History VideoGame / MetalGear2SolidSnake

8th Nov '17 7:30:33 AM Saurubiker
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Added DiffLines:

** The backstories for both, Big Boss and Master Miller, as given in the manual are entirely inconsistent with what the later prequels established about both characters and Gray Fox's origin story, which he tells to Snake during [[spoiler:his death speech]], is completely contradicted by the character's appearance in ''Portable Ops''.
8th Nov '17 6:57:42 AM Saurubiker
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* AsLongAsItSoundsForeign[=/=]GratuitousForeignLanguage: The "Czech" spoken by Dr. Marv in the [=MSX2=] version was actually broken Russian transliterated to Japanese, something that even the fan-translation project [[LampshadeHanging poke fun at]] on their website. In the later ports it was replaced with actual Czech dialogue.



* GratuitousForeignLanguage: When Gustava contacts Dr. Marv over the radio to learn of his location, they both speak untranslated Czech.



* LongRunnerTechMarchesOn: Understandable if you played the prequels up to this point, since items such as the [=iDroid=] don't exist yet. It even extends to the Metal Gears such as ''[[VideoGame/MetalGearSolidVThePhantomPain Sahelanthropus]]'', the first canonical ''Metal Gear'' to stand upright. This is lampshaded by Black Ninja, who mentions the transmitter on Dr. Marv is outdated.

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* LongRunnerTechMarchesOn: Understandable if you played the prequels up to this point, since items such as the [=iDroid=] don't exist yet. It even extends to the Metal Gears such as ''[[VideoGame/MetalGearSolidVThePhantomPain Sahelanthropus]]'', [[VideoGame/MetalGearSolidVThePhantomPain Sahelanthropus]] the first canonical ''Metal Gear'' Metal Gear mech to stand upright. This is lampshaded by Black Ninja, Color, who mentions the transmitter on Dr. Marv is outdated.
12th Oct '17 1:05:53 AM Brandon
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** Some aspects of the guards' AI may seem strange to players more familiar with the ''Metal Gear Solid'' games. For example, guards will react to suspicious elevator noises.[[note]]Such as Snake pressing the call button.[[/note]] Another oddity is guards have to be on the same ground or platform level as Snake in order to see him.[[note]]If a guard is on platform higher than Snake, even if Snake is in full view, he won't be seen.[[/note]]

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** Some aspects of the guards' AI may seem strange to players more familiar with the ''Metal Gear Solid'' games. For example, guards will react to suspicious elevator noises.[[note]]Such as Snake pressing the call button.[[/note]] Another oddity is guards have to be on the same ground or platform level as Snake in order to see him.[[note]]If a guard is on a platform higher than Snake, even if Snake is in full view, he won't be seen.[[/note]]
10th Oct '17 5:25:15 AM PF
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* NoCelebritiesWereHarmed: The portraits in the [=MSX2=] version are obviously modified photographs of popular celebrities at the time (notably [[spoiler:Big Boss]] is Creator/SeanConnery with an eyepatch and [[spoiler:Gray Fox]] is Creator/TomBerenger). The rip-offs were so obvious that when Konami re-released the game on later platforms, they had to change them to avoid any likeness infringement. Even the Japanese Virtual Console version, which is otherwise a straight emulation of the original [=MSX2=] version, uses the new Shinkawa-style portraits.

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* NoCelebritiesWereHarmed: The portraits in the [=MSX2=] version are obviously modified photographs of popular celebrities at the time (notably time.[[note]]Most notably, [[spoiler:Big Boss]] is Creator/SeanConnery with an eyepatch and [[spoiler:Gray Fox]] is Creator/TomBerenger). Creator/TomBerenger.[[/note]] The rip-offs were so obvious that when Konami re-released the game on later platforms, they had to change them to avoid any likeness infringement. Even the Japanese Virtual Console version, which is otherwise a straight emulation of the original [=MSX2=] version, uses the new Yoji Shinkawa-style portraits.
10th Oct '17 5:22:54 AM PF
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** Some aspects of the guards' AI may seem strange to players more familiar with the ''Metal Gear Solid'' series. For example, guards will react to suspicious elevator noises (such as Snake pressing the call button). Another oddity is guards have to be on the same ground or platform level as Snake in order to see him (if a guard is on platform higher than Snake, even if Snake is in full view, he won't be seen). The ''Solid'' games avert this.

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** Some aspects of the guards' AI may seem strange to players more familiar with the ''Metal Gear Solid'' series. games. For example, guards will react to suspicious elevator noises (such noises.[[note]]Such as Snake pressing the call button). button.[[/note]] Another oddity is guards have to be on the same ground or platform level as Snake in order to see him (if him.[[note]]If a guard is on platform higher than Snake, even if Snake is in full view, he won't be seen). The ''Solid'' games avert this.seen.[[/note]]
7th Oct '17 5:59:19 PM Brandon
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* Some aspects of the guards' AI may seem strange to players more familiar with the ''Metal Gear Solid'' series. For example, guards will react to suspicious elevator noises (such as Snake pressing the call button). Another oddity is guards have to be on the same ground or platform level as Snake in order to see him (if a guard is on platform higher than Snake, even if Snake is in full view, he won't be seen). The ''Solid'' games avert this.

to:

