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The legendary hero Zero is awoken from a century-long slumber by Ciel, a girl who leads a Resistance against the dystopic metropolis known as Neo Arcadia. The Resistance is backed into a corner, and they need Zero's help if they are to make a difference in the world. When Ciel informs Zero that his old partner, X, is responsible for the persecution in Neo Arcadia, he joins her cause in order to fight for freedom. Along the way, he Zero fights against X's generals, the Four Guardians, and a host of powerful fighting Reploids known as Mutos Reploids.

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The legendary hero Zero is awoken from a century-long slumber stasis by Ciel, a girl who leads a Resistance against the dystopic metropolis known as Neo Arcadia. The Resistance is backed into a corner, and they need Zero's help if they are to make a difference in the world. When Ciel informs Zero that his old partner, X, is responsible for the persecution in Neo Arcadia, he joins her cause in order to fight for freedom. Along the way, he Zero fights against X's generals, the Four Guardians, and a host of powerful fighting Reploids known as Mutos Reploids.
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''Mega Man Zero'' is a video game created by Creator/{{Capcom}} and Creator/IntiCreates for the Platform/GameBoyAdvance in 2002. It's the first installment in the ''VideoGame/MegaManZero'' series, taking place a hundred years after the ''VideoGame/MegaManX'' series.

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''Mega Man Zero'' is a video game created by Creator/{{Capcom}} and Creator/IntiCreates for the Platform/GameBoyAdvance in 2002. It's the first installment in the ''VideoGame/MegaManZero'' series, taking place a two hundred years after the ''VideoGame/MegaManX'' series.
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Spelling/grammar fix(es)


* BolivianArmyEnding: In the ending Zero finds himself in a desert, surrounded by a veritable army of Pantheons. The last shot before the credits roll is him bisecting one with his sword. He was fine, obviously, as sequel reveals.

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* BolivianArmyEnding: In the ending Zero finds himself in a desert, surrounded by a veritable army of Pantheons. The last shot before the credits roll is him bisecting one with his sword. He was fine, obviously, as the sequel reveals.
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Added DiffLines:

* FreezeFrameBonus: One easy to miss detail at the end of the game is that [[spoiler:X can be briefly seen on-screen flying towards Zero to teleport him out of the collapsing base and onto a desert]].


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* IronicEcho: ''Mega Man X'' begins with X being captured by Vile on his mech before Zero saves him. ''Mega Man Zero'' starts with Ciel captured by a mech and Zero having trouble fighting it until a mysterious entity gives his Saber back. X was brought to his knees by Vile, but Zero saved and reassured him. In the end of this game, [[spoiler:Zero brings Copy X to his knees and berates him for his weakness. The battle ends with the villain torn in half in a dark mirror of how Zero had once sacrificed himself to protect X from Vile]].
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''Mega Man Zero'' is a video game created by Creator/{{Capcom}} and Creator/IntiCreates for the UsefulNotes/GameBoyAdvance in 2002. It's the first installment in the ''VideoGame/MegaManZero'' series, taking place a hundred years after the ''VideoGame/MegaManX'' series.

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''Mega Man Zero'' is a video game created by Creator/{{Capcom}} and Creator/IntiCreates for the UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance in 2002. It's the first installment in the ''VideoGame/MegaManZero'' series, taking place a hundred years after the ''VideoGame/MegaManX'' series.
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* BolivianArmyEnding: In the ending Zero finds himself in a desert, surrounded by a veritable army of Pantheons. The last shot before the credits roll is him bisecting one with his sword. He was fine, obviously, as sequel reveals.
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The game is a platformer like the previous ''Franchise/MegaMan'' games but introduces several new concepts, such as Cyber-elves, one-time helpers who can increase Zero's abilities and a rank system depending on how well Zero is performing.

