Follow TV Tropes

Following

History VideoGame / Monark

Go To

OR

Added: 407

Changed: 194

Is there an issue? Send a MessageReason:
None


* AcademyOfAdventure: Albeit not by choice, as the school was cut-off from the outside world and is surrounded by the Mist that drives the students mad.

to:

* AcademyOfAdventure: Albeit not by choice, as the school was cut-off cut off from the outside world and is surrounded by the Mist that drives the students mad.mad.
* AntiFrustrationFeatures: For those who might find it incredibly tedious to replay the game after getting one of the endings, there's some good news for you. Once you've beaten one of the story routes, you can go straight back to the Intermission of Act 1, where you can go straight into Act 2 with another character. [[spoiler:This will also prevent you from being locked out of getting the True Ending.]]



** '''Pride''' Legions favor pole weapons and specialize in Poison, Healing,and Sleep. They make great all around frontline fighters, capable of taking on multiple enemies at once and supporting allies, but lack burst damage, relying on others to pick up the slack.
** '''Sloth''' Legions, ironically, are incredibly evasive and have high critical rates. Presumably, this is because they want to do the least amount of work possible in combat, enphasized bt their favoring ranged weapons. Now they don't have to walk right up to their opponents to fight and with any luck, they'll walk into range themselves.

to:

** '''Pride''' Legions favor pole weapons and specialize in Poison, Healing,and Healing, and Sleep. They make great all around all-around frontline fighters, capable of taking on multiple enemies at once and supporting allies, but lack burst damage, relying on others to pick up the slack.
** '''Sloth''' Legions, ironically, are incredibly evasive and have high critical rates. Presumably, this is because they want to do the least amount of work possible in combat, enphasized bt emphasized by their favoring ranged weapons. Now they don't have to walk right up to their opponents to fight and with any luck, they'll walk into range themselves.



** Getting the GoldenEnding is a chore in of itself, as there's no point in time or even so much as a hint telling you how to get it. [[spoiler:First you have to beat the game once and must be at the very end of Act 1 when you have all four party members. Second, you have to challenge the Monarks in optional boss bottles by dialing certain numbers. Once you defeat all nine Monarks, you will have the phone number necessary to challenge the TrueFinalBoss. Oh, and just in case you think the bosses will be easy, they're all at Max Level. [[SarcasmMode Have fun]].]]

to:

** Getting the GoldenEnding is a chore in of itself, as there's no point in time or even so much as a hint telling you how to get it. [[spoiler:First you have to beat the game once and must be at a certain point in the very end of game in Act 1 when you have all four party members. on your second playthrough. Second, you have to challenge the Monarks in optional boss bottles by dialing certain numbers.numbers, which you have to find by scouring through pretty much all of Shin Mikado and even your own tutorial screens. Once you defeat all nine Monarks, you will have the phone number necessary to challenge the TrueFinalBoss. Oh, and just in case you think the bosses will be easy, they're all at Max Level. [[SarcasmMode Have fun]].]]
Is there an issue? Send a MessageReason:
None


** Slothful Philosophy (Kokoro Ending):

to:

** Slothful Philosophy '''Slothful Philosophy''' (Kokoro Ending):Ending): [[spoiler:Almost all of the school is effectively dead, absorbed by the Monark of Woe. The fake Sora Jingu is dead, the barrier is about to go down, but the Protagonist ends up TakingTheBullet for Kokoro, not that he could have existed outside the barrier anyway. In tears and heartbroken, Kokoro makes an AnguishedDeclarationOfLove before the Protagonist apologizes and disappears. In the ending cutscene, no one walks out of the academy's gates, not that there's much of anyone left who can.]]



