History VideoGame / MarioParty

24th Apr '17 9:11:24 PM TheCuza
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* AscendedMeme: The developers evidently were aware of the infamous {{Mondegreen}} regarding Wario's GratuitousGerman in the first two games, as they have ''Peach'' of all characters actually say "D'oh, I missed!" in ''Mario Party 4''.
21st Apr '17 4:47:12 PM MarioAndSpongeBobFan
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** ''7'' has a DK mini-game called "Jump, Man". Jumpman was Mario's first name in the original DK game, which this minigame plays similarly to.

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** ''7'' has a DK mini-game minigame called "Jump, Man". Jumpman was Mario's first name in the original DK game, which this minigame plays similarly to.to (Toadsworth [[LampshadeHanging lampshades this in the minigame's description]]).
12th Apr '17 12:55:24 AM Rorosilky5
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* ClimaxBoss: [[spoiler:Daisy]], [[spoiler:Waluigi]] and [[spoiler:the Millennium Star]] in the Story Mode of ''Mario Party 3''.

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* ClimaxBoss: [[spoiler:Daisy]], [[spoiler:Waluigi]] and [[spoiler:the (fake) Millennium Star]] in the Story Mode of ''Mario Party 3''.
10th Apr '17 5:51:54 PM MegaMarioMan
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* ScrewThisImOuttaHere: In the event that the Bowser Roulette actually stops on a good thing (such as 10,000 Coin Present) in the second and third games, Bowser will stand there for a second... [[http://www.youtube.com/watch?v=8I_tR5xo7rE and then run away.]]
10th Apr '17 5:32:38 PM MegaMarioMan
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** Also happens in ''3'''s Story Mode, if you're not playing as Luigi. After each Battle Royale board, the Millennium Star is about to give you a Star Stamp when a character will interrupt and say they deserve the stamp more than you because they suit that stamp's quality better (for eample, Mario wants the Courage stamp). If you're playing as that character, Luigi will appear instead, claiming he deserves the stamp. Then your character turns and gives the camera a look.

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** Also happens in ''3'''s Story Mode, if you're not playing as Luigi. After each Battle Royale board, the Millennium Star is about to give you a Star Stamp when a character will interrupt and say they deserve the stamp more than you because they suit that stamp's quality better (for eample, example, Mario wants the Courage stamp). If you're playing as that character, Luigi will appear instead, claiming he deserves the stamp. Then your character turns and gives the camera a look.



* BettingMiniGame: The Battle mini-games. All the players have to forcibly bet a set number of money (if they have less, they lose it all) and have to play a minigame. The first place winner gets 70% of the jackpot, the second place gets 30%, and a random player gets any coins that were lost in rounding.

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* BettingMiniGame: BettingMiniGame:
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The Battle mini-games. All the players have to forcibly bet a set number of money (if they have less, they lose it all) and have to play a minigame. The first place winner gets 70% of the jackpot, the second place gets 30%, and a random player gets any coins that were lost in rounding.



** In ''Mario Party 7'', the Mic Minigame space. When landing on it, Toadsworth will ask you how many coins you want to wager on a minigame you'll play shortly after. Win the minigame, and your bet is doubled. Lose, and the money you bet is lost.



* ComebackMechanic: Bowser will normally take Coins or Stars from players. If a player reaches Bowser with no Coins or Stars, however, Bowser will give the player 40 Coins.

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* ComebackMechanic: ComebackMechanic:
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Bowser will normally take Coins or Stars from players. If a player reaches Bowser with no Coins or Stars, however, Bowser will give the player 40 Coins.



* CuttingOffTheBranches: Zig-Zagged. In the into to ''2'' Wario claims the theme park should be named after him because he was the Superstar in the last game, but the argument over the superstar continues, making it ambiguous whether he was telling the truth or was being a SoreLoser [[IRejectYourReality revisionist]].

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* CuttingOffTheBranches: Zig-Zagged. In the into intro to ''2'' Wario claims the theme park should be named after him because he was the Superstar in the last game, but the argument over the superstar continues, making it ambiguous whether he was telling the truth or was being a SoreLoser [[IRejectYourReality revisionist]].



