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[[TheEighties In the 1980s]] of the Gregorian Calendar, employees from the nation of Japan advanced a company known as {{Creator/Nintendo}}, and [[JapanTakesOverTheWorld an age of prosperity began]]. A successful exchange of consumers and developers resulted, and thousands of video games shuttled back and forth between nations. Soon, however, TheGreatVideoGameCrashOf1983 began to attack the industry, threatening galactic peace. Nintendo struck back against this aggression, but the Crash's attacks were powerful and it was impossible to withstand it in the vast reaches of the West. So Nintendo called together [[VideoGame/SuperMarioBros1 powerful video]] [[VideoGame/TheLegendOfZeldaI game franchises]] to battle the stagnant market.

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[[TheEighties In the early 1980s]] of the Gregorian Calendar, employees from the nation of Japan advanced a company known as {{Creator/Nintendo}}, and [[JapanTakesOverTheWorld an age of prosperity began]]. A successful exchange of consumers and developers resulted, and thousands of video games shuttled back and forth between nations. Soon, however, TheGreatVideoGameCrashOf1983 began to attack the industry, threatening galactic peace. Nintendo struck back against this aggression, but the Crash's attacks were powerful and it was impossible to withstand it in the vast reaches of the West. So Nintendo called together [[VideoGame/SuperMarioBros1 powerful video]] [[VideoGame/TheLegendOfZeldaI game franchises]] to battle the stagnant market.
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[[TheEighties In the years 1980s]] of the Gregorian Calendar, employees from the nation of Japan advanced a company known as {{Creator/Nintendo}}, and [[JapanTakesOverTheWorld an age of prosperity began]]. A successful exchange of consumers and developers resulted, and thousands of video games shuttled back and forth between nations. Soon, however, TheGreatVideoGameCrashOf1983 began to attack the industry, threatening galactic peace. Nintendo struck back against this aggression, but the Crash's attacks were powerful and it was impossible to withstand it in the vast reaches of the West. So Nintendo called together [[VideoGame/SuperMarioBros1 powerful video]] [[VideoGame/TheLegendOfZeldaI game franchises]] to battle the stagnant market.

to:

[[TheEighties In the years 1980s]] of the Gregorian Calendar, employees from the nation of Japan advanced a company known as {{Creator/Nintendo}}, and [[JapanTakesOverTheWorld an age of prosperity began]]. A successful exchange of consumers and developers resulted, and thousands of video games shuttled back and forth between nations. Soon, however, TheGreatVideoGameCrashOf1983 began to attack the industry, threatening galactic peace. Nintendo struck back against this aggression, but the Crash's attacks were powerful and it was impossible to withstand it in the vast reaches of the West. So Nintendo called together [[VideoGame/SuperMarioBros1 powerful video]] [[VideoGame/TheLegendOfZeldaI game franchises]] to battle the stagnant market.
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* RedHerring: There exists a look alike of Kraid, though to find it, you have to pretty far off course so most players do not see it.
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* NewGamePlus: If you do well enough, or just get the password from someone else, you can play through the game without the power suit, with all the controls and power ups still working the same for an unarmored Samus. Just a one time thing for this game though, Samus is much weaker without the suit in the sequels.

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* NewGamePlus: After beating the game you get to keep all of Samus's power ups for future play throughs except for her energy and missile tanks, which you have to find again. Still, it can allow you to finish the game much faster and lead to...
**
If you do well enough, or just get the password from someone else, you can play through the game without the power suit, with all the controls and power ups still working the same for an unarmored Samus. Just a one time thing for this game though, Samus is much weaker without the suit in the sequels.
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* AntiFrustrationFeatures: Die enough times to Mother Brain and the passwords you get will leave the barriers leading to her broken when entered.
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* AwesomeButImpractical: The wave beam does more damage, can hit the various [[DenialOfDiagonalAttack crotch monsters]] and can shoot through walls. Unfortunately you need the ice beam to reach certain areas and to kill the Metroids at the end (even if you decide to skip the Metroids and let the time bomb finish them off, the ice beam is still the better option).

