History VideoGame / MetalGear

23rd Sep '17 8:20:30 PM spiritsunami
Is there an issue? Send a Message


* FourIsDeath: There are '''four''' games set in years ending in a '''4''', and every major character in the earliest of these games by series chronology is dead by the end of the latest--which is ''Metal Gear Solid '''4'''. Furthermore, that game in particular kills off '''four''' such characters: [[spoiler:Big Boss, Ocelot, EVA, and Major Zero]]. [[note]]While his appearance was ultimately cut, an elderly Johnny was supposed to make a cameo in the ending of ''[=MGS4=]'' as a guest at the wedding of his grandson Johnny Sasaki to Meryl Silverburgh, which would make him the only named ''[=MGS3=]'' character to explicitly survive the end of ''[=MGS4=]'', with Raikov and Sokolov's status unknown.[[/note]]

to:

* FourIsDeath: There are '''four''' games set in years ending in a '''4''', and every major character in the earliest of these games by series chronology is dead by the end of the latest--which is ''Metal Gear Solid '''4'''.'''4'''''. Furthermore, that game in particular kills off '''four''' such characters: [[spoiler:Big Boss, Ocelot, EVA, and Major Zero]]. [[note]]While his appearance was ultimately cut, an elderly Johnny was supposed to make a cameo in the ending of ''[=MGS4=]'' as a guest at the wedding of his grandson Johnny Sasaki to Meryl Silverburgh, which would make him the only named ''[=MGS3=]'' character to explicitly survive the end of ''[=MGS4=]'', with Raikov and Sokolov's status unknown.[[/note]]



*** ''[=MGS2=]'': Plissken is the real Solid Snake, Solidus Snake is the third Big Boss clone and [[spoiler:Raiden's adoptive father]], Colonel Campbell [[spoiler:as a Patriot AI]], the Cyborg Ninja is [[spoiler:Olga Gurlukovich]] acting to save a loved one.

to:

*** ''[=MGS2=]'': Plissken is the real Solid Snake, Solidus Snake is the third Big Boss clone and [[spoiler:Raiden's adoptive father]], Colonel Campbell [[spoiler:as [[spoiler:is a Patriot AI]], the Cyborg Ninja is [[spoiler:Olga Gurlukovich]] acting to save a loved one.



* MethuselahSyndrome: Four different characters are stated to have lived for over a century (The End, 1861?-1964; Code Talker, 1880?-????; Old Boy, 190?-2008 and [[spoiler:Major Zero, 1909-2014]]).

to:

* MethuselahSyndrome: Four different characters are stated to have lived for over a century (The End, 1861?-1964; Code Talker, 1880?-????; 1880?-???? [known to be alive in 1984]; Old Boy, 190?-2008 and [[spoiler:Major Zero, 1909-2014]]).



** ''Metal Gear Rising'': Khamsin (American), Mistral (Algerian-born French), Monsoon (Cambodgian), Sundowner (American), Jetstream Sam (Brazilian), Armstrong (American)

to:

** ''Metal Gear Rising'': Khamsin (American), Mistral (Algerian-born French), Monsoon (Cambodgian), (Cambodian), Sundowner (American), Jetstream Sam (Brazilian), Armstrong (American)



* OneDoseFitsAll: Zig-zagged in ''2'', ''3'' and ''The Twin Snakes'', due to GameplayAndStorySegregation. Both games feature a tranquilizer pistol, with which enemies can be dispatched non-lethally. Tranquilizer darts will be equally effective on any regular enemy regardless of size, provided they are not wearing full body armour, making this a straight example. In boss fights, however, it's played with. Bosses can also be defeated non-lethally, but rather than knocking them out with a single dart to the head, they instead have a "stamina" bar (much like their regular health meter) which depletes the more they get hit by tranquilizer darts. However, this stamina bar is based not on the enemy's size, physical fitness or constitution, but rather simply scales up linearly as part of the game's difficulty curve. So it's averted, but in the interests of gameplay rather than realism (could be considered an AcceptableBreakFromReality, as the boss fights would be very anticlimactic if the bosses reacted to tranquillizer darts the same way the regular enemies do).

to:

* OneDoseFitsAll: Zig-zagged in ''2'', ''3'' and ''The Twin Snakes'', due to GameplayAndStorySegregation. Both games feature a tranquilizer pistol, with which enemies can be dispatched non-lethally. Tranquilizer darts will be equally effective on any regular enemy regardless of size, provided they are not wearing full body armour, making this a straight example. In boss fights, however, it's played with. Bosses can also be defeated non-lethally, but rather than knocking them out with a single dart to the head, they instead have a "stamina" bar (much like their regular health meter) which depletes the more they get hit by tranquilizer darts. However, this stamina bar is based not on the enemy's size, physical fitness or constitution, but rather simply scales up linearly as part of the game's difficulty curve. So it's averted, but in the interests of gameplay rather than realism (could be considered an AcceptableBreakFromReality, as the boss fights would be very anticlimactic if the bosses reacted to tranquillizer tranquilizer darts the same way the regular enemies do).
1st Sep '17 11:13:08 AM TheAmazingBlachman
Is there an issue? Send a Message


** Both Snakes like to say "Kept you waiting, huh?" whenever they make their first appearance.

to:

** Both Snakes like to say "Kept you waiting, huh?" whenever they make their first appearance. The fact that [[spoiler:Venom Snake just silently refuses to do so, when Miller tries to prompt him into saying it, is a sign that he isn't who he appears to be]].
30th Aug '17 11:08:41 PM Vitruvius
Is there an issue? Send a Message


** It's also worth noting that this was his backup plan. His original plan was using [[spoiler:vocal chord parasites that kill people who speak particular languages to eliminate all languages except English to force world unity.]]

to:

** It's also worth noting that this was not his backup original plan. His original plan was using [[spoiler:vocal chord cord parasites that kill people who speak particular languages to eliminate all languages except English to force world unity.unity. He later decided to use the technology gained from researching the parasites to target individuals rather than ethnic groups.]]
21st Aug '17 1:03:25 PM allwarden47
Is there an issue? Send a Message


Solid Snake began as a DeconstructedCharacterArchetype of the ActionHero trope, as his wartime experiences had not turned him into the ultimate action hero, but into a [[ShellShockedVeteran bitter, broken-down wreck of a soldier]] who just wanted to retire but could not escape the life of conflict that had entwined him for so long. After fans missed the point slightly, this theme was hammered home with Raiden, who was put through the same torments as Snake in explicit detail. Not even Big Boss is immune to this theme: as Naked Snake, he's not the suave, impeccable agent that would fit perfectly into the '60s spy film pastiche of ''Metal Gear Solid 3'', but a likable, kinda-dorky (though admittedly brilliant at what he does) everyman. Only after going through immense psychological and physical scarring does he begin to resemble the ultimate soldier known as Big Boss.

to:

Solid Snake began as a DeconstructedCharacterArchetype of the ActionHero trope, as his wartime experiences had not turned him into the ultimate action hero, [[RealityEnsues but into a a]] [[ShellShockedVeteran bitter, broken-down wreck of a soldier]] who just wanted to retire but could not escape the life of conflict that had entwined him for so long. After fans missed the point slightly, this theme was hammered home with Raiden, who was put through the same torments as Snake in explicit detail. Not even Big Boss is immune to this theme: as Naked Snake, he's not the suave, impeccable agent that would fit perfectly into the '60s spy film pastiche of ''Metal Gear Solid 3'', but a likable, kinda-dorky (though admittedly brilliant at what he does) everyman. Only after going through immense psychological and physical scarring does he begin to resemble the ultimate soldier known as Big Boss.
21st Aug '17 1:01:11 PM allwarden47
Is there an issue? Send a Message

Added DiffLines:

** It's also worth noting that this was his backup plan. His original plan was using [[spoiler:vocal chord parasites that kill people who speak particular languages to eliminate all languages except English to force world unity.]]
12th Aug '17 12:45:45 PM Saurubiker
Is there an issue? Send a Message


* NonLinearSequel: Why this series has one of the messiest chronologies known to man[[note]]Chronology: ''[=MGS3=]'' (1964), ''Portable Ops'' (1970), ''Peace Walker'' (1974), ''[=MGS5=]'' (1975-1984), ''Metal Gear'' (1995), ''Metal Gear 2'' (1999), ''[=MGS=]'' (2005), ''[=MGS2=]'' (2007-2009), ''[=MGS4=]'' (2014), ''Revengeance'' (2018)[[/note]]. ''Metal Gear Solid Mobile'' is a good example. It seems to clearly fit in to the main timeline between ''[=MGS=]'' and ''[=MGS2=]'', but the game's ending apparently makes it CanonDiscontinuity.)