** Starting in ''5'', Donkey Kong went from being a playable character to a cameo that appears if you land on his space. He then got his own board in ''9'', and now he's finally playable again in ''10''.

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** Starting in ''5'', Donkey Kong went from being a playable character to a cameo that appears if you land on his space. He then got his own board in ''9'', and now he's finally then became playable again in ''10''.



** Toadette became playable in ''6'', but she was then relegated to be the host of one of the boards in ''DS''. In ''Mario Party 9'' she didn't appear at all. In ''Mario Party 10,'', Toadette is playable once again.

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** Toadette became playable in ''6'', but she was then relegated to be the host of one of the boards in ''DS''. In ''Mario Party 9'' she didn't appear at all. In ''Mario Party 10,'', 10'', Toadette is playable once again.again became playable .



* DidNotDoTheBloodyResearch: In the intro for Grand Canal in ''7'', Toadsworth will say "The Star will move to another location when someone gets one. What a crafty bugger!".

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* DidNotDoTheBloodyResearch: DidNotDoTheBloodyResearch:
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In the intro for Grand Canal in ''7'', Toadsworth will say "The Star will move to another location when someone gets one. What a crafty bugger!".bugger!"



** Grab Bag and Bumper Balloon Cars from the first 2 games are this, as both games have players aiming for resembling shapes on each others' backs. And then gyrating somewhat.

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** Grab Bag and Bumper Balloon Cars from the first 2 games are this, as both games have players aiming for resembling shapes things on each others' backs. And then gyrating somewhat.



** Some of the weirdness in the first game: Rotate-the-control-stick minigames (which were entirely eliminated after due to complaints that people hurt themselves, plus all the broken analog sticks). The first game was also the only one where you could ''lose'' coins in the end-of-turn minigames. Your coin total never went below 0, however.
** The first game also didn't have an in game item shop. You had to buy items from a shop in town while you weren't in a board game. These items could then be switched on or off when you visit the bank (where they get stored). For any items that are switched on, a player may get one by chance instead of a regular dice block when their turn comes. Other types of items had some pretty neat effects that never returned.

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** Some of the weirdness in the first game: Rotate-the-control-stick minigames (which were entirely eliminated after due to complaints that people hurt themselves, plus all the broken analog sticks). sticks).
**
The first game was also the only one where you could ''lose'' coins in the end-of-turn minigames. Your minigames, although your coin total could never went go below 0, however.
0.
** The first game also didn't have an in game item shop. You had to buy items from a shop in town while you weren't in a board game.game, using the coins you accumulated in your shroom bank from completing parties. These items could then be switched on or off when you visit the bank (where they get stored). For any items that are switched on, a player may get one by chance instead of a regular dice block when their turn comes.comes (such as a blue block that will give you coins equal to the number you roll or a yellow block limiting your die to the numbers 1-3). Other types of items had some pretty neat effects that never returned.



** ''Mario Party DS'' is the first Mario Party game to have boss battles in them. Unlike the future games in the series, however, the bosses have a certain amount of hit points instead of a health gouge and [[TurnsRed don't turn red]] when their health drops to half or below, instead, becoming harder with every hit. The boss minigames are also single player games instead of four player games.

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** ''Mario Party DS'' is the first Mario Party game to have boss battles in them. Unlike the future games in the series, however, the bosses have a certain amount of hit points instead of a health gouge gauge and [[TurnsRed don't turn red]] when their health drops to half or below, instead, becoming harder with every hit. The boss minigames are also single player games instead of four player games.



* EndGameResultsScreen: Some games give a line graph at the end detailing everyone's progress over the course of the game.

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* EndGameResultsScreen: Some games give a line graph at the end detailing everyone's progress over the course of the game.game, or a table with assorted stats such as how many of each space players landed on.



** In ''Mario Party 7'', Bowser hosts the "Final 5 Turns" event, stating that the player in last is so lame, he's giving them a second chance by letting them spin a roulette with (mostly) beneficial effects.



* ExcusePlot: In all of the games, the "plot" will always be "We have a problem in X place with Y thing, help us collect stars to solve it!". The plot is hardly developed, but then again, no one plays these games for the plot.

