History VideoGame / MegamanBattleNetwork

3rd May '16 1:05:45 PM MayIncon
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* PressXToNotDie: In [=PvP=] play, you can counter the other player's time-stopping weapons, even things like the [[PenultimateWeapon V5 Navi Chips]] in ''[=BN3=]'', just by pushing A at the right moment to [[CatchAndReturn call your own ally]]. You have to set up a Battle Chip for this in advance, however.
2nd May '16 6:24:36 AM MayIncon
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** Viruses are not named during battles unlike the future games do, and Ms. Mari calls the Mettaurs "[[SpellMyNameWithAnS Mettools]]", as in the Classic series.

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** Viruses are not named during battles unlike the future games do, and Ms. Mari calls the Mettaurs "[[SpellMyNameWithAnS Mettools]]", as in the Classic series. Thus viruses that never appear again in later installments [[NoNameGiven ended up with no names]].



** Enemies (especially enemy Navis) become faster as the series goes on. In the first couple of games, the flinch that enemy Navis perform when they take a heavy hit is exaggerated and they remain in MercyInvincibility state for several seconds; by 4, their flinching and MercyInvincibility lasts about as long as [=MegaMan's=].

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** Enemies (especially enemy Navis) [[SequelEscalation become faster as the series goes on.on]]. In the first couple of games, the flinch that enemy Navis perform when they take a heavy hit is exaggerated and they remain in MercyInvincibility state for several seconds; by 4, their flinching and MercyInvincibility lasts about as long as [=MegaMan's=].
1st May '16 9:40:09 AM MayIncon
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** Many Program Advances also involve selecting 3 or more copies of the same chip with different codes, usually with in alphabetical order. [[note]]e.g. Cannon A + B + C = Zeta/Giga Cannon[[/note]] The problem with this is that due to chip selection rules, the player cannot select any other chips to use in the same turn, like attack-boosting chips which would otherwise make the Program Advance much more potent. The other class of Program Advances, that uses different chips in sequence but requiring all to be the same code, allows for better folder fluidity and is better received.

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** Many Program Advances also involve selecting 3 or more copies of the same chip with different codes, usually with in alphabetical order. [[note]]e.g. Cannon A + B + C = Zeta/Giga Cannon[[/note]] The problem with this is that due to chip selection rules, the player cannot select any other chips to use in the same turn, like attack-boosting chips which would otherwise make the Program Advance much more potent. The other class of Program Advances, that uses different chips in sequence but requiring all to be the same code, allows for better folder fluidity and is better received.received [[GuideDangIt despite having hard to figure out recipes outside of guides]].
28th Apr '16 4:19:31 AM Gadjiltron
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* AlwaysInClassOne: Lan, Mayl, Dex and Yai are in class 5-A. The sixth game has Lan moving to another school, where he is ''also'' in class 5-A, alongside Mick and Tab.

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* AlwaysInClassOne: Lan, Mayl, Dex and Yai are in class 5-A. The sixth game has Lan moving to another school, where he is ''also'' in class 5-A, 6-A, alongside Mick and Tab.



* EncounterRepellent: Manifests in the form of the Sneak Run subchip and its corresponding Navicust program. The "strength" of the encounters, which dictates what you're not encountering, is dependent on Mega's max HP.
** EncounterBait: The Oil Body, Fish, Battery, and Jungle programs increase the encounter rate for enemies of a certain Attribute - handy when hunting certain Battle Chips. Intentionally glitching the Sneak Run program turns it into a generalized form of this.



