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* PeninsulaOfPowerLeveling: This game gets pricey pretty with all the equipment you need to buy and supplies to restock. The best way to rack up the money is after leaving the Village of Aeria and going to the volcano. At the entrance of the volcano is a save spot and lodes of bricks full of gold. Using a form with a downward attack, smash your way to the bottom of the entrance while harvesting the gold and then die in the lava lake. You'll revive at the save spot hundreds of coins richer, repeat until you can afford everything.
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* LimitedUseMagicalDevice: Like other Wonderboy games, your magic is all single use. Luckily enemies can drop magic and it's pretty cheap to recharge.

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* CarryABigStick: The 2nd last weapon you get is the Morningstar for the heavy Onyx set. This beast can break any block including the ones requiring bombs (it just can't break through Dark Matter). It can be upgraded to do a powerful ShockwaveStomp making this the InfinityMinusOneSword and later it can be further upgraded to do a GroundWave.



* {{Gonk}}: The King's ..ahem.. "gorgeous" wife, she doesn't look that much different as a human then she did as a hippo.



* InfinityPlusOneSword: The Golden Sword is likely the final item you get in the game, as the last piece of it is in a chest shortly before you fight the final boss. It's by far the most damaging weapon in the game: it's the only weapon that has more than 2 power, when upgraded it has a whopping 50% chance of doing a critical hit and when you have the complete Golden set - you are Berserk and do double damage but with take 50% more damage, making the Golden Armor go from top-notch to being just respectable.



* PowerUpLetDown: The morning star's [[GroundWave shockwave]] ability. On paper, it should be awesome, after you stun an enemy with your ShockwaveStomp, a shockwave immediately comes out to hit the enemy for more damage. In reality, it's rather worthless. The shockwave has mediocre range, but even if you're in range, the tremor tends to knock an enemy over the incoming wave and even when it doesn't, a MercyInvincibility kicks in for your enemy.

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* PowerUpLetDown: The morning star's [[GroundWave shockwave]] ability. On paper, it should be awesome, after you stun an enemy with your ShockwaveStomp, a shockwave immediately comes out to hit the enemy for more damage. In reality, it's rather worthless. The shockwave has mediocre range, but even if you're in range, the tremor tends to knock an enemy over the incoming wave and even when it doesn't, a MercyInvincibility kicks in for your enemy.enemy as the shockwave comes too early.



* ShockwaveStomp: The upgraded morningstar can generate a tremor that [[SmartBomb affects every ground enemy on the screen]], making the morningstar one of the best weapons in the game. The morningstar can be upgraded further to do a GroundWave as well.

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* ShockwaveStomp: The upgraded morningstar can generate a tremor that [[SmartBomb affects every ground enemy on the screen]], making the morningstar one of the best weapons in the game. The morningstar can be upgraded further to do a GroundWave as well.well though this is an underwhelming upgrade.
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* PowerUpLetDown: The morning star's [[GroundWave shockwave]] ability. On paper, it should be awesome, after you stun an enemy with your ShockwaveStomp, a shockwave immediately comes out to hit the enemy for more damage. In reality, it's rather worthless. The shockwave has mediocre range, but even if you're in range, the tremor tends to knock an enemy over the incoming wave and even when it doesn't, a MercyInvulnerability kicks in for your enemy.

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* PowerUpLetDown: The morning star's [[GroundWave shockwave]] ability. On paper, it should be awesome, after you stun an enemy with your ShockwaveStomp, a shockwave immediately comes out to hit the enemy for more damage. In reality, it's rather worthless. The shockwave has mediocre range, but even if you're in range, the tremor tends to knock an enemy over the incoming wave and even when it doesn't, a MercyInvulnerability MercyInvincibility kicks in for your enemy.
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* NighInvulnerable: The amoebas you face in the Dark Realm can only harmed by laser obstacles and having the Frog yank out their nucleus with his tongue and then attacking it. The ghosts are immune to your attacks when they're intangible, but if you have Pepelogoo with you - he'll instantly kill the weaker ones by eating them and other undead can be roasted by his light beam.


