History VideoGame / MegamanBattleNetwork

22nd Sep '17 7:53:37 AM MayIncon
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* TwentyMinutesIntoTheFuture: The series takes place during the ever popular year of 20XX. The first game was made back in 2001, when the internet was just beginning to be a household thing, hence the EverythingIsOnline focus. It's actually both amusing and scary how accurate-to-life some parts of this series are now that we've more-or-less hit that twenty minutes in RealLife as of 2017.



** Once you are given access to airplane travel, suddenly travelling to countries around the world is done almost instantly. Most notable during the [=KendoMan=] scenario, where Lan asked permission to delay the match for mere moments so that he can bring back Mr. Famous who is held hostage in Netfrica. Electopia and Netopia are relatively closer, yet it takes half a day to travel by plane in the second game.

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** Once you are given access to airplane travel, suddenly travelling to countries around the world is done almost instantly. Most notable While it is convenient for gameplay purposes, it causes some logical issues when strict time limit is concerned, most notably during the [=KendoMan=] scenario, scenario where Lan asked permission to delay the their match for mere moments what assumed to be a short time period so that he can bring back Mr. Famous who is held hostage in Netfrica. Electopia and Netopia are relatively closer, yet it takes half a day to travel by plane in the second game.



* TwentyMinutesIntoTheFuture: The series takes place during the ever popular year of 20XX. The first game was made back in 2001, when the internet was just beginning to be a household thing, hence the EverythingIsOnline focus. It's actually both amusing and scary how accurate-to-life some parts of this series are now that we've more-or-less hit that twenty minutes in RealLife as of 2017.
21st Sep '17 7:13:56 PM charliebiggs
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** The third game doesn't even bother trying to hide it in the end game, when all the young male protagonists (Lan, Chaud, Dex, and Tora) head off to the WWW base and leave the girls behind. [[DudeWheresMyRespect Yai even points out that she was a quarterfinalist in the recent tournament (making her at least as good as Dex),]] but is immediately shut down by Chaud.

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** The third game doesn't even bother trying to hide it in the end game, endgame, when all the young male protagonists (Lan, Chaud, Dex, and Tora) head off to the WWW base and leave the girls behind. [[DudeWheresMyRespect Yai even points out that she was a quarterfinalist in the recent tournament (making her at least as good as Dex),]] but is immediately shut down by Chaud.
21st Sep '17 4:35:18 PM charliebiggs
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** Mayl in particular suffers from this; in the second game Lan forbids her from entering Yai's house when a criminal compromises it and fills it with gas (for context, she, Lan, and Dex had all just earned Z-licenses and thus she was at least Dex's equal, so according to the mechanics of the story itself, she was at least an entry-level city netbattler).

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** Mayl in particular suffers from this; in the second game Lan forbids her from entering Yai's house when a criminal compromises it and fills it with gas (for context, she, Lan, and Dex had all just earned Z-licenses and thus she was at least Dex's equal, so according to the mechanics of the story itself, she was at least an entry-level city netbattler).Netbattler).
** The third game doesn't even bother trying to hide it in the end game, when all the young male protagonists (Lan, Chaud, Dex, and Tora) head off to the WWW base and leave the girls behind. [[DudeWheresMyRespect Yai even points out that she was a quarterfinalist in the recent tournament (making her at least as good as Dex),]] but is immediately shut down by Chaud.
20th Sep '17 9:57:58 AM MasterJX
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** ''[=BN6=]'': He is at the center of an explosion that levels a sizable chunk of town. Not only did they find his body in the exact spot he was standing (again, at the center of an explosion that leveled a sizable chunk of town), but according to Lan, "he wasn't hurt very badly.", At least in the localized versions of the 6th game in the original Japanese versions of ''[=BN6=]'' he ends up dead from said explosion.

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** ''[=BN6=]'': He is at the center of an explosion that levels a sizable chunk of town. Not only did they find his body in the exact spot he was standing (again, at the center of an explosion that leveled a sizable chunk of town), but according to Lan, "he wasn't hurt very badly.", At least in the localized versions of the 6th game in the original Japanese versions of ''[=BN6=]'' he ends up dead from said explosion."
16th Sep '17 5:44:01 PM urutapu
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*** "Z-Saver" is obviously supposed to be Z-Saber, but a translator probably hit the key just to the left of B. It also calls Zero a "Repliroid", but that's a bit more understandable since that's what reploids are called in Japan.

