History VideoGame / MechCommander

9th Sep '16 1:53:29 AM Stealth
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* DamageIsFire

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* DamageIsFireDamageIsFire: Buildings. They show damage by burning down into charred husks.



* EscortMission

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* EscortMissionEscortMission: Of both the 'fragile objective that mindlessly continues forward' and 'overly aggressive NPC who tries to fight everything' variety. Most infamously, the ambulance mission from the first ''[=MechCommander=]'' has you fending off waves of 'Mechs and tanks trying to destroy a bunch of slow, unarmored ambulances. Lose one and you fail the secondary objective. Lose two and the mission is a wash.



* HoldTheLine

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* HoldTheLineHoldTheLine: You're going to have to keep several bases secure--one mission in ''[=MechCommander=] 2'' has you in mostly medium-weight Inner Sphere 'Mechs holding out against several waves of Clan heavies. Hope you secured the repair facilities beforehand.



** The Inner Sphere finally gets in on the act by the time of ''[=MechCommander=] 2'', where House Liao's ''Lao Hu'' class Heavy 'Mech is arguably one of the best heavies available, with good armor, good speed, jump jets, and room enough to mount some fairly big guns. It's telling that the one you can capture at the end of the first campaign can carry you for the next half a dozen missions straight until you can buy some of your own.
** The ''Starslayer'' from the same game and House is also an impressive design, boasting all the same features of the ''Lao Hu'' in a package two-thirds the size.
** The Clan ''Blood Asp'', also from ''2'', is one of the best assault 'Mechs in the game bar none. Good top speed, highest base armor value in the game (and the third highest overall), all while packing multiple batteries of powerful weapons. The only thing it lacks is jump jets.



%%* MightyGlacier: Heavy and Assault Mechs in general tend to qualify, but especially prominent with the Inner Sphere ''Atlas'' and Clan ''Turkina''.

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%%* * MightyGlacier: Heavy and Assault Mechs in general tend to qualify, but especially prominent with the Inner Sphere ''Atlas'' and Clan ''Turkina''.''Turkina''. Both are huge and possess massive amounts of armor and firepower, but at the cost of being the slowest 'Mechs in the game bar none.
26th Nov '15 7:20:13 PM Night
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->''You will have a plan. You will be right. You will be wrong. You will attempt the impossible. You will hesitate. You will panic. You will love your troops. You will curse their names. You will respect your enemy. You will pay the price. You will be defeated. You will face your fear. You will ask for a second chance. You will act on instinct. You will be exalted.'' '''You will know what it is to command.'''

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->''You will have a plan. You will be right. You will be wrong. You will attempt the impossible. You will pull it off. You will hesitate. You will panic. You will love your troops. You will curse their names. You will respect your enemy. You will pay the price. You will be defeated. You will face your fear. You will ask for a second chance. You will act on instinct. You will be exalted.'' '''You will know what it is to command.'''
6th Nov '15 9:56:24 AM HighCrate
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* MagicTool: Repair vehicles.
* MightyGlacier: Heavy and Assault Mechs in general tend to qualify, but especially prominent with the Inner Sphere ''Atlas'' and Clan ''Turkina''.

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* %%* MagicTool: Repair vehicles.
* %%* MightyGlacier: Heavy and Assault Mechs in general tend to qualify, but especially prominent with the Inner Sphere ''Atlas'' and Clan ''Turkina''.
2nd Sep '15 8:52:38 AM HighCrate
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* FogOfWar
* FragileSpeedster: Light Mechs in general, especially the ''Anubis (IS)'', ''Commando'' (IS), ''Stiletto'' (IS), ''Uller/Kit Fox'' (Clan) and ''Cougar'' (Clan).
* GameMod

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* %%* FogOfWar
* %%* FragileSpeedster: Light Mechs in general, especially the ''Anubis (IS)'', ''Commando'' (IS), ''Stiletto'' (IS), ''Uller/Kit Fox'' (Clan) and ''Cougar'' (Clan).
* %%* GameMod



* GlassCannon: From ''[=MechCommander=] Gold'', the Inner Sphere ''Hollander II'' and the Clan ''Vulture'' (Mad Dog).

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* %%* GlassCannon: From ''[=MechCommander=] Gold'', the Inner Sphere ''Hollander II'' and the Clan ''Vulture'' (Mad Dog).
2nd Sep '15 8:07:49 AM Ecthel
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* AwesomeButImpractical: The Long Tom long-range artillery gun and Heavy Thunderbolt medium-range missile launcher, which can cause significant amounts of damage (and make [[TabletopGame/{{Warhammer 40000}} the loudest of booms]]) but are slow-firing, have low ammunition reserves and take up a lot of room in weapon load-outs.

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* AwesomeButImpractical: The Long Tom long-range artillery gun and Heavy Thunderbolt medium-range missile launcher, which can cause significant amounts of damage (and make [[TabletopGame/{{Warhammer 40000}} the loudest of booms]]) but are slow-firing, have low ammunition reserves and take up a lot of room in weapon load-outs.



* TankGoodness: The Steiner Legion tank is a 100 ton monster that can match most 'Mechs in a straight up fight. The smaller but more numerous Storm tanks should not be underestimated either.

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* TankGoodness: TankGoodness:
**
The Steiner Legion tank is a 100 ton monster that can match most 'Mechs in a straight up fight. The smaller but more numerous Storm tanks should not be underestimated either.