* GuideDangIt: The Battle Network series has a ''lot'' of stuff to play with. It just refrains from telling you about it.[[note]](Many if not all of the secrets are contained in guidebooks, trading cards, [[Anime/MegaManNTWarrior anime episodes]], merchandise, box art, and in one case in ''BN 4'', a riddle that sent you to go look for information in the first ''VideoGame/{{Boktai}}'' game, [[MerchandiseDriven all released by Capcom]]... [[NoExportForYou in Japan]] -- in the West you can either buy player's guides or look stuff up online).[[/note]]

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* GuideDangIt: The Battle Network series has a ''lot'' of stuff to play with. It just refrains from telling you about it.[[note]](Many if not all of the secrets are contained in guidebooks, trading cards, [[Anime/MegaManNTWarrior anime episodes]], merchandise, box art, and in one case in ''BN 4'', a riddle that sent you to go look for information in the first ''VideoGame/{{Boktai}}'' game, [[MerchandiseDriven all released by Capcom]]... [[NoExportForYou in Japan]] -- in the West you can either buy player's guides or look stuff up online).[[/note]][[/note]] Battle Network 3 can get particularly cruel in this regard.



** Regarding the Navi Customizer, Capcom just gets ''mean''. Compression codes that shrink the programs, and the Error and EX codes for BN 3's Mod Tools are incredibly obscure (A handful of Error Codes are interspersed throughout the game, but the EX Codes you'll have to look up).

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** Regarding the Navi Customizer, Capcom just gets ''mean''. Compression codes that shrink the programs, and the Error and EX codes for BN 3's Mod Tools are incredibly obscure (A handful of Error Codes are interspersed throughout the game, but the EX Codes you'll have to look up). Later games at least had the decency of giving random [=NPCs=] or details strewn about that mention compression codes, though they don't tell you ''which'' program it shrinks.



** Manipulating the RandomDrop mechanic. In [=BN3=], for example, some chips will only drop if you have 37.5% of your health or less.

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** Manipulating the RandomDrop mechanic. In [=BN3=], for example, some chips will in certain codes only drop appear if you have 37.5% of your health intentionally get a low busting rank during the battle. And let's not forget those that require the Custom or less.Team Style...



** In the third game, [[spoiler: Lan falls victim to a play on his ego and a complex gambit (which results in a handful of WWW "agents" getting deleted) that leads him to help install malware in [=SciLab=] computers. Now, it's hard to blame an emotionally manipulated 10-year-old for his part in that, but what's especially vexing is that the Mr. Progs he's helping to modify sit there and let themselves getting (1) an unscheduled upgrade from (2) unknown packages by (3) non-personnel. Even after one or two of them starts ''feeling pain'', they do nothing until it's too late.]]

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** In the third game, [[spoiler: Lan falls victim to a play on his ego and a complex gambit (which results in a handful of WWW "agents" getting deleted) that leads him to help install malware in [=SciLab=] computers. Now, it's hard to blame an emotionally manipulated 10-year-old for his part in that, but what's especially vexing is that the Mr. Progs he's helping to modify sit there and let themselves getting get (1) an unscheduled upgrade from (2) unknown packages by (3) non-personnel. Even after one or two of them starts ''feeling pain'', they do nothing until it's too late.]]



* InvincibilityPowerUp: In the franchise there are four different types of defenses that render Mega immune to everything except [[ArmorPiercing a few specific types of damage]]. Shielding[[note]]As provided by Guard type chips, maybe Stone Body type[[/note]], Barrier/Auras, Invisibility[[note]]Including [=DropDown=] and [=PopUp=], which last longer than the proper Invis chips, but don't defend Mega when he attacks[[/note]], and Shadow. The last two in particular render cyber-bodies immune to all but a handful of specific attacks.
** A better example of a ''full'' Invincibility Power-Up is a special condition introduced in the fifth game, marked by the user glowing green for a period of time. There are a variety of ways to achieve this: as a Bonus Panel prize in Liberation Missions, as Knight Soul (who becomes invincible whenever he uses a non-dimming battle chip in his front column), or using the [=DarkInvis=] chip, which last also causes the Navi to enter a berserk Dark Soul state, randomly warping around the field and using random attacks selected from his battle history.