* NiceJobBreakingItHero: At the rooftop of the High School Building, you're unable to reach the 3rd and the last Ideal needed to dispel the Mist because a student is insistent on keeping the access door shut from the outside, while you're surrounded by Unsettled professors and students both that are desperate to "graduate". The solution for this puzzle is to call the student holding the door shut about his envy at not being able to graduate. He relents and lets the group poceed. You then witness his classmates and professor ''jumping off the roof'' as part of the "ceremony".

to:

* NiceJobBreakingItHero: At the rooftop of the High School Building, you're unable to reach the 3rd and the last Ideal needed to dispel the Mist because a student is insistent on keeping the access door shut from the outside, while you're surrounded by Unsettled professors and students both that are desperate to "graduate". The solution for this puzzle is to call the student holding the door shut about his envy at not being able to graduate. He relents and lets the group poceed.proceed. You then witness his classmates and professor ''jumping off the roof'' as part of the "ceremony".
Is there an issue? Send a MessageReason:
None


* ShooTheClowns: Act 2 is kicked off by [[spoiler:Chiyo's death in the Old Dormitories and Sora disbanding the True Student Council]]. After that, what little humor is in the story is as good as gone.

to:

* ShooTheClowns: ShooOutTheClowns: Act 2 is kicked off by [[spoiler:Chiyo's death in the Old Dormitories and Sora disbanding the True Student Council]]. After that, what little humor is in the story is as good as gone.
Is there an issue? Send a MessageReason:
None


** [[spoiler:Golden Ending:]]

to:

** [[spoiler:Golden Ending:]][[spoiler:True Ending: ]]
Is there an issue? Send a MessageReason:
None


* Getting the GoldenEnding is a chore in of itself, as there's no point in time or even so much as a hint telling you how to get it. [[spoiler:First you have to beat the game once and must be at the very end of Act 1 when you have all four party members. Second, you have to challenge the Monarks in optional boss bottles by dialing certain numbers. Once you defeat all nine Monarks, you will have the phone number necessary to challenge the TrueFinalBoss. Oh, and just in case you think the bosses will be easy, they're all at Max Level. [[SarcasmMode Have fun]].]]

to:

* ** Getting the GoldenEnding is a chore in of itself, as there's no point in time or even so much as a hint telling you how to get it. [[spoiler:First you have to beat the game once and must be at the very end of Act 1 when you have all four party members. Second, you have to challenge the Monarks in optional boss bottles by dialing certain numbers. Once you defeat all nine Monarks, you will have the phone number necessary to challenge the TrueFinalBoss. Oh, and just in case you think the bosses will be easy, they're all at Max Level. [[SarcasmMode Have fun]].]]

Added: 179

Changed: 205

Is there an issue? Send a MessageReason:
None


* MultipleEndings: There are four endings in the game, each revolving around the main party member the protagonist is particularly closest with.

to:

* MultipleEndings: There are four endings in the game, endings, each revolving around the main chosen party member during the protagonist route split in the last interlude for Act 1. [[spoiler:There's a fifth ending and is particularly closest with.otherwise the GoldenEnding, but you are ''seriously'' going to have to [[GuideDangeIt work for it]].]]
** Shield of Hope (Nozomi Ending):
** Flagbearer of Faith (Shinya Ending):
** Tower of Gluttony (Ryotaro Ending):
** Slothful Philosophy (Kokoro Ending):
** [[spoiler:Golden Ending:]]
Is there an issue? Send a MessageReason:
None




Added DiffLines:

* Getting the GoldenEnding is a chore in of itself, as there's no point in time or even so much as a hint telling you how to get it. [[spoiler:First you have to beat the game once and must be at the very end of Act 1 when you have all four party members. Second, you have to challenge the Monarks in optional boss bottles by dialing certain numbers. Once you defeat all nine Monarks, you will have the phone number necessary to challenge the TrueFinalBoss. Oh, and just in case you think the bosses will be easy, they're all at Max Level. [[SarcasmMode Have fun]].]]


