Follow TV Tropes

Following

History VideoGame / MegaManX7

Go To

OR

Is there an issue? Send a MessageReason:
None


The game follows the usual formula of its predecessors as players complete a series of stages and defeat the bosses to gain their special attacks. In an attempted to bring the ''Mega Man X'' series into 3D, ''Mega Man X7'' combines the series' 2D run-and-gun gameplay with a 3D third-person shooter and changing between the two gameplay styles at key points of the game. In addition to gaining the bosses' abilities, players can rescue injured Reploids scattered throughout the stages. Like in the previous game, some of them can be found easily in some stages, while others may require scouring through every corner of a stage...and must do so very quickly in this game as [[EverythingTryingToKillYou anything]] -- enemy fire and stage hazards alike -- [[OneHitPointWonder will kill them in one hit]]. Rescuing some of the injured Reploids may reward players with extra lives, Life or Weapon Ups, or a Power-Up Chip that can augment the Maverick Hunter's abilities. This game also introduced the ability to bring two Maverick Hunters as a team and swap between the two during gameplay, however, only Zero and Axl are available until X is unlocked, and if any of two team members are defeated, the player loses a life [[LazyBackup regardless of their partner's condition]].

to:

The game follows the usual formula of its predecessors as players complete a series of stages and defeat the bosses to gain their special attacks. In an attempted to bring the ''Mega Man X'' series into 3D, ''Mega Man X7'' combines the series' 2D run-and-gun gameplay with a 3D third-person shooter and changing between the two gameplay styles at key points of the game. In addition to gaining the bosses' abilities, players can rescue injured Reploids scattered throughout the stages. Like in the previous game, some of them can be found easily in some stages, while others may require scouring through every corner of a stage...and must do so very quickly in this game as [[EverythingTryingToKillYou anything]] -- enemy fire and stage hazards alike -- [[OneHitPointWonder will kill them in one hit]]. Rescuing some of the injured Reploids may reward players with extra lives, Life or Weapon Ups, or a Power-Up Chip that can augment the Maverick Hunter's abilities. This game also introduced the ability to bring two Maverick Hunters as a team and swap between the two during gameplay, however, only Zero and Axl are available until X is unlocked, and if any of two team members are defeated, the player loses a life [[LazyBackup regardless of their partner's condition]].
Is there an issue? Send a MessageReason:
None


The game follows the usual formula of its predecessors as players complete a series of stages and defeat the bosses to gain their special attacks. In an attempted to bring the ''Mega Man X'' series into 3D, ''Mega Man X7'' combines the series' 2D run-and-gun gameplay with a 3D third-person shooter and changing between the two gameplay styles at key points of the game. In addition to gaining the bosses' abilities, players can rescue injured Reploids scattered throughout the stages, some of whom may reward players with extra lives, Life or Weapon Ups, or a Power-Up Chip that can augment the Maverick Hunter's abilities. It also introduced the ability to bring two Maverick Hunters as a team and swap between the two during gameplay, however, only Zero and Axl are available until X is unlocked, and if any of them are defeated, the player loses a life [[LazyBackup regardless of their partner's condition]].

to:

The game follows the usual formula of its predecessors as players complete a series of stages and defeat the bosses to gain their special attacks. In an attempted to bring the ''Mega Man X'' series into 3D, ''Mega Man X7'' combines the series' 2D run-and-gun gameplay with a 3D third-person shooter and changing between the two gameplay styles at key points of the game. In addition to gaining the bosses' abilities, players can rescue injured Reploids scattered throughout the stages. Like in the previous game, some of them can be found easily in some stages, while others may require scouring through every corner of a stage...and must do so very quickly in this game as [[EverythingTryingToKillYou anything]] -- enemy fire and stage hazards alike -- [[OneHitPointWonder will kill them in one hit]]. Rescuing some of whom the injured Reploids may reward players with extra lives, Life or Weapon Ups, or a Power-Up Chip that can augment the Maverick Hunter's abilities. It This game also introduced the ability to bring two Maverick Hunters as a team and swap between the two during gameplay, however, only Zero and Axl are available until X is unlocked, and if any of them two team members are defeated, the player loses a life [[LazyBackup regardless of their partner's condition]].

Added: 912

Changed: 23

Is there an issue? Send a MessageReason:
Adding some info about the gameplay.


