History VideoGame / MegaManUnlimited

11th Sep '17 2:40:27 AM lalalei2001
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* CheckPointStarvation: The fortress levels and [[BrutalBonusLevel Yoku Man]] are particularly evil about this.

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* CheckPointStarvation: The fortress levels and [[BrutalBonusLevel Yoku Man]] are particularly evil CheckpointStarvation: One of the most frequently stated complaints about this.the game, though in most cases it's not the lack of checkpoints so much as ''where they are''. For example, the checkpoints in Yo-yo Man and Trinitro Man's stages are set at about 1/3 of the way through the stage, while the checkpoint in Glue Man's stage is considerably further than halfway through the stage.
11th Sep '17 2:37:36 AM lalalei2001
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* [[AlwaysAccurateAttack Almost Always Accurate Attack]]: Jet Missile, when locked-on. It will fire a very fast aimed projectile at the locked-on foe which is stated to have a 95% chance of hitting.
* {{Antepiece}}: The game makes pretty good usage of this, actually, to the point where most of the professional reviews mention it -- not by name, of course. Every one of the eight (okay, nine) levels has a gimmick unique to it (with some returning in the fortress levels), and the first instance of these gimmicks is always presented in a safe or near-safe manner, even the FrickinLaserBeams of Rainbow Man's stage, though some slight redesigning in version 1.10 was needed in a case or two.

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* [[AlwaysAccurateAttack Almost Always Accurate Attack]]: AlwaysAccurateAttack: Jet Missile, when locked-on. It locked-on, will fire a very fast aimed projectile at the locked-on foe which is stated to have a 95% chance of hitting.
* {{Antepiece}}: The game makes pretty good usage of this, actually, to the point where most of the professional reviews mention it -- not by name, of course. Every one of the eight (okay, nine) levels has a gimmick unique to it (with it, with some returning in the fortress levels), levels, and the first instance of these gimmicks is always presented in a safe or near-safe manner, even the FrickinLaserBeams of Rainbow Man's stage, though some slight redesigning in version 1.10 was needed in a case or two.manner.



** There are, surprisingly, a few more in regards to [[spoiler:Prototype Zero]]. Since he operates on CastFromHitPoints, some of his attacks have an EnergyAbsorption to them so he doesn't get completely destroyed if you end up having horrible luck with energy drop rates. He can also get a few things like Yoku letters earlier than Mega Man since he doesn't require Robot Master weapons to get into those areas. He also gains a DoubleJump, which makes certain areas far easier.

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** There are, surprisingly, a few more in regards to Since [[spoiler:Prototype Zero]]. Since he Zero]] operates on CastFromHitPoints, some of his attacks have an EnergyAbsorption to them so he doesn't get completely destroyed if you end up having horrible luck with energy drop rates. He can also get a few things like Yoku letters earlier than Mega Man since he doesn't require Robot Master weapons to get into those areas. He also gains a DoubleJump, which makes certain areas far easier.



* ArcWelding: [[spoiler:The ending essentially sets up a bridge between the Classic and X series.]]
* AuthorAppeal: Megaphil X is a well-known, rabid fan of [[Manga/RanmaOneHalf Shampoo]]. She will rarely and randomly show up in the shop. [[DoubleStandard Ironically enough]], [[SuperMarioBros2 Ninji]]'s inclusion as a bonus playable character was revoked, despite Starsimsuniverse liking him.
* BarrierWarrior: Nail Man's weapon is a shield, after all.

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* ArcWelding: [[spoiler:The ending essentially sets up a bridge between the Classic and X series.]]
* AuthorAppeal: Megaphil X is a well-known, rabid fan of [[Manga/RanmaOneHalf Shampoo]]. She will rarely and randomly show up in the shop. [[DoubleStandard Ironically enough]], [[SuperMarioBros2 Ninji]]'s inclusion as a bonus playable character was revoked, despite Starsimsuniverse liking him.
shop.
* BarrierWarrior: Nail Man's weapon is a shield, after all.like other shield-based Robot Masters.



* BonusBoss: Yoku Man. Accessing his level requires finding four secret items hidden in alternate paths of four of the regular eight Robot Master stages. Not only that, but to select his stage, you have to wait for portrait to briefly appear in the middle space. [[spoiler:Regardless of all that, he is included in the BossRush anyway.]]
** Whirlpool Man in the 1.2.0 update. He's only found through the special option, but regardless gives you a robot master weapon for the main game as well.
* BoringYetPractical: The Nitro Blast is nothing but a set of three explosions, yet can burst through shielded enemies, which is always a bonus. The Yoku Attack is also an example; it isn't flashy, but it homes in on any enemy on screen for damage and also picks up otherwise irretrievable items that are out of reach.
** The Rainbow Beam is extremely useful against enemies that have small weak points, like the leprechaun robots or those big red guys.

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* BonusBoss: BonusBoss:
**
Yoku Man. Accessing his level requires finding four secret items hidden in alternate paths of four of the regular eight Robot Master stages. Not only that, but to select his stage, you have to wait for portrait to briefly appear in the middle space. [[spoiler:Regardless of all that, he is [[spoiler:He's included in the BossRush anyway.]]
** Whirlpool Man in the 1.2.0 update. He's update is only found through the special option, but regardless gives you a robot master weapon for the main game as well.
if you can beat him.
* BoringYetPractical: BoringYetPractical:
**
The Nitro Blast is nothing but a set of three explosions, yet can burst through shielded enemies, which is always a bonus. bonus.
**
The Yoku Attack is also an example; it isn't flashy, but it homes in on any enemy on screen for damage and also picks up otherwise irretrievable items that are out of reach.
** The Rainbow Beam is extremely useful against enemies that have small weak points, like the leprechaun robots or those big red guys.points.



* BossRemix: The music for the battles against [[spoiler:Proto Man and Bass]] are heavily arranged versions of their normal character themes.
** [[spoiler:To say nothing of the remix of "X vs Zero" from ''Mega Man X5'' when Zero is promoted from ClimaxBoss to a combination of TrueFinalBoss and HopelessBossFight.]]
* BossRush: Present and accounted for. [[spoiler:However, this one has a twist, as you must go through mini-stages before fighting the Robot Masters.]]
* BottomlessPits: Tied with Spikes of Doom. Sometimes you have both on the same screen.
* BrutalBonusLevel: Yoku Man's stage. It's easily the longest level in the game, and features the disappearing blocks, a weird looping maze, and is just generally hard. [[UpToEleven Even for this game.]] Indeed, the way the stage constantly tries to trick you, it qualifies as a full-blown PlatformHell level.

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* BossRemix: BossRemix:
**
The music for the battles against [[spoiler:Proto Man and Bass]] are heavily arranged versions of their normal character themes.
** [[spoiler:To say nothing of the [[spoiler:A remix of "X vs Zero" from ''Mega Man X5'' when Zero is promoted from ClimaxBoss to a combination of TrueFinalBoss and HopelessBossFight.plays during the battle against Prototype Zero.]]
* BossRush: Present and accounted for.Like every Mega Man game, there's a boss rush at the end. [[spoiler:However, this one has a twist, as you must go through mini-stages before fighting the Robot Masters.]]
* BottomlessPits: Tied These are a Mega Man staple, often in conjunction with Spikes of Doom. Sometimes you have both on the same screen.
spikes.
* BrutalBonusLevel: Yoku Man's stage. It's stage is easily the longest level in the game, and features the disappearing blocks, a weird looping maze, and is just generally hard. [[UpToEleven Even for this game.]] Indeed, the way the stage constantly tries to trick you, it qualifies as a full-blown PlatformHell level.hard.



* CastFromHitPoints: [[spoiler:Prototype Zero's main gimmick in the 1.3.0 update. He is PurposelyOverpowered, with him being near invincible, blocking enemy shots, and possessing a wide variety of powers and techniques, but, being a FlawedPrototype, a vast majority of them require energy directly taken from Zero's health bar to use. This makes it a risk-reward situation, as spamming said arts recklessly will end up killing you quickly.]]
* CallForward: [[spoiler:Prototype Zero's moves and mechanics are near lifted straight out of the ''VideoGame/MegaManX'' series. He can DoubleJump, dash, dash jump, and has a wide variety of powers that come directly from the many ''X'' games he was playable in.]]

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* CastFromHitPoints: [[spoiler:Prototype Zero's main gimmick in the 1.3.0 update. He is PurposelyOverpowered, with him being near invincible, blocking enemy shots, and possessing a wide variety of powers and techniques, but, being a FlawedPrototype, a vast majority of them require energy directly taken from Zero's health bar to use. This makes it a risk-reward situation, as spamming said arts attacks recklessly will end up killing you quickly.]]
* CallForward: [[spoiler:Prototype Zero's moves and mechanics are near lifted straight out of the ''VideoGame/MegaManX'' series. He can DoubleJump, dash, dash jump, and has a wide variety of powers that come directly from the many ''X'' games he was playable in.]]



