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* JumpScare: A Norman doll will suddenly fall from a vent in the ceiling of the locker room in the basement when Gordon gets under it. It's better to avoid this event, as the doll will wake up on subsequent visits to the room.
* KickThemWhileTheyreDown: One of Norman's ramblings about how he had an argument with Leonard:
-->''"First I, uh, um, beat him to the ground! And then, uh, I stomped, I stomped his face! And then we started laughing at each other and everything was ok!"''
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* ComedicSociopathy: The typewriter guns will comically blast the psycho puppets over the distance and they'll barely be bothered by either that or Gordon tying them up. It is implied that the local employees' willingness to design those guns and whack the puppets around for fun is part of the problem in the first place, as the puppets are "highly suggestible" and learned from that behavior.


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* RespawningEnemies: Knocked out puppets will stand back up when Gordon next enters their area unless he ties them up with duct tape that's available in limited quantities.
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* InventoryManagementPuzzle: Items must be set and switched between Gordon's briefcase and the universal toolboxes found in certain places.
* NothingIsScarier: One locker room has a large pipe on the back that Ray could show up at and a disabled Norman will suddenly fall from a vent if Gordon walks below it, on top of a puppet missing an eye being stuffed in one of the lockers. No matter how long you linger in this ominous room, nothing harmful actually happens.


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* SaveGameLimits: Saving devices require tokens which can also be used on the healing device next to each of them.
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* EasterEgg:
** Pressing two hidden brick buttons around the well area unlocks a hidden room filled with mice that contains a cheat code on a table. By using no-clip to move outside this room, a staff roll message can be seen in the void.
** Each of the fast travel boat rooms have a giant puppet floating out of their bounds.
** One room contains a giant picture of the developer out of bounds. There's a key behind the picture, but interacting with it appears to have no effect other than closing the camera upon it. There's something ''far'' [[https://youtu.be/0QzoCleesBE?t=448 into the distance]] behind the key, but it doesn't seem reachable.

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* SimpletonVoice: Norman is the straightest example, having a voice that sounds more like a simpleton version of [[Franchise/TheMuppets Kermit the Frog.]] This applies to all of the puppets somewhat, with all of their voices being heavily emotive and somewhat condescending. Justified in that they are puppets for a kids' program and were likely designed to talk that way to cater to a young audience.



* SimpletonVoice: Norman is the straightest example, having a voice that sounds more like a simpleton version of [[Franchise/TheMuppets Kermit the Frog.]] This applies to all of the puppets somewhat, with all of their voices being heavily emotive and somewhat condescending. Justified in that they are puppets for a kids' program and were likely designed to talk that way to cater to a young audience.
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* AxCrazy: The puppets are violently insane, and they'll assault and murder any human they come across. They also are constantly talking and laughing to themselves.

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* AxCrazy: The puppets are violently insane, and they'll assault and murder any human they come across. They They're also are constantly talking and laughing to themselves.



* {{Expy}}: ''The Friendly Neighborhood'' is basically ''Series/SesameStreet'', if the puppets' insanity wasn't played for laughs and a lot more homicidal.
* FeaturelessProtagonist: In the demo the game is played from Gordon's perspective and there are no mirrors in the studio, which means we never get to see Gordon's face.
* GoMadFromTheIsolation: The studio had been abandoned for years and the puppets have been left alone inside for all this time. The puppets complain about their loneliness, speak of their desire for friendship, have started hurting themselves as part of stereotypic behaviour[[note]] Stereotypic behavior is repetitive actions performed by animals in captivity, i.e. head bobbing, rocking, pacing, self-harming, and self-mutilation[[/note]]. The problem is that the puppets have forgotten how to conduct themselves around humans as they have started talking about morbid topics and even started attacking humans by violently shaking them or by bear hugging them before pushing them back.
--> '''Leonard''': "And for me - your bestest friend, you can just bring a friend. All I need is a friend"
--> '''Norman''': "How? Just get me out of here! That's right! Grab your dad's toolbox, take the hammer, and crack that tv screen right open. Go ahead! You have no idea how many friends are in here. Sure is lonely these days"
* ObliviouslyEvil: The puppets generally seem to not be aware of the fact that they're doing harm in their trying to have fun. They always gleefully babble on about nonsensical stuff, whether standing idle, attacking Gordon or being tied up.
* SubvertedKidsShow: The game's Steam description states that the show suddenly came back on on the holidays, seemingly unchanged from its previous iteration - until the puppets suddenly start turning on and ''eating'' each other.
* SimpletonVoice: Norman is the straightest example, having a voice that sounds more like a simpleton version of Kermit The Frog. This applies to all of the puppets somewhat, with all of their voices being heavily emotive and somewhat condescending. Justified in that they are puppets for a kids' program and were likely designed to talk that way to cater to a young audience.