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* PowerUpLetDown: The morning star's [[GroundWave shockwave]] ability. On paper, it should be awesome, after you stun an enemy with your ShockwaveStomp, a shockwave immediately comes out to hit the enemy for more damage. In reality, it's rather worthless. The shockwave has mediocre range, but even if you're in range, the tremor tends to knock an enemy over the incoming wave and even when it doesn't, a MercyInvulnerability kicks in for your enemy.
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* GoodThingYouCanHeal: With the game being a tad stingy with hearts and several other methods of recovering health requiring a fight (such as blocking an attack with an upgraded Crimson Scutum), getting the Crimson SetBonus is a godsend as you slowly regain health when you walk (it has to be walking). An upgraded Knight Gleam-Targe lets you regenerate when it's reflecting light.
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* ShockwaveStomp: The upgraded morningstar can generate a tremor that [[SmartBomb affects every ground enemy on the screen]], making the morningstar one of the best weapons in the game. The morningstar can be upgraded further to do a GroundWave as well.
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* SwordBeam: With the proper upgrades and bracelets, Jin can shoot an unlimited amount of two fat fireballs from his Fire Blade and two ice bolts with his Ice Sword. With the Fire Blade, you can only shoot the fireballs if you are 100% healthy unless you have the upgraded Crimson Bracelet.

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* NostalgiaLevel: The first area of the game matches the layout of the first level of ''[[VideoGame/WonderBoyInMonsterLand Wonder Boy: Monster Land]]'' with its music being a remix of that game's first level theme. Additionally the sewer maze's layout is identical to the opening level of ''VideoGame/WonderBoyIIITheDragonsTrap''.

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* NostalgiaLevel: The first area of the game matches the layout of the first level of ''[[VideoGame/WonderBoyInMonsterLand Wonder Boy: Monster Land]]'' with its music being a remix of that game's first level theme. Additionally Additionally, the sewer maze's layout is identical to the opening level of ''VideoGame/WonderBoyIIITheDragonsTrap''.



* PreviousPlayerCharacterCameo: Exagerrated. The only ones who don't make an appearance are Leo and Purapril from ''VideoGame/WonderBoyIIIMonsterLair''. And even these two have a mural dedicated to them.

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* PreRenderedGraphics: Both the title sequence and the ending are anime-style cutscenes.
* PreviousPlayerCharacterCameo: Exagerrated.Exaggerated. The only ones who don't make an appearance are Leo and Purapril from ''VideoGame/WonderBoyIIIMonsterLair''. And even these two have a mural dedicated to them.
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Adding "Leaning On the Fourth Wall"

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* LeaningOnTheFourthWall: In the Haunted Manor, right before [[spoiler: the boss battle]], the [[spoiler: Undead Wizard]] will speak an odd language that you can't comprehend, then he'll push you away in the closest save point. Do it again, and Pepelogoos then asked you, "Don't you have an option to understand ghost language?". When you check the Option Menu, the Ghost Language Translator will be available under the Language Options. This option is available just in Haunted Manor and useful only for this moment.
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* DenouementEpisode: [[spoiler: The main villain in this game is unrelated to the aliens Bocke, Shion and Asha fought against in the other Monster World games. That threat is completely gone and isn't even referenced in this game.]]
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* ThreeStrikeCombo: Jin can perform this by tapping the attack button while holding forward in his human form. Amusingly, the only animal form that retains this skill is the pig, who uses his hooves and belly instead of a sword.
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* GenericDoomsdayVillain: [[spoiler: Lord Xaros doesn't get any characterisation or backstory beyond "Evil bad guy wanting to conquer/destroy the world"]]
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** One of the Power Gems is acquired by talking to a specific person in Lupia village instead of inside a chest, and therefore never appears on the map and the location cannot be purchased.

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** One of the Power Gems is acquired by talking to a specific person in Lupia village Village [[spoiler:(The boar blacksmith, who first appears after acquiring the Frog Orb)]] instead of inside a chest, and therefore never appears on the map and the location cannot be purchased.
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What finally became ''Monster Boy and the Cursed Kingdom'' was originally merely a SpiritualSuccessor to ''[[VideoGame/WonderBoyIIITheDragonsTrap Wonder Boy III: The Dragon's Trap]]'' created by the French developer ''Game Atelier'' called ''Flying Hamster II: Knight of the Golden Seed''. After an unsuccessful Kickstarter campaign, the project nevertheless could find a publisher (FDG Entertainment) and, better yet, was noticed by one of the founders of Westone Bit Entertainment and the creator of the ''VideoGame/WonderBoy'' franchise, Ryuichi Nishizawa, who went on to collaborate on the game, and gave the studio the green light to turn the SpiritualSuccessor into a full-fledged sequel, with a story integrated in the overall Monster World continuity.