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*** "Z-Saver" is obviously supposed to be Z-Saber, but a translator probably hit Z-Saber and its flavor text uses the key just to the left of B. It also calls Zero a term "Repliroid", but that's a bit more understandable since that's what reploids are called in Japan. [[InconsistentDub the Japanese term for Reploid]].
16th Sep '17 12:33:29 PM flameclaw0x7
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Added DiffLines:

*** "Z-Saver" is obviously supposed to be Z-Saber, but a translator probably hit the key just to the left of B. It also calls Zero a "Repliroid", but that's a bit more understandable since that's what reploids are called in Japan.
16th Sep '17 11:13:04 AM nombretomado
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!!Games in the Series (All for GameBoyAdvance unless stated otherwise):

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!!Games in the Series (All for GameBoyAdvance UsefulNotes/GameBoyAdvance unless stated otherwise):



*** During [=WoodMan's=] scenario in the ''Blue Moon'' version, the area will fail to load ''any time you leave a random encounter unless you're playing on an original [[GameBoyAdvance GBA]]'' (that includes not just emulators, but the SP, Micro, Gameboy Player, and Nintendo DS). This will happen any time you battle viruses and even ''save'', so you better hope you can get through each of the Park Areas without either happening.[[note]]What's actually happening is that the load time (read: fading in) slows down (''way'' down), and if you wait for it to finish loading, it will return to full speed. Problem is, this could take easily twenty minutes for non-emulator systems, and even emulators with a forced speed boost can take their time.[[/note]] [[http://forums.therockmanexezone.com/topic/8858092/1/ Patches and AR codes that fix this]] have been developed by fans, however.

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*** During [=WoodMan's=] scenario in the ''Blue Moon'' version, the area will fail to load ''any time you leave a random encounter unless you're playing on an original [[GameBoyAdvance GBA]]'' {{UsefulNotes/GBA}}'' (that includes not just emulators, but the SP, Micro, Gameboy Player, and Nintendo DS). This will happen any time you battle viruses and even ''save'', so you better hope you can get through each of the Park Areas without either happening.[[note]]What's actually happening is that the load time (read: fading in) slows down (''way'' down), and if you wait for it to finish loading, it will return to full speed. Problem is, this could take easily twenty minutes for non-emulator systems, and even emulators with a forced speed boost can take their time.[[/note]] [[http://forums.therockmanexezone.com/topic/8858092/1/ Patches and AR codes that fix this]] have been developed by fans, however.
4th Sep '17 10:30:17 PM MayIncon
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** ''Battle Network 1'' is not only an ObviousBeta, but it was still trying to figure out how to hash out the world itself. For example, Lan is much snarkier than his later IdiotHero self[[note]]He's not at all thrilled to have Mayl drag him to school so she can chat about the plot and he mocks Dex's boasts about taking on WWW viruses[[/note]], and Dex refers to [=GutsMan=] as a commercial model.
** The main internet area looks very different in ''Battle Network 1'' than it did in later games -- it's a mostly-incomprehensible maze with a few chip salesmen scattered over it and no real pattern to it, whereas later games tended to make it much more orderly. Indeed, because the first game had the same background for all parts of the Internet, it's impossible at a glance to tell the difference between the "regular" Internet and the Undernet.
** Elemental Armors in the first game. While it may serve as the precursor to the Style Change mechanic, it functions differently; you can buy them from Net merchants, it halves all damage that isn't the armor's elemental weakness.
** Some of the mugshots look noticeably different at first; Mega looks sunburnt while Yai's shirt collar looks different.
** Viruses are not named during battles unlike the future games do, and Ms. Mari calls the Mettaurs "[[SpellMyNameWithAnS Mettools]]", as in the Classic series. Viruses that never appear again in later installments have their names [[AllThereInTheManual only mentioned in the artbook]].
** Chip Traders don't autosave when you use them in the first game.
** ''Battle Network 2'' has a lot of profanities (mostly from Lan) alongside some events that would not get past the radar in the future games.
** Navi Cust doesn't exist in those two games, instead they have Powerups that only upgrade [=MegaMan=]'s buster.
** HP values for enemies were much lower in the first two games; part of what makes Gater lethal in 2 is the fact that very few enemies exceed 1000 HP. With the Navi Customizer comes massive HP spikes for both players and enemies.
** Enemies (especially enemy Navis) [[SequelEscalation become faster as the series goes on]]. In the first couple of games, the flinch that enemy Navis perform when they take a heavy hit is exaggerated and they only remain in MercyInvincibility state for a few seconds (if even that); by 4, their flinching and MercyInvincibility lasts about as long as [=MegaMan's=].
** When it was first introduced in'' 2'', the Undernet looks more like they are made of black giant speakers with some blue and orange splashes occasionally. Later games give the Undernet a hellish (''3'', ''4'' and ''6'') or graveyard (''5'') theme for the areas.