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The game is a platformer like the previous ''Franchise/MegaMan'' games games. The world is semi-open, allowing the world to travel between stages freely to complete Missions. He wields his classic Z-Saber, but also a handgun called the Buster Shot, a polearm called the Triple Rod, and a shield called the Shield Boomerang. The game also introduces several new concepts, such as Cyber-elves, one-time helpers who can increase Zero's abilities and a rank system depending on how well Zero is performing.Zero's performance.
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The legendary hero Zero is awoken from a century-long slumber by Ciel, a girl who leads a Resistance against the dystopic metropolis known as Neo Arcadia. The Resistance is backed into a corner, and they need Zero's help if they are to make a difference in the world. When Ciel informs Zero that his old partner, X, is responsible for the persecution in Neo Arcadia, he joins her cause in order to fight for freedom.

to:

The legendary hero Zero is awoken from a century-long slumber by Ciel, a girl who leads a Resistance against the dystopic metropolis known as Neo Arcadia. The Resistance is backed into a corner, and they need Zero's help if they are to make a difference in the world. When Ciel informs Zero that his old partner, X, is responsible for the persecution in Neo Arcadia, he joins her cause in order to fight for freedom.
freedom. Along the way, he Zero fights against X's generals, the Four Guardians, and a host of powerful fighting Reploids known as Mutos Reploids.
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Neo Arcadia, the last hospitable city on the planet, enacts a policy that demotes its Reploids into second-class citizens. This is naturally met with resistance from the Reploids, but they were branded Maverick and persecuted as a result. One cell of resistance fighters, led by human sympathizer Ciel, decide to seek out the legendary Maverick Hunter Zero. Found deep inside a derelict laboratory, Ciel wakes Zero up (having [[AmnesiacHero no memories]] of his past adventures) and joins the Resistance's cause, even if it means going up against his old comrade X, the ruler of Neo Arcadia.

to:

The legendary hero Zero is awoken from a century-long slumber by Ciel, a girl who leads a Resistance against the dystopic metropolis known as Neo Arcadia. The Resistance is backed into a corner, and they need Zero's help if they are to make a difference in the world. When Ciel informs Zero that his old partner, X, is responsible for the persecution in Neo Arcadia, the last hospitable city on the planet, enacts a policy that demotes its Reploids into second-class citizens. This is naturally met with resistance from the Reploids, but they were branded Maverick and persecuted as a result. One cell of resistance fighters, led by human sympathizer Ciel, decide to seek out the legendary Maverick Hunter Zero. Found deep inside a derelict laboratory, Ciel wakes Zero up (having [[AmnesiacHero no memories]] of his past adventures) and he joins the Resistance's cause, even if it means going up against his old comrade X, the ruler of Neo Arcadia.
her cause in order to fight for freedom.
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The "Z Buster" was a mistranslation; it was fixed in later entries and rereleases.


* GuideDangIt: While the game gives you the basics on how to level up your weapons, it doesn't at all mention certain hidden mechanics to the leveling system. While each killed enemy gives a weapon experience points, what the game never tells you, or at least only vaguely hints at, is that there are ''separate experience bars'' for different attacks with the same weapon (i.e. the Z Saber gets different experience with the normal slash, the dashing slash, the jump slash, and the charged slash). For example, while typical leveling with the Z Saber follows getting the double slash, then triple slash, the charged slash, the faster charging charged slash, and then the aerial spin and/or rolling slash, investing into killing enemies with the jump slash or dashing slash over normal slashing can unlock the aerial spin slash and the rolling slash before ''ever'' getting the double slash. The Z Buster follows a similar pattern in that it's possible to unlock the second level of the ChargedAttack before unlocking the four bullets upgrade simply by prioritizing killing enemies with the Charge Shot over regular shots.

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* GuideDangIt: While the game gives you the basics on how to level up your weapons, it doesn't at all mention certain hidden mechanics to the leveling system. While each killed enemy gives a weapon experience points, what the game never tells you, or at least only vaguely hints at, is that there are ''separate experience bars'' for different attacks with the same weapon (i.e. the Z Saber gets different experience with the normal slash, the dashing slash, the jump slash, and the charged slash). For example, while typical leveling with the Z Saber follows getting the double slash, then triple slash, the charged slash, the faster charging charged slash, and then the aerial spin and/or rolling slash, investing into killing enemies with the jump slash or dashing slash over normal slashing can unlock the aerial spin slash and the rolling slash before ''ever'' getting the double slash. The Z Buster Shot follows a similar pattern in that it's possible to unlock the second level of the ChargedAttack before unlocking the four bullets upgrade simply by prioritizing killing enemies with the Charge Shot over regular shots.

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