History VideoGame / MarioKart64

2nd Apr '17 6:01:20 PM Superjustinbros
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** If you have a cheat enabled that allows a human player to be controlled by a CPU, you can see that the computers get almost permanent drafting bonuses while they drive, and the ability to use Bananas, Fake Item boxes, Boos, Stars, and Thunder without driving over an Item box (in fact players must manually trigger a CPU-controlled human's item box if they obtain an item).

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** If you have a cheat enabled that allows a human player to be controlled by a CPU, you can see that the computers get almost permanent drafting bonuses while they drive, and the ability to use Bananas, Fake Item boxes, Boos, Stars, and Thunder without driving over an Item box (in fact fact, players must manually trigger a CPU-controlled human's item box if they obtain an item).
1st Apr '17 12:48:00 PM Prinzenick
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* SpritePolygonMix: The backgrounds and some objects are 3D, while the racers and most of the hazards are DigitizedSprites (which looks pretty weird when the camera pans around the parked characters in the award ceremonies).

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* SpritePolygonMix: The backgrounds and some objects are 3D, while the racers and most of the hazards are DigitizedSprites (which looks pretty weird when the camera pans around the parked characters in the award ceremonies). The reason they used this was because they wanted the game to maintain a consistent framerate while having all 8 racers on screen at once, which at the time would have much harder to pull off if they were all polygon models.
5th Mar '17 7:54:32 AM Josef5678
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** The game is programmed to give better items to stragglers than to those in first place so that you can make a comeback if youre falling behind.

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** The game is programmed to give better items to stragglers than to those in first place so that you can make a comeback if youre you're falling behind.
4th Mar '17 9:17:28 PM Prinzenick
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* SequelDifficultyDrop: This game is ''much'' easier to play and beat than the original ''Super Mario Kart'', even in 150cc mode.
4th Mar '17 9:15:12 PM Prinzenick
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* AntiFrustrationFeatures: If you get any place lower than 4th, the game will allow you to retry the course again with no penalty. This is extremely helpful in beating the 150cc races.

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* AntiFrustrationFeatures: AntiFrustrationFeatures:
**
If you get any place lower than 4th, the game will allow you to retry the course again with no penalty. This is extremely helpful in beating the 150cc races.races.
** The game is programmed to give better items to stragglers than to those in first place so that you can make a comeback if youre falling behind.
4th Mar '17 9:12:29 PM Prinzenick
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* AntiFrustrationFeatures: If you get any place lower than 4th, the game will allow you to retry the course again with no penalty. This is extremely helpful in beating the 150cc races.
18th Jan '17 3:07:54 PM dmcreif
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* MarathonLevel: Rainbow Road. It takes about 2 minutes to complete one lap, and is the longest track in the series.

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* MarathonLevel: Rainbow Road. It takes about 2 minutes to complete one lap, and is the longest track in the series. (Long enough that when the track was brought back in ''VideoGame/MarioKart8'', it was formatted as one lap divided into three segments)
18th Jan '17 3:00:32 PM dmcreif
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Every track from this game with the exception of Wario Stadium has shown up in one incarnation of this game from ''VideoGame/MarioKartDS'' onwards.
9th Jan '17 8:01:19 AM tropower
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* PunnyName: "Kalimari Desert" (the infamous track with the train) is a pun on both "calimari"[[note]]Squid that you eat.[[/note]] and on the real life "Kalahari Desert" in Africa.
5th Dec '16 12:17:52 PM totoofze47
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* TitleScream: Done in two different ways depending on the version. In the Japanese version, a group of Japanese children is heard yelling "Mario Kart!", while in the overseas releases, Mario yells "Welcome to Mario Kart!".
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.MarioKart64