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** The Wily Machine is the FinalBoss rather than being a penultimate boss in the other games (at least the ones not on the UsefulNotes/GameBoy).

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** The Wily Machine is the FinalBoss rather than being a penultimate boss in the other games (at least the ones not on the UsefulNotes/GameBoy).Platform/GameBoy).
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The game would later receive a [[UpdatedRerelease 16-bit upgrade]] in the [[NoExportForYou Europe and Japan exclusive]] ''VideoGame/MegaManTheWilyWars''/''Rockman Megaworld'' cartridge for the UsefulNotes/SegaGenesis (aside from a brief American release as a downloadable Sega Channel exclusive, and an eventual local release as a bundle with other Sega games in the ''Sega Genesis Mini''). It would later be ported to the [[UsefulNotes/PlayStation PS1]] as ''Rockman: Complete Works'', and then to the [[UsefulNotes/PlayStation2 PS2]], UsefulNotes/NintendoGameCube and UsefulNotes/{{Xbox}} as part of ''Anniversary Collection''. It has also seen a release on UsefulNotes/VirtualConsole, as well as on the Wii U, Nintendo 3DS, Nintendo Switch, [=PlayStation=] 4, and Xbox One PC as part of the ''Mega Man Legacy Collection''. This game also received a [[VideoGameRemake remake]] for the [[UsefulNotes/PlayStationPortable PSP]], called ''VideoGame/MegaManPoweredUp''.

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The game would later receive a [[UpdatedRerelease 16-bit upgrade]] in the [[NoExportForYou Europe and Japan exclusive]] ''VideoGame/MegaManTheWilyWars''/''Rockman Megaworld'' cartridge for the UsefulNotes/SegaGenesis Platform/SegaGenesis (aside from a brief American release as a downloadable Sega Channel exclusive, and an eventual local release as a bundle with other Sega games in the ''Sega Genesis Mini''). It would later be ported to the [[UsefulNotes/PlayStation [[Platform/PlayStation PS1]] as ''Rockman: Complete Works'', and then to the [[UsefulNotes/PlayStation2 [[Platform/PlayStation2 PS2]], UsefulNotes/NintendoGameCube Platform/NintendoGameCube and UsefulNotes/{{Xbox}} Platform/{{Xbox}} as part of ''Anniversary Collection''. It has also seen a release on UsefulNotes/VirtualConsole, Platform/VirtualConsole, as well as on the Wii U, Nintendo 3DS, Nintendo Switch, [=PlayStation=] 4, and Xbox One PC as part of the ''Mega Man Legacy Collection''. This game also received a [[VideoGameRemake remake]] for the [[UsefulNotes/PlayStationPortable [[Platform/PlayStationPortable PSP]], called ''VideoGame/MegaManPoweredUp''.



This game would later receive a companion title for the UsefulNotes/GameBoy, called ''VideoGame/MegaManDrWilysRevenge''.

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This game would later receive a companion title for the UsefulNotes/GameBoy, Platform/GameBoy, called ''VideoGame/MegaManDrWilysRevenge''.
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''Mega Man'' (''Rockman'' in Japanese) is a 1987 UsefulNotes/NintendoEntertainmentSystem video game by Creator/{{Capcom}}, and is the first game in the eponymous [[VideoGame/MegaManClassic series]] of the same name, as well as its many, many spinoffs.

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''Mega Man'' (''Rockman'' in Japanese) is a 1987 UsefulNotes/NintendoEntertainmentSystem Platform/NintendoEntertainmentSystem video game by Creator/{{Capcom}}, and is the first game in the eponymous [[VideoGame/MegaManClassic series]] of the same name, as well as its many, many spinoffs.



At the time, Mega Man was a revolutionary title in the [[UsefulNotes/NintendoEntertainmentSystem NES]] library; first, you could choose to tackle any stage you wished in any order you desired, second, to add a layer of strategy, the game allowed you to not only [[VictorGainsLosersPowers keep the weapon of whatever boss you killed]], but also allow you to use the weapon in question against [[TacticalRockPaperScissors another boss that was particularly weak to it.]] The game's cartoony graphics and catchy music, not to mention its [[NintendoHard grueling difficulty]], established many hallmarks that we've grown to love about the series.

