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''Mob of the Dead'' is a unique entry in the Aether StoryArc of ''Zombies'', focusing on a cast of characters exclusive to the map with a self-contained story ([[CanonWelding at first]]). In prohibition era San Francisco, four gangsters - mob boss Sal [=DeLuca=] (Creator/ChazzPalminteri), his favored leg-breaker Billy Handsome (Creator/RayLiotta), gambler-in-chief Finn O'Leary (Creator/MichaelMadsen), and con artist Al "The Weasel" Arlington (Creator/JoePantoliano) - form a daring escape plan to break out of [[TheAlcatraz Alcatraz Penitentiary]]. On the night of their escape, however, the guard they kill to break out, Stanley Ferguson, suddenly reanimates as a zombie, and is joined by countless others. As Alcatraz transforms into a nightmarish hell of its' already hellish self, the four mobsters try to fight their way out, but are quickly overwhelmed by the horde and devoured.

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''Mob of the Dead'' is a unique entry in the Aether StoryArc of ''Zombies'', focusing on a cast of characters exclusive to the map with a self-contained story ([[CanonWelding at first]]). In prohibition era San Francisco, four gangsters - mob boss Sal [=DeLuca=] (Creator/ChazzPalminteri), his favored leg-breaker Billy Handsome (Creator/RayLiotta), gambler-in-chief Finn O'Leary (Creator/MichaelMadsen), and con artist Al "The Weasel" Arlington (Creator/JoePantoliano) - form a daring escape plan to break out of [[TheAlcatraz Alcatraz Penitentiary]]. On the night of their escape, however, the guard they kill to break out, Stanley Ferguson, suddenly reanimates as a zombie, and is joined by countless others. As Alcatraz transforms into a nightmarish hell of its' its already hellish self, the four mobsters try to fight their way out, but are quickly overwhelmed by the horde and devoured.



* AmbiguousSituation: Ultimately [[spoiler:whether or not the cycle is broken or not is left unclear since it's up to the players which path they take. "Blood of the Dead" shows the group still imprisoned as spirits in Alcatraz, even Al who now is a seagull spirit called Icarus, suggesting that either they never broke the cycle, or that even if Al did, he was still trapped in Alcatraz just with more freedom.]]

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* AmbiguousSituation: Ultimately Ultimately, [[spoiler:whether or not the cycle is broken or not is left unclear unclear, since it's up to the players which path they take. "Blood of the Dead" shows the group still imprisoned as spirits in Alcatraz, Alcatraz — even Al Al, who now is a seagull spirit called Icarus, suggesting that either they never broke the cycle, or that even if Al did, he was still trapped in Alcatraz Alcatraz, just with more freedom.]]freedom]].



* BreatherEpisode: PlayedWith. ''Mob'' is the only map of ''Black Ops II'' to not be a part of the main arc of Maxis and Richtofen's war, telling its' own self-contained story, but it's also ''the'' darkest map of the game. Later ArcWelding would tie it into the larger mythos of the series, but from a ''Black Ops II''-only perspective, it's almost completely on its' own.

to:

* BreatherEpisode: PlayedWith. ''Mob'' is the only map of ''Black Ops II'' to not be a part of the main arc of Maxis and Richtofen's war, telling its' its own self-contained story, but it's also ''the'' darkest map of the game. Later ArcWelding would tie it into the larger mythos of the series, but from a ''Black Ops II''-only perspective, it's almost completely on its' its own.



** One trap put in the way towards the Warden's office consists of two fans that [[DeadlyRotaryFan gib any zombie that passes through them.]] The other trap is located in the Cafeteria and rains ''pure acid'' onto the zombies.

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** One trap put in the way towards the Warden's office consists of two fans that [[DeadlyRotaryFan gib any zombie that passes through them.]] them]]. The other trap is located in the Cafeteria and rains ''pure acid'' onto the zombies.



* DarkerAndEdgier: The darkest ''Zombies'' map to date. A hellish setting, protagonists who are almost entirely evil, and one hell of a MortonsFork for them no matter what happens. [[spoiler:It's telling that the good ending is simply Al getting to pass on peacefully while the others die or go to hell in full.]]

to:

* DarkerAndEdgier: The darkest ''Zombies'' map to date. A hellish setting, [[VillainProtagonist protagonists who are almost entirely evil, evil]], and one hell of a MortonsFork for them no matter what happens. [[spoiler:It's telling that the good ending is simply Al getting to pass on peacefully while the others die or go to hell in full.]]



