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* WorstAid Being able to recover health (including gunshot wounds) by drinking beer is more suspicious than just using a first aid kit. At least Ian will suffer delayed controls from the resulting intoxication. There is also a scene in which a hangover leaves him with less than full health, but there's a beer bottle to be found close by, which could be interpreted as the game teaching you to drink more as a cure.

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* WorstAid Being able to recover health (including gunshot wounds) by drinking beer is more suspicious than just using a first aid kit. At least Ian will suffer [[InterfaceScrew delayed controls controls]] from the resulting intoxication. There is also a scene in which a hangover leaves him with less than full health, but there's a beer bottle to be found close by, which could be interpreted as the game teaching you to drink more as a cure.
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* ShoutOut A late-game terminal message has an ULTRA researcher musing on melee combat training using [[GunKata memorization of statistical distributions of opponents and moves]] similar to the movie Film/{{Equilibrium}}. Also, the game name itself is a shout-out to CIA's notorious MKULTRA experiments; these are also noted as an inspiration by the game's villains.

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* ShoutOut A late-game terminal message has an ULTRA researcher musing on melee combat training using [[GunKata memorization of statistical distributions of opponents and moves]] similar to the movie Film/{{Equilibrium}}. Also, the game name itself is a shout-out to CIA's notorious MKULTRA experiments; these [[spoiler:these are also noted as an inspiration by the game's villains.]]
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* AbsurdlySpaciousSewer The Utility Tunnels level in this game is not in the least bit claustrophobic.
* AKA47: Most of the weapons in the game are too generic to recognize, but the Heavy Pistol with its 7-round magazine appears to be the Desert Eagle in .50AE caliber. Compared to the original game series, the game uses smaller magazines on the weapons to up the challenge, and this leads to potential inconsistencies in terminology. The Assault Rifle has only a 20-round magazine, which could lead to believe it is a heavier caliber like the 7.62x51, and should be called a "battle rifle" (like the H&K G3) instead.

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* AbsurdlySpaciousSewer The Utility Tunnels level in this game is not in the least bit claustrophobic.
* AKA47: Most of the weapons in the game are too generic to recognize, but the Heavy Pistol with its 7-round magazine appears to be the Desert Eagle in .50AE caliber. Compared to the original game series, the game uses smaller magazines on the weapons to up the challenge, and this leads to potential inconsistencies in terminology. The Assault Rifle has only a 20-round magazine, which could lead to believe it is a heavier caliber like the 7.62x51, and should be called a "battle rifle" (like the H&K G3) instead.



* HatePlague How the ULTRA group tests their [[BrainWashingForTheGreaterGood crowd control techniques]] during the band's show. A combination of chemicals and audio signal processing causes everyone in the club except Ian to go berserk and fight everyone else.

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* HatePlague How the ULTRA group tests their [[BrainWashingForTheGreaterGood crowd control techniques]] during the [[spoiler: band's show. A combination of chemicals and audio signal processing causes everyone in the club except Ian to go berserk and fight everyone else.]]
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*SleepCute [[spoiler: The best endings where a full team of four leaves the ULTRA HQ alive have this, but only in text. With neither of them having to drive the escape truck, Ian monologues of him being a pillow for Jo, and Jo being a pillow for him.]]

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* [[HeterosexualLifePartners Bromance ]] If you do all the dialogue interactions with Erik, [[spoiler: and particularly if you have him as your companion in the final mission]], it’s definitely this. There aren’t as many endearing moments as with Jo, instead it’s just badassitude. Throughout the game there are also shorter bromantic sections with Lucas.


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* HeterosexualLifePartners a.k.a. Bromance If you do all the dialogue interactions with Erik, [[spoiler: and particularly if you have him as your companion in the final mission]], it’s definitely this. There aren’t as many endearing moments as with Jo, instead it’s just badassitude. Throughout the game there are also shorter bromantic sections with Lucas.

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* Bromance If you do all the dialogue interactions with Erik, [[spoiler: and particularly if you have him as your companion in the final mission]], it’s definitely this. There aren’t as many endearing moments as with Jo, instead it’s just badassitude. Throughout the game there are also shorter bromantic sections with Lucas.

