History VideoGame / MegamanBattleNetwork

13th Jun '16 7:44:46 PM MarsJenkar
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* ChekhovsBoomerang: In the third game, Lan's PET gets a case upgrade, making it more durable. This comes in handy at least twice in the same game: first, [[spoiler:he throws it at someone as a distraction, and not only is it effective, but Mega Man isn't affected at all by it]], and later, Lan [[spoiler:jumps in the ocean with the PET, which doesn't take water damage in the process]]. There are a few times the PET is treated a bit roughly in the next game, but it seems to weather those just fine except when someone is aiming to cause damage.
13th Jun '16 5:49:13 AM MayIncon
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* DummiedOut: Lines from [[http://www.youtube.com/watch?v=JYIDuv6l5GY Twin Leaders]], [[http://www.youtube.com/watch?v=D7ZDjeSP7fQ Double Team]], and [[http://www.youtube.com/watch?v=cNbIkuSB8Ow Operate Shooting Star]].

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* DummiedOut: DummiedOut:
**
Lines from [[http://www.youtube.com/watch?v=JYIDuv6l5GY Twin Leaders]], [[http://www.youtube.com/watch?v=D7ZDjeSP7fQ Double Team]], and [[http://www.youtube.com/watch?v=cNbIkuSB8Ow Operate Shooting Star]].Star]].
** For some reason [=BN3=]'s jack-in sequence is removed from the international releases. It makes an appearance in the [[Anime/MegamanNTWarrior NT Warrior anime]].



* InNameOnly: Several of Navis share the names of Classic series bosses, but look, act and fight nothing like them.
** [=SlashMan.EXE=] is a good example, being largely a living piece of cutlery. Classic Slash Man has a much greater resemblance to [=BeastMan.EXE=].

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* InNameOnly: Several of Navis share the names of Classic series bosses, but look, act and fight nothing like them.
**
them. [=SlashMan.EXE=] is a good example, being largely a living piece of cutlery. Classic Slash Man has a much greater resemblance to [=BeastMan.EXE=].



** Match, who is the only tertiary character to appear in all six games (except ''5'') plus {{spin off}}s.

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** Match, who is the only tertiary character to appear in all six 5 main series games (except ''5'') plus {{spin off}}s.off}}s despite supposedly being arrested at least twice for serious crimes.



** ''6'' shows the punishment in the game's universe, although it's bordering on torture (100 hours of zapping, waiting 10 hours for the use of a rest room) takes place in a fairly short time.
** Every single opponent you fight in ''Battle Network 4'' that commits a crime seems to get off the hook one way or another. Including someone who ''makes the temperature in the world go down to the point where it's snowing in a naturally hot country'' and someone who ''depletes their own village's only water source''. The former is seen in Sharo (despite being imprisoned in Netfrica) around the end of the game, and the latter is immediately forgiven after the battle with him.

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** ''6'' shows the punishment in the game's universe, although it's bordering on torture (100 hours of zapping, waiting 10 hours for the use of a rest room) takes place in a fairly short time.
** Every
Almost every single opponent you fight in ''Battle Network 4'' that commits a crime seems to get off the hook one way or another. Including someone who ''makes the temperature in the world go down to the point where it's snowing in a naturally hot country'' and someone who ''depletes their own village's only water source''. The former is seen in Sharo (despite being imprisoned in Netfrica) around the end of the game, and the latter is immediately forgiven after the battle with him.



** Subverted in ''Red Sun'' and ''Blue Moon'', as you end up picking fights with a few Normal- and Heel Navis (and their Operators often use generic sprites). There's also the tournament announcer Mami and the unnamed female hot dog vendor, both of which have unique sprites and the latter of which appears to have her own emblem.

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** Subverted in ''Red Sun'' and ''Blue Moon'', as you end up picking fights with a few Normal- and Heel Navis (and their Navis. Their Operators often use generic sprites).sprites, but some have unique designs such as Tetsu and Flave. There's also the tournament announcer Mami and the unnamed female hot dog vendor, both of which have unique sprites and the latter of which appears to have her own emblem.



* {{Nerf}}: The series is constantly trying to adjust for balance from installment to installment. The second game reduced the amount of Battle Chips of a single type that could be in your folder from ten to five (and then to four in later games), and the third game introduced the Standard-Mega-Giga classification system, which allowed them to impose Navi Chip style restrictions on overpowered chips that they kept from old games. These attempts were mitigated in part by new Game Breakers being introduced. (Giga Chips, for example, are PurposelyOverpowered, sometimes ridiculously so).

