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[[quoteright:217:http://static.tvtropes.org/pmwiki/pub/images/809f6267b60f43dbdbbbf0bf5bf7de82.jpg]]
[[caption-width-right:150:Do you have what it takes to escape?]]

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[[caption-width-right:150:Do [[caption-width-right:963:Do you have what it takes to escape?]]
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[[caption-width-right:200:Do you have what it takes to escape?]]

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[[caption-width-right:200:Do [[caption-width-right:150:Do you have what it takes to escape?]]
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[[caption-width-right:217:Do [[caption-width-right:200:Do you have what it takes to escape?]]
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[[quoteright:217:http://static.tvtropes.org/pmwiki/pub/images/809f6267b60f43dbdbbbf0bf5bf7de82.jpg]]
[[caption-width-right:217:Do you have what it takes to escape?]]
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[[quoteright:217:http://cdn.akamai.steamstatic.com/steam/apps/296710/header.jpg]]
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[[quoteright:217:http://cdn.akamai.steamstatic.com/steam/apps/296710/header.jpg?t=1422553163]]

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[[quoteright:217:http://cdn.akamai.steamstatic.com/steam/apps/296710/header.jpg?t=1422553163]]
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** [[TheBrute]] The Brute, which is the main monster. Physically the strongest of the monsters, able to knock down doors when pursuing you. However, it's also by far the noisiest of the monsters, allowing the player to hear it coming, and it's GlowingEyesOfDoom creates a red light wherever it looks that warns the player if it's just around the corner.
** [[TheEvilGenius]] The Hunter, the secondary monster with long fingers. Unable to open doors, it gets around through the Ship's vents. It seems to be attracted to electrics. It's also much quieter than the Brute, and the poor lighting of the ship means that by the time you see it, it may already be too late.
** [[LivingShadow]] The Fiend, the mysterious third monster which is still in development. At this point in time, not much is known about it, but the developers have stated that it "plays on more malevolent tropes like serial killers and the supernatural".

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** [[TheBrute]] [[TheBrute The Brute, Brute]], which is the main monster. Physically the strongest of the monsters, able to knock down doors when pursuing you. However, it's also by far the noisiest of the monsters, allowing the player to hear it coming, and it's GlowingEyesOfDoom creates a red light wherever it looks that warns the player if it's just around the corner.
** [[TheEvilGenius]] [[TheEvilGenius The Hunter, Hunter]], the secondary monster with long fingers. Unable to open doors, it gets around through the Ship's vents. It seems to be attracted to electrics. It's also much quieter than the Brute, and the poor lighting of the ship means that by the time you see it, it may already be too late.
** [[LivingShadow]] [[LivingShadow The Fiend, Fiend]], the mysterious third monster which is still in development. At this point in time, not much is known about it, but the developers have stated that it "plays on more malevolent tropes like serial killers and the supernatural".
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->''"..it sounds like the most demonic game of Pac-Man ever conceived."''
-->-- Dave Cook, VG 24/7
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** The Fiend, the mysterious third monster which is still in development. At this point in time, not much is known about it, but the developers have stated that it "plays on more malevolent tropes like serial killers and the supernatural".

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** [[LivingShadow]] The Fiend, the mysterious third monster which is still in development. At this point in time, not much is known about it, but the developers have stated that it "plays on more malevolent tropes like serial killers and the supernatural".

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* MonstrousHumanoid: The three monsters that antagonise the play. Fortunately, only one of them will appear in each playthrough... Unfortunately, you won't know which until you encounter them. They are:
** The Brute, which is the main monster. Physically the strongest of the monsters, able to knock down doors when pursuing you. However, it's also by far the noisiest of the monsters, allowing the player to hear it coming, and it's GlowingEyesOfDoom creates a red light wherever it looks that warns the player if it's just around the corner.
** The Hunter, the secondary monster with long fingers. Unable to open doors, it gets around through the Ship's vents. It seems to be attracted to electrics.
** The Fiend, the mysterious third monster which is still in development. At this point in time, not much is known about it, but the developers have stated that it "plays on more malevolent tropes like serial killers and the supernatural".

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* MonstrousHumanoid: The three monsters that antagonise the play. Fortunately, only Bordering on HumanoidAbomination for one of them will appear in each playthrough... Unfortunately, you won't know which until you encounter them. They are:
** The Brute, which is the main monster. Physically the strongest of the monsters, able to knock down doors when pursuing you. However, it's also by far the noisiest of the monsters, allowing the player to hear it coming, and it's GlowingEyesOfDoom creates a red light wherever it looks that warns the player if it's just around the corner.
** The Hunter, the secondary
monster with long fingers. Unable to open doors, it gets around through the Ship's vents. It seems to be attracted to electrics.
** The Fiend, the mysterious third monster which is still
in development. At this point in time, not much is known about it, but the developers have stated that it "plays on more malevolent tropes like serial killers and the supernatural".particular...