** Hammer Man's use as a miniboss in the latest works, [[WhatCouldHaveBeen originally intended to be an actual Robot Master]] but was reworked into a MiniBoss.

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** Hammer Man's use as a miniboss in the latest works, Man was [[WhatCouldHaveBeen originally intended to be an actual Robot Master]] but was reworked into a MiniBoss.miniboss.



** [[spoiler:Zero also shows up in the game.]]



* ChestMonster: Downplayed. Yoku blocks are annoying enough in ''any'' Mega Man game, but [[BrutalBonusLevel Yoku Man's level]] has fake Yoku blocks that try to ''attack you''.
* ContinuityNod: [[spoiler:At the end of the fight against Prototype Zero, he slices Mega Man's arm off, [[VideoGame/MegaManX4 just like the real Zero did to Sigma]].]]

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* ChestMonster: Downplayed. Yoku blocks are annoying enough in ''any'' Mega Man game, but [[BrutalBonusLevel Yoku Man's level]] has fake Yoku blocks that try to ''attack you''.
* ContinuityNod: [[spoiler:At the end of the fight against Prototype Zero, he slices Mega Man's arm off, [[VideoGame/MegaManX4 just like the real Zero did to Sigma]].Sigma in X4]].]]



* CrosshairAware: A crosshair appears on Mega Man before Jet Man uses his Jet Missile. Jump away as soon as it disappears or else you'll be hit by an aimed missile!

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* CrosshairAware: A crosshair appears on Mega Man before Jet Man uses fires his Jet Missile. Jump away as soon as it disappears or else you'll be hit by an aimed missile!Missile.



** Those used to [[spoiler:Zero's controls in ''VideoGame/MegaManX'' and ''X'' controls in general]] may find the fact that [[spoiler:Prototype Zero]] doesn't have a DoubleJump by default rather annoying. [[EpicFail Especially when it accidentally causes you to jump into a pit thinking you can make it.]]
*** Conversely, those used to using the down+jump controls for slide as Mega Man may have difficulty adapting to only being able to use the slide button to activate [[spoiler:Prototype Zero's dash]].
* DarkerAndEdgier: [[DownplayedTrope Quite subtle all told and not immediately apparent,]] but the game takes its plot a bit more seriously than ''VideoGame/MegaManClassic'' usually does, and there are some surprisingly somber moments toward the end. [[spoiler:The fact that it's a CallForward to ''VideoGame/MegaManX'' probably has something to do with it.]] Your first clue this game is darker is the fact the intro screen has Mega Man's severed Mega Buster arm.
* DarkReprise: [[spoiler:The boss music against Proto Man in Captured Wily Stage 3 is a reprise of his theme from the ending of ''VideoGame/MegaMan3''. You'll also recognize the song that plays during the fight with Zero.]]
* DeathRay: All over the place in Rainbow Man's stage, with an additional twist in enemies that redirect said death rays that can be shot to redirect the rays to different places, as well as prisms that spread out the death rays. Glue Shot helps here, as it can neutralize these enemies.

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** Those used to [[spoiler:Zero's controls in ''VideoGame/MegaManX'' and ''X'' controls in general]] may find the fact that [[spoiler:Prototype Zero]] doesn't have a DoubleJump by default rather annoying. [[EpicFail Especially when it accidentally causes you to jump into a pit thinking you can make it.]]
***
Conversely, those used to using the down+jump down plus jump controls for slide as Mega Man may have difficulty adapting to only being able to use the slide button to activate [[spoiler:Prototype Zero's dash]].
* DarkerAndEdgier: [[DownplayedTrope Quite subtle all told Your first clue this game is darker is the fact the intro screen has Mega Man's severed Mega Buster arm, and not immediately apparent,]] but the game takes its plot a bit more seriously than ''VideoGame/MegaManClassic'' usually does, and there are some surprisingly somber moments toward the end.tends to. [[spoiler:The fact that it's a CallForward to ''VideoGame/MegaManX'' probably has something to do with it.]] Your first clue this game is darker is the fact the intro screen has Mega Man's severed Mega Buster arm.
]]
* DarkReprise: [[spoiler:The boss music against Proto Man in Captured Wily Stage 3 is a reprise of his theme from the ending of ''VideoGame/MegaMan3''. You'll also recognize the The song that plays during the fight with Zero.Zero is a remix of his boss fight with X from ''X5''.]]
* DeathRay: All over the place in Rainbow Man's stage, with an additional twist in enemies that redirect said death rays that can be shot to redirect the rays to different places, rays, as well as prisms that spread out the death rays. Glue Shot helps here, as it can neutralize these enemies.



** In light of that, most of the Robot Masters in this story are Expies of others, like Yo-Yo Man is to Top Man ''(gimmicky weapon and stage)'', Tank Man is to Napalm Man ''(weapon factory & artillery)'', Jet Man is to Dive Man ''(deadly level & homing missiles)'', and Rainbow Man is to Cloud Man ''(cloud vanish trick and weather themed)'', though Rainbow Man's ''stage'' is an expy of Quick Man's ''(force beam dodging)''.
* EverybodyKnewAlready: Played straight and averted. While no attempts are made whatsoever to hide Yoku Man's status as a secret character, all the important plot details have been kept confidential (well, except one, if anyone relies on TrailersAlwaysSpoil below).
* FakeDifficulty:
** There are technical issues regarding controllers (though workarounds exist).
** The Omega Bosses. While they're ''supposed'' to be really, ''really'' hard, common consensus is they ended up being hard for all the wrong reasons. While doing more damage is understandable, their attack patterns being taken UpToEleven and much quicker movements makes them rack up the damage too quickly, and they often force you into situations where you just flat out ''cannot'' avoid taking damage. Quite a few of these come down to [[LuckBasedMission how generous the RNG feels like being]], especially in regards to Nail Man's nail rain attack, which was upgraded to [[BulletHell look like something out of]] VideoGame/{{Touhou}}. Granted, all of them being [[BonusBoss bonus bosses]] means they're, obviously, by no means required to beat the game, and since beating them only causes their respective weapons to use less energy, a lot of people feel [[PowerUpLetDown it's just not worth it to bother with them at all.]]

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** In light of that, most Most of the Robot Masters in this story are Expies of others, like Yo-Yo Man is to Top Man ''(gimmicky weapon and stage)'', Tank Man is to Napalm Man ''(weapon factory & artillery)'', Jet Man is to Dive Man ''(deadly level & homing missiles)'', and Rainbow Man is to Cloud Man ''(cloud vanish trick and weather themed)'', though Rainbow Man's ''stage'' is an expy of Quick Man's ''(force beam dodging)''.
* EverybodyKnewAlready: Played straight and averted. FakeDifficulty: While no attempts are made whatsoever to hide Yoku Man's status as a secret character, all the important plot details have been kept confidential (well, except one, if anyone relies on TrailersAlwaysSpoil below).
* FakeDifficulty:
** There are technical issues regarding controllers (though workarounds exist).
** The
Omega Bosses. While they're Bosses are ''supposed'' to be really, ''really'' hard, common consensus is they ended up being hard for all the wrong reasons. While doing more damage is understandable, their attack patterns being taken UpToEleven and much quicker movements makes them rack up the damage too quickly, and they often force you into situations where you just flat out ''cannot'' avoid taking damage. Quite a few of these come down to [[LuckBasedMission how generous the RNG feels like being]], especially in regards to Nail Man's nail rain attack, which was upgraded to [[BulletHell look like something out of]] VideoGame/{{Touhou}}. Granted, all of them being [[BonusBoss bonus bosses]] means they're, obviously, by no means required to beat the game, and since beating them only causes their respective weapons to use less energy, a lot of people feel [[PowerUpLetDown it's just not worth it to bother with them at all.]]



* FollowTheLeader: The staff member Starsimsuniverse hoped that the game would inspire other fans to start their own 8-bit style Mega Man fan games. It did.



** Taking the scope of this fangame and some fan theories in consideration, Dr. Light's discovery of what is affecting Dr. Wily's robots should tip you off about where the plot is going.



* FrickinLaserBeams: Scroll up a bit and you will see why.
* GaidenGame: [[WordOfGod According to MegaPhilX]], the game takes place any time after the events of ''7''. It was originally going to occur after ''9'', [[ScheduleSlip then]] the real ''10'', but the possibility of Capcom making more sequels [[FlipFlopOfGod forced Phil to adapt]].