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At the time, Mega Man was a revolutionary title in the [[UsefulNotes/NintendoEntertainmentSystem [[Platform/NintendoEntertainmentSystem NES]] library; first, you could choose to tackle any stage you wished in any order you desired, second, to add a layer of strategy, the game allowed you to not only [[VictorGainsLosersPowers keep the weapon of whatever boss you killed]], but also allow you to use the weapon in question against [[TacticalRockPaperScissors another boss that was particularly weak to it.]] The game's cartoony graphics and catchy music, not to mention its [[NintendoHard grueling difficulty]], established many hallmarks that we've grown to love about the series.
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* FlameSpewerObstacle: In Fire Man's stage and Wily Stage 1, there are pillars of flame that shoot up and down. The player can freeze them using ice slasher.
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[[caption-width-right:350: The game that started it all. [[note]] From left to right; [[CartoonBomb Bomb Man]], [[BattleBoomerang Cut Man]], [[SuperStrength Guts Man]], [[AnIcePerson Ice Man]], [[ShockAndAwe Elec Man]] and [[PlayingWithFire Fire Man.]] [[/note]]]]

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[[caption-width-right:350: The game that started it all. [[note]] From left to right; [[note]]'''L-to-R:''' [[CartoonBomb Bomb Man]], [[BattleBoomerang Cut Man]], [[SuperStrength Guts Man]], [[AnIcePerson Ice Man]], [[ShockAndAwe Elec Man]] and [[PlayingWithFire Fire Man.]] [[/note]]]]
Man]][[/note]]]]
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* ConspicuousElectricObstacle: Elec Man's stage has wall-mounted outlets that shoot out lightning.

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* TemporaryPlatform: The Magnet Beam allows Mega Man to fire a blue beam out of his Buster that he can stand on after releasing the fire button. The longer the player holds the fire button before releasing, the longer the beam will be, but it disappears a few seconds after being released, and holding the button longer doesn't make it stick around any longer.

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* TemporaryPlatform: The TemporaryPlatform:
**Appearing Blocks make their first appearance in the series in this installment. Elec Man's and Ice Man's stages have them blink in and out in set patterns that are better to be memorized.
**The
Magnet Beam allows Mega Man to fire a blue beam out of his Buster that he can stand on after releasing the fire button. The longer the player holds the fire button before releasing, the longer the beam will be, but it disappears a few seconds after being released, and holding the button longer doesn't make it stick around any longer.
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The game would later receive a [[UpdatedRerelease 16-bit upgrade]] in the [[NoExportForYou Europe and Japan exclusive]] ''VideoGame/MegaManTheWilyWars''/''Rockman Megaworld'' cartridge for the UsefulNotes/SegaGenesis (aside from a brief American release as a downloadable Sega Channel exclusive, and an eventual local release as a bundle with other Sega games in the ''Sega Genesis Mini''). It would later be ported to the [[UsefulNotes/PlayStation PS1]] as ''Rockman: Complete Works'', and then to the [[UsefulNotes/PlayStation2 PS2]], UsefulNotes/NintendoGameCube and UsefulNotes/{{Xbox}} as part of ''Anniversary Collection''. It has also seen a release on UsefulNotes/VirtualConsole, as well as on the Wii U, Nintendo 3DS, Nintendo Switch, {{PlayStation}} 4, and Xbox One PC as part of the ''Mega Man Legacy Collection''. This game also received a [[VideoGameRemake remake]] for the [[UsefulNotes/PlayStationPortable PSP]], called ''VideoGame/MegaManPoweredUp''.

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The game would later receive a [[UpdatedRerelease 16-bit upgrade]] in the [[NoExportForYou Europe and Japan exclusive]] ''VideoGame/MegaManTheWilyWars''/''Rockman Megaworld'' cartridge for the UsefulNotes/SegaGenesis (aside from a brief American release as a downloadable Sega Channel exclusive, and an eventual local release as a bundle with other Sega games in the ''Sega Genesis Mini''). It would later be ported to the [[UsefulNotes/PlayStation PS1]] as ''Rockman: Complete Works'', and then to the [[UsefulNotes/PlayStation2 PS2]], UsefulNotes/NintendoGameCube and UsefulNotes/{{Xbox}} as part of ''Anniversary Collection''. It has also seen a release on UsefulNotes/VirtualConsole, as well as on the Wii U, Nintendo 3DS, Nintendo Switch, {{PlayStation}} [=PlayStation=] 4, and Xbox One PC as part of the ''Mega Man Legacy Collection''. This game also received a [[VideoGameRemake remake]] for the [[UsefulNotes/PlayStationPortable PSP]], called ''VideoGame/MegaManPoweredUp''.

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** MercyInvincibility won't protect you from SpikesOfDoom. VideoGame/MegaManX7 is the only game to bring this back.

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** MercyInvincibility won't protect you from SpikesOfDoom. VideoGame/MegaManX7 ''VideoGame/MegaManX7'' is the only game to bring this back.



