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* UnlockableDifficultyLevels: The November 4, 2022 update adds Expert Mode, which is unlocked after reaching a certain score for each city. It presents harder challenges such as permanently placed road tiles like in ''Mini Metro'' and limited upgrades.
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* UnlockableDifficultyLevels: The November 4, 2022 update adds added Expert Mode, which is unlocked after reaching a certain score for each city. It presents harder challenges such as permanently placed road tiles like in ''Mini Metro'' and limited upgrades.
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# UsefulNotes/NewYorkCity
# UsefulNotes/{{Mumbai}}
# UsefulNotes/{{London}}
# UsefulNotes/{{Mumbai}}
# UsefulNotes/{{London}}
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# UsefulNotes/{{Busan}}
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* EndlessGame: Like in ''Mini Metro'', the game ends if a destination doesn't get enough visitors within the time limit, but you can continue playing the level in Endless Mode, which was added in the November 4, 2022 update, where your score is determined by the rate at which cars visit destinations instead.
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* EndlessGame: Like in ''Mini Metro'', the game ends if a destination doesn't get enough visitors within the time limit, but you can continue playing the level in Endless Mode, which was added in the November 4, 2022 update, where your score is determined by the rate at which cars visit destinations instead.
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* EndlessGame: Like in ''Mini Metro'', the game only ends if a destination doesn't get enough visitors within the time limit, but you can continue playing the level in Endless Mode, which was added in the November 4, 2022 update, where your score is determined by the rate at which cars visit destinations instead.
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* EndlessGame: Like in ''Mini Metro'', the game only ends if a destination doesn't get enough visitors within the time limit, but you can continue playing the level in Endless Mode, which was added in the November 4, 2022 update, where your score is determined by the rate at which cars visit destinations instead.
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crosswicking
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* BilingualBonus: All of the natural locations in each city are written in their respective countries's native languages.
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* BilingualBonus: All of the natural locations in each city are written in their respective countries's countries' native languages.
* EndlessGame: Like in ''Mini Metro'', the game only ends if a destination doesn't get enough visitors within the time limit, but you can continue playing the level in Endless Mode, which was added in the November 4, 2022 update, where your score is determined by the rate at which cars visit destinations instead.
* RealTimeWithPause: The game can be paused anytime to plan ahead and freely edit your placed road tiles and upgrades.
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** Using all nine motorways in one run rewards you with the [[Music/{{Eminem}} "Mom's Spaghetti"]] achievement.
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** Using all nine motorways in one run rewards you with the [[Music/{{Eminem}} "Mom's Spaghetti"]] achievement.achievement.
* UnlockableDifficultyLevels: The November 4, 2022 update adds Expert Mode, which is unlocked after reaching a certain score for each city. It presents harder challenges such as permanently placed road tiles like in ''Mini Metro'' and limited upgrades.
* UnlockableDifficultyLevels: The November 4, 2022 update adds Expert Mode, which is unlocked after reaching a certain score for each city. It presents harder challenges such as permanently placed road tiles like in ''Mini Metro'' and limited upgrades.
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* ArtisticLicenseCars: All cars drive on the right side of the road, even in cities where left-hand traffic is the law[[note]]Tokyo, Dar es Salaam, Wellington, and Chiang Mai[[/note]].
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''Mini Motorways'' is a puzzle-simulation game developed and published by Dinosaur Polo Club, a follow-up to the studio's previous title ''VideoGame/MiniMetro''. The game was released on September 19, 2019 for [[UsefulNotes/{{iOSGames}} Apple Arcade]] and July 20, 2021 for UsefulNotes/{{Steam}}, with a UsefulNotes/NintendoSwitch release planned for early 2022.
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''Mini Motorways'' is a puzzle-simulation game developed and published by Dinosaur Polo Club, a follow-up to the studio's previous title ''VideoGame/MiniMetro''. The game was released on September 19, 2019 for [[UsefulNotes/{{iOSGames}} Apple Arcade]] and July 20, 2021 for UsefulNotes/{{Steam}}, with a UsefulNotes/NintendoSwitch release planned for early ocurring on May 11, 2022.