* EvilAllAlong: Sal, Billy, and Finn are all hardened criminals to begin with, but [[spoiler:it's revealed they turned on Weasel out of frustration and spite in the real world. In the final step of the Easter egg they turn on him once again.]]

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* EvilAllAlong: Sal, Billy, and Finn are all hardened criminals to begin with, but [[spoiler:it's revealed that they turned on Weasel out of frustration and spite in the real world. In the final step of the Easter egg egg, they turn on him once again.]]again]].



** Throughout the prison you can see various regulations with firm guidelines and warnings for prisoners, but one stands out among the rest - Regulation #666. "They are not your friends" is likely addressed to Al, [[spoiler:who was killed by the other three in real life, but the 666 is foreshadowing what's coming for the other three.]]

to:

** Throughout the prison you can see various regulations with firm guidelines and warnings for prisoners, but one stands out among the rest - Regulation #666. "They are not your friends" is likely addressed to Al, [[spoiler:who was killed by the other three in real life, but the 666 is foreshadowing what's coming for the other three.]]three]].



** The dials on the clocks continuously kick back after a certain amount of time, and the Perk machines phase in and out of reality, [[spoiler:foreshadowing the map's nature as a GroundhogDayLoop.]]

to:

** The dials on the clocks continuously kick back after a certain amount of time, and the Perk machines phase in and out of reality, [[spoiler:foreshadowing the map's nature as a GroundhogDayLoop.]]GroundhogDayLoop]].



** The Warden's office has newspaper clippings of the word "-gatory" and a picture of lightning striking the Golden Gate Bridge, foreshadowing [[spoiler:Alcatraz being turned into Purgatory and what is waiting at the bridge.]]
* GenreShift: ''Zombies'' has slowly been introducing more explicitly supernatural elements, but ''Mob of the Dead'' is when the series more firmly embraces it due to the afterlife being one of the main themes and mechanics of the map [[spoiler:and indeed, the ''actual'' setting.]] This map also sees more of a cinematic presentation of a more dedicated story, a trend that would continue for the rest of the series to date.

to:

** The Warden's office has newspaper clippings of the word "-gatory" and a picture of lightning striking the Golden Gate Bridge, foreshadowing [[spoiler:Alcatraz being turned into Purgatory and what is waiting at the bridge.]]
bridge]].
* GenreShift: ''Zombies'' has slowly been introducing more explicitly supernatural elements, but ''Mob of the Dead'' is when the series more firmly embraces it due to the afterlife being one of the main themes and mechanics of the map [[spoiler:and indeed, the ''actual'' setting.]] setting]]. This map also sees more of a cinematic presentation of a more dedicated story, a trend that would continue for the rest of the series to date.



* {{Hellgate}}: The ''Icarus'' turns out to be one, as it [[spoiler:ferries the mobsters to the Golden Gate Bridge where three of them will meet their final fates.]]
* HellholePrison: Subverted. Alcatraz looks downright horrific, but [[spoiler:it's all an illusion. The Alcatraz in the real world is child's play compared to the purgatory dimension the crew is stuck in.]]
* {{Jumpscare}}: If the player looks through a scoped weapon from the rooftop to the direction of the fireworks, they are surprised by a scary face and a loud scream. This is notably the first of this trope in the series. Another one, that is ''extremely'' rare is if you go to the window next to the Mystery Box spawn in the cafeteria and you'll see the scary face flash during some lightning.
* LethalJokeWeapon: The Golden Spork; as ridiculous as this sounds, it's more lethal than the '''Galvaknuckles'''. Yes, a ''spork'' is more deadly than electric brass knuckles! Holy crap! To specify, the Golden Spork is five times more deadly than the Galvaknuckles. Getting it requires using the acid infused Blundergat in the laundry room after mixing the spoon in the bathtub of blood. A laugh later, and go back to bathtub. Have fun using it to {{Curbstomp| Battle}} zombies. It returns in ''Blood of the Dead'' with more or less the same method of creation, bringing some much-needed levity to the otherwise-morose map.

to:

* {{Hellgate}}: The ''Icarus'' turns out to be one, as it [[spoiler:ferries the mobsters to the Golden Gate Bridge Bridge, where three of them will meet their final fates.]]
fates]].
* HellholePrison: Subverted. Alcatraz looks downright horrific, but [[spoiler:it's all an illusion. The Alcatraz in the real world is child's play compared to the purgatory dimension the crew is stuck in.]]
in]].
* {{Jumpscare}}: If the player looks through a scoped weapon from the rooftop to the direction of the fireworks, they are surprised by a scary face and a loud scream. This is notably the first of this trope in the series. Another one, that which is ''extremely'' rare rare, is if you go to the window next to the Mystery Box spawn in the cafeteria and you'll see the scary face flash during some lightning.
* LethalJokeWeapon: The Golden Spork; as ridiculous as this sounds, it's more lethal than the '''Galvaknuckles'''. Yes, a ''spork'' is more deadly than electric brass knuckles! Holy crap! To specify, the Golden Spork is five times more deadly than the Galvaknuckles. Getting it requires using the acid infused Blundergat in the laundry room after mixing the spoon in the bathtub of blood. A laugh later, and go back to bathtub. Have fun using it to {{Curbstomp| Battle}} {{Curbstomp|Battle}} zombies. It returns in ''Blood of the Dead'' with more or less the same method of creation, bringing some much-needed levity to the otherwise-morose map.



* NonStandardGameOver: In a first for the series, the player can actually end the game without dying, so to speak. Additionally, if the player carries out the Easter egg to the final step, regardless of which ending they pick, the Game Over screen will instead say "Life Over".

to:

* NonStandardGameOver: In a first for the series, the player can actually end the game without dying, so to speak. Additionally, if the player carries out the Easter egg to the final step, regardless of which ending they pick, the Game Over GameOver screen will instead say "Life Over".



* NotTheFallThatKillsYou: The mobsters end up crashing into the Golden Gate Bridge support beam with their makeshift airplane and fall to the ground below, but they just merely get dazed as a result. [[spoiler:Justified, they are not in the real world, they are in purgatory.]]
* NumberOfTheBeast: Shows up twice. You must feed six zombies a piece to each of the three wolf heads - aka 6-6-6. Also, if you input the numbers "115" into the keypad, the numbers will flash to "666".

to:

* NotTheFallThatKillsYou: The mobsters end up crashing into the Golden Gate Bridge support beam with their makeshift airplane and fall to the ground below, but they just merely get dazed as a result. [[spoiler:Justified, [[spoiler:Justified: they are not in the real world, they are in purgatory.]]
* NumberOfTheBeast: Shows up twice. You must feed six zombies a piece to each of the three wolf heads - aka 6-6-6. Also, if you input the numbers "115" into the keypad, the numbers will flash to "666".



* VillainProtagonist: Thanks to TheReveal, [[spoiler:Sal, Billy, and Finn end up becoming this as their murder of Al caused their imprisonment.]]
* WardensAreEvil: Brutus the warden [[spoiler:is actually not this, subverting this trope. The mobsters deserve their sentence, and he's just there to try to foil their escapes. Then it gets ''double'' subverted when "Blood of the Dead" reveals he truly ''is'' evil.]]

to:

* VillainProtagonist: Thanks to TheReveal, [[spoiler:Sal, Billy, and Finn end up becoming this as their murder of Al caused their imprisonment.]]
imprisonment]].
* WardensAreEvil: Brutus the warden [[spoiler:is actually not this, subverting this trope. The mobsters deserve their sentence, and he's just there to try to foil their escapes. Then it gets ''double'' subverted when "Blood of the Dead" reveals he truly ''is'' evil.]]
evil]].

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* LethalJokeWeapon: The Golden Spork in ''Mob of the Dead''. As ridiculous as this sounds, it's more lethal than the '''Galvaknuckles'''. Yes, a ''spork'' is more deadly than electric brass knuckles! Holy crap! To specify, the Golden Spork is five times more deadly than the Galvaknuckles. Getting it requires using the acid infused Blundergat in the laundry room after mixing the spoon in the bathtub of blood. A laugh later, and go back to bathtub. Have fun using it to {{Curbstomp| Battle}} zombies. It returns in ''Blood of the Dead'' with more or less the same method of creation, bringing some much-needed levity to the otherwise-morose map.

to:

* LethalJokeWeapon: The Golden Spork in ''Mob of the Dead''. As Spork; as ridiculous as this sounds, it's more lethal than the '''Galvaknuckles'''. Yes, a ''spork'' is more deadly than electric brass knuckles! Holy crap! To specify, the Golden Spork is five times more deadly than the Galvaknuckles. Getting it requires using the acid infused Blundergat in the laundry room after mixing the spoon in the bathtub of blood. A laugh later, and go back to bathtub. Have fun using it to {{Curbstomp| Battle}} zombies. It returns in ''Blood of the Dead'' with more or less the same method of creation, bringing some much-needed levity to the otherwise-morose map.