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* {{Expy}}: ''The Friendly Neighborhood'' is basically ''Series/SesameStreet'', if the puppets' insanity wasn't played for laughs and a lot they were ''considerably'' more homicidal.
* FeaturelessProtagonist: In the demo demo, the game is played from Gordon's perspective and there are no mirrors in the studio, which means we never get to see Gordon's face.
* GoMadFromTheIsolation: The studio had been abandoned for years and the puppets have been left alone inside for all this time. The puppets complain about their loneliness, speak of their desire for friendship, and have started hurting themselves as part of stereotypic behaviour[[note]] Stereotypic behavior is repetitive actions performed by animals in captivity, i.e. head bobbing, rocking, pacing, self-harming, and self-mutilation[[/note]]. The problem is that the puppets have forgotten how to conduct themselves around humans humans, as they have started talking about morbid topics and even started attacking humans by violently shaking them or by bear hugging them before pushing them back.
--> '''Leonard''': "And And for me - your bestest friend, you can just bring a friend. All I need is a friend"
friend.
--> '''Norman''': "How? How? Just get me out of here! That's right! Grab your dad's toolbox, take the hammer, and crack that tv TV screen right open. Go ahead! You have no idea how many friends are in here. Sure is lonely these days"
days...
* ObliviouslyEvil: The puppets generally seem to not be aware unaware of the fact that they're doing harm in their trying to have fun. They always gleefully babble on about nonsensical stuff, whether they're standing idle, attacking Gordon Gordon, or being tied up.
* SubvertedKidsShow: The game's Steam description states that the show suddenly came back on on the holidays, seemingly unchanged from its previous iteration - until the puppets suddenly start turning on and ''eating'' ''[[MonstrousCannibalism eating]]'' each other.
* SimpletonVoice: Norman is the straightest example, having a voice that sounds more like a simpleton version of [[Franchise/TheMuppets Kermit The Frog. the Frog.]] This applies to all of the puppets somewhat, with all of their voices being heavily emotive and somewhat condescending. Justified in that they are puppets for a kids' program and were likely designed to talk that way to cater to a young audience.



* TreacherousAdvisor: Implied with Ricky in the demo. He presents himself as helpful and friendly, but also does his best to discourage Gordon from going to the roof and reaching the antenna, presumably so the show can remain on air, and reacts less than pleased when Gordon makes it clear he still intends to do his job.

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* TreacherousAdvisor: Implied with Ricky in the demo. He presents himself as helpful and friendly, but also does his best to discourage Gordon from going to the roof and reaching the antenna, presumably so the show can remain on air, and reacts sounds less than pleased when Gordon makes it clear that he still intends to do his job.
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* {{Chatterbox}}: None of the puppets seem to be able to shut up. It’s even worse when you tie one up, leave and return, then they’ll ''really'' start blabbering.
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* ObliviouslyEvil: The puppets generally seem to not be aware of the fact that they're doing harm in their trying to have fun. They always gleefully babble on about nonsensical stuff, whether standing idle, attacking Gordon or being tied up.
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* Ax-Crazy: The puppets are violently insane, and they'll assault and murder any human they come across. They also are constantly talking and laughing to themselves.

to:

* Ax-Crazy: AxCrazy: The puppets are violently insane, and they'll assault and murder any human they come across. They also are constantly talking and laughing to themselves.
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* Ax-Crazy: The puppets are violently insane, and they'll assault and murder any human they come across. They also are constantly talking and laughing to themselves.
Is there an issue? Send a MessageReason:
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* GoMadFromTheIsolation: The studio had been abandoned for years and the puppets have been left alone inside for all this time. The puppets complain about their loneliness, speak of their desire for friendship, have started hurting themselves as part of stereotypic behaviour[[note]] Stereotypic behavior is repetitive actions performed by animals in captivity, i.e. head bobbing, rocking, pacing, self-harming, and self-mutilation.[[/note]]. The problem is that the puppets have forgotten how to conduct themselves around humans, as they have started talking about morbid topics and even becoming violent when they see a human.

to:

* GoMadFromTheIsolation: The studio had been abandoned for years and the puppets have been left alone inside for all this time. The puppets complain about their loneliness, speak of their desire for friendship, have started hurting themselves as part of stereotypic behaviour[[note]] Stereotypic behavior is repetitive actions performed by animals in captivity, i.e. head bobbing, rocking, pacing, self-harming, and self-mutilation.[[/note]]. self-mutilation[[/note]]. The problem is that the puppets have forgotten how to conduct themselves around humans, humans as they have started talking about morbid topics and even becoming violent when they see a human.started attacking humans by violently shaking them or by bear hugging them before pushing them back.