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** The first ''Battle Network 1'' Network'' is not only an ObviousBeta, but it was still trying to figure out how to hash out the world itself. For example, Lan is much snarkier than his later IdiotHero self[[note]]He's not at all thrilled to have Mayl drag him to school so she can chat about the plot and he mocks Dex's boasts about taking on WWW viruses[[/note]], and Dex refers to [=GutsMan=] as a commercial model.
** The main internet area looks very different in
''Battle Network 1'' than it did in later games -- it's a mostly-incomprehensible maze with a few chip salesmen scattered 2'' has also some of its own oddities, sometimes carried over it and no real pattern to it, whereas later games tended to make it much more orderly. Indeed, because from the first previous game had the same background for all parts of the Internet, it's impossible at a glance to tell the difference between the "regular" Internet and the Undernet.
at other times is solely exclusive to it.
** Elemental Armors in the first game. While it may serve as the precursor to the Style Change mechanic, it functions differently; you can buy them from Net merchants, it halves all damage Features that isn't the armor's elemental weakness.
**
apply to both games:
***
Some of the mugshots look noticeably different at first; Mega looks sunburnt while Yai's shirt collar looks different.
** Viruses are not named during battles unlike the future games do, and Ms. Mari calls the Mettaurs "[[SpellMyNameWithAnS Mettools]]", as in the Classic series. Viruses that never appear again in later installments have their names [[AllThereInTheManual only mentioned in the artbook]].
** Chip Traders don't autosave when you use them in the first game.
** ''Battle Network 2'' has a lot of profanities (mostly from Lan) alongside some events that would not get past the radar in the future games.
**
*** Navi Cust doesn't exist in those two games, exist, instead they have Powerups that only upgrade [=MegaMan=]'s buster.
** *** HP values for enemies were much lower in the first two games; part of what makes Gater lethal in 2 is the fact that very few enemies exceed 1000 HP. With the Navi Customizer comes massive HP spikes for both players and enemies.
** *** Enemies (especially enemy Navis) [[SequelEscalation become faster as the series goes on]]. In the first couple of games, the flinch that enemy Navis perform when they take a heavy hit is exaggerated and they only remain in MercyInvincibility state for a few seconds (if even that); by 4, their flinching and MercyInvincibility lasts about as long as [=MegaMan's=].
** Features that apply to the first game:
*** Lan is much snarkier than his later IdiotHero self[[note]]He's not at all thrilled to have Mayl drag him to school so she can chat about the plot and he mocks Dex's boasts about taking on WWW viruses[[/note]], and Dex refers to [=GutsMan=] as a commercial model.
*** The main internet area looks very different than it did in later games -- it's a mostly-incomprehensible maze with a few chip salesmen scattered over it and no real pattern to it, whereas later games tended to make it much more orderly and distinct for each region. Indeed, because the first game had the same background for all parts of the Internet, it's impossible at a glance to tell the difference between the "regular" Internet and the Undernet.
*** Elemental Armors. While it may serve as the precursor to the Style Change mechanic, it functions differently; you can buy them from Net merchants, it halves all damage that isn't the armor's elemental weakness.
*** Viruses are not named during battles, and Ms. Mari calls the Mettaurs "[[SpellMyNameWithAnS Mettools]]", as in the Classic series. Viruses that never appear again in later installments have their names [[AllThereInTheManual only mentioned in the artbook]].
*** Chip Traders don't autosave.
*** Escaping battles strictly requires the Escape chip. ''2'' introduces the L button as an escape option but retains the chip while the next game removes it completely.
*** The existence of AfterCombatRecovery, where [=MegaMan=] will recover all of his HP after every battle. The only exception is the Power Plant where it was presented as a one-time gimmick for the dungeon.
** Features that apply to the second game:
*** The game has a lot of profanities (mostly from Lan) alongside some events that would not get past the radar in the future games.
***
When it was first introduced in'' 2'', introduced, the Undernet looks more like they are made of black giant speakers with some blue and orange splashes occasionally. Later games give the Undernet a hellish (''3'', ''4'' and ''6'') or graveyard (''5'') theme for the areas.
14th Aug '17 4:57:41 PM flameclaw0x7
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* {{Bowdlerise}}:
** In the Japanese version of Battle Network 5, on the Queen Bohemia, a painting of the Da Vinci's ''[[UsefulNotes/{{Christianity}} The Last Supper]]'' was changed into a picture of fireworks. See the painting [[http://www.youtube.com/watch?v=ueMGFoEvuFg here]]. When the remake came about, they reverted all the changes of the localization but this one.
** Zigzagged with the Geddon series of Battle Chips. The original name of the series was "Death Match", but translation teams invoked NeverSayDie and instead re-titled the chips with a veiled reference to the biblical end of the world.