Added DiffLines:

* StoryBranching: The last interlude of Act 1 is the point in which the game's story will diverge heavily as by Act 2 you must side with one of the four party members.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OurDemonsAreDifferent: The supernatural forces in the game are known as Daemons, which are divided into three classes. The lowliest Daemons are known as Legions and are otherwise foot soldiers. Above them are the Nobles, and higher still are the Monarks, who all preside over the SevenDeadlySins. One thing all Daemons share in common is that they subsist off the Ego and Desire of humans by dragging them into the Otherworld.


Added DiffLines:

* ShooTheClowns: Act 2 is kicked off by [[spoiler:Chiyo's death in the Old Dormitories and Sora disbanding the True Student Council]]. After that, what little humor is in the story is as good as gone.

Added: 545

Removed: 529

Is there an issue? Send a MessageReason:
None


%%
%%
%% Speculative troping is not allowed on TV Tropes.
%%
%% We trope what DOES happen in works, not what MIGHT happen or is LIKELY to happen.
%%
%% For unreleased works where all we have to go on is advertising and other supplemental materials, we have some detailed guidelines, which can be found at Administrivia/CreatingAWorkPageForAnUpcomingWork.
%%
%% If you have questions, please consult the Unreleased Work Speculation Cleanup thread at https://tvtropes.org/pmwiki/posts.php?discussion=15514631230A64268600
%%
%% Thank you.
%%
%%


Added DiffLines:

* TruthInTelevision: The Pactbearer of Wrath arc involves the titular Pactbearer being the victim of a vicious bullying campaign who made a pact with a Monark to get revenge. As you learn more about Subaru and his circumstances, the party discovers someone tried to report the bullying to a teacher, but Subaru denied he was ever being bullied in the first place and got angry when he found out who reported it to the teacher. This is actually something that occurs in real life as well and is especially prominent in a hostile work environment.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BoringButPractical: Status Resistance Skills. Aside from the stat boost and the level up it gives you, most status effects tend to be minor inconveniences and are easy to heal up using one character, and even easier with the Defer mechanic. But, once you start using Area Resonance and sharing stats and effects with your whole team, you'll be ''glad'' to never experience one character being Charmed and your whole team suddenly violently turning on each other, starting a downhill slide that will both tank your score and likely lose you the encounter.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Any puzzle that involves logging into a computer. Hope you have some recording instrument handy, to remember the long, numerical strings of student [=IDs=], then type the passwords ''exactly'' as they are supposed to be written.
** Some puzzles have incredibly obtuse clues, requiring the player to either consult a guide or start running around the campus, using memory and brute force to try and figure out the answer. The Memorial Garden's memorial puzzle stands out, as you have to backtrack to a previous era, find a computer, and enter the right username and password if you even realize that's what you're supposed to do in the first place.
Is there an issue? Send a MessageReason:
None


* GameplayGrading: Combat encounters are graded, with S being the highest. Aside from the bragging rewards and achievements, having a higher grade will award you with more Spirit, currency for upgrading your characters and buying consumable items. Players can increase their score by clearing an encounter at or below a par number of turns, causing critical hits and follow-up attacks, Resonating with allies, and avoiding getting your characters KO'd.

to:

* GameplayGrading: Combat encounters are graded, with S being the highest. Aside from the bragging rewards and achievements, having a higher grade will award you with more Spirit, currency for upgrading your characters and buying consumable items. Players can increase their score by clearing an encounter at or below a par number of turns, causing critical hits and follow-up attacks, Resonating with allies, and avoiding getting your characters KO'd. Additionally, the protagonist's Ego stats are increased by defeating Daemons with the corresponding sins.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ExactWords: On the roof of the 1st Year Building, one of the Unsettled students will not let you pass to the boss unless you say "Password". After deciphering the cryptic, science-themed clues with Kokoro's help, then cracking the cryptogram, [[spoiler:the answer is literally "Password".]]
Is there an issue? Send a MessageReason:
None


