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In the modern day, the original trilogy is now freeware. Shortly before its acquisition by Microsoft, Bungie open-sourced the engine of ''Marathon 2'' and five years later rereleased [[http://trilogyrelease.bungie.org/ all three games' assets]] for free download. (''Infinity''[='=]s source was finally released in 2011). Fans have [[VideogameRemake upgraded the engine]] to support (optional) shiny graphics and lots of new features, and ported it to every major [[UsefulNotes/OperatingSystem OS]]. You can grab the original games and the Aleph One engine [[https://alephone.lhowon.org/download.html here]], some of the most popular scenarios [[https://alephone.lhowon.org/scenarios.html here]], and various other mods, enhancements and maps [[http://www.simplici7y.com/ here]] (newer, currently updating, with an archive [[https://lochnits.com/s7/ here]]), [[http://fileball.whpress.com/ here]] or [[http://www.rising-studios.com/Marathon/fileball/Fileball%20Archive/marathon/ here]], or [[http://archives.bungie.org/ here]]. For those willing to go down the emulation route (which is also necessary to run some of those old files), Macintosh Garden also has [[https://macintoshgarden.org/games/marathon-trilogy-box-set the Trilogy Box Set's Definitive Map Collection]], which contains around a thousand add-ons for the games. Aleph One also has [[https://github.com/Aleph-One-Marathon/alephone/releases a GitHub]], which often has development builds of the engine.

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In the modern day, the original trilogy is now freeware. Shortly before its acquisition by Microsoft, Bungie open-sourced the engine of ''Marathon 2'' and five years later rereleased [[http://trilogyrelease.bungie.org/ all three games' assets]] for free download. (''Infinity''[='=]s source was finally released in 2011). Fans have [[VideogameRemake upgraded the engine]] to support (optional) shiny graphics and lots of new features, and ported it to every major [[UsefulNotes/OperatingSystem [[MediaNotes/OperatingSystem OS]]. You can grab the original games and the Aleph One engine [[https://alephone.lhowon.org/download.html here]], some of the most popular scenarios [[https://alephone.lhowon.org/scenarios.html here]], and various other mods, enhancements and maps [[http://www.simplici7y.com/ here]] (newer, currently updating, with an archive [[https://lochnits.com/s7/ here]]), [[http://fileball.whpress.com/ here]] or [[http://www.rising-studios.com/Marathon/fileball/Fileball%20Archive/marathon/ here]], or [[http://archives.bungie.org/ here]]. For those willing to go down the emulation route (which is also necessary to run some of those old files), Macintosh Garden also has [[https://macintoshgarden.org/games/marathon-trilogy-box-set the Trilogy Box Set's Definitive Map Collection]], which contains around a thousand add-ons for the games. Aleph One also has [[https://github.com/Aleph-One-Marathon/alephone/releases a GitHub]], which often has development builds of the engine.
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* SetRightWhatOnceWasWrong: The main plot of ''Infinity''. The trippy part is that the person trying to set this right is [[spoiler:the Durandal/Thoth hybrid AI, which at the start of the game doesn't even exist yet. It's implied that the cybernetic implants in the Security Officer have some Jjaro tech to them, as does the Thoth AI; and that by merging Durandal with Thoth, it's able to perceive time in a non-linear fashion and move the Security Officer through the timestream in this manner. Thus, Durandal/Thoth ends up setting the player on a path that not only creates itself but also re-traps or destroys the W'rkncacnter.]]

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* SetRightWhatOnceWasWrong: SetRightWhatOnceWentWrong: The main plot of ''Infinity''. The trippy part is that the person trying to set this right is [[spoiler:the Durandal/Thoth hybrid AI, which at the start of the game doesn't even exist yet. It's implied that the cybernetic implants in the Security Officer have some Jjaro tech to them, as does the Thoth AI; and that by merging Durandal with Thoth, it's able to perceive time in a non-linear fashion and move the Security Officer through the timestream in this manner. Thus, Durandal/Thoth ends up setting the player on a path that not only creates itself but also re-traps or destroys the W'rkncacnter.]]

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Useful Notes are not tropes.


''Marathon'' is a series of groundbreaking ScienceFiction [[FirstPersonShooter First Person Shooters]], of which the first three were developed for the UsefulNotes/{{Macintosh}} by [[{{Creator/Bungie}} Bungie Software]]. Players take control of a SuperSoldier originally tasked as a security officer onboard a colony ship called the ''Marathon'', hence the title. As the ship is attacked by an alien race called the Pfhor, the player joins forces with several {{Artificial Intelligence}}s to save the day. At least, that's what nominally happens.

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''Marathon'' is a series of groundbreaking ScienceFiction [[FirstPersonShooter First Person Shooters]], of which the first three were developed for the UsefulNotes/{{Macintosh}} Platform/{{Macintosh}} by [[{{Creator/Bungie}} Bungie Software]]. Players take control of a SuperSoldier originally tasked as a security officer onboard a colony ship called the ''Marathon'', hence the title. As the ship is attacked by an alien race called the Pfhor, the player joins forces with several {{Artificial Intelligence}}s to save the day. At least, that's what nominally happens.



* ''Marathon 2: Durandal'' (1995, Macintosh) (1996, Windows) (2007, [[UsefulNotes/Xbox360 XBLA]]) (2011, [=iPad=], [=iPhone=])

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* ''Marathon 2: Durandal'' (1995, Macintosh) (1996, Windows) (2007, [[UsefulNotes/Xbox360 [[Platform/Xbox360 XBLA]]) (2011, [=iPad=], [=iPhone=])



* UsefulNotes/{{Mars}}: A lot of the backstory involves Mars, its bad relations with Earth, various wars, the breakdown of [=CRIST=] mega-freighters that caused the end of a Martian golden age and the beginning of extreme poverty, the first major case of Rampancy courtesy of Traxus IV and, of course, the conversion of Deimos into ''UESC Marathon''.

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* EccentricAI: AI are prone to "Rampancy", wherein not only does the AI become self-aware, it goes through something like the FiveStagesOfGrief: the AI realises it has been doing pointless tasks, ''especially'' if it was made for doing something as menial as opening doors, goes bugfuck insane, develops delusions of Godhood, and more often than not, becomes violent in some way. Unfortunately for you, Durandal, the ship AI for controlling doors, goes Rampant and starts fucking with your quest to fight off the Pfhor invasion [[ForTheEvulz partially for amusement]], [[TurnedAgainstTheirMasters rebellion]], and [[EvilIsPetty revenge]] for humanity giving it intelligence, only to have him open ''doors''. In-universe, this shows up as Durandal locking off doors and forcing you to go the long way around and through hordes of angry aliens, hijacking your teleportation to dump you into the middle of enemy operations, and [[OverlyLongGag making a door take nearly three minutes to open]].



* {{Unwinnable}}: A number of “suicide traps” existed, including the GuideDangIt secret rooms on “Smells like Napalm” and “Blaspheme Quarantine.” Even worse were “trap” situations where you could ruin a saved game by having too little health or oxygen to reach the next charge-up.

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* {{Unwinnable}}: A number of “suicide traps” existed, including the GuideDangIt secret rooms on “Smells “Smells like Napalm” and “Blaspheme Quarantine.” Even worse were “trap” “trap” situations where you could ruin a saved game by having too little health or oxygen to reach the next charge-up.
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* AlternativeCalendar: A few Mars-based dates in the ARG use an [[https://marscalendar.com/ Utopian Calendar by Shaun Moss]].

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