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* GimmickLevel: Challenge Mode offers various modifiers to normal gameplay, ranging from busier or denser building placements, having more or less of particular resources, or additional obstacles like being unable to remove trees. Each city has its own set of challenges, in addition to rotating daily and weekly challenges [[ProceduralGeneration where the modifiers are randomized.]]
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* GimmickLevel: Challenge Mode offers various modifiers to normal gameplay, ranging from busier or denser building placements, having more or less of particular resources, or additional obstacles like being unable to remove trees. Each city has its own set of challenges, in addition to rotating daily and weekly challenges [[ProceduralGeneration [[RandomlyGeneratedLevels where the modifiers are randomized.]]
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* GimmickLevel: Challenge Mode offers various modifiers to normal gameplay, ranging from busier or denser building placements, having more or less of particular resources, or additional obstacles like being unable to remove trees. Each city has its own set of challenges, in addition to rotating daily and weekly challenges.
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* GimmickLevel: Challenge Mode offers various modifiers to normal gameplay, ranging from busier or denser building placements, having more or less of particular resources, or additional obstacles like being unable to remove trees. Each city has its own set of challenges, in addition to rotating daily and weekly challenges.challenges [[ProceduralGeneration where the modifiers are randomized.]]
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* LuckBasedMission: Challenges where the upgrades are a mystery or only one kind is given every week can either make or break a run because they rely on luck to get the upgrades you want.
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* LuckBasedMission: Challenges where the upgrades are a mystery or only one kind is given every week can either make or break a run because they rely on luck to get the upgrades you want.
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* LuckBasedMission: Challenges where the upgrades are a mystery or only one kind is given every week can either make or break a run because they rely on luck to get the upgrades you want.
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** Placing 25 traffic lights across multiple runs gets you the [[Film/BoogieNights "Boogie Lights"]] achievement.
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** Placing 25 traffic lights across multiple runs gets you the [[Film/BoogieNights "Boogie Lights"]] achievement.
** Using all nine motorways in one run rewards you with the [[Music/{{Eminem}} "Mom's Spaghetti"]] achievement.
** Using all nine motorways in one run rewards you with the [[Music/{{Eminem}} "Mom's Spaghetti"]] achievement.
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* ColorblindMode: The game has a Colorblind option that lets you customize the building colors for better contrast.
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* ColorblindMode: The game has a Colorblind colorblind option that lets you customize the building colors for better contrast.
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* ColorblindMode: The game has a Colorblind option that lets you customize the building colors for better contrast.
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* BilingualBonus: All of the natural locations in each city are written in their respective country's native language.
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* BilingualBonus: All of the natural locations in each city are written in their respective country's countries's native language.languages.
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* ColorCodedForYourConvenience: Different buildings are colored based on their use as well as their occupancy. One of the game's main aspects is to build roadways so that traffic can easily move to an from buildings based on their activity.
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* BilingualBonus: All of the natural locations in each city are written in their respective country's native language.
* ColorCodedForYourConvenience: Different buildings are colored based on their use as well as their occupancy. One of the game's main aspects is to build roadways so that traffic can easily move toan and from buildings based on their activity.
* ColorCodedForYourConvenience: Different buildings are colored based on their use as well as their occupancy. One of the game's main aspects is to build roadways so that traffic can easily move to
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* GimmickLevel: Challenge Mode offers various modifiers to normal gameplay, ranging from busier or denser building placements, having more or less of particular resources, or additional obstacles like being unable to remove trees. Each city has its own set of challenges, in addition to rotating daily and weekly challenges.
to:
* GimmickLevel: Challenge Mode offers various modifiers to normal gameplay, ranging from busier or denser building placements, having more or less of particular resources, or additional obstacles like being unable to remove trees. Each city has its own set of challenges, in addition to rotating daily and weekly challenges.challenges.