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** You also cannot rotate the programs until you acquire a key item that allows you to do so. Until then, your Navicust will be filled with awkwardly-positioned programs.
* InvincibilityPowerUp: In the franchise there are four different types of defenses that render Mega immune to everything except [[ArmorPiercing a few specific types of damage]]. Shielding[[note]]As provided by Guard type chips, maybe Stone Body type[[/note]], Barrier/Auras, Invisibility[[note]]Including [[MercyInvincibility Invisibility]][[note]]Including [=DropDown=] and [=PopUp=], which last longer than the proper Invis chips, but don't defend Mega when he attacks[[/note]], and Shadow. The last two in particular render cyber-bodies immune to all but a handful of specific attacks.
** A better example of a ''full'' Invincibility Power-Up is a special condition introduced in the fifth third game, marked by the user glowing green for a period of time. There are a variety of controllable ways to achieve this: this in the 5th game[[note]]Invincibility in the third game can only be attained randomly under the effects of Bug Style[[/note]]: as a Bonus Panel prize in Liberation Missions, as Knight Soul (who becomes invincible whenever he uses a non-dimming battle chip in his front column), or using the [=DarkInvis=] chip, the last of which last also causes the Navi to enter a berserk Dark Soul state, randomly warping around the field and using random attacks selected from his battle history.



* MadeOfIron: Let's take a look at Dr. Wily's for a moment...
** ''[=BN1=]'': Wily was at the center of an explosion that leveled his lab. He was just fine in time for ''[=BN2=]''.

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* MadeOfIron: Let's take a look at Dr. Wily's Wily for a moment...
** ''[=BN1=]'': Wily was at the center of an explosion that leveled his lab. He was just fine in time for ''[=BN2=]''.''[=BN3=]''.



* NotTheIntendedUse: Navi Cust bugs can be exploited in some places (as in-universe Good Bad Bugs). Deliberately glitching the elemental hunt programs (Jungle for Wood viruses, for example) will lower the encounter rate for viruses of that element. Some players will glitch the Humor in order to bug Mega's emotion window and exploit the Full-Synchro and Anger states that appear.

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* NotTheIntendedUse: Navi Cust bugs can be exploited in some places (as in-universe Good Bad Bugs).GoodBadBugs). Deliberately glitching the elemental hunt programs (Jungle for Wood viruses, for example) will lower the encounter rate for viruses of that element. Some players will glitch the Humor in order to bug Mega's emotion window and exploit the Full-Synchro and Anger states that appear.



** So does the fourth, in its NewGamePlus, though the enemies also move faster and have more agressive attack patterns.

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** So does the fourth, in its NewGamePlus, though the enemies also move faster and faster, have more agressive attack patterns.patterns, and drop different chips.



* StayInTheKitchen: As each game progresses, Lan gets more and more concerned with his friends intervening in dangerous situations, and he tries to keep them out of danger, as the games insist on not buying any extra Plot Armor for his friends. A good example is the first dungeon in the third game, in which Lan insists on confronting a criminal alone, only for his friends to overrule him... and immediately fall prey to the villain's hypnosis powers.

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* StayInTheKitchen: As each game progresses, Lan gets more and more concerned with his friends intervening in dangerous situations, and he tries to keep them out of danger, as the games insist on not buying any extra Plot Armor PlotArmor for his friends. A good example is the first dungeon in the third game, in which Lan insists on confronting a criminal alone, only for his friends to overrule him... and immediately fall prey to the villain's hypnosis powers.
28th Apr '16 12:18:26 AM Gadjiltron
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* AwesomeYetImpractical: Some combos and program advances can be extremely damaging but gimmicky and otherwise unreliable. An excellent example is the Master Style Program Advance from [=BN3=] which did almost a full thousand damage to the enemy, but was very gimmicky. You needed four chips (hope the fourth wasn't the last in your folder), all of them Mega class (so you could only include one copy of each), if [=MegaMan=] wanted to use any of the chips individually he had to be in the right style (so only one could be used in a single fight), and each of these chips had a very specific individual gimmick, like the need for field obstacles or holes. The CallBack Master Cross from Battle Network is vastly superior, utilizing four powerful ''Standard'' class chips that all fit easily into the same folder and can be used painlessly.

