History VideoGame / MegaMan3

9th Mar '16 9:43:32 PM JadePharaoh
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** A DummiedOut background for Gemini Man's level includes a planet that looks very much like Saturn. It's reasonable to deduce the mining stations are on moons of the outer planets in our solar system.
28th Feb '16 8:17:42 PM SpinAttaxx
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Eventually, it turns out Dr. Wily was behind the whole scheme, tricking Mega Man into a wild goose chase so he could steal Gamma once it was finished and use it for his own evil ends. After a climatic battle, Gamma is destroyed and Wily surrenders again... only for both him and Mega Man to be crushed under the rubble of his collapsing castle. Fortunately, Mega Man is rescued by Break Man, who drops him off at Dr. Light's lab and hastily departs, where its revealed ([[InternalReveal to the audience, anyway]]) that his real identity is Proto Man, Mega Man's long lost, aloof older brother.[[labelnote:Also...]]a certain blue UFO flies away, its inhabitant alive and well, and plotting his next scheme...[[/labelnote]]

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Eventually, it turns out Dr. Wily was behind the whole scheme, tricking Mega Man into a wild goose chase so he could steal Gamma once it was finished and use it for his own evil ends. After a climatic battle, Gamma is destroyed and Wily surrenders again... only for both him and Mega Man to be crushed under the rubble of his collapsing castle. Fortunately, Mega Man is rescued by Break Man, who drops him off at Dr. Light's lab and hastily departs, where its revealed ([[InternalReveal departs. Dr. Light reveals to the audience, anyway]]) Mega Man that his Break Man's real identity is Proto Man, who ([[InternalReveal in info only shown the audience]]) is Mega Man's long lost, aloof older brother.brother. [[labelnote:Also...]]a certain blue UFO flies away, its inhabitant alive and well, and plotting his next scheme...[[/labelnote]]


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* SpaceEpisode: Though it's not clear outside of Gemini Man's stage, all the Robot Masters have taken over mining stations on uncharted alien worlds.
27th Feb '16 8:01:33 PM SpinAttaxx
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* CheckpointStarvation: Unusually for a ''Mega MMan'' game, the second Wily Castle stage completely lacks checkpoints; you die to the boss (who just so happens to be the Yellow Devil MK-II), you go back to the beginning of the level. Mercifully, however, it's very short - taking a minute and a half at most to reach the boss's lair.

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* CheckpointStarvation: Unusually for a ''Mega MMan'' Man'' game, the second Wily Castle stage completely lacks checkpoints; you die to the boss (who just so happens to be the Yellow Devil MK-II), you go back to the beginning of the level. Mercifully, however, it's very short - taking a minute and a half at most to reach the boss's lair.
27th Feb '16 8:01:11 PM SpinAttaxx
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* CheckpointStarvation: Unusually for a ''Mega MMan'' game, the second Wily Castle stage completely lacks checkpoints; you die to the boss (who just so happens to be the Yellow Devil MK-II), you go back to the beginning of the level. Mercifully, however, it's very short - taking a minute and a half at most to reach the boss's lair.
27th Feb '16 7:43:49 PM SpinAttaxx
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The story is centered some time after ''2'', where Dr. Wily has seemingly reformed after his previous two defeats, and is now working alongside Dr. Light to build a peacekeeping robot called Gamma. However, a batch of robot masters in charge of eight mining operations go berserk and start wreaking havoc. Naturally, Mega Man is sent off to stop the rogue machines, this time with the help of his new canine companion, Rush! Along his journies, he encounters a mysterious being called Break Man, who keeps fighting him, as if to test him...

Obviously, it turns out Dr. Wily was behind the whole scheme, tricking Mega Man into defeating the robot masters so he could steal Light's prototype robot, Gamma, and use it for his own evil ends. After a climatic battle, Gamma is destroyed and Wily surrenders again...only for both him and Mega Man to be seemingly crushed to death under the rubble of his collapsing lair. Fortunately, Mega Man is rescued by Break Man, who drops him off at Dr. Light's lab and hastily departs, where its revealed that his real identity is Proto Man, Mega Man's long lost, aloof older brother.