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* [[HeterosexualLifePartners Bromance ]] If you do all the dialogue interactions with Erik, [[spoiler: and particularly if you have him as your companion in the final mission]], it’s definitely this. There aren’t as many endearing moments as with Jo, instead it’s just badassitude. Throughout the game there are also shorter bromantic sections with Lucas.
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*BeautifulDreamer When talking about “drinks” with Jo at Afterworld Noir, Ian will normally remark that he would bring her back to the rehearsal space if she was to pass out from intoxication. Do this while Ian is intoxicated himself, however, and he will also remark that he’d watch her sleep for a while.


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*Bromance If you do all the dialogue interactions with Erik, [[spoiler: and particularly if you have him as your companion in the final mission]], it’s definitely this. There aren’t as many endearing moments as with Jo, instead it’s just badassitude. Throughout the game there are also shorter bromantic sections with Lucas.

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* BridalCarry When exiting the Mine Facility, getting Jo to accompany you to [[StormingTheCastle the final mission]] inevitably goes through this, due to the experiments performed at the facility leaving her less than steady. If you have the adrenaline injector with you, Ian tries to avoid this, but [[AfraidOfNeedles Jo strongly objects to even one injection more]]. Interestingly, the end point for the carry is not fixed, but appears to be both time-limited and location-limited, presumably to avoid AI or character movement bugs, or having to write extra dialogue, after which Jo reverts to walking on her own as the effect of the experiments has worn off.

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* BridalCarry [[spoiler: When exiting the Mine Facility, getting Jo to accompany you to [[StormingTheCastle the final mission]] inevitably goes through this, due to the experiments performed at the facility leaving her less than steady. If you have the adrenaline injector with you, Ian tries to avoid this, but [[AfraidOfNeedles Jo strongly objects to even one injection more]]. more]]]]. Interestingly, the end point for the carry is not fixed, but appears to be both time-limited and location-limited, presumably to avoid AI or character movement bugs, or having to write extra dialogue, [[spoiler: after which Jo reverts to walking on her own as the effect of the experiments has worn off.]]
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*BridalCarry When exiting the Mine Facility, getting Jo to accompany you to [[StormingTheCastle the final mission]] inevitably goes through this, due to the experiments performed at the facility leaving her less than steady. If you have the adrenaline injector with you, Ian tries to avoid this, but [[AfraidOfNeedles Jo strongly objects to even one injection more]]. Interestingly, the end point for the carry is not fixed, but appears to be both time-limited and location-limited, presumably to avoid AI or character movement bugs, or having to write extra dialogue, after which Jo reverts to walking on her own as the effect of the experiments has worn off.
Is there an issue? Send a MessageReason:
None


* AKA47: Most of the weapons in the game are too generic to recognize, but the Heavy Pistol with its 7-round magazine appears to be the Desert Eagle in .50AE caliber. Compared to the original game series, the game uses smaller magazines on the weapons to up the challenge, and this leads to potential inconsistencies in terminology. Notably, the game’s assault rifle has only a 20-round magazine, which could lead to believe it is a heavier caliber like the 7.62x51, and should be called a "battle rifle" (like the H&K G3) instead.

to:

* AKA47: Most of the weapons in the game are too generic to recognize, but the Heavy Pistol with its 7-round magazine appears to be the Desert Eagle in .50AE caliber. Compared to the original game series, the game uses smaller magazines on the weapons to up the challenge, and this leads to potential inconsistencies in terminology. Notably, the game’s assault rifle The Assault Rifle has only a 20-round magazine, which could lead to believe it is a heavier caliber like the 7.62x51, and should be called a "battle rifle" (like the H&K G3) instead.
Is there an issue? Send a MessageReason:
None


* ShoutOut A late-game terminal message has an ULTRA researcher musing on close combat training using [[GunKata memorization of statistical distributions of opponents and moves]] similar to the movie Film/{{Equilibrium}}. Also, the game name itself is a shout-out to CIA's notorious MKULTRA experiments; these are also noted as an inspiration by the game's villains.

to:

* ShoutOut A late-game terminal message has an ULTRA researcher musing on close melee combat training using [[GunKata memorization of statistical distributions of opponents and moves]] similar to the movie Film/{{Equilibrium}}. Also, the game name itself is a shout-out to CIA's notorious MKULTRA experiments; these are also noted as an inspiration by the game's villains.
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None

Added DiffLines:

* ShoutOut A late-game terminal message has an ULTRA researcher musing on close combat training using [[GunKata memorization of statistical distributions of opponents and moves]] similar to the movie Film/{{Equilibrium}}. Also, the game name itself is a shout-out to CIA's notorious MKULTRA experiments; these are also noted as an inspiration by the game's villains.
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* GrapplingHookPistol The player acquires a grapple gun after defeating the gang leader at the Construction Site, which can be used to attach to any horizontal platforms for ascending, descending and swinging over pits. Is not strictly required until the Power Plant, where it's [[AbilityRequiredToProceed the only way to descend a maintenance shaft.]] [[spoiler:Later in the game it gets upgraded to allow attaching to rock ledges, which begins the route to the endgame.]]

