History VideoGame / MortalKombat3

3rd Dec '16 11:59:05 PM Xtifr
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The ''Franchise/MortalKombat'' series was at the height of its of popularity in [[TheNineties the mid-90s]]; with the huge success of the first two games, another sequel was pretty much inevitable -- and in 1995, '''''Mortal Kombat 3''''' was launched. The game premiered in arcades before being ported to the UsefulNotes/SuperNES, UsefulNotes/SegaGenesis, UsefulNotes/GameBoy, UsefulNotes/GameGear, UsefulNotes/PlayStation, and PC. Roughly half of the second game's cast returned (Liu Kang, Kung Lao, Sub-Zero, Shang Tsung, and Jax), Sonya and Kano returned, and several new characters -- including {{Cyber Ninja}}s Smoke, Cyrax, and Sektor, as well as [[GasMaskMooks Kabal]], [[MultiArmedAndDangerous Sheeva]], [[BadassNative Nightwolf]], [[BadassNormal Kurtis Stryker]], and Kitana's resurrected mother [[BrainwashedAndCrazy Sindel]] -- were introduced.

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The ''Franchise/MortalKombat'' series was at the height of its of popularity in [[TheNineties the mid-90s]]; with the huge success of the first two games, another sequel was pretty much inevitable -- and in 1995, '''''Mortal ''Mortal Kombat 3''''' 3'' was launched. The game premiered in arcades before being ported to the UsefulNotes/SuperNES, UsefulNotes/SegaGenesis, UsefulNotes/GameBoy, UsefulNotes/GameGear, UsefulNotes/PlayStation, and PC. Roughly half of the second game's cast returned (Liu Kang, Kung Lao, Sub-Zero, Shang Tsung, and Jax), Sonya and Kano returned, and several new characters -- including {{Cyber Ninja}}s Smoke, Cyrax, and Sektor, as well as [[GasMaskMooks Kabal]], [[MultiArmedAndDangerous Sheeva]], [[BadassNative Nightwolf]], [[BadassNormal Kurtis Stryker]], and Kitana's resurrected mother [[BrainwashedAndCrazy Sindel]] -- were introduced.
30th Oct '16 8:18:30 AM Gemser
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* TakeThatAudience: Shao Kahn's taunt [[BreakingTheFourthWall to the player]] is an unmistakable "You Suck". The iPhone version made this an achievement for losing to him 3 times in a row, as well as one called [[NoYou "No, YOU Suck!"]] for beating him.



* [[ThisLoserIsYou You Suck]]: Shao Kahn's taunt [[BreakingTheFourthWall to the player]]. The iPhone version made this an achievement for losing to him 3 times in a row, as well as one called [[NoYou "No, YOU Suck!"]] for beating him.
26th Oct '16 12:10:08 PM SolidSonicTH
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Added DiffLines:

* ArtifactTitle: According to the series canon, this is the first game where this applies, as there is no "Mortal Kombat" tournament being contested at all. The tournament would not return to canon until ''VideoGame/MortalKombat9'' (which itself is just a retelling of the original game anyway and the tournament is once again done away with once the timeline arrives to the point at which ''Mortal Kombat 3'' happens).
13th Jul '16 7:50:20 PM sampacm
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Added DiffLines:

* AnimatedAdaptation: ''WesternAnimation/MortalKombatDefendersOfTheRealm'' took a few elements from this game.
7th Jun '16 10:18:52 AM AndyLA
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** It's implied that Earthrealm's victory over Shao Kahn undid all the massive soul-snatching, thus bringing the humans back to their due places (especially considering that basically 99.9999% of them were not kombatants).

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** It's implied that Earthrealm's victory over Shao Kahn [[NoOntologicalInertia undid all the massive soul-snatching, thus bringing the humans back to their due places places]] (especially considering that basically 99.9999% of them were not kombatants).
31st Jan '16 5:41:11 AM AndyLA
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* AwesomeButImpractical: Pulling off a Brutality requires the player to input a combo of usually 12 to 14 buttons, which differs from character to character, not to mention the possibility of accidentally dropping the opponent with one hit. The end result, however, is pretty jaw-dropping.

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* AwesomeButImpractical: Pulling off a Brutality requires the player to input a combo of usually 10 to 12 to 14 buttons, which differs from character to character, not to mention the possibility of accidentally dropping the opponent with one hit. The end result, however, is pretty jaw-dropping.
9th Jan '16 3:35:41 PM AndyLA
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* AwesomeButImpractical: Pulling off a Brutality requires the player to input a combo of usually 12 to 14 buttons, which differs from character to character, not to mention the possibility of accidentally dropping the opponent with one hit. The end result, however, is pretty jaw-dropping.



