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* StoryBreadcrumbs: The game contains zero dialogues, the only text in it are the weapons/items descriptions, and the locations names. The only backstory can be found on the [[https://marrow.fandom.com/wiki/Marrow game's fandom page]], or in the [[https://forums.tigsource.com/index.php?topic=57659.0 developer's notes.]]

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* StoryBreadcrumbs: The game contains zero dialogues, dialogue, the only text in it are the weapons/items descriptions, and the locations names. The only backstory can be found on the [[https://marrow.fandom.com/wiki/Marrow game's fandom page]], or in the [[https://forums.tigsource.com/index.php?topic=57659.0 developer's notes.]]
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The release trailer can be found [[https://youtu.be/J0bakSQR6IU here]], and the game can be purchased from [[https://vincentguff.itch.io/marrow itch.io]] or [[https://store.steampowered.com/app/556710/Marrow/ steam]].

to:

The release trailer can be found [[https://youtu.be/J0bakSQR6IU here]], and the game can be purchased from [[https://vincentguff.itch.io/marrow itch.io]] or [[https://store.steampowered.com/app/556710/Marrow/ steam]].
Steam]].
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* BodyHorror: every single being in the game besides the protagonist and the orphans is either a mutated human, an alien, a ghost, or an {{EldritchAbomination}}.

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* BodyHorror: every single being in the game besides the protagonist and the orphans is either a mutated human, an alien, a ghost, or an {{EldritchAbomination}}.{{Eldritch Abomination}}.
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* TennisBoss: Imprisoned Seer and Cloven.

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* TennisBoss: Imprisoned Seer and Cloven.Cloven.
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** The Familiar, a powerful godlike being that was born from the experiments of crossbreeding between the marrow affected humanoid and a lumen fly. It has a from of underdeveloped and mutated humanoid embryo growing from the big main body, having both insect and human traits, as well as the pair of alienish eyes. It's unknown if the Familiar's mind is actually well-developed, or it's still on level of a newborn child, but considering it staying sealed in the Red Tower for centuries despite all of it's enormous might, we can assume the latter.

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** The Familiar, a powerful godlike being that was born from the experiments of crossbreeding between the marrow affected humanoid and a lumen fly. It has a from an appearance of underdeveloped and mutated humanoid embryo growing from the big main body, having both insect and human traits, as well as the pair of alienish eyes. It's unknown if the Familiar's mind is actually well-developed, or it's still on level of a newborn child, but considering it staying sealed in the Red Tower for centuries despite all of it's enormous might, we can assume the latter.
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* AndIMustScream: Baptized are the victims of marrow experimenting, injected with the substance and turned by it into unkillable, immortal blobs. They inhabit the pools of drying marrow on the lower layers of the Necropolis: unable to escape or die, and doomed to live in darkness.
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* CheckpointStarvation: [[spoiler:Hey, but at least every boss has one nearby!]]
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* AbandonedArea: The game's setting is long forgotten, ''but not quite abandoned'' dungeons and catacombs.
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* BlackoutBasement: The whole game is a big one. More than that, some monsters and traps can [[DarknessEqualsDeath extinguish your light source that can't be replenished unless a checkpoint is found (good luck with that)]].
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* {{Foreshadowing}}: Through the game Daniel occasionally sees a clothed skeleton figure appears before him for a moment. [[spoiler:As it turns out, Daniel sees himself dead, although it's unknown if he actually died in the end or not.]]
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** The Familiar, a powerful godlike being that was born from the experiments of crossbreeding between the marrow affected human and a lumen fly. It has a from of underdeveloped and mutated human embryo growing from the big main body, having both insect and human traits, as well as the pair of alienish eyes. It's unknown if the Familiar's mind is actually well-developed, or it's still on level of a newborn child, but considering it staying sealed in the Red Tower for centuries despite all of it's enormous might, we can assume the latter.

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** The Familiar, a powerful godlike being that was born from the experiments of crossbreeding between the marrow affected human humanoid and a lumen fly. It has a from of underdeveloped and mutated human humanoid embryo growing from the big main body, having both insect and human traits, as well as the pair of alienish eyes. It's unknown if the Familiar's mind is actually well-developed, or it's still on level of a newborn child, but considering it staying sealed in the Red Tower for centuries despite all of it's enormous might, we can assume the latter.