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* ExcusePlot: In all of the games, the "plot" will always be "We have a problem in X place with Y thing, help us collect stars to solve it!". it!" The plot is hardly developed, but then again, no one plays these games for the plot.



** Wario's "D'oh, I Missed" line is actually "So ein MIST!" which translates to "OhCrap!".

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** Wario's "D'oh, I Missed" line is actually "So ein MIST!" which translates to "OhCrap!". "OhCrap"



* GoldenSnitch: Although the first game's Mini-Game star was probably going to go to someone already in the lead, the randomization of the types of Bonus Stars in the later games makes it more likely that the person in last could win all three of them and take the lead. Especially in ''Mario Party 7'' and ''8'', if the person had been falling behind because they were spending all their coins on Golden Mushrooms or Thrice Candy (Roll 3 Dice). Three of the possible Bonus Stars that can be awarded in both games are for spending the most on orbs/candy (and Golden Mushrooms and Thrice Candies are pretty expensive), using the most orbs/candies, and moving the most spaces...

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* GoldenSnitch: GoldenSnitch:
**
Although the first game's Mini-Game star was probably going to go to someone already in the lead, the randomization of the types of Bonus Stars in the later games makes it more likely that the person in last could win all three of them and take the lead. Especially in ''Mario Party 7'' and ''8'', if the person had been falling behind because they were spending all their coins on Golden Mushrooms or Thrice Candy (Roll 3 Dice). Three of the possible Bonus Stars that can be awarded in both games are for spending the most on orbs/candy (and Golden Mushrooms and Thrice Candies are pretty expensive), using the most orbs/candies, and moving the most spaces...



* LoadsAndLoadsOfCharacters: As the series went on, it started with just six major Mario characters, to having 14 in ''8'', including a few various recurring enemies as characters.

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* LoadsAndLoadsOfCharacters: As the series went on, it started with just six major Mario characters, characters (Mario, Luigi, Peach, Yoshi, Wario, and DK), to having 14 in ''8'', including a few various recurring enemies as characters.



** ''7'' has a DK mini-game called "Jump, Man". Jumpman was Mario's first name in the original DK game.

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** ''7'' has a DK mini-game called "Jump, Man". Jumpman was Mario's first name in the original DK game.game, which this minigame plays similarly to.



* ShaggyDogStory: With decent players, an average game of "The Beat Goes On" from ''3'' consists of over three minutes of pressing the same buttons as the previous players and no one receiving anything for it.

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* ShaggyDogStory: ShaggyDogStory:
**
With decent players, an average game of "The Beat Goes On" from ''3'' consists of over three minutes of pressing the same buttons as the previous players and no one receiving anything for it.



* TacticalSuicideBoss: Piranha Plant in ''DS'', where you [[PlayingTennisWithTheBoss catch the projectiles he spits at you and throw them back at him]]. Why is this tactical suicide? On the board itself, he simply breathes fire at you, which cannot be turned against him.

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* TacticalSuicideBoss: TacticalSuicideBoss:
**
Piranha Plant in ''DS'', where you [[PlayingTennisWithTheBoss catch the projectiles he spits at you and throw them back at him]]. Why is this tactical suicide? On the board itself, he simply breathes fire at you, which cannot be turned against him.



** Koopa Kid was this in ''Mario Parties 5'' and ''6''.
** [[spoiler:Shy Guy]] and [[spoiler:Kamek]] will be this for Mario Party 9. They will be present in Story Mode as the fourth CPU character, and if they win a board, then you lose.

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** Koopa Kid was is this in ''Mario Parties 5'' and ''6''.
** [[spoiler:Shy Guy]] and [[spoiler:Kamek]] will be are this for Mario Party 9. They will be present in Story Mode as the fourth CPU character, and if they win a board, then you lose.



* ToyTime: Toy Dream from ''5''.

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* ToyTime: ToyTime:
**
Toy Dream from ''5''.



* TurnsRed: Every single boss in ''Mario Party 9'' gets angrier and harder to beat when they reach half health. Additionally, Wiggler literally turns red.

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* TurnsRed: TurnsRed:
**
Every single boss in ''Mario Party 9'' gets angrier and harder to beat when they reach half health. Additionally, Wiggler literally turns red.