* MirrorBoss: The Copy Robot will use the same weapon that Mega Man currently uses, and it will work identically to how he uses it (e.g. any Hyper Bombs it throws are harmless until they explode). The only weapon it cannot use at all is the Magnet Beam; it can't use the Super Arm either, but neither can you, as there are no blocks to throw.



* RockPaperScissors: As with all of the games, each of the robot masters is weak to one other robot master's weapon. Thus, after beating one boss, you can exploit their weapon to beat the next boss who is vulnerable to them, and so on.

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* RockPaperScissors: As with all of the games, each of the robot masters Robot Masters is weak to one other robot master's Robot Master's weapon. Thus, after beating one boss, you can exploit their weapon to beat the next boss who is vulnerable to them, and so on.
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The game would later receive a [[UpdatedRerelease 16-bit upgrade]] in the [[NoExportForYou Europe and Japan exclusive]] ''VideoGame/MegaManTheWilyWars''/''Rockman Megaworld'' cartridge for the UsefulNotes/SegaGenesis (aside from a brief American release as a downloadable Sega Channel exclusive, and an eventual local release as a bundle with other Sega games in the ''Sega Genesis Mini''). It would later be ported to the [[UsefulNotes/PlayStation PS1]] as ''Rockman: Complete Works'', and then to the [[UsefulNotes/PlayStation2 PS2]], UsefulNotes/NintendoGameCube and UsefulNotes/{{Xbox}} as part of ''Anniversary Collection''. It has also seen a release on UsefulNotes/VirtualConsole, as well as on the Wii U, Nintendo 3DS, Nintendo Switch, PlayStation 4, and Xbox One PC as part of the ''Mega Man Legacy Collection''. This game also received a [[VideoGameRemake remake]] for the [[UsefulNotes/PlayStationPortable PSP]], called ''VideoGame/MegaManPoweredUp''.

to:

The game would later receive a [[UpdatedRerelease 16-bit upgrade]] in the [[NoExportForYou Europe and Japan exclusive]] ''VideoGame/MegaManTheWilyWars''/''Rockman Megaworld'' cartridge for the UsefulNotes/SegaGenesis (aside from a brief American release as a downloadable Sega Channel exclusive, and an eventual local release as a bundle with other Sega games in the ''Sega Genesis Mini''). It would later be ported to the [[UsefulNotes/PlayStation PS1]] as ''Rockman: Complete Works'', and then to the [[UsefulNotes/PlayStation2 PS2]], UsefulNotes/NintendoGameCube and UsefulNotes/{{Xbox}} as part of ''Anniversary Collection''. It has also seen a release on UsefulNotes/VirtualConsole, as well as on the Wii U, Nintendo 3DS, Nintendo Switch, PlayStation {{PlayStation}} 4, and Xbox One PC as part of the ''Mega Man Legacy Collection''. This game also received a [[VideoGameRemake remake]] for the [[UsefulNotes/PlayStationPortable PSP]], called ''VideoGame/MegaManPoweredUp''.
Is there an issue? Send a MessageReason:
None


The game would later receive a [[UpdatedRerelease 16-bit upgrade]] in the [[NoExportForYou Europe and Japan exclusive]] ''VideoGame/MegaManTheWilyWars''/''Rockman Megaworld'' cartridge for the UsefulNotes/SegaGenesis (aside from a brief American release as a downloadable Sega Channel exclusive, and an eventual local release as a bundle with other Sega games in the ''Sega Genesis Mini''). It would later be ported to the [[UsefulNotes/PlayStation PS1]] as ''Rockman: Complete Works'', and then to the [[UsefulNotes/PlayStation2 PS2]], UsefulNotes/NintendoGameCube and UsefulNotes/{{Xbox}} as part of ''Anniversary Collection''. It has also seen a release on UsefulNotes/VirtualConsole, and on PC as part of the ''Mega Man Legacy Collection''. This game also received a [[VideoGameRemake remake]] for the [[UsefulNotes/PlayStationPortable PSP]], called ''VideoGame/MegaManPoweredUp''.

to:

The game would later receive a [[UpdatedRerelease 16-bit upgrade]] in the [[NoExportForYou Europe and Japan exclusive]] ''VideoGame/MegaManTheWilyWars''/''Rockman Megaworld'' cartridge for the UsefulNotes/SegaGenesis (aside from a brief American release as a downloadable Sega Channel exclusive, and an eventual local release as a bundle with other Sega games in the ''Sega Genesis Mini''). It would later be ported to the [[UsefulNotes/PlayStation PS1]] as ''Rockman: Complete Works'', and then to the [[UsefulNotes/PlayStation2 PS2]], UsefulNotes/NintendoGameCube and UsefulNotes/{{Xbox}} as part of ''Anniversary Collection''. It has also seen a release on UsefulNotes/VirtualConsole, as well as on the Wii U, Nintendo 3DS, Nintendo Switch, PlayStation 4, and on Xbox One PC as part of the ''Mega Man Legacy Collection''. This game also received a [[VideoGameRemake remake]] for the [[UsefulNotes/PlayStationPortable PSP]], called ''VideoGame/MegaManPoweredUp''.
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The game was ultimately a modest hit in Japan, but performed rather poorly in sales internationally, which made Capcom reluctant to make another sequel, but they ultimately [[VideoGame/MegaMan2 greenlighted one anyway...]]

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The game was ultimately a modest hit in Japan, but performed rather poorly in sales internationally, which made Capcom reluctant to make another sequel, but they ultimately [[VideoGame/MegaMan2 greenlighted greenlit one anyway...]]
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** MercyInvincibility won't protect you from SpikesOfDoom.

to:

** MercyInvincibility won't protect you from SpikesOfDoom. VideoGame/MegaManX7 is the only game to bring this back.
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** In the NES version, pressing Select pauses the game and the music without bringing up a menu, much like most other 8-bit games would treat pressing Start. This is not present in most of the other games, where you will have to use the weapons menu (which doesn't stop the music) as a pause screen instead.
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* TemporaryPlatform: The Magnet Beam allows Mega Man to fire a blue beam out of his Buster that he can stand on after releasing the fire button. The longer the player holds the fire button before releasing, the longer the beam will be, but it disappears a few seconds after being released, and holding the button longer doesn't make it stick around any longer.

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* BattleBoomerang: Cut Man's signature weapon is the Rolling Cutter, a pair of blades that he throws toward Mega Man, before it returns to him. Mega Man can use the Rolling Cutter himself after defeating Cut Man, and throw it in a circle that returns to him.



* BossRush: Played quite differently than the later games (aside from ''VideoGame/MegaManX1'' and ''VideoGame/MegaManAndBass'', both of which brought it back). Instead of all the Robot Masters being fought in a contained room, they're fought separately across levels.

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* BossBonanza: The second Dr. Wily stage, in addition to having a battle with the Copy Robot at the end, contains rematches with Cut Man and Elec Man at certain points throughout.
* BossRush: Played quite differently than the later games (aside from ''VideoGame/MegaManX1'' and ''VideoGame/MegaManAndBass'', both of which brought it back). Instead of In what would become a series tradition, all six of the Robot Masters being are fought for a second time in a contained room, they're Wily's fortress, though the setup is different from later games. While Cut Man and Elec Man had their rematches earlier in Wily Fortress 2, Bomb Man, Fire Man, Ice Man, and Guts Man are fought separately across levels.all in a row right before the final battle with Wily, with no chances to heal between fights.



* ElementalBaggage: Guts Man and his Super Arm play this straight; Mega Man, however, [[RequiredSecondaryPowers does not]].
* EternalEngine: Elec Man's stage.

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* ElementalBaggage: Guts Man and can summon large boulders from the ceiling that he can throw using his Super Arm play Arm. Mega Man does not have this straight; Mega Man, same advantage, however, [[RequiredSecondaryPowers does not]].
needing to pick up blocks found within the stages in order to throw them.
* EternalEngine: Elec Man's stage.stage is located inside a power plant where Mega Man must ascend several floors while avoiding stray electrical currents.



* FireIceLightning: Fire Man, Ice Man, and Elec Man, respectively. Naturally, Mega Man will wield all three of their weapons after you defeat them.

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* FireIceLightning: Fire Man, Ice Man, and Elec Man, respectively. Man respectively attack with waves of fire, sharp icy blades, and beams of lightning. Naturally, Mega Man will wield all three of their weapons after you defeat them.them.
* FreezeRay: The Ice Slasher that Mega Man obtains after defeating Ice Man deals no damage to enemies, instead freezing them in place, allowing Mega Man to either bypass them instead, or leave them a free target for another weapon.



* ItsAllUpstairsFromHere: Elec Man's stage, and part of Cut Man and Bomb Man's stages. The final Wily stage also goes upwards as the BossRush is progressed.

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* ItsAllUpstairsFromHere: ItsAllUpstairsFromHere:
** Nearly all of
Elec Man's stage, stage is spent climbing higher and part of Cut Man and Bomb Man's stages. The higher by using ladders to progress to the next screen.
** In the
final Wily stage also goes upwards as stage, each battle in the BossRush is progressed.takes place one floor above the last.

