History VideoGame / MegaMan1

22nd Jan '16 6:59:44 PM rjd1922
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* AmericanKirbyIsHardcore: One of the most infamous examples, due to the artist being given only the back of the box description and a couple of ''hours'' with no source material to work with. Thus the North American version instead got a middle-aged man in a blue and yellow jumpsuit, holding a pistol, against a rather bizarre background.
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* AmericanKirbyIsHardcore: One of the most infamous examples, due to the artist being given only the back of the box description and a couple of ''hours'' with no source material to work with. Thus the North American version instead got [[https://supermemorybros.files.wordpress.com/2012/07/megaman-boxart.jpg a middle-aged man in a blue and yellow jumpsuit, holding a pistol, against a rather bizarre background.]] [[http://www.blogcdn.com/www.nintendowiifanboy.com/media/2008/09/boxart-mm1-eu.jpg The European boxart]], while more accurate to the game, also qualifies.
18th Jan '16 2:44:47 AM SparkyLurkdragon
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The game was ultimately a modest hit in Japan, but performed rather poorly in sales in the United States, which made Capcom reluctant to make another sequel, but they ultimately [[VideoGame/MegaMan2 greenlighted on anyway...]]
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The game was ultimately a modest hit in Japan, but performed rather poorly in sales in the United States, which made Capcom reluctant to make another sequel, but they ultimately [[VideoGame/MegaMan2 greenlighted on one anyway...]]
6th Dec '15 7:09:05 PM trickstersheepy
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* DLN-007: Fire Man, weak to Ice Slasher, gives you [[PlayingWithFire Fire]] [[LetTheFireBurn Storm]]
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* DLN-007: Fire Man, weak to Ice Slasher, gives you [[PlayingWithFire Fire]] [[LetTheFireBurn [[KillItWithFire Storm]]

* ExPy: As noted earlier, Mega Man was heavily patterned after {{Manga}}/AstroBoy, since the game was original planned to be an Astro Boy game.
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* ExPy: {{Expy}}: As noted earlier, Mega Man was heavily patterned after {{Manga}}/AstroBoy, [[Manga/AstroBoy Astro Boy]], since the game was original planned to be an Astro Boy game.

