History VideoGame / MenOfWar

17th May '15 3:25:17 AM Morgenthaler
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[[quoteright:711:http://static.tvtropes.org/pmwiki/pub/images/0545b3a05757b4c9093479a808677dab.png]]
[[caption-width-right:711:Just another day in this man's army.]]
The third game in the OutfrontSeries, ''Men of War'' is a 2009 RealTimeStrategy game set during [[WorldWar2 World War II]]. It uses a unique GameEngine with fully realistic physics, enabling players to use the environment to their advantage. While it is similar to ''CompanyOfHeroes'', more comparisons could be made toward ''Theatre of War''. Instead of base building, you are given an arbitary number of units (with the option to call in reinforcements in some missions).

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[[quoteright:711:http://static.[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/0545b3a05757b4c9093479a808677dab.png]]
[[caption-width-right:711:Just [[caption-width-right:350:Just another day in this man's army.]]
]]

The third game in the OutfrontSeries, Outfront Series, ''Men of War'' is a 2009 RealTimeStrategy game set during [[WorldWar2 World War II]]. It uses a unique GameEngine with fully realistic physics, enabling players to use the environment to their advantage. While it is similar to ''CompanyOfHeroes'', ''VideoGame/CompanyOfHeroes'', more comparisons could be made toward ''Theatre of War''. Instead of base building, you are given an arbitary number of units (with the option to call in reinforcements in some missions).
27th Apr '15 11:31:59 PM Tagaziel
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*AKA-47: Averted. All weapons and vehicles have accurate names - and often there are multiple models available.



* MacrossMissileMassacre: For vehicles, the Katyusha, the Sherman Calliope and the Panzerwerfer are good examples. A large group of mortars can have the same effect...sometimes.

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* MacrossMissileMassacre: For vehicles, the Katyusha, the Sherman Calliope and the Panzerwerfer Nebelerfers are good examples. A large group of mortars can have the same effect...sometimes.



* NoSwastikas

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* NoSwastikasNoSwastikas: Played straight, but can be readily changed with simple texture mods.



* WarIsHell: The game doesn't specifically invoke this trope, it just happens. Crews of damaged vehicles will sometimes emerge on fire and run shrieking before burning down. Artillery remodels the landscape literally and sends bodies flying everywhere. Tanks crush bodies into mush and are unstoppable behemoths when the opponent has no proper anti-tank weapons (often you).

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* WarIsHell: The game doesn't specifically invoke this trope, it just happens. trope - it's a natural consequence of the gameplay. Infantry hit with a tank shell disappears in a puff of red mist. Machineguns tear apart entire squads during attack. Crews of damaged vehicles will sometimes emerge on fire may emerge, burning and run shrieking before burning down. towards their inevitable death. Artillery remodels tears the landscape literally apart, ruining homes and sends bodies sending bits of soldiers flying everywhere. across the landscape. Tanks crush bodies into mush mush, push burned-out wreckage out of their way, and are generally act as unstoppable behemoths when the opponent has no as they rumble towards you (and quite often, you won't have proper anti-tank weapons (often you). weapons).
1st Feb '15 6:34:25 AM Tagaziel
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* ArtificialBrilliance: In general, the AI is a competent opponent, particularly with infantry. While the game (realistically) favors tanks, they're extremely fragile when an enemy soldier sneaks up with an anti-tank grenade. Even the mighty Tiger can be disabled with a well used grenade.
* ArtificialStupidity: However, the AI doesn't seem to acknowledge that fact when it's given tanks. It ''will'' drive them right into your trenches and the range of your infantry's grenades, anti-tank guns, and regular tanks. The difficulty comes from the accuracy of the enemy's guns and the sheer volume of manpower and ordnance thrown your way. Friendly forces are even more stupid, as they will drive vehicles on point and try fighting enemy tanks at point-blank range, usually turning the tank's rear towards the enemy because why not. In AI's hands, an IS-2 (one of the most well armored Soviet tanks in the war, with a 122mm cannon to match) will get routinely slaughtered by the humble Panther with a 75mm cannon.

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* ArtificialBrilliance: In general, the AI is a competent opponent, particularly with infantry. While the game (realistically) favors tanks, they're extremely fragile when an enemy soldier sneaks up with an anti-tank grenade. Even the mighty Tiger can be disabled with a well used grenade. \n Skirmish AI is also a competent opponent and will use tanks, infantry, and artillery properly.
* ArtificialStupidity: However, the AI doesn't seem seems to acknowledge that fact go full retard when it's given tanks.tanks in single player. It ''will'' drive them right into your trenches and the range of your infantry's grenades, anti-tank guns, and regular tanks. The difficulty comes from the accuracy of the enemy's guns and the sheer volume of manpower and ordnance thrown your way. Friendly forces are even more stupid, as they will drive vehicles on point and try fighting enemy tanks at point-blank range, usually turning the tank's rear towards the enemy because why not. In AI's hands, an IS-2 (one of the most well armored Soviet tanks in the war, with a 122mm cannon to match) will get routinely slaughtered by the humble Panther with a 75mm cannon.
31st Jan '15 9:21:25 AM Tagaziel
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* FragileSpeedster: All the light tanks and armored vehicles. An anti-tank rifle will knock them out instantly, not to mention field guns and AT grenades, but they are ''fast''. So fast, in fact, that they can dodge AT grenades thrown at them even when accelerating from zero. The guns they mount also make mince-meat of infantry and gun crews if they can flank them.