** '''Pride''' Legions favor pole weapons and specialize in Poison.
** '''Sloth''' Legions, ironically, are incredibly evasive and have high critical rates. Presumably, this is because they want to do the least amount of work possible in combat.

to:

** '''Pride''' Legions favor pole weapons and specialize in Poison.
Poison, Healing,and Sleep. They make great all around frontline fighters, capable of taking on multiple enemies at once and supporting allies, but lack burst damage, relying on others to pick up the slack.
** '''Sloth''' Legions, ironically, are incredibly evasive and have high critical rates. Presumably, this is because they want to do the least amount of work possible in combat.combat, enphasized bt their favoring ranged weapons. Now they don't have to walk right up to their opponents to fight and with any luck, they'll walk into range themselves.
Is there an issue? Send a MessageReason:
None


Trailers: [[https://www.youtube.com/watch?v=oA5yETFqvlg&t=1s Announcement Trailer]], [[https://www.youtube.com/watch?v=XX9tokaKEEc Allies Trailer]], [[https://www.youtube.com/watch?v=hLvw6NNlaaE Adversaries Trailer]], [[https://www.youtube.com/watch?v=21RlIWaI10I Demo Trailer]]

to:

Trailers: [[https://www.youtube.com/watch?v=oA5yETFqvlg&t=1s Announcement Trailer]], [[https://www.youtube.com/watch?v=XX9tokaKEEc Allies Trailer]], [[https://www.youtube.com/watch?v=hLvw6NNlaaE Adversaries Trailer]], [[https://www.youtube.com/watch?v=21RlIWaI10I Demo Trailer]], [[https://www.youtube.com/watch?v=gBmBs1NF7NQ Launch Trailer]]
Is there an issue? Send a MessageReason:
None


''Monark'' is a tactical JRPG developed by Lancarse Studios and published by [=FuRyu=] and [[Creator/NipponIchi NIS America]]. The game released on October 14th, 2021 in Japan and on February 22nd, 2022 in the West for UsefulNotes/Playstation4, UsefulNotes/Playstation5, UsefulNotes/NintendoSwitch and {{UsefulNotes/Steam}}. A free demo of the game was released on January 25, 2022.

to:

''Monark'' is a tactical JRPG developed by Lancarse Studios and published by [=FuRyu=] and [[Creator/NipponIchi NIS America]]. The game released on October 14th, 2021 in Japan and on February 22nd, 2022 in the West for UsefulNotes/Playstation4, UsefulNotes/Playstation5, UsefulNotes/NintendoSwitch and {{UsefulNotes/Steam}}. A free demo of the game was released on January 25, 2022.
2022, which consists of the entire first chapter of the game.
Is there an issue? Send a MessageReason:
None


''Monark'' is a tactical JRPG developed by Lancarse Studios and published by [=FuRyu=] and [[Creator/NipponIchi NIS America]]. The game released on October 14th, 2021 in Japan and will release on February 22nd, 2022 in the West for UsefulNotes/Playstation4, UsefulNotes/Playstation5, UsefulNotes/NintendoSwitch and {{UsefulNotes/Steam}}. A free demo of the game was released on January 25, 2022.

to:

''Monark'' is a tactical JRPG developed by Lancarse Studios and published by [=FuRyu=] and [[Creator/NipponIchi NIS America]]. The game released on October 14th, 2021 in Japan and will release on February 22nd, 2022 in the West for UsefulNotes/Playstation4, UsefulNotes/Playstation5, UsefulNotes/NintendoSwitch and {{UsefulNotes/Steam}}. A free demo of the game was released on January 25, 2022.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GameplayAndStoryIntegration: The Mist causes everyone in it to go insane. In terms of gameplay, your MAD gauge rises while you are in the Mist. Hitting 100% lands you back in the infirmary outside of battle, but ''in'' battle, the characters enter a superpowered state and go berserk, [[VideoGame/ShadowHearts not unlike the Berserk status effect in]] ''VideoGame/ShadowHearts''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NothingIsScarier: When you reach the second floor, you'll come across a girl talking to a storage locker like it's her best friend. Once you manage to get the girl to leave, Nozomi notices there's a disgusting smell coming from it. You can't see what's inside the locker, and once you clear the Mist on the second floor, the locker is gone. It's worth noting that there were memos scattered around the floor conveying a conversation between a pair of girls, one of whom refuses to let go of her friend's hand and the latter is dying of dehydration. Make of that what you will.
Is there an issue? Send a MessageReason:
The student isn't missing; he can be found sitting next to the door and mumbling how "crazy" the teachers and students are.