** The biggest example has to be '''Blooper''' (of all characters) joining the party in ''8''. While Hammer Bros were [=NPCs=] in the second Paper Mario game, Blooper never had any friendly representation in the Mario series aside from a disgruntled partner of Luigi in said game.
** For ''Mario Party 10'', you can play as your favorite characters such as Mario, Luigi, Peach and... Spike? (He's that green shelled enemy that produces spiky balls and throws them at you)

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** The biggest example has to be '''Blooper''' (of all characters) joining the party in ''8''. While Hammer Bros were [=NPCs=] in the second Paper Mario game, ''VideoGame/PaperMarioTheThousandYearDoor'', Blooper never had any friendly representation in the Mario series aside from a disgruntled partner of Luigi in said game.
game.
** For ''Mario Party 10'', you can play as your favorite characters such as Mario, Luigi, Peach and... Spike? (He's that green shelled enemy that produces spiky balls and throws them at you) you.)
9th Apr '17 6:40:28 PM Love777
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** Also happens in ''3'''s Story Mode, if you're not playing as Luigi. After each Battle Royale board, the Millenium Star is about to give you a Star Stamp when a character will interrupt and say they deserve the stamp more than you because they suit that stamp's quality better (for eample, Mario wants the Courage stamp). If you're playing as that character, Luigi will appear instead, claiming he deserves the stamp. Then your character turns and gives the camera a look.

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** Also happens in ''3'''s Story Mode, if you're not playing as Luigi. After each Battle Royale board, the Millenium Millennium Star is about to give you a Star Stamp when a character will interrupt and say they deserve the stamp more than you because they suit that stamp's quality better (for eample, Mario wants the Courage stamp). If you're playing as that character, Luigi will appear instead, claiming he deserves the stamp. Then your character turns and gives the camera a look.



* SequentialBoss: The battle with Bowser at the end of Story mode often is this. Also, the [[spoiler: fake]] Millenium Star in ''3''.

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* SequentialBoss: The battle with Bowser at the end of Story mode often is this. Also, the [[spoiler: fake]] Millenium Millennium Star in ''3''.
28th Mar '17 11:19:56 AM Hedging
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* SoreLoser: The characters are always ''completely devastated'' whenever they lose a minigame (and when they get downgraded from one of their rankings as a result).
22nd Mar '17 6:04:28 PM GrammarNavi
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This [[VideoGameLongRunners long-running]] series of multiplayer games for UsefulNotes/{{Nintendo 64}}, UsefulNotes/GameCube, UsefulNotes/GameBoyAdvance, UsefulNotes/{{Wii}}, [[UsefulNotes/NintendoDS DS]], [[UsefulNotes/Nintendo3DS 3DS]] and UsefulNotes/WiiU, developed by HudsonSoft but published by Creator/{{Nintendo}} (though since Hudson's acquisition by Konami, ''9'' and later games developed by Nd Cube, developers of ''VideoGame/WiiParty'') combines a [[BoardGames board-game motif]] with various competitive mini-games. Besides Mario, Luigi and their friends, some of the enemies from ''Franchise/SuperMarioBros'' are playable characters in the ''Mario Party'' series. About a dozen ''Mario Party'' games have been released so far: ten on home consoles, one on the UsefulNotes/GameBoyAdvance, one for the e-Reader (actually a non-collectible card game with included minigames), one on the UsefulNotes/NintendoDS, two in arcades, and two on the Nintendo3DS. The basic format of the game has mostly remained the same. Four players (computers filling in if there aren't enough human players) take turns rolling dice to move across one of several themed boards, with the ultimate goal of obtaining Stars, which are classically obtained by a player who reaches a Star Space and buys a star for 20 Coins, after which the Star Space is moved to a random location on the board.