* NothingIsScarier: Aside from the in-your-face horror throughout the map, much of the map runs on this especially for series veterans. Why are the zombies attacking Alcatraz and why are elements such as the Mystery Box in a location bereft of Richtofen, Maxis, and the other main cast members? Why are the players able to enter Afterlife Mode? Why are the players in this seemingly eternal cycle? Only a few questions get answered in the game, and many aren't. And it makes the map that much more terrifying.
* NotMeThisTime: The other characters spend much of the map blaming Arlington for everything, and he has to insist that it's not his doing. [[spoiler:They ended up dying in the real world after having fallen for Arlington's latest scheme, so their mistrust is somewhat understandable, but Arlington truly is innocent of getting them trapped in the purgatory.]]



* OddballInTheSeries: Aside from "Nacht der Untoten", which gets a pass since it was the very first ''Zombies'' map, "Mob of the Dead" is the first entry in the series to have absolutely no ties to the greater mythos beyond the presence of zombies and two nods to Group 935 and Element 115. This also means that there are no audio logs until the end of the Easter egg, notable as usually audio logs will explain the backstory of the map.

to:

* OddballInTheSeries: Aside from "Nacht der Untoten", which gets a pass since it was the very first ''Zombies'' map, "Mob of the Dead" is the first entry in the series to have absolutely no ties to the greater mythos beyond the presence of zombies and two nods to Group 935 and Element 115. This also means that there are no audio logs until the end of the Easter egg, notable as usually audio logs will explain the backstory of the map. It is also the only map of ''Black Ops II'' to not feature Edward Richtofen.

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** Regulation #666 sternly warns the reader "they are not your friends", which is likely addressed to Al, [[spoiler:who was killed by the other three in real life.]]

to:

** Throughout the prison you can see various regulations with firm guidelines and warnings for prisoners, but one stands out among the rest - Regulation #666 sternly warns the reader "they #666. "They are not your friends", which friends" is likely addressed to Al, [[spoiler:who was killed by the other three in real life.]]life, but the 666 is foreshadowing what's coming for the other three.]]
-->'''Regulation #666''': '''DEAL WITH IT.''' Do not get too close, they are not your friends. Destroy their brains for quick extermination. If you are bitten, please kill yourself.



** One of Brutus' death quotes has him bemoaning how he's trapped in Alcatraz just like you, foreshadowing the prison's true nature.
** The Warden's office has newspaper clippings of the word "-gatory" and a picture of lightning striking the Golden Gate Bridge, foreshadowing [[spoiler:Alcatraz being turned into Purgatory and what is waiting at the bridge.]]



* OneOfTheseIsNotLikeTheOthers: Throughout the prison you can see various regulations with firm guidelines and warnings for prisoners, but one stands out among the rest - Regulation #666.
-->'''Regulation #666''': '''DEAL WITH IT.''' Do not get too close, they are not your friends. Destroy their brains for quick extermination. If you are bitten, please kill yourself.

to:

* OneOfTheseIsNotLikeTheOthers: Throughout RedEyesTakeWarning: The zombies of this map notably have red eyes, a first for the prison you can see various regulations with firm guidelines series. Compare these two the yellow-eyed zombies controlled by Samantha, and warnings for prisoners, but one stands out among the rest - Regulation #666.
-->'''Regulation #666''': '''DEAL WITH IT.''' Do not get too close, they are not your friends. Destroy their brains for quick extermination. If you are bitten, please kill yourself.
blue-eyed zombies controlled by Richtofen.

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[[quoteright:370:https://static.tvtropes.org/pmwiki/pub/images/mob_poster.jpg]]
[[caption-width-right:370:''"Where are we going from here?"'']]



* CrypticBackgroundReference: One of Weasel's random quotes is that he can't get the name "Nikolai" out of his head. The significance of this is completely unexplained in both this and the follow-up ''Blood of the Dead'', but it's one of the very few explicit ties to the larger ''Zombies'' mythos in the self-contained map.