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* AwesomeButImpractical: The wave beam does more damage, can hit the various [[DenialOfDiagonalAttack crotch monsters]] and can shoot through walls. Unfortunately you need the ice beam to reach certain areas and to kill the Metroids at the end (even if you decide to skip the Metroids and let the time bomb finish them off, the ice beam is still the better option). The wave beam is the best weapon to beat Kraid with however.
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* CriticalAnnoyance
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* CriticalExistenceFailure: Your death animation
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* AwesomeButImpractical: The wave beam does more damage, can hit the various [[DenialOfDiagonalAttack crotch monsters]] and can shoot through walls. Unfortunately you need the ice beam to reach certain areas and to kill the Metroids at the end (even if you decide to skip the Metroids and let the time bomb finish them off, the ice beam is still the better option).



* InASingleBound: The high jump power up, which is not ''required'' but makes the various secret passages that end up going nowhere much more bearable.



* SequenceBreaking: {{Averted trope}}: because unlike every other game in the series there is no sequence to follow beyond getting the morph ball then going right. The morph ball, bombs and missiles are the only things required to beat the game (making seven power ups optional), though you will probably need the ice beam too if running an absolute minimum run. Real Kraid and Mother Brain are the only bosses you have to kill, Fake Kraid, Ridley and the Metroids can even be ignored if you so choose.

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* SequenceBreaking: {{Averted trope}}: because unlike every other game in the series there is no sequence to follow beyond getting the morph ball then going right. The morph ball, bombs and missiles are the only things required to beat the game (making seven power ups optional), though you will probably need the ice beam too if running an absolute minimum run. Real Kraid and Mother Brain are the only bosses you have to kill, Fake Kraid, Ridley and even the Metroids can even be ignored if you so choose.
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* SamusIsAGirl: This was a huge secret in the original game, but [[ItWasHisSled now everybody knows it]].

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* SamusIsAGirl: [[TropeNamers Trope Namer]]. This was a huge secret in the original game, but [[ItWasHisSled now everybody knows it]].
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* LoadsAndLoadsOfLoading: The Famicom Disk System version has nearly a minute of loading every time Samus enters a different area.
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* BigBad: Mother Brain.
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In the year 1986 of the Gregorian Calendar, the company decided on a risky strategy: to send a lone space hunter game to penetrate the Crash's stronghold and destroy the mechanical life-form that controlled its defenses. The space hunter game chosen for this mission was ''Metroid''. Considered the greatest of all early shooter-adventures, ''Metroid'' successfully completed numerous missions that others had thought impossible. Despite its accomplishments, much of its hero's identity, Samus Aran, remained a mystery... unless the player beat the game in under three hours, upon which they discovered that SamusIsAGirl.

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In the year 1986 of the Gregorian Calendar, the company decided on a risky strategy: to send a lone space hunter game to penetrate the Crash's stronghold [[{{Metaphorgotten}} and destroy the mechanical life-form that controlled its defenses.defenses]]. The space hunter game chosen for this mission was ''Metroid''. Considered the greatest of all early shooter-adventures, ''Metroid'' successfully completed numerous missions that others had thought impossible. Despite its accomplishments, much of its hero's identity, Samus Aran, remained a mystery... unless the player beat the game in under three hours, upon which they discovered that SamusIsAGirl.

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* PaletteSwap: The Varia Suit upgrade turns Samus's armour pink, activating missiles turns her arm cannon blue. A few enemies are also palette swapped, usually appearing together in the same area while other enemies with the same function get different sprites in other areas.

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* PaletteSwap: The Varia Suit upgrade turns Samus's armour pink, activating missiles turns her arm cannon blue. A few enemies are also palette swapped, usually appearing together in the same area while other enemies with the same function get different sprites in other areas. Particularly, red Metroids actively hunt Samus down while green Metroids lie in wait.