* ** Some aspects of the guards' AI may seem strange to players more familiar with the ''Metal Gear Solid'' series. For example, guards will react to suspicious elevator noises (such as Snake pressing the call button). Another oddity is guards have to be on the same ground or platform level as Snake in order to see him (if a guard is on platform higher than Snake, even if Snake is in full view, he won't be seen). The ''Solid'' games avert this.
7th Oct '17 5:58:56 PM Brandon
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Added DiffLines:

* Some aspects of the guards' AI may seem strange to players more familiar with the ''Metal Gear Solid'' series. For example, guards will react to suspicious elevator noises (such as Snake pressing the call button). Another oddity is guards have to be on the same ground or platform level as Snake in order to see him (if a guard is on platform higher than Snake, even if Snake is in full view, he won't be seen). The ''Solid'' games avert this.
30th Jul '17 6:47:30 AM Morgenthaler
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* NoCelebritiesWereHarmed: The portraits in the [=MSX2=] version are obviously modified photographs of popular celebrities at the time (notably [[spoiler:Big Boss]] is Creator/SeanConnery with an eyepatch and [[spoiler:Gray Fox]] is Tom Berenger). The rip-offs were so obvious that when Konami re-released the game on later platforms, they had to change them to avoid any likeness infringement. Even the Japanese Virtual Console version, which is otherwise a straight emulation of the original [=MSX2=] version, uses the new Shinkawa-style portraits.

to:

* NoCelebritiesWereHarmed: The portraits in the [=MSX2=] version are obviously modified photographs of popular celebrities at the time (notably [[spoiler:Big Boss]] is Creator/SeanConnery with an eyepatch and [[spoiler:Gray Fox]] is Tom Berenger).Creator/TomBerenger). The rip-offs were so obvious that when Konami re-released the game on later platforms, they had to change them to avoid any likeness infringement. Even the Japanese Virtual Console version, which is otherwise a straight emulation of the original [=MSX2=] version, uses the new Shinkawa-style portraits.
21st Jul '17 4:57:34 AM PF
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* CharacterTitle: ''Solid Snake'' was actually intended to be the main title of the game rather than ''Metal Gear 2'', as evident by the fact that it's spelled in larger letters on the game's logo and was more frequently referred to as such on MSX-focused publications in Japan at the time of its release. Even the print ads for the game and the spine for the official soundtrack had the title written as ソリッドスネーク メタルギア2 or ''Solid Snake: Metal Gear 2''. However the franchise's later revival as ''Metal Gear Solid'' negated this.

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* CharacterTitle: ''Solid Snake'' was actually intended to be the main title of the game rather than ''Metal Gear 2'', as evident by the fact that it's spelled in larger letters on the game's logo and was more frequently referred to as such on MSX-focused publications in Japan at the time of its release. Even the print ads for the game and the spine for the official soundtrack had the title written as ソリッドスネーク メタルギア2 or ''Solid Snake: Metal Gear 2''. However However, the franchise's later revival as ''Metal Gear Solid'' negated this.
21st Jul '17 4:55:43 AM PF
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* HoistByHisOwnPetard: You know the stinger missiles Snake has to use to shoot down the Hind D around the heliport area? Well, those Stinger missiles he gained were originally supposed to be installed onto the war machines of Zanzibar Land, including the Goriate tanks and the Hind D gunships. This is also how Red Blaster ended up being defeated; he attempts to "cook you slowly with his grenades" when you enter his wire trap boss room in the Tower Building 30th floor (you enter the room from an elevator) while searching for a carrier pigeon, but all you have to do is throw your own grenades at him on the ceiling (you have to trip his trap and kill him; his room is on the way to the roof of the Tower Building, where you'll find the pigeon with the code you need to be able to contact Dr. Marv).

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* HoistByHisOwnPetard: HoistByHisOwnPetard:
**
You know the stinger missiles Snake has to use to shoot down the Hind D around the heliport area? Well, those Stinger missiles he gained were originally supposed to be installed onto the war machines of Zanzibar Land, including the Goriate tanks and the Hind D gunships. gunships.
**
This is also how Red Blaster ended up being defeated; he attempts to "cook you slowly with his grenades" when you enter his wire trap boss room in the Tower Building 30th floor (you enter the room from an elevator) while searching for a carrier pigeon, but all you have to do is throw your own grenades at him on the ceiling (you have to trip his trap and kill him; his room is on the way to the roof of the Tower Building, where you'll find the pigeon with the code you need to be able to contact Dr. Marv).ceiling.



* IDontLikeTheSoundOfThatPlace & TakeItToTheBridge: The Bridge of Sorrow separates the mainland from the detention camp and final areas of the game. Dr. Madnar manages to scurry across first. [[spoiler:When Gustava goes next, the bridge gets destroyed by a missile launched by Metal Gear D, sending her flying back to Snake's side of the crevice. Dr. Madnar is then re-captured by armed guards.]]

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* IDontLikeTheSoundOfThatPlace & TakeItToTheBridge: IDontLikeTheSoundOfThatPlace: The Bridge of Sorrow separates the mainland from the detention camp and final areas of the game. Dr. Madnar manages to scurry across first. [[spoiler:When Gustava goes next, the bridge gets destroyed by a missile launched by Metal Gear D, sending her flying back to Snake's side of the crevice. Dr. Madnar is then re-captured by armed guards.]]
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.MetalGear2SolidSnake