* {{Foreshadowing}}:
** Regulation #666 sternly warns the reader "they are not your friends", which is likely addressed to Al, [[spoiler:who was killed by the other three in real life.]]
** The dials on the clocks continuously kick back after a certain amount of time, and the Perk machines phase in and out of reality, [[spoiler:foreshadowing the map's nature as a GroundhogDayLoop.]]



* {{Jumpscare}}: If the player looks through a scoped weapon from the rooftop to the direction of the fireworks, they are surprised by a scary face and a loud scream. This is notably the first of this trope in the series.

to:

* {{Jumpscare}}: If the player looks through a scoped weapon from the rooftop to the direction of the fireworks, they are surprised by a scary face and a loud scream. This is notably the first of this trope in the series. Another one, that is ''extremely'' rare is if you go to the window next to the Mystery Box spawn in the cafeteria and you'll see the scary face flash during some lightning.



* OneOfTheseIsNotLikeTheOthers: Throughout the prison you can see various regulations with firm guidelines and warnings for prisoners, but one stands out among the rest - Regulation #666.
-->'''Regulation #666''': '''DEAL WITH IT.''' Do not get too close, they are not your friends. Destroy their brains for quick extermination. If you are bitten, please kill yourself.



* WardensAreEvil: Brutus the warden [[spoiler:is actually not this, subverting this trope. The mobsters deserve their sentence, and he's just there to try to foil their escapes. Then it gets ''double'' subverted when "Blood of the Dead" reveals he truly ''is'' evil.]]

to:

* WardensAreEvil: Brutus the warden [[spoiler:is actually not this, subverting this trope. The mobsters deserve their sentence, and he's just there to try to foil their escapes. Then it gets ''double'' subverted when "Blood of the Dead" reveals he truly ''is'' evil.]]]]

----
-->'''"LIFE OVER."'''
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The story of ''Mob of the Dead'' is followed up on in the quasi-sequel, quasi-remake "Blood of the Dead", released in 2018 as part of ''VideoGame/CallOfDutyBlackOpsIV''.

to:

The story of ''Mob of the Dead'' is followed up on in the quasi-sequel, quasi-remake "Blood of the Dead", released in 2018 as part of ''VideoGame/CallOfDutyBlackOpsIV''.''VideoGame/CallOfDutyBlackOps4''.

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not a trope but a disambig page


* TheAlcatraz: The setting of the map.

to:

%% * TheAlcatraz: The setting of the map.



* AnAxeToGrind: If the players feed six zombies to the three wolf heads, they gain access to the Hell's Retriever tomahawk that they can used as a ranged weapon. They can further upgrade it into the Hell's Redeemer.
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* MultipleEndings: [[spoiler:Sal, Finn, and Billy turn on Al and attack him, and the story of the map ends with either the three successfully killing him (the "'''THE CYCLE CONTINUES'''" ending), or Al is able to triumph and kill them all ('''THE CYCLE IS BROKEN''').

to:

* MultipleEndings: [[spoiler:Sal, Finn, and Billy turn on Al and attack him, and the story of the map ends with either the three successfully killing him (the "'''THE CYCLE CONTINUES'''" ending), or Al is able to triumph and kill them all ('''THE CYCLE IS BROKEN''').]]
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Added DiffLines:

''Mob of the Dead'' is the second DownloadableContent ''VideoGame/CallOfDutyZombies'' map for ''VideoGame/CallOfDutyBlackOpsII''. It was released in April and May 2013 as the main feature of the "Uprising" DLC pack.

''Mob of the Dead'' is a unique entry in the Aether StoryArc of ''Zombies'', focusing on a cast of characters exclusive to the map with a self-contained story ([[CanonWelding at first]]). In prohibition era San Francisco, four gangsters - mob boss Sal [=DeLuca=] (Creator/ChazzPalminteri), his favored leg-breaker Billy Handsome (Creator/RayLiotta), gambler-in-chief Finn O'Leary (Creator/MichaelMadsen), and con artist Al "The Weasel" Arlington (Creator/JoePantoliano) - form a daring escape plan to break out of [[TheAlcatraz Alcatraz Penitentiary]]. On the night of their escape, however, the guard they kill to break out, Stanley Ferguson, suddenly reanimates as a zombie, and is joined by countless others. As Alcatraz transforms into a nightmarish hell of its' already hellish self, the four mobsters try to fight their way out, but are quickly overwhelmed by the horde and devoured.