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* FrickinLaserBeams: Scroll up a bit and you will see why.
* GaidenGame: [[WordOfGod According to MegaPhilX]], the game takes place any time after the events of ''7''. It was originally going to occur after ''9'', [[ScheduleSlip then]] the real then ''10'', but the possibility of Capcom making more sequels [[FlipFlopOfGod forced Phil to adapt]].adapt.



* HartmanHips: Comet Woman. [[DownplayedTrope They're subtle, but still noticeable enough to count]].

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* HartmanHips: Comet Woman. [[DownplayedTrope They're subtle, but still noticeable enough to count]].



* HellIsThatNoise: If you play Yoku Man's stage, the disappearing block sound will haunt your nightmares! The sound is even incorporated into the music on top of all the numerous block sequences, so expect it to be ingrained into your eardrums.
* HijackedByGanon: This game seems to actually avert the trope. [[spoiler:It doesn't. However, breaking tradition, here Wily really ''wasn't'' behind the robot attack, or at least not directly. That doesn't stop him from getting the best of his captors and taking over the position as the BigBad once again. And, in a similar vein to ''VideoGame/MegaManV'' for the GameBoy, he's not exactly the last boss, either.]]
* HopelessBossFight: [[spoiler:The battle against a prototype Zero in the final stage. He deflects every attack and doesn't even have a life bar. He leaves Mega Man on the verge of death and slices his Buster arm off, but he breaks down anyway and Wily carries him off.]]

to:

* HellIsThatNoise: If you play On Yoku Man's stage, the disappearing block sound will haunt your nightmares! The sound is even incorporated into the music on top of all the numerous block sequences, so expect it to be ingrained into your eardrums.
* HijackedByGanon: This game seems to actually avert the trope. [[spoiler:It doesn't. However, breaking tradition, here [[spoiler:Averted. Wily really ''wasn't'' behind the robot attack, or at least not directly. That doesn't stop him from getting the best of his captors and taking over the position as the BigBad once again. And, in a similar vein to ''VideoGame/MegaManV'' for the GameBoy, he's not exactly the last boss, either.]]
* HopelessBossFight: [[spoiler:The battle against a prototype Zero in the final stage. He deflects every attack and doesn't even have a life bar. He bar, leaves Mega Man on the verge of death and slices his Buster arm off, but he breaks down anyway and Wily carries him off.]]



* InfinityPlusOneSword: The Yoku attack counts. It can only be earned by clearing the optional BrutalBonusLevel, it is very ammo friendly, it homes in on enemies, it grabs items. Its only weakness is that it makes you flinch if it hits a shielded enemy, though it does ''not'' damage you. [[spoiler:And no bosses outside of Yoku Man are weak to it, and even then it does a solid two points of damage against almost all the rest of 'em.]]

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* InfinityPlusOneSword: The Yoku attack counts. It can only be earned by clearing the optional BrutalBonusLevel, it is very ammo friendly, it homes in on enemies, and it grabs items. Its only weakness is that it makes you flinch if it hits a shielded enemy, though it does ''not'' damage you. [[spoiler:And no bosses outside of Yoku Man are weak to it, and even then it does a solid two points of damage against almost all the rest of 'em.it.]]



* LogicalWeakness: Mostly averted in this game due to the widely varied nature of the weapons, though this does have precedent in earlier games. That said, there are two weaknesses that adhere to the trope: [[spoiler:Nail Man is weak to the Nitro Blast, the only weapon that can penetrate the Nail Shield, while Nail Shield is effective against Tank Man (think anti-tank spikes).]]
** A lot of the weaknesses become logical in retrospect, in that they make sense given the boss's patterns vs. the weapon's effect, or things that the weapon can do for you during the level.
* LethalJokeWeapon: The [[MakingASplash Water Cannon]], given to you by [[BonusBoss Whirlpool Man]] as of the 1.2.0 update. It's ExactlyWhatItSaysOnTheTin. A cannon that shoots water. What makes it lethal, though, is unlike other weapons, the attack button can be held down to hold it, allowing it to rapid fire enemies. Since mini-bosses in this game lack MercyInvincibility, the water cannon can be used to ''shred'' through a good portion of them rather easily, and has a high ammo rate to boot. It can also be used to block the shots of the Sniper Joes of the game. The only downside to it is that it can't be used while in water.
* MagikarpPower: [[spoiler:Prototype Zero]] starts off weak, possibly ''even weaker than Mega Man'', but instead of gaining weapons from beating Robot Masters, he gains abilities. To start, he only has a short-ranged attack that can pierce shields. Over the course of the game, his attack range gets massively increased, he gains the ability to deflect shots if standing still, gains a ''massive'' speed increase, can eventually DoubleJump and air dash, and eventually becomes powerful enough to completely bend ''Unlimited's'' legendary difficultly over and give it a massive spanking. ''Even [[spoiler:Yoku Man's]] stage is a complete joke with him.'' A rather fitting reward, considering you have to have already beaten the game on original or instant death to unlock him.
* MarathonLevel: ''[[UpToEleven All of them]].''
** CheckpointStarvation: Especially since there's only two checkpoints per level as always (one in the middle and one in the BossCorridor).
* MindScrew: In Yoku Man's stage, the song incorporates the sound effect of the blocks to try to throw your timing off. Moreover, an enemy type drops fake platforms into the screen and it's easy to forget which is which if you're too focused in shooting. Furthermore, there are enemies that disguise themselves as disappearing blocks before attacking. Also, there's hologram machines that hide the level with a psychedelic pattern. [[OverlyLongGag To say nothing of the really weird looping maze and its illusory platforms.]] It's basically Mind Screw: the Level.

to:

* LogicalWeakness: Mostly averted in this game due to the widely varied nature of the weapons, though this does have precedent in earlier games. That said, there are two weaknesses that adhere to the trope: [[spoiler:Nail Man is weak to the Nitro Blast, the only weapon that can penetrate the Nail Shield, while Nail Shield is effective against Tank Man (think Man, like anti-tank spikes).spikes.]]
** A lot of the weaknesses become logical in retrospect, in that they make sense given the boss's patterns vs. the weapon's effect, or things that the weapon can do for you during the level.
* LethalJokeWeapon: The [[MakingASplash Water Cannon]], given to you by [[BonusBoss Whirlpool Man]] as of the 1.2.0 update. It's ExactlyWhatItSaysOnTheTin. A a cannon that shoots water. What makes it lethal, though, is unlike other weapons, the attack button can be held down to hold it, allowing it to rapid fire enemies. Since mini-bosses in this game lack MercyInvincibility, the water cannon can be used to ''shred'' through a good portion of them rather easily, and has a high ammo rate to boot. It can also be used to block the shots of the Sniper Joes of the game. The only downside to it is that it can't be used while in water.
* MagikarpPower: [[spoiler:Prototype Zero]] starts off weak, possibly ''even weaker than Mega Man'', but instead of gaining weapons from beating Robot Masters, he gains abilities. To start, he only has a short-ranged attack that can pierce shields. Over the course of the game, his attack range gets massively increased, he gains the ability to deflect shots if standing still, gains a ''massive'' speed increase, can eventually DoubleJump and air dash, and eventually becomes powerful enough to completely bend ''Unlimited's'' legendary difficultly over and give it a massive spanking. ''Even [[spoiler:Yoku Man's]] stage is a complete joke with him.'' A rather fitting reward, considering you have to have already beaten the game on original or instant death to unlock him.
* MarathonLevel: ''[[UpToEleven All of them]].''
** CheckpointStarvation: Especially since
the levels are very long, which is made worse in that there's only two checkpoints per level as always (one in the middle and one in the BossCorridor).
level.
* MindScrew: In Yoku Man's stage, the song incorporates the sound effect of the blocks to try to throw your timing off. Moreover, an enemy type drops fake platforms into the screen and it's easy to forget which is which if you're too focused in shooting. Furthermore, there are enemies that disguise themselves as disappearing blocks before attacking. Also, there's hologram machines that hide the level with a psychedelic pattern. [[OverlyLongGag To say nothing of the really weird looping maze and its illusory platforms.]] It's basically Mind Screw: the Level.]]



** Yoku Man's serial number is also listed as "???-???".
* NintendoHard: Naturally, though it's '''much''' [[SequelDifficultySpike more difficult]] than usual for a ''VideoGame/MegaManClassic'' game. The truly scary thing is that, according to [=MegaPhilX=] in his own Let's Play of the game, the difficulty actually had to be ''[[UpToEleven toned down]]''!

to:

** Yoku Man's serial number is also listed as "???-???".
* MythologyGag:
** [[spoiler:The Wily stages thrive on this. The first boss is a GiantEnemyCrab who is fought in a similar vein to ''VideoGame/MegaMan2'''s Mecha Dragon. The third boss is a battle against a corrupted Proto Man, similar to both the BonusBoss fight in ''VideoGame/MegaMan7'' and the X vs Zero fight in ''VideoGame/MegaManX5''.]]
** The patterns seen in the cutscene after four Robot masters are defeated may look familiar to some. [[spoiler:They're directly taken from the [[{{Foreshadowing}} virus stages]] of ''VideoGame/MegaManX5''.]]
*
NintendoHard: Naturally, though it's It's '''much''' [[SequelDifficultySpike more difficult]] than usual for a ''VideoGame/MegaManClassic'' game. The truly scary thing is that, according According to [=MegaPhilX=] in his own Let's Play of the game, the difficulty actually had to be ''[[UpToEleven toned down]]''!down since the original was too hard.



