History VideoGame / MassEffect1

14th Mar '17 3:18:02 AM morenohijazo
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* ExperiencePenalty: Killing enemies while riding the Mako cuts experience gain by ''60%''. Thankfully, attacking enemies with the Mako doesn't instantly qualify for a penalty, so you can whittle an enemy down to a few hit-points with the Mako's weapons, get out of the tank and kill the enemy with your own guns for full experience gain.
13th Mar '17 9:48:23 AM DeanMT94
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* OhCrap: The Council races appear to have had a moment of this during the First Contact War, in which humanity both introduced itself to the wider galaxy and proved they're as good at war as the turians are. Turian battle doctrine is to not only defeat an enemy but to keep them from ever being a threat again, usually with the employment of weapons of mass destruction and things like the Genophage, and given our species' history it's hard to argue that humanity is much more forgiving. So just before these two almighty armies started wiping each other out, the Council called a halt and formally invited humanity to join the Citadel.
6th Mar '17 9:07:32 PM Sumatris
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* EarlyGameHell: Due to a severe case of GameplayAndStorySegregation. Our very first look at Shepard is accompanied by Captain Anderson telling us that (s)he's the best fighter humanity has to offer, and being part of the most elite Special Forces unit in human history, one should expect Shepard to be exceedingly well trained and equipped. Alas, this game is part [=RPG=], so you start out with the combat skills of a rookie straight out of boot camp to the point where you can be glad that Shep knows which end of a rifle to point at the enemy. Even worse is your starting equipment. Your armor and shields offer next to no protection, your Lancer I assault rifle is so ridiculously inaccurate you can barely hit anything that's farther away than 5-10 meters, aiming through a sniper rifle's scope feels like Shep is epically drunk due to the enormous sway, and so on. The only weapon class that doesn't suck at this point ([[GameBreaker and at no other point in the game]], that is) is the pistol. It takes quite a while before you get some proper gear. Of course, starting a NewGamePlus completely averts this issue and turns the entire game into one long CurbStompBattle.



* {{Unobtainium}}: Element zero, which explains everything considered "supernatural" by contemporary science.

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* {{Unobtainium}}: Element zero, Zero, which explains everything considered "supernatural" by contemporary science.science.
* UnwinnableByMistake: One of the simulation modes on Pinnacle Station - Survival - requires you to HoldTheLine against increasingly more powerful waves of enemies for as long as possible. The round doesn't end until Shepard is incapacitated, which can actually turn into a problem. If you tackle these missions on a low difficulty setting with a high-level team equipped with end-game gear, Shep becomes next to impossible to kill even when you position her/him in front of every enemy on the map and stop doing anything. Your squad mates will continue to massacre all hostiles without your help, and Shep's shields (and their health as well, provided you have the right class or upgrades installed) will usually regenerate the ScratchDamage they received before the next wave arrives. Finishing these simulations without having a bottom-tier armor to change into can take a long, ''long'' time while you wait for Shep to finally fall. Best grab a book while you wait.
2nd Mar '17 12:20:10 PM comkiller
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** On the Citadel, you can learn about the [[BugWar Rachni War]], which were ended by xenocide, and the Krogan Rebellions, which were stopped by the use of [[DepopulationBomb the genophage]]. Later, [[spoiler:you encounter and fight the rachni, and an entire mission is based off preventing the curing of the genophage by the BigBad to make an army of krogan]].

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** On the Citadel, you can learn about the [[BugWar Rachni War]], which were was ended by xenocide, and the Krogan Rebellions, which were stopped by the use of [[DepopulationBomb the genophage]]. Later, [[spoiler:you encounter and fight the rachni, and an entire mission is based off preventing the curing of the genophage by the BigBad to make an army of krogan]].
25th Feb '17 5:22:19 AM morenohijazo
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* CrooksAreBetterArmed: Discussed and defied when Shepard gets involved in an operation to trace a shipment of illegal high-power weapons. The C-Sec officer points out that the reason those weapons are illegal is so that C-Sec always has the edge when they have to fight criminals.
22nd Feb '17 5:54:20 PM Gosicrystal
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* LensFlare: All over the place.

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* %%* LensFlare: All over the place.



* LostForever:
** You cannot complete Feros sidequests that take place in the [=ExoGeni=] facility if you have already "finished" that mission and headed back to the colony. You also cannot complete certain Feros sidequests if you [[spoiler:kill the colonist that gave it to you when they are under the Thorian's control]].
** After a certain point, you cannot return to [[spoiler:the Citadel]], and thus you cannot complete any sidequests involving it.
** [[TakeAThirdOption Taking a third option]] on Noveria by ratting out Opold to Anoleis in exchange for the garage pass you need locks you out of the entire Gianna Parasini/Lorik Qi'in mission path, also meaning that Parasini won't appear in ''VideoGame/MassEffect2''.