... And then, the four wake up as spirits who must re-enter their bodies, having no memory of their demise.

As they resume their attempt to escape in the prison that is now filled with only the undead, and a rampaging, hulking prison guard named Brutus (Creator/NolanNorth), the four mobsters must find a way to escape the island, unearth the secrets of what's really going on, and discover where they are going from here.

The story of ''Mob of the Dead'' is followed up on in the quasi-sequel, quasi-remake "Blood of the Dead", released in 2018 as part of ''VideoGame/CallOfDutyBlackOpsIV''.
----
!!''Mob of the Dead'' contains examples of the following tropes:
* AbandonedHospital: The prison's infirmary is accessible on the way to the roof.
* TheAlcatraz: The setting of the map.
* AmbiguousSituation: Ultimately [[spoiler:whether or not the cycle is broken or not is left unclear since it's up to the players which path they take. "Blood of the Dead" shows the group still imprisoned as spirits in Alcatraz, even Al who now is a seagull spirit called Icarus, suggesting that either they never broke the cycle, or that even if Al did, he was still trapped in Alcatraz just with more freedom.]]
* AnAxeToGrind: If the players feed six zombies to the three wolf heads, they gain access to the Hell's Retriever tomahawk that they can used as a ranged weapon. They can further upgrade it into the Hell's Redeemer.
* BloodBath: The player requires this to get the Golden Spork, which is then extracted from a bathtub full of blood.
* BreatherEpisode: PlayedWith. ''Mob'' is the only map of ''Black Ops II'' to not be a part of the main arc of Maxis and Richtofen's war, telling its' own self-contained story, but it's also ''the'' darkest map of the game. Later ArcWelding would tie it into the larger mythos of the series, but from a ''Black Ops II''-only perspective, it's almost completely on its' own.
* CameBackWrong: Brutus has several quotes that directly reference lines from the intro cinematic, and several that are direct quotes from Stanley Ferguson. This causes Sal to reason that Brutus is actually a horrific reincarnation of Stanley. [[spoiler:"Blood of the Dead" would later reveal that Brutus and Stanley are two different individuals.]]
* CruelAndUnusualDeath:
** One trap put in the way towards the Warden's office consists of two fans that [[DeadlyRotaryFan gib any zombie that passes through them.]] The other trap is located in the Cafeteria and rains ''pure acid'' onto the zombies.
** [[spoiler:Weasel suffered this fate in the real world, dying a slow, painful demise when he was jumped by his former cohorts with knives and left to bleed out slowly.]]
* DarkerAndEdgier: The darkest ''Zombies'' map to date. A hellish setting, protagonists who are almost entirely evil, and one hell of a MortonsFork for them no matter what happens. [[spoiler:It's telling that the good ending is simply Al getting to pass on peacefully while the others die or go to hell in full.]]
* DeliberateMonochrome: To fit with the old gangster movie vibe, the intro cutscene starts out in black and white before transitioning to color once the zombies rise. Black and white later returns during the endgame of the egg when the mobsters listen to the audio logs.
* EvilAllAlong: Sal, Billy, and Finn are all hardened criminals to begin with, but [[spoiler:it's revealed they turned on Weasel out of frustration and spite in the real world. In the final step of the Easter egg they turn on him once again.]]
* EvilVsEvil: The mobsters are legitimately bad people who spend most of the game going up against Brutus, the leader of the zombies.
* FireAndBrimstoneHell: Given the lava and flames, Alcatraz has this look going for it. [[spoiler:It's actually purgatory, but the set dressings are a friendly reminder to Billy, Finn, and Sal what awaits them if they die for real.]]
* GenreShift: ''Zombies'' has slowly been introducing more explicitly supernatural elements, but ''Mob of the Dead'' is when the series more firmly embraces it due to the afterlife being one of the main themes and mechanics of the map [[spoiler:and indeed, the ''actual'' setting.]] This map also sees more of a cinematic presentation of a more dedicated story, a trend that would continue for the rest of the series to date.
* GroundhogDayLoop: While this becomes apparent from the get-go that the mobsters are trapped in an unending loop, the real plot twist is ''why'' they are in a loop. [[spoiler:After Sal, Billy, and Finn killed Weasel in the real world, the mobsters were sentenced to live in the purgatory as punishment for their sins, and it will continue unless Al successfully kills the other three.]]