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This [[VideoGameLongRunners long-running]] series of multiplayer games for UsefulNotes/{{Nintendo 64}}, UsefulNotes/GameCube, UsefulNotes/GameBoyAdvance, UsefulNotes/{{Wii}}, [[UsefulNotes/NintendoDS DS]], [[UsefulNotes/Nintendo3DS 3DS]] and UsefulNotes/WiiU, developed by HudsonSoft but published by Creator/{{Nintendo}} (though since Hudson's acquisition by Konami, ''9'' and later games developed by Nd Cube, developers of ''VideoGame/WiiParty'') combines a [[BoardGames board-game motif]] with various competitive mini-games. Besides Mario, Luigi and their friends, some of the enemies from ''Franchise/SuperMarioBros'' are playable characters in the ''Mario Party'' series. About a dozen ''Mario Party'' games have been released so far: ten on home consoles, one on the UsefulNotes/GameBoyAdvance, one for the e-Reader (actually a non-collectible card game with included minigames), one on the UsefulNotes/NintendoDS, two in arcades, and two on the Nintendo3DS.UsefulNotes/Nintendo3DS. The basic format of the game has mostly remained the same. Four players (computers filling in if there aren't enough human players) take turns rolling dice to move across one of several themed boards, with the ultimate goal of obtaining Stars, which are classically obtained by a player who reaches a Star Space and buys a star for 20 Coins, after which the Star Space is moved to a random location on the board.



** The start screen featuring Mario's Rainbow Castle in the first game (the screen will change to match the player and the board named after them depending on who wins--beat any board with Mario in this case) features Mario in the forefront wearing his [[SuperMario64 wing cap]], flying himself and the others over the rainbow and the castle. Seem familiar? (note that both games were released on the [[{{Nintendo64}} same system]])

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** The start screen featuring Mario's Rainbow Castle in the first game (the screen will change to match the player and the board named after them depending on who wins--beat any board with Mario in this case) features Mario in the forefront wearing his [[SuperMario64 [[VideoGame/SuperMario64 wing cap]], flying himself and the others over the rainbow and the castle. Seem familiar? (note that both games were released on the [[{{Nintendo64}} [[UsefulNotes/Nintendo64 same system]])
20th Mar '17 4:00:46 AM Matt913
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** ''Mario Party 3'' featured Game Guy minigames, where you are forced to wager everything you have and you either [[AllOrNothing win a multiple of what you wagered or lose it all]].

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** ''Mario Party 3'' featured Game Guy minigames, where you are forced to wager everything every last coin you have and in a game of blind chance; you either [[AllOrNothing win a multiple of what you wagered or lose it all]].
17th Mar '17 1:19:06 PM MyTimingIsOff
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* LongSongShortScene: The track "Not Gonna Lose" in Mario Party 2 was only used in the 2 vs 2 mini-game "Balloon Burst", the battle mini-game "Bumper Balloon Cars", and the bonus one-player mini-game "Driver's Ed". The problem with the former two was that those mini-games were almost always over in less than 15 seconds, while the problem with the latter is that not many people know that the mini-game even exists [[note]]In order to even get it, you need to complete ''all'' the Mini-Game Coaster difficulties (good luck on the Hard difficulty), then buy ''all'' the special one-player Item and four-player battle mini-games from Woody, and then return to Woody and say yes to whether you want to go inside Woody's mouth and play the bonus mini-game or not[[/note]]. Therefore, the latter half of the song was never heard by many players.

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* LongSongShortScene: LongSongShortScene:
**
The track "Not Gonna Lose" in Mario ''Mario Party 2 2'' was only used in the 2 vs 2 mini-game "Balloon Burst", the battle mini-game "Bumper Balloon Cars", and the bonus one-player mini-game "Driver's Ed". The problem with the former two was that those mini-games were almost always over in less than 15 seconds, while the problem with the latter is that not many people know that the mini-game even exists exists.[[note]]In order to even get it, you need to complete ''all'' the Mini-Game Coaster difficulties (good luck on the Hard difficulty), then buy ''all'' the special one-player Item and four-player battle mini-games from Woody, and then return to Woody and say yes to whether you want to go inside Woody's mouth and play the bonus mini-game or not[[/note]]. not[[/note]] Therefore, the latter half of the song was never heard by many players.players.
** "Gaming with Bowser", the music played during Bowser minigames in ''Mario Party 6'', plays for 53 seconds before looping, but none of Bowser's minigames in ''6'' last more than 30. The music player in Options Mode is the only way to hear it in its entirety.
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