History VideoGame / MetalGear

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[[redirect:Franchise/MetalGear]]

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[[redirect:Franchise/MetalGear]]%% Image and caption selected per Image Pickin' thread: http://tvtropes.org/pmwiki/posts.php?discussion=1316318780027854700
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[[caption-width-right:350:The [[ArtEvolution evolution]] of [[LegacyCharacter Snake]] over [[TechnologyMarchesOn 25 years]].]]

->''"Metal Gear!?"''

The ''Metal Gear'' series, produced by Creator/{{Konami}} in 1987, is the TropeMaker and TropeCodifier of the StealthBasedGame genre. The idea came when the series' creator and lead designer, Creator/HideoKojima, realized that the UsefulNotes/{{MSX}}2 couldn't show more than a few enemies at a time without flashing epileptically and generally breaking -- so why not make a game where avoiding your enemies is the theme? This concept received a lot of criticism -- one famous quote from Kojima's boss is, [[ItWillNeverCatchOn "Hiding from your enemies? That's not a game!"]]. But then they started playing it. [[CashCowFranchise And it became quite a hit]], spawning a great many sequels (with countless ports and editions):

[[folder:Games in the ''Metal Gear'' Franchise]]
[[index]]
!!Main Titles
* ''[[VideoGame/MetalGear1 Metal Gear]]'' (1987, [[{{MSX}} MSX2]])
* ''VideoGame/MetalGear2SolidSnake'' (1990, [=MSX2=])
* ''VideoGame/MetalGearSolid'' (1998, [[UsefulNotes/PlayStation PS1]])[[/index]]
** ''Metal Gear Solid: Integral'' (1999, [=PS1=])[[note]]The bonus VR Disc for the [=PlayStation=] version was released by itself overseas as ''Metal Gear Solid: VR Missions'' in North America and ''Metal Gear Solid: Special Missions'' in Europe.[[/note]] (2000, PC)
** ''Metal Gear Solid: The Twin Snakes'' (2004, [[UsefulNotes/NintendoGameCube [=GC=]]])
[[index]]
* ''VideoGame/MetalGearSolid2SonsOfLiberty'' (2001, [[UsefulNotes/PlayStation2 PS2]])[[/index]]
** ''The Document of Metal Gear Solid 2'' (2002, [=PS2=])
** ''Metal Gear Solid 2: Substance'' (2002, [=PS2=]/Xbox) (2003, PC)
** ''Metal Gear Solid 2: HD Edition'' (2011, [=PS3=]/Xbox 360) (2012, PS Vita)[[index]]
* ''VideoGame/MetalGearSolid3SnakeEater'' (2004, [=PS2=])[[/index]]
** ''Metal Gear Solid 3: Subsistence'' (2005, [=PS2=])
** ''Metal Gear Solid 3: HD Edition'' (2011, [=PS3=]/Xbox 360) (2012, PS Vita)
** ''Metal Gear Solid: Snake Eater 3D'' (2012, [[UsefulNotes/Nintendo3DS 3DS]])[[index]]
* ''VideoGame/MetalGearSolidPortableOps'' (2006, [[UsefulNotes/PlayStationPortable PSP]])[[/index]]
** ''Metal Gear Solid: Portable Ops Plus'' (2007, [=PSP=])[[index]]
* ''VideoGame/MetalGearSolid4GunsOfThePatriots'' (2008, [[UsefulNotes/PlayStation3 PS3]])
* ''VideoGame/MetalGearSolidPeaceWalker'' (2010, PSP)[[/index]]
** ''Metal Gear Solid: Peace Walker: HD Edition'' (2011, [=PS3=]/Xbox 360)[[index]]
* ''VideoGame/MetalGearRisingRevengeance'' (2013, [=PS3=]/{{Xbox 360}}) (2014, PC)
* ''VideoGame/MetalGearSolidV''
** ''VideoGame/MetalGearSolidVGroundZeroes'' (2014, [=PS3=]/Xbox 360/[=PS4=]/Xbox One/[=PC=])
** ''VideoGame/MetalGearSolidVThePhantomPain'' (2015, [=PS3=]/Xbox 360/[=PS4=]/Xbox One/[=PC=])
[[/index]]

!!Spinoffs
* ''[[ReformulatedGame Metal Gear]]'' (1987, {{Famicom}}) (1988, [[UsefulNotes/NintendoEntertainmentSystem NES]]) (1990, [[UsefulNotes/{{Commodore 64}} C64]]/DOS) - Technically a port of the [=MSX2=] original, but different enough to be considered a separate game.[[index]]
** ''VideoGame/SnakesRevenge'' (1990, NES) - An unauthorized sequel to the first ''Metal Gear'' produced before Kojima decided to make his own sequel.
* ''VideoGame/MetalGearGhostBabel'' (2000, GBC) - Released outside Japan as ''[[ReformulatedGame Metal Gear Solid]]''.
* ''VideoGame/MetalGearAcid'' (2004, PSP)
** ''Metal Gear Ac!d[[superscript:2]]'' (2005, PSP)
* ''VideoGame/MetalGearOnline'' (2005, [=PS2=]) - The first version included with ''Metal Gear Solid 3: Subsistence'', a.k.a. ''[=MGO1=]''. The official servers were discontinued in 2007.
** ''Metal Gear Online'' (2008, [=PS3=]) - The second version included with ''Metal Gear Solid 4'', a.k.a. ''[=MGO2=]''. The official servers were discontinued in 2012.
** ''Metal Gear Online'' (TBA, [=PS4=]/[=PS3=]/Xbox One/Xbox 360/PC) - The upcoming third version scheduled to be included with ''Metal Gear Solid V: The Phantom Pain'', a.k.a. ''[=MGO3=]''.
* ''Metal Gear Solid: Digital Graphic Novel'' (2006, PSP) - An interactive digital version of the ''MGS'' graphic novel by IDW.
** ''Metal Gear Solid 2: Bande Dessinée'' (2008, DVD) (2013, Blu-ray) - A voiced motion comic adaptation of both ''MGS'' graphic novels by IDW. Originally released only in Japan, it later got an English release when it was included as part of ''The Legacy Collection''.
* ''Metal Gear Solid Mobile'' (2008, Phone)
* ''Metal Gear Solid Touch'' (2008-2009, [=iOS=])
* ''Metal Gear Arcade'' (2010, arcade) - A port of ''[=MGO2=]'' which uses a combination of stereoscopic glasses and a gun controller.
* ''Metal Gear Solid: Social Ops'' (2012, smartphones)
[[/index]]

!!Collection Sets
* ''Metal Gear 20th Anniversary: Metal Gear Solid Collection'' (2007) - A box set released exclusively in Japan that includes ''MGS'' and ''[=MGS2=]'' in their original Japanese editions, plus the ''Subsistence'' edition of ''[=MGS3=]'' (first disc only), ''The Document of [=MGS2=]'', a bonus [=PS2=] disc featuring the [=MSX2=] games (as they appeared in ''Subsistence''), the PSP game ''MPO'' in a special UMD case and a ''Metal Gear Saga'' DVD Video, essentially including all the canonical ''Metal Gear'' games prior to ''[=MGS4=]''.
* ''Metal Gear Solid: The Essential Collection'' (2008, [=PS2=]) - The international equivalent of the previous set. It includes the original PS version of ''MGS'' in a [=PS2=]-style DVD case, as well as the ''Substance'' and ''Subsistence'' editions of ''[=MGS2=]'' and ''[=MGS3=]'', respectively. Unfortunately, it's missing the [=MSX2=] games, despite the fact that they were included in the previous Japanese set.
* ''Metal Gear Solid: HD Collection'' (2011, [=PS3=]/Xbox 360/PS Vita) - A collection featuring HD editions of ''[=MGS2=]'', ''[=MGS3=]'' and (except on Vita) ''PW''. The [=MSX2=] games are also included as part of ''[=MGS3=]''. The Japanese version of the collection lacked ''PW'', which had a separate physical release instead, but the [=PS3=] release made up for it by including a product code to download the original ''MGS'' on the [=PlayStation=] Network.
** ''Metal Gear Solid: The Legacy Collection'' (2013, [=PS3=]) - A collection of every canonical game directed by Kojima (leaving out ''MPO'' and ''MGR'')[[note]]both of which are also canon (''MPO'' by BroadStrokes), but have less of an impact on the main storyline[[/note]], which means every game previously included in the ''HD Collection'', plus the original ''MGS'' and ''[=MGS4=]''. As a bonus, this set also includes the ''VR Missions''/''Integral'' expansion and both ''Digital Graphic Novels'' for the first time in Blu-ray Video format.

!!Chronological order of the series (ambiguously canon entries are in parentheses):
* ''Metal Gear Solid 3: Snake Eater'' - 1964
* (''Metal Gear Solid: Portable Ops'' - 1970)
* ''Metal Gear Solid: Peace Walker'' - 1974
* ''Metal Gear Solid V''
** ''Ground Zeroes'' - 1975
** ''The Phantom Pain'' -1984
* ''Metal Gear'' - 1995
* ''Metal Gear 2: Solid Snake'' - 1999
* ''Metal Gear Solid'' - 2005
* (''Metal Gear Solid: Mobile'' - 2006)
* ''Metal Gear Solid 2: Sons of Liberty''
** Tanker chapter - 2007
** Plant chapter - 2009
* ''Metal Gear Solid 4: Guns of the Patriots'' - 2014
* ''Metal Gear Rising: Revengeance'' - 2018
[[/folder]]

The plot is [[KudzuPlot far too complicated]] (and occasionally [[MindScrew batshit crazy]]) to write here in any detail. Essentially, a former CIA Agent going by the {{codename}} "Naked Snake" made a name for himself as a mercenary during the UsefulNotes/ColdWar, becoming known across the world as "[[TheUnfettered Big Boss.]]" Eventually, he retired from field work and helped the US Army found an elite black-ops unit. Some time later, his son joined this unit and [[LegacyCharacter inherited his former codename]], becoming equally famous as "[[TheFettered Solid Snake.]]" The two go through similarly action-packed and harrowing experiences throughout their careers, though they come out of it with [[LikeFatherUnlikeSon very different ideologies.]] Their adventures also invariably revolve around the titular Metal Gears -- [[HumongousMecha walking battle tanks]] capable of launching nuclear strikes from any geographic position. A major theme is the spiritual cost of being a soldier, particularly in a post-Soviet world in which battles are won not by soldiers on the front lines, but by computers and ballpoint pens.

The series loves [[NoFourthWall breaking the fourth wall]] and has a distinct quirky sense of humor--running jokes involve the iconic use of a cardboard box to sneak around a base [[MobileShrubbery (wait until nobody is looking, run to a new location, and repeat)]]. Another trademark is a general tendency for each new installment in the series to {{retcon}} at least one more-or-less significant plot detail about at least one of its predecessors. Kojima's irreverence is such that he's been trying to kill the series off since ''Metal Gear Solid 2'' made its protagonist switch, so he can get on with more interesting things, but a rabidly devoted fanbase simply won't let him.

One of the most engaging parts of the games is the huge focus on multiple uses for items; for example, whilst smoking cigarettes seem like a gag item that just drains your health and [[DoNotDoThisCoolThing earns you a lecture from your contacts]], they come with [[NotTheIntendedUse the hidden bonuses]] of showing laser beams with the smoke, and allowing for steadier aiming by calming your nerves. ''Metal Gear'' was also a pioneer of non-lethal gameplay. Every title in the series after ''Metal Gear Solid'' allows the player to complete the game without killing enemy soldiers. There are pros and cons to each approach, and the player's willingness or refusal to kill becomes a plot point in several stories.

Following the initial ''Metal Gear'', each game has been a {{deconstruction}} of action movies and video games, playing tropes so painfully straight they curve right back in on themselves. Very few tropes are invoked without logically following them through, especially those of spy movies - we see exactly what kind of mind and complete control of a situation would be needed to pull off the absurdly complex [[GambitRoulette Gambit Roulettes]] that happen once per game, exactly what happens to a {{tykebomb}} forced to take up a normal life, and there's a female on male sexual abuse subplot which is [[DoubleStandardRapeFemaleOnMale not at all okay]], to name just a handful.

Solid Snake began as a DeconstructedCharacterArchetype of the {{badass}} trope, as his wartime experiences had not turned him into the ultimate action hero, but into a [[ShellShockedVeteran bitter, broken-down wreck of a soldier]] who just wanted to retire but could not escape the life of conflict that had entwined him for so long. After fans [[MisaimedFandom missed the point slightly]], this theme was hammered home with Raiden, who was put through the same torments as Snake in explicit detail. Not even Big Boss is immune to this theme: as Naked Snake, he's not the suave, impeccable agent that would fit perfectly into the '60s spy film pastiche of ''Metal Gear Solid 3'', but a likable, kinda-dorky (though admittedly brilliant at what he does) [[TheEveryman everyguy]]. Only after going through immense [[BreakTheCutie psychological and physical scarring]] does he begin to resemble the ultimate soldier known as Big Boss.

The series is acclaimed for a lot of good reasons - stellar gameplay, superb boss fights, very complex plots with pitch perfect deconstructions, excellent direction, intelligent character development and weird stylized dialogue. Just prepare for a lot of cutscenes. A ''lot'' of cutscenes. As in ''Metal Gear Solid 4'' seriously holds the world records for both "longest cutscene"[[note]]''Said instance clocks in at 27 minutes.''[[/note]] and "longest cutscene sequence."[[note]]'''''The 71 minute ending and epilogue sequence that wraps up the entire series arc (excluding the later-released Big Boss prequels).'''''[[/note]] Honestly, you play the game for two-fifths of the time and watch a full-length movie the other three-fifths, though if you like the plot you probably won't mind too much.

The 2013 spinoff game ''Metal Gear Rising: Revengeance'', features Raiden, a controversial bait-and-switch protagonist who has certainly been RescuedFromTheScrappyHeap since his introduction in ''Metal Gear Solid 2''. Although stealth is present to some extent, it is an (very over the top) action game, [[VideoGame/{{Vanquish}} because]] [[VideoGame/{{Bayonetta}} Platinum]].

Finally, there's ''[[VideoGame/MetalGearSolidV Metal Gear Solid V]]'', the most recent entry into the series and, following his departure from Konami, Hideo Kojima's last entry for the series. Acting as the first [[WideOpenSandbox open world game]] and (as of yet) the finalé to the ''Metal Gear'' saga, the game is split between a stand-alone prologue and main game, subtitled ''[[VideoGame/MetalGearSolidVGroundZeroes Ground Zeroes]]'' and ''[[VideoGame/MetalGearSolidVThePhantomPain The Phantom Pain]]'' respectively. The story chronicles the remaining gaps in the Big Boss story, detailing the final steps that pushed him into GreaterScopeVillain for the main series, and finally bringing the story full circle with a [[ForegoneConclusion (rather predictable) cliffhanger]] for ''Metal Gear''. ''The Phantom Pain'' has met universal acclaim for its innovative game engine (dubbed the Fox Engine), gorgeous graphics, well written story, great exploration of some very serious themes, and its extremely deep and addictive gameplay.

There is also ''[[Webcomic/TheLastDaysOfFoxhound The Last Days of FOXHOUND]]'', a webcomic based off ''Metal Gear Solid'' which parodies certain aspects of the games as well as discussing some questions that were unanswered before ''Metal Gear Solid 4'', as well as another webcomic titled ''Webcomic/TheCobraDays'' chronicling the UsefulNotes/WorldWarII adventures of a similar {{quirky miniboss squad}} from ''Metal Gear Solid 3'', and {{hiimdaisy}}'s {{affectionate parody}} comic series that starts with ''Let's Destroy Metal Gear!''

''Please do not dump tropes that only apply to specific games on this page; put them on the appropriate pages or on the [[Characters/MetalGear character page]]. This page is for tropes that appear several times throughout the series.''

----
!!The ''Metal Gear'' series provides examples of:

[[foldercontrol]]