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* PermanentlyMissableContent:
** You cannot complete Feros sidequests that take place in the [=ExoGeni=] facility if you have already "finished" that mission and headed back to the colony. You also cannot complete certain Feros sidequests if you [[spoiler:kill the colonist that gave it to you when they are under the Thorian's control]].
** After a certain point, you cannot return to [[spoiler:the Citadel]], and thus you cannot complete any sidequests involving it.
** [[TakeAThirdOption Taking a third option]] on Noveria by ratting out Opold to Anoleis in exchange for the garage pass you need locks you out of the entire Gianna Parasini/Lorik Qi'in mission path, also meaning that Parasini won't appear in ''VideoGame/MassEffect2''.
31st Jan '17 9:36:06 PM UncloudedTJ
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* NoHarmRequirement: In the Feors section, taking the Paragon path means you have to disable infected colonists with special grenades or [[TapOnTheHead melee attacks]]. If you go Renegade you can just kill them, which is much easier.

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* NoHarmRequirement: In the Feors Feros section, taking the Paragon path means you have to disable infected colonists with special grenades or [[TapOnTheHead melee attacks]]. If you go Renegade you can just kill them, which is much easier.
29th Jan '17 4:06:40 PM DustSnitch
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* NoHarmRequirement: In the Feors section, taking the Paragon path means you have to disable infected colonists with special grenades or [[TapOnTheHead melee attacks]]. If you go Renegade you can just kill them, which is much easier.
9th Nov '16 12:20:29 PM Grobi
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-->'''Hymes:''' If I don't make it, tell my family I love--'''*[[KilledMidSentence BOOM]]* '''

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-->'''Hymes:''' --->'''Hymes:''' If I don't make it, tell my family I love--'''*[[KilledMidSentence BOOM]]* '''



-->''There's all sorts of problems that can happen when two people in the same unit get together. Let's say your unit is in a tight spot. [...] Someone has to be left behind. You think it's going to be someone you're sleeping with? [...] I hope I never have to decide who lives and who dies. But if I have to, my decision can't be muddled up by magic-sparkly-hearts-and-stars feelings.''

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-->''There's --->''There's all sorts of problems that can happen when two people in the same unit get together. Let's say your unit is in a tight spot. [...] Someone has to be left behind. You think it's going to be someone you're sleeping with? [...] I hope I never have to decide who lives and who dies. But if I have to, my decision can't be muddled up by magic-sparkly-hearts-and-stars feelings.''



--> [[spoiler:'''Sovereign:''' There is a realm of existence so far beyond your your own you cannot even imagine it. I am beyond your comprehension. '''I...am Sovereign.''']]

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--> ---> [[spoiler:'''Sovereign:''' There is a realm of existence so far beyond your your own you cannot even imagine it. I am beyond your comprehension. '''I...am Sovereign.''']]



--> [[spoiler:'''Vigil:''' The Citadel is the heart of your civilization and the seat of government. As it was with us, and as it has been with every civilization that came before us. But the Citadel is a trap. The station is actually an enormous mass relay--one that links to dark space, the empty void beyond the galaxy's horizon. When the Citadel relay is activated, the Reapers will pour through. And all you know...will be destroyed.]]

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--> ---> [[spoiler:'''Vigil:''' The Citadel is the heart of your civilization and the seat of government. As it was with us, and as it has been with every civilization that came before us. But the Citadel is a trap. The station is actually an enormous mass relay--one that links to dark space, the empty void beyond the galaxy's horizon. When the Citadel relay is activated, the Reapers will pour through. And all you know...will be destroyed.]]
24th Oct '16 10:32:55 AM Tahaneira
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* SeeTheWhitesOfTheirEyes: The [[spoiler:Alliance fleet closes to within a few kilometers of Sovereign during the Battle of the Citadel]], despite the Codex explicitly stating that capital ships are ill-suited for this kind of "knife fight". Justified in two ways: one, their target was both enormous and stationary, making it basically impossible to miss; and two, Admiral Hackett was likely afraid that the [[spoiler:Citadel's arms would close again, preventing them from destroying Sovereign in time]].

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* SeeTheWhitesOfTheirEyes: The [[spoiler:Alliance fleet closes to within a few kilometers of Sovereign during the Battle of the Citadel]], despite the Codex explicitly stating that capital ships are ill-suited for this kind of "knife fight". Justified in two three ways: one, their target was both enormous and stationary, making it basically impossible to miss; and two, the massive dust cloud [[spoiler:that surrounds the Citadel]] meant that long-range fighting was impractical if not impossible; and three, Admiral Hackett was likely afraid that the [[spoiler:Citadel's arms would close again, preventing them from destroying Sovereign in time]].
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.MassEffect1