to:

* NonLinearSequel: Why this series has one of the messiest chronologies known to man[[note]]Chronology: ''[=MGS3=]'' (1964), ''Portable Ops'' (1970), ''Peace Walker'' (1974), ''[=MGS5=]'' (1975-1984), ''Ground Zeroes'' (1975), ''The Phantom Pain'' (1984), ''Metal Gear'' (1995), ''Metal Gear 2'' (1999), ''[=MGS=]'' (2005), ''[=MGS2=]'' (2007-2009), ''[=MGS4=]'' (2014), ''Revengeance'' (2018)[[/note]]. ''Metal Gear Solid Mobile'' is a good example. It seems to clearly fit in to the main timeline between ''[=MGS=]'' and ''[=MGS2=]'', but the game's ending apparently makes it CanonDiscontinuity.)
11th Aug '17 12:47:16 AM Saurubiker
Is there an issue? Send a Message


* LateArrivalSpoiler: Despite being prequels, both ''Peace Walker'' and ''MGSV'' end with timelines that spoil all of the previous games to a degree, with the kicker being that they're both on unique formats. Never played ''[=MGS4=]'' because it remains a [=PS3=] exclusive and you could be on PC or Xbox or PSP? I hope you don't mind having several plot twists, some of which reach ''four games back'' to MGS, being spoiled!

to:

* LateArrivalSpoiler: Despite being prequels, both ''Peace Walker'' and ''MGSV'' end with timelines that spoil all of the previous games to a degree, with the kicker being that they're both on unique formats. Never played ''[=MGS4=]'' because it remains you skipped out on owning a [=PS3=] exclusive and you could be on PC or Xbox or PSP? I hope for whatever reason? Hope you don't mind having several many of its plot twists, some of which reach ''four games back'' to MGS, being spoiled!points spoiled for you.



** The first one represented conversations on the radio by showing a portrait of each character in the conversation, with MouthFlaps when they spoke. The most expressive they got were the occasional change in expression, such as Mei Ling sticking her tongue out at the viewer, or Otacon jamming his face up against the camera to warn Snake about stealthed assassins.
** ''[=MGS2=]'' upped it with full models of the characters - however, the MouthFlaps were really off, and the characters frequently used CODEC when they were standing right in front of each other. (In-universe CODEC calls are inaudible to eavesdroppers).

to:

** The first one represented conversations on the radio by showing a portrait of each character in the conversation, with MouthFlaps when they spoke. The most expressive they got were the occasional change in expression, such as Mei Ling sticking her tongue out at the viewer, player, or Otacon jamming his face up against the camera to warn Snake about stealthed assassins.
** ''[=MGS2=]'' upped it with full facial models of the characters - however, the MouthFlaps were are really off, and the characters frequently used CODEC when they were standing right in front of each other. (In-universe other (the in-universe reasoning being that CODEC calls are inaudible to eavesdroppers).eavesdroppers, but it's obviously just a time/memory-saving measure that allowed the developers to provide exposition between characters without having to render the environment surrounding them all the time).
9th Aug '17 9:14:33 PM Saurubiker
Is there an issue? Send a Message


* LateArrivalSpoiler: Both ''Peace Walker'' and ''MGSV'' end with timelines that spoil all of the previous games to a degree, with the kicker being that they're both on unique formats. Never played [=MGS4=] because it remains a [=PS3=] exclusive and you could be on PC or Xbox or PSP? I hope you don't mind having several plot twists, some of which reach ''four games back'' to MGS, being spoiled!

to:

* LateArrivalSpoiler: Both Despite being prequels, both ''Peace Walker'' and ''MGSV'' end with timelines that spoil all of the previous games to a degree, with the kicker being that they're both on unique formats. Never played [=MGS4=] ''[=MGS4=]'' because it remains a [=PS3=] exclusive and you could be on PC or Xbox or PSP? I hope you don't mind having several plot twists, some of which reach ''four games back'' to MGS, being spoiled!