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* SequenceBreaking: {{Averted trope}}: because unlike every other game in the series there is no sequence to follow beyond getting the morph ball then going right. The morph ball, bombs and missiles are the only things required to beat the game (making seven power ups optional), though you will probably need the ice beam too if running an absolute minimum run. Real Kraid and Mother Brain are the only bosses you have to kill, Fake Kraid, Ridley and the Metroids can even be ignored if you so choose.
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* EarlyInstallmentWeirdness: The first ''Metroid'' game had some strange designs. Samus was a brunette with EightiesHair, not a pony-tailed blonde. Ridley was... [[http://images.wikia.com/metroid/images/b/b3/Metroid_12.jpg this thing]] instead of his fearsome [[http://images.wikia.com/metroid/images/1/12/RidleySSBB.jpg modern design]], Kraid was hairy and [[http://images2.wikia.nocookie.net/__cb20100501204216/metroid/images/9/94/Samus_artwork_11.png not much taller than Samus]], and the back of the box says that "left alone the Metroid[s] are harmless" when later games make fully clear that Metroids are ''always'' dangerous and the Pirates are idiots for trying to control them. The very next game has even has Metroids be deemed such a large threat that the Galactic Federation orders their extermination.

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* CopyAndPasteEnvironments: One of the reasons that the original is [[NintendoHard hard as hell]], [[SurpriseDifficulty especially for people who played the sequels]]; this was, however, crucial in making a fairly large world without running out of cart space.
** The upshot is that many of the secret area entrances are copy-and-pasted as well, so finding one can make it easier to find others in the same area.

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* CopyAndPasteEnvironments: One of the reasons that the original is [[NintendoHard hard as hell]], [[SurpriseDifficulty especially for people who played the sequels]]; this was, however, crucial in making a fairly large world without running out of cart space.
**
space. The upshot is that many of the secret area entrances are copy-and-pasted as well, so finding one can make it easier to find others in the same area.
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** '''[[AC:[[http://www.youtube.com/watch?v=x3UyVylP7AI ENGAGE RIDLEY MOTHER FUCKER]]]]''' Sadly, that code has now become a system-killer in the 3DS port.

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** '''[[AC:[[http://www.youtube.com/watch?v=x3UyVylP7AI ENGAGE RIDLEY MOTHER FUCKER]]]]''' FUCKER]]]]'''. Sadly, that code has now become a system-killer in the 3DS port.

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** '''[[AC:[[http://www.youtube.com/watch?v=x3UyVylP7AI ENGAGE RIDLEY MOTHER FUCKER]]]]'''
*** Sadly, the above code has now become a system-killer in the 3DS port.

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** '''[[AC:[[http://www.youtube.com/watch?v=x3UyVylP7AI ENGAGE RIDLEY MOTHER FUCKER]]]]'''
***
FUCKER]]]]''' Sadly, the above that code has now become a system-killer in the 3DS port.
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* {{Antepiece}}: This game is hard, but the devs will sometimes precede hard parts with easier versions of the hard part to give you some safe practice. There is a difficult shaft you must climb at the very end[[http://www.2-dimensions.com/2013/05/18/the-anatomy-of-metroid-xi-shafted-again/]] at the start of this last level, there is a similar shaft with wider platforms.[[http://www.nesmaps.com/maps/Metroid/Tourian.html]]

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* {{Antepiece}}: This game is hard, but the devs will sometimes precede hard parts with easier versions of the hard part to give you some safe practice. There is a difficult shaft you must climb at the very end[[http://www.[[http://www.2-dimensions.com/2013/05/18/the-anatomy-of-metroid-xi-shafted-again/]] com/2013/05/18/the-anatomy-of-metroid-xi-shafted-again/ at the very end]] at the start of this last level, there is a similar shaft with wider platforms.[[http://www.nesmaps.com/maps/Metroid/Tourian.html]]html a similar shaft with wider platforms]].

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* UndergroundLevel: The whole game is one big one

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* UndergroundLevel: The whole game is one big oneone.
* [[YouGottaHaveBlueHair You Gotta Have Green Hair]]: Samus has brown hair when in her "Justin Bailey" leotard, but getting the Varia Suit powerup turns her hair green and her leotard pink to show it's working.