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* SuperPersistentPredator: he three monsters that antagonise the play. Fortunately, only one of them will appear in each playthrough... Unfortunately, you won't know which until you encounter them. They are:
** [[TheBrute]] The Brute, which is the main monster. Physically the strongest of the monsters, able to knock down doors when pursuing you. However, it's also by far the noisiest of the monsters, allowing the player to hear it coming, and it's GlowingEyesOfDoom creates a red light wherever it looks that warns the player if it's just around the corner.
** [[TheEvilGenius]] The Hunter, the secondary monster with long fingers. Unable to open doors, it gets around through the Ship's vents. It seems to be attracted to electrics. It's also much quieter than the Brute, and the poor lighting of the ship means that by the time you see it, it may already be too late.
** The Fiend, the mysterious third monster which is still in development. At this point in time, not much is known about it, but the developers have stated that it "plays on more malevolent tropes like serial killers and the supernatural".
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* TheWikiRule: [[http://themonstrum.wikia.com/wiki/Monstrum_Wiki Yup.]]
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** The Brute, which is the main monster. Physically the strongest of the monsters, able to knock down doors when pursuing you. However, it's also by far the noisiest of the monsters, allowing the player to hear it coming, and it's [[GlowingEyesOfDoom]] creates a red light wherever it looks that warns the player if it's just around the corner.

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** The Brute, which is the main monster. Physically the strongest of the monsters, able to knock down doors when pursuing you. However, it's also by far the noisiest of the monsters, allowing the player to hear it coming, and it's [[GlowingEyesOfDoom]] GlowingEyesOfDoom creates a red light wherever it looks that warns the player if it's just around the corner.

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* AirVentPassageway: One of the monsters is incapable of opening or breaking down doors, so it uses the vents to get around instead.
* CreepilyLongArms: The same monster also has very long arms combined with CreepyLongFingers that would be better described as ''talons'' that mean it doesn't have to be physically strong to kill you dead.

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* AirVentPassageway: One of the monsters monsters, called the Hunter by the developers, is incapable of opening or breaking down doors, so it uses the vents to get around instead.
* CreepilyLongArms: The same monster also Hunter has very long arms combined with CreepyLongFingers that would be better described as ''talons'' that mean it doesn't have to be physically strong to kill you dead.



* MonstrousHumanoid: Bordering on HumanoidAbomination for one monster in particular.

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* MonstrousHumanoid: Bordering on HumanoidAbomination for The three monsters that antagonise the play. Fortunately, only one of them will appear in each playthrough... Unfortunately, you won't know which until you encounter them. They are:
** The Brute, which is the main monster. Physically the strongest of the monsters, able to knock down doors when pursuing you. However, it's also by far the noisiest of the monsters, allowing the player to hear it coming, and it's [[GlowingEyesOfDoom]] creates a red light wherever it looks that warns the player if it's just around the corner.
** The Hunter, the secondary
monster with long fingers. Unable to open doors, it gets around through the Ship's vents. It seems to be attracted to electrics.
** The Fiend, the mysterious third monster which is still
in particular.development. At this point in time, not much is known about it, but the developers have stated that it "plays on more malevolent tropes like serial killers and the supernatural".



* NeckSnap: The golem monster's preferred method of killing you.

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* NeckSnap: The golem monster's Brute's preferred method of killing you.



* RockMonster: One of the monsters chasing you is a massive {{Golem}} type thing that looks like cooled lava, complete with GlowingEyesOfDoom that can give you a warning that he's nearby- if the stomping doesn't tip you off.

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* RockMonster: One of the monsters chasing you is a massive {{Golem}} type thing thing, dubbed the Brute by the developers, that looks like cooled lava, complete with GlowingEyesOfDoom that can give you a warning that he's nearby- if the stomping doesn't tip you off.
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* [[YouWakeUpInARoom You Wake Up On A Ship]]: The protagonist seems shocked to be on the ship, and doesn't know how they got there. That said, it's not really the driving question, seeing as your main priority is to get ''off'' the ship to, y'know, escape the abominations chasing you.

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* [[YouWakeUpInARoom You Wake Up On A on a Ship]]: The protagonist seems shocked to be on the ship, and doesn't know how they got there. That said, it's not really the driving question, seeing as your main priority is to get ''off'' the ship to, y'know, escape the abominations chasing you.
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* RockMonster: One of the monsters chasing you is a massive {{Golem}} type thing that looks like cooled lava, complete with GlowingEyesOfDoom that can give you a warning that he's nearby- if the stomping doesn't tip you off.