[[folder:Tropes A to H]]
* AbsoluteCleavage:
** Sniper Wolf in ''Metal Gear Solid''.
** EVA, even as [[spoiler:a much older woman in ''Metal Gear Solid 4'']].
** The Boss during the final battle of ''Metal Gear Solid 3'' when she opens her sneaking suit to reveal [[spoiler:her snake-shaped C-section scar.]]
** Naomi Hunter in ''Metal Gear Solid 4'', where she leaves her labcoat unbuttoned and is obviously wearing no bra. Her lack of a bra is even a point that gets brought up in gameplay in one level; after being "rescued" by PMC soldiers and Haven Troopers, you're forced to track Naomi. The Haven Troopers use a variety of tricks to try and catch you including a voice recording and a ''pink bra'' left on the trail. According to the ''Integral Podcast'', the designers wanted to have leave various pieces of female clothing throughout the trails, and a naked, unconscious female soldier near the end of the level.
*** Also comes up as an EasterEgg. As part of the RuleOfFunny[=/=]RuleOfDrama schtick where certain cutscenes will affect Old Snake's psyche bar, Naomi runs some tests on Snake and estimates his [[CloneDegeneration accelerated ageing]] gives him less than a year, causing his psyche to plummet. When she stoops to his level to comfort him, however, players can enter first-person without warning and look down said obscene cleavage and restore psyche to full.
* ActionBasedMission: At least OncePerEpisode, though it varies per entry. Most boss fights meet this description, and each game typically includes a number of fast-paced action setpieces to contrast with the slower-paced stealth gameplay.
** There's often a high-tempo RailShooter sequence where Snake covers while a supporting character drives. Examples include: end of ''MGS'', end of ''[=MGS3=]'', end of Second Sun and middle of Third Sun in ''[=MGS4=]''.
** There's often an outmatched fight against an enormous vehicle. Examples include: Tank and Hind-D in ''MGS'', Harrier Jet in ''[=MGS2=]'', all the vehicles and [=AIs=] in ''Peace Walker''.
** There'll probably be a [[CutsceneIncompetence forced alert sequence]] with difficult mooks, which often bring means of RespawningEnemies, unique {{Elite Mook}}s, or {{Super Powered Mook|s}}.[[note]]It's common for the standard mooks in sequences to have a similar health bar and/or {{mercy invincibility}} like the player, meaning they take a good few hits before death.[[/note]] Examples include: the prison, first tower stairs, second tower elevator and underground elevator in ''MGS''; the post-core alert in ''[=MGS2=]''; the optional Ocelot squad battle in ''[=MGS3=]''; the FROG sequences in ''[=MGS4=]''; and the Skull sequences in ''MGSV''.
** There's always straight-up battles against the QuirkyMinibossSquad. The only exceptions are Decoy Octopus in ''MGS'' (already dead), Fortune in ''[=MGS2=]'' (can only be evaded), The End in ''[=MGS3=]'' (tactical sniper battle [[DevelopersForesight or entirely skippable]]), and the entirety of ''Peace Walker'' and ''MGSV'' (no squad, just a BigBad or two).
** Finally, there's always a battle against the newest giant mech for entry: Metal Gear Rex in ''MGS'', the Metal Gear Rays in ''[=MGS2=]'', The Shagohod in ''[=MGS3=]'', [[spoiler:the last Ray while piloting Rex]] in ''[=MGS4=]'', Peace Walker [[spoiler:then later Metal Gear ZEKE]] in ''Peace Walker'', and [[spoiler:Sahelanthropus]] in ''MGSV''.
* ActionDuo: Several:
** Solid Snake and Meryl Silverburgh in ''Metal Gear Solid''. Also, Snake and Otacon in the final car chase [[spoiler: if you let Meryl die.]]
** Snake and Raiden in ''Metal Gear Solid 2''.
** Naked Snake and EVA in ''Metal Gear Solid 3''.
** [[spoiler: Meryl and Johnny]] in ''Metal Gear Solid 4''.
** [[spoiler: Venom Snake and Quiet]] in ''Metal Gear Solid V''.
* ActionGirl: The Boss, Meryl, EVA, Olga Gurlukovich, Fortune, Sniper Wolf, the Beauty and the Beast Unit, the [=FROGS=], Quiet, and various random female soldiers in Diamond Dogs and the Skulls.
* AirVentPassageway: Handy to escape guards. At least half-invented this, at least in the world of video game publishing.
* AllUpToYou: In most of the games, the radio contact who usually supplies info in regards to how to defeat various bosses is, for various reasons, unable to help Snake out in defeating the final boss. The only notable exceptions to this rule are ''Metal Gear Solid 3'' where everyone in Snake's control team is cheering him on in beating The Boss, and ''Portable Ops'', where Roy Campbell supplies some hints on how to beat Gene.
* AllThereInTheManual:
** Many of the characters' backstories are only revealed in supplemental materials or in optional radio/Codec conversions within the games. The most notable is the true identity of The Boss and The Sorrow's son, who is only revealed if you trigger a radio call between Snake and EVA in ''Metal Gear Solid 3''. It's [[spoiler:Ocelot]].
** The ''Metal Gear Solid 4 Database'', in addition to compiling every piece of ''Metal Gear'' lore up to ''Metal Gear Solid 4'', features an extensive backstory for Raiden of what happened to him between ''Metal Gear Solid 2'' and ''Metal Gear Solid 4'' that is not even mentioned in the game itself.
* AlternateContinuity:
** ''Ghost Babel'' is an alternate sequel to the original ''Metal Gear''; the first ''Acid'' game follows a different story (though Snake is still a legendary soldier) and the second goes further. In the case of ''Ghost Babel'', it contains some hidden foreshadowing concerning the plot of ''Metal Gear Solid 2''.
** ''Snake's Revenge'' was also relegated to an alternate continuity after ''Metal Gear 2'' was made, although it was originally intended to be a true sequel.
** ''Metal Gear Solid 2: Substance'' included "Snake Tales", a series of five missions that featured Snake going through stages from ''Sons of Liberty'', but with different plot point (there's no mention of the Patriots, and Snake's backstory is subject to changes). "A Wrongdoing" features Snake trying to save the President from Fatman, which turns out to be a [[ThePlan plot by a third party]]. "Big Shell Evil" features Snake saving Emma Emmerich from [[TheMafiya Russian drug traffickers]], while another [[GambitPileUp third party is planning another plot]]. "Confidential Legacy" features Snake facing off against Sergei Gurlukovich and [[FaceHeelTurn Meryl]] aboard the Tanker, and serves as a direct sequel to the first game. "Dead Man's Whisper" features Iroquois Pliskin helping Commander Dolph apprehend Vamp, with another conspiracy transpiring in the background. "External Gazer", the fifth and final tale, involves an alternate-universe Solidus planning on wrecking the multiverse by having Solid Snake destroy a fifty foot tall guard with death ray eyes.
* AlternateHistory: In the ''Metal Gear'' verse, history appears to have diverged at some point during UsefulNotes/WorldWarII, with the Cobra Unit being instrumental in the defeat of the Axis Powers. Cloning, AI and robotics technology of the [[TheSeventies 1970s]] are more advanced than even now in RealLife and the UsefulNotes/ColdWar ends later (though ''VideoGame/MetalGearSolid4GunsOfThePatriots'' appears to have retconned this).
* AlternateUniverse:
** Cloning was perfected extremely early, and apparently, so were exoskeletons, mecha, holographic interfaces, PDAs and [[spoiler:gigantic BigBrother ships.]] Oh, and [[spoiler:batshit AI.]]
** This also happens in the games set in the future from their release, thanks to real life catching up and surpassing them. As above, ''Metal Gear 2: Solid Snake'' has the Soviet Union lasting at least into the final week of 1999, when the real Union dissolved a year after the game's 1990 release. There's also a reveal near the end of ''Metal Gear Solid'' that the "Gulf War syndrome" experienced by numerous soldiers returning from the first war in the Persian Gulf (generally attributed in reality to exposure to things like depleted uranium in weapons and tank armor) being the result of injecting those soldiers with "soldier genes" as an early attempt at creating something similar to the Genome Army that act as the basic {{mook}}s in the game.
* AncientConspiracy: Subverted in ''Portable Ops'' and further in ''Metal Gear Solid 4''. The ''actual'' conspiracy, [[spoiler:the Patriots]], were formed fairly recently, in the 1970s, and only use the "ancient" conspiracy, [[spoiler:the Philosophers]] which was itself founded in the early 1900s as a disguise to hide behind. The only link between the two is that [[spoiler:the Patriots were founded with the money that the Philosophers left behind when they split]].
* AntiVillain: [[spoiler:Zero]]. Even though he is behind creating [[spoiler:the Patriots]], his ultimate goal was good and he is far more caring and humane than the typical KnightTemplar. However, this is extremely debatable given his "caring" solution led to a network of AI crashing the world into sterile, hopeless future dominated by proxy wars and iron-fisted information control. Overall, straight-up non-{{Anti Villain}}s are more the exception than the rule in this series.
* AnyoneCanDie: A good number of main characters do. At the end of ''Metal Gear Solid 4'', more than 80% of all characters are dead.
* ArchaicWeaponForAnAdvancedAge: Particularly in ''VideoGame/MetalGearRisingRevengeance'', most of the elite cyborgs favor swords and other melee weapons over guns (in ''Metal Gear Rising'', {{Mook}}s use guns, but the EliteMooks use giant hammers and most of the [[MechaMook UGs]] have some form of melee weapon or other). It's justified by explaining that bullets don't have the energy to get through cyborg armour, while [[VibroWeapon HF Blades]] and other advanced weapons do.
* ArcNumber: Sort of. Three of the years in which major events of Big Boss' life occur have the number 4 at the end.
* ArcWords:
** You'll hear "It's not over yet!" in a lot of the games.
** Also: "Neither enemy or friend", "I've still got a job to do", and "The world needs only one Boss/Snake/Big Boss".
** Snake's usual response to people telling him smoking is dangerous; "So's war and I've done that all my life" tends to show up, making for [[spoiler: a heartwarming moment when Snake gives up at the end of ''Metal Gear Solid 4'', after he learns he doesn't have to fight anymore]].
** Both Snakes like to say "Kept you waiting, huh?" whenever they make their first appearance.
* ArrowCam: ''Nikita'' Remote Controlled Missiles - First Person Mode.
* ArtisticLicenseBiology: Most infamously in the original ''Metal Gear Solid'', where it is revealed that [[spoiler: Solid Snake]] and [[spoiler: Liquid Snake]] are both clones of [[spoiler: Big Boss]]. Yet somehow they have different genetic make-up. It is revealed in ''Metal Gear Solid 4'' that the two were genetically manipulated by the Patriots for different purposes. Solidus is the only 100% identical clone of Big Boss.
* AudioAdaptation: There was a two volume ''Metal Gear Solid Drama CD'' in Japan (titled ''[[ExactlyWhatItSaysOnTheTin Drama CD Metal Gear Solid]]'') that basically served as a continuation to the [=PS1=] game, while the [[ShowWithinAShow fictional radio drama]] ''[=IdeaSpy=] 2.5'' in ''Ghost Babel'' became an actual radio drama starring Hideo Kojima as the title character.
* AutoPilotTutorial: Some of the games show the player how to play by automatically scrolling through the items and sometimes controlling the player character.
* AwesomeButImpractical: The Metal Gear concept itself. Sure, it seems like the ultimate weapon, given that it can launch nukes essentially undetected from any terrain, but the idea seems to run on RuleOfCool. The games seem to acknowledge this, though. The [[VideoGame/MetalGear first]] [[VideoGame/MetalGear2SolidSnake two]] games have the legs of the titular Metals Gears as a serious weak point (the TX-55 is brought down with multiple C4 charges at its feet. Metal Gear D is destroyed by hurling frag grenades at the knee joints), a flaw that is uncorrected until the development of [[VideoGame/MetalGearSolid Metal Gear REX]]. The Shagohod, while technically not a Metal Gear, also has a similar (but not quite as fatal) flaw with its augers, as well as needing three miles of runway to launch its nuke.
* AxCrazy: Half the freaking cast.
* BackTracking:
** One of the more {{egregious}} examples occurs in ''Metal Gear Solid''. Upon encountering Sniper Wolf, Snake is told to go find a sniper rifle, which is in a room fairly close to where the player started the game. Snake even [[LampshadeHanging lampshades]] it. ''The Twin Snakes'' alleviates this by placing a non-lethal one much closer to where the player actually needs it.
** ''Metal Gear 2'' forces backtracking for nearly the whole game.
* {{Badass}}: Well, yeah.
** BackToBackBadasses:
** Snake and Raiden when the fight of the Arsenal Tengu in ''Metal Gear Solid 2''. They get to do it again briefly in ''Metal Gear Solid 4'' when confronted with a room full of Frog soldiers.
** [[spoiler: Johnny and Meryl]] get one of these in ''Metal Gear Solid 4''.
** BadassBeard: Big Boss and The End. The young Roy Campbell has one in ''Portable Ops'' too.
** BadassBookworm: Otacon, eventually.
** BadassGrandpa: Several. There's Big Boss, Revolver Ocelot, and The End. Solid Snake becomes one in ''Metal Gear Solid 4'', and [[spoiler:EVA is a badass grandma in the same game as well]]. Snake's case is a DeconstructedCharacterArchetype, as Snake fighting in spite of his condition isn't solely treated as being heroic or inspiring. Rather, it's occasionally treated as being foolish and suicidal by the other characters at the minimum, and said characters aren't above patronizing and treating him like a burden.
** BadassLongcoat: Ocelot. Liquid would count except he only has the coat on for maybe two scenes maximum.
** BadassMustache: Old Snake. Ocelot, too, and by extension, Liquid in ''Metal Gear Solid 4''.
** BadassNormal:
*** Snake, at least when compared to the majority of his supernaturally-gifted or crazy-equipped foes. He does have enormous willpower and is MadeOfIron, but he can't carry an M61 vulcan cannon and doesn't [[spoiler:usually]] have kickass battle armor to help him.
*** Big Boss. Even more so seeing as he isn't a cloned super soldier.
*** Johnny, of all people, qualifies. He's patently useless in the majority of appearances, but his actions at the end of ''Metal Gear Solid 4'' cement his status (considering he was just a normal completely unmodified human soldier).
* TheBadGuyWins: Most of the ''Metal Gear Solid'' games (barring ''Metal Gear Solid 4'') has the main characters actually unwittingly allowing the bad guys from behind the scenes to succeed in their overall evil plan, usually revealed in TheStinger. ''Metal Gear Solid 2'' and, to a certain extent, ''Peace Walker'' are notable exceptions to the whole Stinger route, where it is made pretty clear that the behind the scenes villains won even before we get to TheStinger. It helps that the bulk of the series is essentially one big EnemyCivilWar, with the Patriots as an elusive GreaterScopeVillain. The {{Big Bad}}s of all of the main series games ([[Videogame/MetalGear Big]] [[VideoGame/MetalGear2 Boss]], [[VideoGame/MetalGearSolid Liquid Snake]], [[VideoGame/MetalGearSolid2SSonsOfLiberty Solidus Snake]] and [[VideoGame/MetalGearSolid4GunsOfThePatriots Ocelot]]) all turn out to be rebelling against the Patriots for personal gain, so stopping them invariably just helps the Patriots maintain their stranglehold on the world.
* BananaRepublic: Outer Heaven and Zanzibar Land in the original [=MSX2=] games. Oddly enough, the ''Metal Gear Solid'' games mostly avert this, with the exception of "Army's Heaven" in ''Portable Ops''. The sidestory installments also have Gindra in ''Metal Gear: Ghost Babel'' and the Moloni Republic in ''Metal Gear Acid''.
* BeatThemAtTheirOwnGame: Sniper Wolf and then Crying Wolf. The matching second names are not a coincidence, right down to a similar location for the boss fight, both in a snowfield and Communications Tower on Shadow Moses Island. Although it's not impossible to take down Sniper Wolf with Nikita or Stinger missiles at the final confrontation.
* {{BFG}}:
** Lots and lots of them, especially in ''Metal Gear Solid 4''. Remember the rail gun Snake takes from Crying Wolf?
** In ''Metal Gear Solid'', Vulcan Raven uses a M61-A1 Vulcan 20mm gatling gun that he ripped out of an F-16.
** Crying Wolf uses the same rail gun as Fortune.
** Big Boss can wield a plethora of them in ''Peace Walker'' including a hilariously powerful [[GatlingGood minigun]].
* BecauseImGoodAtIt:
** The mentality which leads to the formation of the Patriots, and various incarnations of Outer Heaven. Regardless of their allegiances, they're all military. Their lives revolve around war, and nobody in ''Metal Gear'' goes unscathed.
** The theme of indoctrination and war propaganda runs deep in ''Metal Gear''. The Genome Soldiers from Shadow Moses are genetically predisposed to war, creating in months what once took Big Boss several years and an army of war orphans to build. Raiden's old unit is snidely referred to by Snake as "grunts of the digital age," conditioned using the Force XXI virtual reality programs and lacking any real talent or experience. ''[=MGS2=]'' focused on memes instead of genes, so the S3 Plan was a method of trying to ensure that people who support the Patriots could be generated at will and, theoretically, at a mass level. The Paradise Lost Army is, or course, yet another example.
** Even in ''[=MGS3=]'', Big Boss' support staff had that tiny bit of psychosis in them: Para-Medic talks enthusiastically about genes and cloning, Sigint's kinda obsessed with his projects, like the mask that could blink and the bioelectric battery; Zero loves his Bond movies, but seemed to have had a particular fascination not just with the gadgets, but also the warmongering Bond ''villains'', like Blofield.
** One of those little moments occurs in ''Peace Walker'' when Big Boss talks to Paz about the great stone spheres of Costa Rica. He instantly thinks of [[MonumentalDamage shooting them in a fire fight]]. Because, to Paz's horror, he just doesn't get or understand the value of anything that can't be used for war.
* BiblicalMotifs: All over the place. Big Boss' efforts to establish Outer Heaven, an Eden-like paradise for soldiers, play a major role in the mythos; appropriately enough, his {{utopia}} is brought down by a secret agent called "Snake". And ''VideoGame/MetalGearSolid3'' has Snake working alongside two CIA agents code-named "ADAM" and "EVA", [[spoiler: [[EvenTheGuysWantHim and seducing both of them]]]]. And in ''VideoGame/MetalGearSolid4'', Ocelot even crushes an apple in one poignant scene.
* BigBad: One per game, and also one for the entire series, until the plot goes into GrayAndGreyMorality.
* BittersweetEnding: Every individual game, though the bitterness and sweetness varies with each one.
** ''Metal Gear Solid 3'' verges on DownerEnding territory.
** The only ''Solid'' game that doesn't really count is probably the original ''Metal Gear Solid''. [[spoiler:Even then, the non-canon ending where Meryl dies is very bittersweet and wasn't revealed as non-canon until ten years later in RealLife, when ''Metal Gear Solid 4'' was released]].
* TheBlank:
** Decoy Octopus and Laughing Octopus.
** By extension, [[spoiler:Old Snake, after he gets Laughing Octopus's mask]].
* BlockingStopsAllDamage:
** Any Cyborg Ninja worthy of the name in ''VideoGame/MetalGear'' can deflect more than they weigh. Grey Fox held back Rex from crushing Snake easily and Raiden could also block hits from a massive mech easily. ''VideoGame/MetalGearRisingRevengeance'' gave Raiden a block function that is pivotal to success, but he can still take damage while blocking if his opponent is [[HopelessBossFight awesome]] or [[HumongousMecha big enough.]]
** Similarly, [[BadassNormal any MSF member]] in ''VideoGame/MetalGearSolidPeaceWalker'' can prevent any damage from being crushed by a HumongousMecha, especially the ''massive'' tank that is Cocoon, simply by catching their massive weight with their hands.
* BloodKnight:
** Big Boss. He wants to create a place in the world for people like him.
** Solid Snake as well, although he is downright repulsed by the thought of being one.
** Liquid and Solidus, who want to carry out Big Boss' fantasy.
** Gray Fox. Well, kind of. He doesn't necessarily enjoy battle, but he does feel like he needs it.
** Raiden. Not until he turns into his [[SociopathicHero Jack The Ripper]] persona, but when it happens, he becomes '''THE''' BloodKnight.
* BookEnds:
** If taken chronologically (and canonically, in light of ''Metal Gear Rising''), the series begins and ends with Big Boss smoking a cigar.
** The first and last boss battles, if taken both chronologically and in the ''Solid'' series' numerical order, are against Ocelot.
* BoringButPractical: All games post-''[=MGS2=]'' have a tranquilizer gun than can attach a suppressor. It's usually one of the first weapons you get. It will likely see more use than all of your rocket launchers, shotguns, rail guns, grenade launchers, and heavy machiens guns combined.
* BossBattle: The series is famous for, among other reasons, its excellent boss battles:
** ''VideoGame/MetalGear'': Shotmaker, Machinegun Kid, Hind D, Tank, Fire Trooper, TX-11 Cyberoid "Bloody Brad", Dirty Duck, TX-55 Metal Gear, [[spoiler:Big Boss]].
** ''[[VideoGame/MetalGear2SolidSnake Metal Gear 2]]'': Black Ninja/[[spoiler:Kyle Schneider]], Running Man, Hind D, Red Blaster, Four Horsemen, Jungle Evil, Night Fright, [[spoiler:Drago Pettrovich Madnar]], [[spoiler:Metal Gear D, piloted by Gray Fox]], [[spoiler:Gray Fox]], [[spoiler:Big Boss]].
** ''VideoGame/MetalGearSolid'': Revolver Ocelot, Tank (controlled by Vulcan Raven), Cyborg Ninja/[[spoiler:Gray Fox]], Psycho Mantis, Sniper Wolf, Hind D (piloted by Liquid Snake), [[spoiler:Sniper Wolf]], [[spoiler:Vulcan Raven]], [[spoiler:Metal Gear REX (piloted by Liquid Snake)]], [[spoiler:Liquid Snake]].
** ''[[VideoGame/MetalGearSolid2SonsOfLiberty Metal Gear Solid 2]]'': Olga Gurlukovich, Fortune, Fatman, Harrier (piloted by Solidus Snake), Vamp, Tengus, [[spoiler:Metal Gear RAY]], [[spoiler:Solidus Snake]].
** ''[[VideoGame/MetalGearSolid3SnakeEater Metal Gear Solid 3]]'': Major Ocelot, The Pain, The Fear, The End, The Fury, [[spoiler:The Sorrow]], [[spoiler:Yevgeny Borisovitch Volgin]], [[spoiler:Shagohod (piloted by Volgin)]], [[spoiler:The Boss]].
** ''[[VideoGame/MetalGearSolid4GunsOfThePatriots Metal Gear Solid 4]]'': Laughing Octopus, Raging Raven, Crying Wolf, [[spoiler: Metal Gear RAY (piloted by Ocelot)]], Screaming Mantis, [[spoiler: Ocelot]].
** ''[[VideoGame/MetalGearSolidPeaceWalker Metal Gear Solid Peace Walker]]'': Pupa, Chrysalis, Cocoon, Peace Walker, [[spoiler: Peace Walker (quadruped form)]], [[spoiler: Metal Gear ZEKE (piloted by Paz)]].
** ''[[VideoGame/MetalGearRisingRevengeance Metal Gear Rising]]'': Metal Gear RAY Mod.0, Hammerhead, LQ-84i/[[spoiler: Bladewolf]], Mistral, GRAD, Monsoon, AI!Mistral, AI!Monsoon, Sundowner, [[spoiler: Jetstream Sam]], [[spoiler: Metal Gear EXCELSUS (piloted by Armstrong)]], [[spoiler: Armstrong]], [[spoiler: Armstrong (Ripper Mode)]].
* BossRush: Very often a bonus mode, seen in ''[=Metal Gear Solid 2=]'' and individual boss battles of 3, and an extra treat in the ''Acid'' series and ''Portable Ops Plus''. The ''Subsistence'' version of ''VideoGame/MetalGearSolid3SnakeEater'' adds this to [[EmbeddedPrecursor the original MSX games]] as well.
* BottledHeroicResolve
* BreakingTheFourthWall:
** In ''Metal Gear'', Big Boss orders Snake to turn off the [=MSX2=] or [=NES=] console.
** In ''Metal Gear Solid'', Psycho Mantis will scan your [=PlayStation=] or [=GameCube=] memory card for existing save files from other Konami games. He also does a harmless attack called "Hideo" which blacks out the screen and displays the aforementioned words to fool the player into checking their tv.
** In ''Metal Gear Solid'', revolver Ocelot warns Snake that if he detects a controller with rapid-fire capability, he'll automatically disqualify him [[spoiler:and kill Meryl]].
** ''Metal Gear Solid 2'' introduced FissionMailed.
** In ''Metal Gear Solid 3'', Naked Snake says he can't smell in a CODEC conversation with The Boss. She replies that he'll just have to use his instincts as a gamer (something Miller also told Solid Snake in ''Metal Gear 2''). Obviously, the player can't use their sense of smell to aid in their awareness of their surroundings.
** ''Portable Ops'' has Snake mention to Sigint that the equipment has been completely changed to be lighter and more compact, and he can now take the equipment outside--being the first canon game in the series on a handheld system.
* ButNotTooForeign:
** Pretty mild for most characters but up the ying-yang for the Snake "family." Although Western in origin, and in spite of the fact that both Otacon (who's surname is Jewish-German) and Mei Ling look much more Asian than any of the Snakes, the characters are told again and again how Asian they are. Says Vulcan Raven in ''Metal Gear Solid'': "The blood of the East runs in your veins" and he then goes on to describe (how he knows this we have no idea) that Snake's ancestors were from Japan and before that the Mongolian plains. As it turns out, Snake and his brother Liquid were cloned using a donor egg from a Japanese woman (so their mitochondrial DNA is East Asian).
** Otacon himself is a pretty good example as, while (as far can be told) he's entirely European in origin, he is an emphatic Japanophile. Likewise, Raiden, while not a Japanophile, seems like he walked straight out of one of Otacon's Japanese animes.
* ButtMonkey:
** Johnny, who gets knocked out a lot and keeps getting bad diarrhea problems, and is TheScrappy of Rat Patrol Team 01... up until he gets [[TookALevelInBadass some badass points]] and [[spoiler:steals Meryl from our lovable, crotchety old clone.]]
** Raiden has it pretty rough as well. In ''Metal Gear Solid 2'' he is nagged by his girlfriend, is urinated on, he gets [[spoiler:beaten up and used as bait for certain people]], it is revealed that his [[spoiler:parents were murdered by Solidus]], and that's just his first appearance. In ''Metal Gear Solid 3'' he was parodied by Volgin's gay lover Raikov, a usable face mask that Major Zero and Sokolov both apparently dislike, and ''Metal Gear Raiden: Snake Eraser'' where he travels back in time to kill Big Boss so that he could become the main character of the series. To say he failed miserably there would be a understatement. In between ''Metal Gear Solid 2'' and ''Metal Gear Solid 4'', he is told by Rose that [[spoiler:she suffered a miscarriage (don't worry she was lying)]] after which [[spoiler:he is tortured by the Patriots and used as a guinea pig for their experiments, his head is severed from his body at the jaw and transplanted to an entirely synthetic body, which is later upgraded to the exoskeleton we see him wearing in ''Metal Gear Solid 4'']].
* ButThouMust: While it's understandable given certain events need to occur, there's a few instances in the series where the game is just plain unfair with forcing you into situations, often triggering a non-standard alert and rending your stealth camo useless.
** ''MGS'' infamously has the first communications tower, wherein players ''[[ButThouMust must]]'' pass through a door with crisscrossing sensors, a camera trap through the other side, and a screwy camera angle to encourage you to fall for it the first time you reach it. Naturally, this means an endless hoard of mooks spawns and you have to sprint all the way up four dozen flights of stairs spamming stun grenades or blindly firing your FAMAS.
** ''[=MGS2=]'' has the core alert after finding Ames. You've got enemies on high alert actively patrolling the core in increased numbers, but now your guard disguise doesn't work and they're not going away until you're caught or you escape. Expect to get frustrated.
* TheCakeIsALie[=/=]MoleInCharge:
** In the original ''Metal Gear'', Big Boss deploys Snake to Outer Heaven with the expectation that he will be captured and put away for a while, just like Gray Fox. When this fails, Big Boss comes out of hiding to kill Snake for interfering.
** In ''Metal Gear Solid'', the Pentagon turns Snake into a carrier for FOXDIE, an intelligent pathogen which targets members of FOXHOUND, as well as Kenneth Baker, the only man on the island who can implicate the Secretary of Defense Jim Houseman in the [=ArmsTech=] graft scandal. When the plan goes belly up, Houseman tries to nuke the island with bunker busters to remove all of the evidence anyway.
** ''Metal Gear Solid 2'' shares more in common with ''Portal'' than just the trope: in the prologue, [[spoiler:Snake is framed for an eco-terrorist attack, spilling crude oil in the Hudson River.[[note]]The tanker contained no oil at all since the holds were emptied to make room for Metal Gear RAY. A duplicate tanker was sunk in the same location to pollute the river.[[/note]] This forms the pretext for the construction of an offshore "cleanup facility" which is actually a copy of Shadow Moses' nuclear disposal facility. Years later, Raiden, under the guidance of an AI masquerading as Colonel Campbell and his girlfriend, Rosemary, is sent to reenact the Shadow Moses Incident so the Patriots can gather data from it for their S3 Plan.]]
** In ''Metal Gear Solid 3'', Snake is betrayed twice: once when The Boss dupes FOX into handing Sokolov over to the Russians, and again when [[spoiler:Snake is coerced into executing her for treason. In reality, The Boss was working undercover for the American government to siphon billions of dollars from their rivals, and wound up taking the fall for the CIA after Colonel Volgin fired an American nuke at Sokolov's research facility.]]
* {{Camp}}: So, so much. This is a very tongue-in-cheek series.
* CanonDiscontinuity: ''Snake's Revenge'', a sequel to the NES version of the first ''Metal Gear'' which Konami produced for the international market without Kojima's involvement. It was technically the first ''Metal Gear'' sequel, as it actually inspired Kojima to make ''Metal Gear 2'' in the first place.
* CaptainObvious: There are a whole lot of these. Some examples:
-->'''Otacon:''' Snake, this a war zone, so you have to be on your toes.\\\
'''Snake:''' [[ParrotExposition A surveillance camera?!]]
* CentralTheme: One of the most notable things about the franchise is that every entry is individually theme based. While this allows each game to have a unique atmosphere, it also allows the story to have individual themes pertaining to each game, and explore them thoroughly.
** Metal Gear Solid: [[SuperiorSuccessor GE]][[CloningBlues NE]] (how a persons genetic history, biology, and more affect them not just in physical makeup, but also in their reputations, expectancy, their own legacy, and whether or not it's genes or the environment that make the person)
** Metal Gear Solid 2: [[MindControl ME]][[InformationWantsToBeFree ME]] (how society at large is changed by information and control, how humans can be easily controlled through things they want to hear, and how information and ideas spread through social interaction)
** Metal Gear Solid 3: [[HeelFaceTurn SC]][[NatureVersusNurture ENE]] (how a persons personality, physical makeup, likes and dislikes, and more can be changed by the environment they're put in, and how far people can go from where they started)
** Metal Gear Solid 4: [[ThePowerOfLegacy SEN]][[LoveMakesYouEvil SE]] (how a person views the world, how others interpret that persons view of the world, and what happens when that person dies and their views and wants continue to influence others)
** Metal Gear Solid Peace Walker: [[SheatheYourSword PE]][[AtomicHate ACE]] (the idea of perfect peace in the world, how far some will go to achieve it, if peace is possible at all, and, if it is, how long it can last before new conflict arises)
** Metal Gear Solid V: [[LanguageEqualsThought RA]][[RevengeBeforeReason CE]] (how a persons drive to get revenge on others can affect the world around them, the constant competition between others and how it affects the world at large, and how language affects a persons mental growth and development)
* CharClone: Gray Fox in the remastered ''Metal Gear 2'', Ocelot in ''Snake Eater'' and Liquid in the original ''Solid''.
* CharacterOutlivesActor: Creator/KojiTotani, the Japanese voice actor of villain Revolver Ocelot, died during the production of ''Metal Gear Solid 4''. As a result, the role was recast to Creator/BanjoGinga (Liquid Snake's Japanese voice), with Liquid Snake's persona having (apparently) taken complete control of Ocelot's mind as a convenient excuse for the recast. This wasn't much of an issue in the English version, since Ocelot's English voice actor Pat Zimmerman was still alive and reprised the role anyway.
* ChekhovsGunman:
** The first we hear about Sunny is while she's still a developing embryo in Olga's womb early in ''Metal Gear Solid 2''. She becomes a recurring character in ''Metal Gear Solid 4'', and at the end, [[spoiler: plays a big part in defeating the Patriots]].
** Johnny Sasaki was just a guard who had his clothes stolen and caught a cold in the original ''Solid'', but still warranted a full name in the credits. Come ''Metal Gear Solid 4'', and he was one of the major players who TookALevelInBadass.
* ChildSoldiers: [[spoiler: Null/Gray Fox, Raiden, Drebin, Chico, and technically the Les Enfants Terribles clones]].
* ChronicBackstabbingDisorder: The name comes from ''TheLastDaysOfFoxhound'', a webcomic based upon the game, which is used to describe Revolver Ocelot's habit of betraying anyone and everyone. [[spoiler:Including his own soldiers in ''4'']].
* CodeName: Every special forces group in the Metal Gear universe seems to have some sort of codename system. Most notably, the FOX unit (and later FOX HOUND) uses animal-themed names.
* UsefulNotes/ColdWar: The setting of the Naked Snake games (''[=MGS3=]'', ''MPO'', ''Peace Walker'', and ''V'').
* ColorCodedForYourConvenience: Meta-example. The packaging art for each ''MGS'' game (at least in Japan) have a main color each. This is further reflected in tie-in products such as the ''Acid'' series and ''Social Ops''.
** ''MGS'' = red[[note]]Starting from the ''Integral'' edition, since the original release only had a plain black logo.[[/note]]
** ''[=MGS2=]'' = blue
** ''[=MGS3=]'' = green
** ''[=MGS4=]''/''[=MGS5=]'' = black
** ''MPO[=/=]MGSPW'' = yellow
* CombatSadomasochist: Vamp and Raiden seem to enjoy hurting each other a little [[HoYay too much]].
* CommLinks: The codec.
* CompanionCube: The cardboard box. Both Solid and Naked Snake apparently have some sort of sexual fetish with it, and Naked Snake believes that not only is his being in the box his destiny, but it is also the true key to happiness. The former finds it relaxing to sit in the box - or, y'know, barrel. Solid Snake doesn't just find the box relaxing, to him, it's the most important thing he has on him. He even lectures Raiden about it, giving the famous "Take care of your cardboard box, and it'll take care of you" comment.
** "I'm not exaggerating when I say the success of your mission hinges on how you use that cardboard box."
* ConspicuouslySelectivePerception: AI can only see in front of them in the earlier games. Of course, [[RuleOfFun an enemy spotting you right away would piss off many]].
* ContemplateOurNavels: The series has to be a Lifetime achievement Award contender, especially the ''Metal Gear Solid'' games. Characters spend lots of time waxing poetic about the harshness of war, the dangers of genetic engineering, the military-industrial complex, their tragic childhoods, etc.
* ContinuingIsPainful: Variation: You can continue as much as you want without any harm except your rank at the end suffer. On the other hand, with the exception of a few bosses that your support team gives you more specific advice for (and on [[MindScrew two cases]], both tell you the secret that makes the fight possible) on future attempts, there is no reason to not just select "exit" to go the main menu and then load instead as long as you remember to save at the start of each area (where "continue" will return you to).
* CopyProtection: Both, the [[OlderThanTheyThink MSX2 version]] of ''Metal Gear 2'' and the original ''MGS'', had a certain character's contact number written on the back of the retail packaging. In the latter's case, this became problematic to players who bought the game secondhand without the original CD case or were merely renting it.
* CreepyCrows: Vulcan Raven in ''VideoGame/MetalGearSolid'', Raging Raven in ''[[VideoGame/MetalGearSolid4GunsOfThePatriots MGS4]]''. The similar codenames are ''not'' a coincidence.
* CutScene: Let's just say there are two types of people in the Metal Gear fandom: those who hate Metal Gear because of the cutscenes, and people who don't.
** It is frequently said by fans that Metal Gear's an interactive story, rather than a game, not that it's a bad thing.
* CutsceneIncompetence: Very frequent. It's pretty common for the player to be doing great, only for a certain cutscene to hit and have the protagonist screw up and/or cause a non-standard alert for RuleOfDrama.
** ''[=MGS3=]'' has the notorious bike sequence, wherein Snake and EVA ''both'' stop watching the road for several seconds (at the same time too) to examine the bike closely. Unsurprisingly, by checking the bike the exact way a pair of idiots would, they end up crashing which forces the player into the widely disliked EscortMission sequence.
** ''[=MGS4=]'' has a few parts wherein Old Snake has his symptoms flare up, causing much incompitence. The worst offender is probably the end of First Sun, wherein Liquid Ocelot gets away simply because Snake is suddenly unable to take the shot he's managed fine for the past hour of gameplay.
** Cleverly {{invoked|Trope}} in the cut epilogue of ''MGSV''. [[spoiler:A blast causes trauma to Snake's shrapnel wound, triggering a mild seizure and impacting his ability to differentiate between red and white. With Snake panicking and surrounded, the game helps the player rapidly gun down the hazmat mooks, only for the last one to shriek like a child; returning color reveals that the seizure made Eli's red hazmat suit look like the XOF white suits, effeectively tricking the player into triggering this trope.]]
* CyberCyclops: The Ninja in ''[=MGS1=]'' and Metal Gear Ray are both cyclopes.
** Only the mass production models of Metal Gear RAY are Cyclopes. The prototype has two optical sensors.
** Also, although Gray Fox's mask affects the appearance of a cyclops, if you look closely the eye holes are actually two slits immediately next to the giant red scanner. However, the aesthetic remains similar.
*** However, and this is more noticeable in Twin Snakes but still present in the original, if you look at Gray Fox's face when he's unmasked you'll note that he only has one eye left, as the result of his near-death experience.
* DarkSkinnedBlond: Fortune, Drebin and Scott Dolph. Also, technically Liquid, but his dark skin and blond hair were the result of bleaching during his time in the Iraqi prison camp, and he's not black in any percentage, like the other three examples.
* DeathByTransceiver: The ever-popular "Snake?! ''SNAAAAAAKE!!''"
* DeathSeeker: ''Metal Gear Solid'' had Gray Fox, who was looking for one last battle with Solid Snake. ''[=MGS2=]'' introduced us to Fortune, whose father died in the tanker incident, followed by her husband's death and a miscarriage as a result of all the stress. She cannot be hit by bullets [[spoiler: due to a top secret electromagnetic weapon that she unknowingly carries]]. Vamp doesn't really start playing this role until ''[=MGS4=]'', and [[spoiler: injects himself with nanomachine suppressants in order to cancel out his healing factor and finish himself once and for all]]. Snake himself arguably counts in ''[=MGS4=]'', since his reasons for living are rapidly disappearing. [[spoiler: He decides to see the world with Otacon during his last few months, however]].
* {{Deconstruction}}: Lots of it.
* DepravedBisexual: Both Volgin from ''[=MGS3=]'' and Vamp from ''[=MGS2=]'' & ''4''.
* DerivativeDifferentiation: The games were initially just a tongue-in-cheek take-off of American spy and action films, but ''VideoGame/MetalGearSolid'' was where the series started to establish its own identity (as the SequelDisplacement can attest to).
* DidNotGetTheGirl:
** In ''4'', [[spoiler:things don't work out for Snake and Meryl, what with Snake being an IneffectualLoner and Meryl falling in love with, then marrying the series' "perennial loser."]]
** Also happens to [[spoiler: Raiden and Rose]] in ''VideoGame/MetalGearSolid2'', although they end up together in ''VideoGame/MetalGearSolid4'', and [[spoiler: Big Boss and EVA]] in ''VideoGame/MetalGearSolid3SnakeEater'' -- though technically subverted as she got pregnant with Big Boss' "child" clones.
*** And lest we forget that there were two full games before the Solid Series, Snake obviously does not end up with Holly White ([=MG2=]), even ditching her at the end of the game to retire to Alaska.
* DieHardOnAnX:
** The games, and particularly the MGS series, follow the beats of a typical Hollywood blockbuster: a VIP is taken hostage (in [=MGS1=] and [=MGS2=], the victims are nabbed during an unveiling of their pet development project, and the government forces Snake to comply with the rescue -- both premises taken from ''Die Hard'' and ''Escape From New York''); a fat ransom is demanded; the terrorists fan out and get picked off one-by-one by a solitary intruder.
** [=MGS2=] follows the same playbook, though roughly half the game is spent [[ZigZaggingTrope tailing behind Snake and being deliberately kept in the dark about his movements]], much like the terrorists themselves. You're not playing as Bruce, or even Sam Jackson. (That's Stillman.) You're more like Justin Long. [[spoiler:Alternatively, Raiden starts the mission as a deep cover enemy agent, unknowingly helping the Patriots to further their goals. As the mission progresses, Raiden starts to realize why Snake and his allies hold Raiden at arm's length, and the game is primarily about him earning the right to be a driving force in the storyline.]]
* DysfunctionJunction: The games go to lengths to point out just how incredibly screwed up almost every single character is, and the tragic consequences of such.
* EasterEgg: Tons of 'em.
* EdgeGravity: Unless of course you encounter a pit [[http://www.youtube.com/watch?v=4F4qzPbcFiA trap]].
* ElitesAreMoreGlamorous: Played with. In ''[=MGS1=]'', the 'high-tech next-generation special forces' are the useless Mooks of the game, and in ''[=MGS2=]'', the US Marines and Navy [=SEALs=] are [[RedShirtArmy Red Shirt Armies]]. Normal forces are more or less never shown, and the RedshirtArmy status of supposedly elite forces just go to show how [[TheWorfEffect dangerous the enemies are]] or how {{Badass}} the heroes are.
** Played straight with FOXHOUND, Dead Cell, the Cobras and the B&B Corp. In each case, they are specifically described as some of the most dangerous people on planet Earth.
* EliteMooks: The Hi-Tech Soldiers, Arsenal Tengu in ''[=MGS2=]'', the Rocket-men and FROG units in ''[=MGS4=]'', the [[spoiler: Skulls Unit in ''MGSV'']].
** ''Peace Walker'' has Scouts, who can counter CQC with fibre wire, and armoured escorts, who take much more damage and carry heavier weaponry in later boss battles.
* EnemyChatter: Only during Alert, Evasion, and Caution phases. However, there is some chatter to be found in most games, if you look hard enough.
* EnemyDetectingRadar: Present in all of the main MGS games, in one form or another. The first two had the "Soliton Radar" which showed you the position and facing of enemies on a nearby radar minimap. Some people complained--justifiably--that the radar actually made things a little ''too'' easy. For ''[=MGS3=]'', the prequel, they had a number of lower-tech solutions that all ran off of battery power: a motion sensor that would not detect stationary enemies, a "sound ping" radar that could give away your position to someone nearby, and an "AP sensor" that made the controller vibrate when enemies were near. ''[=MGS4=]'' gave players the "Threat Ring" which showed the relative locations of enemies surrounding Snake, but only when he held still and knelt on the ground, and also a sound-detecting radar in the form of the Solid Eye--loud explosions, gunfire and other turmoil would make it not work as well, but it provided a nice balance between the previous incarnations. ''[=MGS5=]'' uses the "Marking" system, which tags people and important items (such as vehicles, fixed guns or supplies for your base) while looking at them using binoculars or aiming with a gun ; tagged items and people appear as pictograms on your map and on your screen (if you are close enough) until they are killed/destroyed or leave the map.
* EqualOpportunityEvil: The ranks of the various Quirky Miniboss Squads tend to be quite diverse. [[spoiler: And then there're the Patriots]].
* EscortMission: Raiden and Emma; Big Boss and EVA; Old Snake and Drebin's Stryker; Old Snake and the Van.
* EverythingFades: Averted - except for the first [=MGS=], dead bodies don't go and need to be hidden.
** However, enemies killed in alert mode or action sequences will disappear (flicker out more like it), and occasionally in normal status if one waits long enough.
** As a possible reference to this, Liquid Ocelot's elite FROG units immolate themselves once they're dead, and if Snake touches the bodies, they crumble to dust.
** Played straight in ''Revengeance'', since bodies cut down by Raiden exploded right after, of if cut down for to much time in Blade Mode or the HF Wooden Sword, simply faded (this happens due to the possible crash that lots of scattered enemies pieces would cause).
* EvilBrit: Two of the most influential villains in the entire series are British: [[spoiler: Zero, founder of the Patriots, and Liquid Snake, one of the only men in the world who can face Solid Snake in equal combat]]. Ironically enough, in the Japanese version they're voiced by the same actor, Banjo Ginga.
** Subverted with Strangelove, who is more like an [[HeroicAlbino anti-heroic albino]], Emma (who was the daughter of a British woman), and possibly Otacon, as the in-game novel ''In The Darkness Of Shadow Moses: The Unofficial Truth'' implies that Otacon has some British ancestry.[[spoiler: Peace Walker ends with Strangelove and Huey coming to an 'understanding', and [=MGSV=] canonises her as Otacon's mother]].
* EvilIsDumb: Johnny Sasaki and, arguably, Fortune, with the latter thinking she was born lucky.
* ExpositionBreak: Utterly infamous for these.
** The CODEC seems to [[NoFourthWall stop time]], so Snake and his VoiceWithAnInternetConnection can carry on [[TalkingIsAFreeAction long conversations]] during a firefight, or even while Snake is kneeling down [[ViolationOfCommonSense right in the line of sight of an enemy sniper]].
** Averted in ''Peace Walker'', where not only does time not stop during a Codec call, but it's also actively encouraged that you ''don't'' attempt to call when near enemies. ''[=MGS4=]'' also has some Codec calls in real time, where the person calling is just telling you where to go next or commenting on something nearby.
** Subverted in ''Revengeance''. The traditional codec screen returns, but is only used for optional conversations between Raiden and his support team. All story-related codec calls are done through an ExpositoryGameplayLimitation so as to hide a loading screen, and occasionally as DialogDuringGameplay.
* {{Expy}}: Snake shares many characteristics with Snake Plissken from ''Film/EscapeFromNewYork'', while Colonel Campbell is Colonel Trautman from ''Franchise/{{Rambo}}''. Given that Kojima is an avowed movie fan, this is no surprise.
** Raiden is an expy of Solid Snake, and probably Jack from ''Film/{{Titanic 1997}}''.
*** Raikov in turn is an expy of Raiden.
* EyepatchOfPower: Subverted slightly in that Big Boss' eyepatch really is an eyepatch, while Old Snake's Solid Eye simply provides optical enhancements... as well as 'radar,' of sorts. Well, then there's also Solidus.
** Raiden Custom Body's eyepatch acts as a cybernetic eye, since Doktor couldn't get a replacement after he lost his eye to Sam (in fact, the eyepatch he uses has all the benefits of a fully operational artificial compound eye, and all the coolness of an eyepatch).
* FakeoutEscape: One of the ways Snake can escape jail cells he ends up in (in Metal Gear Solid) is by simply hiding under the bed while the guard is gone.
* FallenHero: Big Boss, along with [[spoiler:Major Zero, Para-Medic, and Sigint]].
* FamousLastWords: See FinalSpeech below.
* FanDisservice: See trope entry.
* AFatherToHisMen: Big Boss and Gene.
** The Boss in reference to the Cobra Unit.
* {{Feelies}}
* FemaleGaze: A good deal of ''Franchise/MetalGear'' is geared towards the Female Gaze, given [[MrFanservice how taut and firm Snake's ass is]], even when he's an [[GrandmaWhatMassiveHotnessYouHave old man]].
** ''VideoGame/MetalGearSolid2'' allows you to have Raiden run around doing handless cartwheels naked.
** Or the option to take off Big Boss's top in ''VideoGame/MetalGearSolid3SnakeEater'' with his Naked Camo and turn him into a WalkingShirtlessScene.
* FemmeFatale: Sniper Wolf, EVA, Naomi, Mistral.
* FightLikeACardPlayer: The ''Ac!d'' series.
* FinalSpeech: Every single character death includes one of these. No exceptions, bar the bosses in the first ''[[VideoGame/MetalGear Metal Gear]]'' game.
* FirstPersonSnapshooter: Each ''Metal Gear Solid'' features a digital camera that allows the player to take screenshots of the game and save them to the memory card.
* FisticuffsBoss: Frequent. PlayedStraight with Solid Snake vs Liquid (ending Metal Gear fistfight in ''[=MGS1=]''), Naked Snake vs The Boss (ending CQC fight in ''[=MGS3=]''), and Solid Snake vs [[spoiler:Liquid Ocelot]] (final boss in ''[=MGS4=]''). Notably subverted in ''[=MGS2=]'', where the final boss is substituted for a sword fight.
* FiveBadBand: OncePerEpisode.
** ''VideoGame/MetalGearSolid's'' FOXHOUND:
*** The BigBad: Liquid Snake
*** TheDragon: Revolver Ocelot
*** The EvilGenius: Psycho Mantis
*** TheBrute: Vulcan Raven
*** The DarkChick: Sniper Wolf (FemmeFatale DarkActionGirl)
*** The SixthRanger: Decoy Octopus
** ''VideoGame/MetalGearSolid2'''s Dead Cell:
*** The BigBad: Solidus Snake (PresidentEvil)
*** TheDragon: Revolver Ocelot (MagnificentBastard-slash-{{Chessmaster}})
*** The EvilGenius: Fatman (MadBomber)
*** TheBrute: Vamp (male twist on the LesbianVampire)
*** The DarkChick: Fortune ([[DeusAngstMachina grieving]] DeathSeeker)
*** The SixthRanger: Olga Gurlukovich (does a HeelFaceTurn, to put it in its simplest possible way)
** ''VideoGame/MetalGearSolid3SnakeEater'''s Cobra Unit:
*** The BigBad: [[spoiler:The Boss]]
*** TheDragon: The Sorrow (when he was alive, anyway)
*** The EvilGenius: The Pain (learned how to mind-control BEES)
*** TheBrute: The Fury (KillItWithFire)
*** The DarkChick: The Fear (more about instilling emotion than experiencing it himself)
*** The SixthRanger: The End (an [[BadassGrandpa aging]] warrior who doesn't participate in most missions, but is brought out for one last op)
** ''VideoGame/MetalGearSolid4'''s B&B Corp A.K.A. Snakehound:
*** The BigBad: Liquid Ocelot (MagnificentBastard)
*** TheDragon: Screaming Mantis (leader of the [[FourIsDeath four]] B&B Corps members; [[spoiler: [[DemonicPossession controlled by Psycho Mantis]]]])
*** The EvilGenius: Laughing Octopus (EvilLaugh-prone stealth expert)
*** TheBrute: Crying Wolf (Snipes with a BFG and has enough strength to stop ''and flip over a bulldozer by charging it'')
*** The DarkChick: Raging Raven ([[UnstoppableRage ANGRY]])
*** The SixthRanger: [[TheVamp Vamp]] [[spoiler: Turns out he just wanted someone to [[DeathSeeker kill him]]]].
** {{Inverted|Trope}} with ''VideoGame/MetalGearSolidPeaceWalker'''s Peace Walker Project. While they fit the game's QuirkyMinibossSquad requirements, only Hot Coldman and [[spoiler:The Boss' AI Pod]] have any emotional or political substance.
** ''VideoGame/MetalGearRisingRevengeance'''s Winds of Destruction
*** The BigBad: Senator Armstrong [[spoiler:(the final boss with beautiful ideals, but enough strength to [[RuleOfFun kick you in the air like a football thanks to the beauty of nanomachines.]])]]
*** TheDragon: Samuel Rodrigues (The arch-enemy that just [[BloodKnight wants to fight to see blood, or until someone can kill him]])
*** The EvilGenius: Monsoon (he is genius enough to use ''memes talk'' to MindRape someone who [[ChildSoldier led an army at just 11 years because he was the best at cutting people down]]).
*** TheBrute: Sundowner. The guy uses two '''GIANT''' HF Machetes that are used like ''scissors''.
*** TheDarkChick: Mistral.
*** TheSixthRanger: IF Prototype LQ-84i (side boss that like always, did a HeelFaceTurn to become the [[SociopathicHero hero]] companion)
** ''VideoGame/MetalGearSolidVThePhantomPain'''s [[InvertedTrope Diamond Dogs]]:
*** The BigBad: Venom Snake (AntiHero leader finishing his [[ProtagonistJourneyToVillain descent into villainy]])
*** TheDragon: Kazuhira Miller ([[CommanderContrarian Conflicting second-in-command]], uses RevengeBeforeReason to act as Snake's [[TheMcCoy McCoy]])
*** The EvilGenius: Revolver Ocelot ({{Mission Control}}'s VoiceOfReason, often plays DevilsAdvocate to act as Snake's [[TheSpock Spock]])
*** TheBrute: [[spoiler:Eli]] (GeniusBruiser capable of taking on Snake, only cares about [[HairTriggerTemper killing, fighting, and getting his way]])
*** TheDarkChick: [[spoiler:Quiet]] ([[StoryBreakerTeamUp only supernatural member]] who acts as a DarkActionGirl)
*** TheSixthRanger: Huey Emmerich ([[GadgeteerGenius R&D specialist]] who acts as VocalMinority-meets-{{in universe}} [[TheScrappy Scrappy]], [[spoiler:also really is the SixthRangerTraitor]])
* FlawedPrototype: The eponymous Metal Gears, nuclear-armed walking tanks that never actually get into the production stage. RAY and the GEKKO are exceptions, but as the games are quick to remind us, they aren't actually Metal Gears.
* ForcedFriendlyFire:
** In ''Videogame/MetalGearSolidPeaceWalker'' an [[PressXToNotDie interactive cutscene]] occurs wherein Big Boss tries to escape the custody of a squad worth of heavily armed CIA mercs. At one point he pulls the HumanShield variation of the trope. Forcing the guy to fire an [[MoreDakka M4 rifle]] one handed, no less. Well, both of their hands are on the gun...
** In [[Videogame/MetalGearSolid4 the fourth game]] a cybernetic variant occurs during Raiden's [[CrazyAwesome over the top battle]] with the Gekko mecha. One of the BadAss moves he pulls is to leap onto a Gekko's head and force it's [[MoreDakka M2 Browning HMG]] to cut down one of it's partner [=IFVs=]. Justified by his augmented robotic strength.
* ForgottenSuperweapon: REX was more or less abandoned at Shadow Moses. Justified since REX was developed illegally.
* {{Foreshadowing}}: In ''VideoGame/SuperSmashBrosBrawl''. Yes, Hideo Kojima snuck in hints about [=MGS4=] on the KillerApp of a competing company in an IntercontinuityCrossover. [[RefugeInAudacity It's really not out of place]].
** The games themselves are riddled with foreshadowing. Starting from the first ''VideoGame/MetalGearSolid'' we have references to Snake not aging well and the mention of a few characters from ''VideoGame/MetalGearSolid2''. [=MGS2=] gave us the revelation that the Metal Gear technology was originally Russian. MPO brought in hints of who the Patriots really were.
* FormFittingWardrobe: Everyone's sneaking suits.
* FutureBadass: Raiden in ''[=MGS4=]'', Null [[spoiler:to Gray Fox]]. Additionally, Portable Ops can count - the remaining survivors of the San Hieronymo incident later become part of Big Boss's mercenaries.
* FutureSpandex: The sneaking suits.
* {{Gainaxing}}: Meryl (who doesn't wear a bra) and EVA.
** Possibly borrowed from ''VisualNovel/{{Policenauts}}'', in which you could jiggle almost every female character's breast. Except, ironically (unless under special circumstances), Meryl's.
* GambitPileup: It seems no one in this series can commit to a plan unless it's as labyrinthine as possible.
* GameShark: Mentioned, but not actually used.
* GenerationalSaga: The series (if you don't count ''Rising'') takes place over a fifty year period with two of the three playable characters being a father and son.
* GenerationXerox:
** All of Big Boss' children are skilled soldiers. Not surprising, since they're clones and were in fact raised specifically to be perfect soldiers.
** Even more egregious is Otacon and his father, both genius robotics engineers with similar personalities, who wind up unwittingly creating walking nuclear death tanks and then actively work to stop their work from being used. Huey's relationship with Big Boss mirrors Otacon's with Solid Snake's as well. [[spoiler:Until it's revealed that Huey was actually an asshole.]]
* GoodBadTranslation: The NES ''VideoGame/MetalGear''. "The truck have started to move" and "I feel asleep", for instance.
* GoneHorriblyRight: The Patriots started the Les Enfantes Terrible project because they wanted perfect soldiers like Big Boss. They succeeded, and ended up with three guys who do not enjoy getting dicked around at all.
* GratuitousFrench: The name of the project that spawned the Snake clones; Les Enfants Terribles (The Terrible Children).
** There's also the first incarnation of Big Boss's Outer Heaven, Militares Sans Frontiers (a take off Medicines Sans Frontiers, which they had to throw a legal disclaimer saying the two weren't related.)
** Mistral's polearm L'Etranger. Justified in the fact that she is a big ShoutOut to Albert Camus' novel ''Literature/TheStranger'' ("L'étranger" in French).
* GrayingMorality: Most of the games feature a de facto villain while playing with moral ambiguity as a thematic device. That is until ''[=MGS4=]'' which is a full on GreyAndGrayMorality story which also retcons the series conflict into one as well.
* GreaterScopeVillain: The Patriots are this for the overall series. They're the biggest threat, but Snake never comes into direct conflict with them until the GrandFinale. For the most part, they're vaguely defined and stay in the shadows. Ironically, most of the big bads that he faces in individual games are actually battling the Patriots themselves, though for differing reasons.
* GroinAttack: In ''[=MGS2=]'' and ''[=MGS3=]'', shooting an enemy in the family jewels was a one hit kill. In ''[=MGS4=]'', you can knock out a male enemy by crushing their balls. Performing it on a FROG-Trooper, however, turns it into a grope and a very angry FROG trooper.
* HandCannon: Meryl's Desert Eagle in MGS, [[JustifiedTrope which she claims to have used since she was a child]]; in ''[=MGS4=]'' she has both that and [[UpToEleven a long-barrel version]] with an [[SniperPistol attached scope]]. There's also the Patriot in [=MGS3=], essentially a sawn-off version of an M16 prototype that only The Boss can effectively fire one-handed. And Gray Fox has a plasma cannon which replaces his right hand when he needs it.
* HarderThanHard: The European releases of [=MGS2=] and 3 add an unlockable "European Extreme" mode as a PALBonus. It's like the regular Extreme difficulty, with the added stipulation that triggering an Alarm phase [[NonstandardGameOver ends the game immediately.]]
* HeKnowsAboutTimedHits: Made into an art form.
* HealThyself: Resting in hidden areas in ''[=MGS3=]'' and ''[=MGS4=]'' restores health, not to mention the fast-regenerating camouflage given to you by one of the bosses in ''[=MGS3=]''. (In ''[=MGS4=]'' there are at least two iPod songs that specifically increase Old Snake's recovery rate.)
** In ''[=MGS2=]'', when bleeding, Raiden can stop the bleeding if he stays still because of the fast acting nanomachines.
* HeterosexualLifePartners: Snake and Otacon. They're serious competitors with Mario and Luigi for the title of "Most {{Badass}} Bromance in Videogame History".
* HonorBeforeReason: Averted and commented on by everyone, especially Solid Snake, who mocks the idea.
* HopelessBossFight: In ''[=MGS4=]'', [[spoiler:Vamp ''would'' be unless you use the Syringe to end his nanomachine-enhanced regeneration]].
** In ''MGR:R'', Senator Armstrong just punches and kicks you like a ball in the first and second fights, [[spoiler:until you get Murasama HF Blade and kicks his butt]].
** Fortune in ''[=MGS2=]'' is truly a hopeless fight; all you can do is dodge her shots until events force her to leave.
* HospitalHottie: Dr. Naomi, Rosemary, Para-Medic and Elise.
* HotScientist: Naomi Hunter. Otacon also becomes significantly more attractive with each game, ironic as Snake becomes older and uglier with each game.
* HumanWeapon: The franchise has this as the main theme. The plots usually revolve around the protagonist ''and'' their direct opposition being manipulated by politicians, conspiracies, and other forces, and being treated as expendable tools with no goal or aspirations of their own.
* HyperspaceArsenal: Unabashedly. You can carry about fifty weapons in ''[=MGS4=]'', but only five at a time that you can wield in your menu. You can also carry an oil drum.
** ''Portable Ops'' and ''Peace Walker'' downplay this trope heavily. ''Portable Ops'' allows you to carry four items only, regardless of type. ''Peace Walker'', on the other hand, will allow you to carry between one and three primary weapons, depending on which outfit you're wearing, and a couple of secondary weapons as well as a limited number of items.
** Averted in ''The Phantom Pain''. You can only carry one large primary weapon[[labelnote:*]]Sniper rifle, machine gun, rocket launcher, or ballistic shield[[/labelnote]], one hip-holstered primary weapon[[labelnote:*]]Assault rifle, shotgun, or grenade launcher[[/labelnote]], one small secondary weapon[[labelnote:*]]Pistol or SMG[[/labelnote]], a bionic fist (Snake only), a knife, and a range of throwable/placeable weapons and items.
[[/folder]]