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What finally became ''Monster Boy and the Cursed Kingdom'' was originally merely a SpiritualSuccessor to ''[[VideoGame/WonderBoyIIITheDragonsTrap Wonder Boy III: The Dragon's Trap]]'' ''VideoGame/WonderBoyIIITheDragonsTrap'' created by the French developer ''Game Atelier'' called ''Flying Hamster II: Knight of the Golden Seed''. After an unsuccessful Kickstarter campaign, the project nevertheless could find a publisher (FDG Entertainment) and, better yet, was noticed by one of the founders of Westone Bit Entertainment and the creator of the ''VideoGame/WonderBoy'' franchise, Ryuichi Nishizawa, who went on to collaborate on the game, and gave the studio the green light to turn the SpiritualSuccessor into a full-fledged sequel, with a story integrated in the overall Monster World continuity.



* {{Animorphism}}: A prominent feature from ''[[VideoGame/WonderBoyIIITheDragonsTrap The Dragon's Trap]]'' that was brought back in the game. Most of the Monster World's inhabitants have also been transformed into animals prior to the game's beginning. Others were this originally, but the curse did change some of them into animals... of different species.

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* {{Animorphism}}: A prominent feature from ''[[VideoGame/WonderBoyIIITheDragonsTrap The Dragon's Trap]]'' ''VideoGame/WonderBoyIIITheDragonsTrap'' that was brought back in the game. Most of the Monster World's inhabitants have also been transformed into animals prior to the game's beginning. Others were this originally, but the curse did change some of them into animals... of different species.



* NostalgiaLevel: The first area of the game matches the layout of the first level of [[VideoGame/WonderBoyInMonsterLand Wonder Boy in Monster Land]] with its music being a remix of that game's first level theme. Additionally the sewer maze's layout is identical to the opening level of [[VideoGame/WonderBoyIIITheDragonsTrap Wonder Boy III the Dragon's Trap]].

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* NostalgiaLevel: The first area of the game matches the layout of the first level of [[VideoGame/WonderBoyInMonsterLand ''[[VideoGame/WonderBoyInMonsterLand Wonder Boy in Boy: Monster Land]] Land]]'' with its music being a remix of that game's first level theme. Additionally the sewer maze's layout is identical to the opening level of [[VideoGame/WonderBoyIIITheDragonsTrap Wonder Boy III the Dragon's Trap]].''VideoGame/WonderBoyIIITheDragonsTrap''.



* {{Retcon}}: Unlike the lore described in the western ''VideoGame/WonderBoyInMonsterLand'' Master System manual, and more recently a reference in the character select menu from ''VideoGame/WonderBoyIIITheDragonsTrap'' remake, this game clearly shows [[VideoGame/WonderBoy1 Boy]] and [[VideoGame/WonderBoyInMonsterLand Bocke Lee Temjim]] / [[VideoGame/WonderBoyIIITheDragonsTrap Book the Hero]] as two distinct legendary heroes.

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* {{Retcon}}: Unlike the lore described in the western ''VideoGame/WonderBoyInMonsterLand'' Master System manual, and more recently a reference in the character select menu from the ''VideoGame/WonderBoyIIITheDragonsTrap'' remake, this game clearly shows [[VideoGame/WonderBoy1 Boy]] and [[VideoGame/WonderBoyInMonsterLand Bocke Lee Temjim]] / [[VideoGame/WonderBoyIIITheDragonsTrap Book the Hero]] as two distinct legendary heroes.

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** The four heroes from the past games ([[VideoGame/WonderBoy1 Tom-Tom]], [[VideoGame/WonderBoyInMonsterLand Bocke Lee Temjin]], [[VideoGame/WonderBoyInMonsterWorld Shion]], and [[VideoGame/MonsterWorldIV Asha]]) make an appearance on stained glass from a local chapel. Their relics also become collectible items as part of necessary FetchQuest to advance the plot.

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** The four heroes from the past games ([[VideoGame/WonderBoy1 Tom-Tom]], Boy]], [[VideoGame/WonderBoyInMonsterLand Bocke Lee Temjin]], Temjin]] / [[VideoGame/WonderBoyIIITheDragonsTrap Book the Hero]], [[VideoGame/WonderBoyInMonsterWorld Shion]], and [[VideoGame/MonsterWorldIV Asha]]) make an appearance on stained glass from a local chapel. Their relics also become collectible items as part of necessary FetchQuest to advance the plot.