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* {{Nerf}}: {{Nerf}}:
**
The series is constantly trying to adjust for balance from installment to installment. The second game reduced the amount of Battle Chips of a single type that could be in your folder from ten to five (and then to four in later games), and the third game introduced the Standard-Mega-Giga classification system, which allowed them to impose Navi Chip style restrictions on overpowered chips that they kept from old games. These attempts were mitigated in part by new Game Breakers being introduced. (Giga Chips, for example, are PurposelyOverpowered, sometimes ridiculously so).



** Aside from that, though in the first three games occasionally gets a little cocky, throughout the entire series Lan is ridiculously nice and forgiving, to the point that at the end of the sixth game he forgives [[spoiler:''Wily'']].
** CharacterDevelopment. The kid had a FreakOut and a RoaringRampageOfRevenge in 3, remember?

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** Aside from that, though in the first three games occasionally gets a little cocky, throughout the entire series Lan is ridiculously nice and forgiving, to the point that at the end of the sixth game he forgives [[spoiler:''Wily'']].
** CharacterDevelopment. The
[[spoiler:''Wily'']]. Reminder that this is the same kid had that got a FreakOut and a RoaringRampageOfRevenge in 3, remember?3.



** So does the fourth, in its NewGamePlus, though the enemies also move faster, have more agressive attack patterns, and drop different chips.

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** So does the fourth, in its NewGamePlus, though the enemies also move faster, have more agressive aggressive attack patterns, and drop different higher quality chips.



** The first game. It's amazing how much was improved upon by just the ''second game''. The combat system is unbalanced (boss health levels are startlingly low, while some powerful chips are available remarkably early, and there are little to no practical limits on Battle Chips), you can {{Sequence Break|ing}} into the post-game areas less than three minutes after the third boss. Character animations are often limited, namely Roll only having one pose that she stays in when attacking with the tails on her helmet. The game is laden with GameBreaker opportunities.
** To be fair, in the first game was Capcom figuring out the question of how the battle system and mechanics should work in the first place.

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** The first game. It's amazing how much was improved upon by just the ''second game''. The combat system is unbalanced (boss health levels are startlingly low, while some powerful chips are available remarkably early, and there are little to no practical limits on Battle Chips), you can {{Sequence Break|ing}} into the post-game areas less than three minutes after the third boss. Character animations are often limited, namely Roll only having one pose that she stays in when attacking with the tails on her helmet. The game is laden with GameBreaker opportunities.
** To be fair, in the first game was
opportunities. This is caused by Capcom figuring out the question of how the battle system and mechanics should work in the first place.



* TheSmurfettePrinciple: Roll is essentially the only female Navi in the series. Ring and Meddy were only in one game each and the others female Navis are generic NPC's.

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* TheSmurfettePrinciple: TheSmurfettePrinciple:
**
Roll is essentially the only female Navi in the series. Ring and Ring, Meddy and [[spoiler:Iris]] were only in one game each and the others other female Navis are generic NPC's.



* SpinOff / SequelSeries: ''[[VideoGame/MegaManStarForce Star Force]]''.

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* SpinOff / SequelSeries: ''[[VideoGame/MegaManStarForce Star Force]]''.Force]]'' continues Battle Network's story 200 years into the future.
26th May '16 11:53:03 PM bt8257
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* TheDevTeamThinksOfEverything: The Virtual Console version of [=BN2=] is unable to trade with other versions for obvious reasons, though the programmers of the game knew that it would be impossible to complete the game 100% without the exclusive chips obtained from that feature. The end result is, [[DiskOneNuke have fun sneezing on all the bosses to kill them right at the beginning]].

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* TheDevTeamThinksOfEverything: The Virtual Console version of [=BN2=] is unable to trade with other versions for obvious reasons, though the programmers of the game knew that it would be impossible to complete the game 100% without the exclusive chips obtained from that feature. The end result is, [[DiskOneNuke [[DiscOneNuke have fun sneezing on all the bosses to kill them right at the beginning]].



* DiscOneNuke:
** Taken to an insane degree in the Virtual Console versions of [=BN2=] and [=BN3=]; because there's no real way for virtual console players to get at certain exclusive chips, the programmers provided them ''for free''. This gift includes PurposelyOverpowered event-exclusive chips, some of which never even made it overshores to America in the original games!