[[folder:Tropes I to P]]
* ICannotSelfTerminate: Gray Fox has absolutely nothing to live for except one last battle with Solid Snake. Vamp's [[spoiler: nanomachine-enhanced HealingFactor]] prevents him from committing suicide. Fortune cannot be hit with bullets, and any grenades thrown in her vicinity end up being duds [[spoiler: due to the top secret electromagnetic weapon developed by the Patriots that she is unknowingly carrying]], but she lost everything after the tanker incident so this is actually a curse. All three are [[DeathSeeker looking for]] a WorthyOpponent to finish them off. The Boss was a special case, as [[spoiler: the Philosophers ordered her to die at Naked Snake's hands for the sake of a cover-up. She couldn't commit suicide, and she couldn't tell Snake what was going on. The fact that nuclear war would likely result if she stayed alive was also a factor]]. Even Snake fits this during ''[=MGS4=]'', as he cannot die until he completes his mission.
* IdenticalGrandson: Big Boss and the three Snake brothers are meant to resemble each other (notably in the fact that Solid Snake is a dead-ringer to Naked Snake, the young Big Boss, while Solidus Snake resembles the elder Big Boss).
** Johnny, the jailer from the original ''VideoGame/MetalGearSolid'', has a grandfather who worked as a jailer for the GRU during the Cold War. Guess whose cell he had to watch over in ''VideoGame/MetalGearSolid3SnakeEater''.
* IdiotHero: Despite [[ParrotExposition having the situation explained to them every 3.5 seconds]], both Snakes and Raiden are ''unbelievably dense''. Though considering how many plot twists get revealed in each cutscene and the MindScrew nature of ''[=MGS2=]'', it could just be an [[PaintingTheMedium effort to identify]] with the players who are probably just as confused.
** Johnny (Akiba) in ''[=MGS4=]'' also qualifies.
* IgnoranceIsBliss: The Emmerich family are never told that they are working on a machine that is going to be used to destroy the world because they would not help. Thankfully they are incredibly gullible.
* IHaveManyNames: Many characters, especially those appearing in multiple different games, have several identities they are referred to as. These include:
** Solid Snake (David, Iroquois Pliskin, Old Snake)
** Big Boss (John, Jack[[note]]A diminutive for John, i.e. Jack Kennedy[[/note]], Naked Snake, Saladin, Punished Snake, Venom Snake)
** Revolver Ocelot ([[spoiler:ADAM]], Adamska, Shalashaska, Liquid Ocelot)
** Raiden (Jack, Useful/JackTheRipper, Mr. Lightening Bolt)
** EVA (Tatyana, Matka Pluku, Big Mama)
** Gray Fox (Frank Jaeger, Frank Hunter, Null, Perfect Soldier, Your #1 Fan, Cyborg Ninja, [[spoiler:Deepthroat]])
** Major Zero ([[spoiler:David Oh]], "O", Major Tom, [[spoiler:Cipher]])
* IJustWantToBeBadass: [[{{Deconstruction}} Deconstructed]] with Solid Snake, and even more savagely deconstructed with Raiden.
%%* InMediasRes
* InstantAwesomeJustAddMecha: The Metal Gears themselves.
** Seriously, though...[[spoiler:piloting REX]] in ''[=MGS4=]'' proves why Otacon's design was ''the'' most badass weapon ever developed in a semi-realistic setting.
* InstantSedation: Subverted and played straight. Shooting a guard (with no vest or helmet) in the chest, butt, or head does this; but it'll take anywhere from thirty seconds to five minutes, depending on the difficulty level, to knock out a guard in any other zone.
* InterfaceScrew: For realism (when sniping, if you don't take a relaxant medicine the character's hand shiver) or just messing with the player's mind (FissionMailed, the Psycho Mantis battle).
* IntercontinuityCrossover: ''Peace Walker'' features a bonus mode crossing over with ''VideoGame/MonsterHunter'', and ''VideoGame/MetalGearSolid3SnakeEater'' had "Snake v. Monkey", a crossover with ''VideoGame/ApeEscape''. There was also Snake's inclusion in ''VideoGame/SuperSmashBrosBrawl''.
* KidnappedScientist: At least one per game.
* KillItWithFire: Pyro Bison, Fire Trooper, The Fury, Incendiary Grenades and Molotovs in ''[=MGS4=]'', and flamethrower units in ''Metal Gear Acid 2''.
* KnightInSourArmor: Solid Snake, Big Boss, and the Boss are all this.
-->'''Solid Snake''': ''"I'm no hero. Never was, and never will be. I'm just an old killer, hired to do some wet-work."''
* KudzuPlot: Starts off mild in the early games. Taken UpToEleven with ''[=MGS2=]'', which will mess with the player a lot.
* LampshadeHanging: Taken to an art form.
* LargeHam: Liquid Snake and his wacky arm gestures, Revolver Ocelot, and DeathSeeker Fortune are guilty of this. And when [[spoiler: Liquid's arm possesses Ocelot]], the hamminess can barely be described.
** Ocelot even calls Fortune out on this [[spoiler: at the end of 2, before killing her "You were hamming it up as the tragic heroine, thanks to the script the Patriots wrote for you."]]
** Justified in MGS with Liquid as the graphics in the 90's didn't exactly allow for subtlety of movement. Not to mention it's supposed to be a deconstruction/homage of classic 60's spy and horror movies, a fact which Paramedic effectively spells out in 3.
* LaserSight: Useful. Since you don't use iron sights in ''[=MGS2=]'', it's the only way to aim; and in ''[=MGS4=]'', you'll need it if you use third person a lot.
* LateArrivalSpoiler: Both ''Peace Walker'' and ''MGSV'' end with timelines that spoil all of the previous games to a degree, with the kicker being that they're both on unique formats. Never played [=MGS4=] because it remains a [=PS3=] exclusive and you could be on PC or Xbox or PSP? I hope you don't mind having several plot twists, some of which reach ''four games back'' to MGS, being spoiled!
* LatexPerfection: Somewhat subverted; the mask's lips don't move, Snake's facial structure is roughly recognizable beneath the mask, and the [=FaceCamo=] used by Laughing Octopus and Snake is MUCH more advanced than current technology.
* LegacyCharacter
** Three characters has taken the mantle of the Cyborg Ninja throughout the series: [[spoiler:Frank "Gray Fox" Jaeger]] in the original ''VideoGame/MetalGearSolid'', [[spoiler:Olga Gurlukovich]] in ''Sons of Liberty'', and [[spoiler:Raiden]] in ''Guns of the Patriots'' and ''Revengeance''. Prior to that there was [[spoiler:Kyle Schneider]] (aka Black Color/Black Ninja) in ''VideoGame/MetalGear2'', but he wasn't actually a cyborg.
** Big Boss was the original Snake and Solid Snake inherited the codename from him. While Liquid and Solidus both have "Snake" in their full codenames as well, only Solid is referred as "Snake" by other characters.
* LibertyOverProsperity: Freedom is pretty much the entire point for "followers" of Big Boss' supposed ideology.
* LimitedAnimation: The CODEC cutscenes in the first three of the ''MGS'' series:
** The first one represented conversations on the radio by showing a portrait of each character in the conversation, with MouthFlaps when they spoke. The most expressive they got were the occasional change in expression, such as Mei Ling sticking her tongue out at the viewer, or Otacon jamming his face up against the camera to warn Snake about stealthed assassins.
** ''[=MGS2=]'' upped it with full models of the characters - however, the MouthFlaps were really off, and the characters frequently used CODEC when they were standing right in front of each other. (In-universe CODEC calls are inaudible to eavesdroppers).
** ''[=MGS3=]'' dealt with the first problem by representing the characters with still pictures, as it took place in the 1960s, when two-way video-phone devices would be nonexistent.
** ''[=MGS4=]'' avoided it entirely by showing full videos of the character Snake was speaking to, although Snake only has two main contacts in that game (Otacon and Rosemary).
** ''Revengance'' plays with it, for some reason. The required calls are done in a ''VideoGame/GearsOfWar'' or ''VideoGame/BatmanArkhamAsylum'' style, with Raiden putting two fingers up to his ear and walking really slowly, although there's a floating full model portrait, and the optional ones have the same thing, but done in the classic style. However, the mouth flaps are still extremely, extremely off, even though it seems out of place in a modern game.
* LoadBearingBoss: Golab in AC!D2, Fatman in ''[=MGS2=]''.
* LostInTranslation: "La Li Lu Le Lo" are "missing" vowel sounds in Japanese; the point of the name is that it's not technically possible to write or say it in Hiragana (because there's no distinction between "L" and "R" and the string is usually "Ra Ri Ru Re Ro"), so the Patriots censor their name to something that can't be written down or spoken. This is never really gone into in the dub (since English doesn't do that), so it just seems to be meaningless babble.
** Some could say that it worked out fine, while in English you can say "La Li Lu Le Lo", anyone who says that in the middle of a conversation for no reason seems silly and out of place. This makes it difficult to take their opinion seriously, thus getting the characters (and the viewer) to wonder about the legitimacy of their claims as [[LuckyTranslation well as the declaration of the existence of the patriots]]
* LukeIAmYourFather: [[spoiler:Snake, Liquid, and Big Boss]]; [[spoiler:Raiden and Solidus]].
* McNinja: The various incarnations of the Cyborg Ninja, none of them Japanese. ''Revengeance'' even opens with Raiden quoting from the code of Samurai, whom he obviously esteems.
** In ''Sons of Liberty'', the Russian soldiers eventually trade in their camo for futuristic "Tengu" uniforms, complete with naruto sandals and blades.
* MadeOfIron: All the Snakes qualify to some extent, but Liquid takes the cake. He survives a helicopter crash, a large explosion, a high fall and several gunshot wounds before finally succumbing to the [=FOXDIE=]. Even then, he is able to possess Ocelot through his arm [[spoiler: except he isn't possessing Ocelot, it's a trick]].
** Raiden, too, especially once he's a cyborg ninja. In fact, pretty much anyone in combat in this franchise.
* MagicBullets: Quite literally with some bosses.
* MagicFromTechnology: Even though some abilities of characters seem downright magical, mostly they are given a scientific explanation. For example, Vamp's regeneration and Screaming Mantis' mind control both take advantage of nanotechnology. There are a few notable aversions in the series as well - the source of Psycho Mantis' or The Sorrows powers are never explored and they appear to be genuinely paranormal.
** However, the series is infamous for its love of complexity. Don't expect any single explanation to cover a character. In the case of Vamp, while he used nanomachine regeneration, his other abilities are never given solid explanation, and at least one character turned out to have genuine powers separate from the technology that was assumed to provide them. Basically, don't assume that [[DoingInTheWizard the wizard]] has been done in until you see the body. And even then...
* TheManBehindTheMan: Like you wouldn't believe, though the Patriots [[spoiler: could be more accurately described as the ''computer'' behind the man]].
* MandatoryTwistEnding: Saved from being predictable simply for the batshit levels of crazy. At least OncePerEpisode:
** Events have been playing out totally differently to player expectation. Typically the PlayerCharacter has actually been a pawn in the grand scheme of events, and they've actually been dancing to the villain's secret GambitRoulette.
** Several people aren't who they seem, and thus have ulterior motives:
*** ''MGS'': Colonel Campbell is really Meryl's father, The DARPA Chief was Decoy Octopus, Liquid Snake is Snake's twin brother, the Cyborg Ninja is [[spoiler:Gray Fox (and Naomi's adoptive brother)]], Naomi [[spoiler:wanted Snake dead for trying to kill Big Boss and Gray Fox]], [[spoiler:Master Miller has been Liquid Snake in disguise]].
*** ''[=MGS2=]'': Plissken is the real Solid Snake, Solidus Snake is the third Big Boss clone and [[spoiler:Raiden's adoptive father]], Colonel Campbell [[spoiler:as a Patriot AI]], the Cyborg Ninja is [[spoiler:Olga Gurlukovich]] acting to save a loved one.
*** ''[=MGS3=]'': The Boss [[spoiler:is only pretending to be a turncoat to prevent [=WW3=]]], and in the ending [[spoiler:EVA turns out to really be a Chinese spy]].
*** ''[=MGS4=]'': Rat Patrol 01 is [[spoiler:another set of unaware Patriot puppets]], Drebin [[spoiler:is still loyal to the Patriots]], Cypher [[spoiler:is Major Zero]], Big Boss was [[spoiler:never really dead and has woken up]], Naomi [[spoiler:is terminally ill and trying to fix things]], The Patriots are revealed to be [[spoiler:Major Zero's team in [=MGS3=] plus EVA and Ocelot]], the true villains are revealed as [[spoiler:Patriot AIs gone haywire and plunging the world into a war economy]], the list goes on.
*** ''Peace Walker'': Mena is [[spoiler:a Russian agent called Zadornov]], The Boss is [[spoiler:only an AI]], the ending reveals The Boss [[spoiler:truly did believe in fighting for peace (to Snake's dismay)]], the epilogue reveals [[spoiler:Paz is Pacifica Ocean (an agent of Cypher)]].
*** ''MGSV'': By the ending we have [[spoiler:Venom Snake revealed as a doppelgänger for Big Boss]], Skull Face is [[spoiler:Big Boss' shadow (having acted as his uncredited support)]], and the additional tapes reveal [[spoiler:Zero tried to make amends with Big Boss only to be made vegetative by Skull Face]].
** If he appears, then Ocelot has a reveal regarding his affiliations as per his ChronicBackstabbingDisorder.
*** ''MGS'': A phonecall reveals he was really working for [[spoiler:the US President]].
*** ''[=MGS2=]'': In the Tanker, he betrays Gurlukovich and Russia to steal a Metal Gear for himself. In the Plant, [[spoiler:Ocelot turns on Solidus and fleeing in a Metal Gear after revealing he was a Patriot spy]].
*** ''[=MGS3=]'': A phonecall reveals he was [[spoiler:ADAM (Snake's original contact)]] and that he was working for [[spoiler:for the KGB all along, only to later betray them for the CIA]].
*** ''[=MGS4=]'': The epilogue reveals [[spoiler:he was loyal to Big Boss all along and one of the original Patriots]].
*** ''[=MGSV=]'': The final cutscene reveals [[spoiler:he was Big Boss' only confidant, and deliberately sabotaged his own memories to keep him loyal to Venom]].
** There's one or more [[TheStinger ending stinger(s)]], which puts a huge spin on the game itself or the series as a whole.
*** ''MGS'': Ocelot escaped with the Metal Gear data, and is passing it on to [[spoiler:the US President]].
*** ''[=MGS2=]'': The Patriots have seemingly been [[spoiler:dead for decades]].
*** ''[=MGS3=]'': Ocelot [[spoiler:has the real Philosophers' Legacy]].
*** ''[=MGS4=]'': [[spoiler:Big Boss is alive and stops Snake killing himself]].
*** ''[=MGSV=]'': [[spoiler:The real Big Boss has went into hiding with Ocelot's (and Venom's inadvertent) help]].
* ManlyTears:
** In ''Snake Eater'', [[spoiler: after Naked Snake is promoted to the rank of Big Boss, having killed his mentor, The Boss, he visits her grave, and salutes her one last time as a single tear roll down his cheek]].
** [[VideoGame/MetalGearSolid4 Fifty years later]], [[spoiler: Big Boss visits her grave one final time, and attempts to salute her before collapsing from exhaustion...as as he enjoys one final smoke with his son, one more tear rolls down his cheek, and he dies with a faint smile on his face]].
* MenuTimeLockout: Generally played straight. Subverted in only one instance so far: in ''[=MGS3=]'', [[spoiler:pausing for 10 minutes during the final battle with The Boss will result in the [=MiGs=] destroying the battlefield as she said they would if she wasn't defeated in that time]].
* MethuselahSyndrome: Three different characters are stated to have lived for over a century (The End, 1861?-1964; Old Boy, 190?-2008, and [[spoiler:Major Zero, 1909-2014]]).
** Snake and Solidus (and Liquid, but he doesn't live long enough to decay) are an inversion, similar to the Replicants from ''Film/BladeRunner''. They're not engineered to last.
* MissionControl: In every game, there's not just one VoiceWithAnInternetConnection; there is a whole ''team'' dedicated to providing backup for the player. You can call them at any time to have conversations that alternate between useful and amusing (and {{Anvilicious}}). [[AnnoyingVideoGameHelper Unfortunately]], they can call ''you'' as well....
* MindScrew: The last few hours of ''[[MGS2Ending [=MGS2=]]]''.
** Also anything involving Psycho Mantis and Screaming Mantis, who sometimes attacks [[NoFourthWall the ''player'']]. Screaming Mantis can even [[spoiler:fake the game resetting to the title screen]].
* MindScrewdriver: Presumably, the two games immediately after the glorious insanity of ''[=MGS2=]''[='=]s ending were intended to be this.
* [[MobileShrubbery Mobile Cardboard Box]]
* MrExposition: Happens at the start of every game with the Colonel, Otacon, Major Zero, et cetera.
* MultiNationalTeam: The QuirkyMinibossSquad from each game tends to be this. The Cobra Unit was a group of American, Russian and possibly other nationalities who fought against the Nazis in UsefulNotes/WorldWarII. Big Boss tends to recruit people regardless of nation or ideology, hence the diversity of his armies. FOXHOUND and Dead Cell, while (originally) ostensibly American special forces units, carry on this tradition with Brits, Kurds, Russians, Americans, Chinese and others. To boot :
** ''Metal Gear'': Shotmaker (Russian), Machinegun Kid (British), Fire Trooper (German), Dirty Duck (Australian), Big Boss (American)
** ''Metal Gear 2'': Black Ninja (South African), Running Man (French), Red Blaster (Russian), Four Horsemen (British/German/American), Jungle Evil (South African), Night Fright (Vietnamese), Gray Fox (German/Vietnamese-born American), Big Boss (American)
** ''[=MGS=]'': Decoy Octopus (Mexican), Revolver Ocelot ([[spoiler: American]]/Russian), Vulcan Raven (Native American/Inuit), Sniper Wolf (Iraqi Kurd), Psycho Mantis (Czech), Liquid Snake (British)
** ''[=MGS2=]'': Olga (Russian), Fortune (American), Vamp (Romanian), Fatman (American), Old Boy (German), Chinaman (Vietnamese-born American), Solidus (American)
** ''[=MGS3=]'': Major Ocelot (Russian), The Pain, The Fear, The End, The Sorrow (Russian), Volgin (Russian), The Boss/The Joy (American)
** ''[=MGS4=]'': Laughing Octopus (Scandinavia), Raging Raven (Southern Asia), Crying Wolf (Central Africa), Screaming Mantis (Southern America), Ocelot (Russian)
** ''Peace Walker'': Amanda and Chico (Nicaraguan), Paz (Costa Rican [[spoiler: and perhaps Russian]]), Strangelove (British) and Miller (Japanese with an American father)
** ''Metal Gear Rising'': Khamsin (American), Mistral (Algerian-born French), Monsoon (Cambodgian), Sundowner (American), Jetstream Sam (Brazilian), Armstrong (American)
** ''MGSV'': Big Boss (American-born mix of British Japanese), Miller (Japanese-American), Ocelot (Russian), Quiet ([[AmbiguouslyBrown Unknown Caucasian]]), [[spoiler:Eli AKA Liquid Snake]] (British Japanese), Code Talker (Navajo)
* MysteriousInformant: Used in ''Metal Gear 2'', ''Metal Gear Solid'', and ''[=MGS2=]''. The reason it was repeated in the original MGS was because ''Metal Gear 2'' was only released in Japan, and ''[=MGS1=]'' followed more or less the same plot in a different setting. The second time this happened was [[MindScrew for another reason]].
* MythologyGag: The series has a few recurring jokes and themes, most notably the cardboard box (which appears in every main game in the series).
* {{Nanomachines}}: Everything supernatural that happens? It's caused by these buggers in one way or another (with the possible exceptions of The Sorrow, Psycho Mantis, and Vulcan Raven).
** Lampshaded by Armstrong [[spoiler: during his battle]] with the [[MemeticMutation now memetic]] sentence : "Nanomachines, son !"
* NewGamePlus: You start out with goodies in games before ''[=MGS4=]''. ''[=MGS4=]'', you get all your weapons and earned gear, plus goodies.
* NinjaButterfly: Your support crew in each game.
* NintendoHard: "Extreme" and "European Extreme" mode. The difficulty varies depending on the title, with ''Snake Eater'' on the low end, and ''Sons of Liberty'' on the "Holy-Shit-Twenty-Metal-Gears-Are-You-Serious" end.
* NoCelebritiesWereHarmed: The cover artwork of the original ''Metal Gear'' is blatantly traced from a well-known publicity still of Creator/MichaelBiehn in ''Film/TheTerminator'', while the character designs in the [=MSX2=] version of ''Metal Gear 2'' are clearly modified photographs of actual celebrities such as Creator/SeanConnery, Creator/MelGibson, Creator/TomBerenger, Creator/RichardCrenna, and UsefulNotes/AlbertEinstein. In subsequent ports of ''Metal Gear 2'', the character designs were revamped to resemble Shinkawa's designs from the later ''MGS'' games. Which still draw a lot from actors: Solid Snake started as Creator/ChristopherWalken in ''Film/TheDeerHunter'', evolved into Creator/KurtRussell (after all, he was [[Film/EscapeFromNewYork Snake Plissken]] - Big Boss resembles Russell even more) and then became an eyepatched Creator/LeeVanCleef. Who had already inspired Revolver Ocelot.
* NoFourthWall: One of the trademarks of the series. Characters explicitly describe the game's controls with a straight face; the CopyProtection involves a character asking you to look at the back of the game package; one of your [[VoiceWithAnInternetConnection Voices With An Internet Connection]] provides constant real-world advice on how to play your video game properly and healthily; a JackBauerInterrogationTechnique scene involves the resident MagnificentBastard warning you not to try to use autofire to beat the MiniGame; and ''everything'' involving Psycho Mantis, who used your save game content to "read your mind," the rumble feature on your controller to move it with "telekinesis," had a special move that caused your screen to turn black, and could only be defeated by unplugging your controller and plugging it into the second port (or by already having a second controller in the second port, and picking it up). And that's only what the first game does; the second, which explicitly aims to break the fourth wall, was [[MindScrew worse]].
** It got to the point of LampshadeHanging: during Act 4 of ''[=MGS4=]'', Otacon calls Snake and tells him to put in disc 2. Then he remembers that, because the game is on a dual-layer Blu-ray disc, there ''is'' no disc 2. (Snake tells Otacon to stop fooling around, while players freak out due to the exact location of this conversation.) Then, [[spoiler:when Psycho Mantis shows up ''again'', he tries to pull the same tricks. However, he can't read your memory since the [=PS3=] doesn't ''have'' a memory card, and he can only make the controller vibrate if the player is using the Dualshock 3. And again in the previous boss fight, where the Colonel recommends using the same tricks against a different psychic boss, only to have them all shot down.]] Oh, and in ''Metal Gear AC!D2'', when General Wiseman explains bits of the COST and CARD system to Snake, "Agent" Dalton hears all of this and confusedly says, "That just went right over my head."
* NoHoldsBarredBeatdown: Volgin to Naked Snake in ''Snake Eater,'' and even worse, Ocelot to Solid Snake in ''Guns of the Patriots.''
* NonLinearSequel: Why this series has one of the messiest chronologies known to man[[note]]Chronology: ''[=MGS3=]'' (1964), ''Portable Ops'' (1970), ''Peace Walker'' (1974), ''[=MGS5=]'' (1975-1984), ''Metal Gear'' (1995), ''Metal Gear 2'' (1999), ''[=MGS=]'' (2005), ''[=MGS2=]'' (2007-2009), ''[=MGS4=]'' (2014)[[/note]]. ''Metal Gear Solid Mobile'' is a good example. It seems to clearly fit in to the main timeline between ''[=MGS=]'' and ''[=MGS2=]'', but the game's ending apparently makes it CanonDiscontinuity.)
** Also, you might wonder why a lot of characters like to talk to you through the Codec screen rather than to your face or with Codec real-time. This is because time stands still during the process, [[NoFourthWall because it's a video game]], and ''[=MGS2=]'' went and injected {{Postmodernism}} through where the fourth wall was supposed to be, [[MindScrew which is why you're so confused right now]].
* NoPlansNoPrototypeNoBackup: Averted. Almost every Metal Gear built is based on the plans of the previous Metal Gear. Then the plans to make one got on the black market and everyone had a Metal Gear.
* NotEvenBotheringWithTheAccent
** Soldiers in ''[[VideoGame/MetalGearSolid3SnakeEater Metal Gear Solid 3]]'' and ''[[VideoGame/MetalGearSolid4GunsOfThePatriots 4]]'' speak in a neutral American accent, despite being from Soviet Russia and all over the world respectively. However, [[EnforcedTrope this was done deliberately]] [[AuthorsSavingThrow after receiving criticism]] for using JustAStupidAccent for the Russian soldiers in ''[[VideoGame/MetalGearSolid2SonsOfLiberty Metal Gear Solid 2]]''.
** ''[[VideoGame/MetalGearSolidPeaceWalker Peace Walker]]'' justifies this trope by claiming that the soldiers are CIA operatives stationed in UsefulNotes/CostaRica.
** ''[[VideoGame/MetalGearSolidVThePhantomPain V]]'' averts it altogether; in ''Ground Zeroes'' you're up against [[SemperFi US Marines]], and in ''Phantom Pain'' [[BilingualBonus soldiers speak in their native tongues]], which becomes subtitled if you recruit a translator.
* NoticeThis
* NotSoDifferent: Despite professing complete difference from the enemies they fight, Big Boss and Solid Snake are often pointed out to be exactly like the soldiers on the other side. This also extends to each other, while Solid Snake absolutely denies that he's anything like his father the two are very similar, to the point that they even profess similar ideals about being a soldier.
** Soldiers and scientists have a lot in common in the ''Metal Gear'' series; Snake, Liquid, Solidus, Raiden, the Boss and Big Boss are used as {{Unwitting Pawn}}s. Otacon, Dr. Madnar, Huey and Sokolov wind up being manipulated into creating horrific superweapons. It adds a bit of FridgeBrilliance to Solid Snake and Otacon's OddFriendship. They've both been used as tools for long enough and have decided to fight back, much the same way that Big Boss, Liquid and Solidus have.
* {{Novelization}}
* NuclearWeaponsTaboo: The whole franchise stands in defiance of this trope.
* OldSaveBonus: See Psycho Mantis, above.
** If you save during the fight with The End, and wait a week (or just advance your [=PlayStation=]'s internal clock by a week), [[spoiler:''he dies of old age'']].
* OminousSavePrompt: Two of them. In ''[=MGS2=]'', [[spoiler: immediately after being captured and brought onboard Arsenal Gear,]] and in ''[=MGS3=]'', [[spoiler: after taking a NoHoldsBarredBeatdown from the BigBad]].
** ''[=MGS3=]'' actually kind of inverts it. [[spoiler:When fighting The End, Para-Medic]] says that she has a bad feeling about saving. If you save and reload the game, [[spoiler:The End sneaks up behind you and tranqs you in the head]]. However, if you save and [[spoiler:wait a week before playing again, The End will have died of old age]].
* OnSiteProcurement: TropeNamer and ZigZagged in usage -- ''[=MG-MGS2=]'' are this in spades, as players always start with the bare minimum (plus any unlocked cheat items); ''[=MGS3-4=]'' have it as first, but [[NewGamePlus replays allow you to keep several/all items]]; and subverted in ''[=MGS:PW-MGSV=]'', as unlocking/developing equipment gives you the luxury of dropping in with it.
* OnceAnEpisode: Regardless of which game you're playing, you can set your watch by these ("Snake" refers to whomever currently goes by the moniker):
** Snake makes a memorable (and death-defying) entrance.
** In the Big Boss games, modern technology will exist decades in the past, from e-cigs to artificial intelligence to the Walkman to the smartphone and holograms.
** Snake will be imprisoned, then [[TheGuardsMustBeCrazy escape without much fuss]].
** Snake [[{{Catchphrase}} keeps somebody waiting]].
** Snake gets tortured at some point.
** Snake's CO will betray him, usually more than once. (This has become a recurring {{Unreveal}}.)
** Snake must backtrack to an earlier point in the game to retrieve an obscure item.
** Snake will exclaim, "What the hell...?!"
** Snake's antagonist, whoever it is in this game, will shout a variation of "It's not over yet!"
** And of course, Snake will always exclaim, "Metal Gear!?"
** TheStinger puts the events of the entire game in a completely different light.
* OneBulletClips: ''Portable Ops'' does this, and so does the R2-tapping strategy.
* OneDoseFitsAll: Zig-zagged in ''2'', ''3'' and ''The Twin Snakes'', due to GameplayAndStorySegregation. Both games feature a tranquillizer pistol, with which enemies can be dispatched non-lethally. Tranquillizer darts will be equally effective on any regular enemy regardless of size, provided they are not wearing full body armour, making this a straight example. In boss fights, however, it's played with. Bosses can also be defeated non-lethally, but rather than knocking them out with a single dart to the head, they instead have a "stamina" bar (much like their regular health meter) which depletes the more they get hit by tranquillizer darts. However, this stamina bar is based not on the enemy's size, physical fitness or constitution, but rather simply scales up linearly as part of the game's difficulty curve. So it's averted, but in the interests of gameplay rather than realism (could be considered an AcceptableBreakFromReality, as the boss fights would be very anticlimactic if the bosses reacted to tranquillizer darts the same way the regular enemies do).
* OneSteveLimit: Strongly averted. The series has ''six'' characters whose names are variants of John - two Johns (one also called Jack), another Jack, two Johnnys and an Ivan, plus two more of the similarly-sounding Jonathan. Five of them appear in ''VideoGame/{{Metal Gear Solid 4|GunsOfThePatriots}}'', and each game in the series has at least one. The same series also includes two Davids, Jim and James, Natasha and Nastasha, two President Johnsons (the real-life UsefulNotes/LyndonJohnson and the fictional James Johnson), and no less than six characters who have at some point gone by the codename Snake.
* OneWingedAngel: This trope usually doesn't come into effect in the series, since it deals more or less with more realism compared to most games. That being said, there are a few points where it comes pretty close canonically. For instance, Volgin merging with the Shagohod's wiring during the final battle, or Peace Walker turning from bipedal into a quadruped. The only game to play it completely straight is the non-canon sequel to VideoGame/MetalGear, VideoGame/SnakesRevenge, with Big Boss.
* OptionalStealth: ''Franchise/MetalGear'' ''is'' a stealth-based game series-- Rather, it's ''[[TropeMaker the]]'' [[TropeMaker stealth-based game series]]. The games have varying difficulty levels. If one chooses the easiest difficulty, then it's a valid option to plow through the game without really needing to use its stealth elements. However, selecting anything above "Normal" makes using stealth absolutely necessary, as guards will be vigilant and difficult to take down, and using stealth is far easier than trying to macho one's way through. The most extreme gameplay modes in the Metal Gear series actually force the player to restart from the beginning if they are so much as noticed by one guard.
* PacifistRun: You receive a lower score at the end if you kill everything. Also, in ''[=MGS3=]'' and ''[=MGS4=]'', you get good bonus items from the bosses if you tranquilize them into submission instead of kill them. In ''[=MGS3=]'', [[spoiler:The Sorrow, a sub-boss that can't be killed, tries to kill you with guilt, sending the ghosts of your fallen (but not tranquilized) enemies stumbling towards you. The other bosses show up regardless of their ultimate demise, since even if you sedate them, they still use bombs to self-destruct.]] In ''[=MGS4=]'' [[spoiler:beating the Beast forms of the Beauty & the Beast Corps allows the player to acquire their statue (collect them and the FROG statue for the Solar Gun), and beating the Beauty forms allows the player to collect their [=FaceCamo=]]]. As before, some of the Emblems (ranks) require a certain amount of kills (less than or more than) to acquire; the Pigeon and Big Boss Emblems for example require no kills.
* PaperThinDisguise: [[spoiler:In ''[=MGS1=]'', Liquid disguises himself as an ally on Snake's codec by putting on sunglasses and ''changing his accent''.]] Note that he still has the same voice, one distinctive enough that many players became suspicious the moment he opened his mouth. On the other hand, its subverted when the re-releases of Metal Gear 2 as well as his appearance in Peace Walker show that he actually does look like a disguised Liquid, and in the case of the latter game, even sounds like Liquid in disguise.
** And, of course, you can hide inside cardboard boxes, which are ''literally'' a paper-thin disguise. Soldiers aren't totally fooled by these, though, especially in later games, and ''especially'' if the box is out in the open and in their way.
** There's also Solid Snake disguising as Iroquois Pliskin in ''[=MGS2=]'', by changing his uniform and nothing else.
** And EVA as Tatyana in ''[=MGS3=]'', which had her wearing glasses and her hair differently. However, she was so much better at disguise than Snake in ''2''.
* ParrotExposition: David Hayter has joked in interviews that most of the dialogue he has to record consists of repeating the last couple words the other person said, and [[http://www.youtube.com/watch?v=PSJVSNhqa-s adding a question mark]] to it.
** {{Lampshaded}} in ''Metal Gear AC!D2'', when Snake hears General Wiseman describe what [[BigBad Doctor Koppelthorn]] did hi-jack: Metal Gear.
---> '''Snake:''' Metal Gear?!\\
'''Dalton:''' Huh? You're familiar with it?\\
'''Snake:''' No. Had to blurt it out...
** Reversed in ''Peace Walker'' when Huey parrots Snake's [[OnceAnEpisode obligatory]] "Metal Gear..." during the former's exposition.
*** Originally, the trope name for ParrotExposition was ''Metal Gearing''.
* ParryingBullets: Justified in the fact that A) the blades are meant to deflect bullets, and B) the suits they wear increase reflexes.
** When playing with Cyborg Ninja Raiden, you don't have a block button, you just have to [[LeParkour Ninja Run]] to automatically deflect bullets.
* PlayerGuidedMissile: Most of the games have at least one sequence where Snake must utilize a [[http://metalgear.wikia.com/wiki/Nikita_missile Nikita missile launcher]] to solve an electrified-floor puzzle.
* PlayingWithSyringes: Les Enfants Terribles; the experiments that made Gray Fox.
** Ironically in ''[=MGS4=]'', used by Old Snake to restore Psyche until his body builds up a tolerance ([[spoiler:in both gameplay and a cutscene near the end of the playable part of the game]]), as well as [[spoiler:to make Vamp mortal and to free himself and Meryl from Screaming Mantis' nanomachine control]].
* PopCulturedBadass: Ocelot loves {{Spaghetti Western}}s, and Solid Snake's a fan of ''Film/EscapeFromNewYork.''
* PostEndGameContent: You'll always get something the first time you complete the game, and some more rewards if you also fulfill certain objectives during it. NewGamePlus gives you access to it.
* PoweredArmor: The Cyborg Ninja in the first MGS was a partial case, being a cyborg and all. The ninja and Solidus in [=MGS2=] on the other hand are textbook cases.
* PottyFailure: A running (ew) theme in the ''Metal Gear Solid'' games is toilet humour; generally, at least one case of someone wetting themselves occurs per game. ''4'' upped the ante with a scene of a man soiling himself in the middle of a heated gun battle. Um... Thanks, Kojima.
* PrisonEpisode: Both ''VideoGame/MetalGear'' and ''[[VideoGame/MetalGearSolidPortableOps MPO]]'' involve a relatively easy prison escape, while ''VideoGame/MetalGearSolid'', ''[[VideoGame/MetalGearSolid3SnakeEater MGS3]]'' and ''[[VideoGame/MetalGearSolidPeaceWalker Peace Walker]]'' have relatively challenging ones.
* ProductPlacement: Since ''VideoGame/MetalGearSolid2SonsOfLiberty'', this trope has been in effect in some form or another. The most ridiculous example occurs in ''VideoGame/MetalGearSolid4GunsOfThePatriots'' with Apple products permeating throughout.
* ProstheticLimbReveal: At the end of ''VideoGame/MetalGearSolid2'', Ocelot had been taken over by [[EvilHand the transplanted arm of Liquid Snake]] the last we saw him. In ''VideoGame/MetalGearSolid4'', their personalities had ([[spoiler:supposedly]]) merged. Come the climax of that game, Ocelot throws off his coat, to reveal said arm is now robotic. [[spoiler:This hints that the merged persona was an act all along.]]
* PunchPackingPistol:
** For every game in the series, as soon as you can find a silencer for the pistol, it instantaneously becomes your best weapon. This is especially true when the series introduces first-person view, because you can line up headshots so easily. Combine this with the fact that every gun is wildly accurate, and you can easily have situations where you line up a headshot from across the loaded map to where you can barely see the enemy textures, and it will work.
** Metal Gear Solid 3 not only skips the step of making you find the Silencers which make the pistol so effective (though you can run out and need to restock them), but when you get it, Naked Snake goes on an extended monologue about how awesome the pistol is, and if you call Sigint later, he'll go even more in depth.
** Metal Gear Solid 4: Guns of the Patriots almost seems to lampshade this when they give you the Operator at the beginning of the game, which is already a good gun, (according to the in-game stats) but then you can acquire the similar except better Mk 23 (the SOCOM from the original) and the [=M1911A1=] that Naked Snake used in the third game, each gun being better than the last.
[[/folder]]