** Averted since the first beta screenshots came out, but an earlier design of a mocked-up level for Jet Man looked remarkably similar to Guts Man's level waaaaay back in the very first ''VideoGame/MegaMan1'' game.

to:

** Averted since the first beta screenshots came out, but an An earlier design of a mocked-up Jet Man's level for Jet Man looked remarkably very similar to Guts Man's level waaaaay back in the very first ''VideoGame/MegaMan1'' game.''VideoGame/MegaMan1''.



* NoOSHACompliance: Nail Man's level fits this trope so well, being a half-finished sky-scraper and all.
** Also, Trinitro Man's stage. Nitroglycerin falling from the ceiling, tanks of nitroglycerin that explode merely when touched, enormous pools of nitroglycerin... The place is basically a death trap.
* NonStandardCharacterDesign: Some enemies barely look like anything that would blend into a ''VideoGame/MegaManClassic'' game. [[spoiler:They start to become less cutesy and novelty-like and you get these more cold, robotic-looking complex designs, such as the fake disappearing block enemies of Yoku Man's stage and the jellyfish mini-bosses in Whirlpool Man's stage... almost as though we're starting to [[FridgeBrilliance transition toward the era of]] ''VideoGame/MegaManX''.]]

to:

* NoOSHACompliance: NoOSHACompliance:
**
Nail Man's level fits this trope so well, being is a half-finished sky-scraper and all.
sky-scraper.
** Also, Trinitro Man's stage. Nitroglycerin stage includes nitroglycerin falling from the ceiling, tanks of nitroglycerin that explode merely when touched, and enormous pools of nitroglycerin... The place is basically a death trap.
nitroglycerin.
* NonStandardCharacterDesign: Some enemies barely designs shift from cutesy robots to colder machines that look like anything that would blend into a ''VideoGame/MegaManClassic'' game. [[spoiler:They start to become less cutesy and novelty-like and you get these more cold, robotic-looking complex designs, such as something out of the fake disappearing block enemies of Yoku Man's stage and the jellyfish mini-bosses in Whirlpool Man's stage... almost as though we're starting to [[FridgeBrilliance transition toward the era of]] ''VideoGame/MegaManX''.]]''X'' series.



* OffModel: While the project's official artwork is otherwise fine, the way that the characters' fingers are drawn looks a bit...odd. Also, the less said about Drs. Light and Wily's pixel art in the intro, the better. Luckily the rest of the pixel art is just fine.
* OminousWalk: [[spoiler:[[PerfectPlayAI Zero either counters or deflects every attack you throw at him.]] If you do nothing, he slowly walks towards Mega Man, stops near him, and sinisterly does nothing but analyze his opponent for a while before finally attacking.]]

to:

* OffModel: OffModel:
**
While the project's official artwork is otherwise fine, the way that the characters' fingers are drawn looks a bit...odd. Also, the off.
** The
less said about Drs. Dr. Light and Dr. Wily's pixel art in the intro, the better. Luckily the rest of the pixel art is just fine.
better.
* OminousWalk: [[spoiler:[[PerfectPlayAI Zero [[spoiler:Zero either counters or deflects every attack you throw at him.]] him. If you do nothing, he slowly walks towards Mega Man, stops near him, and sinisterly does nothing but analyze his opponent for a while before finally attacking.]]



* OneOfTheBoys: Comet Woman.
* OrbitingParticleShield: Nail Shield. Comet Woman uses one as well, placing the shield around ''you'' instead of herself.

to:

* OneOfTheBoys: Comet Woman.
* OrbitingParticleShield:
OrbitingParticleShield:
**
Nail Shield. Man's Nail Shield.
**
Comet Woman uses one as well, placing the shield around ''you'' instead of herself.



* OverlyLongGag: [[spoiler:[[IFellForHours The fall]] through the final vertical shaft of boss doors in Captured Wily Stage 5.]]
* PostFinalBoss: [[spoiler:When you beat Dr. Wily's Machine, you're likely to expect a battle with the Wily Capsule, but instead you get to struggle against [[HopelessBossFight an invincible Zero]] who shuts down before landing the finishing blow on Mega Man.]]

to:

* OverlyLongGag: [[spoiler:[[IFellForHours The fall]] through the final vertical shaft of boss doors in Captured Wily Stage 5.5 lasts several screens.]]
* PostFinalBoss: [[spoiler:When you beat Dr. Wily's Machine, you're likely to expect a battle with the Wily Capsule, but instead you get to struggle against [[HopelessBossFight an invincible Zero]] who shuts down before landing the finishing blow on Mega Man.blow.]]



* TheReveal: A huge one. One that the original series never got around to, but always hinted at, but never broke the status quo. [[spoiler:Zero appears for the first time as a prototype, setting the stage to start bringing things over into ''VideoGame/MegaManX''.]]
* SailorEarth: The Robot Masters, as expected, though Comet Woman and Yoku Man are particularly obvious examples.
* SceneryPorn: Megaphil X has stated that, while he's making the game in an 8-bit style, he's not sticking to all the restrictions that implies. This leads to some gorgeous levels. Also, check out the [[http://megaphilx.deviantart.com/gallery/#/d2rz4wd city shown]] in the intro sequence...

to:

* TheReveal: A huge one. One that the original series never got around to, but always hinted at, but never broke the status quo. [[spoiler:Zero [[spoiler:A prototype of Zero appears for as the first time as a prototype, final boss, setting the stage to start bringing things over into for ''VideoGame/MegaManX''.]]
* SailorEarth: The Robot Masters, as expected, though Comet Woman and Yoku Man are particularly obvious examples.
* SceneryPorn: While Megaphil X has stated that, while he's making made the game in an 8-bit style, he's not sticking he didn't stick to all the restrictions that implies. This leads to some gorgeous levels. Also, check out the [[http://megaphilx.deviantart.com/gallery/#/d2rz4wd city shown]] in the intro sequence...



* SchmuckBait: That big ol' container of nitroglycerine on Trinitro Man's head seems to be a [[AttackItsWeakPoint weak point]]. [[spoiler:Hit it about four times and you both blow up.]]
* SecretCharacter: Beating the game on Normal or above unlocks [[spoiler:Prototype Zero]].
* SequelHook: Which occurs during TheStinger. [[spoiler:Judging by Dr. Light's words about "endless potential", it appears to be a hook for ''Franchise/MegaManX''.]]
* ShoutOut:
** Most of the game, but a few more specific ones include Yoku Man's dislike of Rush (most gamers would use Rush or Jet 2 to get past yoku-blocks) and a weird reversed one was Capcom USA [[FeeFiFauxPas using art assets from the game on the official]] ''VideoGame/MegaMan10'' [[FeeFiFauxPas website]].
** [[spoiler:The Wily stages thrive on this. The first boss is a GiantEnemyCrab who is fought in a similar vein to ''VideoGame/MegaMan2'''s Mecha Dragon. The third boss is a battle against a corrupted Proto Man, similar to both the BonusBoss fight in ''VideoGame/MegaMan7'' and the X vs Zero fight in ''VideoGame/MegaManX5''.]] The list goes on, really.
** The patterns seen in the cutscene after four Robot masters are defeated may look familiar to some. [[spoiler:They're directly taken from the [[{{Foreshadowing}} virus stages]] of ''VideoGame/MegaManX5''.]]

to:

* SchmuckBait: That big ol' container of nitroglycerine on Trinitro Man's head seems to be a [[AttackItsWeakPoint weak point]]. [[spoiler:Hit it about four times and you both blow up.]]
* SecretCharacter: Beating the game on Normal or above unlocks [[spoiler:Prototype Zero]].
Zero]] as a playable character.
* SequelHook: Which One occurs during TheStinger. [[spoiler:Judging by Dr. Light's words about "endless potential", it appears to be a hook for ''Franchise/MegaManX''.]]
* ShoutOut:
** Most of the game, but a few more specific ones include Yoku Man's dislike of Rush (most gamers would use Rush or Jet 2 to get past yoku-blocks) and a weird reversed one was Capcom USA [[FeeFiFauxPas using art assets from the game on the official]] ''VideoGame/MegaMan10'' [[FeeFiFauxPas website]].
** [[spoiler:The Wily stages thrive on this. The first boss is a GiantEnemyCrab who is fought in a similar vein to ''VideoGame/MegaMan2'''s Mecha Dragon. The third boss is a battle against a corrupted Proto Man, similar to both the BonusBoss fight in ''VideoGame/MegaMan7'' and the X vs Zero fight in ''VideoGame/MegaManX5''.]] The list goes on, really.
** The patterns seen in the cutscene after four Robot masters are defeated may look familiar to some. [[spoiler:They're directly taken from the [[{{Foreshadowing}} virus stages]] of ''VideoGame/MegaManX5''.
]]



* SmurfettePrinciple: Played straight with Comet Woman.

to:

* SmurfettePrinciple: Played straight with Comet Woman.Woman is the only female Robot Master.



