History VideoGame / MarioParty

4th Sep '16 12:29:36 AM PeDaRoYs
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** Diddy Kong was one of the board hosts in ''DS'', then a "mid-boss" in ''9'', and now a playable character in ''Star Rush''.


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** Diddy Kong is playable in ''Star Rush'', after being a board host in ''DS'' and a "miniboss" in ''9''.
31st Aug '16 4:53:04 AM PeDaRoYs
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* MascotMook: Starting from ''5'' (except ''DS'' and ''Advance''), at least a mook is playable.
** Boo in ''5'' to ''8'', and ''Island Tour''.
** Dry Bones in ''7'' and ''8''.
** Hammer Bro. and Blooper in ''8''.
** Koopa Troopa, Shy Guy and Magikoopa (Kamek) in ''9''.
** Spike in ''10''.
24th Aug '16 4:59:29 AM Rorosilky5
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* ClimaxBoss: [[spoiler:Daisy]] and [[spoiler:Waluigi]] in the Story Mode of ''Mario Party 3''.

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* ClimaxBoss: [[spoiler:Daisy]] and [[spoiler:Daisy]], [[spoiler:Waluigi]] and [[spoiler:the Millennium Star]] in the Story Mode of ''Mario Party 3''.
10th Aug '16 8:37:22 PM jameygamer
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** ''Mario Party 5, 6, and 7'' also add the Ztar/Shadow/Dark Star to the roster. This is a black false star that will subtract a star from your total. ''5's'' Card Party mode has a Ztar Star card that can be hidden under a real star card, and in this mode, it's possible to have a negative star total. Bowser will otherwise be the one handing out the black Stars.

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** ''Mario Party 5, 6, and 7'' also add the Ztar/Shadow/Dark Star to the roster. This is a black false star that will subtract a star from your total. ''5's'' Card Party mode has a Ztar Star card that can be hidden under a real star card, and in this mode, it's possible to have a negative star total.total (plus it is possible to get a Double Ztar Star card and have a real Star turn into a Ztar on you; these ''very rarely'' happen, however). Bowser will otherwise be the one handing out the black Stars.
5th Aug '16 5:52:33 AM Rorosilky5
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5th Aug '16 5:51:52 AM Rorosilky5
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* ''Mario Party Island Tour'' (UsefulNotes/Nintendo3DS, 2013). ExactlyWhatItSaysOnTheTin, this game takes place on the floating islands known as the Party Islands, with various play modes.

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* ''Mario Party Party: Island Tour'' (UsefulNotes/Nintendo3DS, 2013). ExactlyWhatItSaysOnTheTin, this game takes place on the floating islands known as the Party Islands, with various play modes.



* ''Mario Party Star Rush'' (Nintendo [=3DS=], 2016).

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* ''Mario Party Party: Star Rush'' (Nintendo [=3DS=], 2016).
5th Aug '16 5:50:52 AM Rorosilky5
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* ''Mario Party 3'' (Nintendo 64, 2001). This theme is "storybooks", and the game has a kind of pop-up book aesthetic to it.
* ''Mario Party 4'' (UsefulNotes/GameCube, 2002). This games theme is [[CaptainObvious parties]] and celebrations, and has unique "hosts" for each board, like a Toad or a Goomba.

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* ''Mario Party 3'' (Nintendo 64, 2001). This game's theme is "storybooks", and the game has a kind of pop-up book aesthetic to it.
* ''Mario Party 4'' (UsefulNotes/GameCube, 2002). This games game's theme is [[CaptainObvious "[[CaptainObvious parties]] and celebrations, celebrations", and has unique "hosts" for each board, like a Toad or a Goomba.



* ''Mario Party 5'' ([=GameCube=], 2003). The theme this time is dreams, and each level takes place in a themed dream, like a pirate cove or a toy-themed area.

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* ''Mario Party 5'' ([=GameCube=], 2003). The theme this time is dreams, "dreams", and each level takes place in a themed dream, like a pirate cove or a toy-themed area.



* ''Mario Party 6'' ([=GameCube=], 2004). This games theme is "day and night" and features boards that alternate between day and night, dynamically changing the way you move about them.

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* ''Mario Party 6'' ([=GameCube=], 2004). This games game's theme is "day and night" and features boards that alternate between day and night, dynamically changing the way you move about them.



