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But while Midway wasn't willing to pony up the extra cash for Jordan's likeness, Creator/ElectronicArts ''was''. And the end result was ''Michael Jordan: Chaos in the Windy City'', a [[{{Metroidvania}} Metroidvanian-esque]] platformer for the UsefulNotes/SuperNintendoEntertainmentSystem, released on November 21, 1994. This was EA's third game to feature Jordan (not counting his appearances in the ''NBA Playoffs'' series), and the second after getting the rights to his likeness, succeeding both ''Jordan vs. Bird: One On One'', and ''Michael Jordan In Flight''.

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But while Midway wasn't willing to pony up the extra cash for Jordan's likeness, Creator/ElectronicArts ''was''. And the end result was ''Michael Jordan: Chaos in the Windy City'', a [[{{Metroidvania}} Metroidvanian-esque]] platformer for the UsefulNotes/SuperNintendoEntertainmentSystem, Platform/SuperNintendoEntertainmentSystem, released on November 21, 1994. This was EA's third game to feature Jordan (not counting his appearances in the ''NBA Playoffs'' series), and the second after getting the rights to his likeness, succeeding both ''Jordan vs. Bird: One On One'', and ''Michael Jordan In Flight''.
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[[caption-width-right:350:[[SincerityMode Not an]] ''VideoGame/NBAJam'' [[SincerityMode clone. Trust us]].]]

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[[caption-width-right:350:[[SincerityMode Not an]] ''VideoGame/NBAJam'' [[SincerityMode clone. Trust us]].[[caption-width-right:350:This is no pick-up game...]]



* LogoJoke: in the game's intro, a basketball becomes the sphere in Electronic Arts' 1990s logo.

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* LogoJoke: in In the game's intro, a basketball becomes the sphere in Electronic Arts' 1990s logo.



* RobotMe: [[spoiler:The FinalBoss is a giant robotic version of MJ, piloted by Dr. Crainium himself; complete with Jordan's moves and arieal abilities, but not his speed.]]

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* RobotMe: [[spoiler:The FinalBoss is a giant robotic version of MJ, piloted by Dr. Crainium himself; complete with Jordan's moves and arieal aerial abilities, but not his speed.]]
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* AMoltenDateWithDeath: Pits of Molten Steel appear in the second and fourth Factory levels. Falling in it kills you instantly.
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* DeathThrows: Jordan shrugs his shoulders and falls off the screen whenever you fall into a bottomless pit, a vat of molten steel, or touch the acid water. There are also vats of acid that do the same thing.

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* DeathThrows: Jordan shrugs his shoulders and falls off the screen whenever you fall into a bottomless pit, a vat pit of molten steel, a vat of acid or touch the acid water. There are also vats of acid that do the same thing.



* HollywoodAcid: Acid in this game is sickly green color.

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* HollywoodAcid: Acid appears as an obstacle in this game is sickly the Factory level and in two flavors. The Acid Water which shares the same graphic as the water only in a grimy green color.color, and vats of glowy green acid. Acid instantly kills you if you touch it.
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* ConspicuousElectricObstacle: In Laboratory, there are malfunctioning power poles that emit bolts of electricity. There are also pairs of nodes with electric current constantly flowing between them. These ones can be switched off by throwing basketball at the lever nearby.

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* ConspicuousElectricObstacle: In Laboratory, there are malfunctioning power poles that emit bolts of electricity. There are also pairs of nodes with electric current constantly flowing between them. These ones can be switched off by throwing basketball at the lever nearby.nearby, if there is one. Finally, there are wires where electric arcs quickly travel upwards and have to be avoided.
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* AcidPool: Factory has green pools of acid that should not be fallen into.


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* BlobMonster: Green blobs make an appearance in Factory.


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* FlameSpewerObstacle: Factory levels have flame emitters that shoot out something that are borderline jets of flame and {{fireballs}}.


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* HollywoodAcid: Acid in this game is sickly green color.