* YouHaveOutlivedYourUsefulness: When Colonel Renard makes a deal with Jason Cho, he asks that the commander be killed. Cho happily agree's and tries to kill the one commander who accomplishes all their factions success.

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* YouHaveOutlivedYourUsefulness: When Colonel Renard makes negotiates a deal peace treaty with Jason Cho, he asks one of the conditions is that [[spoiler: the mercenary commander be killed. must die, which Cho happily agree's and tries to kill the one commander who accomplishes all their factions success.agrees to.]]
2nd Sep '15 7:32:47 AM direguy
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* YouHaveOutlivedYourUsefulness: When Colonel Renard makes a deal with Jason Cho, he asks that the commander be killed. Cho happily agree's and tries to kill the one commander accomplished all their factions needs.

to:

* YouHaveOutlivedYourUsefulness: When Colonel Renard makes a deal with Jason Cho, he asks that the commander be killed. Cho happily agree's and tries to kill the one commander accomplished who accomplishes all their factions needs.success.
2nd Sep '15 7:28:13 AM direguy
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Added DiffLines:

* YouHaveOutlivedYourUsefulness: When Colonel Renard makes a deal with Jason Cho, he asks that the commander be killed. Cho happily agree's and tries to kill the one commander accomplished all their factions needs.
26th Dec '14 10:18:08 AM TheUnsquished
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A pair of RealTimeStrategy games, with a heavy focus on tactical gameplay, set in the BattleTech universe.

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A pair of RealTimeStrategy games, with a heavy focus on tactical gameplay, set in the BattleTech TabletopGame/BattleTech universe.
5th Nov '14 10:57:50 PM Ecthel
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''[=MechCommander=]'' was released in 1998 and focused on Operation Bulldog, the Inner Sphere counter-offensive against Clan Smoke Jaguar, specifically the assault on Port Arthur. The player is in charge of Zulu Company of the First Davion Guards, and has to regroup their forces (scattered by a forced landing), fulfill their original objectives by harassing the Jaguars and preventing them from entrenching, and ultimately seize the starport so the main invasion force to land.

An expansion pack, ''Desperate Measures'', continues Zulu Company's story as they hunt down a renegade Smoke Jaguar commander on Cermak, eventually culminating in a race to stop him before he can crack a Star League weapons vault for universally banned weapons of mass destruction.

to:

''[=MechCommander=]'' was released in 1998 and focused on Operation Bulldog, the Inner Sphere counter-offensive against Clan Smoke Jaguar, specifically the assault on the planet of Port Arthur. The player is in charge of Zulu Company of the First Davion Guards, and has to regroup their forces (scattered by a forced landing), fulfill their original objectives by harassing harass the Jaguars and preventing prevent them from entrenching, and ultimately seize the starport so the main invasion force to can land.

An expansion pack, ''Desperate Measures'', continues Zulu Company's story as they hunt down a renegade Smoke Jaguar commander on Cermak, eventually culminating in a race to stop him before he can crack a Star League weapons vault for containing universally banned weapons of mass destruction.



* BoomHeadshot: A viable, if difficult to hit, target location that will immediately disable a Mech if it's destroyed. As this limits the damage to the armor and weapons elsewhere, it's perfect if you plan on salvaging it afterwards.
* BottomlessMagazines: Normally averted for non-energy weapons, but played straight if the Unlimited Ammunition option is enabled.



* EjectionSeat: Used to preserve Mechwarriors in the event that their Mechs are damaged beyond combat effectiveness. This allows them to save themselves and become available for the next mission, as opposed to just [[KilledOffForReal dying]] outright. It is not an ironclad guarantee to save them.

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* EjectionSeat: Used to preserve Mechwarriors in the event that their Mechs are damaged beyond combat effectiveness. This allows them to save themselves and become available for the next mission, as opposed to just [[KilledOffForReal dying]] outright. It is is, however, not an ironclad guarantee to save of saving them.



* FragileSpeedster: Light Mechs in general, especially the ''Commando'' (IS), ''Stiletto'' (IS), ''Uller/Kit Fox'' (Clan) and ''Cougar'' (Clan).

to:

* FragileSpeedster: Light Mechs in general, especially the ''Anubis (IS)'', ''Commando'' (IS), ''Stiletto'' (IS), ''Uller/Kit Fox'' (Clan) and ''Cougar'' (Clan).



* PrivateMilitaryContractors: Your unit in the second game.



** [[spoiler:A crappy rookie pilot from the first game, callsign "Rooster", returns near the end of the second game as an elite [=MechWarrior=].]]
*** Several pilots from the original campaign return with improved skills in the ''Desperate Measures'' expansion.

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** [[spoiler:A A crappy rookie pilot from the first game, game [[spoiler:, callsign "Rooster", "Rooster",]] returns near the end of the second game as an elite [=MechWarrior=].]]
***
[=MechWarrior=].
**
Several pilots from the original campaign return with improved skills in the ''Desperate Measures'' expansion.
7th Oct '14 1:08:58 PM brianify
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Added DiffLines:

* OhCrap: During the ''[=MechCommander=]'' intro, a ''Raven'' scout Mech pilot is ordered to get a ''Mad Cat's'' attention. He succeeds, and the now-enraged Smoke Jaguar turns his far bigger guns on the ''Raven.'' The ''Raven's'' pilot looks ready to [[BringMyBrownPants soil himself.]]
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.MechCommander