Red, the leader of Red Alert, is not happy about this, and challenges the Maverick Hunters to a contest over custody of Axl. Releasing their captured Mavericks and Mechaniloids, Red proposes that whoever destroys the most Mavericks - including each other's forces - gets to keep Axl. Axl feels responsible for the chaos, and [[TagalongKid tags along with Zero]] to help him out in the conflict.

to:

Red, the leader of Red Alert, is not happy about this, and challenges the Maverick Hunters to a contest over custody of Axl. Releasing their captured Mavericks and Mechaniloids, Red proposes that whoever destroys the most Mavericks - -- including each other's forces - -- gets to keep Axl. Axl feels responsible for the chaos, and [[TagalongKid tags along with Zero]] to help him out in the conflict.



The game follows the usual formula of its predecessors as players complete a series of stages and defeat the bosses to gain their special attacks. In an attempted to bring the ''Mega Man X'' series into 3D, ''Mega Man X7'' combines the series' 2D run-and-gun gameplay with a 3D third-person shooter and changing between the two gameplay styles at key points of the game. In addition to gaining the bosses' abilities, players can rescue injured Reploids scattered throughout the stages, some of whom may reward players with extra lives, Life or Weapon Ups, or a Power-Up Chip that can augment the Maverick Hunter's abilities. It also introduced the ability to bring two Maverick Hunters as a team and swap between the two during gameplay, however, only Zero and Axl are available until X is unlocked, and if any of them are defeated, the player loses a life [[LazyBackup regardless of their partner's condition]].



* NewGamePlus: After beating the game, you can keep all of the upgrade chips you get from the Reploids you rescue and power-ups into a new round. X is also playable from the start, and all the armor parts previously collected.

to:

* NewGamePlus: After beating the game, you can keep all of the upgrade chips Power-Up Chips you get from the Reploids you rescue and power-ups into a new round. X is also playable from the start, and all the armor parts previously collected.



* PermanentlyMissableContent: The rescuable Reploids can die by anything, and they can't be brought back, so if one of them had a chip you needed, it's gone for good. This is similar to how the Nightmare viruses could infect rescuable Reploids in ''X6''x

to:

* PermanentlyMissableContent: The rescuable Reploids can die by anything, and they can't be brought back, so if one of them had a chip you needed, it's gone for good. This is similar to how the Nightmare viruses could infect rescuable Reploids in ''X6''x''X6''.



* VideoGame3DLeap: This is the first 3D Mega Man X game. At least it has this credit.

to:

* VideoGame3DLeap: This is the first 3D Mega ''Mega Man X X'' game. At least it has this credit.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** This game returns to the norm of ''X4'' and previous games of allowing X to equip armor parts the moment he picks them up, as opposed to only being able to equip the entire set at once.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RedemptionEqualsDeath: Red, after you beat him in his boss fight, sets their current location to self-destruct and dies with it, to make up for letting Sigma manipulate him. Axl doesn't take the death of his best friend/caretaker well.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TimedMission: Ride Boarski's level has to be completed within 3 minutes, or else the bombs he planted will detonate, forcing you to start the whole stage over.
Is there an issue? Send a MessageReason:
None


The Earth has finally recovered from the Eurasia crisis, and things have returned to somewhat normal. However, X retires from the front lines of the Maverick Hunters, as he tries to find a truly peaceful solution to the Maverick problem. This power vacuum allows Maverick crime to rise, leading to a new vigilante syndicate called Red Alert forming to pick up the Hunters' slack. However, one of the members of Red Alert, a mysterious Reploid named Axl, suddenly flees the organization. He runs into Zero, who takes him into custody.

to:

The Earth has finally recovered from the Eurasia crisis, and things have returned to somewhat normal. However, X retires from the front lines of the Maverick Hunters, as he tries to find a truly peaceful solution to the Maverick problem. This power vacuum allows Maverick crime to rise, leading to a new vigilante syndicate called Red Alert forming to pick up the Hunters' slack. However, Then one of the members of Red Alert, a mysterious Reploid named Axl, suddenly flees the organization. He runs into Zero, who takes him into custody.
Is there an issue? Send a MessageReason:
None


The Earth has finally recovered from the Eurasia crisis, and things have returned to somewhat normal. Howevver, X retires from the front lines of the Maverick Hunters, as he tries to find a truly peaceful solution to the Maverick problem. This power vacuum allows Maverick crime to rise, leading to a new vigilante syndicate called Red Alert forming to pick up the Hunters' slack. However, one of the members of Red Alert, a mysterious Reploid named Axl, suddenly flees the organization. He runs into Zero, who takes him into custody.

to:

The Earth has finally recovered from the Eurasia crisis, and things have returned to somewhat normal. Howevver, However, X retires from the front lines of the Maverick Hunters, as he tries to find a truly peaceful solution to the Maverick problem. This power vacuum allows Maverick crime to rise, leading to a new vigilante syndicate called Red Alert forming to pick up the Hunters' slack. However, one of the members of Red Alert, a mysterious Reploid named Axl, suddenly flees the organization. He runs into Zero, who takes him into custody.
Is there an issue? Send a MessageReason:
None


The Earth has finally recovered from the Eurasia crisis, and things have returned to somewhat normal. Howevver, X retires from the front lines of the Maverick Hunters, as he tries to find a truly peaceful solution to the Maverick problem. This power vacuum allows Maverick crime to rise, leading to a new vigilante syndicate called Red Alert forming to pick up the Hunters' slack. However, one of the members of Red Alert, a mysterious Reploid named Axl, suddenly flees the organization. He runs into Zero, who arrests him and takes him into custody.

to:

The Earth has finally recovered from the Eurasia crisis, and things have returned to somewhat normal. Howevver, X retires from the front lines of the Maverick Hunters, as he tries to find a truly peaceful solution to the Maverick problem. This power vacuum allows Maverick crime to rise, leading to a new vigilante syndicate called Red Alert forming to pick up the Hunters' slack. However, one of the members of Red Alert, a mysterious Reploid named Axl, suddenly flees the organization. He runs into Zero, who arrests him and takes him into custody.
Is there an issue? Send a MessageReason:
None


The game begins with X retiring from the front lines of the Maverick Hunters, as he tries to find a truly peaceful solution to the Maverick problem. This power vacuum allows Maverick crime to rise, leading to a new vigilante syndicate called Red Alert forming to pick up the Hunters' slack. However, one of the members of Red Alert, a mysterious Reploid named Axl, suddenly flees the organization. He runs into Zero, who arrests him and takes him into custody.

to:

The game begins with Earth has finally recovered from the Eurasia crisis, and things have returned to somewhat normal. Howevver, X retiring retires from the front lines of the Maverick Hunters, as he tries to find a truly peaceful solution to the Maverick problem. This power vacuum allows Maverick crime to rise, leading to a new vigilante syndicate called Red Alert forming to pick up the Hunters' slack. However, one of the members of Red Alert, a mysterious Reploid named Axl, suddenly flees the organization. He runs into Zero, who arrests him and takes him into custody.
Is there an issue? Send a MessageReason:
Zero's Giga Attacks are all Ground Punch variants.


* Flame Hyenard, gives the [[GrenadeLauncher Circle Blaze]] to Axl (+ [[GunsAkimbo Double Bullets]]) and X, and the [[GroundPound Bakuenjin]] to Zero

to:

* Flame Hyenard, gives the [[GrenadeLauncher Circle Blaze]] to Axl (+ [[GunsAkimbo Double Bullets]]) and X, and the [[GroundPound [[GroundPunch Bakuenjin]] to Zero
Is there an issue? Send a MessageReason:
Edited troped for weapons to improve precision.


* Soldier Stonekong, gives the [[ExtraOreDinary Gaea]] [[LuckilyMyShieldWillProtectMe Shield]] to Axl and X, and the [[CounterAttack Gokum]][[AttackReflector onken]] to Zero
* Vanishing Gungaroo, gives the [[HavingABlast Explosion]] to Axl (+ G-Launcher) and X, and the [[SwordBeam Hadangeki]] to Zero
* Splash Warfly, gives the [[BubbleGun Splash Laser]] to Axl and X, and the [[MakingASplash Suiretsusen]] (+ [[BladeOnAStick D-Glaive]]) to Zero

to:

* Soldier Stonekong, gives the [[ExtraOreDinary [[DishingOutDirt Gaea]] [[LuckilyMyShieldWillProtectMe Shield]] to Axl and X, and the [[CounterAttack Gokum]][[AttackReflector [[DeflectorShields Gokum]][[CounterAttack onken]] to Zero
* Vanishing Gungaroo, gives the [[HavingABlast Explosion]] to Axl (+ G-Launcher) [[{{BFG}} G-Launcher]]) and X, and the [[SwordBeam Hadangeki]] to Zero
* Splash Warfly, gives the [[MakingASplash Splash]] [[BubbleGun Splash Laser]] to Axl and X, and the [[MakingASplash [[ImpaledWithExtremePrejudice Suiretsusen]] (+ [[BladeOnAStick D-Glaive]]) to Zero