All in all, ''3'' was another hit in the series, selling over a million copies and receiving excellent critical reception, although not quite on par with 2. The refined gameplay of ''2'' was expanded upon further, with the "Items" turned into the far more flexible Rush vehicles, a much higher limit on how many E-Tanks you could carry (nine instead of four), and a new [[SlideAttack slide move]]. On top of that, ''3'' is the longest game in the entire {{NES}} Mega Man series, with a whopping 18 stages total! Unfortunately, Keiji Inafune claimed that ''3'' was his [[CreatorBacklash least favorite Mega Man game]], due to the [[ExecutiveMeddling strained development of the game]] keeping it from reaching its full potential in his eyes, as well as losing the simplicity of the previous two games.

As with ''[[VideoGame/MegaMan1 1]]'' and ''[[VideoGame/MegaMan2 2]]'', ''3'' would later receive a [[UpdatedRerelease 16-bit upgrade]] as part of the [[NoExportForYou Europe and Japan-only]] ''Mega Man: The Wily Wars''/''Rockman Megaworld'' cartridge for the UsefulNotes/SegaGenesis [[note]] Aside from being a Sega Channel exclusive for a brief time, and an eventual local release as a bundle with other Sega games in the Sega Genesis Ultimate Portable Player.[[/note]]. It would also receive a Japan-only {{PS1}} re-release as ''Rockman 3: Complete Works'', complete with remixed music and bonus content. The game would eventually get a major re-release as part of ''Anniversary Collection'' for {{PS2}}, UsefulNotes/NintendoGameCube and UsefulNotes/{{Xbox}}, and it is now available on VirtualConsole.

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The story is centered some time after ''2'', ''Mega Man 2'', where Dr. Wily has seemingly reformed after his previous two defeats, and is now working alongside Dr. Light to build a peacekeeping robot called Gamma. However, a their co-developed batch of robot masters Robot Masters in charge of eight mining operations on eight uncharted planets go berserk and start wreaking havoc. havoc, stealing the Energy Elements needed to power Gamma. Naturally, Mega Man is sent off to stop the rogue machines, robots, this time with the help of his new canine companion, Rush! Along his journies, journey, he encounters a mysterious being called Break Man, who keeps fighting him, as if to test him...

Obviously, Eventually, it turns out Dr. Wily was behind the whole scheme, tricking Mega Man into defeating the robot masters a wild goose chase so he could steal Light's prototype robot, Gamma, Gamma once it was finished and use it for his own evil ends. After a climatic battle, Gamma is destroyed and Wily surrenders again... only for both him and Mega Man to be seemingly crushed to death under the rubble of his collapsing lair.castle. Fortunately, Mega Man is rescued by Break Man, who drops him off at Dr. Light's lab and hastily departs, where its revealed ([[InternalReveal to the audience, anyway]]) that his real identity is Proto Man, Mega Man's long lost, aloof older brother.

brother.[[labelnote:Also...]]a certain blue UFO flies away, its inhabitant alive and well, and plotting his next scheme...[[/labelnote]]

All in all, ''3'' ''Mega Man 3'' was another hit in the series, selling over a million copies and receiving excellent critical reception, although not quite on par with 2.''2''. The refined gameplay of ''2'' was expanded upon further, with the "Items" turned into the far more flexible Rush vehicles, a much higher limit on how many E-Tanks you could carry (nine instead of four), and a new [[SlideAttack slide move]]. On top of that, ''3'' is the longest game in the entire {{NES}} Mega Man series, with a whopping 18 stages total! Unfortunately, Keiji Inafune claimed that ''3'' was his [[CreatorBacklash least favorite Mega Man game]], due to the [[ExecutiveMeddling strained development of the game]] keeping it from reaching its full potential in his eyes, as well as losing the simplicity of the previous two games.