** [[spoiler:Not really a jumpscare: in the Red Tower, there's a huge empty room with the dead bodies of unknown creatures on them. If you get past one of them until the point it's not visible on screen anymore, and then go back, you'll see the said body in sitting pose.]] [[spoiler:If you reenter the room after that, the body will be gone.]]
* MultipleEndings: [[spoiler:More gameover than an actual ending, Bad End is obtained if Daniel defeated the Familiar without saving all of the orphans. The protagonist just dies right afterwards, ''though it doesn't seem like the true ending brings any more happy conclusion for him''.]]
* MultiStageBattle: Upon depleting half of it's health, Stuland Patriarch's appearance becomes more distorded, and he starts attacking faster. In addition, Olnok's Eyes start using their lightning strikes more often after destroying all of their eyes.
* NintendoHard: While being a product of love to the whole NES era, the game is absolutely merciless in terms of difficulty, especially in comparison with the most of other metroidvania titles: there's no map option, no health bar, the player is consistently surrounded by darkness with all of its deadly inhabitants. Besides, the game uses {{Checkpoint}} system, and upon dying or saving at one of them most of the previously killed enemies will be revived.

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** [[spoiler:Not really a jumpscare: in the Red Tower, there's a huge empty room with the dead bodies of unknown creatures lying on them. If you get past one of them until the point it's not visible on screen anymore, end of the room, and then go back, you'll see one of the said body bodies in sitting pose.]] [[spoiler:If you reenter the room after that, the body will be gone.]]
* MultipleEndings: [[spoiler:More gameover than an actual ending, Bad End is obtained if Daniel Daniel's defeated the Familiar without saving all of the orphans. The protagonist just dies right afterwards, ''though it doesn't seem like the true ending brings any more happy conclusion for him''.]]
* MultiStageBattle: Upon depleting half of it's health, Stuland Patriarch's semi-human appearance becomes more distorded, utterly distorted, and he starts attacking faster. more furiously. In addition, Olnok's Eyes start begin using their lightning strikes more often after destroying all of their eyes.
* NintendoHard: While being As a product of love to the whole NES and SNES era, the game is absolutely merciless in terms of difficulty, especially in comparison with the most of many other metroidvania titles: there's no map option, no health bar, the player is consistently surrounded by darkness with all of and its deadly inhabitants. Besides, the game uses {{Checkpoint}} system, and upon dying or saving at one of them most of the previously killed enemies will be revived.



* SoundOfNoDamage: Lumen Caster has an impenetrable shield, that player has to turn off in order to land damaging strikes on the boss; Imprisoned Seer can't be damaged by melee weapons, and can be defeated only by reflecting its magical blasts; the orb of the final Olnok's Eyes form is only taking damage when glowing blue.

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* SoundOfNoDamage: Lumen Caster has an impenetrable shield, shield on it, that player has to turn be turned off in order as it blocks any damage dealt to land damaging strikes on the boss; Imprisoned Seer can't be damaged by melee weapons, weapons at all, and can be defeated the only way to kill it is by reflecting its magical blasts; the orb of the final Olnok's Eyes form is only taking damage when glowing blue.



* StoryBreadcrumbs: The game contains zero dialogues, and the only text in it are weapons/items descriptions, and locations names. The only backstory can be found on the [[https://marrow.fandom.com/wiki/Marrow game's fandom page]], or in the [[https://forums.tigsource.com/index.php?topic=57659.0 developer's notes.]]
* TeleportSpam: Lurkers are constantly teleporting to player while being barely visible and invulnerable, as if their high damage wasn't enough painful to player. [[spoiler:Same goes for the Familiar in addition to its other nasty tricks.]]

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* StoryBreadcrumbs: The game contains zero dialogues, and the only text in it are the weapons/items descriptions, and the locations names. The only backstory can be found on the [[https://marrow.fandom.com/wiki/Marrow game's fandom page]], or in the [[https://forums.tigsource.com/index.php?topic=57659.0 developer's notes.]]
* TeleportSpam: Lurkers are constantly teleporting to player while being barely visible and invulnerable, as if their high damage wasn't enough painful enough to player. deal with. [[spoiler:Same goes for the Familiar Familiar, in addition to its other nasty tricks.]]
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* AbilityRequiredToProceed: Not only offensive abilities will be needed to get into every nook and cranny of the underworld of the mountain, but also the ''Fissures'', through which Daniel can mutate into a warped version of himself: too weak to fight, but small enough to squeeze through tight spots.

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* AbilityRequiredToProceed: Not only offensive abilities will be needed required to get into every nook and cranny of the underworld of the mountain, mountain's underworld, but also the ''Fissures'', through which Daniel can Daniel's able to mutate into a warped version of himself: too weak to fight, but small enough to squeeze through tight spots.