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* GrapplingHookPistol The player acquires a grapple gun the Grapple Gun after defeating the gang leader at the Construction Site, which can be used to attach to any horizontal platforms for ascending, descending and swinging over pits. Is not strictly required until the Power Plant, where it's [[AbilityRequiredToProceed the only way to descend a maintenance shaft.]] [[spoiler:Later in the game it gets upgraded to allow attaching to rock ledges, which begins the route to the endgame.]]
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* Canon Welding Late-game terminal messages make it clear that the [[spoiler: Throne Group from Hessian, the developer's earlier game, exists in the same universe.]]

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* Canon Welding CanonWelding Late-game terminal messages make it clear that the [[spoiler: Throne Group from Hessian, the developer's earlier game, exists in the same universe.]]
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* ExperiencePoints Combat and objective completion fill an experience bar, which gives skill points once filled, which you use to improve Ian's 5 skills. Basically it's an RPG-lite system fitted into a sidescroller action game.

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* ExperiencePoints Combat and objective completion fill an experience bar, which gives skill points once filled, which you use to improve Ian's 5 skills. Basically it's an RPG-lite system fitted into a sidescroller action game.action-adventure.
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Added DiffLines:

* Canon Welding Late-game terminal messages make it clear that the [[spoiler: Throne Group from Hessian, the developer's earlier game, exists in the same universe.]]
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None

Added DiffLines:

* HatePlague How the ULTRA group tests their [[BrainWashingForTheGreaterGood crowd control techniques]] during the band's show. A combination of chemicals and audio signal processing causes everyone in the club except Ian to go berserk and fight everyone else.

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* TwentyMinutesIntoTheFuture The game presents a near future quite similar to the present, except there appears to be universal basic income, [[BigBrotherIsWatching a per-month quota on alcohol purchases]], [[UrbanHellscape increased urban lawlessness]] and advanced military technology like [[MagneticWeapons man-portable railguns]] and [[ElectroMagneticPulse EMP grenades]].

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* TwentyMinutesIntoTheFuture The game presents a near future quite similar to the present, except there appears to be universal basic income, [[BigBrotherIsWatching a per-month quota on alcohol purchases]], [[UrbanHellscape increased urban lawlessness]] and advanced military technology like [[MagneticWeapons man-portable railguns]] and [[ElectroMagneticPulse EMP grenades]].weapons]].


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* DeskJockey Despite being enthusiastic to help Ian and even risk his career in the process, Detective Hammer is mostly this. He's never seen with a weapon, and in the final mission [[spoiler: his main purpose is to get captured. Though if you have a full team, he and the companion staying at the police craft will use its [[ElectroMagneticPulse EMP weapon]] to thin out the mechanical opposition in the beginning of the mission.]]

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* BaldOfEvil All of the main villains from the ULTRA group are bald to some degree.



* PaletteSwap The early game “thug” enemies use this a lot to provide variety.

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* GrapplingHookPistol The player acquires a grapple gun after defeating the gang leader at the Construction Site, which can be used to attach to any horizontal platforms for ascending, descending and swinging over pits. Is not strictly required until the Power Plant, where it's [[AbilityRequiredToProceed the only way to descend a maintenance shaft.]] [[spoiler:Later in the game it gets upgraded to allow attaching to rock ledges, which begins the route to the endgame.]]
* PaletteSwap The early game “thug” "thug" enemies use this a lot to provide variety.
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None

Added DiffLines:

* TwentyMinutesIntoTheFuture The game presents a near future quite similar to the present, except there appears to be universal basic income, [[BigBrotherIsWatching a per-month quota on alcohol purchases]], [[UrbanHellscape increased urban lawlessness]] and advanced military technology like [[MagneticWeapons man-portable railguns]] and [[ElectroMagneticPulse EMP grenades]].
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* FinalDeathMode After completing the game once, the optional Permadeath mode is unlocked. In this mode dying marks the save inaccessible, and you can not save to multiple save slots. It is possible to play on any of the {{difficulty levels}}, including the easiest.

