History VideoGame / MenOfWar

16th Jul '17 10:49:34 AM nombretomado
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* GameMod: Via the Steam Workshop, mods that add missions, change the game completely from its WW2 setting to others (e.g Red Rising mod, which changes the game to the modern day), add new sound and visual effects, make bodies and vehicle carcasses permanent and even add unit spawners.

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* GameMod: Via the Steam Workshop, mods that add missions, change the game completely from its WW2 [=WW2=] setting to others (e.g Red Rising mod, which changes the game to the modern day), add new sound and visual effects, make bodies and vehicle carcasses permanent and even add unit spawners.
27th May '17 12:10:31 PM nombretomado
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* ''Vietnam'' (2011): A proper sequel, ''Men of War: Vietnam'', takes place in [[TheVietnamWar the Vietnam War]] and features 2 campaigns, one North Vietnamese and one American. Unfortunately, the number of units appearing in the game, especially vehicles, is minuscule.

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* ''Vietnam'' (2011): A proper sequel, ''Men of War: Vietnam'', takes place in [[TheVietnamWar the Vietnam War]] UsefulNotes/TheVietnamWar and features 2 campaigns, one North Vietnamese and one American. Unfortunately, the number of units appearing in the game, especially vehicles, is minuscule.
10th Jan '17 3:08:42 AM Knock29
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* GameMod: Via the Steam Workshop, mods that add missions, change the game completely from its WW2 setting to others (e.g Red Rising mod, which changes the game to the modern day), add new sound and visual effects, make bodies and vehicle carcasses permanent and even add unit spawners.



* LevelEditor: The GEM Editor, naturally. In fact, that is the game's biggest selling point since people have created entire missions just from messing around in it.



* UpdatedRerelease: A remake using the Assault Squad 2 engine was released in 2016 as DLC.
* VideogameFlamethrowersSuck: The flamethrower is one of the most powerful infantry weapons. It sets any unit it touches on fire, [[ManOnFire with hilarious results]], it can destroy any vehicle and its crew within seconds, can burn away nearly anything that can be used for concealment, and is a good weapon for clearing out buildings.

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** However, mods can deconstruct this system. Especially with GSM Fields of Honor, where it introduced specific shell types and completely replaced the artillery universal ammunition system by restricting specific shells to certain guns, like for example in GSM Fields of Honor you cannot use a American M5 75mm shell inside a German PAK-40, unlike in vanilla.
* UpdatedRerelease: A remake using the Assault Squad 2 engine was released in 2016 as DLC.
DLC, completely replacing the older MOW models and effects with the new ones from MOWAS 2. The Narmy voice acting is also replaced, to a less stereotypical accent to voice acting that would be seen in a high school play.
* VideogameFlamethrowersSuck: Inverted. The flamethrower is one of the most powerful infantry weapons. It sets any unit it touches on fire, [[ManOnFire with hilarious results]], it can destroy any vehicle and its crew within seconds, can burn away nearly anything that can be used for concealment, and is a good weapon for clearing out buildings.
15th Dec '16 1:15:16 AM Doug86
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The third game in the Outfront Series, ''Men of War'' is a 2009 RealTimeStrategy game set during [[WorldWar2 World War II]]. It uses a unique GameEngine with fully realistic physics, enabling players to use the environment to their advantage. While it is similar to ''VideoGame/CompanyOfHeroes'', more comparisons could be made toward ''Theatre of War''. Instead of base building, you are given an arbitary number of units (with the option to call in reinforcements in some missions).

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The third game in the Outfront Series, ''Men of War'' is a 2009 RealTimeStrategy game set during [[WorldWar2 World War II]].UsefulNotes/WorldWarII. It uses a unique GameEngine with fully realistic physics, enabling players to use the environment to their advantage. While it is similar to ''VideoGame/CompanyOfHeroes'', more comparisons could be made toward ''Theatre of War''. Instead of base building, you are given an arbitary number of units (with the option to call in reinforcements in some missions).
20th Oct '16 10:46:25 AM TruebloodJoe
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Added DiffLines:

* UpdatedRerelease: A remake using the Assault Squad 2 engine was released in 2016 as DLC.
18th Sep '16 7:33:32 PM SSgt_LuLZ
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* AcceptableBreaksFromReality: In real life, guns can shoot hundreds of meters and most tanks can fire further then a kilometer, although this would allow units to engage the enemy from different ends of the map; mods that add realistic ranges and accuracy tend to [[GameBreaker break the game]], as a captured anti-aircraft gun or tank lets you engage pretty much any target you can see on the screen as long as there's no terrain in the way, even if you need to blow through a house or two on the way.