** Grit Regain spell allows Daniel to regenerate his health for the cost of mana, making Daniel's voyage a bit more safer.
** Teleporting ability allows Daniel to warp back to the last checkpoint without resetting the enemies. However, doing this after the mysterious bell rings kills him on spot instead.
** While the standard melee attack is being performed in a slow and clunky manner while standing on the ground, attacking while jumping doesn't limit Daniel's movements, and is quite useful for hit-and-run strikes.

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** Grit Regain spell allows Daniel to regenerate his health for the cost of mana, making Daniel's his voyage a bit more safer.
** Teleporting ability Warp Rite allows Daniel to warp back to the last checkpoint without resetting the enemies. However, doing this after the mysterious bell rings kills him the protagonist on spot instead.
** While the standard melee attack is being performed in immobilizes Daniel for a slow moment and clunky manner while standing on makes him an easy target for the ground, foes, attacking while jumping doesn't limit Daniel's movements, his agility at all, and is quite useful for hit-and-run strikes.much more comfortable to use.



* BackgroundBoss: All of the game's bosses can be damaged only by hitting them in a certain spot.
* BittersweetEnding: [[spoiler: In the true ending, Daniel manages to save all of his friends and sending them back to the surface, but after defeating the Familiar he's getting consumed by ''Marrow'' flooding the dungeon, while being one step from the exit. Whether he's died or not, remains unknown.]]

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* BackgroundBoss: All Most of the game's bosses can be damaged only by hitting them in a certain spot.
* BittersweetEnding: [[spoiler: In the true ending, Daniel manages to save defeat the Familiar and send all of his friends and sending them back to the surface, but after defeating the Familiar he's getting consumed by ''Marrow'' surface. However, right afterwards intense flow of marrow begins flooding the dungeon, while being one step from dungeons. Trying to escape, Daniel almost makes it but get caught by the exit. overwhelming flow, and the only thing left of him is his medallion that pops up to the surface. Whether he's died or not, still remains unknown.]]
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* JumpScare: The game barely uses them, but there're several nonetheless:
** [[spoiler:First encounter with the Familiar and the Haunters of the Broken Spheres at the obelisk in Windheim.]]
** [[spoiler:The Familiar's scream at the passage between the Reservoir and the Necropolis.]]
** [[spoiler:Not really a jumpscare: in the Red Tower, there's a huge empty room with the dead bodies of unknown creatures on them. If you get past one of them until the point it's not visible on screen anymore, and then go back, you'll see the said body in sitting pose.]] [[spoiler:If you reenter the room after that, the body will be gone.]]
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* TheCorruption: Marrow substance, that distorts not only physical, but also spiritual lifeforms.


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* EldritchAbomination: The world of Marrow is filled with them.
** Wretched Stulands and, especially, Stuland Patriarch, enormous half-ghostly creatures, affected by marrow. Formerly humans, whose experiments with the otherworldly substance went too far, they're neither dead, not alive now, aimlessly wandering the halls of the Manor, buried and forgotten deep underground.
** Unseen, a sentinel of the Manor's entrance. While being completely invisible for Daniel's human eyes, it's true form is being shown in Echo Realm, having giant insect-like claws and a big red eye. In addition, there's a lot of eyeballs floating around it, though it's unknown if they have any connection to the Unseen.
** Dying Successes, stationary tree-like creatures that continuously produces marrow. They have humanoid faces, resembling human ones.
** The Familiar, a powerful godlike being that was born from the experiments of crossbreeding between the marrow affected human and a lumen fly. It has a from of underdeveloped and mutated human embryo growing from the big main body, having both insect and human traits, as well as the pair of alienish eyes. It's unknown if the Familiar's mind is actually well-developed, or it's still on level of a newborn child, but considering it staying sealed in the Red Tower for centuries despite all of it's enormous might, we can assume the latter.
** The Glooms, invulnerable and dangerous inhabitants of the Malignance, serving as a kind of "immune system" of the location. Usually sleeping, they're being awakened when Daniel's getting in contact with their Dreams, that makes them relentlessly pursuing him.

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* BodyHorror: every single being in the game besides the protagonist is either a mutated human, an alien, a ghost, or an {{EldritchAbomination}}.

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* BodyHorror: every single being in the game besides the protagonist and the orphans is either a mutated human, an alien, a ghost, or an {{EldritchAbomination}}.{{EldritchAbomination}}.
* BreakableWeapons: Once found, the Rusted Sword can deal only a certain amount of strikes and then, if not restored, crumbles to dust.
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* Body Horror: every single being in the game besides the protagonist is either a mutated human, an alien, a ghost, or an {{Eldritch Abomination}}.

to:

* Body Horror: BodyHorror: every single being in the game besides the protagonist is either a mutated human, an alien, a ghost, or an {{Eldritch Abomination}}.{{EldritchAbomination}}.
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* Body Horror: every single being in the game besides the protagonist is either a mutated human, an alien, a ghost, or an {{Eldritch Abomination}}.