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* AbilityRequiredToProceed: Didn't pick up the Magnet Beam in Elec Man's level? You won't reach the end of the first Wily stage without it, so get a GameOver to get back to the stage selection screen and go get it!

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* AbilityRequiredToProceed: AbilityRequiredToProceed:
**
Didn't pick up the Magnet Beam in Elec Man's level? You won't reach the end of the first Wily stage without it, so get a GameOver to get back to the stage selection screen and go get it!it!
** The Magnet Beam itself is hidden behind three destructible blocks, meaning it cannot be collected without either the Super Arm or Thunder Beam.



* AscendedGlitch: The "Pause Trick" is so well known that in the ''Anniversary Collection'' port, the glitch was deliberately left intact. Even moreso in the ''Legacy Collection'' where not only is it intact, but the expected way to get a gold medal on the time trial for Yellow Devil is to Pause Trick him.

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* AscendedGlitch: The "Pause Trick" is so well known that in the ''Anniversary Collection'' port, the glitch was deliberately left intact. Even moreso in the ''Legacy Collection'' where not only is it intact, but the expected way trick is required to get a gold medal on the time trial for Yellow Devil is to Pause Trick him.Devil's boss fight.



* BlobMonster: The Yellow Devil.

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* BlobMonster: The Yellow Devil.Devil is a yellow goo-like robot that attacks by firing pieces of its body that reform into his complete form on the opposite side of the screen.



* CartoonBomb: The Hyper Bomb, both for you and Bomb Man.

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* CartoonBomb: The Hyper Bomb, used by both for you Mega Man and Bomb Man.Man, takes on the form of a black sphere with a fuse.



** Bomb Man's stage has a specific segment of bottomless pits that has the same level architecture that gets repeated. However, the second time, the enemies are different.
** Cut Man's stage has a screen that is used to transition from horizontal scrolling to vertical on two separate occasions.
** Elec Man's stage has a segment where Mega Man must hop cross a bottomless pit by jumping across single-block tiles that gets repeated within the same stage.
** Wily Fortress 2 begins with three sets of platforming challenges over bottomless pits with the same level layout. Each section is only distinguishable based on the enemy types that appear.



** Only six Robot Masters are present, all with small, sparse stages -- the {{Boss Corridor}}s of which are longer and contain enemies.

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** Only six Robot Masters are present, all with small, sparse stages -- present instead of the usual eight.
** The
{{Boss Corridor}}s of which are longer than a single screen and contain enemies.



** Weapon and energy items look different than they do in later games.

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** Weapon and energy items look have completely different sprites than they do in later games.



* AnIcePerson: Ice Man.

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* AnIcePerson: Ice Man.Man attacks using the Ice Slasher, a sharp ice-based projectile. Naturally, Mega Man himself can use this ability after defeating Ice Man. Ice Man's version of the attack does lots of damage, while Mega Man's does no damage to most enemies, but instead freezes them in place.



* KaizoTrap: Just about any boss in the game can cause this. Unlike other games in the series, the boss' projectiles do not disappear when they're defeated, and can still hit you. This is especially problematic because Mega Man is frozen briefly when the boss explodes. It is entirely possible as a result to die after beating the boss, which of course means having to fight them all over again.

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* KaizoTrap: Just about any boss in the game can cause this. Unlike other games in the series, the Robot Master boss' projectiles do not disappear when they're defeated, and can still hit you. This is especially problematic because Mega Man is frozen briefly when the boss explodes. It is entirely possible as a result to die after beating the boss, which of course means having to fight them all over again.



* LuckBasedMission: Taking out CWU-01P's last three forms [[NoDamageRun without getting hit]] depends on them all emerging from the left or right hatches. If any of them emerge from the center shaft, Mega Man will have a very difficult time (if not an impossible time) dodging them.

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* LuckBasedMission: Taking If the player makes the mistake of starting the battle with CWU-01P by immediately using Super Arm to throw the blocks at it, taking out CWU-01P's its last three forms [[NoDamageRun without getting hit]] depends will depend on them all emerging from the left or right hatches. If any of them emerge from the center shaft, Mega Man will have a very difficult time (if not an impossible time) dodging them.



* PlayingWithFire: Fire Man.

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* PlayingWithFire: Fire Man.Man's main attack is a wave of fire that not only covers a lot of ground, but briefly leaves a small flame under Mega Man's feet. Upon defeating Fire Man, Mega Man can do this himself with the Fire Storm.

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