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* FinalDeathMode After completing the game once, the optional Permadeath mode is unlocked. In this mode dying marks the your save inaccessible, and you can not save to multiple save slots. It is possible to play on any of the {{difficulty levels}}, including the easiest.
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* FinalDeathMode After completing the game once, the optional Permadeath mode is unlocked. In this mode dying marks the save inaccessible, and you can not save to multiple save slots.

to:

* FinalDeathMode After completing the game once, the optional Permadeath mode is unlocked. In this mode dying marks the save inaccessible, and you can not save to multiple save slots. It is possible to play on any of the {{difficulty levels}}, including the easiest.
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None

Added DiffLines:

* FinalDeathMode After completing the game once, the optional Permadeath mode is unlocked. In this mode dying marks the save inaccessible, and you can not save to multiple save slots.
Is there an issue? Send a MessageReason:
None


* WorstAid Being able to recover health (including gunshot wounds) by drinking beer is more suspicious than just using a first aid kit. At least Ian will suffer delayed controls from the resulting intoxication. There is also a scene in which a hangover leaves you with less than full health, but there's a beer bottle to be found close by, which could be interpreted as the game teaching you to drink more as a cure.

to:

* WorstAid Being able to recover health (including gunshot wounds) by drinking beer is more suspicious than just using a first aid kit. At least Ian will suffer delayed controls from the resulting intoxication. There is also a scene in which a hangover leaves you him with less than full health, but there's a beer bottle to be found close by, which could be interpreted as the game teaching you to drink more as a cure.
Is there an issue? Send a MessageReason:
None


''MW ULTRA'' is a 2020 video game for the Commodore 64 developed by Covert Bitops and published by Protovision and Psytronik. It is a sidescroller action-adventure that combines stealth, melee and shooting gameplay.

to:

''MW ULTRA'' is a 2020 video game for the Commodore 64 developed by Covert Bitops and published by Protovision and Psytronik. It is a sidescroller action-adventure that combines stealth, melee and shooting gameplay.
gameplay. It is also a [[ContinuityReboot reboot]] of the Metal Warrior four-part game series, also on the Commodore 64, starting the story over from the beginning while using familiar elements and characters, especially from the first game.



* ContinuityReboot The game discards the previous continuity of the Metal Warrior quadrilogy and starts over from the beginning, although it contains familiar elements and characters from the originals.

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* ContinuityReboot The game discards the previous continuity of the Metal Warrior quadrilogy tetralogy and starts over from the beginning, although it contains familiar elements and characters from the originals.originals, particularly the first game.
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You play as Ian, a novice musician whose aspirations in life are to [[TheSlacker grow hair, play guitar and drink beer]]. A tragic event during a botched burglary job sets him on a quest in which he is forced to come to terms with his {{dark and troubled past}}, which eventually sets him on a collision course with [[BrainwashingForTheGreaterGood conspirators bent on crowd mind control.]]


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* BrainwashingForTheGreaterGood The aim of the ULTRA group, who are the game's main villains. Besides the wish to improve the world this way, they are also more than happy to profit from selling their mind-control technology to anyone capable of paying.


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* DarkAndTroubledPast [[spoiler: Ian was one of the ULTRA group's mind-control training subjects, leaving him with superior memorization and combat skills.]]
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* AKA47: Most of the weapons in the game are too generic to recognize, but the Heavy Pistol with its 7-round magazine appears to be Desert Eagle in .50AE caliber. Compared to previous entries in the series, the game uses smaller magazines on the weapons to up the challenge, and this leads to potential inconsistencies in terminology. Notably, the game’s assault rifle has only a 20-round magazine, which could lead to believe it is a heavier caliber like the 7.62x51, and should be called a "battle rifle" (like the H&K G3) instead.

to:

* AKA47: Most of the weapons in the game are too generic to recognize, but the Heavy Pistol with its 7-round magazine appears to be the Desert Eagle in .50AE caliber. Compared to previous entries in the original game series, the game uses smaller magazines on the weapons to up the challenge, and this leads to potential inconsistencies in terminology. Notably, the game’s assault rifle has only a 20-round magazine, which could lead to believe it is a heavier caliber like the 7.62x51, and should be called a "battle rifle" (like the H&K G3) instead.
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Fill initial tropes


