History VideoGame / Myth

19th Nov '17 1:42:12 PM Kadorhal
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** The AI is generally good with one exception - ranged units don't check that their target is clear of nearby friendly units, resulting in lots of friendly fire. That's not a bug, it's a feature. Seriously, it was listed as one.

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** The AI is generally good with one exception - ranged units don't check that their target is clear of nearby friendly units, resulting in lots of friendly fire. That's The fun thing? It's not actually a bug, it's a feature. Seriously, bug - it was actually listed as one.a feature.



'''Dwarf:''' sorry about that.

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'''Dwarf:''' sorry Sorry about that.



** The Avatara. [[AllThereInTheManual According to the]] TabletopGame/{{GURPS}} book for the setting, they are required by long standing tradition to be experts with weapon combat, in addition to being magical powerhouses.

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** The Avatara. [[AllThereInTheManual According to the]] to]] the TabletopGame/{{GURPS}} book for the setting, they are required by long standing tradition to be experts with weapon combat, in addition to being magical powerhouses.
9th Sep '17 3:09:52 PM Anorgil
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Added DiffLines:

* CannotCrossRunningWater: Shades cannot cross water of any sort.
1st Sep '17 11:53:18 AM Anorgil
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** One human city remains unsacked at the start of the first game. [[spoiler: And then, toward the end of the game, [[FromBadToWorse it gets sacked]]]].

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** One Two human city remains cities (Madrigal and Tandem) remain unsacked at the start of the first game. [[spoiler: And then, toward the end of the game, [[FromBadToWorse it Madrigal gets sacked]]]].



** Their Dark counterparts, the Myrmidons, who Balor tricked into fighting for him with the promise of immortality, which he then provided by [[BeCarefulWhatYouWishFor turning them into]] [[{{Mummy}} mummies]].

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** Their Dark counterparts, the Myrmidons, who whom Balor tricked into fighting for him with the promise of immortality, which he then provided by [[BeCarefulWhatYouWishFor turning them into]] [[{{Mummy}} mummies]].



* RedEyesTakeWarning: The Head, as shown in the opening cinematic.



* RPGElements: Nearly non-existent in the original game, though units do improve a bit when they gain kills, but some mods have put more emphasis on this element. Particularly the "Mazzarins Demise" expansions, where your units will level up after a certain amount of kills and get significantly stronger.
* SchmuckBait: As pointed out in the first level of the first game, Undead don't need to breath. So going near water is a very bad idea. In any level with water it is a safe bet that Undead are waiting to pounce on you when crossing water.

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* RPGElements: Nearly non-existent in the original game, though units do improve a bit when they gain kills, kills and survive battles, but some mods have put more emphasis on this element. Particularly the "Mazzarins Demise" expansions, where your units will level up after a certain amount of kills and get significantly stronger.
* SchmuckBait: As pointed out in the first level of the first game, Undead don't need to breath.breathe. So going near water is a very bad idea. In any level with water it is a safe bet that Undead are waiting to pounce on you when crossing water.



* TacticalRockPaperScissors: Generally speaking this occurs with the most common units. Dwarves and Fetches will demolish clumps of melee units. Archers and Soulless out-range them and can pick them of from a distance fairly easily, but they lack the damage output to take out (or outrun, most of the time) clumps of melee units. All of this can be alleviated with very good micromanagement however.

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* TacticalRockPaperScissors: Generally speaking this occurs with the most common units. Dwarves Dwarves, Wights, and Fetches will demolish clumps of melee units. Archers and Soulless out-range them and can pick them of off from a distance fairly easily, but they lack the damage output to take out (or (and the speed to outrun, most of the time) clumps of melee units. All of this can be alleviated with very good micromanagement however.



* ViciousCycle: Apparently a basic law of the world - every 500 or 1000 years (it's [[http://carnage.bungie.org/myth/asylum/asylum.forum.pl?noframes;read=25097 hard to be sure]]), a new Leveler appears and human civilization is in turn destroyed and rebuild - an age of Darkness, followed by an age of Light. The earliest incarnations were just another warlord until the Watcher joined in with his necromancy. The Leveler gets more powerful every time, since he usually takes over the form of the one who beat him last, gaining all his knowledge in the process. Even so the Dark has never won a complete victory, likely because that would break the circle. [[note]]Whether the Leveler is defeated is not necessarily an indication of what age comes next. The first Moagim was throughly beaten and killed ''at the beginning'' of the Wind Age, but he had already unleashed the myrkridia on the world, [[PyrrhicVictory so it was still a Dark Age]] even without a Leveler to oversee the genocide. Also, there is some debate as to whether the 500/1000 years of Dark/Light mean a constant state or a gradual shift.[[/note]]

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* ViciousCycle: Apparently a basic law of the world - every 500 or 1000 years (it's [[http://carnage.bungie.org/myth/asylum/asylum.forum.pl?noframes;read=25097 hard to be sure]]), a new Leveler appears and human civilization is in turn destroyed and rebuild rebuilt - an age of Darkness, followed by an age of Light. The earliest incarnations were just another warlord until the Watcher joined in with his necromancy. The Leveler gets more powerful every time, since he usually takes over the form of the one who beat him last, gaining all his knowledge in the process. Even so the Dark has never won a complete victory, likely because that would break the circle. [[note]]Whether the Leveler is defeated is not necessarily an indication of what age comes next. The first Moagim was throughly beaten and killed ''at the beginning'' of the Wind Age, but he had already unleashed the myrkridia on the world, [[PyrrhicVictory so it was still a Dark Age]] even without a Leveler to oversee the genocide. Also, there is some debate as to whether the 500/1000 years of Dark/Light mean a constant state or a gradual shift.[[/note]]
10th Jun '17 3:12:47 PM Zuxtron
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* OurBansheesAreLouder: The Lyches in ''Myth III'' are the vengeful spirits of women who were drowned during [[WitchHunt The Great Cleansing]] for practicing magic. They attack with homing skulls that summon ghostly hands beneath the victim ForMassiveDamage.