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* ContinuingIsPainful: In ''Metroid (NES)'', every time you get killed or use a password to continue where you left off, you spawn with '''only 30 Energy'''.
** A [[http://www.romhacking.net/hacks/1186/ patch]] for the ROM not only adds the saving system, but also saves your health (no grinding to regain your health after loading!) and offers a (although minimalist) map screen!

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* ContinuingIsPainful: In ''Metroid (NES)'', every Every time you get killed or use a password to continue where you left off, you spawn with '''only 30 Energy'''.
**
Energy'''. A [[http://www.romhacking.net/hacks/1186/ patch]] for the ROM not only adds the saving system, but also saves your health (no grinding to regain your health after loading!) and offers a (although minimalist) map screen!
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* LethalLavaLand: Norfair, Ridley's Hideout and Tourian. Brinstar and Kraid's Hideout seem to use super-corrosive acid instead.
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* NewGamePlus: If you do well enough, or just get the password from someone else, you can play through the game without the power suit, with all the controls and power ups still working the same for an unarmored Samus. Just a one time thing for this game though, Samus is much weaker without the suit in the sequels.

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Removed: 790

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!!Tropes present in both games:

to:

!!Tropes present in both games:
!!This work provides examples of:



* AmbidextrousSprite: Present only in the NES version of this game; in commercials for the Famicom game, she has unique sprites for facing left and right. Interestingly, some differentiated left/right sprites are in the ROM of this game, but are [[DummiedOut unused]].



* SamusIsAGirl: This was a huge secret in the original game, but [[ItWasHisSled now everybody knows it]]. ''Zero Mission'' doesn't even try to hide it, as a glimpse of Samus's eyes is seen at the beginning, her unarmored body can be seen on the death screen, and [[spoiler:a whole level is spent out of armor when Samus's suit is destroyed.]]
* ShoutOut: Ridley, whose name is derived from Creator/RidleyScott, the director of ''{{Film/Alien}}'', a huge influence to ''Metroid''.

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!!Tropes exclusive to the original game:

* AmbidextrousSprite: Present only in the NES version of this game; in commercials for the Famicom game, she has unique sprites for facing left and right. Interestingly, some differentiated left/right sprites are in the ROM of this game, but are [[DummiedOut unused]].



* PaletteSwap: The Varia Suit upgrade turns Samus's armour pink, activating missiles turns her arm canon blue. A few enemies are also palette swapped, usually appearing together in the same area while other enemies with the same function get different sprites in other areas.

to:

* PaletteSwap: The Varia Suit upgrade turns Samus's armour pink, activating missiles turns her arm canon cannon blue. A few enemies are also palette swapped, usually appearing together in the same area while other enemies with the same function get different sprites in other areas.areas.
* SamusIsAGirl: This was a huge secret in the original game, but [[ItWasHisSled now everybody knows it]].
* ShoutOut: Ridley, whose name is derived from Creator/RidleyScott, the director of ''{{Film/Alien}}'', a huge influence to ''Metroid''.
Is there an issue? Send a MessageReason:
moved from the franchise page

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* ClassicCheatCode By ''Accident'': The famous '''[[AC:JUSTIN BAILEY]]''' code is just a side-effect of the password calculation system and is but one of many codes that bestow Samus with a leotard. The far less famous '''[[AC:NARPAS SWORD]]''' ('''[[FunWithAcronyms N]]'''[[FunWithAcronyms ot]] '''[[FunWithAcronyms A]]''' '''[[FunWithAcronyms R]]'''[[FunWithAcronyms eal]] or North American Release Password) actually ''is'' a special, unique password, however.
** '''[[AC:[[http://www.youtube.com/watch?v=x3UyVylP7AI ENGAGE RIDLEY MOTHER FUCKER]]]]'''
*** Sadly, the above code has now become a system-killer in the 3DS port.
* ContinuingIsPainful: In ''Metroid (NES)'', every time you get killed or use a password to continue where you left off, you spawn with '''only 30 Energy'''.
** A [[http://www.romhacking.net/hacks/1186/ patch]] for the ROM not only adds the saving system, but also saves your health (no grinding to regain your health after loading!) and offers a (although minimalist) map screen!
* CopyAndPasteEnvironments: One of the reasons that the original is [[NintendoHard hard as hell]], [[SurpriseDifficulty especially for people who played the sequels]]; this was, however, crucial in making a fairly large world without running out of cart space.
** The upshot is that many of the secret area entrances are copy-and-pasted as well, so finding one can make it easier to find others in the same area.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/metroid_cover_front_2557.jpg]]