* SpikesOfDoom: And how. It's even in checkpoint rooms of RM stages! This ensures you won't leave some rooms, like that one checkpoint in Comet Woman stage. Also, [[spoiler:Yoku Man's stage combines these with [[TemporaryPlatform temporary platforms]], making instant death spikes ''that appear out of nowhere.'' In other words, '''DAMN YOU YOKU MAN!''']]
* SpiritualSuccessor: The game is intended to be one for ''VideoGame/MegaMan3'' (much like ''VideoGame/MegaMan9'' was one for ''VideoGame/MegaMan2''). Similarities include the general lack of Robot Masters with [[ElementalPowers elemental powers]], the introduction of the slide maneuver, a plot involving Drs. Light & Wily [[EnemyMine working together]], a mysterious 9th Robot Master fought before going to Wily's castle, and one of the Robot Masters [[ArsonMurderAndJaywalking having a ridiculous toy-based gimmick]].

to:

* SpikesOfDoom: And how. It's These are even seen in checkpoint rooms of RM stages! This ensures you won't leave some rooms, like that one checkpoint in Comet Woman stage. Also, stages. [[spoiler:Yoku Man's stage combines these with [[TemporaryPlatform temporary platforms]], making instant death spikes ''that that appear out of nowhere.'' In other words, '''DAMN YOU YOKU MAN!''']]
]]
* SpiritualSuccessor: The game is intended to be one for ''VideoGame/MegaMan3'' (much like ''VideoGame/MegaMan9'' was one for ''VideoGame/MegaMan2''). ''VideoGame/MegaMan3''. Similarities include the general lack of Robot Masters with [[ElementalPowers elemental powers]], the introduction of the slide maneuver, a plot involving Drs. Light & Dr. Light and Dr. Wily [[EnemyMine working together]], a mysterious 9th Robot Master fought before going to Wily's castle, and one of the Robot Masters [[ArsonMurderAndJaywalking having a ridiculous toy-based gimmick]].



* StatusQuoIsGod: Gleefully averted. This fan game steps into forbidden territory and has several major events happen that take {{Foreshadowing}} between the classic ''Mega Man'' and ''Mega Man X'' and start weaving them together. [[spoiler:Zero makes his first true appearance as a prototype, Bass cuts ties with Dr. Wily, and both Dr. Light and Proto Man begin to ponder about the future when Mega Man will keep running into more powerful opponents and what will become of them all.]]

to:

* StatusQuoIsGod: Gleefully averted. This fan game steps into forbidden territory and has several major events happen that take {{Foreshadowing}} between the classic ''Mega Man'' and ''Mega Man X'' and start weaving them together. Averted. [[spoiler:Zero makes his first true appearance appears as a prototype, Bass cuts ties with Dr. Wily, and both Dr. Light and Proto Man begin to ponder about the future when Mega Man will keep running into more powerful opponents and what will become of them all.]]



** According to the character info, Nail Man was promoted over his rival Hammer Man because he was the more intelligent of the two. That's right... [[spoiler:he's sharper]]. The expression "[[spoiler:dumber than a bag of hammers]]" also comes to mind.

to:

** According to the character info, Nail Man was promoted over his rival Hammer Man because he was the more intelligent of the two. That's right... In other words, [[spoiler:he's sharper]]. The expression "[[spoiler:dumber than a bag of hammers]]" also comes to mind.sharper]].



* TheStinger: Dr. Light has... a certain idea after the credits.
* StormingTheCastle: Once all the Robot Masters are defeated, Mega Man does this to Wily's castle (which ''already'' came under attack in this case, ironically enough).
* StrangeMindsThinkAlike: Glue Man's fight pattern (sliding on slopes back-and-forth) wound up being very similar to Skull Man's in ''VideoGame/Rockman4MinusInfinity''. [[spoiler:Also, the game's plot coincidentally involved Robot Masters being infected by a virus developed by Dr. Wily, much like ''VideoGame/MegaMan10''.]]

to:

* TheStinger: Dr. Light has... a certain has an idea after the credits.
credits. [[spoiler:leading into the ''X'' series]].
* StormingTheCastle: Once all the Robot Masters are defeated, Mega Man does this to Wily's castle (which ''already'' came under attack in castle, which had already been attacked at this case, ironically enough).
* StrangeMindsThinkAlike: Glue Man's fight pattern (sliding on slopes back-and-forth) wound up being very similar to Skull Man's in ''VideoGame/Rockman4MinusInfinity''. [[spoiler:Also, the game's plot coincidentally involved Robot Masters being infected by a virus developed by Dr. Wily, much like ''VideoGame/MegaMan10''.]]
point.



* TakingYouWithMe: Trinitro Man can pull this off if you stir the nitro in his head. But rainbows won't cause him to do that.

to:

* TakingYouWithMe: Trinitro Man can pull this off if you stir shoot the nitro in his head. But rainbows won't cause him to do that.head too many times.



* TookALevelInBadass: Comet Woman in the rematch. The lack of anti-gravity makes her twice as fast, and it also makes her orbiting shot much more difficult to avoid. This makes her especially nasty if you're playing Insta-Death mode, as those players expecting the relatively slow, floaty Comet Woman of her own stage will be in for one hell of a surprise when she jumps around like a flea.

to:

* TookALevelInBadass: TookALevelInBadass:
**
Comet Woman in the rematch. The lack of anti-gravity makes her twice as fast, and it also makes her orbiting shot much more difficult to avoid. This makes her especially nasty if you're playing Insta-Death mode, as those players expecting the relatively slow, floaty Comet Woman of her own stage will be in for one hell of a surprise when she jumps around like a flea.



* TrailersAlwaysSpoil: Possibly the case, as two versions of the official cover art strongly imply that [[spoiler:[[TheRival Bass]]]] is behind the hijacking of Dr. Wily, [[AllYourBaseAreBelongToUs his castle]], and his robots.
* TrialAndErrorGameplay: Very much so. This is exacerbated by the fact that no one outside of the dev crew saw it coming.

to:

* TrailersAlwaysSpoil: Possibly the case, as two Two versions of the official cover art strongly imply that [[spoiler:[[TheRival Bass]]]] is behind the hijacking of Dr. Wily, [[AllYourBaseAreBelongToUs his castle]], and his robots.
* TrialAndErrorGameplay: Very much so. This is exacerbated by Some levels boil down to you learning the fact that no one outside of the dev crew saw it coming.patterns and using muscle memory to get through.



* UnexpectedCharacter: [[spoiler:How many people were expecting Zero (or at least a prototype of him) to be a PostFinalBoss? Even after that, nobody expected him to become a [[SecretCharacter playable character]], either.]]
* UtilityWeapon: Several.
** Comet Dash allows you to cheese jumps and can even get you through the OneHitKill beams in Rainbow Man's stage (just the vertical ones, though). It's also good for dealing with LedgeBats.

to:

* UnexpectedCharacter: [[spoiler:How many people were expecting Zero (or at least a prototype of him) to be a PostFinalBoss? Even after that, nobody expected him to become a [[SecretCharacter playable character]], either.]]
* UtilityWeapon: Several.
UtilityWeapon:
** Comet Dash allows you to cheese jumps and can even get you through the vertical OneHitKill beams in Rainbow Man's stage (just the vertical ones, though).stage. It's also good for dealing with LedgeBats.



* VictoryFakeout: Played with. After avoiding Yoku Man's spike attack, he explodes after you shoot him! Except not, because his body regenerates afterwards ([[InterfaceSpoiler given that he has a lifebar]]). Watch out, or he'll appear right on top of you.

to:

* VictoryFakeout: Played with. After avoiding Yoku Man's spike attack, he explodes after you shoot him! him. Except not, because his body regenerates afterwards ([[InterfaceSpoiler given that he has a lifebar]]).afterwards. Watch out, or he'll appear right on top of you.