* {{Retcon}}: Unlike the lore described in the western ''VideoGame/WonderBoyInMonsterLand'' Master System manual, and more recently a reference in the character select menu from ''VideoGame/WonderBoyIIITheDragonsTrap'' remake, this game clearly shows [[VideoGame/WonderBoy1 Boy]] and [[VideoGame/WonderBoyInMonsterLand Bocke Lee Temjim]] / [[VideoGame/WonderBoyIIITheDragonsTrap Book the Hero]] as two distinct legendary heroes.



* RiddleForTheAges: Unlike the lore described in western game manuals, and more recently a reference in the character select menu from ''VideoGame/WonderBoyIIITheDragonsTrap'' remake, this game clearly shows [[VideoGame/WonderBoy1 Tom-Tom]] and [[VideoGame/WonderBoyInMonsterLand Bocke]] [[VideoGame/WonderBoyIIITheDragonsTrap Lee Temjin]] as two distinct legendary heroes, raising once again the question of whether the latter is the former grown up, or are they two people.
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Moving to YMMV


* DemonicSpiders: Bats in the forest level. Since you're stuck with Pig form only which has a terrible jump, horrendous attack box (only an inch directly in front of him) and limited magic attacks, bats which have a random move and attack pattern can make you want to pull your hair out. It's made only worse by the absence of the teleport rod, so you can be stuck with no magic attacks and no way to buy more. Bats alone have made more than one player ragequit the game for good.
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Nvm, moving to Characters page


* BadassCape: The player character Jin wears one.
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* BadassCape: The player character Jin wears one.
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* DemonicSpiders: Bats in the forest level. Since you're stuck with Pig form only which has a terrible jump, horrendous attack box (only an inch directly in front of him) and limited magic attacks, bats which have a random move and attack pattern can make you want to pull your hair out. It's made only worse by the absence of the teleport rod, so you can be stuck with no magic attacks and no way to buy more. Bats alone have made more than one player ragequit the game for good.


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* UnexpectedGameplayChange: Right after defeating the first boss you get transformed into a Pig and lose the ability to use armor and swords. It's particularly jarring for those who bought the game after playing the demo (which ends with the aforementioned transformation) expecting a sword wielding boy going on an adventure only to find out that the Pig and Snake forms can't use any weapons, and you don't see your sword again until you acquire the Frog form.
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* AmbidextrousSprite: Glaring when Pig's eyepatch switches from one eye to another depending on where he is facing.

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* AmbidextrousSprite: Glaring when Parodied. The Pig's eyepatch switches from one eye to another depending on where he is facing.facing, but if you let the Pig idle for a minute he will intentionally switch his eyepatch to the side facing the player and will continue that way until you make him turn around.



* ChestMonster: One is fought in the haunted mansion.

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* ChestMonster: One is fought in the haunted mansion. A second one can be fought in the castle if you refuse to give him 500 coins in exchange for his treasure.
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* AmbiguousTimePeriod: In relation to ''[[VideoGame/MonsterWorldIV Monster World IV]]''. Is Pepelogoo the same one who accompanied Asha on her adventure or is it a descendant? The previous three protagonists are explicitly refered to as "Ancient Heroes", but no hint is given of how much time has passed since the fourth hero's victory.

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* AmbiguousTimePeriod: In relation to ''[[VideoGame/MonsterWorldIV Monster World IV]]''. Is Pepelogoo the same one who accompanied Asha on her adventure or is it a descendant? The previous three protagonists are explicitly refered to as "Ancient Heroes", but no hint is given of how much time has passed since the fourth hero's victory. [[spoiler:A secret ending, however, reveals that the game at least takes place within Asha's lifetime.]]
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* SeaMine: Some underwater areas are loaded with those, some of which start off anchored to the floor and rise up when a crab cuts the rope.
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* RibcageStomach: No ribs are actually shown, but getting swallowed by the Ancient Frog gives you access to its heart.
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* IndyEscape: The temple has a sequence with a very persistent boulder of questionable physics. There ''is'' a point where the boulder can be dodged, which allows accessing a chest without having to revisit the area.