* Wind Crowrang, gives the [[RazorWind Wind Cutter]] to Axl and X, and the [[SwordBeam Souenbu]] (+ [[KnifeNut V]]-[[DualWielding Hanger]]) to Zero

to:

* Wind Crowrang, gives the [[RazorWind [[BattleBoomerang Wind Cutter]] to Axl and X, and the [[SwordBeam [[RazorWind Souenbu]] (+ [[KnifeNut V]]-[[DualWielding Hanger]]) to Zero
Is there an issue? Send a MessageReason:
None


* AllThereInTheManual: The game's soundtrack released with a Japan-only prologue story called "Golden Days" (''ÅŒgon no Hibi''), which explains the opening FMV cutscene featuring Axl's assassination of Cedar and Aluce. Would you have known that the mission was to recover a mysterious Sigma Virus-like program, and that it's what got Sigma to get in contact with Red Alert in the first place? Probably not.

to:

* AllThereInTheManual: The game's soundtrack released with a Japan-only prologue story called "Golden Days" (''ÅŒgon no Hibi''), which explains the opening FMV cutscene featuring Axl's assassination of Cedar and Aluce. where Axl assassinates the two Reploids. Would you have known that the mission was to recover a mysterious Sigma Virus-like program, that the Reploids names are Cedar and Aluce, and that it's what got Sigma to get in contact with Red Alert in the first place? Probably not.

Added: 405

Changed: 4

Is there an issue? Send a MessageReason:
None


* AerithAndBob: The names of the rescuable Reploids in this game are so ''normal'' that it's jarring. In a series where the focus is on characters named X, Zero, and Sigma, these Reploids have names like ''Tony,'' ''Bruce,'' and ''Tim.''

to:

* AerithAndBob: The names of the rescuable Reploids in this game are so ''normal'' that it's jarring. In a series where the focus is on characters named X, Zero, and Sigma, these Reploids have names like ''Tony,'' ''Bruce,'' ''Tony'', ''Bruce'', and ''Tim.''''
* AllThereInTheManual: The game's soundtrack released with a Japan-only prologue story called "Golden Days" (''ÅŒgon no Hibi''), which explains the opening FMV cutscene featuring Axl's assassination of Cedar and Aluce. Would you have known that the mission was to recover a mysterious Sigma Virus-like program, and that it's what got Sigma to get in contact with Red Alert in the first place? Probably not.
Is there an issue? Send a MessageReason:
None


Red, the leader of Red Alert, is not happy about this, and challenges the Maverick Hunters to a contest over custody of Axl. Releasing their captured Mavericks and Mechaniloids, Red proposes that whoever destroys the most Mavericks - including each other's forces - gets to keep Axl. Axl feels guilty, and [[TagalongKid tags along with Zero]] to help him out in the conflict.

to:

Red, the leader of Red Alert, is not happy about this, and challenges the Maverick Hunters to a contest over custody of Axl. Releasing their captured Mavericks and Mechaniloids, Red proposes that whoever destroys the most Mavericks - including each other's forces - gets to keep Axl. Axl feels guilty, responsible for the chaos, and [[TagalongKid tags along with Zero]] to help him out in the conflict.
Is there an issue? Send a MessageReason:
None


The [[VideoGameLongRunners seventh entry]] in the ''VideoGame/MegaManX'' series, ''Mega Man X7'' was the series' first appearance on the [UsefulNotes/TheSixthGenerationOfConsoleVideoGames sixth console generation]] (UsefulNotes/{{PlayStation 2}} and [[UsefulNotes/WindowsGames PC]][[labelnote:*]][[NoExportForYou in Korea]][[/labelnote]]) and its first and only attempt at true 3D gameplay, which achieved [[PolygonCeiling middling results at best]]. This game is also notable for introducing [[KidHero Axl]], a third protagonist in the series who was a bit of a [[TheScrappy Scrappy]] until the [[VideoGame/MegaManX8 next game]] [[RescuedFromTheScrappyHeap came along]].

to:

The [[VideoGameLongRunners seventh entry]] in the ''VideoGame/MegaManX'' series, ''Mega Man X7'' was the series' first appearance on the [UsefulNotes/TheSixthGenerationOfConsoleVideoGames [[UsefulNotes/TheSixthGenerationOfConsoleVideoGames sixth console generation]] (UsefulNotes/{{PlayStation 2}} and [[UsefulNotes/WindowsGames PC]][[labelnote:*]][[NoExportForYou in Korea]][[/labelnote]]) and its first and only attempt at true 3D gameplay, which achieved [[PolygonCeiling middling results at best]]. This game is also notable for introducing [[KidHero Axl]], a third protagonist in the series who was a bit of a [[TheScrappy Scrappy]] until the [[VideoGame/MegaManX8 next game]] [[RescuedFromTheScrappyHeap came along]].
Is there an issue? Send a MessageReason:
None


Red, the leader of Red Alert, is not happy about this, and challenges the Maverick Hunters to a contest over custody of Axl. Releasing their captured Mavericks and Mechaniloids, Red proposes that whoever destroys the most Mavericks - including each other's forces - gets to keep Axl. Axl feels guilty for being the cause of all this strife, and [[TagalongKid tags along with Zero]] to help him out in the conflict.

to:

Red, the leader of Red Alert, is not happy about this, and challenges the Maverick Hunters to a contest over custody of Axl. Releasing their captured Mavericks and Mechaniloids, Red proposes that whoever destroys the most Mavericks - including each other's forces - gets to keep Axl. Axl feels guilty for being the cause of all this strife, guilty, and [[TagalongKid tags along with Zero]] to help him out in the conflict.
Is there an issue? Send a MessageReason:
None


The game begins with X retiring from the front lines of the Maverick Hunters, as he tries to find a truly peaceful solution to the Maverick problem. This power vacuum allows Maverick crime to rise, leading to a new vigilante syndicate called Red Alert forming to pick up the Hunters' slack. However, one of the members of Red Alert, a mysterious Reploid named Axl, suddenly flees the organization during a Maverick outbreak. He bumps into Zero, who arrests him and takes him to Maverick Hunter headquarters.

to:

The game begins with X retiring from the front lines of the Maverick Hunters, as he tries to find a truly peaceful solution to the Maverick problem. This power vacuum allows Maverick crime to rise, leading to a new vigilante syndicate called Red Alert forming to pick up the Hunters' slack. However, one of the members of Red Alert, a mysterious Reploid named Axl, suddenly flees the organization during a Maverick outbreak. organization. He bumps runs into Zero, who arrests him and takes him to Maverick Hunter headquarters.
into custody.
Is there an issue? Send a MessageReason:
None


Eventually, it's revealed that Axl fled Red Alert once he noticed his comrades were becoming more ruthless and twisted by the day. Additionally, X is inspired to come out of retirement and help fight the Mavericks once more. As it turns out, Sigma, using the alias "The Professor" has [[HijackedByGanon corrupted Red Alert]] in his efforts to get Axl and his unique DNA copy ability.

to:

Eventually, it's revealed that Axl fled Red Alert once he noticed his comrades were becoming more ruthless and twisted by the day. Additionally, X is inspired to come out of retirement and help fight the Mavericks once more. As it turns out, Sigma, using the alias "The Professor" has [[HijackedByGanon corrupted Red Alert]] in his efforts to get Axl and his unique DNA copy ability.
ability. Additionally, X is inspired to come out of retirement and help fight the Mavericks once more.

Added: 383

Changed: 752

Is there an issue? Send a MessageReason:
None


The [[VideoGameLongRunners seventh entry in the]] ''VideoGame/MegaManX'' series, ''Mega Man X7'' was the series' first appearance on [[UsefulNotes/TheSixthGenerationOfConsoleVideoGames the sixth console generation]] (UsefulNotes/{{PlayStation 2}} and [[UsefulNotes/WindowsGames PC]][[labelnote:*]][[NoExportForYou in Korea]][[/labelnote]]) and its first and only attempt at true 3D gameplay, which achieved [[PolygonCeiling middling results at best]]. This game is also infamous for introducing [[KidHero Axl]], a third protagonist in the series who developed a bit of a reputation as a [[TheScrappy scrappy]], at least until the [[VideoGame/MegaManX8 next game came along]].

The game begins with X quitting the Maverick Hunters, as he tries to find a truly peaceful solution to the Maverick problem. This power vacuum allows a rival organization, Red Alert, to keep up with the Hunters. The game begins with one of their members named Axl fleeing the organization during a Maverick outbreak. He bumps into Zero, who escorts him to Maverick Hunter headquarters.