* GlassCannon: Any light vehicle with a big gun. The Sd.Kfz. 234 ''Puma'' with a 5cm KwK is an excellent example, as given the chance, it can wreck even a heavy tank (''including'' a Tiger).



* LightningBruiser: The Tiger, in keeping with its real-life qualities: The legendary Acht-Acht on a heavily armoured chassis that can close distance at a terrifying speed.



* SupportPower: Some missions allow you to call in airstrikes.

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* SupportPower: Some missions allow you to call in airstrikes.airstrikes, artillery barrages, or simply receive reinforcements.
30th Jan '15 12:33:42 PM Tagaziel
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30th Jan '15 12:33:13 PM Tagaziel
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Added DiffLines:

[[quoteright:711:http://static.tvtropes.org/pmwiki/pub/images/0545b3a05757b4c9093479a808677dab.png]]
30th Jan '15 12:32:52 PM Tagaziel
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Added DiffLines:

[[caption-width-right:711:Just another day in this man's army.]]


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* ArtificialBrilliance: In general, the AI is a competent opponent, particularly with infantry. While the game (realistically) favors tanks, they're extremely fragile when an enemy soldier sneaks up with an anti-tank grenade. Even the mighty Tiger can be disabled with a well used grenade.
* ArtificialStupidity: However, the AI doesn't seem to acknowledge that fact when it's given tanks. It ''will'' drive them right into your trenches and the range of your infantry's grenades, anti-tank guns, and regular tanks. The difficulty comes from the accuracy of the enemy's guns and the sheer volume of manpower and ordnance thrown your way. Friendly forces are even more stupid, as they will drive vehicles on point and try fighting enemy tanks at point-blank range, usually turning the tank's rear towards the enemy because why not. In AI's hands, an IS-2 (one of the most well armored Soviet tanks in the war, with a 122mm cannon to match) will get routinely slaughtered by the humble Panther with a 75mm cannon.
29th Jan '15 9:25:01 AM Tagaziel
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* [[Gorn]]: At the end of a mission or skirmish, the battlefield can (and often will) be a moonscape strewn with corpses and burnt-out wreckage of combat vehicles. Cities and villages will be reduced to piles of rubble. During the mission, catastrophic kills on vehicles make them explode in a glorious conflagration.

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* [[Gorn]]: Gorn: At the end of a mission or skirmish, the battlefield can (and often will) be a moonscape strewn with corpses and burnt-out wreckage of combat vehicles. Cities and villages will be reduced to piles of rubble. During the mission, catastrophic kills on vehicles make them explode in a glorious conflagration.
29th Jan '15 9:24:47 AM Tagaziel
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* Gorn: At the end of a mission or skirmish, the battlefield can (and often will) be a moonscape strewn with corpses and burnt-out wreckage of combat vehicles. Cities and villages will be reduced to piles of rubble. During the mission, catastrophic kills on vehicles make them explode in a glorious conflagration.

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* Gorn: [[Gorn]]: At the end of a mission or skirmish, the battlefield can (and often will) be a moonscape strewn with corpses and burnt-out wreckage of combat vehicles. Cities and villages will be reduced to piles of rubble. During the mission, catastrophic kills on vehicles make them explode in a glorious conflagration.
29th Jan '15 6:56:08 AM Tagaziel
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* Gorn: At the end of a mission or skirmish, the battlefield can (and often will) be a moonscape strewn with corpses and burnt-out wreckage of combat vehicles. Cities and villages will be reduced to piles of rubble. During the mission, catastrophic kills on vehicles make them explode in a glorious conflagration.



* MissionPackSequel: ''Red tide'', which exclusively features missions set around the Black Sea played from the Soviet perspective.

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* MissionPackSequel: ''Red tide'', Tide'', which exclusively features missions set around the Black Sea played from the Soviet perspective.



* TankGoodness: To a limited degree in the campaign, as you're usually given fragile light tanks and armored cars (if at all). In the editor, this trope is in full effect, allowing for creating setpiece battles that involve pretty much every tank used in World War II - up to and including the IS-3, Tiger II, Sherman Jumbo, and more.



* UniversalAmmunition: The 3 basic ammo types are for rifles, [=SMG=]s and machine guns. AcceptableBreaksFromReality as searching for specific ammo for your weapon would be very annoying.

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* UniversalAmmunition: The For infantry, there are 3 basic ammo types are for rifles, [=SMG=]s types: Rifle, [=SMG=] and machine guns.gun. Vehicles are more picky, though as long as the side and the caliber matches, you can generally use weapons interchangeably. AcceptableBreaksFromReality as searching for specific ammo for your weapon would be very annoying.
* WarIsHell: The game doesn't specifically invoke this trope, it just happens. Crews of damaged vehicles will sometimes emerge on fire and run shrieking before burning down. Artillery remodels the landscape literally and sends bodies flying everywhere. Tanks crush bodies into mush and are unstoppable behemoths when the opponent has no proper anti-tank weapons (often you).
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