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* MutuallyExclusivePowerups: Ice beam and wave beam.




to:

* PaletteSwap: The Varia Suit upgrade turns Samus's armour pink, activating missiles turns her arm canon blue. A few enemies are also palette swapped, usually appearing together in the same area while other enemies with the same function get different sprites in other areas.
* UndergroundLevel: The whole game is one big one
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* NintendoHard: There's a save feature, but you can't save whenever you want, only when you die. Plus, you respawn with only one energy tank full, so you have to grind to regain your remaining health.

to:

* NintendoHard: There's a save feature, but you can't save whenever you want, only when you die. Plus, you respawn with only one energy tank full, so you have to grind to regain your remaining health.health.

----
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Added DiffLines:

[[TheEighties In the years 1980s]] of the Gregorian Calendar, employees from the nation of Japan advanced a company known as {{Creator/Nintendo}}, and [[JapanTakesOverTheWorld an age of prosperity began]]. A successful exchange of consumers and developers resulted, and thousands of video games shuttled back and forth between nations. Soon, however, TheGreatVideoGameCrashOf1983 began to attack the industry, threatening galactic peace. Nintendo struck back against this aggression, but the Crash's attacks were powerful and it was impossible to withstand it in the vast reaches of the West. So Nintendo called together [[VideoGame/SuperMarioBros1 powerful video]] [[VideoGame/TheLegendOfZeldaI game franchises]] to battle the stagnant market.

In the year 1986 of the Gregorian Calendar, the company decided on a risky strategy: to send a lone space hunter game to penetrate the Crash's stronghold and destroy the mechanical life-form that controlled its defenses. The space hunter game chosen for this mission was ''Metroid''. Considered the greatest of all early shooter-adventures, ''Metroid'' successfully completed numerous missions that others had thought impossible. Despite its accomplishments, much of its hero's identity, Samus Aran, remained a mystery... unless the player beat the game in under three hours, upon which they discovered that SamusIsAGirl.

''Metroid'' successfully sold millions of units and established dozens of mechanics now standard for subsequent video games, such as secret endings, back tracking, discoverable power-ups, and sequence breaking. Its own legacy was continued by the ''Metroid'' sequels that told the rest of the saga of Samus, and by its remake, ''[[VideoGame/MetroidZeroMission Metroid: Zero Mission]]'', which came out in the year 2004 of the Gregorian Calendar. In ''Zero Mission'', Samus retells the story of her first adventure to a new generation, and includes a few twists in the story for her veteran fans.

----
!!Tropes present in both games:

* ActionGirl: [[ComicallyMissingThePoint Mother Brain, who battles you in her boss fight]]. Also, some "Sam" person or another.
* {{Antepiece}}: This game is hard, but the devs will sometimes precede hard parts with easier versions of the hard part to give you some safe practice. There is a difficult shaft you must climb at the very end[[http://www.2-dimensions.com/2013/05/18/the-anatomy-of-metroid-xi-shafted-again/]] at the start of this last level, there is a similar shaft with wider platforms.[[http://www.nesmaps.com/maps/Metroid/Tourian.html]]
* SamusIsAGirl: This was a huge secret in the original game, but [[ItWasHisSled now everybody knows it]]. ''Zero Mission'' doesn't even try to hide it, as a glimpse of Samus's eyes is seen at the beginning, her unarmored body can be seen on the death screen, and [[spoiler:a whole level is spent out of armor when Samus's suit is destroyed.]]
* ShoutOut: Ridley, whose name is derived from Creator/RidleyScott, the director of ''{{Film/Alien}}'', a huge influence to ''Metroid''.