As with ''[[VideoGame/MegaMan1 1]]'' Mega Man]]'' and ''[[VideoGame/MegaMan2 2]]'', ''VideoGame/MegaMan2'', ''3'' would later receive a [[UpdatedRerelease 16-bit upgrade]] as part of the [[NoExportForYou Europe and Japan-only]] ''Mega Man: The Wily Wars''/''Rockman Megaworld'' cartridge for the UsefulNotes/SegaGenesis [[note]] Aside from being a Sega Channel exclusive for a brief time, and an eventual local release as a bundle with other Sega games in the Sega Genesis Ultimate Portable Player.[[/note]]. It would also receive a Japan-only {{PS1}} re-release as ''Rockman 3: Complete Works'', complete with remixed music and bonus content. The game would eventually get a major re-release as part of ''Anniversary Collection'' for {{PS2}}, UsefulNotes/NintendoGameCube and UsefulNotes/{{Xbox}}, and it is now available on VirtualConsole.
UsefulNotes/VirtualConsole and as part of ''Mega Man Legacy Collection''.



* ActuallyADoombot: The pilot of the first Wily Machine.

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* ActuallyADoombot: The pilot of the first Wily Machine.Machine 3 is a fake Wily, the real one operating Gamma.



* ContinuityNod: The Eight Doc Robots download the attack patterns of the eight Robot Master bosses from ''VideoGame/MegaMan2'', and the ending scene that looks up all of Dr. Light's Robot Masters shows the six bosses from ''VideoGame/MegaMan1''.
** Also, stages 1 and 2 of Doctor Wily's fortress bear more than a passing resemblance to the first and fourth Wily stages from the previous game.
* CrateExpectations: A form of this appears as canisters with a "?" on them. Shooting them gets you a random item, from a small energy refill to a 1-Up to an [[EmergencyEnergyTank Energy Tank]]. They were exclusive to this game, however the mechanic was modified into Eddie in later games.
* DiscOneFinalBoss: The Wily Machine. As soon as it's destroyed and Dr. Wily starts begging for mercy, "his" head pops off, revealing that he's a [[ActuallyADoombot robotic fake]].
* DoppelgangerAttack: Gemini Man's specialty, along with FrickinLaserBeams. The Mega Man clones in Wily's fortress are also a variant.
* ElementalRockPaperScissors: A staple of the series, but a truly bizarre variant of this appears; Snake Man[[note]] Weak to Needle Cannon [[/note]], Gemini Man[[note]]Weak to Search Snake[[/note]] and Needle Man[[note]]Weak to Gemini Laser[[/note]] are weak to each others' weapons.

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* ContinuityNod: ContinuityNod:
**
The Eight eight Doc Robots download the attack patterns of the eight Robot Master bosses Masters from ''VideoGame/MegaMan2'', and the ending scene that looks up displayng all of Dr. Light's Robot Masters shows the six bosses from ''VideoGame/MegaMan1''.
''[[VideoGame/MegaMan1 the original game]]''.
** Also, stages 1 While probably a happy coincidence, this game's Wily Castle bosses and 2 of Doctor Wily's fortress bear more than a passing resemblance to those from [[VideoGame/MegaMan1 the first game's]] robot factory share a Yellow Devil, a Copy Robot, and fourth Wily stages from the previous game.
a series of aquatic robots that increase in speed as each member is destroyed.
* CrateExpectations: A form of this appears as canisters with a "?" on them. Shooting them gets you a random item, from a small energy refill to a 1-Up to an [[EmergencyEnergyTank Energy Tank]]. They were They're exclusive to this game, however the mechanic was modified into Eddie in later games.
* DiscOneFinalBoss: The Wily Machine.Machine 3. As soon as it's destroyed and Dr. Wily starts begging for mercy, "his" head pops off, revealing that he's a [[ActuallyADoombot robotic fake]].
* DoppelgangerAttack: Gemini Man's specialty, along with FrickinLaserBeams. The Holograph Mega Man clones Mans [''sic''] in Wily's fortress Wily Castle are also a variant.
* ElementalRockPaperScissors: A staple of the series, but a truly bizarre variant of this appears; Snake Man[[note]] Weak to Needle Cannon [[/note]], Gemini Man[[note]]Weak to Search Snake[[/note]] and Needle Man[[note]]Weak to Gemini Laser[[/note]] are weak to each others' weapons.weapons, creating two weakness loops as opposed to one.