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* AwesomeYetImpractical: AwesomeButImpractical: Some combos and program advances can be extremely damaging but gimmicky and otherwise unreliable. An excellent example is the Master Style Program Advance from [=BN3=] which did almost a full thousand damage to the enemy, but was very gimmicky. You needed four chips (hope the fourth wasn't the last in your folder), all of them Mega class (so you could only include one copy of each), if [=MegaMan=] wanted to use any of the chips individually he had to be in the right style (so only one could be used in a single fight), and each of these chips had a very specific individual gimmick, like the need for field obstacles or holes. The CallBack Master Cross from Battle Network is vastly superior, utilizing four powerful ''Standard'' class chips that all fit easily into the same folder and can be used painlessly.painlessly.
** Many Program Advances also involve selecting 3 or more copies of the same chip with different codes, usually with in alphabetical order. [[note]]e.g. Cannon A + B + C = Zeta/Giga Cannon[[/note]] The problem with this is that due to chip selection rules, the player cannot select any other chips to use in the same turn, like attack-boosting chips which would otherwise make the Program Advance much more potent. The other class of Program Advances, that uses different chips in sequence but requiring all to be the same code, allows for better folder fluidity and is better received.



** Dark Chips' descriptions are also in all caps to denote their ominousness.

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** Dark Chips' descriptions are also in all caps to denote their ominousness.[[EvilIsHammy ominousness]].



** In ''[=BN2=]'', there's an isolated section of Den Area 1 (just outside of Lan's HP) with a piece of locked mystery data. It contains the "Army Data", which is a PlotCoupon allowing you to take the SS License test in the post-game. [[spoiler: You can only access it by traveling through the WWW Area Bonus Dungeon, which raises a few questions]].

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** In ''[=BN2=]'', there's an isolated section of Den Area 1 (just outside of Lan's HP) with a piece of locked mystery data. It contains the "Army Data", which is a PlotCoupon allowing you to take the SS License test in the post-game. [[spoiler: You can only access it by traveling through the WWW Area Bonus Dungeon, BonusDungeon, which raises a few questions]].



** Slow Gauge slows down the filling of the gauge. Commonly used when you just like to take your time for your tactics, or, if you use Custom Sword or Custom Volt, chips that get stronger as the gauge fills and, when used, reset the gauge to 0. It can also be used during the Liberation Missions of Battle Network 5, extending the player's turns in battle.

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** Slow Gauge slows down the filling of the gauge. Commonly used when you just like to take your time for your tactics, or, if you use Custom Sword or Custom Volt, chips that get stronger as the gauge fills and, when used, reset the gauge but plummet back down to 0.their weakest strength once it fills. It can also be used during the Liberation Missions of Battle Network 5, extending the player's turns in battle.


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** Custom Sword has a wide range and can potentially deal up to around 250 damage, but its strength is tied into how much the Custom Gauge is filled, scaling at an exponential rate until it drops back to 0 once the gauge fills. Careful timing is needed to use it effectively.
27th Apr '16 6:50:00 AM Gadjiltron
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* EndgamePlus: Exercised in every game except for the 4th, which uses NewGamePlus. This unlocks the door to the BonusDungeon and several new sidequests.



* PostEndGameContent: Very extensive in the main games. For instance, at least about a quarter to a third of the chip library is inaccessible until you open up the BonusDungeon, so expect a long time playing towards HundredPercentCompletion.



* PowerCopying: It wouldn't be a [[TropeNamer Mega Man]] game without it. Played straight in several ways, actually, with Souls/Crosses and [[FightLikeACardPlayer Chips]].

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* PowerCopying: It wouldn't be a [[TropeNamer Mega Man]] game without it. Played straight in several ways, actually, with Souls/Crosses and [[FightLikeACardPlayer Battle Chips]].



** Another Battle Mechanic instance is the Style Change from the second and third game. The ''Team Style''[[note]]Brother Style, in Japan[[/note]] allows [=MegaMan=] to carry more Navi chips into battle (Mega Chips in the third game, being the greater second of the PowerLevels, to which Navi Chips are relegated), and in the third game, Team Style is essential to obtaining the secret version-four Navi chips by S-Ranking beta-version Navis.