* WallCrawl: Yo-yo Cutters will scale walls and ceiling, similar to the Plug Ball. Unlike the Plug Ball, you can ''aim'' the Yo-yo Cutter!

to:

* WallCrawl: Yo-yo Yo-Yo Cutters will scale walls and ceiling, similar to the Plug Ball. Unlike the Plug Ball, but you can ''aim'' the Yo-yo Cutter! aim it.
21st Aug '17 5:33:13 PM Luigifan
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In the year 20XX, the world comes under attack by Dr. Wily's latest Robot Masters, but he claims that they [[NotMeThisTime went out of his control]]. Upon hearing his plight, Dr. Light accepts his assistance. Both scientists discover that an unknown force is controlling them. However, Mega Man suddenly gets attacked by a mysterious robot, which kidnaps Dr. Wily afterwards. As such, Mega Man sets out to stop the Robot Masters' rampage, [[SaveTheVillain rescue Dr. Wily]] and take on the enigmatic robot responsible for these misdeeds.

to:

In the year 20XX, the world comes under attack by Dr. Wily's latest Robot Masters, but he claims that they [[NotMeThisTime went out of his control]]. Upon hearing his plight, Dr. Light accepts his assistance. Both scientists discover that an unknown force is controlling them. However, Mega Man suddenly gets attacked by a mysterious robot, which kidnaps Dr. Wily afterwards. As such, Mega Man sets out to stop the Robot Masters' rampage, [[SaveTheVillain rescue Dr. Wily]] Wily]], and take on the enigmatic robot responsible for these misdeeds.



** There are, surprisingly, a few more in regards to [[spoiler:Prototype Zero.]] Since he operates on CastFromHitPoints, some of his attacks have an EnergyAbsorption to them so he doesn't get completely destroyed if you end up having horrible luck with energy drop rates. He can also get a few things like Yoku letters earlier than Mega Man since he doesn't require Robot Master weapons to get into those areas. He also gains a DoubleJump, which makes certain areas far easier.

to:

** There are, surprisingly, a few more in regards to [[spoiler:Prototype Zero.]] Zero]]. Since he operates on CastFromHitPoints, some of his attacks have an EnergyAbsorption to them so he doesn't get completely destroyed if you end up having horrible luck with energy drop rates. He can also get a few things like Yoku letters earlier than Mega Man since he doesn't require Robot Master weapons to get into those areas. He also gains a DoubleJump, which makes certain areas far easier.



* ArcWelding: [[spoiler:The ending essentially sets up a bridge between the Classic and X series]].

to:

* ArcWelding: [[spoiler:The ending essentially sets up a bridge between the Classic and X series]].series.]]



* BeatTheCurseOutOfHim: [[spoiler:How the fights with both Proto Man and Bass turn out]].

to:

* BeatTheCurseOutOfHim: [[spoiler:How the fights with both Proto Man and Bass turn out]].out.]]



* BonusBoss: Yoku Man. Accessing his level requires finding four secret items hidden in alternate paths of four of the regular eight Robot Master stages. Not only that, but to select his stage, you have to wait for portrait to briefly appear in the middle space. [[spoiler:Regardless of all that, he is included in the BossRush anyway]].

to:

* BonusBoss: Yoku Man. Accessing his level requires finding four secret items hidden in alternate paths of four of the regular eight Robot Master stages. Not only that, but to select his stage, you have to wait for portrait to briefly appear in the middle space. [[spoiler:Regardless of all that, he is included in the BossRush anyway]].anyway.]]



* BoringYetPractical: The Nitro Blast is nothing but a set of three explosions, yet can burst through shielded enemies which is always a bonus. The Yoku Attack is also an example, it isn't flashy, but it homes in on any enemy on screen for damage and also picks up otherwise irretrievable items that are out of reach.

to:

* BoringYetPractical: The Nitro Blast is nothing but a set of three explosions, yet can burst through shielded enemies enemies, which is always a bonus. The Yoku Attack is also an example, example; it isn't flashy, but it homes in on any enemy on screen for damage and also picks up otherwise irretrievable items that are out of reach.



* BossRush: Present and accounted for. [[spoiler:However, this one has a twist, as you must go through mini-stages before fighting the Robot Masters]].

to:

* BossRush: Present and accounted for. [[spoiler:However, this one has a twist, as you must go through mini-stages before fighting the Robot Masters]].Masters.]]



* BrutalBonusLevel: Yoku Man's stage. It's easily the longest level in the game, and features the disappearing blocks, a weird looping maze, and is just generally hard. [[UpToEleven Even for this game]]. Indeed, the way the stage constantly tries to trick you, it qualifies as a full-blown PlatformHell level.

to:

* BrutalBonusLevel: Yoku Man's stage. It's easily the longest level in the game, and features the disappearing blocks, a weird looping maze, and is just generally hard. [[UpToEleven Even for this game]]. game.]] Indeed, the way the stage constantly tries to trick you, it qualifies as a full-blown PlatformHell level.



* DarkerAndEdgier: [[DownplayedTrope Quite subtle all told and not immediately apparent,]] but the game takes its plot a bit more seriously than ''VideoGame/MegaManClassic'' usually does, and there are some surprisingly somber moments toward the end. [[spoiler:The fact that it's a CallForward to ''VideoGame/MegaManX'' probably has something to do with it]]. Your first clue this game is darker is the fact the intro screen has Mega Man's severed Mega Buster arm.
* DarkReprise: [[spoiler:The boss music against Proto Man in Captured Wily Stage 3 is a reprise of his theme from the ending of ''VideoGame/MegaMan3''. You'll also recognize the song that plays during the fight with Zero]].

to:

* DarkerAndEdgier: [[DownplayedTrope Quite subtle all told and not immediately apparent,]] but the game takes its plot a bit more seriously than ''VideoGame/MegaManClassic'' usually does, and there are some surprisingly somber moments toward the end. [[spoiler:The fact that it's a CallForward to ''VideoGame/MegaManX'' probably has something to do with it]]. it.]] Your first clue this game is darker is the fact the intro screen has Mega Man's severed Mega Buster arm.
* DarkReprise: [[spoiler:The boss music against Proto Man in Captured Wily Stage 3 is a reprise of his theme from the ending of ''VideoGame/MegaMan3''. You'll also recognize the song that plays during the fight with Zero]].Zero.]]



* DenouementEpisode: [[spoiler:The escape sequence after the PostFinalBoss]].

to:

* DenouementEpisode: [[spoiler:The escape sequence after the PostFinalBoss]].PostFinalBoss.]]



** In light of that, most of the Robot Masters in this story are Expies of others, like Yo-Yo Man is to Top Man ''(gimmicky weapon and stage)'', Tank Man is to Napalm Man ''(weapon factory & artillery)'', Jet Man is to Dive Man ''(deadly level & homing missiles)'' and Rainbow Man is to Cloud Man ''(cloud vanish trick and weather themed)'', though Rainbow Man's ''stage'' is an expy of Quick Man's ''(force beam dodging)''.

to:

** In light of that, most of the Robot Masters in this story are Expies of others, like Yo-Yo Man is to Top Man ''(gimmicky weapon and stage)'', Tank Man is to Napalm Man ''(weapon factory & artillery)'', Jet Man is to Dive Man ''(deadly level & homing missiles)'' missiles)'', and Rainbow Man is to Cloud Man ''(cloud vanish trick and weather themed)'', though Rainbow Man's ''stage'' is an expy of Quick Man's ''(force beam dodging)''.



** The title screen shows Mega Man's dismembered Mega Buster. [[spoiler:In the final stage, the Prototype Zero slices off Mega Man's arm]].

to:

** The title screen shows Mega Man's dismembered Mega Buster. [[spoiler:In the final stage, the Prototype Zero slices off Mega Man's arm]].arm.]]



** The Robot Master's Serial Numbers are SWN-002 to 009, continuing from Bass, [[spoiler:hinting at his involvement with the Robot Masters in this game]]

to:

** The Robot Master's Serial Numbers are SWN-002 to 009, continuing from Bass, [[spoiler:hinting at his involvement with the Robot Masters in this game]]game]].



** [[spoiler:If you didn't clear his stage beforehand, Yoku Man can come off as this in the BossRush]].
** [[spoiler:Prototype Zero at the end]].

to:

** [[spoiler:If you didn't clear his stage beforehand, Yoku Man can come off as this in the BossRush]].
BossRush.]]
** [[spoiler:Prototype Zero at the end]].end.]]