* GiantMook: The Large Mets in the remastered Needle Man Stage.
* GiantSpaceFleaFromNowhere: The Doc Robots, arguably. They simply just appear after the 8 Robot Masters are defeated, and are then not mentioned or even referenced in later games. Heck, even on the stage select screen, they simply appear as mysterious silhouettes, and the usual boss intro screen simply displays a question mark symbol and nothing else.

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* GiantMook: The Large Mets Giant Metalls in the remastered Needle Man Stage.
* GiantSpaceFleaFromNowhere: The Doc Robots, arguably. They simply just appear after the 8 Robot Masters are defeated, and are then not mentioned or even referenced in later games. Heck, even on the stage select screen, they simply appear as mysterious silhouettes, and the usual boss intro screen simply displays a question mark symbol and nothing else.



* HomingProjectile: The Magnet Missiles are a variation.
* HumongousMecha: Gamma.
* JustThinkOfThePotential: Why did they build Gamma? Dr. Wily wanted to TakeOverTheWorld, duh. But [[ActualPacifist Dr. Light]] thought this would be a peacekeeping robot?
* LethalJokeWeapon: The Top Spin is often ridiculed as the worst weapon in the series when it's actually quite potent in the right hands. It's a OneHitKill on any non-boss enemy except Hammer Joes. It is also the weakness of Shadow Man and no less than ''three'' bosses in the Wily stages, [[spoiler: including the Final Boss, which it downs in ''one hit.'']]
* LongSongShortScene: A few tunes, like the Skull Castle intermission theme and Proto Man's theme in the cast roll, never played in their entirety. And thanks to the lack of an opening, you're unlikely to pay attention to the main theme of this game when first playing it.

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* HomingProjectile: The Magnet Missiles are a variation.
variation, since they simply fly up or down depending on where an enemy happens to be as they fly ahead.
* HumongousMecha: Gamma.
Gamma, whose torso takes up an entire screen.
* InternalReveal: The robot list revealing Proto Man's status as Mega Man's brother would appear to be something known only to the audience (and Dr. Light), since various games and Japanese [[AllThereInTheManual materials]] have Mega Man unaware of their connection. Not that this stopped the [[WesternAnimation/MegaMan Ruby-Spears cartoon]], the English translation of ''VideoGame/MegaMan7'' and the [[ComicBook/MegaMan Archie comic]] from having them both aware that they're brothers.
* JustThinkOfThePotential: Why did they build Gamma? Dr. Wily wanted to TakeOverTheWorld, duh. But [[ActualPacifist Dr. Light]] thought this would be a peacekeeping robot?
robot?[[labelnote:*]]The [[ComicBook/MegaMan Archie Comics adaptation]] got around this by claiming Gamma was more of a "handle natural disasters" robot.[[/labelnote]]
* LethalJokeWeapon: The Top Spin is often ridiculed as the worst weapon in the series when it's actually quite potent in the right hands. It's a OneHitKill on any non-boss enemy except Hammer Joes. It is also the weakness of Shadow Man and no less than ''three'' bosses in the Wily stages, [[spoiler: including the Final Boss, FinalBoss, which it downs in ''one hit.'']]
''
* LongSongShortScene: A few tunes, like the Skull Wily Castle intermission theme and Proto Man's theme in the cast roll, never played in their entirety. And thanks to the lack of an opening, you're unlikely to pay attention to the main theme of this game when first playing it.