* ShoutOut: Some of the achievements are pop-culture references:
** The achievement for placing [[NumberOfTheBeast 666 road tiles]] across multiple runs is called [[Music/{{ACDC}} "Highway to Hell"]].
** Placing 25 traffic lights across multiple runs gets you the [[Film/BoogieNights "Boogie Lights"]] achievement.
* ShoutOut: Some of the achievements are pop-culture references:
** The achievement for placing [[NumberOfTheBeast 666 road tiles]] across multiple runs is called [[Music/{{ACDC}} "Highway to Hell"]].
** Placing 25 traffic lights across multiple runs gets you the [[Film/BoogieNights "Boogie Lights"]] achievement.
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# UsefulNotes/{{Lisbon}}
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# Warsaw
# Chiang Mai
# Chiang Mai
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''Mini Motorways'' is a puzzle-simulation game developed and published by Dinosaur Polo Club and released on September 19, 2019 for UsefulNotes/{{iOS}} and July 20, 2021 for UsefulNotes/{{Steam}}. The game is the sequel to the studio's previous game ''VideoGame/MiniMetro''. A UsefulNotes/NintendoSwitch release is planned for early 2022.
Similar to the first game, the player is tasked with constructing major roadways for many real-life cities. More houses and other kinds of buildings appear over time and the player must build connecting roadways to get cars of the correct color to each building. Each appearing building contains pins that cars stopping at the building collect. The game ends if one building accumulates too many pins. After one in-game week passes the player must choose an upgrade which may include a special tool.
Special tools include:
* Bridges and Tunnels: allow extension of a road through a mountain or over a body of water.
* Traffic Lights: change the traffic flow in a timed pattern.
* Roundabout: Can replace a busy intersection to improve its efficiency.
* Motorway: a high-speed road that passes over everything else except mountains.
Similar to the first game, the player is tasked with constructing major roadways for many real-life cities. More houses and other kinds of buildings appear over time and the player must build connecting roadways to get cars of the correct color to each building. Each appearing building contains pins that cars stopping at the building collect. The game ends if one building accumulates too many pins. After one in-game week passes the player must choose an upgrade which may include a special tool.
Special tools include:
* Bridges and Tunnels: allow extension of a road through a mountain or over a body of water.
* Traffic Lights: change the traffic flow in a timed pattern.
* Roundabout: Can replace a busy intersection to improve its efficiency.
* Motorway: a high-speed road that passes over everything else except mountains.
to:
''Mini Motorways'' is a puzzle-simulation game developed and published by Dinosaur Polo Club and released on September 19, 2019 for UsefulNotes/{{iOS}} and July 20, 2021 for UsefulNotes/{{Steam}}. The game is the sequel Club, a follow-up to the studio's previous game title ''VideoGame/MiniMetro''. A The game was released on September 19, 2019 for [[UsefulNotes/{{iOSGames}} Apple Arcade]] and July 20, 2021 for UsefulNotes/{{Steam}}, with a UsefulNotes/NintendoSwitch release is planned for early 2022.
Similar tothe first game, ''Metro'', the player is tasked with constructing major roadways for many real-life cities. More houses Houses and other kinds of destination buildings appear over time time, and the player must build connecting roadways to get cars of the correct color to each building. Each appearing building contains pins that cars stopping at the building collect. The game ends if one building accumulates too many pins. After one in-game week passes map will expand over time and the player must choose an upgrade which may include a special tool.
Special tools include:
* Bridges and Tunnels: allow extension of awill accumulate resources to keep pace, including additional road through a mountain or over a body of water.
* Traffic Lights: change thetiles, traffic flow in a timed pattern.
* Roundabout: Can replace a busy intersectionlights and roundabouts to improve its efficiency.
* Motorway: amanage traffic flow, bridges and tunnels to pass terrain, and high-speed road motorways that passes pass over everything else except mountains.
most other obstacles.
