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''Metal Walker'' is an ActionRPG developed for the Platform/GameBoyColor by {{Creator/Capcom}} at the tail end of 1999.

It's also [[NintendoHard very hard]].

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''Metal Walker'' is an ActionRPG developed for the Platform/GameBoyColor by {{Creator/Capcom}} at the tail end of 1999.

It's
1999 in Japan and 2001 in the US. Starting life as a pedometer LCD game, it additionally had a one-volume manga adaptation and toys, though the main focus was the GBC game.

Said game was
also [[NintendoHard very hard]].
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* NintendoHard: This game has a very high random encounter rate, powerful enemies, even more powerful bosses, and a large overworld.
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Trope was cut/disambiguated due to cleanup


* DropTheHammer: Hammer Capsules.
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''Metal Walker'' is an ActionRPG developed for the UsefulNotes/GameBoyColor by {{Creator/Capcom}} at the tail end of 1999.

to:

''Metal Walker'' is an ActionRPG developed for the UsefulNotes/GameBoyColor Platform/GameBoyColor by {{Creator/Capcom}} at the tail end of 1999.
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Per TRS, Feelies is now Trivia.


* {{Feelies}}: A minor example, but like some ''Franchise/{{Digimon}}'' games, a virtual pet device was released in Japan to help you raise your Walker. Different forms could access different areas and get items.
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** Damage capsules notably have a place in the weapon triangle as well - if used against an enemy with an advantage against the type being used, the damage is reduced by 1.5. The reverse is true for capsules with a disadvantage over the target being hit. Some capsules can also only deal damage to a specific type of Metal Walker, and typically deal incredibly heavy damage as a trade-off.

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** Damage capsules notably have a place in the weapon triangle as well - if used against an enemy with an advantage against the type being used, the damage is reduced by 1.5. The reverse is true for capsules with a disadvantage an advantage over the target being hit. Some capsules can also only deal damage to a specific type of Metal Walker, and typically deal incredibly heavy damage as a trade-off.
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* ThrowTheDogABone: After spending the entire game getting pushed around by Metal Masters and always ''just'' missing the opportunity to get his next Core Unit due to the protagonist upstaging him, [[spoiler:Badoh ''finally'' gets a Core Unit following the final battle.]]
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Added DiffLines:

* GameplayAndStoryIntegration: In the lead-up to the final battle, Badoh promises to hand over his Core Unit to the protagonist if the protagonist makes it out alive. The singular noun may be written off as {{Engrish}} considering 'Core Unit' has been used to indicate multiple Core Units before, but it's actually intentional here; if the player ever challenges Badoh, they'll find his primary Metal Walker is an M. Kite, which is the evolution gained by applying one Sky Unit to a Meta Ball.

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