* MagnetismManipulation: Magnetman's gimmick is magnetism; he can either fire homing Magnet Missiles or pulling Mega Man towards him with magnetic force. The blurb also mentions more of it: He's been known for sleeping on ceilings by attaching himself on them and likes giving magnetic therapy, but he has to avoid floppy disks and other sensitive electronics because his magnetic field can affect them.
* MercyInvincibility: As in all Mega Man games, but also the only way to use Top Spin on stronger enemies.
* MissionPackSequel

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* MagnetismManipulation: Magnetman's Magnet Man's gimmick is magnetism; he can either fire homing Magnet Missiles or pulling Mega Man towards him with magnetic force. The blurb ''VideoGame/MegaManAndBass'' expands on this - he's also mentions more of it: He's been known for sleeping on ceilings by attaching himself on them and likes giving magnetic therapy, but he has to avoid floppy disks and other sensitive electronics because his magnetic field can affect them.
* MercyInvincibility: As in all Mega Man ''Mega Man'' games, but also the only way to use Top Spin on stronger enemies.
* %%* MissionPackSequel



* ObviousBeta: A much less severe example than most, though there are still some quirks at times (uneven energy use for the Top Spin, all Robot Masters being weak to their own weapons, inaccurate Skull Castle map paths, etc).

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* ObviousBeta: A much less severe example than most, though there are still some quirks at times (uneven energy use for the Top Spin, all Robot Masters being weak to their own weapons, inaccurate Skull Wily Castle map paths, etc).



* PowerCopying: [[TropeCodifier Naturally]], but there's a twist this time: the hologram Mega Men fortress boss, instead of mirroring whatever weapon you've got readied, can fire plasma shots in any direction instead of just left or right.
* PuzzleBoss: The Hologram Mega Men.
* RecognizableBySound: Dr. Light recognized Proto Man's identity after he heard his whistle.
* RecurringBoss: Break Man (aka Proto Man). The Yellow Devil and Mega Man copy return from [[VideoGame/MegaMan1 the first game]], and the eight Doc Robots use the patterns of the ''VideoGame/MegaMan2'' bosses.
* ReflectingLaser: Gemini Laser.
** However, to avoid it being useless or having plenty incredibly obvious "use it here" sections, it breaks the normal "angle of reflection equals angle of incidence" rule of physics, and the first bounce will always be a 45 degree upward angle. Subsequent bounces will follow the rule.
* RemixedLevel: After beating all eight robot masters, you don't go directly to a fortress like in most games. Instead, Spark Man, Needle Man, Gemini Man, and Shadow Man's stages will open back up. They have drastically different layouts and each of them has two Doc Robot bosses, which mimic the robot masters from ''VideoGame/MegaMan2''.
* RocketPunch: The Hard Knuckle.
* SequelHook[=/=]TheStinger: Though it seemed Wily had been crushed by the debris from his collapsing fortress, you can see what looks like his saucer floating away in the distance as Mega Man is gazing up at the sky during the ending.
* SpikeShooter: Needle Cannon.
* SpinAttack: Top Spin.
* SpinToDeflectStuff: Top Man does this.
* SpoilerTitle: The subtitle of the Japanese version of the game outright spoils the twist of Dr. Wily being the villain again, as well as his supposed "death" at the end of the game.