* {{Hellgate}}: The ''Icarus'' turns out to be one, as it [[spoiler:ferries the mobsters to the Golden Gate Bridge where three of them will meet their final fates.]]
* HellholePrison: Subverted. Alcatraz looks downright horrific, but [[spoiler:it's all an illusion. The Alcatraz in the real world is child's play compared to the purgatory dimension the crew is stuck in.]]
* {{Jumpscare}}: If the player looks through a scoped weapon from the rooftop to the direction of the fireworks, they are surprised by a scary face and a loud scream. This is notably the first of this trope in the series.
* LethalJokeWeapon: The Golden Spork in ''Mob of the Dead''. As ridiculous as this sounds, it's more lethal than the '''Galvaknuckles'''. Yes, a ''spork'' is more deadly than electric brass knuckles! Holy crap! To specify, the Golden Spork is five times more deadly than the Galvaknuckles. Getting it requires using the acid infused Blundergat in the laundry room after mixing the spoon in the bathtub of blood. A laugh later, and go back to bathtub. Have fun using it to {{Curbstomp| Battle}} zombies. It returns in ''Blood of the Dead'' with more or less the same method of creation, bringing some much-needed levity to the otherwise-morose map.
* MeaningfulName: This map has 'Icarus', a plane that is supposed to fly the Mobsters out of Alcatraz, but it crashes on the Golden Gate Bridge.
* MortonsFork: [[spoiler:Sal, Billy, and Finn can either continue the cycle forever, or Al can kill them and they either die for real or are sentenced to eternal torment in hell.]]
* MultipleEndings: [[spoiler:Sal, Finn, and Billy turn on Al and attack him, and the story of the map ends with either the three successfully killing him (the "'''THE CYCLE CONTINUES'''" ending), or Al is able to triumph and kill them all ('''THE CYCLE IS BROKEN''').
* NonStandardGameOver: In a first for the series, the player can actually end the game without dying, so to speak. Additionally, if the player carries out the Easter egg to the final step, regardless of which ending they pick, the Game Over screen will instead say "Life Over".
* NotTheFallThatKillsYou: The mobsters end up crashing into the Golden Gate Bridge support beam with their makeshift airplane and fall to the ground below, but they just merely get dazed as a result. [[spoiler:Justified, they are not in the real world, they are in purgatory.]]
* NumberOfTheBeast: Shows up twice. You must feed six zombies a piece to each of the three wolf heads - aka 6-6-6. Also, if you input the numbers "115" into the keypad, the numbers will flash to "666".
* OddballInTheSeries: Aside from "Nacht der Untoten", which gets a pass since it was the very first ''Zombies'' map, "Mob of the Dead" is the first entry in the series to have absolutely no ties to the greater mythos beyond the presence of zombies and two nods to Group 935 and Element 115. This also means that there are no audio logs until the end of the Easter egg, notable as usually audio logs will explain the backstory of the map.
* RedHerring: Brutus is the default boss zombie that must be regularly faced, but ultimately he's not the BigBad. [[spoiler:The mobsters are responsible for their predicament, and Brutus is just the guard.]]
* TheReveal: [[spoiler:The four mobsters are indeed already dead, condemned to repeat the cycle in the prison until Al potentially kills the other three.]]
* RoomFullOfCrazy: In a map already saturated with evidence of rampant human sacrifices and hellish imagery and graffiti, the Warden's office all but says that he was an insane devotee of Satan.
* ShockAndAwe: Afterlife Mode gives the player the ability to shoot electricity from their hands as spirits, giving them the ability to turn the power on certain devices such as Perk machines. Drinking the new Electric Cherry Cola Perk drink also generates a shockwave of electricity, though this blast isn't sufficient to power up anything.
* VillainProtagonist: Thanks to TheReveal, [[spoiler:Sal, Billy, and Finn end up becoming this as their murder of Al caused their imprisonment.]]
* WardensAreEvil: Brutus the warden [[spoiler:is actually not this, subverting this trope. The mobsters deserve their sentence, and he's just there to try to foil their escapes. Then it gets ''double'' subverted when "Blood of the Dead" reveals he truly ''is'' evil.]]

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