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* RockMonster: One of the monsters chasing you is a massive {{Golem}} type thing that looks like cooled lava, complete with GlowingEyesOfDoom that can give you a warning that he's nearby- if the stomping doesn't tip you off.off.
* [[YouWakeUpInARoom You Wake Up On A Ship]]: The protagonist seems shocked to be on the ship, and doesn't know how they got there. That said, it's not really the driving question, seeing as your main priority is to get ''off'' the ship to, y'know, escape the abominations chasing you.
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* NeckSnap: The golem monster's preferred method of killing you.
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* JumpScare: When the monsters pop up right in front of you. The pipes also qualify.
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* MonstrousHumanoid: Bordering on HumanoidAbomination for one monster in particular.
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* HellIsThatNoise: The various roars of the monsters. Also the alarms that let said monsters know where you are.
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* CreepilyLongArms: The same monster also has very long arms which would be better described as ''talons'' that mean it doesn't have to be physically strong to kill you dead.

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* CreepilyLongArms: The same monster also has very long arms which combined with CreepyLongFingers that would be better described as ''talons'' that mean it doesn't have to be physically strong to kill you dead.
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* CreepilyLongArms: The same monster also has very long arms which would be better described as ''talons'' that mean it doesn't have to be physically strong to kill you dead.
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* AirVentPassageway: One of the monsters is incapable of opening or breaking down doors, so it uses the vents to get around instead.
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* RockMonster: One of the monsters chasing you is a massive {{Golem}} type thing that looks like cooled lava- complete with GlowingEyesOfDoom

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* RockMonster: One of the monsters chasing you is a massive {{Golem}} type thing that looks like cooled lava- lava, complete with GlowingEyesOfDoomGlowingEyesOfDoom that can give you a warning that he's nearby- if the stomping doesn't tip you off.
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* TheManyDeathsOfYou: Getting caught by one of the monsters treats you to a game over screen with an image of exactly what happens to the protagonist right after getting grabbed.

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* TheManyDeathsOfYou: Getting caught by one of the monsters treats you to a game over screen with an image of exactly what happens to the protagonist right after getting grabbed.grabbed.
* RockMonster: One of the monsters chasing you is a massive {{Golem}} type thing that looks like cooled lava- complete with GlowingEyesOfDoom

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Removed: 86

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* FeaturelessProtagonist: Being in first person the play never sees their own face, but even in the game over screens depicting the protagonist, their face is obscured.

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* FeaturelessProtagonist: Being in first person person, the play player never sees their own face, but even in the game over screens depicting the protagonist, their face is obscured.



* GameOverMan: If you die to one of the monsters, they appear in the game over screen.

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Did some goolging and read the Steam page to try to salvage this page.





* FeaturelessProtagonist

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* FeaturelessProtagonistFeaturelessProtagonist: Being in first person the play never sees their own face, but even in the game over screens depicting the protagonist, their face is obscured.
* FinalDeath: Like many roguelikes. Once caught, that file and world is lost forever and the player is forced to start over fresh. The game goes so far as to completely lack any kind of save feature, so your only options are to win or die.



* MultipleEndings
* TheManyDeathsOfYou: Depending on what kills you alters the game over screen.

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* MultipleEndings
GhostShip: The game is set on an abandoned cargo ship. The only things on it are the player character and the monster who is trying to kill you.
* MultipleEndings: There are multiple ways to escape the ship, each with a different ending screen.
* TheManyDeathsOfYou: Depending on what kills Getting caught by one of the monsters treats you alters the to a game over screen.screen with an image of exactly what happens to the protagonist right after getting grabbed.
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''Monstrum'' is a SurvivalHorror game that is available on Steam, involving the protagonist being trapped aboard a ship and having to escape while avoiding monsters.

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A combination of the Roguelike and SurvivalHorror genres, ''Monstrum'' is a SurvivalHorror game that is available on Steam, involving places the protagonist being trapped aboard player on a derelict, procedurally generated cargo ship. The gameplay is based around object driven puzzle solving as the player attempts to find their way out of the ship and having to escape while avoiding monsters.
the monsters lurking within. Each new file pits the player against one of three different monsters, but you'll never know which one you're facing until it finds you...



!This game contains examples of the following tropes:

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!This !!This game contains examples of the following tropes:
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''Monstrum'' is a SurvivalHorror game that is available on Steam, involving the protagonist being trapped aboard a ship and having to escape while avoiding monsters.

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!This game contains examples of the following tropes:

* FeaturelessProtagonist
* GameOverMan: If you die to one of the monsters, they appear in the game over screen.
* MultipleEndings
* TheManyDeathsOfYou: Depending on what kills you alters the game over screen.

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