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* DiscOneNuke:
**
DiscOneNuke: Taken to an insane degree in the Virtual Console versions of [=BN2=] and [=BN3=]; because there's no real way for virtual console players to get at certain exclusive chips, the programmers provided them ''for free''. This gift includes PurposelyOverpowered event-exclusive chips, some of which never even made it overshores to America in the original games!



* DudeWheresMyRespect: The only people who know who Lan and [=MegaMan=] are are the ''villains''. No, seriously, Lan and Mega only matter to the Big Bad and his organization; they matter so much that by Battle Network 6, even Chaud's been reduced to "that Official brat".

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* DudeWheresMyRespect: The only people who know who Lan and [=MegaMan=] are are the are? The ''villains''. No, seriously, Lan and Mega only matter to the Big Bad and his organization; they matter so much that by Battle Network 6, even Chaud's been reduced to "that Official brat".



* HardWorkHardlyWorks:
** Tora lets on in ''3'' that Chaud spends ten hours a day training. Guess who's smacking who around on a regular basis. ([[DownplayedTrope On the other hand]], while Lan consistently outclasses Chaud, Chaud ''does'' outclass virtually everyone ''else''.)

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* HardWorkHardlyWorks:
**
HardWorkHardlyWorks: Tora lets on in ''3'' that Chaud spends ten hours a day training. Guess who's smacking who around on a regular basis. ([[DownplayedTrope On the other hand]], while Lan consistently outclasses Chaud, Chaud ''does'' outclass virtually everyone ''else''.)



%%* HeelFaceRevolvingDoor: Baryl and Colonel.EXE.
19th May '16 7:14:07 AM MayIncon
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** The asteroid is ridiculously fast for something that is supposed to be around Pluto in the introduction cutscene. It only took it around a month tops to reach Earth.

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** The asteroid is ridiculously fast for something that is supposed to be around Pluto in the introduction cutscene. It only took it around a month tops to reach Earth. One wonders how does the asteroid move with that speed without burning itself out.
12th May '16 9:43:06 AM MayIncon
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** In ''[=BN4=]'', during the first tournament's prelims, Lan and [=MegaMan=] defend the Hidden Mettaur Village from a [=HeelNavi=] on the grounds that they "weren't doing anything wrong." However, in Match's scenario, they discover a virus in a malfunctioning grill, immediately assume it's causing problems, and delete it; they later learn that the virus was installed by Mr. Match to ''run the grill'' in the first place. Mr. Match argues that even viruses have their place, but Lan disagrees[[note]][[WhatHappenedToTheMouse The unknown cause of the malfunction is not brought up]][[/note]].

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** In ''[=BN4=]'', during the first tournament's prelims, Lan and [=MegaMan=] defend the Hidden Mettaur Village from a [=HeelNavi=] on the grounds that they "weren't doing anything wrong." However, in Match's scenario, they discover a virus in a malfunctioning grill, immediately assume it's causing problems, and delete it; they later learn that the virus was installed by Mr. Match to ''run the grill'' in the first place. Mr. Match argues that even viruses have their place, but Lan disagrees[[note]][[WhatHappenedToTheMouse The unknown cause of the malfunction is not brought up]][[/note]]. While this could stem from Lan's suspicion towards Mr. Match [[spoiler:after the [=FlameMan=] incident nearly cost his father's life in [=BN3=], him not mentioning said event]] cancels that reason somewhat.
12th May '16 9:29:04 AM MayIncon
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* AllThereInTheManual: Navi Customizer Compression and Extra codes in ''Battle Network 3'' could be found hidden in manuals, the [[Anime/MegaManNTWarrior anime adaptation]], and even some of the {{Gaiden Game}}s. For instance, the passcode Lan uses to force [=MegaMan=] into the ridiculously powerful Aqua Custom Style in the anime? It's the bonus code for 200 extra HP in the game. (Don't bother looking for it in the dub, though...) Let's put it this way: since ''NT Warrior'' got shelved, this gets escalated to GuideDangIt for Americans and Europeans (Ameroupeans? Netopians?).