''MW ULTRA'' is a 2020 video game for the Commodore 64 developed by Covert Bitops and published by Protovision and Psytronik. It is a sidescroller action-adventure that combines stealth, melee and shooting gameplay.

to:

''MW ULTRA'' is a 2020 video game for the Commodore 64 developed by Covert Bitops and published by Protovision and Psytronik. It is a sidescroller action-adventure that combines stealth, melee and shooting gameplay.gameplay.

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!!This game provides examples of:

* AbnormalAmmo The Shocker is a wireless stun gun which shoots sticky electrified spheres about the size of a tennis ball. This is not yet very abnormal, but when you consider that the weapon's magazine can fit 8 of them, when the game’s shotgun only gets 6 shells, it goes into abnormal territory. This is likely for game balance, as most human enemies require 2 shots (later 3) so otherwise it would need constant reloading.
* AbsurdlySpaciousSewer The Utility Tunnels level in this game is not in the least bit claustrophobic.
* AKA47: Most of the weapons in the game are too generic to recognize, but the Heavy Pistol with its 7-round magazine appears to be Desert Eagle in .50AE caliber. Compared to previous entries in the series, the game uses smaller magazines on the weapons to up the challenge, and this leads to potential inconsistencies in terminology. Notably, the game’s assault rifle has only a 20-round magazine, which could lead to believe it is a heavier caliber like the 7.62x51, and should be called a "battle rifle" (like the H&K G3) instead.
* AllBikersAreHellsAngels In this game, there are precisely 0% law-abiding bikers; all of them will attack you (and other enemies they don’t happen to like) on sight.
* AllDrummersAreAnimals Erik is large and muscular, plays aggressive war thrash metal, and his adoration of violence got him rejected from the local rooftop vigilante group.
* BalkanBastard The arms-dealing gang Ian visits possibly utilizes the "squatting Slav" stereotype, considering they wear trackpants.
* BloodlessCarnage Despite the amount of firearms and explosive weapons, no blood or dismemberment is shown. The twitching of enemies when hit by rapid-fire weapons may look mildly disturbing though.
* ContinuityReboot The game discards the previous continuity of the Metal Warrior quadrilogy and starts over from the beginning, although it contains familiar elements and characters from the originals.
* ExperiencePoints Combat and objective completion fill an experience bar, which gives skill points once filled, which you use to improve Ian's 5 skills. Basically it's an RPG-lite system fitted into a sidescroller action game.
* FlashOfPain Both the player and enemies flash white when taking damage. The absence of this effect tells when an attack is ineffective (knockout gas and darts against mechanical enemies, EMP against normal living enemies)
* PaletteSwap The early game “thug” enemies use this a lot to provide variety.
* RegeneratingHealth Ian’s health bar is divided into three blocks. As long as a block is not fully lost, it will regenerate slowly. Lost blocks need to be regained with first aid, beer or rest.
* SuperDrowningSkills Ian dies immediately upon falling into water. Likely done this way to save memory and not require a swimming animation. [[spoiler: Curiously, in the ending Ian manages to climb out of a pool with the aid of the grapple gun.]]
* WorstAid Being able to recover health (including gunshot wounds) by drinking beer is more suspicious than just using a first aid kit. At least Ian will suffer delayed controls from the resulting intoxication. There is also a scene in which a hangover leaves you with less than full health, but there's a beer bottle to be found close by, which could be interpreted as the game teaching you to drink more as a cure.

Changed: 21

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''MW ULTRA'' is a 2020 video game developed by Covert Bitops and published by Protovision and Psytronik. It is a sidescroller action-adventure that combines stealth, melee and shooting gameplay.

to:

''MW ULTRA'' is a 2020 video game for the Commodore 64 developed by Covert Bitops and published by Protovision and Psytronik. It is a sidescroller action-adventure that combines stealth, melee and shooting gameplay.
Is there an issue? Send a MessageReason:
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Added DiffLines:

''MW ULTRA'' is a 2020 video game developed by Covert Bitops and published by Protovision and Psytronik. It is a sidescroller action-adventure that combines stealth, melee and shooting gameplay.

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