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** Another Battle Mechanic instance is the Style Change from the second and third game. The ''Team Style''[[note]]Brother Style, in Japan[[/note]] allows [=MegaMan=] to carry more Navi chips into battle (Mega Chips in the third game, being the greater second tier of the Chip-related PowerLevels, to which Navi Chips are relegated), and in the third game, Team Style is essential to obtaining the secret version-four Navi chips by S-Ranking beta-version Navis.



* StupidityIsTheOnlyOption: Late in Battle Network 3. [[spoiler: No matter how suspicious Mr. Match behavs and no matter how strange his requests, the plot will not advance until Lan & Mega help Mr. Match install his programs into Sci-Lab's network. Mega -- who ''knows'' Match played Lan to get him to cooperate -- has really no excuse]].
* SuperArmor: Available as an equippable ability, which renders the user immune to flinching (and knockback) when struck by attacks. Some Navis and transformations have it by default. [=KnightSoul=] in the fifth game even had green invincibility during chip attack animations.

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* StupidityIsTheOnlyOption: Late in Battle Network 3. [[spoiler: No matter how suspicious Mr. Match behavs behaves and no matter how strange his requests, the plot will not advance until Lan & Mega help Mr. Match install his programs into Sci-Lab's network. Mega -- who ''knows'' Match played Lan to get him to cooperate -- has really no excuse]].
* SuperArmor: Available as an equippable ability, which renders the user immune to flinching (and knockback) when struck by attacks. [[note]]Not only does it help prevent slower attacks from being interrupted or you from losing your Charge Shot when hit, but it also contributes to achieving good Busting Ranks especially in boss fights.[[/note]] Some Navis and transformations have it by default. [=KnightSoul=] in the fifth game even had green invincibility during chip attack animations.
25th Apr '16 3:56:19 PM MayIncon
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** ''Red Sun and Blue Moon'' are the most blatant offenders of this, filled with simple and obnoxious grammatical errors. "There are so many electrical store!" [[http://megarockblog.blogspot.com/2014/10/wow-bn4-translation-are-awful.html#more Here's a list of samples at the Mega Rock blog]].

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** ''Red Sun and Blue Moon'' are the most blatant offenders of this, filled with simple and obnoxious grammatical errors. "There are so many electrical store!" [[http://megarockblog.blogspot.com/2014/10/wow-bn4-translation-are-awful.html#more Here's a list of samples at the Mega Rock blog]].blog]] while [[http://lparchive.org/Mega-Man-Battle-Network-4-6/ here is an entire Let's Play dedicated for it.]]
16th Apr '16 11:42:53 PM ImaginaryMetroid
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* TheSmurfettePrinciple: Roll is essentially the only Navi in the series. Ring and Meddy were only in one game each and the others female Navis are generic NPC's.

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* TheSmurfettePrinciple: Roll is essentially the only female Navi in the series. Ring and Meddy were only in one game each and the others female Navis are generic NPC's.
15th Apr '16 11:41:43 PM Xlsfd
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** All games from the third onward have the "Collect" program, which always lets a Battlechip drop at the end of fights, provided the enemy drops chips at all.
9th Apr '16 11:48:56 AM Xlsfd
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* NoGearLevel: Early on in [=BN3=], Megaman's transmission program (the program that keeps the connection between him and Lan's [=PET=]) breaks, having been damaged by Flashman's [[CallingYourAttacks Shining Browser Crasher]]. This removes Megaman's ability to jack out, making it necessary for him to run back to the jack-in point to get back into the [=PET=]. It also removes the possibility for Lan to send Battle Chip data to Megaman, leaving him with his Mega Buster to defend himself. Thankfully, this happens in [[NoobCave ACDC Area]], with comparatively weak random encounters. That is, unless Megaman manages to run into [[OhCrap Flashman V3]].
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