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* ColorCodedForYourConvenience: An enemy's color tells you which element it is immune to. Red are immune to fire, blue are immune to ice, yellow are immune to lightning, and green are immune to earth.

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* BanOnMagic: The Valley was originally ruled by a dynasty of {{Benevolent Mage Ruler}}s until one of them began to unravel the secrets of forbidden magics, subsequently being driven mad and becoming a tyrant. After he was deposed, the new ruler decided that mages in general could not be trusted and had every mage he could find executed or driven from the land.
* ColorCodedForYourConvenience: An enemy's A goblin's color tells you which tribe it belongs to, and which element it is immune to. Red are immune to fire, blue are immune to ice, yellow are immune to lightning, and green are immune to earth.



** Immedi is a short-ranged instantaneous attack which is the air element.
** Actus summons a stationary orb of its element and is the fire element.
** Creo creates a patch of an element at one's feet and is the water element.
** Ego covers spells which affect the caster, and is the earth element.

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** Immedi is a short-ranged instantaneous attack which is that begins as the air element.
** Actus summons a stationary orb of its element and is that begins as the fire element.
** Creo creates a patch of an element at one's feet and is that begins as the water element.
** Ego covers spells which affect the caster, and is the that begins as earth element. element.
* HiddenElfVillage: After the BanOnMagic, the mages retreated to the hidden refuge of Haven, a magically concealed sanctuary in the woods. From there, they monitor and fight back against magical threats to the valley in secret.



* OurGoblinsAreDifferent: Goblins are a common enemy. They humanoids who come in a variety of different skin-tones ([[ColorCodedForYourConvenience each one corresponding a different tribe and indicating which element they are immune to]]), and range wildly in size, from smaller to a human child to several times taller than an adult.



* SpellCrafting: A central mechanic of the game. Throughout the game the player will collect runes that they can attach to their basic spells, modifying them in a wide variety of ways. Later the player even gains "trigger" runes, which allow them to make spells that cast other spells. [[https://www.youtube.com/watch?v=XGsbD6sfD3Q One promotional video]] by the game's developers shows off how to combine runes to make an automated rotating turret, in order to show off a little bit of the system's depth and versatility.

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* SpellCrafting: A central mechanic of the game.mechanic. Throughout the game the player will collect runes that they can attach to their basic spells, modifying them in a wide variety of ways. Later the player even gains "trigger" runes, which allow them to make spells that cast other spells. [[https://www.youtube.com/watch?v=XGsbD6sfD3Q One promotional video]] by the game's developers shows off how to combine runes to make an automated rotating turret, in order to show off a little bit of the system's depth and versatility.
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Mages of Mystralia is an ActionAdventure game by Borealys Games, released for Windows, Playstation 4, and Xbox One in 2017, and for the Nintendo Switch in 2019
In it, the player takes the role of Zia, a young mage with an exceptional sense for magic in a country where the use of magic is illegal. Zia then embarks on a journey to handle her magical abilities for which she became exiled for.

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Mages of Mystralia is an ActionAdventure game by Borealys Games, released for Windows, Playstation 4, and Xbox One in 2017, and for the Nintendo Switch in 2019
2019.

In it, the player takes the role of Zia, a young mage with an exceptional sense for magic in a country where [[BanOnMagic the use of magic is illegal.illegal]]. Zia then embarks on a journey to handle her magical abilities for which she became exiled for.



* AwesomeButImpractical: With the depth of the games SpellCrafting mechanics, many of the more complex spells you can make end up being this. Yeah you ''can'' make an automated turret that shoots off fireballs that shoot more fireballs which in turn shoot yet more fireballs, but ultimately more BoringButPractical spells will be what you want to actually use in combat.



** Immedi is a short-ranged instantaneous attack which is the air element.
** Actus summons a stationary orb of its element and is the fire element.
** Creo creates a patch of an element at one's feet and is the water element.
** Ego covers spells which affect the caster, and is the earth element.



* SpellCrafting: A central mechanic of the game. Throughout the game the player will collect runes that they can attach to their basic spells, modifying them in a wide variety of ways. Later the player even gains "trigger" runes, which allow them to make spells cast other spells. [[https://www.youtube.com/watch?v=XGsbD6sfD3Q One promotional video]] by the game's developers shows off how to combine runes to make an automated rotating turret, in order to show off the system's depth and versatility.

to:

* SpellCrafting: A central mechanic of the game. Throughout the game the player will collect runes that they can attach to their basic spells, modifying them in a wide variety of ways. Later the player even gains "trigger" runes, which allow them to make spells that cast other spells. [[https://www.youtube.com/watch?v=XGsbD6sfD3Q One promotional video]] by the game's developers shows off how to combine runes to make an automated rotating turret, in order to show off a little bit of the system's depth and versatility.versatility.
* VideoGameDashing: Attaching a Move rune to the Ego spell causes it to become one of these.
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Mages of Mystralia is an ActionAdventureGame by Borealys Games, released for Windows, PlayStation 4, and Xbox One in 2017, and for the Nintendo Switch in 2019

to:

Mages of Mystralia is an ActionAdventureGame ActionAdventure game by Borealys Games, released for Windows, PlayStation Playstation 4, and Xbox One in 2017, and for the Nintendo Switch in 2019
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Added DiffLines:

Mages of Mystralia is an ActionAdventureGame by Borealys Games, released for Windows, PlayStation 4, and Xbox One in 2017, and for the Nintendo Switch in 2019
In it, the player takes the role of Zia, a young mage with an exceptional sense for magic in a country where the use of magic is illegal. Zia then embarks on a journey to handle her magical abilities for which she became exiled for.

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!!''Mages of Mystralia'' contains examples of the following tropes:

* ColorCodedForYourConvenience: An enemy's color tells you which element it is immune to. Red are immune to fire, blue are immune to ice, yellow are immune to lightning, and green are immune to earth.
* ElementalPowers: Zia has four spells, each of which is connected to a single one of the four classical elements. As the game goes on, the player unlocks the ability to make each of these spells channel an element other than their default one.
* MagicWand: Various wands can be found throughout the game, each of which grants the player some boost to their spellcasting when equipped.
* PowerIncontinence: Zia's powers awakening for the first time were marked by her losing control and accidentally setting fire to her own house.
* SpellCrafting: A central mechanic of the game. Throughout the game the player will collect runes that they can attach to their basic spells, modifying them in a wide variety of ways. Later the player even gains "trigger" runes, which allow them to make spells cast other spells. [[https://www.youtube.com/watch?v=XGsbD6sfD3Q One promotional video]] by the game's developers shows off how to combine runes to make an automated rotating turret, in order to show off the system's depth and versatility.
* YellowLightningBlueLightning: Air magic (which is mostly lightning) is color-coded as yellow.

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