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* OurBansheesAreLouder: The Lyches in ''Myth III'' are the vengeful spirits of women who were drowned during [[WitchHunt The Great Cleansing]] for practicing magic. They attack with homing skulls that summon ghostly hands beneath the victim ForMassiveDamage.victim.
9th Jun '17 7:02:59 PM Anorgil
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* TacticalRockPaperScissors: Generally speaking this occurs with the most common units. Dwarves will demolish clumps of melee units. Archers out-range them and can pick them of from a distance fairly easily, but they lack the damage output to take out (or outrun, most of the time) clumps of melee units. All of this can be alleviated with very good micromanagement however.

to:

* TacticalRockPaperScissors: Generally speaking this occurs with the most common units. Dwarves and Fetches will demolish clumps of melee units. Archers and Soulless out-range them and can pick them of from a distance fairly easily, but they lack the damage output to take out (or outrun, most of the time) clumps of melee units. All of this can be alleviated with very good micromanagement however.
15th May '17 10:24:37 PM BURGINABC
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* {{Misblamed}}: A big criticism of Myth 3 at release was the way it closed so much of the backstory that was left ambiguous in the games in ways the fans found unsatisfactory to say the least. It turns out all but a few added details (they had to make a full game out of it after all) were straight out of the GURPS book, which had it supplied by the original creative team.
** To add,while the TabletopGame/{{GURPS}} sourcebook for ''Myth'' did draw from the official UniverseBible made by Creator/{{Bungie}}, it still served as a WordOfDante, admitting that it "extrapolates heavily" on some areas where the details of TheVerse are a little vague (such as how the magic system works, which it adapts to Gurps standard.) It encourages individual {{Game Master}}s to [[RuleZero use, discard, or modify]] any of its fill-in-the-gaps explanations as they see fit. ''Myth III'' effectively canonized its speculation.
15th May '17 10:18:57 PM BURGINABC
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* TheReasonYouSuckSpeech: Probably the shortest "The Reason You Suck" speech ever: "Casualties!"
14th Dec '16 12:05:49 AM ImpudentInfidel
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* NightOfTheLivingMooks

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* NightOfTheLivingMooksNightOfTheLivingMooks: The Fallen use zombies as their mainstay foot soldiers and spectral javelin throwers as their main ranged units. Their elites and specialists are recruited from other living races, though.
14th Dec '16 12:01:03 AM ImpudentInfidel
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* YouHaveOutlivedYourUsefulness: Soulblighter attempts to do this to Shiver by blowing up a dam, that would wash over both the Legion and her army. Possibly justified, since she had the only major force left between him and Alric and it was completely smashed on it's own. Still, you'd think he'd show her some mercy, considering they were married and had a son back in the Wolf Age. Of course, it is only speculation on the part of the narrator that she would perish from this; it takes a ''lot'' to permanently put down a Fallen Lord.

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* YouHaveOutlivedYourUsefulness: Soulblighter attempts to do this to Shiver by blowing up a dam, that would wash over both the Legion and her army. Possibly justified, since she had the only major force left between him and Alric and it was completely smashed on it's own. Still, you'd think he'd show her some mercy, considering they were married and had a son back in the Wolf Age. Of course, it is only speculation on the part of the narrator that she was unaware of this plan or would actually perish from this; it takes a ''lot'' to permanently put down a Fallen Lord.Lord, and her army was apparently made entirely of expendable undead Thralls.
30th Oct '16 10:18:09 AM nombretomado
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** The Avatara. [[AllThereInTheManual According to the]] {{GURPS}} book for the setting, they are required by long standing tradition to be experts with weapon combat, in addition to being magical powerhouses.

to:

** The Avatara. [[AllThereInTheManual According to the]] {{GURPS}} TabletopGame/{{GURPS}} book for the setting, they are required by long standing tradition to be experts with weapon combat, in addition to being magical powerhouses.



* ExpandedUniverse: The comic book and the {{GURPS}} ''Myth'' roleplaying game.

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* ExpandedUniverse: The comic book and the {{GURPS}} TabletopGame/{{GURPS}} ''Myth'' roleplaying game.



** According the the {{GURPS}} source book for Myth, this is something of the case with the warriors of the Legion. They are quite GenreSavvy about their status as the RedshirtArmy, understanding that their role on the battlefield is sometimes to pave the way for the success of other units by laying down their lives.

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** According the the {{GURPS}} TabletopGame/{{GURPS}} source book for Myth, this is something of the case with the warriors of the Legion. They are quite GenreSavvy about their status as the RedshirtArmy, understanding that their role on the battlefield is sometimes to pave the way for the success of other units by laying down their lives.
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