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* AcceptableBreaksFromReality: In real life, guns can shoot hundreds of meters and most tanks can fire further then a kilometer, kilometre, although this would allow units to engage the enemy from different ends of the map; mods that add realistic ranges and accuracy tend to [[GameBreaker break the game]], as a captured anti-aircraft gun or tank lets you engage pretty much any target you can see on the screen as long as there's no terrain in the way, even if you need to blow through a house or two on the way.



* AKA-47: Averted. All weapons and vehicles have accurate names - and often there are multiple models available.

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* AKA-47: AKA47: Averted. All weapons and vehicles have historically accurate names - and often there are multiple models available.



* GlassCannon: Any light vehicle with a big gun. The Sd.Kfz. 234 ''Puma'' with a 5cm KwK is an excellent example, as given the chance, it can wreck even a heavy tank (''including'' a Tiger).

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* GlassCannon: Any light vehicle with a big gun. The Sd.[=Sd.Kfz. =] 234 ''Puma'' with a 5cm KwK [=KwK=] is an excellent example, as given the chance, it can wreck even a heavy tank (''including'' a Tiger).



* MacrossMissileMassacre: For vehicles, the Katyusha, the Sherman Calliope and the Nebelerfers are good examples. A large group of mortars can have the same effect...sometimes.

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* MacrossMissileMassacre: For vehicles, the Katyusha, the Sherman Calliope and the Nebelerfers are good examples. A large group of mortars can have the same effect... sometimes.



* UniversalAmmunition: For infantry, there are 3 basic ammo types: Rifle, [=SMG=] and machine gun. Vehicles are more picky, though as long as the side and the caliber matches, you can generally use weapons interchangeably. AcceptableBreaksFromReality as searching for specific ammo for your weapon would be very annoying.

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* UniversalAmmunition: For infantry, there are 3 basic ammo types: Rifle, [=SMG=] and machine gun.Machine Gun rounds. Vehicles are more picky, though as long as the side and the caliber matches, you can generally use weapons interchangeably. AcceptableBreaksFromReality as searching for specific ammo for your weapon would be very annoying.annoying.
* VideogameFlamethrowersSuck: The flamethrower is one of the most powerful infantry weapons. It sets any unit it touches on fire, [[ManOnFire with hilarious results]], it can destroy any vehicle and its crew within seconds, can burn away nearly anything that can be used for concealment, and is a good weapon for clearing out buildings.
10th Sep '16 2:15:12 PM Timjames98
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* NoCampaignForTheWicked: Averted.

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* NoCampaignForTheWicked: Averted.Downplayed. A German Campaign IS included, but it specifically follows [[TokenGoodTeammate Rommel's]] Afrika Korps (the only branch of The German Army that wasn't accused of war-crimes).
17th May '15 3:25:17 AM Morgenthaler
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[[quoteright:711:http://static.tvtropes.org/pmwiki/pub/images/0545b3a05757b4c9093479a808677dab.png]]
[[caption-width-right:711:Just another day in this man's army.]]
The third game in the OutfrontSeries, ''Men of War'' is a 2009 RealTimeStrategy game set during [[WorldWar2 World War II]]. It uses a unique GameEngine with fully realistic physics, enabling players to use the environment to their advantage. While it is similar to ''CompanyOfHeroes'', more comparisons could be made toward ''Theatre of War''. Instead of base building, you are given an arbitary number of units (with the option to call in reinforcements in some missions).

to:

[[quoteright:711:http://static.[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/0545b3a05757b4c9093479a808677dab.png]]
[[caption-width-right:711:Just [[caption-width-right:350:Just another day in this man's army.]]
]]

The third game in the OutfrontSeries, Outfront Series, ''Men of War'' is a 2009 RealTimeStrategy game set during [[WorldWar2 World War II]]. It uses a unique GameEngine with fully realistic physics, enabling players to use the environment to their advantage. While it is similar to ''CompanyOfHeroes'', ''VideoGame/CompanyOfHeroes'', more comparisons could be made toward ''Theatre of War''. Instead of base building, you are given an arbitary number of units (with the option to call in reinforcements in some missions).
27th Apr '15 11:31:59 PM Tagaziel
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*AKA-47: Averted. All weapons and vehicles have accurate names - and often there are multiple models available.