* NiceJobBreakingItHero: At the rooftop of the High School Building, you're unable to reach the 3rd and the last Ideal needed to dispel the Mist because a student is insistent on keeping the access door shut from the outside, while you're surrounded by Unsettled professors and students both that are desperate to "graduate". The solution for this puzzle is to call the student holding the door shut about his envy at not being able to graduate, upon which he relents and disappears... you then witness his classmates and professor ''jumping off the roof'' as part of the "ceremony".

to:

* NiceJobBreakingItHero: At the rooftop of the High School Building, you're unable to reach the 3rd and the last Ideal needed to dispel the Mist because a student is insistent on keeping the access door shut from the outside, while you're surrounded by Unsettled professors and students both that are desperate to "graduate". The solution for this puzzle is to call the student holding the door shut about his envy at not being able to graduate, upon which he graduate. He relents and disappears... you lets the group poceed. You then witness his classmates and professor ''jumping off the roof'' as part of the "ceremony".

Added: 583

Changed: 5

Is there an issue? Send a MessageReason:
None


* DrivenToMadness: The Unsettled are students who have stayed in the Mist for varying periods of time. Exactly ''how'' insane they've been driven vary, but to give you an example of how seriously fucked up the students, a teacher and a group of students ''jump off the roof'' as part of their graduation ceremony.

to:

* DrivenToMadness: The Unsettled are students who have stayed in the Mist for varying periods of time. Exactly ''how'' insane they've been driven vary, but to give you an example of how seriously it fucked up the students, a teacher and a group of students ''jump off the roof'' as part of their graduation ceremony."graduation ceremony".


Added DiffLines:

* NiceJobBreakingItHero: At the rooftop of the High School Building, you're unable to reach the 3rd and the last Ideal needed to dispel the Mist because a student is insistent on keeping the access door shut from the outside, while you're surrounded by Unsettled professors and students both that are desperate to "graduate". The solution for this puzzle is to call the student holding the door shut about his envy at not being able to graduate, upon which he relents and disappears... you then witness his classmates and professor ''jumping off the roof'' as part of the "ceremony".
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DrivenToMadness: The Unsettled are students who have stayed in the Mist for varying periods of time. Exactly ''how'' insane they've been driven vary, but to give you an example of how seriously fucked up the students, a teacher and a group of students ''jump off the roof'' as part of their graduation ceremony.

Changed: 221

Removed: 1514

Is there an issue? Send a MessageReason:
removing character tropes


* AlwaysIdenticalTwins: Akane and Sumire Tono, two Pactbearers the protagonist encounters, are sisters. The only way to tell them apart is the color of their uniforms and their attitudes.
* AmnesiacHero: The protagonist suffers from amnesia and is unable to recall anything other than their name.



* AsskickingEqualsAuthority: This being a tactical JRPG, the protagonist can naturally kick tons of ass. While he isn't the head of the True Student Council and is instead the Vice President, he commands his own Fiends in battle.



