History VideoGame / Meteos

3rd Mar '16 9:33:13 PM ZombieAladdin
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** '''Armageddon:''' Sends a cluster of heavy, unchainable blocks to opponent's field.

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** '''Armageddon:''' Sends a cluster of heavy, slow, unchainable blocks to opponent's field.field.
** GuideDangIt: Each of the Planet Impacts has a secondary effect that greatly increases its effectiveness:
*** '''Gambit:''' Garbage blocks are also affected by Gambit. The Gambit user is not only shielded from heavy attacks, but can also deliver ''massive'', annihilation-inducing garbage block attacks to the opponent.
*** '''Tempest:''' The Tempest beam follows the opponent's cursor. Most of the time, it will strike within three columns of the cursor. When timed right, this can completely wreck an opponent's progress and momentum.
*** '''Sentinel:''' Burnt blocks under the effects of Sentinel, whether garbage or by the player, will restore themselves into random colors, making it harder for the opponent to find matches. It can even invoke {{UnwinnableByAccident}} situations.
*** '''Armageddon:''' Armageddon blocks are much heavier than normal blocks. They kill any ignitions when they first drop down and will inhibit any ignitions made underneath while still present.


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* SkillGateCharacters
** Low-gravity planets, like Oleana and Starrii, are good for novices because their slow movements give them time to think. At higher levels of play, however, they start falling behind against higher-gravity planets that can score and attack faster than they can. Most low-gravity planets can still win matches through flawless or near-flawless play and, in ''Meteos Wars'', well-timed Planet Impacts.
** Lumious can come off this way as well, due to its unusual Speeder mechanic. Someone new to ''Meteos'' will probably not use the Speeder much; they'll have a tough enough time keeping up without increasing the blocks' fall rate. However, using the Speeder on Lumious increases ignition speed and fall speed out of proportion with everything else and renders Lumious near-unplayable without learning to turn ''off'' the Speeder at critical moments, making Lumious both a Skill Gate Character and DifficultButAwesome.
3rd Mar '16 9:15:03 PM ZombieAladdin
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* AsteroidThicket: Arod



** The planets introduced in ''Meteos Wars'' all have some gimmick that requires quick thinking and mastery of the game's basic mechanics to even use properly. Ranbarumba's ignition strength is based not on number of blocks matched or even number of ignitions, but the total width of the cluster, Gelyer's ignitions move extremely quickly and require planning two or three ignitions in advance, Hanihula's ignitions are so weak that close to a dozen consecutive ones are needed to send blocks off the screen, and Darthvega is incredibly strict on the time given between when a column fills up and when the game declares a loss.



* IntelligentGerbil: The bee-like Hanihulans

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* IntelligentGerbil: The bee-like HanihulansHanihulans, the snake-like Arodians, the catlike Limotubians, and the microbial Layazeroes.


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* LethalJokeCharacter
** Florias's ignitions after the first may seem weak, but that's actually because Florias's mid-air ignitions are much, much weaker than its ground ignitions. Hence, the trick to using Florias effectively is to wait for the cluster to land before starting the next ignition.
** Arod's slowness and weak ignitions makes it difficult to keep up with most of the other planets in this game. However, this slowness is also its greatest asset: It has an easier time surviving pretty much anything than most other planets, and it can win battles of attrition like nothing else. Arod simply has to wait for its opponent to make a mistake, and then it can activate Gambit for a finishing blow.
** Hanihula's incredibly feeble ignitions means the player has to do ten or eleven consecutive ignitions to clear the screen. However, because of the scoring system used in ''Meteos Wars'', where Hanihula debuted, Hanihula is also one of the highest-scoring planets in the game and can win by time-out, where the planet with the higher score wins.
** Globin has a wide playfield and 6 colors of roughly even frequency. Combined with its strict annihilation countdown (the time between when a column fills up and the game decides you lose), it can be tough to survive with Globin. However, Globin has the highest garbage block output in the game and is the quickest at building up the [[LimitBreak Planet Impact]] Sentinel. These two traits combined means Globin also has, by far, the deadliest garbage block attack in the game, and skilled use of Globin turns every match into RocketTagGameplay, where either the opponent or Globin gets annihilated quickly.


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* {{Nerf}}: Forte got the heaviest nerf from ''Meteos'' to ''Meteos Wars''. Because its physics make it such that a skilled Forte player can pretty much clear the screen at will, its garbage block output was severely reduced for ''Meteos Wars''. Whereas any other planet will send at least 6 or 7 rows of garbage blocks if a full screen gets pushed off the edge (unless there is a huge size difference between playfields), Forte can only do about 3 or 4.
3rd Mar '16 8:51:40 PM ZombieAladdin
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* DeathWorld: Some of the planets have extremely dangerous fauna. In some of these cases, it's the intelligent life itself, like with Gigagush/Vortinia, and in the others, it'ssimply the wildlife, like Boggob/Perilia.



* GraffitiTown: Dejeh is a planet inhabited by space-gangsters and has a hip-hop culture.