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* PowerCopying: [[TropeCodifier Naturally]], but there's a twist this time: the hologram Holograph Mega Men fortress Mans boss, instead of mirroring whatever weapon you've got readied, can fire plasma shots in any direction instead of just left or right.
* PuzzleBoss: The Hologram Holograph Mega Men.
Mans is composed of one Copy Robot and two holograms. Shots will go through the holograms and deal no damage, so you'd better find the Copy Robot before the trio switch places!
* RecognizableBySound: Dr. Light recognized recognizes Proto Man's identity after he heard hearing his whistle.
* RecurringBoss: Break Man (aka (a.k.a. Proto Man). The Yellow Devil and Mega Man copy the Copy Robot return from [[VideoGame/MegaMan1 the first game]], game]] (the former as the Yellow Devil MK-II, the latter as part of the Holograph Mega Mans), and the eight Doc Robots use the patterns of the ''VideoGame/MegaMan2'' bosses.
Robot Masters.
* ReflectingLaser: The Gemini Laser.
**
Laser bounces off of walls. However, to avoid it being useless or having plenty of incredibly obvious "use it here" sections, it breaks the normal "angle of reflection equals angle of incidence" rule of physics, and the first bounce will always be a 45 degree upward angle. Subsequent bounces will follow the rule.
* RemixedLevel: After beating all eight robot masters, Robot Masters, you don't go directly to a fortress like in most games. Instead, Spark Man, Needle Man, Gemini Man, and Shadow Man's stages will open back up. They have drastically different layouts and each of them has two Doc Robot bosses, which mimic the robot masters Robot Masters from ''VideoGame/MegaMan2''.
* RocketPunch: The Hard Knuckle.
Knuckle fires off the user's lower arm to deliver a powerful punch.
* SequelHook[=/=]TheStinger: SequelHook: Though it seemed seems Wily had been is crushed by the debris from his collapsing fortress, you can see what looks like his saucer floating away in the distance as Mega Man is gazing up at the sky during the ending.
* SpikeShooter: The Needle Cannon.
Cannon, which can be rapidly fired.
* SpinAttack: The Top Spin.
Spin makes Mega Man (and Top Man) spin while using it.
* SpinToDeflectStuff: Top Man does this.
this when using the Top Spin. You, unfortunately, can't.
* SpoilerTitle: The subtitle of the Japanese version of the game game, "The End of Dr. Wily?!", outright spoils the twist of Dr. Wily being the villain again, as well as his supposed "death" at the end of the game.game (unless you interpret it to mean Wily supposedly giving up his evil ways).



* SuspiciousVideoGameGenerosity: Stage 2 of Wily's fortress is fairly short, doesn't have many enemies, and comes with two Energy Tanks. Then it throws the Yellow Devil at you.
** CheckpointStarvation: It's also the only Wily level in the entire series that, if you die at the boss, makes you replay the entire level.

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* SuspiciousVideoGameGenerosity: Stage 2 of Wily's fortress The second Wily Castle stage is fairly short, doesn't have many enemies, and comes with two Energy Tanks. Then it throws the Yellow Devil MK-II at you.
** CheckpointStarvation: It's also the only Wily level in the entire series that, if you die at the boss, makes you replay the entire level.
you.



* UtilityWeapon: The Hard Knuckle is the only weapon that can destroy those hard walls.

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* UtilityWeapon: The Hard Knuckle is the only weapon that can destroy those hard walls.walls in the Wily Castle.



* WallCrawl: Search Snakes do this.
* WeaksauceWeakness: Shadow Man, one of the toughest Robot Masters in the game, is weak to the Top Spin (which requires ''close contact'', no less). Same goes for Wily's final form.

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* WallCrawl: The Search Snakes do this.
Snake can crawl both down and up walls.
* WeaksauceWeakness: Shadow Man, one of the toughest Robot Masters in the game, is weak to the Top Spin (which requires ''close contact'', no less). Same goes for Wily's final form.Gamma once Wily takes control.



--> New robot prototype, [[spoiler:[[LukeIAmYourFather brother of Mega Man]]]].

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--> New robot prototype, [[spoiler:[[LukeIAmYourFather [[LukeIAmYourFather brother of Mega Man]]]].Man]].
17th Feb '16 2:59:26 PM McJeff
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* ChekhovsBoomerang: The Top Spin. It's useful against Shadow Man, but otherwise it's one of the worst weapons in ''Mega Man'' history [[spoiler: except for the fact that it defeats the final boss in one hit, assuming you have enough Rush Jet energy to get yourself into the correct position.]]