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* AllThereInTheManual: Navi Customizer Compression and Extra codes in ''Battle Network 3'' could be found hidden in manuals, the [[Anime/MegaManNTWarrior anime adaptation]], and even some of the {{Gaiden Game}}s. For instance, the passcode Lan uses used to force [=MegaMan=] into the ridiculously powerful Aqua Custom Style in the anime? It's the bonus code for 200 extra HP in the game. (Don't bother looking for it in the dub, though...) Let's put it this way: since ''NT Warrior'' got shelved, this gets escalated to GuideDangIt for Americans and Europeans (Ameroupeans? Netopians?).western fans.



** In [=MMBN6=], the area that triggers a boss fight is marked by a tile with a skull on it, so that you know where to save beforehand. ''Carried over to Star Force.''

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** In [=MMBN6=], the area that triggers a boss fight is marked by a tile with a skull on it, so that you know where to save beforehand. ''Carried Carried over to Star ''Star Force.''
10th May '16 1:20:43 PM Xlsfd
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* BeefGate: The third game has security cubes in the Undernet that can only be unlocked by beating the [=WWW=] Navis' third forms. Thankfully, each cube gives a hint which Navi needs to be beaten to unlock it.
5th May '16 2:01:16 AM MayIncon
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* TravelingAtTheSpeedOfPlot: Once you are given access to airplane travel in the fourth game, suddenly travelling to countries around the world is done almost instantly. Most notable during the Mr. Famous story arc, where Lan asked permission to delay the match for ''mere minutes'' so that he can bring back Mr. Famous who is held hostage in Netfrica. Electopia and Netopia are relatively closer, yet it takes half a day to travel by plane in the second game.

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* TravelingAtTheSpeedOfPlot: ''Red Sun'' and ''Blue Moon'' are responsible for these:
**
Once you are given access to airplane travel in the fourth game, travel, suddenly travelling to countries around the world is done almost instantly. Most notable during the Mr. Famous story arc, [=KendoMan=] scenario, where Lan asked permission to delay the match for ''mere minutes'' mere moments so that he can bring back Mr. Famous who is held hostage in Netfrica. Electopia and Netopia are relatively closer, yet it takes half a day to travel by plane in the second game.game.
** The asteroid is ridiculously fast for something that is supposed to be around Pluto in the introduction cutscene. It only took it around a month tops to reach Earth.



** Also, battles during Liberation Missions are modified, as well. First, battles are now timed. You have exactly [[RuleOfThree three]] turns to defeat the enemies or the boss - the instant the Custom Guage is filled, the menu appears, one turn down. If enemies are still left, that [=NetNavi=] ends his turn without having achieved anything except a possible loss of his own HP. (Luckily, the area boss will also maintain his lost HP after incomplete battles). This is made all the more difficult by the fact that, depending on how you start your battles, territory changes will factor in. You can literally be stuck in the center two columns with enemies on either side, which is even more difficult with enemies that can warp between the opposite columns of their territory.

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** Also, battles Battles during Liberation Missions are modified, as well.also modified. First, battles are now timed. You have exactly [[RuleOfThree three]] turns to defeat the enemies or the boss - the instant the Custom Guage is filled, the menu appears, one turn down. If enemies are still left, that [=NetNavi=] ends his turn without having achieved anything except a possible loss of his own HP. (Luckily, the area boss will also maintain his lost HP after incomplete battles). This is made all the more difficult by the fact that, depending on how you start your battles, territory changes will factor in. You can literally be stuck in the center two columns with enemies on either side, which is even more difficult with enemies that can warp between the opposite columns of their territory.
4th May '16 1:04:04 PM MayIncon
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* CashGate: In [=BN4=], expect to shell out money for things like passcodes, C-Slider parts and chips with specific codes that cannot be obtained outside from Chip Traders in order to progress through the story. [[EarlyGameHell Becomes very painful in the first playthrough]], where the payouts from battles and Mystery Datas are ridiculously small compared to how much the [=NPCs=] demand Zennys from the player.



* PerpetualPoverty: In BN4, expect to shell out money for things like passcodes, C-Slider parts and chips with specific codes that cannot be obtained outside from Chip Traders. Especially so in the first playthrough, where the payouts from battles and Mystery Datas are ridiculously small compared to how much the NPCs demand Zennys from the player.
4th May '16 12:59:15 PM MayIncon
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* PerpetualPoverty: In BN4, expect to shell out money for things like passcodes, C-Slider parts and chips with specific codes that cannot be obtained outside from Chip Traders. Especially so in the first playthrough, where the payouts from battles and Mystery Datas are ridiculously small compared to how much the NPCs demand Zennys from the player.
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