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* {{Animorphism}}: A prominent feature from ''[[VideoGame/WonderBoyIIITheDragonsTrap The Dragon's Trap]]'' that was brought back in the game.

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* {{Animorphism}}: A prominent feature from ''[[VideoGame/WonderBoyIIITheDragonsTrap The Dragon's Trap]]'' that was brought back in the game. Most of the Monster World's inhabitants have also been transformed into animals prior to the game's beginning. Others were this originally, but the curse did change some of them into animals... of different species.



* PettingZooPeople:
** All of Jin's transformations are anthropomorphic, wear armors and handle swords, except for the Pig, which is too big and awkward for this, and the Snake , which is... well, simply a snake.
** Most of the Monster World's inhabitants have been transformed into PettingZooPeople prior to the game's beginning. Others were this originally, but the curse did change some of them into Petting Zoo People... of different species.
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* YouHaveOutlivedYourUsefulness: [[spoiler:Lord Xaros 'rewards' Mysticat with this once he hands over the orbs needed to revive him]].

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* YouHaveOutlivedYourUsefulness: [[spoiler:Lord Xaros 'rewards' Mysticat with this once he hands over the orbs needed to revive him]].him]].
* YouShouldntKnowThisAlready: When a guard asks you for a password, it renders as a multiple-choice question for you. If you haven't yet unveiled the clues about the password, you get a different set of choices, all obviously wrong.
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* WeNeedADistraction: In the penultimate cutscene (just before the final battle), [[spoiler:uncle Nabu rushes in and pelts the big bad with bottles, drawing his attention while Zeke rescues you and Pepelogoo saps his power.]]
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* MultiformBalance: As showcased on the ''Flying Hamster II'' Kickstarter page, every form has a special power, which is used to access new areas, solve new puzzles and/or fight enemies with different tactics.

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* MultiformBalance: As showcased on the ''Flying Hamster II'' Kickstarter page, every Every form has a special power, which is used to access new areas, solve new puzzles and/or fight enemies with different tactics.



** Most of the Monster World's inhabitants have been transformed into PettingZooPeople prior to the game's beginning. Some of them were this originally.

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** Most of the Monster World's inhabitants have been transformed into PettingZooPeople prior to the game's beginning. Some of them Others were this originally.originally, but the curse did change some of them into Petting Zoo People... of different species.



** For the first time in the series, Jin is not a HeroicMime.

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** For the first time in the series, Jin is not a HeroicMime. [[spoiler:Shion also speaks for the first time.]]



* UltimateBlacksmith: The fox blacksmith in the woods. He only works with gold.

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* UltimateBlacksmith: The Foximus, the fox blacksmith in the woods. He only works with gold.



* VoluntaryShapeshifting: In a departure from ''[[VideoGame/WonderBoyIIITheDragonsTrap The Dragon's Trap]]'', the character is able to transform into any previously acquired form at will.

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* VoluntaryShapeshifting: In a departure from ''[[VideoGame/WonderBoyIIITheDragonsTrap The Dragon's Trap]]'', the character is able to transform into any previously acquired form at will.will without needing a special item.
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Their spirits appear side by side clearly seperate.


* RiddleForTheAges: Unlike the lore described in western game manuals, and more recently a reference in the character select menu from ''VideoGame/WonderBoyIIITheDragonsTrap'' remake, this game clearly shows [[VideoGame/WonderBoy1 Tom-Tom]] and [[VideoGame/WonderBoyInMonsterLand Bocke]] [[VideoGame/WonderBoyIIITheDragonsTrap Lee Temjin]] as two distinct legendary heroes, raising once again the question of whether the latter is the former grown up, or are they two people. [[spoiler:This game does not give an answer, since neither of them speaks as a spirit when they appear, letting Shion do all the talking.]]

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* RiddleForTheAges: Unlike the lore described in western game manuals, and more recently a reference in the character select menu from ''VideoGame/WonderBoyIIITheDragonsTrap'' remake, this game clearly shows [[VideoGame/WonderBoy1 Tom-Tom]] and [[VideoGame/WonderBoyInMonsterLand Bocke]] [[VideoGame/WonderBoyIIITheDragonsTrap Lee Temjin]] as two distinct legendary heroes, raising once again the question of whether the latter is the former grown up, or are they two people. [[spoiler:This game does not give an answer, since neither of them speaks as a spirit when they appear, letting Shion do all the talking.]]

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