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A group of orphans, that left their village for unknown reasons, heed in some abandoned house in the mountains during the thunderstorm. One of them, a boy named Daniel, wakes up at night and sees that all the other children have disappeared. He investigates the house and finds a huge hole in the floor that leads down below the mountain. Daniel is going down, trying to find and bring his friends back, but he doesn't even know what exactly awaits him in the bowels of the deep mountain...

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The game's set during the Dark Ages. A group of orphans, that left their village for unknown reasons, heed in some abandoned house in the mountains during the thunderstorm. One of them, a boy named Daniel, wakes up at night and sees that all the other children have disappeared. He investigates the house and finds a huge hole in the floor that leads down below the mountain. Daniel is going down, trying to find and bring his friends back, but he doesn't even know what exactly awaits him in the bowels of the deep mountain...


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* AntiFrustrationFeatures:
** Grit Regain spell allows Daniel to regenerate his health for the cost of mana, making Daniel's voyage a bit more safer.
** Teleporting ability allows Daniel to warp back to the last checkpoint without resetting the enemies. However, doing this after the mysterious bell rings kills him on spot instead.
** While the standard melee attack is being performed in a slow and clunky manner while standing on the ground, attacking while jumping doesn't limit Daniel's movements, and is quite useful for hit-and-run strikes.
** Finding new Grit and Clarity upgrades fully replenish Dan's health and mana, respectively.
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[[caption-width-right:350:Going deeper into the nightmare]]

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[[caption-width-right:350:Going deeper into the nightmare]]
deeper...]]

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* StationaryBoss: Stuland Patriarch, Imprisoned Seer, Lumen Caster and Olnok's Eyes.

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* StationaryBoss: Stuland Patriarch, Imprisoned Seer, Lumen Caster Caster, and Olnok's Eyes.Eyes.
* StoryBreadcrumbs: The game contains zero dialogues, and the only text in it are weapons/items descriptions, and locations names. The only backstory can be found on the [[https://marrow.fandom.com/wiki/Marrow game's fandom page]], or in the [[https://forums.tigsource.com/index.php?topic=57659.0 developer's notes.]]
* TeleportSpam: Lurkers are constantly teleporting to player while being barely visible and invulnerable, as if their high damage wasn't enough painful to player. [[spoiler:Same goes for the Familiar in addition to its other nasty tricks.]]
* TennisBoss: Imprisoned Seer and Cloven.

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* TheArtifact: ''Luminous Orb'' and ''Tendril''.

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* TheArtifact: ''Luminous Orb'' Luminous Orb and ''Tendril''.Tendril.



* CaveBehindTheFalls: Upon entering the ''Necropolis'', it's possible to get straight into the upper levels of the area by dashing through the first marrowfall.

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* CaveBehindTheFalls: Upon entering the ''Necropolis'', Necropolis, it's possible to get straight into the upper levels of the area by dashing through the first marrowfall.



* DeadlyGas: ''The Growths'' release a poisonous cloud upon exploding. [[spoiler: This won't happen if they're killed by the Fire Blast.]]
* FinalBossNewDimension: The otherworldly cosmic landscape area before the battle with the ''Olnok's Eyes'' and the ''Familiar'', [[spoiler:that is located on bottom of the ''Red Tower''.]]

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* DeadlyGas: ''The Growths'' The Growths release a poisonous cloud upon exploding. [[spoiler: This won't happen if they're killed by the Fire Blast.]]
* FinalBossNewDimension: The otherworldly cosmic landscape area before the battle with the ''Olnok's Eyes'' Olnok's Eyes and the ''Familiar'', Familiar, [[spoiler:that is located on bottom of the ''Red Tower''.]]Red Tower.]]
* MultipleEndings: [[spoiler:More gameover than an actual ending, Bad End is obtained if Daniel defeated the Familiar without saving all of the orphans. The protagonist just dies right afterwards, ''though it doesn't seem like the true ending brings any more happy conclusion for him''.]]
* MultiStageBattle: Upon depleting half of it's health, Stuland Patriarch's appearance becomes more distorded, and he starts attacking faster. In addition, Olnok's Eyes start using their lightning strikes more often after destroying all of their eyes.
* NintendoHard: While being a product of love to the whole NES era, the game is absolutely merciless in terms of difficulty, especially in comparison with the most of other metroidvania titles: there's no map option, no health bar, the player is consistently surrounded by darkness with all of its deadly inhabitants. Besides, the game uses {{Checkpoint}} system, and upon dying or saving at one of them most of the previously killed enemies will be revived.
* RespawningEnemies: Stillborns, Takens, Vicars, Key Masters, Baptized, and Usurpers.
* SoundOfNoDamage: Lumen Caster has an impenetrable shield, that player has to turn off in order to land damaging strikes on the boss; Imprisoned Seer can't be damaged by melee weapons, and can be defeated only by reflecting its magical blasts; the orb of the final Olnok's Eyes form is only taking damage when glowing blue.
* StationaryBoss: Stuland Patriarch, Imprisoned Seer, Lumen Caster and Olnok's Eyes.
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* BittersweetEnding: [[spoiler: In the true ending, Daniel manages to save all of his friends and sending them back to the surface, but after defeating the Familiar he's getting consumed by ''Marrow'' flooding the dungeon, while being one step from the exit. Whether he's died or not, remains unknown.]]

