History VideoGame / MidnightClub

30th Apr '18 2:14:01 PM Nah_Nope0
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* TheComputerIsACheatingBastard: most of the items listed under NintendoHard could be said to apply under this trope too. ''LA'' adds a few more examples, such as anytime you need a specific grade of vehicle in order to race, the vehicles driven by the AI always seem to be superior, faster, and are completely tricked out, whereas, especially with some C- and B-class races, the player is forced to make do with a the equivalent of a golf cart and hope the AI makes an error, wipes out, or is delayed by traffic (all of which, despite claims to the contrary can and does occur).

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* TheComputerIsACheatingBastard: most Most of the items listed under NintendoHard could be said to apply under this trope too. ''LA'' adds a few more examples, such as anytime you need a specific grade of vehicle in order to race, the vehicles driven by the AI always seem to be superior, faster, and are completely tricked out, whereas, especially with some C- and B-class races, the player is forced to make do with a the equivalent of a golf cart and hope the AI makes an error, wipes out, or is delayed by traffic (all of which, despite claims to the contrary can and does occur).
30th Apr '18 2:10:28 PM Nah_Nope0
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* OptionalTrafficLaws: Usually, but if you break the road laws with the cops nearby, they'll go into HotPursuit. ''Midnight Club II'' only had cops present in races.

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* OptionalTrafficLaws: Usually, but if you break the road laws with the cops nearby, they'll go into HotPursuit. ''Midnight Club II'' and ''III'' only had cops present in during races.
30th Apr '18 2:06:19 PM Nah_Nope0
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* NintendoHard: To say that these games are tough is putting it nicely.''Midnight Club: Los Angeles'' is considered second only to ''VideoGame/FZero GX'' in the NintendoHard racing game pantheon. The combination of [[TheComputerIsACheatingBastard (allegedly) unstoppable AI opponents]], impossible-to-shake police chases, [[GoddamnedBats heavy, hard-to-dodge traffic]], and the [[QuicksandBox where-the-hell-am-I-going nature]] of the open-world races is enough to frustrate most gamers, even with a well-timed EMP or Roar attack to knock out the competition. [[http://kotaku.com/5067216/midnight-club-los-angeles-review-the-fast-and-the-infuriating Kotaku]] actually went so far as to call it "a ''VideoGame/NinjaGaiden'' caliber challenge". Rockstar later [[http://www.giantbomb.com/news/midnight-club-makes-membership-easier/645/ patched the game]] to soften the difficulty curve in the early parts of the game. This patch is also integrated into the ''Complete Edition'' along with the ''South Central'' expansion and associated DLC.

to:

* NintendoHard: To say that these games are tough is putting it nicely. ''Midnight Club: Los Angeles'' is considered second only to ''VideoGame/FZero GX'' in the NintendoHard racing game pantheon. The combination of [[TheComputerIsACheatingBastard (allegedly) unstoppable AI opponents]], impossible-to-shake police chases, [[GoddamnedBats heavy, hard-to-dodge traffic]], and the [[QuicksandBox where-the-hell-am-I-going nature]] of the open-world races is enough to frustrate most gamers, even with a well-timed EMP or Roar attack to knock out the competition. [[http://kotaku.com/5067216/midnight-club-los-angeles-review-the-fast-and-the-infuriating Kotaku]] actually went so far as to call it "a ''VideoGame/NinjaGaiden'' caliber challenge". Rockstar later [[http://www.giantbomb.com/news/midnight-club-makes-membership-easier/645/ patched the game]] to soften the difficulty curve in the early parts of the game. This patch is also integrated into the ''Complete Edition'' along with the ''South Central'' expansion and associated DLC.
30th Apr '18 1:58:40 PM Nah_Nope0
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* ApatheticCitizens: Averted in all of the games. In 1 through L.A., pedestrians will actively try to get out of the way of your car and will make comments about you trying to run them over. In the third and fourth game (L.A.), they will stop and admire your car if you leave it parked in an area too long.

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* ApatheticCitizens: Averted in all of the games. In 1 through L.A., pedestrians will actively try to get out of the way of your car and will make comments about you trying to run them over. In the third and fourth game (L.A.), they will stop and admire your car if you leave it parked in an area too long.for long enough.
7th Apr '18 3:17:01 PM Morgenthaler
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Added DiffLines:

* DeliberatelyJumpingTheGun: One racer in ''II'', Ricky, has a tendency to jump the start when you race him. He's not a terribly good driver, so this doesn't really help him.
24th Feb '18 10:32:51 AM CodyDBuni
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** A minor example in ''II''. Blu Warta's titular song feature the words ''weed'' and ''shit'' completely uncut. Also, certain characters for example: Maria tend to use profanities such as ''[[ForeignCussWord cabron]]'' or [[spoiler: Savo]] calling the player ''asswipe''. Even though the game recieved ESRB's Teen rating, however.
* GracefulLoser: In ''Midnight Club II'' a certain portion of the racers you beat will end up as this. The most notable example is [[BigFun Moses]] and [[MeanBrit Blog]].
--> '''Moses''': Enjoy the car, my friend. You got potential. Still got a lot to learn though.
--> '''Blog''': Nice one, squire. Take the motor then.
** SoreLoser: However, some racers will not react well once they're finally defeated.
--> '''Shing''' (thinking after losing his RSMC-15): This fool just got my juice!
--> '''Shing''': '''DON'T YOU EVER TELL ANYBODY ABOUT THIS!'''