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* NotCompletelyUseless: The Top Spin. Widely considered to be one of the worst weapons in the entire series, it's the weak spot of one of the most difficult bosses (Shadow Man), and the final boss. Actually, it can be [[https://www.youtube.com/watch?v=rPYHstNYOSM quite useful]] for players who actually take the time to learn how to use it.
25th Jan '16 4:40:18 PM aye_amber
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[[caption-width-right:350:''[[http://www.youtube.com/watch?v=dL30lU26egw "I am Mega Man.]]'' ''[[{{Brentalfloss}} I'm blue and cyan..."]]'']]

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[[caption-width-right:350:''[[http://www.[[caption-width-right:350: ''[[http://www.youtube.com/watch?v=dL30lU26egw "I am Mega Man.]]'' ''[[{{Brentalfloss}} I'm blue and cyan..."]]'']]
2nd Jan '16 6:53:08 PM Doug86
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* HijackedByGanon: Dr. Wily does the first instance of many in the series. A bit of a Downplayed example, though, as the game never mentions its own story, so [[AllInTheManual without the manual]] you have little to no indication that there's even a RedHerring in the first place. Subverted with the Japanese version of the game, where the subtitle outright spoils that Wily is the villain yet again.

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* HijackedByGanon: Dr. Wily does the first instance of many in the series. A bit of a Downplayed example, though, as the game never mentions its own story, so [[AllInTheManual [[AllThereInTheManual without the manual]] you have little to no indication that there's even a RedHerring in the first place. Subverted with the Japanese version of the game, where the subtitle outright spoils that Wily is the villain yet again.
29th Nov '15 7:35:43 PM nombretomado
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As with ''[[VideoGame/MegaMan1 1]]'' and ''[[VideoGame/MegaMan2 2]]'', ''3'' would later receive a [[UpdatedRerelease 16-bit upgrade]] as part of the [[NoExportForYou Europe and Japan-only]] ''Mega Man: The Wily Wars''/''Rockman Megaworld'' cartridge for the SegaGenesis [[note]] Aside from being a Sega Channel exclusive for a brief time, and an eventual local release as a bundle with other Sega games in the Sega Genesis Ultimate Portable Player.[[/note]]. It would also receive a Japan-only {{PS1}} re-release as ''Rockman 3: Complete Works'', complete with remixed music and bonus content. The game would eventually get a major re-release as part of ''Anniversary Collection'' for {{PS2}}, UsefulNotes/NintendoGameCube and UsefulNotes/{{Xbox}}, and it is now available on VirtualConsole.

to:

As with ''[[VideoGame/MegaMan1 1]]'' and ''[[VideoGame/MegaMan2 2]]'', ''3'' would later receive a [[UpdatedRerelease 16-bit upgrade]] as part of the [[NoExportForYou Europe and Japan-only]] ''Mega Man: The Wily Wars''/''Rockman Megaworld'' cartridge for the SegaGenesis UsefulNotes/SegaGenesis [[note]] Aside from being a Sega Channel exclusive for a brief time, and an eventual local release as a bundle with other Sega games in the Sega Genesis Ultimate Portable Player.[[/note]]. It would also receive a Japan-only {{PS1}} re-release as ''Rockman 3: Complete Works'', complete with remixed music and bonus content. The game would eventually get a major re-release as part of ''Anniversary Collection'' for {{PS2}}, UsefulNotes/NintendoGameCube and UsefulNotes/{{Xbox}}, and it is now available on VirtualConsole.
27th Oct '15 4:31:48 AM dvorak
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* LosingHorns: Type C. The "Game Over!" theme is very jolly and seems to be so to rub your nose in your failure.
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