* ''Mario Party Advance'' (UsefulNotes/GameBoyAdvance, 2005). This game focuses more on single-player, though there are multiplayer modes as well. Its story mode features one big main board that the player can explore to complete quests.
* ''Mario Party 7'' ([=GameCube=], 2005). This games theme is globe-trotting adventure, and the boards are based on slightly stereotyped versions of real countries like USA, Egypt and China.
* ''Mario Party 8'' (Wii, 2007). This game has a Carnival theme, and is the first to incorporate motion controls into its gameplay.

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* ''Mario Party Advance'' (UsefulNotes/GameBoyAdvance, 2005). This game focuses more on single-player, though there are multiplayer modes as well. Its It's story mode features one big main board that the player can explore to complete quests.
* ''Mario Party 7'' ([=GameCube=], 2005). This games theme is globe-trotting adventure, game has an "around-the-world" theme, and the boards are based on slightly stereotyped versions of real countries like USA, Egypt and China.
* ''Mario Party 8'' (Wii, 2007). This game has a Carnival "carnival" theme, and is the first to incorporate motion controls into its gameplay.



* ''Mario Party Island Tour'' (UsefulNotes/Nintendo3DS, 2013).

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* ''Mario Party Island Tour'' (UsefulNotes/Nintendo3DS, 2013). ExactlyWhatItSaysOnTheTin, this game takes place on the floating islands known as the Party Islands, with various play modes.
30th Jul '16 2:27:13 AM SunriseWarrior
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*** on the Bowser's Pinball Machine board, there is a Star Zone that you occasionally end up in (rather than the Bowser Zone) where you hit a block and end up getting 1-3 more stars. However, if the AI has a Star Pipe and they get lucky enough to get sent to the Star Zone before using it, they may still use their Star Pipe to get to the regular star on the map, even though they could have just waited another turn and gotten 1-3 more stars by simply staying there.

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*** on On the Bowser's Pinball Machine board, there is a Star Zone that you occasionally end up in (rather than the Bowser Zone) where you hit a block and end up getting 1-3 more stars. However, if the AI has a Star Pipe and they get lucky enough to get sent to the Star Zone before using it, they may still use their Star Pipe to get to the regular star on the map, even though they could have just waited another turn and gotten 1-3 more stars by simply staying there.
10th Jul '16 11:56:22 PM SunriseWarrior
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** Additionally the Orb system in 5 is less refined than in the other games. Orbs were called capsules and where given at random by a machine with no way to buy them (said machine also had a small chance of giving the player a Bowser capsule, which added no capsules to their inventory but did turn one red space into an additional Bowser Space). All capsules could be used on yourself or thrown and using them on yourself required a cost. Finally all capsule spaces could effect anyone who landed or passed them, including the person who put them there.

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** Additionally Additionally, the Orb system in 5 is less refined than in the other games. Orbs were called capsules and where given at random by a machine with no way to buy them (said machine also had a small chance of giving the player a Bowser capsule, which added no capsules to their inventory inventory, but did turn one red space into an additional Bowser Space). All capsules could be used on yourself or thrown thrown, and using them on yourself required a cost. Finally Finally, all capsule spaces could effect anyone who landed or passed them, including the person who put them there.
10th Jul '16 11:54:23 PM SunriseWarrior
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** The first two games didn't have dedicated story modes; instead, each board had its own story, with an ending cutscene showing the winner of the board saving the day in some way. Their single-player focused modes instead consisted of mini-game gauntlets that you had to clear, and most progress towards unlockables was achieved just by playing the party boards. In the first game, you had to collect 100 stars just to get near the end of its "story". Whereas in the second game, each board only had to be played once to unlock the final board, which also only had to be played once, so each star the human players had got converted to 50 more coins. The lack of a story mode was recycled in Mario Party 6 and it's own final board had to be unlocked the same way that Mario Party 1's final board was unlocked.

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** The first two games didn't have dedicated story modes; instead, each board had its own story, with an ending cutscene showing the winner of the board saving the day in some way. Their single-player focused modes instead consisted of mini-game gauntlets that you had to clear, and most progress towards unlockables was achieved just by playing the party boards. In the first game, you had to collect 100 stars just to get near the end of its "story". Whereas in the second game, each board only had to be played once to unlock the final board, which also only had to be played once, so each star the human players had got converted to 50 more coins. The lack of a story mode was recycled in Mario Party 6 and it's its own final board had to be unlocked the same way that Mario Party 1's final board was unlocked.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.MarioParty