Red is not happy about this, and releases all of Red Alert's most dangerous Mavericks and challenges the Hunters to a contest. Whoever captures or destroys the most Mavericks gets to keep Axl. Axl feels quite guilty about being the cause of all this strife, and [[TagalongKid tags along with Zero]] to help him out. As it turns out, Sigma, using the alias "The Professor" [[HijackedByGanon corrupted Red Alert]] in his efforts to get Axl and his unique DNA Copy ability.

to:

The [[VideoGameLongRunners seventh entry entry]] in the]] the ''VideoGame/MegaManX'' series, ''Mega Man X7'' was the series' first appearance on [[UsefulNotes/TheSixthGenerationOfConsoleVideoGames the [UsefulNotes/TheSixthGenerationOfConsoleVideoGames sixth console generation]] (UsefulNotes/{{PlayStation 2}} and [[UsefulNotes/WindowsGames PC]][[labelnote:*]][[NoExportForYou in Korea]][[/labelnote]]) and its first and only attempt at true 3D gameplay, which achieved [[PolygonCeiling middling results at best]]. This game is also infamous notable for introducing [[KidHero Axl]], a third protagonist in the series who developed was a bit of a reputation as a [[TheScrappy scrappy]], at least Scrappy]] until the [[VideoGame/MegaManX8 next game game]] [[RescuedFromTheScrappyHeap came along]].

The game begins with X quitting retiring from the front lines of the Maverick Hunters, as he tries to find a truly peaceful solution to the Maverick problem. This power vacuum allows Maverick crime to rise, leading to a rival organization, new vigilante syndicate called Red Alert forming to pick up the Hunters' slack. However, one of the members of Red Alert, to keep up with the Hunters. The game begins with one of their members a mysterious Reploid named Axl fleeing Axl, suddenly flees the organization during a Maverick outbreak. He bumps into Zero, who escorts arrests him and takes him to Maverick Hunter headquarters.

Red, the leader of Red Alert, is not happy about this, and releases all of Red Alert's most dangerous Mavericks and challenges the Maverick Hunters to a contest. Whoever captures or contest over custody of Axl. Releasing their captured Mavericks and Mechaniloids, Red proposes that whoever destroys the most Mavericks - including each other's forces - gets to keep Axl. Axl feels quite guilty about for being the cause of all this strife, and [[TagalongKid tags along with Zero]] to help him out. out in the conflict.

Eventually, it's revealed that Axl fled Red Alert once he noticed his comrades were becoming more ruthless and twisted by the day. Additionally, X is inspired to come out of retirement and help fight the Mavericks once more.
As it turns out, Sigma, using the alias "The Professor" has [[HijackedByGanon corrupted Red Alert]] in his efforts to get Axl and his unique DNA Copy copy ability.

Added: 858

Changed: 115

Is there an issue? Send a MessageReason:
Stuff.


* AIBreaker: During the first bout with Sigma, standing on the top left blue platform will often cause him to stand in one place and shoot at you, with the problem being that his shots will always miss unless you deliberately jump into them. Zero in particular capable of mercilessly abusing this because the spot Sigma likes to stand in just happens to leave him in range of Hieijin (provided Zero is facing right), and that not being his weakness it won't cause him to get knocked over when he's hit with it, meaning he can he beaten with it incessantly. Sometimes he'll decide to move somewhere else, but Souenbu (his actual weakness, though due to how it affects him exclusively using it makes the fight drag on forever) can be used to bump him around until he gets back into his stupor.

to:

* AIBreaker: During the first bout with Sigma, standing on the top left blue platform will often cause him to stand in one place and shoot at you, with the problem being that his shots will always miss unless you deliberately jump into them. Zero in particular capable of mercilessly abusing this because the spot Sigma likes to stand in just happens to leave him in range of Hieijin (provided Zero is facing right), right, while X and Axl's Sniper Missile works in a similar way, Hieijin doesn't consume ammo whereas Sniper Missile does), and that not being his weakness it won't cause him to get knocked over when he's hit with it, meaning he can he beaten with it incessantly. Sometimes he'll decide to move somewhere else, but Souenbu (his actual weakness, though due to how it affects him exclusively using it makes the fight drag on forever) can be used to bump him around until he gets back into his stupor.


Added DiffLines:

* HitboxDissonance: The collision of the X Buster's fully charged shots are suspect at best, as they're capable of going through some objects that they really have no business going through. The stand-out example is the blue platforms in the Professor battle, as Axl's G-Launcher and even more bizarrely a partly charged shot from the very same X Buster are not capable of going through them the same way fully charged shots are.