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* InconvenientlyPlacedConveyorBelt: Factory levels have conveyor belts that lead Michael to various hazards.


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* LavaPit: Factory has numerous pools of lava that should be avoided.


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* SawBladesOfDeath: Circular saws act as an occasional hazard in Factory stages.


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* SmashingHallwayTrapsOfDoom: Crushers that move up and down appear in Factory as a hazard.
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* ConspicuousElectricObstacle: In Laboratory, there are malfunctioning power poles that emit bolts of electricity. There are also pairs of nodes with electric current constantly flowing between them. These ones can be switched off by throwing basketball at the lever nearby.


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* GiantSpider: One of the most common early game enemies are large spiders that come in yellow and grey variety.


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* SegmentedSerpent: One of the enemies is a snake made of segments that are green basketballs.


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* SpringsSpringsEverywhere: Springboards are found throughout the game, giving Jordan jumping boost.

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->"It's Showtime."


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->''"It's Showtime."''


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* SuperDrowningSkills: Bodies of water are treated like bottomless pits in this game. Go into it, and you're immediately put into DeathThrows.

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* BattleBoomerang: The baseball powerup serves this role. They can damage several enemies at once, and will always return to Jordan.

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* BanditMook: The Cyborgs attack with a Grappling Hook arm that will steal Jordan's ball if it hits. It's not so bad if Jordan has equipped his normal ball (since those are infinite), but one of the power up basketballs will be permanently stolen from him.
* BattleBoomerang: The baseball powerup serves this role. They can damage several enemies at once, and will always return to Jordan. They can also grab items from out of reach.


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* BoringButPractical: Compared to the power-up balls, some of which have homing properties, freeze enemies, or set foes on fire, The normal ball are just run-of-the mill basketballs with no special features, but they have infinite ammo, have a solid firing rate, and do decent damage.

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* BadassNormal: Powerups aside, this is just regular old Michael Jordan you're playing as. No MacGuffin, enchanted items, or powers; it's just MJ, a basketball, and his wits getting him through all the craziness Dr. Crainium throws his way.



* GrimyWater: Acid (which looks like glowy green water) appears in a few of the Factory levels. Mike has to hit the levers to lower the Acid level which allows him access to further areas in the level. Touching the Acid kills you.

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* GrimyWater: Acid (which looks like glowy green water) appears in a few of the Factory levels. Mike has to hit the levers to lower the Acid level which allows him access to further areas in the level. Touching the Acid instantly kills you.
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* ChestMonster: The "Ball-Bot", a robot enemy that disguises itself as one of the Basketball power-ups. When you approach it, it drops to the ground and starts to attack. Defeating it awards you with the Power-Up.

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* ChestMonster: The "Ball-Bot", a robot enemy that disguises itself as one of the Basketball power-ups. When you approach it, it drops to the ground and starts to attack. Defeating it awards you with the Power-Up.Power-Up[[note]]Ball-Bots will never appear as Fireballs, Ice balls, or Iron Balls, so it at least gives you a fighting chance ahead of time to tell the fakes before they attack[[/note]].
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* ExpressiveHealthBar: MJ's head in the [=HUD=] changes expression based on how much health the player has. With ranges from him smiling at full health, grinning, neutral, angry, tired, then finally unconscious when losing a life.
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* TimeStandsStill: Yellow basketball hoops with a '23' when dunked, stop all of the enemy activity for 15 seconds.

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* TimeStandsStill: Yellow basketball hoops with a '23' when dunked, stop all of the enemy activity for 15 seconds. Enemies can still hurt on contact, however.
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* TopHeavyGuy: Mutant Basketball players with a massively large top body and comically small legs and feet. They block your attack head on with their hands, but are vulnerable to being dunked on.