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* GoMadFromTheIsolation: The studio had been abandoned for years and the puppets have been left alone inside for all this time. The puppets also complain about their loneliness and desire for friendship, the problem is that the puppets have become too violent to the humans.

to:

* GoMadFromTheIsolation: The studio had been abandoned for years and the puppets have been left alone inside for all this time. The puppets also complain about their loneliness and loneliness, speak of their desire for friendship, the have started hurting themselves as part of stereotypic behaviour[[note]] Stereotypic behavior is repetitive actions performed by animals in captivity, i.e. head bobbing, rocking, pacing, self-harming, and self-mutilation.[[/note]]. The problem is that the puppets have become too forgotten how to conduct themselves around humans, as they have started talking about morbid topics and even becoming violent to the humans.when they see a human.
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Apologies, I'm still learning their names


--> "And for me - your bestest friend, you can just bring a friend. All I need is a friend"
--> "How? Just get me out of here! That's right! Grab your dad's toolbox, take the hammer, and crack that tv screen right open. Go ahead! You have no idea how many friends are in here. Sure is lonely these days"

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--> '''Leonard''': "And for me - your bestest friend, you can just bring a friend. All I need is a friend"
--> '''Norman''': "How? Just get me out of here! That's right! Grab your dad's toolbox, take the hammer, and crack that tv screen right open. Go ahead! You have no idea how many friends are in here. Sure is lonely these days"
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None

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* GoMadFromTheIsolation: The studio had been abandoned for years and the puppets have been left alone inside for all this time. The puppets also complain about their loneliness and desire for friendship, the problem is that the puppets have become too violent to the humans.
--> "And for me - your bestest friend, you can just bring a friend. All I need is a friend"
--> "How? Just get me out of here! That's right! Grab your dad's toolbox, take the hammer, and crack that tv screen right open. Go ahead! You have no idea how many friends are in here. Sure is lonely these days"

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* TalkativeLoon: The puppets babble nonstop regardless of what they're doing. That being said, most of their dialogue consists of bubbly anecdotes and stories, that sounds rather harmless and generic if you aren't paying attention, but actually sounds very bizarre and somewhat sinister, such as one puppet's chipper instructions for ''eating your own hands.''

to:

* SimpletonVoice: Norman is the straightest example, having a voice that sounds more like a simpleton version of Kermit The Frog. This applies to all of the puppets somewhat, with all of their voices being heavily emotive and somewhat condescending. Justified in that they are puppets for a kids' program and were likely designed to talk that way to cater to a young audience.
* TalkativeLoon: The puppets babble nonstop regardless of what they're doing. That being said, most Most of their dialogue consists of bubbly anecdotes and stories, that sounds rather harmless and generic if you aren't paying attention, but actually sounds describe things that are very bizarre and somewhat sinister, such as one puppet's Norman's chipper instructions for ''eating your own hands.''
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* TalkativeLoon: The puppets babble nonstop regardless of what they're doing.

to:

* TalkativeLoon: The puppets babble nonstop regardless of what they're doing. That being said, most of their dialogue consists of bubbly anecdotes and stories, that sounds rather harmless and generic if you aren't paying attention, but actually sounds very bizarre and somewhat sinister, such as one puppet's chipper instructions for ''eating your own hands.''
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* AffablyEvil: The puppets are all incredibly cheerful for a bunch of deranged murderers.

to:

* AffablyEvil: The puppets are all incredibly cheerful for a bunch of deranged murderers.murderers and only express mild annoyance at worst when shot.
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* AffablyEvil: The puppets are all incredibly cheerful for a bunch of deranged lunatics.

to:

* AffablyEvil: The puppets are all incredibly cheerful for a bunch of deranged lunatics.murderers.
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* AffablyEvil: The puppets are all incredibly cheerful for a bunch of deranged lunatics.