* MacrossMissileMassacre: For vehicles, the Katyusha, the Sherman Calliope and the Panzerwerfer are good examples. A large group of mortars can have the same effect...sometimes.

to:

* MacrossMissileMassacre: For vehicles, the Katyusha, the Sherman Calliope and the Panzerwerfer Nebelerfers are good examples. A large group of mortars can have the same effect...sometimes.



* NoSwastikas

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* NoSwastikasNoSwastikas: Played straight, but can be readily changed with simple texture mods.



* WarIsHell: The game doesn't specifically invoke this trope, it just happens. Crews of damaged vehicles will sometimes emerge on fire and run shrieking before burning down. Artillery remodels the landscape literally and sends bodies flying everywhere. Tanks crush bodies into mush and are unstoppable behemoths when the opponent has no proper anti-tank weapons (often you).

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* WarIsHell: The game doesn't specifically invoke this trope, it just happens. trope - it's a natural consequence of the gameplay. Infantry hit with a tank shell disappears in a puff of red mist. Machineguns tear apart entire squads during attack. Crews of damaged vehicles will sometimes emerge on fire may emerge, burning and run shrieking before burning down. towards their inevitable death. Artillery remodels tears the landscape literally apart, ruining homes and sends bodies sending bits of soldiers flying everywhere. across the landscape. Tanks crush bodies into mush mush, push burned-out wreckage out of their way, and are generally act as unstoppable behemoths when the opponent has no as they rumble towards you (and quite often, you won't have proper anti-tank weapons (often you). weapons).
1st Feb '15 6:34:25 AM Tagaziel
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* ArtificialBrilliance: In general, the AI is a competent opponent, particularly with infantry. While the game (realistically) favors tanks, they're extremely fragile when an enemy soldier sneaks up with an anti-tank grenade. Even the mighty Tiger can be disabled with a well used grenade.
* ArtificialStupidity: However, the AI doesn't seem to acknowledge that fact when it's given tanks. It ''will'' drive them right into your trenches and the range of your infantry's grenades, anti-tank guns, and regular tanks. The difficulty comes from the accuracy of the enemy's guns and the sheer volume of manpower and ordnance thrown your way. Friendly forces are even more stupid, as they will drive vehicles on point and try fighting enemy tanks at point-blank range, usually turning the tank's rear towards the enemy because why not. In AI's hands, an IS-2 (one of the most well armored Soviet tanks in the war, with a 122mm cannon to match) will get routinely slaughtered by the humble Panther with a 75mm cannon.

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* ArtificialBrilliance: In general, the AI is a competent opponent, particularly with infantry. While the game (realistically) favors tanks, they're extremely fragile when an enemy soldier sneaks up with an anti-tank grenade. Even the mighty Tiger can be disabled with a well used grenade. \n Skirmish AI is also a competent opponent and will use tanks, infantry, and artillery properly.
* ArtificialStupidity: However, the AI doesn't seem seems to acknowledge that fact go full retard when it's given tanks.tanks in single player. It ''will'' drive them right into your trenches and the range of your infantry's grenades, anti-tank guns, and regular tanks. The difficulty comes from the accuracy of the enemy's guns and the sheer volume of manpower and ordnance thrown your way. Friendly forces are even more stupid, as they will drive vehicles on point and try fighting enemy tanks at point-blank range, usually turning the tank's rear towards the enemy because why not. In AI's hands, an IS-2 (one of the most well armored Soviet tanks in the war, with a 122mm cannon to match) will get routinely slaughtered by the humble Panther with a 75mm cannon.
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