* GuideDangit: Combined with a bit of DamnYouMuscleMemory. [[spoiler:Prototype Zero has a dash instead of a slide like Mega Man]]; however, being a ''VideoGame/MegaManClassic'' style game where the slide usually does nothing for jump length, it is sometimes hard to remember that unlike Mega Man, he can [[spoiler:dash jump]]. This ''will'' be needed to get through certain areas if you play as him, as unlike Mega Man, [[spoiler:Zero's basic attack doesn't have unlimited range like Mega Man's Mega Buster, making getting around certain LedgeBats difficult if you don't realize this.]]

to:

* GuideDangit: Combined with a bit of DamnYouMuscleMemory. [[spoiler:Prototype Zero has a dash instead of a slide like Mega Man]]; however, being a ''VideoGame/MegaManClassic'' style game where the slide usually does nothing for jump length, it is sometimes hard to remember that unlike Mega Man, he can [[spoiler:dash jump]]. This ''will'' be needed to get through certain areas if you play as him, as unlike Mega Man, [[spoiler:Zero's basic attack doesn't have unlimited range like Mega Man's Mega Buster, making getting around certain LedgeBats difficult if you don't realize this.]]this]].



* HeelFaceTurn: [[spoiler:The ending strongly implies that Bass has pulled one]].

to:

* HeelFaceTurn: [[spoiler:The ending strongly implies that Bass has pulled one]].one.]]



* HijackedByGanon: This game seems to actually avert the trope. [[spoiler:It doesn't. However, breaking tradition, here Wily really ''wasn't'' behind the robot attack, or at least not directly. That doesn't stop him from getting the best of his captors and taking over the position as the BigBad once again. And, in a similar vein to ''VideoGame/MegaManV'' for the GameBoy, he's not exactly the last boss, either]].

to:

* HijackedByGanon: This game seems to actually avert the trope. [[spoiler:It doesn't. However, breaking tradition, here Wily really ''wasn't'' behind the robot attack, or at least not directly. That doesn't stop him from getting the best of his captors and taking over the position as the BigBad once again. And, in a similar vein to ''VideoGame/MegaManV'' for the GameBoy, he's not exactly the last boss, either]].either.]]



* MagikarpPower: [[spoiler:Prototype Zero]] starts off weak, possibly ''even weaker than Mega Man'', but instead of gaining weapons from beating Robot Masters, he gains abilities. To start, he only has a short ranged attack that can pierce shields. Over the course of the game, his attack range gets massively increased, he gains the ability to deflect shots if standing still, gains a ''massive'' speed increase, can eventually DoubleJump and air dash, and eventually becomes powerful enough to completely bend ''Unlimited's'' legendary difficultly over and give it a massive spanking. ''Even [[spoiler:Yoku Man's]] stage is a complete joke with him.'' A rather fitting reward, considering you have to have already beaten the game on original or instant death to unlock him.

to:

* MagikarpPower: [[spoiler:Prototype Zero]] starts off weak, possibly ''even weaker than Mega Man'', but instead of gaining weapons from beating Robot Masters, he gains abilities. To start, he only has a short ranged short-ranged attack that can pierce shields. Over the course of the game, his attack range gets massively increased, he gains the ability to deflect shots if standing still, gains a ''massive'' speed increase, can eventually DoubleJump and air dash, and eventually becomes powerful enough to completely bend ''Unlimited's'' legendary difficultly over and give it a massive spanking. ''Even [[spoiler:Yoku Man's]] stage is a complete joke with him.'' A rather fitting reward, considering you have to have already beaten the game on original or instant death to unlock him.



* MindScrew: In Yoku Man's stage, the song incorporates the sound effect of the blocks to try to throw your timing off. Moreover, an enemy type drops fake platforms into the screen and it's easy to forget which is which if you're too focused in shooting. Furthermore, there are enemies that disguise themselves as disappearing blocks before attacking. Also, there's hologram machines that hide the level with a psychedelic pattern. [[OverlyLongGag To say nothing of the really weird looping maze and its illusory platforms]]. It's basically Mind Screw: the Level.

to:

* MindScrew: In Yoku Man's stage, the song incorporates the sound effect of the blocks to try to throw your timing off. Moreover, an enemy type drops fake platforms into the screen and it's easy to forget which is which if you're too focused in shooting. Furthermore, there are enemies that disguise themselves as disappearing blocks before attacking. Also, there's hologram machines that hide the level with a psychedelic pattern. [[OverlyLongGag To say nothing of the really weird looping maze and its illusory platforms]]. platforms.]] It's basically Mind Screw: the Level.



* NoGearLevel: [[spoiler:The final escape sequence is weaponless, since Zero tears off the Mega Buster during the fight]].

to:

* NoGearLevel: [[spoiler:The final escape sequence is weaponless, since Zero tears off the Mega Buster during the fight]].fight.]]



** Averted since the first beta screenshots came out but an earlier design of a mocked up level for Jet Man looked remarkably similar to Guts Man's level waaaaay back in the very first ''VideoGame/MegaMan1'' game.

to:

** Averted since the first beta screenshots came out out, but an earlier design of a mocked up mocked-up level for Jet Man looked remarkably similar to Guts Man's level waaaaay back in the very first ''VideoGame/MegaMan1'' game.



* NonStandardCharacterDesign: Some enemies barely look like anything that would blend into a ''VideoGame/MegaManClassic'' game. [[spoiler: They start to become less cutesy and novelty-like and you get these more cold, robotic-looking complex designs, such as the fake disappearing block enemies of Yoku Man's stage and the jellyfish mini-bosses in Whirlpool Man's stage... almost as though we're starting to [[FridgeBrilliance transition toward the era of]] ''VideoGame/MegaManX'']].
* NotMeThisTime: Dr. Wily insists that his robots are acting of their own volition and that he has nothing to do with the current crisis. [[spoiler:Although he's lying about having nothing to do with it, he actually is telling the truth about the robots. All of them, including Bass, have turned against Wily due to a virus he created that worked a little ''[[GoneHorriblyRight too]]'' well. It's the Zero Virus]].

to:

* NonStandardCharacterDesign: Some enemies barely look like anything that would blend into a ''VideoGame/MegaManClassic'' game. [[spoiler: They [[spoiler:They start to become less cutesy and novelty-like and you get these more cold, robotic-looking complex designs, such as the fake disappearing block enemies of Yoku Man's stage and the jellyfish mini-bosses in Whirlpool Man's stage... almost as though we're starting to [[FridgeBrilliance transition toward the era of]] ''VideoGame/MegaManX'']].
''VideoGame/MegaManX''.]]
* NotMeThisTime: Dr. Wily insists that his robots are acting of their own volition and that he has nothing to do with the current crisis. [[spoiler:Although he's lying about having nothing to do with it, he actually is telling the truth about the robots. All of them, including Bass, have turned against Wily due to a virus he created that worked a little ''[[GoneHorriblyRight too]]'' well. It's the Zero Virus]].Virus.]]



* OminousWalk: [[spoiler:Zero either counters or deflects every attack you throw at him. If you do nothing, he slowly walks towards Mega Man, stops near him and sinisterly does nothing but analyze his opponent for a while before finally attacking]].

to:

* OminousWalk: [[spoiler:Zero [[spoiler:[[PerfectPlayAI Zero either counters or deflects every attack you throw at him. him.]] If you do nothing, he slowly walks towards Mega Man, stops near him him, and sinisterly does nothing but analyze his opponent for a while before finally attacking]].attacking.]]



* OverlyLongGag: [[spoiler:[[IFellForHours The fall]] through the final vertical shaft of boss doors in Captured Wily Stage 5]].
* PostFinalBoss: [[spoiler:When you beat Dr. Wily's Machine, you're likely to expect a battle with the Wily Capsule, but instead you get to struggle against [[HopelessBossFight an invincible Zero]] who shuts down before landing the finishing blow on Mega Man]].

to:

* OverlyLongGag: [[spoiler:[[IFellForHours The fall]] through the final vertical shaft of boss doors in Captured Wily Stage 5]].
5.]]
* PostFinalBoss: [[spoiler:When you beat Dr. Wily's Machine, you're likely to expect a battle with the Wily Capsule, but instead you get to struggle against [[HopelessBossFight an invincible Zero]] who shuts down before landing the finishing blow on Mega Man]].Man.]]



* PromotedToPlayable: [[spoiler: Prototype Zero in the 1.3.0 update.]]

to:

* PromotedToPlayable: [[spoiler: Prototype [[spoiler:Prototype Zero in the 1.3.0 update.]]



* SceneryGorn: [[spoiler:On the other hand, Dr. Wily's castle has seen better days. By the time you arrive, it's heavily damaged]].
* SchmuckBait: That big ol' container of nitroglycerine on Trinitro Man's head seems to be a [[AttackItsWeakPoint weak point]]. [[spoiler:Hit it about four times and you both blow up]].

to:

* SceneryGorn: [[spoiler:On the other hand, Dr. Wily's castle has seen better days. By the time you arrive, it's heavily damaged]].
damaged.]]
* SchmuckBait: That big ol' container of nitroglycerine on Trinitro Man's head seems to be a [[AttackItsWeakPoint weak point]]. [[spoiler:Hit it about four times and you both blow up]].up.]]



