History VideoGame / MarioKart64

5th Mar '17 7:54:32 AM Josef5678
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** The game is programmed to give better items to stragglers than to those in first place so that you can make a comeback if youre falling behind.

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** The game is programmed to give better items to stragglers than to those in first place so that you can make a comeback if youre you're falling behind.
4th Mar '17 9:17:28 PM Prinzenick
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* SequelDifficultyDrop: This game is ''much'' easier to play and beat than the original ''Super Mario Kart'', even in 150cc mode.
4th Mar '17 9:15:12 PM Prinzenick
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* AntiFrustrationFeatures: If you get any place lower than 4th, the game will allow you to retry the course again with no penalty. This is extremely helpful in beating the 150cc races.

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* AntiFrustrationFeatures: AntiFrustrationFeatures:
**
If you get any place lower than 4th, the game will allow you to retry the course again with no penalty. This is extremely helpful in beating the 150cc races.races.
** The game is programmed to give better items to stragglers than to those in first place so that you can make a comeback if youre falling behind.
4th Mar '17 9:12:29 PM Prinzenick
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* AntiFrustrationFeatures: If you get any place lower than 4th, the game will allow you to retry the course again with no penalty. This is extremely helpful in beating the 150cc races.
18th Jan '17 3:07:54 PM dmcreif
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* MarathonLevel: Rainbow Road. It takes about 2 minutes to complete one lap, and is the longest track in the series.

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* MarathonLevel: Rainbow Road. It takes about 2 minutes to complete one lap, and is the longest track in the series. (Long enough that when the track was brought back in ''VideoGame/MarioKart8'', it was formatted as one lap divided into three segments)
18th Jan '17 3:00:32 PM dmcreif
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Every track from this game with the exception of Wario Stadium has shown up in one incarnation of this game from ''VideoGame/MarioKartDS'' onwards.
9th Jan '17 8:01:19 AM tropower
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* PunnyName: "Kalimari Desert" (the infamous track with the train) is a pun on both "calimari"[[note]]Squid that you eat.[[/note]] and on the real life "Kalahari Desert" in Africa.
5th Dec '16 12:17:52 PM totoofze47
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* TitleScream: Done in two different ways depending on the version. In the Japanese version, a group of Japanese children is heard yelling "Mario Kart!", while in the overseas releases, Mario yells "Welcome to Mario Kart!".
8th Oct '16 8:30:53 PM Blacknuz
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* SandBridgeatLowTide: Koopa Troopa Beach uses this trope as a shortcut.
* ShaveandaHaircut: One of the car horns does this in Toad's Turnpike.

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* SandBridgeatLowTide: SandBridgeAtLowTide: Koopa Troopa Beach uses this trope as a shortcut.
* ShaveandaHaircut: ShaveAndAHaircut: One of the car horns does this in Toad's Turnpike.
8th Oct '16 8:30:09 PM Blacknuz
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* EarlyInstallmentWeirdness: While this is the point where the series largely evolved to its final format, Nintendo was still working out some of the gameplay mechanics. The lightweight characters (high acceleration/low speed) are actually ''faster'' than the heavyweights (high speed/low acceleration). Using the lightweights (Peach, Toad, and Yoshi) properly can make them potential {{Game Breaker}}s, as not only are they faster and can pick up quickly after crashing, they can also drive off-road better than the other drivers. The only advantage that the heavyweights in this game (Bowser, Wario, and Donkey Kong) have are that they can bash the lightweights and the middleweights off the road or make them spin out. The original advantages and disadvantages that were present in ''VideoGame/SuperMarioKart'' for each weight class were reverted back in later games, starting from ''VideoGame/MarioKartDoubleDash''.

to:

* EarlyInstallmentWeirdness: While this is the point where the series largely evolved to its final format, Nintendo was still working out some of the gameplay mechanics. The lightweight characters (high acceleration/low speed) are actually ''faster'' than the heavyweights (high speed/low acceleration). Using the lightweights (Peach, Toad, and Yoshi) properly can make them potential {{Game Breaker}}s, as not only are they faster and can pick up quickly after crashing, they can also drive off-road better than the other drivers. The only advantage that the heavyweights in this game (Bowser, Wario, and Donkey Kong) have are is that they can bash the lightweights and the middleweights off the road or make them spin out. The original advantages and disadvantages that were present in ''VideoGame/SuperMarioKart'' for each weight class were reverted back in later games, starting from ''VideoGame/MarioKartDoubleDash''.



* SandBridgeAtLowTide: Koopa Troopa Beach uses this trope as a shortcut.
* ShaveAndAHaircut: One of the car horns does this in Toad's Turnpike.

to:

* SandBridgeAtLowTide: SandBridgeatLowTide: Koopa Troopa Beach uses this trope as a shortcut.
* ShaveAndAHaircut: ShaveandaHaircut: One of the car horns does this in Toad's Turnpike.
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