History VideoGame / MarioKart64

20th Jan '18 10:15:07 PM rjd1922
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[[quoteright:240:http://static.tvtropes.org/pmwiki/pub/images/MarioKart64Title_3128.jpg]]
[[caption-width-right:240:''Mario Kart'' gets [[StealthPun N]] the 3rd dimension.]]

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[[quoteright:240:http://static.[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/MarioKart64Title_3128.org/pmwiki/pub/images/mario_kart_64.jpg]]
[[caption-width-right:240:''Mario [[caption-width-right:350:''Mario Kart'' gets [[StealthPun N]] the 3rd dimension.]]
19th Jan '18 12:58:05 PM rjd1922
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[[caption-width-right:240:Mario Kart gets [[StealthPun N]] the 3rd dimension.]]

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[[caption-width-right:240:Mario Kart [[caption-width-right:240:''Mario Kart'' gets [[StealthPun N]] the 3rd dimension.]]
19th Jan '18 12:56:11 PM LucaEarlgrey
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* EarlyInstallmentWeirdness: While this is the point where the series largely evolved to its final format, Nintendo was still working out some of the gameplay mechanics. The lightweight characters (high acceleration/low speed) are actually ''faster'' than the heavyweights (high speed/low acceleration). Using the lightweights (Peach, Toad, and Yoshi) properly can make them potential {{Game Breaker}}s, as not only are they faster and can pick up quickly after crashing, they can also drive off-road better than the other drivers. The only advantage that the heavyweights in this game (Bowser, Wario, and Donkey Kong) have is that they can bash the lightweights and the middleweights off the road or make them spin out. The original advantages and disadvantages that were present in ''VideoGame/SuperMarioKart'' for each weight class were reverted back in later games, starting from ''VideoGame/MarioKartDoubleDash''. And on another note, like ''Super Mario Kart'', you still can't advance to the next race if you place 5th or lower (though there's no lives system anymore).

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* EarlyInstallmentWeirdness: While this is the point where the series largely evolved to its final format, Nintendo was still working out some of the gameplay mechanics. The lightweight characters (high acceleration/low speed) are actually ''faster'' than the heavyweights (high speed/low acceleration). Using the lightweights (Peach, Toad, and Yoshi) properly can make them potential {{Game Breaker}}s, as not only are they faster and can pick up quickly after crashing, they can also drive off-road better than the other drivers. The only advantage that the heavyweights in this game (Bowser, Wario, and Donkey Kong) have is that they can bash the lightweights and the middleweights off the road or make them spin out. The original advantages and disadvantages that were present in ''VideoGame/SuperMarioKart'' for each weight class were reverted back in later games, starting from ''VideoGame/MarioKartDoubleDash''. And on another note, like ''Super Mario Kart'', you still can't advance to the next race if you place 5th or lower (though there's no lives system anymore). Visually, it's the only ''Mario Kart'' game to run at 30 FPS, and that's ''with'' the SpritePolygonMix that has not been seen in subsequent proper-3D ''Mario Kart'' games.
16th Jan '18 9:06:09 AM Peridonyx
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* AstralFinale: Rainbow Road -- complete with character-themed constellations.


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* BleakLevel: Bowser's Castle and Banshee Boardwalk are quite DarkerAndEdgier compared to the others.
17th Dec '17 10:56:30 PM LucaEarlgrey
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* AscendedGlitch: The official Player's Guide shows off a number of "glitch" shortcuts that involve jumping over walls or tricking the game into thinking you've gone through more of the course than you really have.
19th Nov '17 9:08:35 AM totoofze47
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* EarlyInstallmentWeirdness: While this is the point where the series largely evolved to its final format, Nintendo was still working out some of the gameplay mechanics. The lightweight characters (high acceleration/low speed) are actually ''faster'' than the heavyweights (high speed/low acceleration). Using the lightweights (Peach, Toad, and Yoshi) properly can make them potential {{Game Breaker}}s, as not only are they faster and can pick up quickly after crashing, they can also drive off-road better than the other drivers. The only advantage that the heavyweights in this game (Bowser, Wario, and Donkey Kong) have is that they can bash the lightweights and the middleweights off the road or make them spin out. The original advantages and disadvantages that were present in ''VideoGame/SuperMarioKart'' for each weight class were reverted back in later games, starting from ''VideoGame/MarioKartDoubleDash''.