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* TopHeavyGuy: Mutant Basketball players with a massively large top body and comically small legs and feet. They block your attack head on with their hands, but are vulnerable to being dunked on. The [[BattleBoomerang base ball]] can pierce though their initial defense and strike them from behind.
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* MechaMooks: Robot Gorillas, Cyborgs, Whistle Robots, are just a few of Dr. Cranium's henchmen Michael faces.
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You see, right around the time the original ''Jam'' was in development, Jordan had not only gone into his first retirement, but the NBA had changed its rules to allow players to individually pull out of the NBA's blanket licensing. This meant that as soon as Jordan opted out, he could easily charge an arm and a leg to appear in any media; prompting Midway to abandon the idea of including him, and consequently led to the removal of Charles Barkley and Creator/ShaquilleONeal from later revisions of ''Jam'', due to them also pulling out of the association's licensing.[[note]]A very rare version of ''Jam'' features Jordan on an "all-star" team with rival and Seattle Supersonics star Gary Payton, but that particular rom was mostly made for Jordan and Payton's personal use, and wasn't widely distributed.[[/note]]

But while Midway wasn't willing to pony up the extra cash for Jordan's likeness, Creator/ElectronicArts ''was''. And the end result was ''Michael Jordan: Chaos in the Windy City'', a [[{{Metroidvania}} Metroidvanian-esque]] platformer for the UsefulNotes/SuperNintendoEntertainmentSystem, released on November 21, 1994. This was EA's third game to feature Jordan, and the second after getting the rights to his likeness, succeeding both ''Jordan vs. Bird: One On One'', and ''Michael Jordan In Flight''.

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You see, right around the time the original ''Jam'' was in development, Jordan had not only gone into his first retirement, but the NBA had changed its rules to allow players to individually pull out of the NBA's blanket licensing. This meant that as soon as Jordan opted out, he could easily charge an arm and a leg to appear in any media; prompting Midway to abandon the idea of including him, and consequently led to the removal of Charles Barkley and Creator/ShaquilleONeal from later revisions of ''Jam'', due to them also pulling out of the association's licensing.[[note]]A [[note]]How insanely high was Jordan's asking price? At the time of ''Windy City'', licensing Jordan's name and likeness would've cost you roughly ''$15 million per year'', far beyond most game budgets at the time. A very rare version of ''Jam'' features Jordan on an "all-star" team with rival and Seattle Supersonics star Gary Payton, but that particular rom ROM was mostly made for Jordan and Payton's personal use, and wasn't widely distributed.[[/note]]

But while Midway wasn't willing to pony up the extra cash for Jordan's likeness, Creator/ElectronicArts ''was''. And the end result was ''Michael Jordan: Chaos in the Windy City'', a [[{{Metroidvania}} Metroidvanian-esque]] platformer for the UsefulNotes/SuperNintendoEntertainmentSystem, released on November 21, 1994. This was EA's third game to feature Jordan, Jordan (not counting his appearances in the ''NBA Playoffs'' series), and the second after getting the rights to his likeness, succeeding both ''Jordan vs. Bird: One On One'', and ''Michael Jordan In Flight''.



Although the game ultimately bricked in sales, it actually got mostly decent reviews, with the only major complaints being the difficult controls, annoying ProductPlacement, and an overall waste of Jordan's license, the latter of which got it put on ''Magazine/NintendoPower'''s 1997 "Ten Worst Games of All Time" list. Coincidentally, EA also published ''Videogame/ShaqFu'', another game featuring an NBA star that made that same list, nearly a month before ''Windy City'' was released.

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Although the game ultimately bricked in sales, it actually got mostly decent reviews, with the only major complaints being the difficult controls, annoying ProductPlacement, and an overall waste of Jordan's license, the latter of which got it put on ''Magazine/NintendoPower'''s 1997 "Ten Worst Games of All Time" list. Coincidentally, EA also published ''Videogame/ShaqFu'', another game featuring [[Creator/ShaquilleONeal an NBA star star]] that made that same list, nearly a month before ''Windy City'' was released.
released. After this, Jordan wouldn't appear in another EA game until ''NBA Live 2000''.
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* AsteroidsMonster: The spiders split into three smaller spiders that are harder to hit. The green glob monsters in the Factory level also split into smaller globs when hit. Mike can dispose of them easily with the Iron ball or the Golden Seeker Ball.