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* {{Bowdlerise}}:
** In the Japanese version of
BossInMooksClothing: Disjointed virus assortment can result in dangerously powerful viruses hiding in early areas. For example, in Battle Network 5, on 3, Elehornets are very rare encounters in the Queen Bohemia, a painting of Teacher's Lounge server at ACDC Elementary. Elehornets are the Da Vinci's ''[[UsefulNotes/{{Christianity}} The Last Supper]]'' was changed into a picture [[UndergroundMonkey third version]] of fireworks. See a virus whose first and second versions, Elebee and Elewasp, are found in the painting [[http://www.youtube.com/watch?v=ueMGFoEvuFg here]]. When VeryDefinitelyFinalDungeon and the remake came about, they reverted all BonusDungeon, respectively. Again, the changes of third version hangs out ''at your school'', which is the localization first major area in the game. Such examples tend to be rare encounters - merciful for the player just progressing through the game, but this one.
** Zigzagged with the Geddon series of Battle Chips. The original name of the series was "Death Match", but translation teams invoked NeverSayDie and instead re-titled the chips with a veiled reference
potentially frustrating for those trying to the biblical end of the world.hunt them.



* BossInMooksClothing: Disjointed virus assortment can result in dangerously powerful viruses hiding in early areas. For example, in Battle Network 3, Elehornets are very rare encounters in the Teacher's Lounge server at ACDC Elementary. Elehornets are the [[UndergroundMonkey third version]] of a virus whose first and second versions, Elebee and Elewasp, are found in the VeryDefinitelyFinalDungeon and the BonusDungeon, respectively. Again, the third version hangs out ''at your school'', which is the first major area in the game. Such examples tend to be rare encounters - merciful for the player just progressing through the game, but potentially frustrating for those trying to hunt them.


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* {{Bowdlerise}}:
** In the Japanese version of Battle Network 5, on the Queen Bohemia, a painting of the Da Vinci's ''[[UsefulNotes/{{Christianity}} The Last Supper]]'' was changed into a picture of fireworks. See the painting [[http://www.youtube.com/watch?v=ueMGFoEvuFg here]]. When the remake came about, they reverted all the changes of the localization but this one.
** Zigzagged with the Geddon series of Battle Chips. The original name of the series was "Death Match", but translation teams invoked NeverSayDie and instead re-titled the chips with a veiled reference to the biblical end of the world.
14th Aug '17 4:56:20 PM flameclaw0x7
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Added DiffLines:

* EdgeGravity: Not only can [=MegaMan=] not go onto broken or missing panels, wind cannot push him onto cracked or missing panels (given that he isn't using [=AirShoes=] which allows him to float in the air).
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