** Angel in ''Midnight Club II''.

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** Certain racers such as Angel and Ricky in ''Midnight Club II''.
26th Dec '17 10:48:16 PM AutobotPower
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* SpiritualSuccessor: The first ''Midnight Club'' is this to the first two games of the ''Midtown Madness'' series, developed by Angel Studios, which became Rockstar's San Diego division starting before ''Midnight Club II'' came out. Furthermore, even the engine for the first ''Midnight Club'' game was a heavily improved version of the ''Midtown Madness 2'' engine.

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* SpiritualSuccessor: The first ''Midnight Club'' is this to the first two games of the ''Midtown Madness'' ''VideoGame/MidtownMadness'' series, developed by Angel Studios, which became Rockstar's San Diego division starting before ''Midnight Club II'' came out. Furthermore, even the engine for the first ''Midnight Club'' game was a heavily improved version of the ''Midtown Madness 2'' engine.
22nd Dec '17 5:18:43 PM CodyDBuni
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* {{Bowdlerise}}: Invoked for example in Mannie Fresh's "Real Big" from ''3: DUB Edition'': The lyrics [[spoiler:"[[GagPenis Dick real big]]"]] were changed into "Belly real big".



* PermanentlyMissableContent: The Audi R8. It was originally obtainable via Rockstar's Social Club website until May 31th, 2014. Since then, it's currently impossible to obtain the said car without hacking/modifying the save file. Meanwhile in the PSP version ''LA Remix'', it's given for free after beating Booke in the LA career mode (which is also a very sore spot for the PlayStation 3/Xbox 360 owners, however).



** ''L.A. Remix'' is actually a version of ''LA'' for the PSP.

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** ''L.A. Remix'' is actually a version of ''LA'' for the PSP. Albeit featuring the updated version of Tokyo from ''II'' and a new career mode after beating the LA career.
17th Oct '17 8:47:36 AM SeptimusHeap
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* NintendoHard: To say that these games are tough is putting it nicely.''Midnight Club: Los Angeles'' is considered second only to ''VideoGame/{{F-Zero}} GX'' in the NintendoHard racing game pantheon. The combination of [[TheComputerIsACheatingBastard (allegedly) unstoppable AI opponents]], impossible-to-shake police chases, [[GoddamnedBats heavy, hard-to-dodge traffic]], and the [[QuicksandBox where-the-hell-am-I-going nature]] of the open-world races is enough to frustrate most gamers, even with a well-timed EMP or Roar attack to knock out the competition. [[http://kotaku.com/5067216/midnight-club-los-angeles-review-the-fast-and-the-infuriating Kotaku]] actually went so far as to call it "a ''VideoGame/NinjaGaiden'' caliber challenge". Rockstar later [[http://www.giantbomb.com/news/midnight-club-makes-membership-easier/645/ patched the game]] to soften the difficulty curve in the early parts of the game. This patch is also integrated into the ''Complete Edition'' along with the ''South Central'' expansion and associated DLC.

to:

* NintendoHard: To say that these games are tough is putting it nicely.''Midnight Club: Los Angeles'' is considered second only to ''VideoGame/{{F-Zero}} ''VideoGame/FZero GX'' in the NintendoHard racing game pantheon. The combination of [[TheComputerIsACheatingBastard (allegedly) unstoppable AI opponents]], impossible-to-shake police chases, [[GoddamnedBats heavy, hard-to-dodge traffic]], and the [[QuicksandBox where-the-hell-am-I-going nature]] of the open-world races is enough to frustrate most gamers, even with a well-timed EMP or Roar attack to knock out the competition. [[http://kotaku.com/5067216/midnight-club-los-angeles-review-the-fast-and-the-infuriating Kotaku]] actually went so far as to call it "a ''VideoGame/NinjaGaiden'' caliber challenge". Rockstar later [[http://www.giantbomb.com/news/midnight-club-makes-membership-easier/645/ patched the game]] to soften the difficulty curve in the early parts of the game. This patch is also integrated into the ''Complete Edition'' along with the ''South Central'' expansion and associated DLC.
29th Aug '17 12:54:38 AM LanceBoyle
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* ShoutOut: The title of this series is a reference to the Japanese street racing team [[http://en.wikipedia.org/wiki/Mid_Night_Club Mid Night Club]]. In the late 90's, they were infamous for their high-speed runs down the Bayshore Route on Tokyo's Shuto Expressway (which is why the "Wangan" (Bayshore) kanji is also included in the title).
** Interestingly, another manga and game series inspired by that group, ''VideoGame/WanganMidnight'' (specifically its ''Maximum Tune'' spin-off) has a shout out to ''Los Angeles''. One of the available aero-kits for the Nissan Skyline GT-R R34 in that game was nearly identical to one of the aero-kits for the same car in ''Los Angeles''.

to:

* ShoutOut: The title of this series is a reference to the Japanese street racing team [[http://en.wikipedia.org/wiki/Mid_Night_Club Mid Night Club]]. In the late 90's, they were infamous for their high-speed runs down the Bayshore Route on Tokyo's Shuto Expressway (which Expressway, which is why the "Wangan" (Bayshore) kanji is also included in the title).
** Interestingly, another manga and
title, although it is also a shout-out to ''Manga/WanganMidnight'', as the "midnight" portion of the logo is stylized similarly. Curiously the few Japanese releases of the ''Midnight Club'' games (the first game series inspired by that group, ''VideoGame/WanganMidnight'' and both ''Los Angeles'' and ''LA Remix'') omit the kanji from the logo, presumably to avoid potential rights issues with ''Wangan Midnight'' rights owners Kodansha.
** On the related topic of ''WanganMidnight'', one of the games based on the franchise
(specifically from its ''Maximum Tune'' spin-off) spin-off series) has a shout out to ''Los Angeles''. One of the available aero-kits for the Nissan Skyline GT-R R34 in that game one of the games was nearly identical to one of the aero-kits for the same car in ''Los Angeles''.
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