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* HomingProjectile: The Golden Seeker Ball homes in on nearly enemies. Dunking one sends out three different balls that seek out enemies.
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* DeathThrows: Jordan shrugs his shoulders and falls off the screen whenever you fall into a bottomless pit, a vat of molten steel, or touch acid.

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* DeathThrows: Jordan shrugs his shoulders and falls off the screen whenever you fall into a bottomless pit, a vat of molten steel, or touch acid.the acid water. There are also vats of acid that do the same thing.
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* DeathThrows: Jordan shrugs his shoulders and falls off the screen whenever you fall into a bottomless pit.

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* DeathThrows: Jordan shrugs his shoulders and falls off the screen whenever you fall into a bottomless pit.pit, a vat of molten steel, or touch acid.

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* EternalEngine: The Factory Area is the third main world. It takes place in Dr. Cranium's factory where Mike has to overcome various mechanical hazards and dangerous obstacles like molten steel.

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* EternalEngine: The Factory Area is the third main world. It takes place in Dr. Cranium's factory where Mike has to overcome various mechanical hazards and dangerous obstacles like molten steel.steel and acid pools.
* GrimyWater: Acid (which looks like glowy green water) appears in a few of the Factory levels. Mike has to hit the levers to lower the Acid level which allows him access to further areas in the level. Touching the Acid kills you.
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* OneHitKill: Acid and Molten Steel in the Factory level kills you on contact.
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* AntiFrustrationFeatures: When you slam dunk a hoop with one of the special basketballs, no ammo is spent on it and you instantly get it back. This prevents players from wasting ammo and forcing to switch back to the normal ball and breaking the pace.

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* EternalEngine: The Factory Area is the third main world.

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* EternalEngine: The Factory Area is the third main world. It takes place in Dr. Cranium's factory where Mike has to overcome various mechanical hazards and dangerous obstacles like molten steel.


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* LethalLavaLand: The Factory area has various areas of molten steel that must be avoided.
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* InvincibilityPowerUp: The Sneakers Power Up renders Jordan temporarily invincible to everything for a few seconds. His sneakers glow and sparkle for the duration.
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* ArcNumber: "23", fittingly, since it was Jordan's playing number for the majority of his basketball career, with some rare exceptions.[[note]]He wore #9 during his Olympic stints, and ''very'' briefly wore #12 in 1990 because of someone stealing his jersey right before a game. When Jordan un-retired a few months after ''Windy City'''s release, his usual #23 had been retired, and thus wore #45 for a while; before reverting back to #23 permanently.[[/note]] The "23" hoop makes is a time freeze, and '23' Icons are extra lives.

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* ArcNumber: "23", fittingly, since it was Jordan's playing number for the majority of his basketball career, with some rare exceptions.[[note]]He wore #9 during his Olympic stints, and ''very'' briefly wore #12 in 1990 because of someone stealing his jersey right before a game. When Jordan un-retired a few months after ''Windy City'''s release, his usual #23 had been retired, and thus wore #45 for a while; before reverting back to #23 permanently.[[/note]] The "23" hoop makes is a time freeze, and '23' Icons are extra lives.
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* ArcNumber: "23", fittingly, since it was Jordan's playing number for his time with the Bulls. The "23" hoop makes is a time freeze, and '23' Icons are extra lives.

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* ArcNumber: "23", fittingly, since it was Jordan's playing number for the majority of his time basketball career, with the Bulls. some rare exceptions.[[note]]He wore #9 during his Olympic stints, and ''very'' briefly wore #12 in 1990 because of someone stealing his jersey right before a game. When Jordan un-retired a few months after ''Windy City'''s release, his usual #23 had been retired, and thus wore #45 for a while; before reverting back to #23 permanently.[[/note]] The "23" hoop makes is a time freeze, and '23' Icons are extra lives.

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