* LegacyCharacter
** Three characters has taken the mantle of the Cyborg Ninja throughout the series: [[spoiler:Frank "Gray Fox" Jaeger]] in the original ''VideoGame/MetalGearSolid'', [[spoiler:Olga Gurlukovich]] in ''Sons of Liberty'', and [[spoiler:Raiden]] in ''Guns of the Patriots'' and ''Revengeance''. Prior to that there was [[spoiler:Kyle Schneider]] (aka Black Color/Black Ninja) in ''VideoGame/MetalGear2'', but he wasn't actually a cyborg.
** Big Boss was the original Snake and Solid Snake inherited the codename from him. While Liquid and Solidus both have "Snake" in their full codenames as well, only Solid is referred as "Snake" by other characters.
*** [[spoiler:As did Venom Snake, who also inherited the title "Big Boss".]]

to:

* LegacyCharacter
** Three characters has taken the mantle of the Cyborg Ninja throughout the series: [[spoiler:Frank "Gray Fox" Jaeger]] in the original ''VideoGame/MetalGearSolid'', [[spoiler:Olga Gurlukovich]] in ''Sons of Liberty'', and [[spoiler:Raiden]] in ''Guns of the Patriots'' and ''Revengeance''. Prior to that there was [[spoiler:Kyle Schneider]] (aka Black Color/Black Ninja) in ''VideoGame/MetalGear2'', but he wasn't actually a cyborg.
**
LegacyCharacter: Big Boss was the original Snake and Solid Snake inherited the codename from him. While Liquid and Solidus both have "Snake" in their full codenames as well, only Solid is referred as "Snake" by other characters.
*** ** [[spoiler:As did Venom Snake, who also inherited the title "Big Boss".]]
9th Aug '17 8:34:43 PM Saurubiker
Is there an issue? Send a Message


[[caption-width-right:350:The [[ArtEvolution evolution]] of Snake over 25 years.]]

to:

[[caption-width-right:350:The [[ArtEvolution [[TechnologyMarchesOn evolution]] of Snake [[LegacyCharacter Snake]] over [[VideoGameLongRunners 25 years.]]
]]]]



* ''VideoGame/MetalGearSolidPortableOps'' (2006, [[UsefulNotes/PlayStationPortable PSP]])[[/index]]
** ''Metal Gear Solid: Portable Ops Plus'' (2007, [=PSP=])[[index]]



* ''VideoGame/MetalGearRisingRevengeance'' (2013, [=PS3=][=/=]UsefulNotes/Xbox360) (2014, PC)



* ''VideoGame/MetalGearSolidPortableOps'' (2006, [[UsefulNotes/PlayStationPortable PSP]])[[/index]]
** ''Metal Gear Solid: Portable Ops Plus'' (2007, [=PSP=])[[index]]



** ''Metal Gear Solid: The Legacy Collection'' (2013, [=PS3=]) - A collection of every canonical game directed by Kojima (leaving out ''MPO'' and ''MGR'')[[note]]both of which are also canon (''MPO'' by BroadStrokes), but have less of an impact on the main storyline[[/note]], which means every game previously included in the ''HD Collection'', plus the original ''MGS'' and ''[=MGS4=]''. As a bonus, this set also includes the ''VR Missions''/''Integral'' expansion and both ''Digital Graphic Novels'' for the first time in Blu-ray Video format.

to:

** ''Metal Gear Solid: The Legacy Collection'' (2013, [=PS3=]) - A collection of every canonical game directed by Kojima (leaving out ''MPO'' and ''MGR'')[[note]]both of which are also canon (''MPO'' by BroadStrokes), but have less of an impact on the main storyline[[/note]], ''MGR''), which means every game previously included in the ''HD Collection'', plus the original ''MGS'' and ''[=MGS4=]''. As a bonus, this set also includes the ''VR Missions''/''Integral'' expansion and both ''Digital Graphic Novels'' for the first time in Blu-ray Video format.
22nd Jul '17 5:16:31 PM Kalaong
Is there an issue? Send a Message


* CentralTheme: One of the most notable things about the franchise is that every entry is individually theme based. While this allows each game to have a unique atmosphere, it also allows the story to have individual themes pertaining to each game, and explore them thoroughly.

to:

* CentralTheme: One of the most notable things about the franchise is that [[http://metalgear.wikia.com/wiki/Themes_in_the_Metal_Gear_series every entry is individually theme based.has its own theme]]; each unique, but also inherently tied to the others. While this allows each game to have a unique atmosphere, it also allows the story to have individual themes pertaining to each game, and explore them thoroughly.
This list shows the last 10 events of 289. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.MetalGear