to:

* BittersweetEnding: [[spoiler: In the true ending, Daniel manages to save all of his friends and sending them back to the surface, but after defeating the Familiar he's getting consumed by ''Marrow'' flooding the dungeon, while being one step from the exit. Whether he's died or not, remains unknown.]]
* CaveBehindTheFalls: Upon entering the ''Necropolis'', it's possible to get straight into the upper levels of the area by dashing through the first marrowfall.
* CollisionDamage: Almost every being in the game is quite painful for Daniel to touch.
* DeadlyGas: ''The Growths'' release a poisonous cloud upon exploding. [[spoiler: This won't happen if they're killed by the Fire Blast.]]
* FinalBossNewDimension: The otherworldly cosmic landscape area before the battle with the ''Olnok's Eyes'' and the ''Familiar'', [[spoiler:that is located on bottom of the ''Red Tower''.
]]
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* AbilityRequiredToProceed: Not only offensive abilities will be needed to get into every nook and cranny of the underworld of the mountain, but also the ''Fissures'', through which Daniel can mutate into a warped version of himself: too weak to fight, but small enough to squeeze through tight spots.

to:

* AbilityRequiredToProceed: Not only offensive abilities will be needed to get into every nook and cranny of the underworld of the mountain, but also the ''Fissures'', through which Daniel can mutate into a warped version of himself: too weak to fight, but small enough to squeeze through tight spots.spots.
* TheArtifact: ''Luminous Orb'' and ''Tendril''.
* BackgroundBoss: All of the game's bosses can be damaged only by hitting them in a certain spot.
* BittersweetEnding: [[spoiler: In the true ending, Daniel manages to save all of his friends and sending them back to the surface, but after defeating the Familiar he's getting consumed by ''Marrow'' flooding the dungeon, while being one step from the exit. Whether he's died or not, remains unknown.]]
Is there an issue? Send a MessageReason:
None


The release trailer can be found [[https://youtu.be/J0bakSQR6IU here]], and the game can be purchased from [[https://vincentguff.itch.io/marrow itch.io]] or [[https://store.steampowered.com/app/556710/Marrow/ steam]].

to:

The release trailer can be found [[https://youtu.be/J0bakSQR6IU here]], and the game can be purchased from [[https://vincentguff.itch.io/marrow itch.io]] or [[https://store.steampowered.com/app/556710/Marrow/ steam]].steam]].

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!!''Marrow'' contains such tropes as:
* AbilityRequiredToProceed: Not only offensive abilities will be needed to get into every nook and cranny of the underworld of the mountain, but also the ''Fissures'', through which Daniel can mutate into a warped version of himself: too weak to fight, but small enough to squeeze through tight spots.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/capsule_616x353_1_5.jpg]]
[[caption-width-right:350:Going deeper into the nightmare]]
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''Marrow'' is a {{Horror}} {{Metroidvania}} game developed by Fever Dream Gameworks studio in 2016, and the first game in the unnamed trilogy set in the same universe.

A group of orphans, that left their village for unknown reasons, heed in some abandoned house in the mountains during the thunderstorm. One of them, a boy named Daniel, wakes up at night and sees that all the other children have disappeared. He investigates the house and finds a huge hole in the floor that leads down below the mountain. Daniel is going down, trying to find and bring his friends back, but he doesn't even know what exactly awaits him in the bowels of the deep mountain...

The release trailer can be found [[https://youtu.be/J0bakSQR6IU here]], and the game can be purchased from [[https://vincentguff.itch.io/marrow itch.io]] or [[https://store.steampowered.com/app/556710/Marrow/ steam]].

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