Added DiffLines:

* SomeDexterityRequired: Handling the X Buster is weird. Unlike literally any other Mega Man game ever, a shot isn't fired when you press the button, but instead when you let go of it. This isn't so bad, but a more significant problem is that X is not capable of firing while landing from a jump, and any attempt to do so will result in him just doing nothing, making him a bit more a headache to handle than Axl in that respect.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AIBreaker: During the first bout with Sigma, standing on the top left blue platform will often cause him to stand in one place and shoot at you, with the problem being that his shots will always miss unless you deliberately jump into them. Zero in particular capable of mercilessly abusing this because the spot Sigma likes to stand in just happens to leave him in range of Hieijin (provided Zero is facing right), and that not being his weakness it won't cause him to get knocked over when he's hit with it, meaning he can he beaten with it incessantly. Sometimes he'll decide to move somewhere else, but Souenbu (his actual weakness, though due to how it affects him exclusively using it makes the fight drag on forever) can be used to bump him around until he gets back into his stupor.
Is there an issue? Send a MessageReason:
Horns.

Added DiffLines:

** The machine that Hyenard rides on has a pair of horns. While they would at first appear to be entirely decorative since they can't be targeted, the truth is that they can be attacked and destroyed (provided you manually line your shot up and don't wind up auto-targeting Hyenard instead), and taking both of them out will stop the thing's constant missile barrages, making it less of a hassle to deal with Hyenard, whether by staying by the neck and shooting at him while he's on the head or going to the center and stabbing him up with Suiretsusen.
Is there an issue? Send a MessageReason:
after some additional research, this seems to only apply to the US ver


* DifficultyByRegion: The western versions reduces the damage value of most the player character's attacks (up to half in some instances), making battles more drawn-out.

to:

* DifficultyByRegion: The western versions NA version reduces the damage value of most the player character's attacks (up to half in some instances), making battles more drawn-out.

Added DiffLines:

* DifficultyByRegion: The western versions reduces the damage value of most the player character's attacks (up to half in some instances), making battles more drawn-out.
Is there an issue? Send a MessageReason:
None


* AnimeThemeSong: "CODE CRUSH" by Rina Aculi in the Japanese version.

to:

* AnimeThemeSong: "CODE CRUSH" by Rina Aculi Aiuchi in the Japanese version.
Is there an issue? Send a MessageReason:
None


The [[VideoGameLongRunners seventh entry in the]] ''VideoGame/MegaManX'' series, '''''Mega Man X7''''' was the series' first appearance on UsefulNotes/TheSixthGenerationOfConsoleVideoGames (UsefulNotes/{{PlayStation 2}} and PC[[labelnote:*]][[NoExportForYou in Korea]][[/labelnote]]) and its first and only attempt at true 3D gameplay, which achieved [[PolygonCeiling middling results at best]]. This game is also infamous for introducing [[KidHero Axl]], a third protagonist in the series who developed a bit of a reputation as a [[TheScrappy scrappy]], at least until the [[VideoGame/MegaManX8 next game came along]].

to:

The [[VideoGameLongRunners seventh entry in the]] ''VideoGame/MegaManX'' series, '''''Mega ''Mega Man X7''''' X7'' was the series' first appearance on UsefulNotes/TheSixthGenerationOfConsoleVideoGames [[UsefulNotes/TheSixthGenerationOfConsoleVideoGames the sixth console generation]] (UsefulNotes/{{PlayStation 2}} and PC[[labelnote:*]][[NoExportForYou [[UsefulNotes/WindowsGames PC]][[labelnote:*]][[NoExportForYou in Korea]][[/labelnote]]) and its first and only attempt at true 3D gameplay, which achieved [[PolygonCeiling middling results at best]]. This game is also infamous for introducing [[KidHero Axl]], a third protagonist in the series who developed a bit of a reputation as a [[TheScrappy scrappy]], at least until the [[VideoGame/MegaManX8 next game came along]].



Red is not happy about this, and releases all of Red Alert's most dangerous Mavericks and challenges the Hunters to a contest. Whoever captures or destroys the most Mavericks gets to keep Axl. Axl feels quite guilty about being the cause of all this strife, and [[TagalongKid tags along with Zero]] to help him out. As it turns out, [[HijackedByGanon Sigma, using the alias "The Professor" corrupted Red Alert]] in his efforts to get Axl and his unique DNA Copy ability.

to:

Red is not happy about this, and releases all of Red Alert's most dangerous Mavericks and challenges the Hunters to a contest. Whoever captures or destroys the most Mavericks gets to keep Axl. Axl feels quite guilty about being the cause of all this strife, and [[TagalongKid tags along with Zero]] to help him out. As it turns out, [[HijackedByGanon Sigma, using the alias "The Professor" [[HijackedByGanon corrupted Red Alert]] in his efforts to get Axl and his unique DNA Copy ability.