----
!!Tropes exclusive to the original game:

* AmbidextrousSprite: Present only in the NES version of this game; in commercials for the Famicom game, she has unique sprites for facing left and right. Interestingly, some differentiated left/right sprites are in the ROM of this game, but are [[DummiedOut unused]].
* NintendoHard: There's a save feature, but you can't save whenever you want, only when you die. Plus, you respawn with only one energy tank full, so you have to grind to regain your remaining health.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[TheEighties In the years 1980s]] of the Gregorian Calendar, employees from the nation of Japan advanced a company known as {{Creator/Nintendo}}, and [[JapanTakesOverTheWorld an age of prosperity began]]. A successful exchange of consumers and developers resulted, and thousands of video games shuttled back and forth between nations. Soon, however, TheGreatVideoGameCrashOf1983 began to attack the industry, threatening galactic peace. Nintendo struck back against this aggression, but the Crash's attacks were powerful and it was impossible to withstand it in the vast reaches of the West. So Nintendo called together [[VideoGame/SuperMarioBros1 powerful video]] [[VideoGame/TheLegendOfZeldaI game franchises]] to battle the stagnant market.

In the year 1986 of the Gregorian Calendar, the company decided on a risky strategy: to send a lone space hunter game to penetrate the Crash's stronghold and destroy the mechanical life-form that controlled its defenses. The space hunter game chosen for this mission was ''Metroid''. Considered the greatest of all early shooter-adventures, ''Metroid'' successfully completed numerous missions that others had thought impossible. Despite its accomplishments, much of its hero's identity, Samus Aran, remained a mystery... unless the player beat the game in under three hours, upon which they discovered that SamusIsAGirl.

''Metroid'' successfully sold millions of units and established dozens of mechanics now standard for subsequent video games, such as secret endings, back tracking, discoverable power-ups, and sequence breaking. Its own legacy was continued by the ''Metroid'' sequels that told the rest of the saga of Samus, and by its remake, ''[[VideoGame/MetroidZeroMission Metroid: Zero Mission]]'', which came out in the year 2004 of the Gregorian Calendar. In ''Zero Mission'', Samus retells the story of her first adventure to a new generation, and includes a few twists in the story for her veteran fans.

----
!!Tropes present in both games:

* ActionGirl: [[ComicallyMissingThePoint Mother Brain, who battles you in her boss fight]]. Also, some "Sam" person or another.
* {{Antepiece}}: This game is hard, but the devs will sometimes precede hard parts with easier versions of the hard part to give you some safe practice. There is a difficult shaft you must climb at the very end[[http://www.2-dimensions.com/2013/05/18/the-anatomy-of-metroid-xi-shafted-again/]] at the start of this last level, there is a similar shaft with wider platforms.[[http://www.nesmaps.com/maps/Metroid/Tourian.html]]
* SamusIsAGirl: This was a huge secret in the original game, but [[ItWasHisSled now everybody knows it]]. ''Zero Mission'' doesn't even try to hide it, as a glimpse of Samus's eyes is seen at the beginning, her unarmored body can be seen on the death screen, and [[spoiler:a whole level is spent out of armor when Samus's suit is destroyed.]]
* ShoutOut: Ridley, whose name is derived from Creator/RidleyScott, the director of ''{{Film/Alien}}'', a huge influence to ''Metroid''.

----
!!Tropes exclusive to the original game:

* AmbidextrousSprite: Present only in the NES version of this game; in commercials for the Famicom game, she has unique sprites for facing left and right. Interestingly, some differentiated left/right sprites are in the ROM of this game, but are [[DummiedOut unused]].
* NintendoHard: There's a save feature, but you can't save whenever you want, only when you die. Plus, you respawn with only one energy tank full, so you have to grind to regain your remaining health.

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