[[AC:Playable cities, in order of unlock:]]
# UsefulNotes/LosAngeles
# UsefulNotes/{{Beijing}}
# UsefulNotes/{{Tokyo}}
# Dar es Salaam
# UsefulNotes/{{Moscow}}
# UsefulNotes/{{Munich}}
# Zurich
# UsefulNotes/{{Manila}}
# UsefulNotes/RioDeJaneiro
# UsefulNotes/{{Dubai}}
# UsefulNotes/MexicoCity
# UsefulNotes/{{Wellington}}
Similar to
Special tools include:
* Bridges and Tunnels: allow extension of a
* Traffic Lights: change the
* Roundabout: Can replace a busy intersection
* Motorway: a
[[AC:Playable cities, in order of unlock:]]
# UsefulNotes/LosAngeles
# UsefulNotes/{{Beijing}}
# UsefulNotes/{{Tokyo}}
# Dar es Salaam
# UsefulNotes/{{Moscow}}
# UsefulNotes/{{Munich}}
# Zurich
# UsefulNotes/{{Manila}}
# UsefulNotes/RioDeJaneiro
# UsefulNotes/{{Dubai}}
# UsefulNotes/MexicoCity
# UsefulNotes/{{Wellington}}
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* CriticalExistenceFailure: Your city shuts down and the game is over if one building can't get traffic flowing to it within a period of time.
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* CriticalExistenceFailure: Your city shuts down and the game is over if one building can't get traffic flowing to it within a period of time.time.
* GimmickLevel: Challenge Mode offers various modifiers to normal gameplay, ranging from busier or denser building placements, having more or less of particular resources, or additional obstacles like being unable to remove trees. Each city has its own set of challenges, in addition to rotating daily and weekly challenges.
* GimmickLevel: Challenge Mode offers various modifiers to normal gameplay, ranging from busier or denser building placements, having more or less of particular resources, or additional obstacles like being unable to remove trees. Each city has its own set of challenges, in addition to rotating daily and weekly challenges.
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Similar to the first game, the player is takes with constructing major roadways for many real-life cities. More houses and other kinds of buildings appear over time and the player must build connecting roadways to get cars of the correct color to each building. Each appearing building contains pins that cars stopping at the building collect. The game ends if one building accumulates too many pins. After one in-game week passes the player must choose an upgrade which may include a special tool.
to:
Similar to the first game, the player is takes tasked with constructing major roadways for many real-life cities. More houses and other kinds of buildings appear over time and the player must build connecting roadways to get cars of the correct color to each building. Each appearing building contains pins that cars stopping at the building collect. The game ends if one building accumulates too many pins. After one in-game week passes the player must choose an upgrade which may include a special tool.
Is there an issue? Send a MessageReason:
None
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''Mini Motorways'' is a puzzle-simulation game developed and published by Dinosaur Polo Club and released on Setpember 19, 2019 for UsefulNotes/{{iOS}} and July 20, 2021 for UsefulNotes/{{Steam}}. The game is the sequel to the studio's previous game ''VideoGame/MiniMetro''. A UsefulNotes/NintendoSwitch release is planned for early 2022.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mini_motorways_icon.png]]
[[caption-width-right:350:Design the road map for a growing city.]]
''Mini Motorways'' is a puzzle-simulation game developed and published by Dinosaur Polo Club and released onSetpember September 19, 2019 for UsefulNotes/{{iOS}} and July 20, 2021 for UsefulNotes/{{Steam}}. The game is the sequel to the studio's previous game ''VideoGame/MiniMetro''. A UsefulNotes/NintendoSwitch release is planned for early 2022.
[[caption-width-right:350:Design the road map for a growing city.]]
''Mini Motorways'' is a puzzle-simulation game developed and published by Dinosaur Polo Club and released on
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''Mini Motorways'' is a puzzle-simulation game developed and published by Dinosaur Polo Club and released on Setpember 19, 2019 for UsefulNotes/{{iOS}} and July 20, 2021 for UsefulNotes/{{Steam}}. The game is the sequel to the studio's previous game ''VideoGame/MiniMetro''.
to:
''Mini Motorways'' is a puzzle-simulation game developed and published by Dinosaur Polo Club and released on Setpember 19, 2019 for UsefulNotes/{{iOS}} and July 20, 2021 for UsefulNotes/{{Steam}}. The game is the sequel to the studio's previous game ''VideoGame/MiniMetro''.