!!Tropes featured in Mega Man X7 includes:

to:

!!Tropes featured in Mega ''Mega Man X7 includes:X7''includes:



* AnimeThemeSong: "CODE CRUSH" By: Rina Aculi

to:

* AnimeThemeSong: "CODE CRUSH" By: by Rina AculiAculi in the Japanese version.



** Now that the game's a part of [[CompilationRerelease Mega Man X Legacy Collection 2]], this is now largely averted. While the game still bombards you with loading screens between each section, [[https://youtu.be/O96HT_wwLhc?t=1629 they're thankfully MUCH shorter than they were before]].

to:

** Now that the game's a part of [[CompilationRerelease ''[[CompilationRerelease Mega Man X Legacy Collection 2]], 2]]'', this is now largely averted. While the game still bombards you with loading screens between each section, [[https://youtu.be/O96HT_wwLhc?t=1629 they're thankfully MUCH shorter than they were before]].



* PermanentlyMissableContent: The rescuable Reploids can die, and they can't be brought back, so if one of them had a chip you needed, it's gone for good. This is similar to how the Nightmare viruses could infect rescuable Reploids in ''X6.''

to:

* PermanentlyMissableContent: The rescuable Reploids can die, die by anything, and they can't be brought back, so if one of them had a chip you needed, it's gone for good. This is similar to how the Nightmare viruses could infect rescuable Reploids in ''X6.''''X6''x



* PolygonCeiling: This game is a good example on how NOT to do a VideoGame3DLeap. Gameplay is very slow, there is not enough feedback (your characters will not flinch when hit), and [[EnsembleDarkhorse Zero]]'s attacks are very hard to aim in 3D.

to:

* PolygonCeiling: This game is a good example on how NOT to do a VideoGame3DLeap.{{Video Game 3D Leap}}. Gameplay is very slow, there is not enough feedback (your characters will not flinch when hit), and [[EnsembleDarkhorse Zero]]'s attacks are very hard to aim in 3D.



Added: 169

Changed: 98

Is there an issue? Send a MessageReason:
None


* AntiFrustrationFeatures: This is the only game in the series that includes a checkpoint between Sigma's 1st and 2nd forms.

to:

* AntiFrustrationFeatures: AntiFrustrationFeatures:
** Rescued reploids stay saved, even if you fail to complete a level.
**
This is the only game in the series that includes a checkpoint between Sigma's 1st and 2nd forms.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AerithAndBob: The names of the rescuable Reploids in this game are so ''normal'' that it's jarring. In a series where the focus is on characters named X, Zero, and Sigma, these Reploids have names like ''Tony,'' ''Bruce,'' and ''Tim.''


Added DiffLines:

* PermanentlyMissableContent: The rescuable Reploids can die, and they can't be brought back, so if one of them had a chip you needed, it's gone for good. This is similar to how the Nightmare viruses could infect rescuable Reploids in ''X6.''
Is there an issue? Send a MessageReason:
None


* {{Foreshadowing}}: For some reason, Zero's ending foreshadows the original script for ''VideoGame/MegaManZero1'', where [[spoiler:X was the BigBad instead of a copy]], even though the latter game was released the '''PREVIOUS''' year. Though considering that [[spoiler:Copy X, [[ExactlyWhatItSaysOnTheTin being a copy of X]], would look identical to the original X (even taking the Zero series' ArtShift into account), the ending still works as foreshadowing for Copy X.]]

to:

* {{Foreshadowing}}: {{Fauxshadowing}}: For some reason, Zero's ending foreshadows the original script for ''VideoGame/MegaManZero1'', where [[spoiler:X was the BigBad instead of a copy]], even though the latter game was released the '''PREVIOUS''' year. Though considering that [[spoiler:Copy X, [[ExactlyWhatItSaysOnTheTin being a copy of X]], would look identical to the original X (even taking the Zero series' ArtShift into account), the ending still works as foreshadowing for Copy X.]] X's dialogue with Snipe Anteator [[spoiler: implies the same thing, as Snipe Anteator asks if he intends to build a utopia over the graves of rebels, which is exactly what Copy X tries in the first Zero game.]]

Top