* DummiedOut: Sheeva in the Super NES and Genesis versions of ''Ultimate'', because of memory constraints that came with the cast expansion. To compensate, they added Noob Saibot and Rain (the purple ninja who only appeared in the game's attract mode) as playable characters, and eliminated the need for Ultimate Kombat Kodes to play with Ermac, Mileena and Classic Sub-Zero. However, all of Sheeva's in-game data was kept (only her sprites were removed) and they're still accessible via hacking, allowing players to control an invisible Sheeva.

to:

* DummiedOut: Sheeva in the Super NES and Genesis versions of ''Ultimate'', because of memory constraints that came with the cast expansion. To compensate, they added Noob Saibot and Rain (the purple ninja who only appeared in the game's attract mode) as playable characters, and eliminated the need for Ultimate Kombat Kodes to play with Ermac, Mileena and Classic Sub-Zero.Sub-Zero (who are available from the start). However, all of Sheeva's in-game data was kept (only her sprites were removed) and they're still accessible via hacking, allowing players to control an invisible Sheeva.
21st Nov '15 10:00:13 AM Saurubiker
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* DivergentCharacterEvolution: Played straight with the unmasked Sub-Zero and robot version of Smoke in the original ''[=MK3=]'' and then subverted with the addition of their masked variants in ''Ultimate'' (as far as their character designs are concerned, since they all have different special moves and fatalities anyway).

to:

* DivergentCharacterEvolution: Played straight with the unmasked Sub-Zero and robot version of Smoke in the original ''[=MK3=]'' and then subverted with the addition of their masked variants in ''Ultimate'' (as far as their character designs are concerned, since they all everyone have different the same basic moves anyway and only differ in special moves and fatalities anyway).fatalities).
21st Nov '15 9:58:53 AM Saurubiker
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The ''Franchise/MortalKombat'' series was at the height of its of popularity in [[TheNineties the mid-90s]]; with the huge success of the first two games, another sequel was pretty much inevitable -- and in 1995, '''''Mortal Kombat 3''''' was launched. The game premiered in arcades before being ported to the UsefulNotes/SuperNintendo, UsefulNotes/SegaGenesis, UsefulNotes/GameBoy, UsefulNotes/GameGear, UsefulNotes/PlayStation, and PC. Roughly half of the second game's cast returned (Liu Kang, Kung Lao, Sub-Zero, Shang Tsung, and Jax), Sonya and Kano returned, and several new characters -- including {{Cyber Ninja}}s Smoke, Cyrax, and Sektor, as well as [[GasMaskMooks Kabal]], [[MultiArmedAndDangerous Sheeva]], [[BadassNative Nightwolf]], [[BadassNormal Kurtis Stryker]], and Kitana's resurrected mother [[BrainwashedAndCrazy Sindel]] -- were introduced.

to:

The ''Franchise/MortalKombat'' series was at the height of its of popularity in [[TheNineties the mid-90s]]; with the huge success of the first two games, another sequel was pretty much inevitable -- and in 1995, '''''Mortal Kombat 3''''' was launched. The game premiered in arcades before being ported to the UsefulNotes/SuperNintendo, UsefulNotes/SuperNES, UsefulNotes/SegaGenesis, UsefulNotes/GameBoy, UsefulNotes/GameGear, UsefulNotes/PlayStation, and PC. Roughly half of the second game's cast returned (Liu Kang, Kung Lao, Sub-Zero, Shang Tsung, and Jax), Sonya and Kano returned, and several new characters -- including {{Cyber Ninja}}s Smoke, Cyrax, and Sektor, as well as [[GasMaskMooks Kabal]], [[MultiArmedAndDangerous Sheeva]], [[BadassNative Nightwolf]], [[BadassNormal Kurtis Stryker]], and Kitana's resurrected mother [[BrainwashedAndCrazy Sindel]] -- were introduced.
20th Nov '15 11:42:51 PM Saurubiker
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* DivergentCharacterEvolution: Played straight with the unmasked Sub-Zero and robot version of Smoke in the original ''[=MK3=]'' and then subverted with the addition of their masked variants in ''Ultimate'' (as far as their character designs are concerned, especially considering that neither of them are canon).

to:

* DivergentCharacterEvolution: Played straight with the unmasked Sub-Zero and robot version of Smoke in the original ''[=MK3=]'' and then subverted with the addition of their masked variants in ''Ultimate'' (as far as their character designs are concerned, especially considering that neither of them are canon).since they all have different special moves and fatalities anyway).
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.MortalKombat3