* GustyGlade: Bavoom is a planet whose atmosphere is incredibly turbulent. The Bavoomians have adapted to live in midair among the winds. They don't even have feet.



* HornetHole: Hanihula is a planet whose civilization consists of bees. They travel through space looking for flowers on other planets to pollinate.



* InsufficientlyAdvancedAlien: A few civilizations are not quite at their Space Ages yet but have become caught in the galactic conflict, such as the inhabitants of Boggob/Perilia, who are still in their Stone Age.



* ItsAlwaysMardiGrasInNewOrleans: Ranbarumba, with the Brazilian Carneval mixed in too.



* PlanetSpaceship: Darthvega is an octagonal ship thousands of kilometers large, and as far as the Meteos are concerned, counts as a planet. Suburbion is also a colony that floats through space, though it's more a planet-sized fleet.



* SugarBowl: Limotube is a world that is always sunny and is populated by peaceful cat-like aliens.

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* SugarBowl: Limotube is a world that is always sunny and is populated by peaceful cat-like aliens. The bee-like Hanihulans are also an incredibly happy and worry-free race.
* SugarApocalypse: However, Limotube and Hanihula are both under threat of annihilation by the Meteos, and, like the other planets, have dedicated themselves to not die.


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* WorldTree: Wuud/Arborea is one giant tree, with a civilization of sentient trees growing on it.
24th Jan '16 11:56:10 AM GrammarNavi
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''Meteos'' is a Nintendo DS FallingBlocks PuzzleGame, released in 2005, created by MasahiroSakurai, of ''Franchise/{{Kirby}}'' and ''SuperSmashBros'' fame. His first work as an independent developer apart from HAL Laboratories, Meteos was instead developed by Creator/QEntertainment. As of this writing, it is Sakurai's only work apart from Nintendo (who still published the game in the West). Despite the pedigree and similar feel and features to his past work (Music vs. SFX slider, Item Switch, multiplayer emphasis), it comes off as a wholly original project.

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''Meteos'' is a Nintendo DS FallingBlocks PuzzleGame, released in 2005, created by MasahiroSakurai, of ''Franchise/{{Kirby}}'' and ''SuperSmashBros'' ''VideoGame/SuperSmashBros'' fame. His first work as an independent developer apart from HAL Laboratories, Meteos was instead developed by Creator/QEntertainment. As of this writing, it is Sakurai's only work apart from Nintendo (who still published the game in the West). Despite the pedigree and similar feel and features to his past work (Music vs. SFX slider, Item Switch, multiplayer emphasis), it comes off as a wholly original project.
23rd Dec '15 3:14:22 AM LucaEarlgrey
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--> ''GAME OVER -- '''ANNIHILATION!'''''
24th Jun '15 7:12:55 PM nombretomado
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''Meteos'' is a Nintendo DS FallingBlocks PuzzleGame, released in 2005, created by MasahiroSakurai, of ''{{Kirby}}'' and ''SuperSmashBros'' fame. His first work as an independent developer apart from HAL Laboratories, Meteos was instead developed by Creator/QEntertainment. As of this writing, it is Sakurai's only work apart from Nintendo (who still published the game in the West). Despite the pedigree and similar feel and features to his past work (Music vs. SFX slider, Item Switch, multiplayer emphasis), it comes off as a wholly original project.

to:

''Meteos'' is a Nintendo DS FallingBlocks PuzzleGame, released in 2005, created by MasahiroSakurai, of ''{{Kirby}}'' ''Franchise/{{Kirby}}'' and ''SuperSmashBros'' fame. His first work as an independent developer apart from HAL Laboratories, Meteos was instead developed by Creator/QEntertainment. As of this writing, it is Sakurai's only work apart from Nintendo (who still published the game in the West). Despite the pedigree and similar feel and features to his past work (Music vs. SFX slider, Item Switch, multiplayer emphasis), it comes off as a wholly original project.
9th Apr '15 8:39:20 PM nombretomado
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There is a MissionPackSequel based on [[DisneyAnimatedCanon Disney]] properties instead of planets, which allowed enabled blocks to be moved horizontally on all but the highest difficulty.

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There is a MissionPackSequel based on [[DisneyAnimatedCanon [[Franchise/DisneyAnimatedCanon Disney]] properties instead of planets, which allowed enabled blocks to be moved horizontally on all but the highest difficulty.
24th Feb '15 6:13:40 AM LucaEarlgrey
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* EndlessGame: Deluge mode, in which you play as one planet until you get Annihilated. Alternatively, you can start a Stock game of Simple mode for the same effect (but with optional additional lives).

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* EndlessGame: Deluge mode, in which you play as one planet by yourself until you get Annihilated. Alternatively, you can start a Stock game of Simple mode for the same effect (but with optional additional lives).
24th Feb '15 6:13:17 AM LucaEarlgrey
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Added DiffLines:

* EndlessGame: Deluge mode, in which you play as one planet until you get Annihilated. Alternatively, you can start a Stock game of Simple mode for the same effect (but with optional additional lives).
23rd Feb '15 3:28:07 PM LucaEarlgrey
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* HaveANiceDeath: "ANNIHILATION!"
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