to:

* EarlyInstallmentWeirdness: While this is the point where the series largely evolved to its final format, Nintendo was still working out some of the gameplay mechanics. The lightweight characters (high acceleration/low speed) are actually ''faster'' than the heavyweights (high speed/low acceleration). Using the lightweights (Peach, Toad, and Yoshi) properly can make them potential {{Game Breaker}}s, as not only are they faster and can pick up quickly after crashing, they can also drive off-road better than the other drivers. The only advantage that the heavyweights in this game (Bowser, Wario, and Donkey Kong) have is that they can bash the lightweights and the middleweights off the road or make them spin out. The original advantages and disadvantages that were present in ''VideoGame/SuperMarioKart'' for each weight class were reverted back in later games, starting from ''VideoGame/MarioKartDoubleDash''. And on another note, like ''Super Mario Kart'', you still can't advance to the next race if you place 5th or lower (though there's no lives system anymore).
16th Nov '17 1:12:35 AM LucaEarlgrey
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* BonusFeatureFailure: Time Trial ghosts. First, ''any'' major crash, enemy collision, course-out, or even ''pausing'' will disqualify your ghost from being recorded.[[note]]Taking too long will also ghost-DQ you, but that's a more understandable restriction for memory reasons.[[/note]] Second, a single ghost takes up ''121 pages'' on the 123-page Controller Pak, meaning that unless you buy a second Controller Pak, you can store data for maybe one more game at best on it.

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* BonusFeatureFailure: Time Trial ghosts. First, ''any'' major crash, enemy collision, course-out, or even ''pausing'' will disqualify your ghost from being recorded.[[note]]Taking too long will also ghost-DQ you, but that's a more understandable restriction for memory reasons.[[/note]] Second, a single ghost takes up ''121 pages'' on the 123-page Controller Pak, meaning that unless you buy a second the only other thing that will be able to fit on your Controller Pak, you can store data Pak afterwards is a single small-size file for maybe one more game at best on it.another game.
16th Nov '17 1:10:26 AM LucaEarlgrey
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* BonusFeatureFailure: Time Trial ghosts. First, ''any'' major crash, enemy collision, course-out, or even ''pausing'' will disqualify your ghost from being recorded.[[note]]Taking too long will also ghost-DQ you, but that's a more understandable restriction for memory reasons.[[/note]] Second, ghost data takes up ''121 pages'' on the 123-page Controller Pak, meaning that unless you buy a second Controller Pak, you can store data for maybe one more game at best on it.

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* BonusFeatureFailure: Time Trial ghosts. First, ''any'' major crash, enemy collision, course-out, or even ''pausing'' will disqualify your ghost from being recorded.[[note]]Taking too long will also ghost-DQ you, but that's a more understandable restriction for memory reasons.[[/note]] Second, a single ghost data takes up ''121 pages'' on the 123-page Controller Pak, meaning that unless you buy a second Controller Pak, you can store data for maybe one more game at best on it.
16th Nov '17 1:10:06 AM LucaEarlgrey
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Added DiffLines:

* BonusFeatureFailure: Time Trial ghosts. First, ''any'' major crash, enemy collision, course-out, or even ''pausing'' will disqualify your ghost from being recorded.[[note]]Taking too long will also ghost-DQ you, but that's a more understandable restriction for memory reasons.[[/note]] Second, ghost data takes up ''121 pages'' on the 123-page Controller Pak, meaning that unless you buy a second Controller Pak, you can store data for maybe one more game at best on it.
26th Oct '17 4:48:37 AM Jubileus57
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* SnowySleighBells: Sleigh bells ring though the [[https://www.youtube.com/watch?v=t7NepeWLuTU theme]] plaing in the frigid Frappe Snowland and Sherbet Land.
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