-->''Megaman has ended the evil domination of Dr. Wily and restored the world to peace. However, the never ending battle continues until all destructive forces are eliminated. Fight, Megaman! For everlasting peace!''
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-->''Megaman has ended the evil domination of Dr. Wily and restored the world to peace. However, the never ending battle continues until all destructive forces are eliminated. [[ForGreatJustice Fight, Megaman! For everlasting peace!''peace!]]''
5th Dec '15 7:04:27 PM flamemario12
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* AmericanKirbyIsHardcore: One of the most infamous examples, due to the artist being given only the back of the box description and a couple of ''hours'' to come up with something. Believing the anime-style artwork wouldn't get much attention, the North American version instead got a middle-aged man in a blue and yellow jumpsuit, holding a pistol, against a rather bizarre background.
to:
* AmericanKirbyIsHardcore: One of the most infamous examples, due to the artist being given only the back of the box description and a couple of ''hours'' to come up with something. Believing the anime-style artwork wouldn't get much attention, no source material to work with. Thus the North American version instead got a middle-aged man in a blue and yellow jumpsuit, holding a pistol, against a rather bizarre background.
3rd Dec '15 10:48:08 PM TheMisterSonic
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* GoddamnedBoss: Once you memorize the Yellow Devil's pattern (and develop quick enough reflexes), he is actually more tedious than hard.
29th Nov '15 7:35:13 PM nombretomado
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The game would later receive a [[UpdatedRerelease 16-bit upgrade]] in the [[NoExportForYou Europe and Japan exclusive]] ''Mega Man: The Wily Wars''/''Rockman Megaworld'' cartridge for the SegaGenesis (Aside from a brief US release as a downloadable Sega Channel exclusive, and an eventual local release as a bundle with other Sega games in a portable Sega Genesis re-release, the Sega Genesis Ultimate Portable Player.). It would later be ported to the PS1 as ''Rockman: Complete Works'', and then to the {{PS2}}, UsefulNotes/NintendoGameCube and UsefulNotes/{{Xbox}} as part of ''Anniversary Collection''. It has also seen a release on VirtualConsole. This game also received a [[VideoGameRemake remake]] for the {{PSP}}, called ''VideoGame/MegaManPoweredUp''.
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The game would later receive a [[UpdatedRerelease 16-bit upgrade]] in the [[NoExportForYou Europe and Japan exclusive]] ''Mega Man: The Wily Wars''/''Rockman Megaworld'' cartridge for the SegaGenesis UsefulNotes/SegaGenesis (Aside from a brief US release as a downloadable Sega Channel exclusive, and an eventual local release as a bundle with other Sega games in a portable Sega Genesis re-release, the Sega Genesis Ultimate Portable Player.). It would later be ported to the PS1 as ''Rockman: Complete Works'', and then to the {{PS2}}, UsefulNotes/NintendoGameCube and UsefulNotes/{{Xbox}} as part of ''Anniversary Collection''. It has also seen a release on VirtualConsole. This game also received a [[VideoGameRemake remake]] for the {{PSP}}, called ''VideoGame/MegaManPoweredUp''.
25th Nov '15 1:53:26 PM dmeagher13
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It is worth noting that while in its planning stages, Capcom planned on basing the original game on ''Anime/AstroBoy'' but when those plans fell through, the developers put Keiji Inafune in charge of creating brand new character designs. Another early idea for the game was to make it an arcade platformer called ''Rainbow Man''. Other proposed early titles included ''Mighty Kid'' and ''Knuckle Kid''. The game was developed by a small team of six people, with Keiji designing almost all of the characters and enemies and sprites. The game also gave them a lot of headaches as far as memory limitations went--the entire cart was only 1 Megabit (1000 KB) in size!
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It is worth noting that while in its planning stages, Capcom planned on basing the original game on ''Anime/AstroBoy'' but when those plans fell through, the developers put Keiji Inafune in charge of creating brand new character designs. Another early idea for the game was to make it an arcade platformer called ''Rainbow Man''. Other proposed early titles included ''Mighty Kid'' and ''Knuckle Kid''. The game was developed by a small team of six people, with Keiji designing almost all of the characters and enemies and sprites. The game also gave them a lot of headaches as far as memory limitations went--the entire cart was only 1 Megabit (1000 KB) kilobits, or 128 kilo''bytes'') in size!

* CutAndPasteEnvironments: The environments tend to look very similar and tiles and enemies frequently rely on palette swaps. The dev team only had 1 Megabit (1000 KB) of memory to work with, forcing them to use every shortcut they could just to fit the game in, including this trope.
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* CutAndPasteEnvironments: The environments tend to look very similar and tiles and enemies frequently rely on palette swaps. The dev team only had 1 Megabit (1000 KB) kilobits, or 128 kilo''bytes'') of memory to work with, forcing them to use every shortcut they could just to fit the game in, including this trope.
21st Nov '15 4:52:10 AM Prinzenick
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* NoPlotNoProblem: Just press start and get straight to playing!
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* NoPlotNoProblem: Just press start and Because the game had very little memory to work with, the plot is entirely in the manual--the game just drops you off at the title screen so you can get straight to playing!whomping Wily's robots upon pressing start. The ending is the only indication that there even was a story in the first place.
16th Nov '15 5:34:38 PM WheeljackDude
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* DLN-003: Cut Man, weak to Super Arm, gives you [[PrecisionGuidedBoomerang Rolling]] [[AbsurdlySharpBlade Cutter]]
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* DLN-003: Cut Man, weak to Super Arm, gives you [[PrecisionGuidedBoomerang [[BattleBoomerang Rolling]] [[AbsurdlySharpBlade Cutter]]
16th Nov '15 5:33:07 PM WheeljackDude
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* DLN-006: Bomb Man, weak to Fire Storm, gives you [[HavingABlast Hyper]] [[ThrowDownTheBomblet Bomb]]
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* DLN-006: Bomb Man, weak to Fire Storm, gives you [[HavingABlast Hyper]] [[ThrowDownTheBomblet [[CartoonBomb Bomb]]
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