* SequelHook: Which occurs during TheStinger. [[spoiler: Judging by Dr. Light's words about "endless potential", it appears to be a hook for ''Franchise/MegaManX'']]

to:

* SequelHook: Which occurs during TheStinger. [[spoiler: Judging [[spoiler:Judging by Dr. Light's words about "endless potential", it appears to be a hook for ''Franchise/MegaManX'']]''Franchise/MegaManX''.]]



** [[spoiler:The Wily stages thrive on this. The first boss is a GiantEnemyCrab who is fought in a similar vein to ''VideoGame/MegaMan2'''s Mecha Dragon. The third boss is a battle against a corrupted Proto Man, similar to both the BonusBoss fight in ''VideoGame/MegaMan7'' and the X vs Zero fight in ''VideoGame/MegaManX5'']]. The list goes on, really.
** The patterns seen in the cutscene after four Robot masters are defeated may look familiar to some. [[spoiler:They're directly taken from the [[{{Foreshadowing}} virus stages]] of ''VideoGame/MegaManX5'']].

to:

** [[spoiler:The Wily stages thrive on this. The first boss is a GiantEnemyCrab who is fought in a similar vein to ''VideoGame/MegaMan2'''s Mecha Dragon. The third boss is a battle against a corrupted Proto Man, similar to both the BonusBoss fight in ''VideoGame/MegaMan7'' and the X vs Zero fight in ''VideoGame/MegaManX5'']]. ''VideoGame/MegaManX5''.]] The list goes on, really.
** The patterns seen in the cutscene after four Robot masters are defeated may look familiar to some. [[spoiler:They're directly taken from the [[{{Foreshadowing}} virus stages]] of ''VideoGame/MegaManX5'']].''VideoGame/MegaManX5''.]]



* StrangeMindsThinkAlike: Glue Man's fight pattern (sliding on slopes back-and-forth) wound up being very similar to Skull Man's in ''VideoGame/Rockman4MinusInfinity''. [[spoiler:Also, the game's plot coincidentally involved Robot Masters being infected by a virus developed by Dr. Wily, much like ''VideoGame/MegaMan10'']].

to:

* StrangeMindsThinkAlike: Glue Man's fight pattern (sliding on slopes back-and-forth) wound up being very similar to Skull Man's in ''VideoGame/Rockman4MinusInfinity''. [[spoiler:Also, the game's plot coincidentally involved Robot Masters being infected by a virus developed by Dr. Wily, much like ''VideoGame/MegaMan10'']].''VideoGame/MegaMan10''.]]



* ThirteenIsUnlucky: There are precisely thirteen shutter doors that separate Mega Man from [[spoiler: the prototype Zero]] in the final stage of the game.

to:

* ThirteenIsUnlucky: There are precisely thirteen shutter doors that separate Mega Man from [[spoiler: the [[spoiler:the prototype Zero]] in the final stage of the game.



* TrailersAlwaysSpoil: Possibly the case, as two versions of the official cover art strongly imply that [[spoiler:[[TheRival Bass]]]] is behind the hijacking of Dr. Wily, [[AllYourBaseAreBelongToUs his castle]] and his robots.

to:

* TrailersAlwaysSpoil: Possibly the case, as two versions of the official cover art strongly imply that [[spoiler:[[TheRival Bass]]]] is behind the hijacking of Dr. Wily, [[AllYourBaseAreBelongToUs his castle]] castle]], and his robots.



* TrickBoss: [[spoiler:Bass]].
* UnexpectedCharacter: [[spoiler: How many people were expecting Zero (or at least a prototype of him) to be a PostFinalBoss? Even after that, nobody expected him to become a [[SecretCharacter playable character]], either.]]

to:

* TrickBoss: [[spoiler:Bass]].
[[spoiler:Bass.]]
* UnexpectedCharacter: [[spoiler: How [[spoiler:How many people were expecting Zero (or at least a prototype of him) to be a PostFinalBoss? Even after that, nobody expected him to become a [[SecretCharacter playable character]], either.]]



* WalkingSpoiler: [[spoiler: Prototype Zero]].

to:

* WalkingSpoiler: [[spoiler: Prototype Zero]].[[spoiler:Prototype Zero.]]



* WeaksauceWeakness: Yoku Man has one. [[spoiler:In a fashion similar to Metal Man, Yoku Man's ''own weapon'' kills him in two hits]].

to:

* WeaksauceWeakness: Yoku Man has one. [[spoiler:In a fashion similar to Metal Man, Yoku Man's ''own weapon'' kills him in two hits]].hits.]]



* YourPrincessIsInAnotherCastle: [[spoiler: Those who thought Captured Wily Stage 4 was the end of the game should have seen this one coming. On the other hand, the true ending is quite different from what ''usually'' follows]].

to:

* YourPrincessIsInAnotherCastle: [[spoiler: Those [[spoiler:Those who thought Captured Wily Stage 4 was the end of the game should have seen this one coming. On the other hand, the true ending is quite different from what ''usually'' follows]].follows.]]
10th Jun '17 2:58:24 PM Zuxtron
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* SchmuckBait: That big ol' container of nitroglycerine on Trinitro Man's head seems to be a weakpoint you can hit ForMassiveDamage. [[spoiler:Hit it about four times and you both blow up]].

to:

* SchmuckBait: That big ol' container of nitroglycerine on Trinitro Man's head seems to be a weakpoint you can hit ForMassiveDamage.[[AttackItsWeakPoint weak point]]. [[spoiler:Hit it about four times and you both blow up]].
25th May '17 6:37:23 PM Shotoman
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* TheReveal: A huge one. One that the original series never got around to, but always hinted at, but never broke the status quo. [[spoiler:Zero appears for the first time as a prototype, setting the stage to start bringing things over into ''VideoGame/MegaManX''.

to:

* TheReveal: A huge one. One that the original series never got around to, but always hinted at, but never broke the status quo. [[spoiler:Zero appears for the first time as a prototype, setting the stage to start bringing things over into ''VideoGame/MegaManX''.]]
10th May '17 1:45:17 AM Maddoxsort
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Added DiffLines:

* DemotedToExtra: Hammer Man was originally intended to be one of the main bosses, but his inclusion alongside Nail Man took away from the variety of the Robot Masters because their gimmicks were too closely patterned after one another, so the developers made him a mini-boss instead.


Added DiffLines:

* StealthPun:
10th May '17 1:29:14 AM Maddoxsort
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* TheReveal: A huge one. One that the original series never got around to, but always hinted at, but never broke the status quo. [[spoiler:Zero appears for the first time as a prototype, setting the stage to start bringing things over into ''VideoGame/MegaManX''.



* StealthPun:

to:

* StealthPun:StatusQuoIsGod: Gleefully averted. This fan game steps into forbidden territory and has several major events happen that take {{Foreshadowing}} between the classic ''Mega Man'' and ''Mega Man X'' and start weaving them together. [[spoiler:Zero makes his first true appearance as a prototype, Bass cuts ties with Dr. Wily, and both Dr. Light and Proto Man begin to ponder about the future when Mega Man will keep running into more powerful opponents and what will become of them all.]]
31st Mar '17 7:45:24 AM MarsJenkar
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* BrutalBonusLevel: Yoku Man's stage. It's easily the longest level in the game, and features the disappearing blocks, a weird looping maze, and is just generally hard. [[UpToEleven Even for this game]].

to:

* BrutalBonusLevel: Yoku Man's stage. It's easily the longest level in the game, and features the disappearing blocks, a weird looping maze, and is just generally hard. [[UpToEleven Even for this game]]. Indeed, the way the stage constantly tries to trick you, it qualifies as a full-blown PlatformHell level.
18th Mar '17 7:06:44 PM MugenKagemaru
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Added DiffLines:

** [[spoiler:To say nothing of the remix of "X vs Zero" from ''Mega Man X5'' when Zero is promoted from ClimaxBoss to a combination of TrueFinalBoss and HopelessBossFight.]]
20th Feb '17 8:54:04 PM TheTropper
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[[quoteright:255:http://static.tvtropes.org/pmwiki/pub/images/mmu_879.JPG]][[caption-width-right:255:If you didn't know it was a [[FanSequel fan game]], you'd think it was Capcom's.]]

to:

[[quoteright:255:http://static.[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/mmu_879.JPG]][[caption-width-right:255:If org/pmwiki/pub/images/img_0954.JPG]] [[caption-width-right:350:If you didn't know it was a [[FanSequel fan game]], you'd think it was Capcom's.]]
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