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* TalkativeLoon: The puppets babble nonstop regardless of what they're doing.
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* AscendedGlitch: While in the basement, if Gordon shoots the Norman that appears after he obtains the power source for the ticket machine, the Norman will [[spoiler:EXPLODE into multiple copies of himself]]. This moment is based on [[https://twitter.com/ducky_szymanski/status/1431655313929740293?s=21 a glitch John ran into during development]].

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* AscendedGlitch: While in the basement, if Gordon shoots the Norman that appears after he obtains the power source for the ticket machine, the Norman will [[spoiler:EXPLODE [[spoiler:''explode into multiple copies of himself]].himself'']]. This moment is based on [[https://twitter.com/ducky_szymanski/status/1431655313929740293?s=21 a glitch John ran into during development]].

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I think this is misuse. Norman doesn’t spawn smaller versions of himself, just straight copies. Plus, Dawko won't be the only one finding this Norman. Unless they decide to go around him (like Good Khaos), other players will be fighting the Normans too.


* AscendedGlitch: While in the basement, if Gordon shoots the Norman that appears after he obtains the power source for the ticket machine, the Norman will [[spoiler:multiply into several copies of himself]]. This moment is based on [[https://twitter.com/ducky_szymanski/status/1431655313929740293?s=21 a glitch John ran into during development]].

to:

* AscendedGlitch: While in the basement, if Gordon shoots the Norman that appears after he obtains the power source for the ticket machine, the Norman will [[spoiler:multiply [[spoiler:EXPLODE into several multiple copies of himself]]. This moment is based on [[https://twitter.com/ducky_szymanski/status/1431655313929740293?s=21 a glitch John ran into during development]].



* AsteroidsMonster: During his gameplay of the demo, Dawko encountered a puppet that was quite different from the others. After he shot it, the puppet ''EXPLODED'' into multiple copies of itself.
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* AscendedGlitch: While in the basement, if Gordon shoots the Norman that appears after he obtains the power source for the ticket machine, the Norman will [[spoiler:multiply into several copies of himself]]. This moment is based on [[https://twitter.com/ducky_szymanski/status/1431655313929740293?s=21 a glitch John ran into during development]].
Is there an issue? Send a MessageReason:
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* AsteroidsMonster: During his gameplay of the demo, Dawko encountered a puppet that, when shot at, ''EXPLODED'' into multiple copies of itself.

to:

* AsteroidsMonster: *AsteroidsMonster: During his gameplay of the demo, Dawko encountered a puppet that, when that was quite different from the others. After he shot at, it, the puppet ''EXPLODED'' into multiple copies of itself.
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*AsteroidsMonster: During his gameplay of the demo, Dawko encountered a puppet that, when shot at, ''EXPLODED'' into multiple copies of itself.
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* {{Expy}}: ''The Friendly Neighborhood'' is a basically ''Series/SesameStreet'', if the puppets' insanity wasn't played for laughs and a lot more homicidal.

to:

* {{Expy}}: ''The Friendly Neighborhood'' is a basically ''Series/SesameStreet'', if the puppets' insanity wasn't played for laughs and a lot more homicidal.
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* ASimplePlan: According to the description and the demo, all Gordon wanted to do was check up on the antenna. Now he has to deal with a bunch of crazy puppets and their inability to understand that their show ended years ago and the revival they instigated is failing.
* CreepyDoll: All the puppets with their manic babbling and laughter and their tendency to literally kill you with kindness.
* {{Expy}}: ''The Friendly Neighborhood'' is a basically ''Series/SesameStreet'', if the puppets' insanity wasn't played for laughs and a lot more homicidal.
* FeaturelessProtagonist: In the demo the game is played from Gordon's perspective and there are no mirrors in the studio, which means we never get to see Gordon's face.



* WouldHurtAChild: Implied in the demo. A poster in a studio office emphasizes that children are to be kept ''away'' from the puppets, if not in the presence of a handler.

to:

* WouldHurtAChild: Implied in the demo. A poster in a studio office emphasizes that children are to be kept ''away'' from the puppets, if not in the presence of a handler.handler.
----
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For years the colorful puppets of ''The Friendly Neighborhood'' delighted children across the nation. But since then, interest has waned and the money's run out. Nowadays, production's shut down. Or did it? Recently, ''My Friendly Neighborhood'' has started broadcasting again for a holiday special. But something's amiss... are the cast ''eating each other???''\\

to:

