''Myth III'' effectively canonized its speculation.
16th May '15 4:45:09 PM nombretomado
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''Myth: The Fallen Lords'' and ''Myth 2: Soulblighter'' are a pair of classic Real Time Tactics games for PC and Mac produced by {{Bungie}}, the studio now famous for the ''{{Halo}}'' series, which contains at least one ShoutOut to them.

to:

''Myth: The Fallen Lords'' and ''Myth 2: Soulblighter'' are a pair of classic Real Time Tactics games for PC and Mac produced by {{Bungie}}, the studio now famous for the ''{{Halo}}'' ''Franchise/{{Halo}}'' series, which contains at least one ShoutOut to them.
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