[[folder:Tropes Q to Z]]
* QuirkyMinibossSquad: See all the FiveBadBand entries.
* RareGuns: You have D-Eagles (and the long-barreled version, which is widely available), muskets, the Bizon, Chinese copies of Mausers, DSR-9s, and so on.
* RatedMForManly
* RecruitedFromTheGutter:
** In ''VideoGame/MetalGearSolid'', Naomi reveals that her adopted brother rescued her (and put her through medical school) after she was orphaned. [[spoiler: Her brother was [[TheAce Grey Fox]], Snake's old FriendlyEnemy; she joined the team to get revenge on Snake for killing him]].
** In ''VideoGame/MetalGear2SolidSnake'', Grey Fox reveals that he's defected to Big Boss's side because he was recruited to Foxhound by him as a child soldier (the later games which starred Big Boss would elaborate on this).
** Big Boss in general founded Outer Heaven as a refuge for disenfranchised soldiers and war orphans...albeit to form a private army. [[AFatherToHisMen To his credit, he does sincerely care about them]].
* RedshirtArmy: The [=SEALs=] sent in to deliver the Nuclear Football in ''[=MGS2=]'' (to be fair, they're up against a vampire and an unkillable woman with a railgun), the US Army/Marine Corps task force in ''[=MGS4=]'' (though they later fend off a horde of FROG units).
* RetCon: A few aspects of the story have been changed occasionally, such as ''[=MGS4=]'' ignoring that [[spoiler:Dr. Clark was a man in [=MGS1=] to allow the character to also be Para-Medic from ''[=MGS3=]'']]).
* RuleOfSymbolism: In [=MSG3=] (Naked) Snake is given the order to meet with his contacts Adam and Eva. Eva goes so far to ask him if he has come to seduce her.
** Rather interesting, as (Naked) Snake manages to successfully seduce ''[[EvenTheGuysWantHim both]]'' [[EvenTheGuysWantHim Adam and Eva]]. Without even trying or ''noticing'', even.
** In [=MSG4=] an apple falls from (Old) Snake's pocket and rolls towards Eva, who picks it up. Later she hands the same apple to Adam (aka [[spoiler:Ocelot]]), who crushes it and throws it away.
* SayMyName: Every single ''VideoGame/MetalGearSolid'' has this, with both enemies and allies screaming "SNAAAAAAAAKKKEEEE!!!"
** Substituted with "Raiden, what happened?! Raiden! RAAAAAAAAAAAAAAIDEEEEEN!" in ''Sons of Liberty''.
** "FOOOOOOOOOOOOOOOOOOOOOOX!!" when Grey Fox is {{killed off for real}} during the REX battle.
** The intro to ''[=MGS2=]'' (itself a sort of NostalgiaLevel) with Otacon shouting, "...Snake..? Snake?! SNAAAAAAAAAAAAAAAKE" whenever your net a game over, and later "E.E.? E.E.!? E.EEEEEEEEE-!!" if the player screws the pooch and gets Emma killed.
** The series' use of it is inverted near the end of ''Guns of the Patriots'' when the [[spoiler:Scarabs start piling on Snake:]] "OOOTACOOOOOOON!" Inverted both for Snake being the one to use it, and it being a genuinely tense and dramatic moment instead of meme-fuel.
** Snake screamed Otacon's name again earlier in ''Guns of the Patriots'' when [[spoiler:he got half of his face burned very badly]].
** This almost qualifies as a CMOA during the final duel when [[spoiler:after Snake takes an absolutely brutal beating at the hands of Liquid Ocelot he turns the fight around by breaking his enemy's fingers. As Snake rises he screams his rival's name with a cry of rage and frustration, to be answered in kind as the camera spins]]. And they they really start beating the hell out of each other.
* SaveToken: You can save by using your codec/radio/etc to call a "data analyst" and have them save your game for you.
* ScareChord: '''[[color:#cc0000:!]]'''
** The stingers to Solids 1-3 all feature one after the respective WhamLine comes up. In the original after [[spoiler: learning that Ocelot was working for the President,]] in ''Sons of Liberty'' after [[spoiler: Snake learns the Patriots have been dead for a century,]] and in ''Snake Eater'' after [[spoiler: Ocelot reveals he was "ADAM".]]
* SequentialBoss
* SequelEscalation: Subverted in terms of presentation. Solid Snake was at his peak in MetalGearSolid2 and declined sharply afterwards, MetalGearSolid4 saw the greatest stakes and most dangerous enemies and remains the culmination of the series, and the final boss of MetalGearSolid appears to be the most powerful mech in the series.
** That said, because of the plethora of prequels developed on more advanced hardware than MetalGearSolid4, the adventures of Big Boss generally include more advanced challenges and tools than the events occurring decades later, in terms of gameplay at least. It's hard to believe that Metal Gear Rex is supposed to be more advanced than Peace Walker, Metal Gear Zeke, or Metal Gear Sahelanthropus, who were developed two or three decades earlier.
* SensorSuspense: You will be looking at the radar minimap quite often, and you will most definitely notice when one of the blip's vision cones turns yellow.
* ShirtlessScene: At least one per game.
** ''VideoGame/MetalGearSolid'' had both Snakes shirtless when they fight, and Snake also loses his shirt when he is captured.
** ''VideoGame/MetalGearSolid2'' had Raiden completely naked at one point.
** ''VideoGame/MetalGearSolid3SnakeEater'' allows you to take off all your clothes (except your pants, to Naked Snake's disappointment and Sigint's anger/bemusement).
** ''VideoGame/MetalGearSolid4'' had [[spoiler:Liquid Ocelot]] take his shirt off before his climactic duel with Snake.
* ShoutOut: Vietnam War-era jungle setting of the game aside, Snake of ''Metal Gear Solid 3'' is a shout-out to Film/JamesBond AND [[Franchise/{{Rambo}} John Rambo.]] The former is paid tribute to in the music of the alert phases, whereas the latter happens when Snake roars Sylvester Stallone's trademark battle-cry when firing an M63 machine gun. Solid 'Old' Snake '''also''' roars like this when firing the [=M60E4=] in ''Guns of the Patriots'', signifying how much he has become like his father.
** There's many others as well. For example, Raiden's real name is Jack, and [[Film/{{Titanic 1997}} his girlfriend is named Rose]].
*** Not only that, but in both endings of ''[=MGS1=]'', Snake reveals his name to be David, or "Dave" as his rescue partner calls him. With his techie buddy [[Film/TwoThousandOneASpaceOdyssey Hal.]]
*** Bonus points for Hal actually being named after HAL from [[Film/TwoThousandOneASpaceOdyssey the movie]].
*** The Meryl ending continues the shout out fest, this time being one of several shoutouts to Kojima's earlier visual novel game {{Policenauts}}.[[note]]Meryl Silverburgh was a character in that game, albeit older and tougher. She worked in Beyond Coast Polices Vice unit along with a young officer named "Dave" Forrest. For bonus points, MGS!Meryl even wears the same orange vest that Policenauts!Dave wears.[[/note]]
** Drebin and his "naked guns" is a shout out to a [[Series/PoliceSquad rather unexpected franchise]].
** Of course, Hideo Kojima has shoutouts to his own work as well, with ''Policenauts'' posters and Snake can actually use the Gun De Sol from ''VideoGame/{{Boktai}}'' as a bonus weapon, the Solar Gun, [[spoiler:by acquiring the FROG statue and the B&B Corps statues, by defeating them (for the B&B Corps their Beast forms) all nonlethally]].
*** Metal Gear Mk. 2 originally appeared in Kojima's ''VisualNovel/{{Snatcher}}''. Except that one was a reference to the original Metal Gear. A reference is even made to the "Metal Gear Menace" of the late 20th century.
** The freight Elevator in [=MGS=] is a near exact duplicate of the one in ''Manga/{{Akira}}'', and even leads down to a sub-zero area.
** Solid Snake's name is a shoutout to Snake Plissken from ''Film/EscapeFromNewYork''. The film is one of Kojima's favourites, and was a large influence on the series (particularly notable is the theme of [[spoiler:an uncaring government sacrificing heroes for minor or personal gain]]).
** The ''[=MGS4=]'' "Chair Race" trailer featured a battle between Snake and Raiden over a chair labeled "main character". Snake's gear and method of movement in the trailer is reminiscent of [[VideoGame/SplinterCell Sam Fisher]].
* SimultaneousWarningAndAction: ''Who's there?!'' In addition, the Alert/Caution/Evasion calls to HQ.
* SkippableBoss: ''[=MGS3=]'s'' The End - using two methods! Either set the clock ahead so that he dies of old age, or snipe him when he appears in his wheelchair -- albeit the latter will lead to the boss fight areas being instead patrolled by 20 enemy soldiers. In ''[=MGS4=]'' there are no truly skippable bosses, but any damage to her Life or Psyche that Raging Raven takes during the motorcycle chase sequence will carry over to the 'true' boss fight, so go fire on her with whichever bar of hers you wish to damage later.
** Also in ''3'', if you blow up the HIND at the ammo dump, you won't have to face it later when you're climbing the mountain. If you blow up ammo and/or food dumps, the soldiers you face later will run out of bullets quickly and/or be weakened and hungry (meaning tranqs and CQC will take them down faster and they'll eat anything they find, including poisonous food).
* SmokingIsCool: You can say this is the TropeCodifier on the VideoGames entry.
* SniperScopeSway: Sniper rifles are common, and generally accompanied by this. You can use pentazemin (or a cigarette) to relax and reduce the tremble when scoping.
* SnipingMission: Raiden must protect Emma this way in ''VideoGame/MetalGearSolid2''. The battle with Sniper Wolf in ''VideoGame/MetalGearSolid'', The End in ''VideoGame/MetalGearSolid3SnakeEater'', and Crying Wolf in ''VideoGame/MetalGearSolid4''.
* SolemnEndingTheme: Most of the games -- see the trope page for details.
* SpiderLimbs: Laughing Octopus and Solidus Snake.
* SpottingTheThread: The fact that the DARPA Chief refers to the terrorist act as a revolution is a major hint that he might not be who he claims to be. Yet no one picks up on this, despite the fact that they know for a fact a master of disguise is among the Fox Hound renegades.
** And in ''[=MGS3=]'', there are several blatantly obvious hints that EVA might not be who she says she is, in her very first scene. She fails to answer the code phrase, instead gunning down several mooks... with a Mauser C96, which was only used by one nation during the Cold War: [[spoiler:China]]. She even uses the "Bandit Shooting" technique that was invented specifically to take advantage of that gun's tremendous recoil. [[spoiler:She ends up being a Chinese triple agent tasked with tracking down the Philosopher's Legacy]]. Of course, Snake [[IdiotHero doesn't pick up on any of this]], due to EVA's AbsoluteCleavage. [[DistractedByTheSexy Neither do most players]].
* SpyCatsuit: Inverted - only the ''men'' get them. And look damn [[FanService Fan Servicey]] in them, too. EVA comes close in her form-fitting motorcycle outfit with AbsoluteCleavage, and the [=FROGs=] wear a combat version of this.
** The Beauties get some ''very'' form fitting suits. When facing off against Raging Raven, after she sheds her suit and turns away, still quite insane, ''Snake stares at her butt''. Please note that originally, it was [[WhatCouldHaveBeen intended]] to be [[NakedPeopleAreFunny averted]].
* StartOfDarkness: ''Metal Gear Solid 3'', ''Portable Ops'', and ''Peace Walker'' detail the events behind Big Boss' transformation from a young, patriotic soldier into a war hero disillusioned with the modern world's treatment of soldiers.
* StealthBasedGame: TropeCodifier.
* TheStinger: Usually OncePerEpisode in a post-credits phone-call:
** [=MG1=]: [[spoiler:Big Boss survived the explosion and is waiting for Solid Snake, eager to fight him again.]]
** [=MGS1=]/Twin Snakes: [[spoiler:Ocelot was working with the President... and President George Sears is a third Big Boss clone named Solidus Snake]].
** [=MGS2=]: [[spoiler:Most of the Patriots (later revealed to be their predecessors, The Philosophers) have been dead for up to a hundred years, leaving Otacon's "contributor" to be one of the few living members]].
** [=MGS3=]: [[spoiler:Ocelot is triple crossing America and the Soviet Union, and stole the real Philosopher's legacy with the CIA Director to revive the Philosophers.]]
** Portable Ops: [[spoiler:Ocelot has retrieved the Philosopher's Legacy, and agrees to use it to start "The Patriots" with an anonymous figure on the condition Big Boss is allowed in too]].
** [=MGS4=]: [[spoiler:While the FOXDIE isn't going to become a non-discriminatory weapon, Snake's aging still means he hasn't long to live. Since he doesn't have the ability to pass on anything to the next generation, Otacon decides to spend the rest of Snake's life with him as a witness]].
** Peace Walker: [[spoiler:The first has Snake accept the title of Big Boss after learning the truth about The Boss. The second has Big Boss deliver a speech wherein he defines MSF's beliefs, and christens their base "Outer Heaven."]]
** Revengeance: [[spoiler:World Marshall is overthrown, but more [=PMCs=] are still on the rise. Raiden declares he still has his own war to fight]].
** [=MGSV=]: After TheReveal that [[spoiler:Venom is ''not'' Big Boss]], Miller resolves to support the Sons of Big Boss [[spoiler:as well as the Phantom]] [[VideoGame/MetalGear2 to eventually defeat]] [[EvilFormerFriend his former friend]]. Ocelot then foreshadows that [[VideoGame/MetalGearSolid they will eventually have to fight each other]].
* StompyMooks: Inverted. Walking too fast behind a guard makes him turn around and notice you, turning ''you'' into the Stompy Mook. Most mooks themselves walk about normally, so unless they're walking on something noisy, making a status report, or [[MythologyGag wearing headphones]], you won't hear them walking until you get fairly close.
* StoryToGameplayRatio: To reiterate. There are a ''lot'' of cutscenes. ''[=MGS4=]'' has about nine hours of 'em. Check the helpful chart on the trope entry for how the average ''Metal Gear'' game breaks down.
* SupervillainLair: Shadow Moses, Gronzyj Grad, Arsenal Gear, Outer Haven (and its later incarnation), you name it...
* SymbolicMutilation:
** Big Boss's trademark is an EyepatchOfPower, which we see him receive in ''VideoGame/MetalGearSolid3'' (when he attacks Ocelot to [[AlwaysSaveTheGirl keep him from assassinating Tatyana]] and ends up getting his right eye blinded by muzzle flare in a freak accident). His loss of the eye doesn't happen at exactly the same time as the large traumatic event that sculpts his character (the death of The Boss), but does serve to distinguish the difference from a rather [[{{Adorkable}} innocent]] and ordinary soldier to a single-minded, ambitious and [[BrokenAce traumatised]] one. This injury is then repeated with over the course of the series symbolising the difference in each character's outlook compared to Big Boss:
*** In ''VideoGame/MetalGearSolid2'', Raiden accidentally injures Solidus's ''left'' eye, which he appears almost ecstatic about, in accordance with his general fixation on Big Boss. He immediately starts wearing an eyepatch on it and even suggests being grateful to Raiden for doing it to him. Of course, his injuries are actually a mirror-image of Big Boss's, signifying that he himself is just a reflection of Big Boss rather than an individual in his own right.
*** In ''VideoGame/MetalGearSolid4'', Solid Snake begins wearing an electronic sensor over his eye that resembles Big Boss's eyepatch. Between that, his visible ageing and the fact that his muscle-suit resembles Big Boss's bulky build rather than his own more sinewy one, he resembles Big Boss a lot - more to screw with the audience than anything (going from a Big Boss who looked like Solid Snake in ''3'' to a Solid Snake who looked like Big Boss in ''4''). While saving Big Mama (the same person as Tatyana, just many years on) from a fire, the sensor explodes and damages Snake's face, with the result of inverting Big Boss's injury - a burned face but a functioning eye. This serves to indicate Solid Snake's defiance of his own fate - his face, the thing that ties him to Big Boss, has been mutilated; and his ties to Big Boss - he got the injuries rescuing the same person; but most importantly his ability to still "see" things Big Boss has become "blinded" to.
*** Raiden also has a missing eye in ''VideoGame/MetalGearRisingRevengeance''. This is because his eye and his arm were mangled by Sam at the beginning of the game - throughout the game, Raiden gets bonuses for chopping off enemies' right arms, repeating the injury done on him. The eye injury is covered, instead of with an eyepatch, with a bandanna resembling the one worn by Solid Snake, signifying to whom his allegiance is.
** ''VideoGame/MetalGearAcid2'' significantly uses [[InternalHomage a copy of The Boss's caesarian scar on the back of the female character Lucy]] - particularly unusual as the ''Ac!d'' games happen in an entirely separate universe to the main games. However, it supports Lucy's character as being a horrible monstrosity of a matriarch, child and wife figure simultaneously (referencing the description of The Boss from ''VideoGame/MetalGearSolid3'' - "she was like a mother to me, and my master." "And your lover?"). As well as, more directly, suggesting some of the horrible surgical mutilations she would have received from the MadScientist responsible for creating her.
* SympathyForTheDevil: Most villains in the series can be sympathized with to a certain extent. The Patriot AIs, Volgin and Hot Coldman avert this.
* TakeCover
** ''VideoGame/MetalGearSolid'' (1998) introduced the peek-around-the-corner cover mechanic, where Snake can crouch behind and press against low walls and peak around corners.
** ''VideoGame/MetalGearSolid2'' (2001) expanded on it, introducing a shoot-around-the-corner cover system, where Snake or Raiden can crouch behind or press against low walls and aim from behind them, to shoot from around the corner of a wall. This shoot-around-the-corner cover system has also been employed in later [[StealthBasedGame Stealth Games]] like the ''VideoGame/SplinterCell'' series and TacticalShooter games like ''VideoGame/RainbowSix Vegas'' (2006).
** ''VideoGame/MetalGearSolid4'' features an improved cover system similar to ''Kill Switch''.
* TakingYouWithMe:
** [[spoiler:Cunningham]] uses those exact words after his defeat in ''Portable Ops''.
** Big Boss later utters these words before fighting Solid Snake in the first Metal Gear game.
* TalkingIsAFreeAction: Happens with nearly all codec conversations, often at absurd times. Though starting from ''VideoGame/MetalGearSolidPeaceWalker'', the series averts this.
* ThemeNaming: All {{Quirky Miniboss Squad}}s (with the exception of Dead Cell) are some of the most notable examples.
** FOXHOUND had a two-part codename: the first part comes from the boss' specialty/weapon, the second part comes from an animal.
** The Cobra Unit base their names off the emotions they carry into battle. For reference, this is where The Boss' second codename, The Joy, comes from.
** The Beauty and the Beast Unit combines the emotion of a Cobra with a FOXHOUND operative's animal.
** The Peace Walker AI Weapons are based off different names of a butterfly's formation. In addition, Dr. Strangelove named the AIs after American presidents (the same names would be reused for [[spoiler: the Patriot AIs.]]
** Lastly, the Winds of Destruction are named after powerful winds from their respective home countries.
* TitleDrop: Solidus Snake's terrorist group in [=MGS2=] are the Sons of Liberty, Snake's mission in ''[=MGS3=]'' is codenamed Operation Snake Eater, and Ocelot calls his master plan in ''[=MGS4=]'' the Guns of the Patriots. ''Metal Gear'' is first introduced this way in the first game. Also, ''Snake Eater'', despite not having an actual Metal Gear, introduces the man behind the original concept.
* TogetherInDeath: Ironically enough, several "happy" endings are this trope. The Boss and The Sorrow are reunited at the end of Snake Eater, Big Boss is implied to have longed to die in order to be reunited with The Boss (A wish which, according to Kojima, is granted), and [[spoiler: [[WordOfGod Venom Snake and Quiet]] are [[EarnYourHappyEnding reunited]] after Venom is killed by Solid Snake in Outer Heaven]].
* {{Transplant}}: Very few people knew that Meryl Silverberg was originally from the Japan-only ''VisualNovel/{{Policenauts}}'', and a version of Metal Gear Mk. II from ''Snatcher'' appears in ''[=MGS4=]''. However, they are very different verisons of those characters. Versions of Jonathan and Ed appear in ''[=MGS4=]'' as well, and in Japanese are played by the same Policenauts actors, just like Meryl. Incidentally their actors happen to be Otacon and Psycho Mantis as well.
* TreacherousAdvisor: [[spoiler:Big Boss in the original ''VideoGame/MetalGear'', Liquid disguised as Master Miller in ''VideoGame/MetalGearSolid'' (and technically Naomi and the entirety of the Pentagon in the same game), The Colonel/AI in ''VideoGame/MetalGearSolid2'', The Boss in ''VideoGame/MetalGearSolid3SnakeEater'' [[FakeDefector (kind of)]], General Wiseman in Metal Gear AC!D2.]]
* TrilogyCreep: In interviews around the release of ''[=MGS3=]'', Kojima said that he viewed the three ''Metal Gear Solid'' games at that point as a loose trilogy. Naturally, even that informal designation didn't last for long.
* TropeNamer: FissionMailed and OnSiteProcurement
* TryEverything: The codec frequencies, if you miss the hint.
* TwentyMinutesIntoTheFuture: Barring the Big Boss sections (which obviously take place in the past), the series tends to take place 4-8 years after the game's release and with appropriately advanced technology.
* TwoLinesNoWaiting: Since [=MGS3=], the games have been split into telling the stories of Solid Snake and Big Boss.
* UncleSamWantsYou: Not in any of the games themselves, but a promotional poster for GDC recruitment for Kojima Productions regarding the "Next" ''Metal Gear Solid'' game has Big Boss, a'la Uncle Sam, [[http://images.wikia.com/metalgear/images/9/9a/BBhire.png pointing at the viewer with the caption "BIGBOSS wants YOU! THE "NEXT" MGS"]]
* UnexpectedGameplayChange:
** The Shagohod chase in ''[=MGS3=]'' is an on-rails shooter.
** Escaping from South America in ''VideoGame/MetalGearSolid4'' mixes ZombieApocalypse and turret gunplay, there's more on-rails shooter stuff with Big Mama again in Eastern Europe (albeit you're limited to one-handed firearms), and [[spoiler: mecha combat in Shadow Moses--REX versus RAY]].
*** And as if that wasn't enough, [[spoiler: the final battle with Ocelot]] is an arcade-style fighting game.
* UnusableEnemyEquipment: Though ''[=MGS2=]'' managed to partially subvert this by having one CODEC conversation that explained that the weapons had an ID system that recognized a specific person, it's odd though how they didn't explain this more directly.
** Finally averted in ''[=MGS4=]'' by Snake getting a "hack" into the system... as a result, weapon pickups are a notable part of gameplay, and in Screaming Mantis's case it's necessary to pick up her Mantis Doll to defeat her.
** Also averted in V. While the weapons aren't permanently unlocked until researched, Snake can use any that his enemies drop. Or gun emplacements. Or tanks.
* UnwillingRoboticization: [[spoiler:Grey Fox and Raiden]] were turned into Cyborg Ninjas against their will.
* VariableMix: Quite stunningly good in this instance.
* TheVerse: The series frequently jumps between three protagonists; Solid Snake[[note]](Metal Gear 1 and 2; MGS, [=MGS4=], plus the prologue of [=MGS2=])[[/note]], Naked Snake[[note]]([=MGS3=], MPO, PW and MGSV)[[/note]] or Raiden[[note]]([=MGS2=] and MGR)[[/note]].
* VideoGamesAndFate: An underlying theme of many entries in the series, which is particularly pronounced in ''MGS'' and ''[=MGS2=]''.
* VideoGameCaringPotential: It's entirely possible (and [[OneHundredPercentCompletion encouraged]]) to clear ''TTS'', ''[=MGS2=]'' and ''[=MGS4=]''without killing a single enemy. ''[=MGS3=]'' also falls into this, [[spoiler: as you are only required to kill a single enemy: The Boss]]. In fact, the fewer enemies you kill in 3, the easier time you will have with one of the boss fights.
** ''MPO'' introduces the ability to rescue prisoners and assign them as staff members in your army. ''PW'' expanded on this feature and it looks like ''MGSV'' will further expand this feature.
* VideoGameCrueltyPotential: Lots of [[http://www.vgcats.com/comics/?strip_id=48 awful things you can do to guards]]... although in ''[=MGS4=]'', [[spoiler:touch a FROG the wrong way, and ''she'' will fight back.]]
** It gets worse in ''Metal Gear AC!D2.'' Setting them on fire, throwing them off trains or into the path of trains, dropping things on them.
* VideoGameCrueltyPunishment: The Sorrow's boss fight, in a nutshell. Downplayed in that it just prolongs the "battle", and there's an upper limit on how long it can go on.
* VideoGameRemake: ''The Twin Snakes'' and ''The Naked Sample''.
* ViewersAreGeniuses
* VodkaDrunkenski: Several of the San Hieronymo Soviet personnel, Colonel Skowronski, and Granin were shown drinking vodka a lot, and they are also all Russian (obviously). Unlike most examples of the trope however, their reasons were completely justified, due to certain incidents that were depressing or angering enough for them to require getting themselves drunk.
* VoiceWithAnInternetConnection: The Codec. Probably a fourth wall breach, although it is also implied a few instances that the Codec does have people observing what is going on.
* WarpWhistle: In a few of the games, the cardboard boxes can be used to be transported to different areas.
* TheWarSequence: Raiden fights up to twenty mass-produced Metal Gears in ''[=MGS2=]'', and several Gekkos in ''[=MGS4=]''.
* WarriorHeaven: Big Boss and Liquid Snake try to make this ideal ''on Earth'' by making the world into "Outer Heaven," a world where warriors will ''always'' be needed, honored and respected, although [[spoiler:in ''[=MGS4=]'', it appears that Big Boss' motive may have been to create a world free from the Patriots... that was certainly why Liquid Ocelot claimed to have had Outer Haven, at least]].
* WellIntentionedExtremist: Major Zero, Big Boss, Ocelot, and Solidus Snake.
* WhatTheHellPlayer: You can get a lot of reactions like this if you screw around too much.
** '''Otacon''': [[http://www.youtube.com/watch?v=N0SPEJGoa54 "Snake, what did you just do? Have you lost your mind?!"]]
* WhereIWasBornAndRazed: Psycho Mantis and all of the B&B Corps.
* WhereTheHellIsSpringfield: With the exception of ''VideoGame/MetalGear'', it's largely averted in the canonical installments, where they not only cite specifically where the location setting(s) is/are, they even show a map or other evidences to hint where it is located.
* WhyWeAreBummedCommunismFell: Kicks off the ''[=MGS=]'' games, save for ''Snake Eater'' and its [[VideoGame/MetalGearSolidPortableOps direct]] [[VideoGame/MetalGearSolidPeaceWalker sequels]], which took place during the UsefulNotes/ColdWar.
* WithThisHerring: Justified as weapons and equipment being OSP, On-Site Procured. In ''VideoGame/MetalGearSolid3SnakeEater'', we learn that Big Boss' original codename, Naked Snake, is taken in part from this.
** In a neat twist on previous games' weapons progression, the first weapon pickup in ''[=MGS4=]'' is the AK-102 assault rifle found right next to Old Snake after one of the first cutscenes, and it's the Mk.II suppressed tranquilizer pistol and suppressable lethal Operator pistol which are received next, instead of the other way around as in the past. It's markedly inferior though to the M4 Custom which you pick up not long after the pistols.
** ''VideoGame/MetalGearSolidPeaceWalker'' averts this by giving the player an M16, a [[StunGuns tranquiliser pistol]] and some grenades to start with. ''[[VideoGame/MetalGearSolidVThePhantomPain Ground Zeroes]]'' [[ZigZaggedTrope zigzags]] this depending on whether you play a mission on Normal or Hard; Normal gives the player a rifle and a tranquiliser pistol and Hard gives the player only the tranq pistol with less ammo.
* [[WMG/MetalGear Wild Mass Guessing]]: Worth mentioning because some of the WMG theories are ''less'' crazy than what's canon.
* WarIsHell: Largely no one is really proud of what they are doing, and only the real baddies don't suffer a lot because of it or have any real joy in what they do. ''Metal Gear'''s use of this trope is one of the most well-known uses of it in all of video games.
* WhenItAllBegan: Although it's not really apparent until the end of the series, everything that happens in the Metal Gear universe has its roots in [[spoiler: August 1964, the Virtuous Mission which sparked Operation Snake Eater and led to the creation of the Patriots]].
** Those are only the deepest roots of the main conflict. Some pieces of the puzzle go back to the turn of the 20th century, when the Philosophers were founded.
* WhiteShirtOfDeath:
** The most dramatic death scene in ''VideoGame/MetalGearSolid'' takes place in a snow storm, where the poor victim is wearing a white camouflage uniform.
** The most dramatic death scene in ''VideoGame/MetalGearSolid3SnakeEater'' takes place in a field of white flowers, where the victim is wearing a [[spoiler:silver and white sneaking suit]].
* WorldOfBadass:
** Snake, of course.
** Raiden counts as well. By the end of his first solo game, he's taken out several Metal Gear [=RAYs=] at once and a Harrier jet with a rocket launcher.
* WorldOfHam: And how!
* YoungestChildWins: Inverted, the only one of the Les Enfants Terribles children who has anything close to a happy ending is Solid Snake, who was born before Solidus.
[[/folder]]
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->[[GameOverMan Snake! What happened? Snake?]] ''[[SayMyName SNAAAAAAAAAAAAKE!]]''
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23rd Jan '15 8:49:58 AM WaxingName
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[[quoteright:229:http://static.tvtropes.org/pmwiki/pub/images/070_34.jpg]]
[[caption-width-right:229:This is Solid Snake! Your reply please...]]