* DarkIsEvil: The enemy Pactbearers all wear dark armor when confronting the Protagonist and his allies.
* DarkIsNotEvil: The protagonist wears the same black uniform as the other students of Shin Mikado, though he's working to find a way to return the school to normal and reconnect to the outside world.

to:

* DarkIsEvil: The enemy Daemons the TSC come across appear as menacing dark-colored skeletons wielding an assortment of wicked-looking weaponry. The Pactbearers all wear dark armor when confronting themselves are adorned in jet-black Imagigear, contrasting with the Protagonist and his allies.
* DarkIsNotEvil: The
protagonist wears and the same black uniform as the other students of Shin Mikado, though he's working to find a way to return the school to normal and reconnect to the outside world. TSC's white-colored Imagigear.



* LaughablyEvil: Vanitas tries to come off as a being of evil, but his appearance as a stuffed bunny rabbit does very little to back his claims. He gets annoyed whenever someone thinks he looks cute.
* LightIsNotGood: Kurama Hitotsubashi, the head of the Student Council after Hinata was removed as President, is dressed in an entirely white uniform. He is also one of the enemy Pactbearers, albeit a WellIntentionedExtremist.



* MysticalWhiteHair: The protagonist has white hair and possesses the Authority of Vanity that allows him to fight in the Otherworld.
* RedEyesTakeWarning: Numerous characters and beings all possess red eyes. Any student with red eyes are those driven mad by the Mist surrounding the school. The protagonist has red eyes naturally, and he is not to be trifled with.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AbsurdlyLowLevelCap: The demo caps you at Level 20. Even if you have enough SPIRIT to gain a new Skill or level one up, the demo won't allow you to go any further.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* InterfaceScrew: When you accumulate Madness, your UI will start to glitch out.
Is there an issue? Send a MessageReason:
None


* FogOfDoom: The Mist, which appeared at the same time the barrier entrapped Shin Mikado Academy and separated it from the rest of the world. No one knows where it came from or what's causing it, but just being in the mist causes people to go crazy and become Unsettled. Places where the Mist is especially thick connect to the other world.

to:

* FogOfDoom: The Mist, which appeared at the same time the barrier entrapped Shin Mikado Academy and separated it from the rest of the world. No one knows where it came from or what's causing it, but just being in the mist causes people to go crazy and become Unsettled. Places Areas where the Mist is especially thick connect are also connected to the other world.Otherworld, where Daemons freely roam about.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FogOfDoom: The Mist, which appeared at the same time the barrier entrapped Shin Mikado Academy and separated it from the rest of the world. No one knows where it came from or what's causing it, but just being in the mist causes people to go crazy and become Unsettled. Places where the Mist is especially thick connect to the other world.

Added: 609

Changed: 333

Is there an issue? Send a MessageReason:
None


* GuideDangIt: Want to start with a Legion of a specific Authority and many points in the other Authorities, to make the EarlyGameHell easier with some useful buffs and weapon types? Good luck figuring out how the answers to the 15 question psych test are weighted and what series of answers for the "psych tests" will get you the results you want!

to:

* GuideDangIt: GuideDangIt:
**
Want to start with a Legion of a specific Authority and many points in the other Authorities, to make the EarlyGameHell easier with some useful buffs and weapon types? types, like ranged attacks? Good luck figuring out how the answers to the 15 question psych test are weighted and what series of answers for the "psych tests" will get you the results you want!want!
** Want to skip the grind of defeating specific types of enemies to raise your Desires through the one-time use psych tests handed out by [=NPC=]? Hope you're familiar with the original versions or have someone who recorded what each answer will raise.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GameplayGrading: Combat encounters are graded, with S being the highest. Aside from the bragging rewards and achievements, having a higher grade will award you with more Spirit, currency for upgrading your characters and buying consumable items. Players can increase their score by clearing an encounter at or below a par number of turns, causing critical hits and follow-up attacks, Resonating with allies, and avoiding getting your characters KO'd.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LimitBreak: "Enlightenment" gives characters a massive stat boosts and zero skill cost, making them extraordinarily powerful and useful in a pinch. Achieving this requires you to keep careful management of your Resolve and Madness gauges and maxing both out.

Top