''VideoGame/MiniMetro''. A UsefulNotes/NintendoSwitch release is planned for early 2022.
Added DiffLines:
* AcceptableBreaksFromReality: Just like the previous game, the realism of the city's infrastructure is misrepresented all for the RuleOfFun.
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* AutomaticNewGame: After the title screen the game takes you to a tutorial sequence and then you jump into your first city.
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* ColorCodedForYourConvenience: Different buildings are colored based on their use as well as their occupancy. One of the game's main aspects is to build roadways so that traffic can easily move to an from buildings based on their activity.
to:
* ColorCodedForYourConvenience: Different buildings are colored based on their use as well as their occupancy. One of the game's main aspects is to build roadways so that traffic can easily move to an from buildings based on their activity.activity.
* CriticalExistenceFailure: Your city shuts down and the game is over if one building can't get traffic flowing to it within a period of time.
* CriticalExistenceFailure: Your city shuts down and the game is over if one building can't get traffic flowing to it within a period of time.
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* Motorway: a high-speed road that passes over everything else except mountains.
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* Motorway: a high-speed road that passes over everything else except mountains.mountains.
----
!!''Mini Motorways'' provides examples of the following tropes:
* ColorCodedForYourConvenience: Different buildings are colored based on their use as well as their occupancy. One of the game's main aspects is to build roadways so that traffic can easily move to an from buildings based on their activity.
----
!!''Mini Motorways'' provides examples of the following tropes:
* ColorCodedForYourConvenience: Different buildings are colored based on their use as well as their occupancy. One of the game's main aspects is to build roadways so that traffic can easily move to an from buildings based on their activity.
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''Mini Motorways'' is a puzzle-simulation game developed and published by Dinosaur Polo Club and released on Setpember 19, 2019 for UsefulNotes/iOS and July 20, 2021 for UsefulNotes/{{Steam}}. The game is the sequel to the studio's previous game ''VideoGame/MiniMetro''.
to:
''Mini Motorways'' is a puzzle-simulation game developed and published by Dinosaur Polo Club and released on Setpember 19, 2019 for UsefulNotes/iOS UsefulNotes/{{iOS}} and July 20, 2021 for UsefulNotes/{{Steam}}. The game is the sequel to the studio's previous game ''VideoGame/MiniMetro''.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
''Mini Motorways'' is a puzzle-simulation game developed and published by Dinosaur Polo Club and released on Setpember 19, 2019 for UsefulNotes/iOS and July 20, 2021 for UsefulNotes/{{Steam}}. The game is the sequel to the studio's previous game ''VideoGame/MiniMetro''.
Similar to the first game, the player is takes with constructing major roadways for many real-life cities. More houses and other kinds of buildings appear over time and the player must build connecting roadways to get cars of the correct color to each building. Each appearing building contains pins that cars stopping at the building collect. The game ends if one building accumulates too many pins. After one in-game week passes the player must choose an upgrade which may include a special tool.
Special tools include:
* Bridges and Tunnels: allow extension of a road through a mountain or over a body of water.
* Traffic Lights: change the traffic flow in a timed pattern.
* Roundabout: Can replace a busy intersection to improve its efficiency.
* Motorway: a high-speed road that passes over everything else except mountains.
Similar to the first game, the player is takes with constructing major roadways for many real-life cities. More houses and other kinds of buildings appear over time and the player must build connecting roadways to get cars of the correct color to each building. Each appearing building contains pins that cars stopping at the building collect. The game ends if one building accumulates too many pins. After one in-game week passes the player must choose an upgrade which may include a special tool.
Special tools include:
* Bridges and Tunnels: allow extension of a road through a mountain or over a body of water.
* Traffic Lights: change the traffic flow in a timed pattern.
* Roundabout: Can replace a busy intersection to improve its efficiency.
* Motorway: a high-speed road that passes over everything else except mountains.