History VideoGame / MarioKart64

19th Nov '17 9:08:35 AM totoofze47
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* EarlyInstallmentWeirdness: While this is the point where the series largely evolved to its final format, Nintendo was still working out some of the gameplay mechanics. The lightweight characters (high acceleration/low speed) are actually ''faster'' than the heavyweights (high speed/low acceleration). Using the lightweights (Peach, Toad, and Yoshi) properly can make them potential {{Game Breaker}}s, as not only are they faster and can pick up quickly after crashing, they can also drive off-road better than the other drivers. The only advantage that the heavyweights in this game (Bowser, Wario, and Donkey Kong) have is that they can bash the lightweights and the middleweights off the road or make them spin out. The original advantages and disadvantages that were present in ''VideoGame/SuperMarioKart'' for each weight class were reverted back in later games, starting from ''VideoGame/MarioKartDoubleDash''.

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* EarlyInstallmentWeirdness: While this is the point where the series largely evolved to its final format, Nintendo was still working out some of the gameplay mechanics. The lightweight characters (high acceleration/low speed) are actually ''faster'' than the heavyweights (high speed/low acceleration). Using the lightweights (Peach, Toad, and Yoshi) properly can make them potential {{Game Breaker}}s, as not only are they faster and can pick up quickly after crashing, they can also drive off-road better than the other drivers. The only advantage that the heavyweights in this game (Bowser, Wario, and Donkey Kong) have is that they can bash the lightweights and the middleweights off the road or make them spin out. The original advantages and disadvantages that were present in ''VideoGame/SuperMarioKart'' for each weight class were reverted back in later games, starting from ''VideoGame/MarioKartDoubleDash''. And on another note, like ''Super Mario Kart'', you still can't advance to the next race if you place 5th or lower (though there's no lives system anymore).
16th Nov '17 1:12:35 AM LucaEarlgrey
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* BonusFeatureFailure: Time Trial ghosts. First, ''any'' major crash, enemy collision, course-out, or even ''pausing'' will disqualify your ghost from being recorded.[[note]]Taking too long will also ghost-DQ you, but that's a more understandable restriction for memory reasons.[[/note]] Second, a single ghost takes up ''121 pages'' on the 123-page Controller Pak, meaning that unless you buy a second Controller Pak, you can store data for maybe one more game at best on it.

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* BonusFeatureFailure: Time Trial ghosts. First, ''any'' major crash, enemy collision, course-out, or even ''pausing'' will disqualify your ghost from being recorded.[[note]]Taking too long will also ghost-DQ you, but that's a more understandable restriction for memory reasons.[[/note]] Second, a single ghost takes up ''121 pages'' on the 123-page Controller Pak, meaning that unless you buy a second the only other thing that will be able to fit on your Controller Pak, you can store data Pak afterwards is a single small-size file for maybe one more game at best on it.another game.
16th Nov '17 1:10:26 AM LucaEarlgrey
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* BonusFeatureFailure: Time Trial ghosts. First, ''any'' major crash, enemy collision, course-out, or even ''pausing'' will disqualify your ghost from being recorded.[[note]]Taking too long will also ghost-DQ you, but that's a more understandable restriction for memory reasons.[[/note]] Second, ghost data takes up ''121 pages'' on the 123-page Controller Pak, meaning that unless you buy a second Controller Pak, you can store data for maybe one more game at best on it.

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* BonusFeatureFailure: Time Trial ghosts. First, ''any'' major crash, enemy collision, course-out, or even ''pausing'' will disqualify your ghost from being recorded.[[note]]Taking too long will also ghost-DQ you, but that's a more understandable restriction for memory reasons.[[/note]] Second, a single ghost data takes up ''121 pages'' on the 123-page Controller Pak, meaning that unless you buy a second Controller Pak, you can store data for maybe one more game at best on it.
16th Nov '17 1:10:06 AM LucaEarlgrey
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Added DiffLines:

* BonusFeatureFailure: Time Trial ghosts. First, ''any'' major crash, enemy collision, course-out, or even ''pausing'' will disqualify your ghost from being recorded.[[note]]Taking too long will also ghost-DQ you, but that's a more understandable restriction for memory reasons.[[/note]] Second, ghost data takes up ''121 pages'' on the 123-page Controller Pak, meaning that unless you buy a second Controller Pak, you can store data for maybe one more game at best on it.
26th Oct '17 4:48:37 AM Jubileus57
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* SnowySleighBells: Sleigh bells ring though the [[https://www.youtube.com/watch?v=t7NepeWLuTU theme]] plaing in the frigid Frappe Snowland and Sherbet Land.
9th Sep '17 9:00:42 AM Wingnut
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* RiddleForTheAges: What do you think that green Thwomp in Bowser's Castle did to deserve the solitary confinement?
2nd Aug '17 8:29:54 AM Superjustinbros
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** The CPU-drivers appears to recover from falls, obstacles and weapons faster than we do.

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** The If off-screen, the CPU-drivers appears to recover from falls, obstacles and weapons faster than we do.any human player can.
30th Jun '17 5:14:49 AM fruitstripegum
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* PalmtreePanic: Koopa Troopa Beach.



* PalmtreePanic: Koopa Troopa Beach.



* ShortcutsMakeLongDelays: The shortest route through Yoshi's Valley is a narrow, windy path with no railing, falling off will cost you several seconds of recovery time. The [[LeapOfFaith Rainbow Road]] shortcut, capable of giving you an irreversible lead ([[TheComputerIsACheatingBastard against humans]]) if executed properly, will also take forever to recover from if you failed. Same goes for a similar shortcut in Royal Raceway, which ''will'' make you fall into the water; the hard part is getting the game to register your landing in a way that Lakitu deposits you ahead of the section following the ramp and near the finish line, rather than back on the ramp.



* ShortcutsMakeLongDelays: The shortest route through Yoshi's Valley is a narrow, windy path with no railing, falling off will cost you several seconds of recovery time. The [[LeapOfFaith Rainbow Road]] shortcut, capable of giving you an irreversible lead ([[TheComputerIsACheatingBastard against humans]]) if executed properly, will also take forever to recover from if you failed. Same goes for a similar shortcut in Royal Raceway, which ''will'' make you fall into the water; the hard part is getting the game to register your landing in a way that Lakitu deposits you ahead of the section following the ramp and near the finish line, rather than back on the ramp.
2nd Apr '17 6:01:20 PM Superjustinbros
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** If you have a cheat enabled that allows a human player to be controlled by a CPU, you can see that the computers get almost permanent drafting bonuses while they drive, and the ability to use Bananas, Fake Item boxes, Boos, Stars, and Thunder without driving over an Item box (in fact players must manually trigger a CPU-controlled human's item box if they obtain an item).

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** If you have a cheat enabled that allows a human player to be controlled by a CPU, you can see that the computers get almost permanent drafting bonuses while they drive, and the ability to use Bananas, Fake Item boxes, Boos, Stars, and Thunder without driving over an Item box (in fact fact, players must manually trigger a CPU-controlled human's item box if they obtain an item).
1st Apr '17 12:48:00 PM Prinzenick
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* SpritePolygonMix: The backgrounds and some objects are 3D, while the racers and most of the hazards are DigitizedSprites (which looks pretty weird when the camera pans around the parked characters in the award ceremonies).

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* SpritePolygonMix: The backgrounds and some objects are 3D, while the racers and most of the hazards are DigitizedSprites (which looks pretty weird when the camera pans around the parked characters in the award ceremonies). The reason they used this was because they wanted the game to maintain a consistent framerate while having all 8 racers on screen at once, which at the time would have much harder to pull off if they were all polygon models.
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