->''"OUTER HEAVEN is the name of heavily armed land in the depth of southern Africa where the dreadful weapon called METAL GEAR is developed. It is the mission of SOLID SNAKE, one of the members of secret army 'FOX HOUND' to sneak into OUTER HEAVEN and destroy METAL GEAR. [[ForGreatJustice GO AHEAD SOLID SNAKE!]]"''
-->-- Game description from the [=MSX2=] version.

The very [[SequelDisplacement first installment]] in the ''Franchise/MetalGear'' series. Released in 1987 for the {{MSX}}2 computer platform in Japan and Europe, the original '''''Metal Gear''''' is considered to be one of the earliest examples of the [[StealthBasedGame stealth action game]] genre (although ''Castle Wolfenstein'' for DOS predates ''Metal Gear'' by a good six years, it's not a straight up action game), as well as the first commercially released game by Creator/HideoKojima.

The game came into existence when Kojima's superiors, enamored with Creator/{{Capcom}}'s arcade game ''Commando'' and noticing its success, asked him to create an overhead military shooting game for the [=MSX2=]. However, Kojima quickly discovered that a fast-paced shooter would be impossible on the [=MSX2=], thanks to the system's own hardware limitations that limited the number of sprites that could be grouped together on the same horizontal plane before the sprites would start flickering (a hardware limitation that the [=MSX2=] shared with the NintendoEntertainmentSystem, and which many old-school NES players are familiar with). Kojima then decided to retool the game around ''avoiding'' combat instead, and decided to base the game around stealth and infiltration.

The player controls Solid Snake, a rookie member of special forces group FOXHOUND, who is sent on a mission to infiltrate the fortified state of Outer Heaven and destroy their top-secret weapon Metal Gear, a walking tank capable of launching nuclear missiles from any angle. The game's story is mainly remembered for the plot twist at the end that reveals that [[spoiler:Snake's commanding officer, Big Boss, is the leader of Outer Heaven]], which served as the foundation for future games in the series.

Konami also produced an NES version, which was developed without the involvement of the original team (which would led to Kojima [[DisownedAdaptation disowning]] the NES version in later years). While the plot is the same, the NES version lost a few gameplay elements that affected the overall difficulty: enemy guards no longer drop rations nor ammo when they're punched to death, there's no invincibility window when the player sustains damage (allowing enemies to easily bullrush the player to death in early stages), checkpoints are now based on the player's rank rather the current location, the higher alert mode was removed, (making it easier for players to escape from enemy guards by simply moving to the next screen), and enemy reinforcements now come in single file.

The NES version also replaced a couple of the bosses: namely the actual Metal Gear itself was replaced by a Super Computer that Snake must destroy in its place. The level layout was also changed drastically: Snake begins his mission in a jungle prior to reaching the first base, the enemy transport trucks are now used as a means of getting around (due to the aforementioned lack of checkpoints) instead of setbacks, and the basement floor that connected the first two bases is now a separate building. The soundtrack of the NES version is a mix between rearranged music from the [=MSX2=] version and new themes.

For many years the NES version of ''Metal Gear'' was the only version of the game officially available in North America, since the MSX format was never commercialized in that region. The NES version sold surprisingly well in the U.S. despite the changes made, as players at the time were unaware of the original version. However, the later success of ''VideoGame/MetalGearSolid'' would raise mainstream awareness of not only Kojima himself, but also of the [=MSX2=] version and its Japan-only sequel ''VideoGame/MetalGear2SolidSnake''. The two games eventually got a proper worldwide release in 2006, thanks to their inclusion in ''VideoGame/MetalGearSolid3: [[UpdatedRerelease Subsistence]]''.

----
!!This game provides examples of the following tropes:
* AllThereInTheManual: While the backstory is not quite as extensive as its sequels, the Japanese manual for the [=MSX2=] version has character and enemy profiles that reveal details not actually mentioned in the game itself (like Schneider's motivation for leading the Resistance movement), as well as the complete specifications of Metal Gear itself. The manual also implies that, besides the unfinished message by Gray Fox, he also reported the items and weapons locations discovered in building one shortly before his capture. [[http://www.msxnet.org/gtinter/mg1remi/mg1reme.htm An English translation can downloaded here.]]
* AmbidextrousSprite: Played straight when Snake is unarmed, but otherwise averted when he's equipped with a gun. All of the enemy guards and the final boss have different sprites when facing left and right.
* ArtificialStupidity: Guards won't notice you unless you're standing in a straight line directly in front of them. Even if you're standing just inches to their side. Even if you kill another guard in front of them (as long as you're using silenced firearm or punching them). This is especially egregious when you reach the checkpoint in front of Building No. 2, where you can kill a guard while wearing the enemy uniform and none of his buddies will know any better.
* BananaRepublic: Outer Heaven.
* BigBad: [[spoiler: Big ''Boss''.]]
* BlindIdiotTranslation: Both, the English [=MSX2=] version and the NES version, have their share of translation hiccups, especially the latter.
* BodyDouble: [[spoiler:The fake Dr. Madnar in the basement of Building No. 2.]]
* BreakingTheFourthWall: Near the end of the game, Big Boss calls Solid Snake in a suspiciously distressful tone and orders him to abort the mission by turning off the console.
* CanonForeigner: Twin Shot, the twin gunners that appear only in the NES version who replace the Hind D boss.
* CharacterizationMarchesOn:
** Snake is a [[HeroicMime heroic mime]] for most of the game, the enemy leader ([[spoiler:Big Boss]]) is a [[CardCarryingVillain card carrying villain]], and Gray Fox has virtually no presence (he disappears from the remainder of the game as soon as he is rescued). This is particularly egregious, [[GameplayAndStorySegregation considering the sequels made the events of the Outer Heaven mission more epic than what actually occurs in this game.]]
** Gray Fox isn't too useful, even refusing to budge from his prison cell once freed. Later, Snake would claim that Fox was an active participant in the crisis and "showed him the ropes," much like how Snake mentors Raiden in ''Metal Gear Solid 2''.
** [[spoiler: In ''Metal Gear 2'', Schneider reveals to Snake that Outer Heaven was bombed by NATO, along with everybody else involved in the conflict.]] This causes many of Snake's allies to defect to [[spoiler:Big Boss]]' side in the sequel, and [[spoiler:Big Boss]]' personal charisma would become an enduring trait of the character.
** Big Boss is utterly dismissive at the idea of Snake using a cardboard box to hide, which clashes with Big Boss' cardboard obsession in the later prequels.
* ComputerEqualsMonitor and Franks2000InchTV: In the NES version, the "Super Computer" is in fact an oversized personal computer with a keyboard to match. Destroy the giant Zenith TV set, and the global thwart is thwarted.
* CopycatCover: The cover illustration is a blatant trace-over of a publicity still of Michael Biehn as Kyle Reese from ''[[Film/{{Terminator}} The Terminator]]''.
* CutAndPasteEnvironments: All three buildings.
* DifficultyLevel: The ''Subsistence'' version adds an Easy mode in addition to the original's difficulty, which increases the ammo and item-carrying capacity by twice the amount.
* DirtyCoward: Coward/Dirty Duck hides behind [=POWs=] while fighting Snake. Even his name (both of them) spells it out.
* TheDogWasTheMastermind: When the game was first released, [[spoiler:Big Boss being the mastermind of Outer Heaven was a complete shock and appeared virtually out of nowhere. Although the player could get an early clue should they rescue the one POW in Building 3.]]
* DualBoss: The TX-11 twins, although the game treats their encounter less like a boss battle and more like an obstacle that needs to be dealt with (the boss theme isn't played when they're around, except in the NES version). The Twin Shot boss in the NES version is a more conventional example of this.
* EarlyInstallmentWeirdness: No crawling. No radar. A transceiver that was completely room oriented. A straightforward, simple plot. A relatively realistic QuirkyMiniBossSquad. After playing this, ''Metal Gear 2'' becomes amazing for how much closer it is to the later ''Metal Gear Solid'' games.
* EliteMooks: The jet pack-equipped Flying Army unit that appear on the rooftops of Building No. 1 and No. 2.
* EventFlag: The NES version won't allow you to destroy the supercomputer without first rescuing the doctor.
* TheFaceless: All of Snake's radio contacts are never actually seen in-game with the exception of [[spoiler:Big Boss.]] The Japanese manual for the [=MSX2=] version has illustrations of all the main characters though.
* [[VoiceWithAnInternetConnection Face With an Internet Connection]]: Inverted. The only character whose face we actually see in the transceiver mode is Snake's.
* TheFourthWallWillNotProtectYou: Toward the end of the game, [[spoiler: Big Boss calls the player and orders him to turn off the game system.]]
* GameplayAndStorySegregation: Retroactive example: in the sequels, the events of the Outer Heaven Uprising are described to be somewhat epic, but the game itself seems to be lacking in that regard (in fact, the way the events of the game are described in the sequels make it a variation of a [[NoodleIncident noodle incident]]). It's largely for this reason why various fans are constantly demanding remakes of the [=MSX2=] games, this game in particular.
* GuideDangIt:
** Punching random walls to produce unusual sounds and blow them up? Frustrating, but a staple of games like this. Punching random ''doors'' which previously only opened with keycards so that you can open them? Not so excusable.
** During the early portion of the mission, Big Boss tells the player to contact Schneider whenever a specific item is required in certain locations (such as the first gas-covered room or the first area with an electrified floor). The problem is that Schneider's frequency number is never given by anyone in the game; it's not even listed in the manual. If you play around with the transceiver in a certain area (namely in the corridor with the two security cameras after going through the very first elevator) you will eventually receive an incoming call from Schneider if you set the frequency to a certain number, but players who don't mess around with the transceiver as much are unlikely to ever figure out his number without looking it up secondhand (which is [[spoiler:120.79]]).
** In the NES version, there are two maze areas in which the correct path is never given by any character. The correct path is the same for both mazes, which is: [[spoiler:West, West, North, and West.]]
* HeroicMime: While Snake does have lines of dialogue, most of it is just the same three generic messages: one when he dials a frequency number on his radio, when he obtains a new weapon or item, and finally, one when he is in a moving truck. All of his conversions with the other characters are one-sided and the only time he ever says anything different is when he locates Dr. Madnar's empty cell in Building No. 1, and when he gives his final mission report in the ending.
* HisNameIs: Schneider's transmission was cut just before he is about to reveal the identity of the Outer Heaven commander.
* HostageSpiritLink: Shoot a [=POW=] and your rank goes down. {{Justified|Trope}} in that your rank is a representation of how many [=POWs=] you've saved anyway.
* HumanShield: Dirty Duck hides behind [=POWs=], and shooting them causes a demotion.
* HumongousMecha: The Metal Gear itself. Absent in the NES version.
* TheKeyIsBehindTheLock
** The card key required to access the prison where Gray Fox is being held is inside the prison itself. [[spoiler:This requires Snake to get captured on purpose and breakout from said prison.]]
** Likewise, Snake cannot access the courtyard in Building No. 1 where Dr. Madnar is supposedly being held without jumping down from the roof with a parachute, since the card key for that area is inside a truck there.
* LostInTransmission: How the events of Snake's mission starts. Gray Fox's final words in his final transmission before it was cut were the words "Metal Gear..."
* MercyMode: If you get killed while setting the explosives on Metal Gear's feet, you can resume from the last bomb you set off, which is pretty convenient if you didn't have enough explosives when you first reached the room.
* [[spoiler:MoleInCharge: Big Boss.]]
* NoCelebritiesWereHarmed: The cover illustration is a blatant trace-over of a publicity still from ''The Terminator'' featuring Michael Biehn posing as Kyle Reese.
* NoPeripheralVision: The guards literally have no peripheral vision whatsoever. Snake can run alongside them, run past them on the side, and stand next to them as long he wants. They'll never see him unless he's directly in front of one or is already being pursued. The NES version gives enemies better vision, being able to see slightly off what's directly in front of them.
* OneNameOnly:
** Schneider, Diane, Steve, Jennifer and Dr. Petrovich. Subverted by Elen, whose full name is listed as "Elen Petrovich" [[AllThereInTheManual in the Japanese [=MSX2=] manual.]]
** ''Metal Gear 2'' gave two of those characters full names, ''Kyle'' Schneider and Dr. Pettrovich ''Madnar'', essentially {{retcon}}ing "Pettrovich" from a surname to a given name. In the re-released versions, Madnar's full name was further changed to Dr. ''Drago'' Pettrovich Madnar (turning "Pettrovich" into a patronymic), while Ellen's surname was officially changed from "Pettrovich" to "Madnar" for consistency.
* OnSiteProcurement: You're sent in with a radio and a packet of cigarettes. Anything else has to be scrounged.
* OrwellianRetcon: Some of the characters were renamed in the re-released versions of ''Metal Gear'', although the changes were not as extensive as in ''Metal Gear 2''.
** [[BlindIdiotTranslation Shoot Gunner]] become Shotmaker.
** The TX-11 Arnold "cyberoid" became Bloody Brad.
** Coward Duck became Dirty Duck.
** Dr. Petrovich now gives out his full name as Dr. Drago Pettrovich Madnar.
** Likewise, his daughter Elen became Ellen Madnar.
* PunchPackingPistol: Started the grand tradition of the humble silenced pistol being your most useful weapon. Most of the other weapons in this game tend to be useful in specific situations (mainly boss battles).
* PuzzleBoss: [[spoiler:Metal Gear can only be destroyed by planting 16 explosives on its legs in a specific order. To make things worse, you have to guess where to put the last bomb.]]
* RandomDrop: If you punch a guard to death, they will sometime leave behind a ration or an ammo box. Unless you're playing the NES version, [[AvertedTrope in which case they always leave behind zilch.]]
* ReformulatedGame: The NES version, which features redesigned level layouts, different music and replaces the Metal Gear battle at the end with a dormant Super Computer.
* {{Ruritania}}: See WhereTheHellIsSpringfield below.
* RushBoss: The Bulldozer.
* ShoutOut: To [[HowardTheDuck Howard the Duck]], of all things. In the early versions, the boss that was later renamed Dirty Duck was known as Coward Duck. Also, a powerful android that was later renamed Bloody Brad was originally known as [[Film/{{Terminator}} Arnold.]]
* StealthBasedGame: One of the very first.
* TakingYouWithMe: The Petrovich [[BodyDouble body double]] attempts to do this to Snake after the latter rescues him, via using a pit trap. It failed, though. [[spoiler:Big Boss also attempts to do this in the final boss fight.]]
* ThreeQuartersView: The overall perspective, which makes Outer Heaven's architecture seem [[FridgeLogic very weird once you think about it.]] Why ''is'' every single wall trapezoidical?
* TreacherousAdvisor: If you don't know who it is, [[LateArrivalSpoiler consider yourself lucky.]]
* TropeCodifier: For the {{stealth based game}} genre.
* TheUnfought: The Metal Gear itself in the NES version.
* UniversalAmmunition: Each ammo box contain 20 handgun bullets, 20 machine gun bullets, 10 grenade launcher rounds and 2 rocket rounds.
* UnwinnableByDesign: See HostageSpiritLink or VideoGameCrueltyPunishment concerning demotions. If you get a demotion in some situations, you will not have enough ammo to destroy certain bosses (or even to obtain an item needed to complete the game). This is particularly egregious during the Coward Duck boss battle, where he shields himself with three hostages. Killing all three will demote Snake to the starting rank. There might not even be enough unsaved [=POWs=] by that point to restore the required four-star rank.
* VideoGameCrueltyPunishment: Killing a single [=POW=] will demote the player to their previous rank. Itís possible for the player to work his way back to his previous rank if there are enough [=POWs=] still left to save, but killing certain [=POWs=] (like Ellen or Jennifer's brother) will make the game {{unwinnable}}.
* WhatHappenedToTheMouse: In the NES version, Snake is shown parachuting into Outer Heaven with three other soldiers. They are never seen nor mentioned again. These were probably supposed to be Schneider, Diane, and Jennifer, Snake's on-field contacts, likely establishing how they ended up on the field with Snake. However, this is never stated as such and contradicts with the implication that the Resistance movement was operating locally before Snake arrived (with Diane working from her own home with her brother Steve and Jennifer as an inside agent within Outer Heaven's medical staff).
* WhereTheHellIsSpringfield: Outer Heaven and the Galzburg region are stated to be in South Africa, but it is never actually specified where it is exactly. It should be noted that this is one of the few ''Metal Gear'' games (and certainly the only ''canonical'' installment) to play this straight. [[http://webzoom.freewebs.com/outerheavenresistance/Gear%20Site%20pics/Outer%20Heaven%20Map%202%20Redone.JPG Of course, there are persistent fan theories.]]
* WithThisHerring: Your starting equipment is a pack of cigarettes. You need to search for a basic handgun, and make a second search for ammo.
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to:

[[quoteright:229:http://static.tvtropes.org/pmwiki/pub/images/070_34.jpg]]
[[caption-width-right:229:This is Solid Snake! Your reply please...]]

->''"OUTER HEAVEN is the name of heavily armed land in the depth of southern Africa where the dreadful weapon called METAL GEAR is developed. It is the mission of SOLID SNAKE, one of the members of secret army 'FOX HOUND' to sneak into OUTER HEAVEN and destroy METAL GEAR. [[ForGreatJustice GO AHEAD SOLID SNAKE!]]"''
-->-- Game description from the [=MSX2=] version.

The very [[SequelDisplacement first installment]] in the ''Franchise/MetalGear'' series. Released in 1987 for the {{MSX}}2 computer platform in Japan and Europe, the original '''''Metal Gear''''' is considered to be one of the earliest examples of the [[StealthBasedGame stealth action game]] genre (although ''Castle Wolfenstein'' for DOS predates ''Metal Gear'' by a good six years, it's not a straight up action game), as well as the first commercially released game by Creator/HideoKojima.

