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* DifficultyLevels: You have ''Easy'', ''Normal'' and ''Hard'' and mostly these difficulty settings just effect the health of your units (with Hard giving them health identical to enemy troops/multiplayer) though occasionally levels will give you less soldiers or place more enemies on higher difficulties. (Such as ''Lieutenant Fedorov's Response'' in ''Red Tide'' where you're given an extra squad of Soviet sailors to control on easy but not on higher difficulties.)
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* TheComputerIsACheatingBastard: Downplayed as the AI's troops simply get infinite ammo as they do in most games to compensate for their lack of ability to properly use logistics, notably the AI doesn't even known where your troops are at all times like some strategy games as it's possible to see them blindly firing into foliage if your troops fall back from combat as they try to find you.
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The third game in the Outfront Series (Which was ''Soldiers: Heroes of World War II'' and ''Faces of War'' in English released before this), ''Men of War'' is a 2008 RealTimeStrategy game set during UsefulNotes/WorldWarII. It uses a unique MediaNotes/GameEngine with fully realistic physics, enabling players to use the environment to their advantage. While it is similar to ''VideoGame/CompanyOfHeroes'', more comparisons could be made toward ''Theatre of War''. Instead of base building, you are given an arbitary number of units (with the option to call in reinforcements in some missions).
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The game received several sequels/expansions using the same engine and implementing minor graphics upgrades:
* ''Red Tide'' (2009): Focusing exclusively on the Black Sea theater, the game is single-player only, doesn't include the editor, but offers the longest campaign in the series. It portrays major and minor engagements between Soviet forces (primarily Black Sea Fleet marines, although paratroopers also appear) and the Axis (German, Romanian, and Italian armies). Includes a controllable UsefulNotes/LeonidBrezhnev in one mission.
* ''Assault Squad'', known in Russia as ''Desert Fox'' (2011): A multi-player only installment with a handful of skirmishes for the single player. Prior to the release of ''Assault Squad 2'' it was one of the most popular installments, with the largest offer of units, not just tanks. Greatly increased the focus on infantry squad tactics.
* ''Red Tide'' (2009): Focusing exclusively on the Black Sea theater, the game is single-player only, doesn't include the editor, but offers the longest campaign in the series. It portrays major and minor engagements between Soviet forces (primarily Black Sea Fleet marines, although paratroopers also appear) and the Axis (German, Romanian, and Italian armies). Includes a controllable UsefulNotes/LeonidBrezhnev in one mission.
* ''Assault Squad'', known in Russia as ''Desert Fox'' (2011): A multi-player only installment with a handful of skirmishes for the single player. Prior to the release of ''Assault Squad 2'' it was one of the most popular installments, with the largest offer of units, not just tanks. Greatly increased the focus on infantry squad tactics.
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* ''Soldiers: Heroes of World War II''[[labelnote:RU]]''В тылу врага'' (''Behind Enemy Lines'')[[/labelnote]] (2004)
** ''Silent Heroes: Elite Troops of WWII''[[labelnote:RU]]''В тылу врага: Диверсанты'' (''Behind Enemy Lines: Saboteurs'')[[/labelnote]] (2005) - a MissionPackSequel focusing on (very hard) small-scale operations.
* ''Faces of War'' [[labelnote:RU]]''В тылу врага 2'' (''Behind Enemy Lines 2'')[[/labelnote]] (2006) - had several
** ''Behind Enemy Lines: Saboteurs 2''[[labelnote:RU]]''В тылу врага: Диверсанты 2''[[/labelnote]] (2006)
** ''Behind Enemy Lines: Brothers-in-Arms''[[labelnote:RU]]''В тылу врага: Братья по оружию''[[/labelnote]] (2007)
** ''Behind Enemy Lines: Saboteurs 3''[[labelnote:RU]]''В тылу врага: Диверсанты 3''[[/labelnote]] (2008)
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** ''Men of War: Red Tide''[[labelnote:RU]]''Чёрные бушлаты'' (''Black Jackets'')[[/labelnote]] (2009): Focusing exclusively on the Black Sea theater, the game is single-player only, doesn't include the editor, but offers the longest campaign in the series. It portrays major and minor engagements between Soviet forces (primarily Black Sea Fleet marines, although paratroopers also appear) and the Axis (German, Romanian, and Italian armies). Includes a controllable UsefulNotes/LeonidBrezhnev in one mission.
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* HeroMustSurvive: If a mission recreates an actual, non-fictionalized operation, chances are, you'll have to keep the commander alive, both because the guy survived in real life, and because he has to speak in a cutscene. A prime example would be ''Red Tide'', where in one mission Leonid Brezhnev must stay alive. Because you know, he still has to [[UsefulNotes/HistoryOfTheUSSR become the head of the USSR 20 years later]].
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* LowerDeckEpisode: ''Red Tide'', to an extent. The game's relatively minor theatre and focus on landing troops mean that you'll spend most of the game using exclusively infantry. When tanks do show up, it's usually old models, that can be taken out with anti-tank rifles, and heavy tanks appear in grand total of two missions. You also spend a lot of time fighting Romanians and Italians, instead of TheUsualAdversaries Germans.
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Changed line(s) 4,5 (click to see context) from:
The third game in the Outfront Series, ''Men of War'' is a 2008 RealTimeStrategy game set during UsefulNotes/WorldWarII. It uses a unique MediaNotes/GameEngine with fully realistic physics, enabling players to use the environment to their advantage. While it is similar to ''VideoGame/CompanyOfHeroes'', more comparisons could be made toward ''Theatre of War''. Instead of base building, you are given an arbitary number of units (with the option to call in reinforcements in some missions).
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The third game in the Outfront Series, Series (Which was ''Soldiers: Heroes of World War II'' and ''Faces of War'' in English released before this), ''Men of War'' is a 2008 RealTimeStrategy game set during UsefulNotes/WorldWarII. It uses a unique MediaNotes/GameEngine with fully realistic physics, enabling players to use the environment to their advantage. While it is similar to ''VideoGame/CompanyOfHeroes'', more comparisons could be made toward ''Theatre of War''. Instead of base building, you are given an arbitary number of units (with the option to call in reinforcements in some missions).
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Changed line(s) 4,5 (click to see context) from:
The third game in the Outfront Series, ''Men of War'' is a 2008 RealTimeStrategy game set during UsefulNotes/WorldWarII. It uses a unique UsefulNotes/GameEngine with fully realistic physics, enabling players to use the environment to their advantage. While it is similar to ''VideoGame/CompanyOfHeroes'', more comparisons could be made toward ''Theatre of War''. Instead of base building, you are given an arbitary number of units (with the option to call in reinforcements in some missions).
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The third game in the Outfront Series, ''Men of War'' is a 2008 RealTimeStrategy game set during UsefulNotes/WorldWarII. It uses a unique UsefulNotes/GameEngine MediaNotes/GameEngine with fully realistic physics, enabling players to use the environment to their advantage. While it is similar to ''VideoGame/CompanyOfHeroes'', more comparisons could be made toward ''Theatre of War''. Instead of base building, you are given an arbitary number of units (with the option to call in reinforcements in some missions).