History VideoGame / MetalGear

23rd Jun '17 6:19:05 AM veronchung27
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* GenerationalSaga: The series (if you don't count ''Rising'') takes place over a fifty year period with two of the three playable characters being a father and son.

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* GenerationalSaga: The series (if you don't count ''Rising'') takes place over a fifty year period with two of the three [[spoiler: actually four]] playable characters being a father and son.
22nd Jun '17 10:34:52 AM veronchung27
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* StartOfDarkness: ''Metal Gear Solid 3'', ''Portable Ops'', and ''Peace Walker'' detail the events behind Big Boss' transformation from a young, patriotic soldier into a war hero disillusioned with the modern world's treatment of soldiers.

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* StartOfDarkness: ''Metal Gear Solid 3'', ''Portable Ops'', and ''Peace Walker'' and ''Metal Gear Solid V'' detail the events behind Big Boss' transformation from a young, patriotic soldier into a war hero disillusioned with the modern world's treatment of soldiers.
17th Jun '17 6:09:29 PM nombretomado
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* ''VideoGame/MetalGearRisingRevengeance'' (2013, [=PS3=]/{{Xbox 360}}) (2014, PC)

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* ''VideoGame/MetalGearRisingRevengeance'' (2013, [=PS3=]/{{Xbox 360}}) [=PS3=][=/=]UsefulNotes/Xbox360) (2014, PC)
2nd Jun '17 3:40:57 PM Arima
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Added DiffLines:

* IronicEcho: Solid Snake to Liquid Snake in ''Metal Gear Solid''.
-->'''Liquid Snake''': I'm going to swat down a couple of bothersome flies.
-->*Later in the game*
-->'''Solid Snake''': I've got to go and swat a noisy fly.
31st Mar '17 11:53:21 AM jackyb
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The plot is far too complicated (and occasionally batshit crazy) to write here in any detail. A former CIA Agent going by the {{codename}} "Naked Snake" made a name for himself as a mercenary commander during the UsefulNotes/ColdWar, infamously known across the world as "Big Boss." Eventually, he returned to America and helped the US Army train an elite black-ops unit known as FOXHOUND. Later, his biological son inherited his father's former codename, becoming equally famous as "Solid Snake." While the two go through similarly action-packed and harrowing experiences throughout their careers, they come out of it with very [[WellIntentionedExtremist different]] [[KnightInSourArmor ideologies]]. Fighting a vast global conspiracy which secretly rules the world, their adventures also invariably revolve around the titular Metal Gears -- walking battle tanks capable of launching nuclear strikes from any geographic position. A major theme is the spiritual cost of being a soldier. Particularly in a post-Soviet/World War II world in which wars are not always great ideological or religious clashes, but prolonged, brutal proxy wars, where soldiers are sent to die, and then discarded when they're no longer useful. If that's not enough explanation for you, we do have a [[Synopsis/MetalGear Synopsis page]] for you to check out.

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The plot is far too complicated (and occasionally batshit crazy) to write here in any detail. A former CIA Agent going by the {{codename}} "Naked Snake" made a name for himself as a mercenary commander during the UsefulNotes/ColdWar, infamously known across the world as "Big Boss." Eventually, he returned to America and helped the US Army train an elite black-ops unit known as FOXHOUND. Later, his biological son inherited his father's former codename, becoming equally famous as "Solid Snake." While the two go through similarly action-packed and harrowing experiences throughout their careers, they come out of it with very [[WellIntentionedExtremist different]] [[KnightInSourArmor ideologies]]. Fighting a vast global conspiracy which secretly rules the world, their adventures also invariably revolve around the titular Metal Gears -- walking battle tanks capable of launching nuclear strikes from any geographic position. A major theme is the spiritual cost of being a soldier. Particularly in a post-Soviet/World War II world in which wars battles are not always fought for great ideological or religious clashes, causes, but are prolonged, brutal proxy wars, where soldiers are sent to die, and then discarded when they're no longer useful. If that's not enough explanation for you, we do have a [[Synopsis/MetalGear Synopsis page]] for you to check out.
31st Mar '17 11:51:47 AM jackyb
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The plot is far too complicated (and occasionally batshit crazy) to write here in any detail. Essentially, a former CIA Agent going by the {{codename}} "Naked Snake" made a name for himself as a mercenary commander during the UsefulNotes/ColdWar, becoming known across the world as "Big Boss." Eventually, he returned to America and helped the US Army train an elite black-ops unit. Some time later, his son joined this unit and inherited his former codename, becoming equally famous as "Solid Snake." The two go through similarly action-packed and harrowing experiences throughout their careers, though they come out of it with very [[WellIntentionedExtremist different]] [[KnightInSourArmor ideologies]]. Their adventures also invariably revolve around the titular Metal Gears -- walking battle tanks capable of launching nuclear strikes from any geographic position. A major theme is the spiritual cost of being a soldier. Particularly in a post-Soviet world in which wars are not great ideological or religious clashes, but prolonged, brutal proxy wars, where soldiers are sent to die, and then discarded when they're no longer useful. If that's not enough explanation for you, we do have a [[Synopsis/MetalGear Synopsis page]] for you to check out.

to:

The plot is far too complicated (and occasionally batshit crazy) to write here in any detail. Essentially, a A former CIA Agent going by the {{codename}} "Naked Snake" made a name for himself as a mercenary commander during the UsefulNotes/ColdWar, becoming infamously known across the world as "Big Boss." Eventually, he returned to America and helped the US Army train an elite black-ops unit. Some time later, his son joined this unit and known as FOXHOUND. Later, his biological son inherited his father's former codename, becoming equally famous as "Solid Snake." The While the two go through similarly action-packed and harrowing experiences throughout their careers, though they come out of it with very [[WellIntentionedExtremist different]] [[KnightInSourArmor ideologies]]. Their Fighting a vast global conspiracy which secretly rules the world, their adventures also invariably revolve around the titular Metal Gears -- walking battle tanks capable of launching nuclear strikes from any geographic position. A major theme is the spiritual cost of being a soldier. Particularly in a post-Soviet post-Soviet/World War II world in which wars are not always great ideological or religious clashes, but prolonged, brutal proxy wars, where soldiers are sent to die, and then discarded when they're no longer useful. If that's not enough explanation for you, we do have a [[Synopsis/MetalGear Synopsis page]] for you to check out.
15th Mar '17 6:33:01 PM nombretomado
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The ''Metal Gear'' series, produced by Creator/{{Konami}} in 1987, is the TropeMaker and TropeCodifier of the StealthBasedGame genre. The idea came when the series' creator and lead designer, Creator/HideoKojima, realized that the UsefulNotes/{{MSX}}2 couldn't show more than a few enemies at a time without flashing epileptically and generally breaking -- so why not make a game where avoiding your enemies is the theme? This concept received a lot of criticism -- one famous quote from Kojima's boss is, [[ItWillNeverCatchOn "Hiding from your enemies? That's not a game!"]]. But then they started playing it. And it became quite a hit, spawning a great many sequels (with countless ports and editions):

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The ''Metal Gear'' series, produced by Creator/{{Konami}} in 1987, is the TropeMaker and TropeCodifier of the StealthBasedGame genre. The idea came when the series' creator and lead designer, Creator/HideoKojima, realized that the UsefulNotes/{{MSX}}2 UsefulNotes/{{MSX2}} couldn't show more than a few enemies at a time without flashing epileptically and generally breaking -- so why not make a game where avoiding your enemies is the theme? This concept received a lot of criticism -- one famous quote from Kojima's boss is, [[ItWillNeverCatchOn "Hiding from your enemies? That's not a game!"]]. But then they started playing it. And it became quite a hit, spawning a great many sequels (with countless ports and editions):



* ''VideoGame/{{Metal Gear|1}}'' (1987, [[{{MSX}} MSX2]])

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* ''VideoGame/{{Metal Gear|1}}'' (1987, [[{{MSX}} MSX2]]){{UsefulNotes/MSX2}})
11th Mar '17 11:28:56 AM nombretomado
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* SequelEscalation: Subverted in terms of presentation. Solid Snake was at his peak in MetalGearSolid2 and declined sharply afterwards, MetalGearSolid4 saw the greatest stakes and most dangerous enemies and remains the culmination of the series, and the final boss of MetalGearSolid appears to be the most powerful mech in the series.
** That said, because of the plethora of prequels developed on more advanced hardware than MetalGearSolid4, the adventures of Big Boss generally include more advanced challenges and tools than the events occurring decades later, in terms of gameplay at least. It's hard to believe that Metal Gear Rex is supposed to be more advanced than Peace Walker, Metal Gear Zeke, or Metal Gear Sahelanthropus, who were developed two or three decades earlier.

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* SequelEscalation: Subverted in terms of presentation. Solid Snake was at his peak in MetalGearSolid2 and declined sharply afterwards, MetalGearSolid4 VideoGame/MetalGearSolid4GunsOfThePatriots saw the greatest stakes and most dangerous enemies and remains the culmination of the series, and the final boss of MetalGearSolid appears to be the most powerful mech in the series.
** That said, because of the plethora of prequels developed on more advanced hardware than MetalGearSolid4, Metal Gear Solid 4, the adventures of Big Boss generally include more advanced challenges and tools than the events occurring decades later, in terms of gameplay at least. It's hard to believe that Metal Gear Rex is supposed to be more advanced than Peace Walker, Metal Gear Zeke, or Metal Gear Sahelanthropus, who were developed two or three decades earlier.
26th Feb '17 9:36:32 AM superkeijikun
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Added DiffLines:

** [=MG2=]: [[spoiler:The cartridge believed to contain Dr. Marv's secret plans turns out to be a joke. When inserted into an MSX computer, it seems to do nothing, but Dr. Marv left his mark: the boot-up screen reads "VRAM: 01K", which is "Kio Marv" spelled backwards.]]
7th Feb '17 12:05:15 PM rjd1922
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** ''VideoGame/MetalGearSurvive'' (2017, [=PS4=]/Xbox One/[=PC=])



* ''Metal Gear'' (1987, {{Famicom}}) (1988, [[UsefulNotes/NintendoEntertainmentSystem NES]]) (1990, [[UsefulNotes/{{Commodore 64}} C64]]/DOS) - Technically a port of the [=MSX2=] original, but different enough to be considered a separate game.[[index]]

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* ''Metal Gear'' (1987, {{Famicom}}) UsefulNotes/{{Famicom}}) (1988, [[UsefulNotes/NintendoEntertainmentSystem NES]]) (1990, [[UsefulNotes/{{Commodore 64}} C64]]/DOS) - Technically a port of the [=MSX2=] original, but different enough to be considered a separate game.[[index]]



* ''Metal Gear Survive'' (2017, [=PS4=]/Xbox One/[=PC=])

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* ''Metal Gear Survive'' ''VideoGame/MetalGearSurvive'' (2017, [=PS4=]/Xbox One/[=PC=])
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