The game came into existence when Kojima's superiors, enamored with Creator/{{Capcom}}'s arcade game ''Commando'' and noticing its success, asked him to create an overhead military shooting game for the [=MSX2=]. However, Kojima quickly discovered that a fast-paced shooter would be impossible on the [=MSX2=], thanks to the system's own hardware limitations that limited the number of sprites that could be grouped together on the same horizontal plane before the sprites would start flickering (a hardware limitation that the [=MSX2=] shared with the NintendoEntertainmentSystem, and which many old-school NES players are familiar with). Kojima then decided to retool the game around ''avoiding'' combat instead, and decided to base the game around stealth and infiltration.

The player controls Solid Snake, a rookie member of special forces group FOXHOUND, who is sent on a mission to infiltrate the fortified state of Outer Heaven and destroy their top-secret weapon Metal Gear, a walking tank capable of launching nuclear missiles from any angle. The game's story is mainly remembered for the plot twist at the end that reveals that [[spoiler:Snake's commanding officer, Big Boss, is the leader of Outer Heaven]], which served as the foundation for future games in the series.

Konami also produced an NES version, which was developed without the involvement of the original team (which would led to Kojima [[DisownedAdaptation disowning]] the NES version in later years). While the plot is the same, the NES version lost a few gameplay elements that affected the overall difficulty: enemy guards no longer drop rations nor ammo when they're punched to death, there's no invincibility window when the player sustains damage (allowing enemies to easily bullrush the player to death in early stages), checkpoints are now based on the player's rank rather the current location, the higher alert mode was removed, (making it easier for players to escape from enemy guards by simply moving to the next screen), and enemy reinforcements now come in single file.

The NES version also replaced a couple of the bosses: namely the actual Metal Gear itself was replaced by a Super Computer that Snake must destroy in its place. The level layout was also changed drastically: Snake begins his mission in a jungle prior to reaching the first base, the enemy transport trucks are now used as a means of getting around (due to the aforementioned lack of checkpoints) instead of setbacks, and the basement floor that connected the first two bases is now a separate building. The soundtrack of the NES version is a mix between rearranged music from the [=MSX2=] version and new themes.

For many years the NES version of ''Metal Gear'' was the only version of the game officially available in North America, since the MSX format was never commercialized in that region. The NES version sold surprisingly well in the U.S. despite the changes made, as players at the time were unaware of the original version. However, the later success of ''VideoGame/MetalGearSolid'' would raise mainstream awareness of not only Kojima himself, but also of the [=MSX2=] version and its Japan-only sequel ''VideoGame/MetalGear2SolidSnake''. The two games eventually got a proper worldwide release in 2006, thanks to their inclusion in ''VideoGame/MetalGearSolid3: [[UpdatedRerelease Subsistence]]''.

----
!!This game provides examples of the following tropes:
* AllThereInTheManual: While the backstory is not quite as extensive as its sequels, the Japanese manual for the [=MSX2=] version has character and enemy profiles that reveal details not actually mentioned in the game itself (like Schneider's motivation for leading the Resistance movement), as well as the complete specifications of Metal Gear itself. The manual also implies that, besides the unfinished message by Gray Fox, he also reported the items and weapons locations discovered in building one shortly before his capture. [[http://www.msxnet.org/gtinter/mg1remi/mg1reme.htm An English translation can downloaded here.]]
* AmbidextrousSprite: Played straight when Snake is unarmed, but otherwise averted when he's equipped with a gun. All of the enemy guards and the final boss have different sprites when facing left and right.
* ArtificialStupidity: Guards won't notice you unless you're standing in a straight line directly in front of them. Even if you're standing just inches to their side. Even if you kill another guard in front of them (as long as you're using silenced firearm or punching them). This is especially egregious when you reach the checkpoint in front of Building No. 2, where you can kill a guard while wearing the enemy uniform and none of his buddies will know any better.
* BananaRepublic: Outer Heaven.
* BigBad: [[spoiler: Big ''Boss''.]]
* BlindIdiotTranslation: Both, the English [=MSX2=] version and the NES version, have their share of translation hiccups, especially the latter.
* BodyDouble: [[spoiler:The fake Dr. Madnar in the basement of Building No. 2.]]
* BreakingTheFourthWall: Near the end of the game, Big Boss calls Solid Snake in a suspiciously distressful tone and orders him to abort the mission by turning off the console.
* CanonForeigner: Twin Shot, the twin gunners that appear only in the NES version who replace the Hind D boss.
* CharacterizationMarchesOn:
** Snake is a [[HeroicMime heroic mime]] for most of the game, the enemy leader ([[spoiler:Big Boss]]) is a [[CardCarryingVillain card carrying villain]], and Gray Fox has virtually no presence (he disappears from the remainder of the game as soon as he is rescued). This is particularly egregious, [[GameplayAndStorySegregation considering the sequels made the events of the Outer Heaven mission more epic than what actually occurs in this game.]]
** Gray Fox isn't too useful, even refusing to budge from his prison cell once freed. Later, Snake would claim that Fox was an active participant in the crisis and "showed him the ropes," much like how Snake mentors Raiden in ''Metal Gear Solid 2''.
** [[spoiler: In ''Metal Gear 2'', Schneider reveals to Snake that Outer Heaven was bombed by NATO, along with everybody else involved in the conflict.]] This causes many of Snake's allies to defect to [[spoiler:Big Boss]]' side in the sequel, and [[spoiler:Big Boss]]' personal charisma would become an enduring trait of the character.
** Big Boss is utterly dismissive at the idea of Snake using a cardboard box to hide, which clashes with Big Boss' cardboard obsession in the later prequels.
* ComputerEqualsMonitor and Franks2000InchTV: In the NES version, the "Super Computer" is in fact an oversized personal computer with a keyboard to match. Destroy the giant Zenith TV set, and the global thwart is thwarted.
* CopycatCover: The cover illustration is a blatant trace-over of a publicity still of Michael Biehn as Kyle Reese from ''[[Film/{{Terminator}} The Terminator]]''.
* CutAndPasteEnvironments: All three buildings.
* DifficultyLevel: The ''Subsistence'' version adds an Easy mode in addition to the original's difficulty, which increases the ammo and item-carrying capacity by twice the amount.
* DirtyCoward: Coward/Dirty Duck hides behind [=POWs=] while fighting Snake. Even his name (both of them) spells it out.
* TheDogWasTheMastermind: When the game was first released, [[spoiler:Big Boss being the mastermind of Outer Heaven was a complete shock and appeared virtually out of nowhere. Although the player could get an early clue should they rescue the one POW in Building 3.]]
* DualBoss: The TX-11 twins, although the game treats their encounter less like a boss battle and more like an obstacle that needs to be dealt with (the boss theme isn't played when they're around, except in the NES version). The Twin Shot boss in the NES version is a more conventional example of this.
* EarlyInstallmentWeirdness: No crawling. No radar. A transceiver that was completely room oriented. A straightforward, simple plot. A relatively realistic QuirkyMiniBossSquad. After playing this, ''Metal Gear 2'' becomes amazing for how much closer it is to the later ''Metal Gear Solid'' games.
* EliteMooks: The jet pack-equipped Flying Army unit that appear on the rooftops of Building No. 1 and No. 2.
* EventFlag: The NES version won't allow you to destroy the supercomputer without first rescuing the doctor.
* TheFaceless: All of Snake's radio contacts are never actually seen in-game with the exception of [[spoiler:Big Boss.]] The Japanese manual for the [=MSX2=] version has illustrations of all the main characters though.
* [[VoiceWithAnInternetConnection Face With an Internet Connection]]: Inverted. The only character whose face we actually see in the transceiver mode is Snake's.
* TheFourthWallWillNotProtectYou: Toward the end of the game, [[spoiler: Big Boss calls the player and orders him to turn off the game system.]]
* GameplayAndStorySegregation: Retroactive example: in the sequels, the events of the Outer Heaven Uprising are described to be somewhat epic, but the game itself seems to be lacking in that regard (in fact, the way the events of the game are described in the sequels make it a variation of a [[NoodleIncident noodle incident]]). It's largely for this reason why various fans are constantly demanding remakes of the [=MSX2=] games, this game in particular.
* GuideDangIt:
** Punching random walls to produce unusual sounds and blow them up? Frustrating, but a staple of games like this. Punching random ''doors'' which previously only opened with keycards so that you can open them? Not so excusable.
** During the early portion of the mission, Big Boss tells the player to contact Schneider whenever a specific item is required in certain locations (such as the first gas-covered room or the first area with an electrified floor). The problem is that Schneider's frequency number is never given by anyone in the game; it's not even listed in the manual. If you play around with the transceiver in a certain area (namely in the corridor with the two security cameras after going through the very first elevator) you will eventually receive an incoming call from Schneider if you set the frequency to a certain number, but players who don't mess around with the transceiver as much are unlikely to ever figure out his number without looking it up secondhand (which is [[spoiler:120.79]]).
** In the NES version, there are two maze areas in which the correct path is never given by any character. The correct path is the same for both mazes, which is: [[spoiler:West, West, North, and West.]]
* HeroicMime: While Snake does have lines of dialogue, most of it is just the same three generic messages: one when he dials a frequency number on his radio, when he obtains a new weapon or item, and finally, one when he is in a moving truck. All of his conversions with the other characters are one-sided and the only time he ever says anything different is when he locates Dr. Madnar's empty cell in Building No. 1, and when he gives his final mission report in the ending.
* HisNameIs: Schneider's transmission was cut just before he is about to reveal the identity of the Outer Heaven commander.
* HostageSpiritLink: Shoot a [=POW=] and your rank goes down. {{Justified|Trope}} in that your rank is a representation of how many [=POWs=] you've saved anyway.
* HumanShield: Dirty Duck hides behind [=POWs=], and shooting them causes a demotion.
* HumongousMecha: The Metal Gear itself. Absent in the NES version.
* TheKeyIsBehindTheLock
** The card key required to access the prison where Gray Fox is being held is inside the prison itself. [[spoiler:This requires Snake to get captured on purpose and breakout from said prison.]]
** Likewise, Snake cannot access the courtyard in Building No. 1 where Dr. Madnar is supposedly being held without jumping down from the roof with a parachute, since the card key for that area is inside a truck there.
* LostInTransmission: How the events of Snake's mission starts. Gray Fox's final words in his final transmission before it was cut were the words "Metal Gear..."
* MercyMode: If you get killed while setting the explosives on Metal Gear's feet, you can resume from the last bomb you set off, which is pretty convenient if you didn't have enough explosives when you first reached the room.
* [[spoiler:MoleInCharge: Big Boss.]]
* NoCelebritiesWereHarmed: The cover illustration is a blatant trace-over of a publicity still from ''The Terminator'' featuring Michael Biehn posing as Kyle Reese.
* NoPeripheralVision: The guards literally have no peripheral vision whatsoever. Snake can run alongside them, run past them on the side, and stand next to them as long he wants. They'll never see him unless he's directly in front of one or is already being pursued. The NES version gives enemies better vision, being able to see slightly off what's directly in front of them.
* OneNameOnly:
** Schneider, Diane, Steve, Jennifer and Dr. Petrovich. Subverted by Elen, whose full name is listed as "Elen Petrovich" [[AllThereInTheManual in the Japanese [=MSX2=] manual.]]
** ''Metal Gear 2'' gave two of those characters full names, ''Kyle'' Schneider and Dr. Pettrovich ''Madnar'', essentially {{retcon}}ing "Pettrovich" from a surname to a given name. In the re-released versions, Madnar's full name was further changed to Dr. ''Drago'' Pettrovich Madnar (turning "Pettrovich" into a patronymic), while Ellen's surname was officially changed from "Pettrovich" to "Madnar" for consistency.
* OnSiteProcurement: You're sent in with a radio and a packet of cigarettes. Anything else has to be scrounged.
* OrwellianRetcon: Some of the characters were renamed in the re-released versions of ''Metal Gear'', although the changes were not as extensive as in ''Metal Gear 2''.
** [[BlindIdiotTranslation Shoot Gunner]] become Shotmaker.
** The TX-11 Arnold "cyberoid" became Bloody Brad.
** Coward Duck became Dirty Duck.
** Dr. Petrovich now gives out his full name as Dr. Drago Pettrovich Madnar.
** Likewise, his daughter Elen became Ellen Madnar.
* PunchPackingPistol: Started the grand tradition of the humble silenced pistol being your most useful weapon. Most of the other weapons in this game tend to be useful in specific situations (mainly boss battles).
* PuzzleBoss: [[spoiler:Metal Gear can only be destroyed by planting 16 explosives on its legs in a specific order. To make things worse, you have to guess where to put the last bomb.]]
* RandomDrop: If you punch a guard to death, they will sometime leave behind a ration or an ammo box. Unless you're playing the NES version, [[AvertedTrope in which case they always leave behind zilch.]]
* ReformulatedGame: The NES version, which features redesigned level layouts, different music and replaces the Metal Gear battle at the end with a dormant Super Computer.
* {{Ruritania}}: See WhereTheHellIsSpringfield below.
* RushBoss: The Bulldozer.
* ShoutOut: To [[HowardTheDuck Howard the Duck]], of all things. In the early versions, the boss that was later renamed Dirty Duck was known as Coward Duck. Also, a powerful android that was later renamed Bloody Brad was originally known as [[Film/{{Terminator}} Arnold.]]
* StealthBasedGame: One of the very first.
* TakingYouWithMe: The Petrovich [[BodyDouble body double]] attempts to do this to Snake after the latter rescues him, via using a pit trap. It failed, though. [[spoiler:Big Boss also attempts to do this in the final boss fight.]]
* ThreeQuartersView: The overall perspective, which makes Outer Heaven's architecture seem [[FridgeLogic very weird once you think about it.]] Why ''is'' every single wall trapezoidical?
* TreacherousAdvisor: If you don't know who it is, [[LateArrivalSpoiler consider yourself lucky.]]
* TropeCodifier: For the {{stealth based game}} genre.
* TheUnfought: The Metal Gear itself in the NES version.
* UniversalAmmunition: Each ammo box contain 20 handgun bullets, 20 machine gun bullets, 10 grenade launcher rounds and 2 rocket rounds.
* UnwinnableByDesign: See HostageSpiritLink or VideoGameCrueltyPunishment concerning demotions. If you get a demotion in some situations, you will not have enough ammo to destroy certain bosses (or even to obtain an item needed to complete the game). This is particularly egregious during the Coward Duck boss battle, where he shields himself with three hostages. Killing all three will demote Snake to the starting rank. There might not even be enough unsaved [=POWs=] by that point to restore the required four-star rank.
* VideoGameCrueltyPunishment: Killing a single [=POW=] will demote the player to their previous rank. Itís possible for the player to work his way back to his previous rank if there are enough [=POWs=] still left to save, but killing certain [=POWs=] (like Ellen or Jennifer's brother) will make the game {{unwinnable}}.
* WhatHappenedToTheMouse: In the NES version, Snake is shown parachuting into Outer Heaven with three other soldiers. They are never seen nor mentioned again. These were probably supposed to be Schneider, Diane, and Jennifer, Snake's on-field contacts, likely establishing how they ended up on the field with Snake. However, this is never stated as such and contradicts with the implication that the Resistance movement was operating locally before Snake arrived (with Diane working from her own home with her brother Steve and Jennifer as an inside agent within Outer Heaven's medical staff).
* WhereTheHellIsSpringfield: Outer Heaven and the Galzburg region are stated to be in South Africa, but it is never actually specified where it is exactly. It should be noted that this is one of the few ''Metal Gear'' games (and certainly the only ''canonical'' installment) to play this straight. [[http://webzoom.freewebs.com/outerheavenresistance/Gear%20Site%20pics/Outer%20Heaven%20Map%202%20Redone.JPG Of course, there are persistent fan theories.]]
* WithThisHerring: Your starting equipment is a pack of cigarettes. You need to search for a basic handgun, and make a second search for ammo.
----
[[redirect:Franchise/MetalGear]]
21st Jan '15 9:08:35 AM PF
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* ShoutOut: To [[HowardTheDuck Howard the Duck]] of all things. In the early versions, the boss that was later renamed Dirty Duck was known as Coward Duck. Also, a powerful android that was later renamed Bloody Brad was originally known as [[Film/{{Terminator}} Arnold.]]

to:

* ShoutOut: To [[HowardTheDuck Howard the Duck]] Duck]], of all things. In the early versions, the boss that was later renamed Dirty Duck was known as Coward Duck. Also, a powerful android that was later renamed Bloody Brad was originally known as [[Film/{{Terminator}} Arnold.]]
21st Jan '15 9:07:31 AM PF
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** Likewise, Snake cannot access the courtyard in Building No. 1 where Dr. Pettrovich is supposedly being held without jumping down from the roof with a parachute, since the card key for that area is inside a truck there.

to:

** Likewise, Snake cannot access the courtyard in Building No. 1 where Dr. Pettrovich Madnar is supposedly being held without jumping down from the roof with a parachute, since the card key for that area is inside a truck there.
20th Jan '15 11:24:46 PM Saurubiker
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* TheKeyIsBehindTheLock: The card key required to access the prison where Gray Fox is being held is inside the prison itself. [[spoiler:This requires Snake to get captured on purpose and breakout from said prison.]]

to:

* TheKeyIsBehindTheLock: TheKeyIsBehindTheLock
**
The card key required to access the prison where Gray Fox is being held is inside the prison itself. [[spoiler:This requires Snake to get captured on purpose and breakout from said prison.]]]]
** Likewise, Snake cannot access the courtyard in Building No. 1 where Dr. Pettrovich is supposedly being held without jumping down from the roof with a parachute, since the card key for that area is inside a truck there.
26th Nov '14 8:09:42 AM CynicalBastardo
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Added DiffLines:

* OnSiteProcurement: You're sent in with a radio and a packet of cigarettes. Anything else has to be scrounged.
26th Nov '14 8:01:00 AM CynicalBastardo
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* EarlyInstallmentWeirdness: No crawling. No radar. A transceiver that was completely room oriented. A straightforward, simple plot. After playing this, ''Metal Gear 2'' becomes amazing for how much closer it is to the later ''Metal Gear Solid'' games.

to:

* EarlyInstallmentWeirdness: No crawling. No radar. A transceiver that was completely room oriented. A straightforward, simple plot. A relatively realistic QuirkyMiniBossSquad. After playing this, ''Metal Gear 2'' becomes amazing for how much closer it is to the later ''Metal Gear Solid'' games.
24th Nov '14 12:50:29 PM PF
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* WhereTheHellIsSpringfield:
** Outer Heaven and the Galzburg region are stated to be in South Africa, but it is never actually specified where it is exactly. It should be noted that this is one of the few ''Metal Gear'' games (and certainly the only ''canonical'' installment) to play this straight.
** [[http://webzoom.freewebs.com/outerheavenresistance/Gear%20Site%20pics/Outer%20Heaven%20Map%202%20Redone.JPG Of course, there are persistent fan theories.]]

to:

* WhereTheHellIsSpringfield:
**
WhereTheHellIsSpringfield: Outer Heaven and the Galzburg region are stated to be in South Africa, but it is never actually specified where it is exactly. It should be noted that this is one of the few ''Metal Gear'' games (and certainly the only ''canonical'' installment) to play this straight.
**
straight. [[http://webzoom.freewebs.com/outerheavenresistance/Gear%20Site%20pics/Outer%20Heaven%20Map%202%20Redone.JPG Of course, there are persistent fan theories.]]
24th Nov '14 12:48:37 PM PF
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* BodyDouble: [[spoiler:The fake Dr. Petrovich in the basement of Building No. 2.]]

to:

* BodyDouble: [[spoiler:The fake Dr. Petrovich Madnar in the basement of Building No. 2.]]



* CharacterizationMarchesOn: Snake is a [[HeroicMime heroic mime]] for most of the game, the enemy leader ([[spoiler:Big Boss]]) is a [[CardCarryingVillain card carrying villain]], and Gray Fox has virtually no presence (he disappears from the remainder of the game as soon as he is rescued). This is particularly egregious, [[GameplayAndStorySegregation considering the sequels made the events of the Outer Heaven mission more epic than what actually occurs in this game.]]

to:

* CharacterizationMarchesOn: CharacterizationMarchesOn:
**
Snake is a [[HeroicMime heroic mime]] for most of the game, the enemy leader ([[spoiler:Big Boss]]) is a [[CardCarryingVillain card carrying villain]], and Gray Fox has virtually no presence (he disappears from the remainder of the game as soon as he is rescued). This is particularly egregious, [[GameplayAndStorySegregation considering the sequels made the events of the Outer Heaven mission more epic than what actually occurs in this game.]]



* GuideDangIt: Punching random walls to produce unusual sounds and blow them up? Frustrating, but a staple of games like this. Punching random ''doors'' which previously only opened with keycards so that you can open them? Not so excusable.

to:

* GuideDangIt: GuideDangIt:
**
Punching random walls to produce unusual sounds and blow them up? Frustrating, but a staple of games like this. Punching random ''doors'' which previously only opened with keycards so that you can open them? Not so excusable.



* HeroicMime: While Snake does have lines of dialogue, most of it is just the same three generic messages: one when he dials a frequency number on his radio, when he obtains a new weapon or item, and finally, one when he is in a moving truck. All of his conversions with the other characters are one-sided and the only time he ever says anything different is when he locates Dr. Petrovich's empty cell in Building No. 1, and when he gives his final mission report in the ending.

to:

* HeroicMime: While Snake does have lines of dialogue, most of it is just the same three generic messages: one when he dials a frequency number on his radio, when he obtains a new weapon or item, and finally, one when he is in a moving truck. All of his conversions with the other characters are one-sided and the only time he ever says anything different is when he locates Dr. Petrovich's Madnar's empty cell in Building No. 1, and when he gives his final mission report in the ending.



* OneNameOnly: Schneider, Diane, Steve, Jennifer and Dr. Petrovich. Subverted by Elen, whose full name is listed as "Elen Petrovich" [[AllThereInTheManual in the Japanese manual.]]

to:

* OneNameOnly: OneNameOnly:
**
Schneider, Diane, Steve, Jennifer and Dr. Petrovich. Subverted by Elen, whose full name is listed as "Elen Petrovich" [[AllThereInTheManual in the Japanese [=MSX2=] manual.]]



* WhereTheHellIsSpringfield: Outer Heaven and the Galzburg region are stated to be in South Africa, but it is never actually specified where it is exactly. It should be noted that this is one of the few ''Metal Gear'' games (and certainly the only ''canonical'' installment) to play this straight.

to:

* WhereTheHellIsSpringfield: WhereTheHellIsSpringfield:
**
Outer Heaven and the Galzburg region are stated to be in South Africa, but it is never actually specified where it is exactly. It should be noted that this is one of the few ''Metal Gear'' games (and certainly the only ''canonical'' installment) to play this straight.
24th Nov '14 12:31:47 PM PF
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* BreakingTheFourthWall: Near the end of the game, Big Boss calls Solid Snake in a suspiciously distressful tone and orders him to abort the mission by turning off the [=NES=] or [=MSX2=] console. Is he actually addressing this to Snake or the person that's playing the game?

to:

* BreakingTheFourthWall: Near the end of the game, Big Boss calls Solid Snake in a suspiciously distressful tone and orders him to abort the mission by turning off the [=NES=] or [=MSX2=] console. Is he actually addressing this to Snake or the person that's playing the game?console.
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