For years the colorful puppets of ''The Friendly Neighborhood'' delighted children across the nation. But since then, interest has waned and the money's run out. Nowadays, production's shut down. Or did it? Recently, ''My ''The Friendly Neighborhood'' has started broadcasting again for a holiday special. But something's amiss... are the cast ''eating each other???''\\



You play as Gordon, a grouchy repairman sent to check up on the mysterious goings-on in the allegedly abandoned studio. But while trying to get to the antenna in the roof, you end up trapped with a bunch of not so friendly puppet-friends. Can you solve every puzzle, fend off every advance from the puppets and get to the bottom of this? Or will you stay in this neighborhood... forever?\\

to:

You play as Gordon, a grouchy repairman sent to check up on the mysterious goings-on in the allegedly abandoned studio. But while trying to get to the antenna in on the roof, you end up trapped with a bunch of not so friendly puppet-friends. Can you solve every puzzle, fend off every advance from the puppets and get to the bottom of this? Or will you stay in this neighborhood... forever?\\



''My Friendly Neighborhood'' is a non-linear survival horror game, developed by John and Evan Szymanski and to be published by [=DreadXP=]. There is not official release date as of yet, but a free demo is available on Steam.

to:

''My Friendly Neighborhood'' is a non-linear survival horror game, developed by John and Evan Szymanski and to be published by [=DreadXP=]. There is not no official release date as of yet, but a free demo is available on Steam.[[https://store.steampowered.com/app/1574260/My_Friendly_Neighborhood/ Steam]].

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->''"Look, Gordy, I know our routine's a little rough, but don't judge a show by its pilot."''
-->--'''Ricky to Gordon in the game's demo'''



* TreacherousAdvisor: Implied with Ricky in the demo. He does his best to discourage Gordon from going to the roof and reaching the antenna, presumably so the show can remain on air and reacts less than pleased when Gordon makes it clear he still intends to do his job.

to:

* TreacherousAdvisor: Implied with Ricky in the demo. He presents himself as helpful and friendly, but also does his best to discourage Gordon from going to the roof and reaching the antenna, presumably so the show can remain on air air, and reacts less than pleased when Gordon makes it clear he still intends to do his job.
Is there an issue? Send a MessageReason:
None


For years the colorful puppets of ''The Friendly Neighborhood' delighted children across the nation. But since then, interest has waned and the money's run out. Nowadays, production's shut down. Or did it? Recently, ''My Friendly Neighborhood'' has started broadcasting again for a holiday special. But something's amiss... are the cast ''eating each other???''\\

to:

For years the colorful puppets of ''The Friendly Neighborhood' Neighborhood'' delighted children across the nation. But since then, interest has waned and the money's run out. Nowadays, production's shut down. Or did it? Recently, ''My Friendly Neighborhood'' has started broadcasting again for a holiday special. But something's amiss... are the cast ''eating each other???''\\
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mfnheader.jpg]]
[[caption-width-right:350:Something is amiss with everyone's favorite Saturday morning puppet show!]]

For years the colorful puppets of ''The Friendly Neighborhood' delighted children across the nation. But since then, interest has waned and the money's run out. Nowadays, production's shut down. Or did it? Recently, ''My Friendly Neighborhood'' has started broadcasting again for a holiday special. But something's amiss... are the cast ''eating each other???''\\
\\
You play as Gordon, a grouchy repairman sent to check up on the mysterious goings-on in the allegedly abandoned studio. But while trying to get to the antenna in the roof, you end up trapped with a bunch of not so friendly puppet-friends. Can you solve every puzzle, fend off every advance from the puppets and get to the bottom of this? Or will you stay in this neighborhood... forever?\\
\\
''My Friendly Neighborhood'' is a non-linear survival horror game, developed by John and Evan Szymanski and to be published by [=DreadXP=]. There is not official release date as of yet, but a free demo is available on Steam.
----
!!''My Friendly Neighborhood'' provides examples of:
* SubvertedKidsShow: The game's Steam description states that the show suddenly came back on on the holidays, seemingly unchanged from its previous iteration - until the puppets suddenly start turning on and ''eating'' each other.
* TreacherousAdvisor: Implied with Ricky in the demo. He does his best to discourage Gordon from going to the roof and reaching the antenna, presumably so the show can remain on air and reacts less than pleased when Gordon makes it clear he still intends to do his job.
* WouldHurtAChild: Implied in the demo. A poster in a studio office emphasizes that children are to be kept ''away'' from the puppets, if not in the presence of a handler.

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